pg = pg or {} slot0 = pg slot0.chapter_template = {} function () uv0.chapter_template[101] = { collection_team = 2, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.10703125", special_operation_list = "", air_dominance = 6, best_air_dominance = 150, id = 101, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1, bgm = "", star_require_1 = 1, pos_y = "0.157291667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 6, wall_prefab = "", num_2 = 3, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "近海演习", chapter_name = "1–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 1, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "我方与白鹰特混航空舰队展开一场军事对抗演习,对方装备了最新型的精锐航空母舰,祝指挥官凯旋而归!", difficulty = 2, avoid_ratio = 3, star_require_2 = 2, time = 99999999, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 40, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 101010, 160, 0 }, { 101011, 160, 0 }, { 101012, 160, 0 } }, ambush_expedition_list = { 101210 }, guarder_expedition_list = { 101100, 101101, 101102 }, elite_expedition_list = { 101210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 101000 }, enemy_refresh = { 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dahuangfeng" }, awards = { { 2, 56001 }, { 2, 54011 }, { 2, 54021 }, { 2, 59001 } }, grids = { { 4, 7, true, 8 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = {}, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 }, { 4, 3, 30000 } }, theme = { "sea_day", 45, 20, -240, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1, 21, 101, 1004 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[102] = { collection_team = 2, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.34609375", special_operation_list = "", air_dominance = 12, best_air_dominance = 150, id = 102, count = 0, icon_outline = 0, bg = "", pre_chapter = 101, formation = 1, bgm = "", star_require_1 = 1, pos_y = "0.347916667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 6, wall_prefab = "", num_2 = 5, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "虎!虎!虎!", chapter_name = "1–2", type = 1, act_id = 0, enter_story = "UI10201", boss_refresh = 2, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "收到急报,港口受到不明舰队空袭,请求指挥官火速返回支援!", difficulty = 3, avoid_ratio = 3, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 34, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 102010, 90, 0 }, { 102011, 90, 0 }, { 102012, 90, 0 }, { 102020, 120, 0 }, { 102021, 120, 0 }, { 102022, 120, 0 }, { 102100, 30, 1 }, { 102101, 30, 1 }, { 102102, 30, 1 } }, ambush_expedition_list = { 102210 }, guarder_expedition_list = { 102100, 102101, 102102 }, elite_expedition_list = { 102210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 102000 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ligen" }, awards = { { 2, 56002 }, { 2, 54011 }, { 2, 54021 }, { 2, 59001 } }, grids = { { 6, 6, false, 0 }, { 6, 5, true, 2 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 1 } }, float_items = { { 5, 6, "1x2NormalIsland_1", 0, -40 }, { 5, 3, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = { { 4, 3, -10000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 5, { 1, 101, 1004, 5001 } } }, random_box_list = { 1, 21, 101, 1004 }, box_refresh = { 1 }, story_refresh = { "UI10202" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[103] = { collection_team = 2, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.50546875", special_operation_list = "", air_dominance = 18, best_air_dominance = 150, id = 103, count = 0, icon_outline = 0, bg = "", pre_chapter = 102, formation = 1, bgm = "", star_require_1 = 1, pos_y = "0.080208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 7, wall_prefab = "", num_2 = 5, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "燃烧的军港", chapter_name = "1–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 2, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "港口设施遭到严重破坏,亚利桑那号等战列舰大破,前方发现敌方侦查舰队,请指挥官做好接战准备。", difficulty = 4, avoid_ratio = 3, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 38, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 103010, 90, 0 }, { 103011, 90, 0 }, { 103012, 90, 0 }, { 103020, 80, 0 }, { 103021, 80, 0 }, { 103022, 80, 0 }, { 103100, 10, 1 }, { 103101, 10, 1 }, { 103102, 10, 1 }, { 103110, 3, 2 }, { 103111, 3, 2 }, { 103112, 3, 2 } }, ambush_expedition_list = { 103210 }, guarder_expedition_list = { 103100, 103101, 103102, 103110, 103111, 103112 }, elite_expedition_list = { 103210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 103000 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "wudao" }, awards = { { 2, 56003 }, { 2, 54011 }, { 2, 54021 }, { 2, 59001 } }, grids = { { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 } }, float_items = { { 5, 4, "1x1NormalIsland_2", 0, 0 }, { 3, 3, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = { { 5, 3, -10000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 5, 7, { 1, 101, 1004, 5001 } } }, random_box_list = { 1, 21, 101, 1004 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[104] = { collection_team = 2, progress_boss = 80, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.60546875", special_operation_list = "", air_dominance = 24, best_air_dominance = 150, id = 104, count = 0, icon_outline = 0, bg = "", pre_chapter = 103, formation = 1, bgm = "", star_require_1 = 1, pos_y = "0.446875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 8, wall_prefab = "", num_2 = 7, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "来自东方的舰队", chapter_name = "1–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "来自东方的舰队——重樱,跨过大洋对我们发动了攻击!新的大战一触即发!", difficulty = 5, avoid_ratio = 4, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 42, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 104010, 30, 0 }, { 104011, 30, 0 }, { 104012, 30, 0 }, { 104020, 65, 0 }, { 104021, 65, 0 }, { 104022, 65, 0 }, { 104030, 73, 1 }, { 104031, 73, 1 }, { 104032, 73, 1 }, { 104040, 40, 0 }, { 104041, 40, 0 }, { 104042, 40, 0 }, { 104070, 46, 0 }, { 104071, 46, 0 }, { 104072, 46, 0 }, { 104073, 46, 0 }, { 104100, 10, 1 }, { 104101, 10, 1 }, { 104102, 10, 1 }, { 104110, 3, 2 }, { 104111, 3, 2 }, { 104112, 3, 2 }, { 104120, 1, 3 }, { 104121, 1, 3 }, { 104122, 1, 3 } }, ambush_expedition_list = { 104210 }, guarder_expedition_list = { 104100, 104101, 104102, 104110, 104111, 104112, 104120, 104121, 104122 }, elite_expedition_list = { 104210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 104000 }, enemy_refresh = { 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = { { 2, 56004 }, { 2, 55004 }, { 2, 54011 }, { 2, 54021 }, { 2, 59001 } }, grids = { { 6, 7, true, 8 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 3 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 6, 3, "1x1Rock_1", 0, 0 }, { 5, 1, "2x2NormalIsland_1", 55, -40 }, { 4, 6, "2x3NormalIsland_1", 0, -35 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = { { 4, 2, -10000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1, 21, 101, 1004 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[201] = { collection_team = 2, progress_boss = 70, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.6265625", special_operation_list = "", air_dominance = 45, best_air_dominance = 150, id = 201, count = 0, icon_outline = 0, bg = "", pre_chapter = 104, formation = 2, bgm = "", star_require_1 = 1, pos_y = "0.15625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 10, wall_prefab = "", num_2 = 10, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "支援图拉岛", chapter_name = "2–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 2, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "侦查舰队来报珊瑚海海域发现重樱舰队,图拉岛上有我们的重要空军基地,我们不能失去它!", difficulty = 2, avoid_ratio = 4, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 50, scale = { 0.665, 0.335, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 201010, 20, 0 }, { 201011, 20, 0 }, { 201012, 20, 0 }, { 201020, 60, 0 }, { 201021, 60, 0 }, { 201022, 60, 0 }, { 201030, 25, 1 }, { 201031, 25, 1 }, { 201032, 25, 1 }, { 201040, 30, 0 }, { 201041, 30, 0 }, { 201042, 30, 0 }, { 201050, 35, 0 }, { 201051, 35, 0 }, { 201052, 35, 0 }, { 201060, 15, 1 }, { 201061, 15, 1 }, { 201062, 15, 1 }, { 201070, 30, 0 }, { 201071, 30, 0 }, { 201072, 30, 0 }, { 201080, 35, 0 }, { 201081, 35, 0 }, { 201082, 35, 0 }, { 201090, 15, 1 }, { 201091, 15, 1 }, { 201092, 15, 1 }, { 201100, 10, 1 }, { 201101, 10, 1 }, { 201102, 10, 1 }, { 201110, 6, 2 }, { 201111, 6, 2 }, { 201112, 6, 2 }, { 201120, 2, 2 }, { 201121, 2, 2 }, { 201122, 2, 2 } }, ambush_expedition_list = { 201210, 201211 }, guarder_expedition_list = { 201100, 201101, 201102, 201110, 201111, 201112, 201120, 201121, 201122 }, elite_expedition_list = { 201210, 201211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 201000 }, enemy_refresh = { 2, 2, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingye" }, awards = { { 2, 56005 }, { 2, 55005 }, { 2, 54011 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 4, 7, true, 2 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 1 }, { 3, 2, true, 0 } }, float_items = { { 6, 7, "1x1Rock_1", 0, 0 }, { 6, 3, "1x3NormalIsland_2", 0, 0 }, { 5, 2, "1x1NormalIsland_1", 0, 0 }, { 4, 4, "1x1NormalIsland_2", 50, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 4, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 21, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[202] = { collection_team = 2, progress_boss = 60, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.575", special_operation_list = "", air_dominance = 55, best_air_dominance = 150, id = 202, count = 0, icon_outline = 0, bg = "", pre_chapter = 201, formation = 2, bgm = "", star_require_1 = 1, pos_y = "0.436458333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 10, wall_prefab = "", num_2 = 12, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2, unlocklevel = 10, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "乌云蔽日", chapter_name = "2–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方战机不断来袭,我军决定分两路对敌方航空部队进行搜索,请指挥官多加小心。", difficulty = 3, avoid_ratio = 4, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 50, scale = { 0.665, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 202010, 20, 0 }, { 202011, 20, 0 }, { 202012, 20, 0 }, { 202020, 45, 0 }, { 202021, 45, 0 }, { 202022, 45, 0 }, { 202030, 25, 1 }, { 202031, 25, 1 }, { 202032, 25, 1 }, { 202040, 30, 0 }, { 202041, 30, 0 }, { 202042, 30, 0 }, { 202050, 30, 0 }, { 202051, 30, 0 }, { 202052, 30, 0 }, { 202060, 20, 2 }, { 202061, 20, 2 }, { 202062, 20, 2 }, { 202070, 30, 0 }, { 202071, 30, 0 }, { 202072, 30, 0 }, { 202080, 35, 0 }, { 202081, 35, 0 }, { 202082, 35, 0 }, { 202090, 20, 2 }, { 202091, 20, 2 }, { 202092, 20, 2 }, { 202100, 10, 1 }, { 202101, 10, 1 }, { 202102, 10, 1 }, { 202110, 6, 2 }, { 202111, 6, 2 }, { 202112, 6, 2 }, { 202120, 3, 3 }, { 202121, 3, 3 }, { 202122, 3, 3 } }, ambush_expedition_list = { 202210, 202211 }, guarder_expedition_list = { 202100, 202101, 202102, 202110, 202111, 202112, 202120, 202121, 202122 }, elite_expedition_list = { 202210, 202211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 202000 }, enemy_refresh = { 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ruihe" }, awards = { { 2, 56006 }, { 2, 55006 }, { 2, 54011 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 7, true, 2 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 3 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 8 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 2, 6, "2x3NormalIsland_1", 0, -30 }, { 2, 2, "1x3NormalIsland_2", 0, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 21, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[203] = { collection_team = 2, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.21484375", special_operation_list = "", air_dominance = 65, best_air_dominance = 150, id = 203, count = 0, icon_outline = 0, bg = "", pre_chapter = 202, formation = 2, bgm = "", star_require_1 = 1, pos_y = "0.35", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 11, num_2 = 12, ammo_submarine = 0, num_3 = 1, is_ai = 0, map = 2, unlocklevel = 10, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "珊瑚海的首秀", chapter_name = "2–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "前方发现落单的航母机动战斗群,这是千载难逢的好机会,集中火力歼灭敌方航空部队吧!", difficulty = 4, avoid_ratio = 5, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 54, scale = { 0.34, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 203010, 20, 0 }, { 203011, 20, 0 }, { 203012, 20, 0 }, { 203020, 40, 0 }, { 203021, 40, 0 }, { 203022, 40, 0 }, { 203030, 30, 1 }, { 203031, 30, 1 }, { 203032, 30, 1 }, { 203040, 30, 0 }, { 203041, 30, 0 }, { 203042, 30, 0 }, { 203050, 45, 0 }, { 203051, 45, 0 }, { 203052, 45, 0 }, { 203060, 25, 2 }, { 203061, 25, 2 }, { 203062, 25, 2 }, { 203070, 30, 0 }, { 203071, 30, 0 }, { 203072, 30, 0 }, { 203080, 35, 0 }, { 203081, 35, 0 }, { 203082, 35, 0 }, { 203090, 25, 2 }, { 203091, 25, 2 }, { 203092, 25, 2 }, { 203100, 10, 1 }, { 203101, 10, 1 }, { 203102, 10, 1 }, { 203110, 6, 2 }, { 203111, 6, 2 }, { 203112, 6, 2 }, { 203120, 4, 3 }, { 203121, 4, 3 }, { 203122, 4, 3 } }, ambush_expedition_list = { 203210, 203211 }, guarder_expedition_list = { 203100, 203101, 203102, 203110, 203111, 203112, 203120, 203121, 203122 }, elite_expedition_list = { 203210, 203211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 203000 }, enemy_refresh = { 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xiangfeng" }, awards = { { 2, 56007 }, { 2, 55007 }, { 2, 54011 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 7, true, 2 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 1 } }, float_items = { { 6, 3, "1x3NormalIsland_2", 0, 0 }, { 3, 7, "2x2NormalIsland_1", -40, -40 }, { 2, 7, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 21, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[204] = { collection_team = 3, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.28984375", special_operation_list = "", air_dominance = 80, best_air_dominance = 150, id = 204, count = 0, icon_outline = 0, bg = "", pre_chapter = 203, formation = 2, bgm = "", star_require_1 = 1, pos_y = "0.0625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 12, wall_prefab = "", num_2 = 12, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2, unlocklevel = 10, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "救援约克城", chapter_name = "2–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "约克城和列克星敦号在东南方海域受到重樱的围攻,我们不能失去这些宝贵的战力。", difficulty = 5, avoid_ratio = 5, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 58, scale = { 0.38, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 204010, 20, 0 }, { 204011, 20, 0 }, { 204012, 20, 0 }, { 204020, 25, 0 }, { 204021, 25, 0 }, { 204022, 25, 0 }, { 204030, 35, 1 }, { 204031, 35, 1 }, { 204032, 35, 1 }, { 204040, 30, 0 }, { 204041, 30, 0 }, { 204042, 30, 0 }, { 204050, 45, 0 }, { 204051, 45, 0 }, { 204052, 45, 0 }, { 204060, 35, 2 }, { 204061, 35, 2 }, { 204062, 35, 2 }, { 204070, 30, 0 }, { 204071, 30, 0 }, { 204072, 30, 0 }, { 204080, 45, 0 }, { 204081, 45, 0 }, { 204082, 45, 0 }, { 204090, 35, 2 }, { 204091, 35, 2 }, { 204092, 35, 2 }, { 204100, 10, 1 }, { 204101, 10, 1 }, { 204102, 10, 1 }, { 204110, 6, 2 }, { 204111, 6, 2 }, { 204112, 6, 2 }, { 204120, 4, 3 }, { 204121, 4, 3 }, { 204122, 4, 3 } }, ambush_expedition_list = { 204210, 204211 }, guarder_expedition_list = { 204100, 204101, 204102, 204110, 204111, 204112, 204120, 204121, 204122 }, elite_expedition_list = { 204210, 204211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 204000 }, enemy_refresh = { 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 56008 }, { 2, 55008 }, { 2, 54011 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 3 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 7, true, 8 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 5, 7, "2x3NormalIsland_1", -25, -35 }, { 3, 3, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 40, 20, -250, 160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 2, 21, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[301] = { collection_team = 3, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.3046875", special_operation_list = "", air_dominance = 110, best_air_dominance = 150, id = 301, count = 0, icon_outline = 0, bg = "", pre_chapter = 204, formation = 3, bgm = "", star_require_1 = 1, pos_y = "0.403125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 14, wall_prefab = "", num_2 = 12, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 3, unlocklevel = 20, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "决战中途岛!", chapter_name = "3–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "我方秘密收到情报,重樱集中有生力量于中途岛西南方,这一次我们要来一场先发制人的战斗!", difficulty = 3, avoid_ratio = 6, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 66, scale = { 0.34, 0.6, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 301010, 20, 0 }, { 301011, 20, 0 }, { 301012, 20, 0 }, { 301020, 45, 0 }, { 301021, 45, 0 }, { 301022, 45, 0 }, { 301030, 30, 1 }, { 301031, 30, 1 }, { 301032, 30, 1 }, { 301040, 30, 0 }, { 301041, 30, 0 }, { 301042, 30, 0 }, { 301050, 35, 0 }, { 301051, 35, 0 }, { 301052, 35, 0 }, { 301060, 25, 2 }, { 301061, 25, 2 }, { 301062, 25, 2 }, { 301070, 30, 0 }, { 301071, 30, 0 }, { 301072, 30, 0 }, { 301080, 35, 0 }, { 301081, 35, 0 }, { 301082, 35, 0 }, { 301090, 22, 2 }, { 301091, 22, 2 }, { 301092, 22, 2 }, { 301100, 10, 1 }, { 301101, 10, 1 }, { 301102, 10, 1 }, { 301110, 6, 2 }, { 301111, 6, 2 }, { 301112, 6, 2 }, { 301120, 4, 3 }, { 301121, 4, 3 }, { 301122, 4, 3 } }, ambush_expedition_list = { 301210, 301211, 301212 }, guarder_expedition_list = { 301100, 301101, 301102, 301110, 301111, 301112, 301120, 301121, 301122 }, elite_expedition_list = { 301210, 301211, 301212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 301000 }, enemy_refresh = { 2, 1, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiahe" }, awards = { { 2, 56009 }, { 2, 55009 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 2 }, { 7, 4, true, 6 }, { 7, 3, true, 1 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 7, true, 8 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 7, 7, "1x1Rock_1", 0, 0 }, { 7, 6, "1x1NormalIsland_2", 0, 0 }, { 6, 1, "2x2NormalIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 90, 100, 100, 4, 4 }, box_list = { { 7, 5, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[302] = { collection_team = 3, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.16953125", special_operation_list = "", air_dominance = 125, best_air_dominance = 165, id = 302, count = 0, icon_outline = 0, bg = "", pre_chapter = 301, formation = 3, bgm = "", star_require_1 = 1, pos_y = "0.1125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 14, wall_prefab = "", num_2 = 12, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 3, unlocklevel = 20, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "命运的五分钟", chapter_name = "3–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "我方舰载机发现了敌方的航母编队,对方已经阵型大乱,是时候来一次漂亮的俯冲了!", difficulty = 4, avoid_ratio = 6, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 66, scale = { 0.34, 0.37, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 302010, 20, 0 }, { 302011, 20, 0 }, { 302012, 20, 0 }, { 302020, 45, 0 }, { 302021, 45, 0 }, { 302022, 45, 0 }, { 302030, 25, 1 }, { 302031, 25, 1 }, { 302032, 25, 1 }, { 302040, 30, 0 }, { 302041, 30, 0 }, { 302042, 30, 0 }, { 302050, 35, 0 }, { 302051, 35, 0 }, { 302052, 35, 0 }, { 302060, 25, 2 }, { 302061, 25, 2 }, { 302062, 25, 2 }, { 302070, 30, 0 }, { 302071, 30, 0 }, { 302072, 30, 0 }, { 302080, 40, 0 }, { 302081, 40, 0 }, { 302082, 40, 0 }, { 302090, 25, 2 }, { 302091, 25, 2 }, { 302092, 25, 2 }, { 302100, 10, 1 }, { 302101, 10, 1 }, { 302102, 10, 1 }, { 302110, 6, 2 }, { 302111, 6, 2 }, { 302112, 6, 2 }, { 302120, 4, 3 }, { 302121, 4, 3 }, { 302122, 4, 3 } }, ambush_expedition_list = { 302210, 302211, 302212 }, guarder_expedition_list = { 302100, 302101, 302102, 302110, 302111, 302112, 302120, 302121, 302122 }, elite_expedition_list = { 302210, 302211, 302212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 302000 }, enemy_refresh = { 2, 1, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng" }, awards = { { 2, 56010 }, { 2, 55010 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 2 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 1 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 3 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 } }, float_items = { { 5, 7, "1x2NormalIsland_2", 111, -60 }, { 4, 7, "2x3NormalIsland_1", -15, -35 }, { 4, 1, "2x2NormalIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 6, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[303] = { collection_team = 3, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.60625", special_operation_list = "", air_dominance = 145, best_air_dominance = 190, id = 303, count = 0, icon_outline = 0, bg = "", pre_chapter = 302, formation = 3, bgm = "", star_require_1 = 1, pos_y = "0.491666667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 15, wall_prefab = "", num_2 = 12, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 3, unlocklevel = 20, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "背水一战", chapter_name = "3–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方航母派出的舰载机也发现了我方的航空编队,约克城号受到了两轮空袭陷入大破状态。", difficulty = 5, avoid_ratio = 7, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 70, scale = { 0.64, 0.57, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 303010, 20, 0 }, { 303011, 20, 0 }, { 303012, 20, 0 }, { 303020, 30, 0 }, { 303021, 30, 0 }, { 303022, 30, 0 }, { 303030, 30, 1 }, { 303031, 30, 1 }, { 303032, 30, 1 }, { 303040, 40, 0 }, { 303041, 40, 0 }, { 303042, 40, 0 }, { 303050, 35, 0 }, { 303051, 35, 0 }, { 303052, 35, 0 }, { 303060, 25, 2 }, { 303061, 25, 2 }, { 303062, 25, 2 }, { 303070, 40, 0 }, { 303071, 40, 0 }, { 303072, 40, 0 }, { 303080, 35, 0 }, { 303081, 35, 0 }, { 303082, 35, 0 }, { 303090, 25, 2 }, { 303091, 25, 2 }, { 303092, 25, 2 }, { 303100, 10, 1 }, { 303101, 10, 1 }, { 303102, 10, 1 }, { 303110, 6, 2 }, { 303111, 6, 2 }, { 303112, 6, 2 }, { 303120, 4, 3 }, { 303121, 4, 3 }, { 303122, 4, 3 } }, ambush_expedition_list = { 303210, 303211, 303212 }, guarder_expedition_list = { 303100, 303101, 303102, 303110, 303111, 303112, 303120, 303121, 303122 }, elite_expedition_list = { 303210, 303211, 303212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 303000 }, enemy_refresh = { 2, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "canglong" }, awards = { { 2, 56011 }, { 2, 55011 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 5, 6, true, 1 }, { 5, 5, true, 6 }, { 5, 4, true, 1 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 8 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 2 }, { 1, 3, true, 6 }, { 1, 2, false, 0 }, { 1, 1, false, 0 } }, float_items = { { 2, 1, "2x2NormalIsland_1", 50, -40 }, { 1, 6, "1x1Rock_1", 0, 0 }, { 1, 5, "1x1NormalIsland_1", 0, 0 }, { 1, 2, "1x1NormalIsland_2", -50, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -210, -140, 100, 100, 4, 4 }, box_list = { { 1, 4, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[304] = { collection_team = 4, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.46953125", special_operation_list = "", air_dominance = 175, best_air_dominance = 230, id = 304, count = 0, icon_outline = 0, bg = "", pre_chapter = 303, formation = 3, bgm = "", star_require_1 = 1, pos_y = "0.254166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 16, wall_prefab = "", num_2 = 12, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 3, unlocklevel = 20, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "最后的反击!", chapter_name = "3–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "击沉了敌方三艘正规空母,我们已经胜券在握!龙派出了最后一批轰炸机准备对我们发动最后的反击!", difficulty = 6, avoid_ratio = 7, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 74, scale = { 0.53, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 304010, 16, 0 }, { 304011, 16, 0 }, { 304012, 16, 0 }, { 304020, 25, 0 }, { 304021, 25, 0 }, { 304022, 25, 0 }, { 304030, 35, 1 }, { 304031, 35, 1 }, { 304032, 35, 1 }, { 304040, 20, 0 }, { 304041, 20, 0 }, { 304042, 20, 0 }, { 304050, 45, 0 }, { 304051, 45, 0 }, { 304052, 45, 0 }, { 304060, 35, 2 }, { 304061, 35, 2 }, { 304062, 35, 2 }, { 304070, 20, 0 }, { 304071, 20, 0 }, { 304072, 20, 0 }, { 304080, 45, 0 }, { 304081, 45, 0 }, { 304082, 45, 0 }, { 304090, 42, 2 }, { 304091, 42, 2 }, { 304092, 42, 2 }, { 304100, 10, 1 }, { 304101, 10, 1 }, { 304102, 10, 1 }, { 304110, 6, 2 }, { 304111, 6, 2 }, { 304112, 6, 2 }, { 304120, 4, 3 }, { 304121, 4, 3 }, { 304122, 4, 3 } }, ambush_expedition_list = { 304210, 304211, 304212 }, guarder_expedition_list = { 304100, 304101, 304102, 304110, 304111, 304112, 304120, 304121, 304122 }, elite_expedition_list = { 304210, 304211, 304212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 304000 }, enemy_refresh = { 2, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "feilong" }, awards = { { 2, 56012 }, { 2, 55012 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 3 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 1 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 6, 1, "1x1NormalIsland_1", 0, 0 }, { 4, 7, "2x3NormalIsland_1", 5, -34 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 80, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[305] = { collection_team = 4, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.5734375", special_operation_list = "", air_dominance = 175, best_air_dominance = 230, id = 305, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 3, bgm = "", star_require_1 = 0, pos_y = "0.091666667", pop_pic = "", num_1 = 0, model = 4, investigation_ratio = 16, wall_prefab = "", num_2 = 0, ammo_submarine = 0, land_based = "", num_3 = 0, is_ai = 0, map = 3, unlocklevel = 20, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "海域救援", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "来自商船的求救信号锁定在了这片海域里,为了确保航路的安全,必须清除掉这些涌动在地平线之下的暗流。", difficulty = 6, avoid_ratio = 7, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 74, scale = { 0.53, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 305010, 16, 0 }, { 305011, 16, 0 }, { 305012, 16, 0 }, { 305020, 25, 0 }, { 305021, 25, 0 }, { 305022, 25, 0 }, { 305030, 35, 1 }, { 305031, 35, 1 }, { 305032, 35, 1 }, { 305040, 20, 0 }, { 305041, 20, 0 }, { 305042, 20, 0 }, { 305050, 45, 0 }, { 305051, 45, 0 }, { 305052, 45, 0 }, { 305060, 35, 2 }, { 305061, 35, 2 }, { 305062, 35, 2 }, { 305070, 20, 0 }, { 305071, 20, 0 }, { 305072, 20, 0 }, { 305080, 45, 0 }, { 305081, 45, 0 }, { 305082, 45, 0 }, { 305090, 42, 2 }, { 305091, 42, 2 }, { 305092, 42, 2 }, { 305100, 10, 1 }, { 305101, 10, 1 }, { 305102, 10, 1 }, { 305110, 6, 2 }, { 305111, 6, 2 }, { 305112, 6, 2 }, { 305120, 4, 3 }, { 305121, 4, 3 }, { 305122, 4, 3 } }, ambush_expedition_list = { 305210, 305211, 305212 }, guarder_expedition_list = { 305100, 305101, 305102, 305110, 305111, 305112, 305120, 305121, 305122 }, elite_expedition_list = { 305020, 305050, 305080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 305000 }, enemy_refresh = { 2, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i19" }, awards = { { 2, 56012 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 4 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 16 }, { 5, 4, true, 1 }, { 5, 3, true, 1 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 } }, float_items = { { 7, 8, "1x1NormalIsland_1", 0, 0 }, { 7, 5, "1x1NormalIsland_1", 0, 0 }, { 6, 2, "1x1NormalIsland_1", 0, 0 }, { 4, 7, "1x2NormalIsland_1", 0, -38 }, { 4, 1, "1x1NormalIsland_2", 0, 0 }, { 3, 3, "2x1NormalIsland_1", 45, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[401] = { collection_team = 4, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.17578125", special_operation_list = "", air_dominance = 120, best_air_dominance = 160, id = 401, count = 0, icon_outline = 0, bg = "", pre_chapter = 304, formation = 4, bgm = "", star_require_1 = 1, pos_y = "0.313541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", num_2 = 15, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 4, unlocklevel = 25, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "午夜惊魂", chapter_name = "4–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "由于重樱不断的骚扰导致我方补给物资无法运往萨沃岛,司令部派我军执行护航任务,保证航路安全。", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 82, scale = { 0.34, 0.61, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 401010, 14, 0 }, { 401020, 28, 0 }, { 401030, 25, 1 }, { 401040, 16, 0 }, { 401050, 26, 0 }, { 401060, 20, 2 }, { 401070, 0, 0 }, { 401080, 0, 0 }, { 401090, 0, 2 }, { 401100, 14, 2 }, { 401110, 3, 3 }, { 401120, 2, 3 } }, ambush_expedition_list = { 401210, 401211, 401212 }, guarder_expedition_list = { 401100, 401110, 401120 }, elite_expedition_list = { 401210, 401211, 401212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 401000 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingye" }, awards = { { 2, 56013 }, { 2, 55013 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 8 }, { 7, 2, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 2 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 2, 7, true, 1 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 1 }, { 2, 3, true, 0 }, { 2, 2, true, 6 } }, float_items = { { 7, 6, "1x3BWIsland_1", 0, 0 }, { 7, 4, "1x1BWIsland_1", 0, 0 }, { 4, 4, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 5, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[402] = { collection_team = 4, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.31953125", special_operation_list = "", air_dominance = 135, best_air_dominance = 180, id = 402, count = 0, icon_outline = 0, bg = "", pre_chapter = 401, formation = 4, bgm = "", star_require_1 = 1, pos_y = "0.140625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", num_2 = 15, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 4, unlocklevel = 25, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "血色黎明", chapter_name = "4–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在晚上的交战中我方战力损失惨重,马上就要黎明,敌方主力舰队即将抵达,请迅速撤离这片海域。", difficulty = 4, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 82, scale = { 0.4, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 402010, 14, 0 }, { 402020, 30, 0 }, { 402030, 25, 1 }, { 402040, 12, 0 }, { 402050, 26, 0 }, { 402060, 26, 2 }, { 402070, 0, 0 }, { 402080, 0, 0 }, { 402090, 0, 2 }, { 402100, 16, 2 }, { 402110, 4, 3 }, { 402120, 3, 3 } }, ambush_expedition_list = { 402210, 402211, 402212 }, guarder_expedition_list = { 402100, 402110, 402120 }, elite_expedition_list = { 402210, 402211, 402212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 402000 }, enemy_refresh = { 3, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "guying" }, awards = { { 2, 56014 }, { 2, 55014 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 7, true, 2 }, { 7, 6, true, 6 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 } }, float_items = { { 6, 2, "2x2BWIsland_1", 40, -40 }, { 2, 3, "1x3BWIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 7, 7, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[403] = { collection_team = 4, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.6328125", special_operation_list = "", air_dominance = 155, best_air_dominance = 205, id = 403, count = 0, icon_outline = 0, bg = "", pre_chapter = 402, formation = 4, bgm = "", star_require_1 = 1, pos_y = "0.061458333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 19, wall_prefab = "", num_2 = 15, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 4, unlocklevel = 25, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "东所罗门遭遇战", chapter_name = "4–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "因为在萨沃岛损失巨大,司令部决定增派援军来巩固对所罗门海域的控制力,将重樱的舰队驱赶出这片海域。", difficulty = 5, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 86, scale = { 0.66, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 403010, 12, 0 }, { 403020, 25, 0 }, { 403030, 32, 1 }, { 403040, 12, 0 }, { 403050, 26, 0 }, { 403060, 28, 2 }, { 403070, 12, 0 }, { 403080, 25, 0 }, { 403090, 28, 2 }, { 403100, 12, 2 }, { 403110, 4, 3 }, { 403120, 4, 3 } }, ambush_expedition_list = { 403210, 403211, 403212 }, guarder_expedition_list = { 403100, 403110, 403120 }, elite_expedition_list = { 403210, 403211, 403212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 403000 }, enemy_refresh = { 3, 1, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "longxiang" }, awards = { { 2, 56015 }, { 2, 55015 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 8, true, 2 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 1 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 1 } }, float_items = { { 5, 2, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -320, -20, 100, 100, 4, 4 }, box_list = { { 5, 8, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[404] = { collection_team = 4, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.59921875", special_operation_list = "", air_dominance = 180, best_air_dominance = 235, id = 404, count = 0, icon_outline = 0, bg = "", pre_chapter = 403, formation = 4, bgm = "", star_require_1 = 1, pos_y = "0.328125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 20, wall_prefab = "", num_2 = 18, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 4, unlocklevel = 25, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "复仇之战", chapter_name = "4–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "经过半天的鏖战,我们已经追上了重樱航母战斗群,对方装备有三艘航母,实力悬殊,请指挥官注意防空。", difficulty = 6, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 90, scale = { 0.63, 0.6, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 404010, 12, 0 }, { 404020, 25, 0 }, { 404030, 34, 1 }, { 404040, 10, 0 }, { 404050, 26, 0 }, { 404060, 28, 2 }, { 404070, 12, 0 }, { 404080, 25, 0 }, { 404090, 26, 2 }, { 404100, 10, 2 }, { 404110, 5, 3 }, { 404120, 5, 4 } }, ambush_expedition_list = { 404210, 404211, 404212 }, guarder_expedition_list = { 404100, 404110, 404120 }, elite_expedition_list = { 404210, 404211, 404212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 404000 }, enemy_refresh = { 3, 1, 2, 1, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 56016 }, { 2, 55016 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 16 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 1 }, { 2, 4, true, 6 }, { 2, 3, true, 8 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 6, 2, "1x1BWIsland_1", 0, 0 }, { 6, 1, "1x1BWIsland_2", 0, 0 }, { 5, 5, "1x2BWIsland_2", 0, -40 }, { 4, 2, "3x1BWIsland_1", 10, 20 }, { 2, 7, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[405] = { collection_team = 4, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.365625", special_operation_list = "", air_dominance = 180, best_air_dominance = 235, id = 405, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 4, bgm = "", star_require_1 = 0, pos_y = "0.458333333", pop_pic = "", num_1 = 0, model = 4, investigation_ratio = 20, wall_prefab = "", num_2 = 0, ammo_submarine = 0, land_based = "", num_3 = 0, is_ai = 0, map = 4, unlocklevel = 25, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "海域救援", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "来自商船的求救信号锁定在了这片海域里,为了确保航路的安全,必须清除掉这些涌动在地平线之下的暗流。", difficulty = 6, avoid_ratio = 9, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 90, scale = { 0.63, 0.6, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 405010, 12, 0 }, { 405020, 25, 0 }, { 405030, 34, 1 }, { 405040, 10, 0 }, { 405050, 26, 0 }, { 405060, 28, 2 }, { 405070, 12, 0 }, { 405080, 25, 0 }, { 405090, 26, 2 }, { 405100, 10, 2 }, { 405110, 5, 3 }, { 405120, 5, 4 } }, ambush_expedition_list = { 405210, 405211, 405212 }, guarder_expedition_list = { 405100, 405110, 405120 }, elite_expedition_list = { 405020, 405050, 405080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 405000 }, enemy_refresh = { 3, 1, 2, 1, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i19" }, awards = { { 2, 56016 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 1 }, { 5, 4, true, 1 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 16 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, true, 16 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 8 }, { 2, 4, true, 8 }, { 2, 3, true, 6 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 4 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 6 } }, float_items = { { 7, 7, "1x1BWIsland_1", 0, 0 }, { 7, 3, "1x1BWIsland_2", 2, 1 }, { 6, 1, "1x2BWIsland_1", 2, -21 }, { 4, 8, "1x1BWIsland_1", 0, 0 }, { 3, 2, "1x1BWIsland_1", 0, 0 }, { 1, 5, "1x1BWIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[501] = { collection_team = 4, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.17890625", special_operation_list = "", air_dominance = 215, best_air_dominance = 280, id = 501, count = 0, icon_outline = 0, bg = "", pre_chapter = 404, formation = 5, bgm = "", star_require_1 = 1, pos_y = "0.25", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 22, wall_prefab = "", num_2 = 18, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 5, unlocklevel = 30, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "物资拦截战", chapter_name = "5–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方企图通过埃斯帕角向整个所罗门海域运送补给物资,我军将担任拦截舰队粉碎对手的企图。", difficulty = 4, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 98, scale = { 0.34, 0.42, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 501010, 12, 0 }, { 501020, 38, 0 }, { 501030, 25, 1 }, { 501040, 12, 0 }, { 501050, 32, 0 }, { 501060, 24, 2 }, { 501070, 12, 0 }, { 501080, 32, 0 }, { 501090, 22, 2 }, { 501100, 5, 2 }, { 501110, 3, 3 }, { 501120, 2, 4 } }, ambush_expedition_list = { 501210, 501211, 501212 }, guarder_expedition_list = { 501100, 501110, 501120 }, elite_expedition_list = { 501210, 501211, 501212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 501000 }, enemy_refresh = { 3, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "miaogao" }, awards = { { 2, 56017 }, { 2, 55017 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 3 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 8 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 2 }, { 2, 1, true, 8 } }, float_items = { { 6, 6, "2x3NormalIsland_1", 125, -35 }, { 2, 8, "1x1NormalIsland_2", 0, 0 }, { 2, 7, "1x1NormalIsland_1", 0, 0 }, { 2, 5, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 2, 2, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[502] = { collection_team = 4, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.65859375", special_operation_list = "", air_dominance = 250, best_air_dominance = 325, id = 502, count = 0, icon_outline = 0, bg = "", pre_chapter = 501, formation = 5, bgm = "", star_require_1 = 1, pos_y = "0.071875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 22, wall_prefab = "", num_2 = 18, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 5, unlocklevel = 30, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "圣克鲁斯的天空", chapter_name = "5–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "报告指挥官,发现对方航母机动战斗群,由于距离太远岸基支援部队无法提供火力援助,请做好对空战准备。", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 98, scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 502010, 12, 0 }, { 502020, 38, 0 }, { 502030, 25, 1 }, { 502040, 10, 0 }, { 502050, 32, 0 }, { 502060, 24, 2 }, { 502070, 10, 0 }, { 502080, 32, 0 }, { 502090, 24, 2 }, { 502100, 6, 2 }, { 502110, 4, 3 }, { 502120, 3, 4 } }, ambush_expedition_list = { 502210, 502211, 502212 }, guarder_expedition_list = { 502100, 502110, 502120 }, elite_expedition_list = { 502210, 502211, 502212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 502000 }, enemy_refresh = { 2, 1, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ligen" }, awards = { { 2, 56018 }, { 2, 55018 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 2 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 8 }, { 5, 6, false, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 8 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 } }, float_items = { { 4, 5, "2x2NormalIsland_1", 50, -40 }, { 3, 2, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 20, 100, 100, 4, 4 }, box_list = { { 7, 8, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[503] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.56640625", special_operation_list = "", air_dominance = 295, best_air_dominance = 385, id = 503, count = 0, icon_outline = 0, bg = "", pre_chapter = 502, formation = 5, bgm = "", star_require_1 = 1, pos_y = "0.25", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 23, wall_prefab = "", num_2 = 18, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 5, unlocklevel = 30, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "大黄蜂的陨落", chapter_name = "5–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "大黄蜂在不远处遭到敌方机动编队袭击,向我军发出了求救信号,请指挥官火速赶往救援。", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 102, scale = { 0.54, 0.47, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 503010, 10, 0 }, { 503020, 32, 0 }, { 503030, 42, 1 }, { 503040, 10, 0 }, { 503050, 32, 0 }, { 503060, 26, 2 }, { 503070, 10, 0 }, { 503080, 32, 0 }, { 503090, 26, 2 }, { 503100, 8, 2 }, { 503110, 5, 3 }, { 503120, 4, 4 } }, ambush_expedition_list = { 503210, 503211, 503212 }, guarder_expedition_list = { 503100, 503110, 503120 }, elite_expedition_list = { 503210, 503211, 503212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 503000 }, enemy_refresh = { 3, 1, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 56019 }, { 2, 55019 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 1 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 8 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 2 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, true, 1 }, { 2, 3, true, 6 }, { 2, 2, true, 8 }, { 2, 1, false, 0 } }, float_items = { { 4, 3, "1x1NormalIsland_1", 0, 0 }, { 4, 1, "3x1NormalIsland_1", 10, 20 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, -20, 100, 100, 4, 4 }, box_list = { { 4, 4, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[504] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.45234375", special_operation_list = "", air_dominance = 345, best_air_dominance = 450, id = 504, count = 0, icon_outline = 0, bg = "", pre_chapter = 503, formation = 5, bgm = "", star_require_1 = 1, pos_y = "0.408333333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 24, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 5, unlocklevel = 30, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "撤离战区", chapter_name = "5–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "由于损失了航母机动编队,继续作战将对我方十分不利,在撤离过程中遇到敌方主力舰队堵截,请做好战斗准备。", difficulty = 7, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 106, scale = { 0.51, 0.65, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 504010, 8, 0 }, { 504020, 32, 0 }, { 504030, 42, 1 }, { 504040, 10, 0 }, { 504050, 32, 0 }, { 504060, 28, 2 }, { 504070, 10, 0 }, { 504080, 32, 0 }, { 504090, 28, 2 }, { 504100, 8, 2 }, { 504110, 6, 3 }, { 504120, 6, 4 } }, ambush_expedition_list = { 504210, 504211, 504212 }, guarder_expedition_list = { 504100, 504110, 504120 }, elite_expedition_list = { 504210, 504211, 504212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 504000 }, enemy_refresh = { 3, 2, 1, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ruihe" }, awards = { { 2, 56020 }, { 2, 55020 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 3 }, { 6, 3, true, 6 }, { 6, 2, true, 8 }, { 6, 1, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 16 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 } }, float_items = { { 7, 1, "2x1NormalIsland_1", 50, 0 }, { 5, 4, "2x3NormalIsland_1", 80, -30 }, { 3, 2, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[505] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.309375", special_operation_list = "", air_dominance = 345, best_air_dominance = 450, id = 505, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 5, bgm = "", star_require_1 = 0, pos_y = "0.071875", pop_pic = "", num_1 = 0, model = 4, investigation_ratio = 24, wall_prefab = "", num_2 = 0, ammo_submarine = 0, land_based = "", num_3 = 0, is_ai = 0, map = 5, unlocklevel = 30, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "海域救援", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "来自商船的求救信号锁定在了这片海域里,为了确保航路的安全,必须清除掉这些涌动在地平线之下的暗流。", difficulty = 7, avoid_ratio = 11, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 106, scale = { 0.51, 0.65, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 505010, 8, 0 }, { 505020, 32, 0 }, { 505030, 42, 1 }, { 505040, 10, 0 }, { 505050, 32, 0 }, { 505060, 28, 2 }, { 505070, 10, 0 }, { 505080, 32, 0 }, { 505090, 28, 2 }, { 505100, 8, 2 }, { 505110, 6, 3 }, { 505120, 6, 4 } }, ambush_expedition_list = { 505210, 505211, 505212 }, guarder_expedition_list = { 505100, 505110, 505120 }, elite_expedition_list = { 505020, 505050, 505080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 505000 }, enemy_refresh = { 3, 2, 1, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i19" }, awards = { { 2, 56020 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, true, 6 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 16 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 3, 8, true, 8 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, true, 8 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 8 }, { 2, 6, true, 4 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 6 } }, float_items = { { 7, 7, "1x1NormalIsland_1", 0, 0 }, { 7, 1, "2x1NormalIsland_1", 41, 0 }, { 4, 2, "1x1NormalIsland_1", 0, 0 }, { 2, 3, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[601] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.70390625", special_operation_list = "", air_dominance = 225, best_air_dominance = 295, id = 601, count = 0, icon_outline = 0, bg = "", pre_chapter = 504, formation = 6, bgm = "", star_require_1 = 1, pos_y = "0.113541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 26, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 6, unlocklevel = 40, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "夜战精英", chapter_name = "6–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "重樱为了扭转战局,于午夜开始发动袭击,先遣部队之间发生了激烈的交战。", difficulty = 4, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 114, scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 601010, 7, 0 }, { 601020, 36, 0 }, { 601030, 35, 1 }, { 601040, 8, 0 }, { 601050, 34, 0 }, { 601060, 24, 1 }, { 601070, 0, 0 }, { 601080, 0, 0 }, { 601090, 0, 2 }, { 601100, 6, 2 }, { 601110, 4, 3 }, { 601120, 3, 4 } }, ambush_expedition_list = { 601210, 601211, 601212 }, guarder_expedition_list = { 601100, 601110, 601120 }, elite_expedition_list = { 601210, 601211, 601212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 601000 }, enemy_refresh = { 3, 1, 2, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yili" }, awards = { { 2, 56021 }, { 2, 55021 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 6 }, { 6, 3, true, 2 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 2 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 2 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, true, 2 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 1 }, { 2, 2, true, 8 }, { 2, 1, true, 6 } }, float_items = { { 6, 6, "1x1YWIsland_2", 0, 0 }, { 5, 1, "2x2YWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 6, 3, { 6, 103, 1004, 5001 } }, { 4, 7, { 6, 103, 4001, 5001 } }, { 4, 4, { 6, 103, 4001, 5001 } }, { 2, 8, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[602] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 255, best_air_dominance = 335, id = 602, count = 0, icon_outline = 0, bg = "", pre_chapter = 601, formation = 6, bgm = "", star_require_1 = 1, pos_y = "0.273958333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 26, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 6, unlocklevel = 40, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "反攻", chapter_name = "6–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "有了前一次的失败,面对本次夜战我军已有充足的准备,向敌人展示白鹰真正的实力吧!", difficulty = 5, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 114, scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 602010, 6, 0 }, { 602020, 38, 0 }, { 602030, 35, 1 }, { 602040, 7, 0 }, { 602050, 34, 0 }, { 602060, 26, 1 }, { 602070, 0, 0 }, { 602080, 0, 0 }, { 602090, 0, 2 }, { 602100, 6, 2 }, { 602110, 5, 3 }, { 602120, 3, 4 } }, ambush_expedition_list = { 602210, 602211, 602212 }, guarder_expedition_list = { 602100, 602110, 602120 }, elite_expedition_list = { 602210, 602211, 602212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 602000 }, enemy_refresh = { 3, 2, 1, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "birui" }, awards = { { 2, 56022 }, { 2, 55022 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 6 }, { 7, 7, true, 8 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 8 }, { 7, 1, true, 0 }, { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 2 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 3 }, { 5, 3, true, 6 }, { 5, 2, true, 2 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 5, "1x1YWIsland_2", 0, 0 }, { 7, 4, "1x1YWRock_1", 0, 0 }, { 6, 7, "1x1YWIsland_1", 0, 0 }, { 6, 3, "2x1YWIsland_1", -55, 0 }, { 4, 4, "2x3YWIsland_1", 65, -15 }, { 2, 7, "1x3YWIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 5, 7, { 6, 103, 4001, 5001 } }, { 5, 2, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[603] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.32265625", special_operation_list = "", air_dominance = 290, best_air_dominance = 380, id = 603, count = 0, icon_outline = 0, bg = "", pre_chapter = 602, formation = 6, bgm = "", star_require_1 = 1, pos_y = "0.40625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 27, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 6, unlocklevel = 40, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "巨炮最后的对决", chapter_name = "6–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "主力舰队之间发生了激烈的交火,南达科他号受到了{namecode:73}的猛烈攻击而陷入大破,立即前往支援!", difficulty = 6, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 118, scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 603010, 5, 0 }, { 603020, 25, 0 }, { 603030, 40, 1 }, { 603040, 6, 0 }, { 603050, 34, 0 }, { 603060, 28, 1 }, { 603070, 0, 0 }, { 603080, 0, 0 }, { 603090, 0, 2 }, { 603100, 6, 2 }, { 603110, 6, 3 }, { 603120, 4, 4 } }, ambush_expedition_list = { 603210, 603211, 603212 }, guarder_expedition_list = { 603100, 603110, 603120 }, elite_expedition_list = { 603210, 603211, 603212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 603000 }, enemy_refresh = { 4, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "wudao" }, awards = { { 2, 56023 }, { 2, 55023 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 2 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 8, true, 8 }, { 4, 7, true, 1 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 2 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 1 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 6, 1, "1x1YWIsland_1", 0, 0 }, { 3, 4, "2x2YWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 6, 8, { 6, 103, 4001, 5001 } }, { 2, 8, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[604] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.221875", special_operation_list = "", air_dominance = 325, best_air_dominance = 425, id = 604, count = 0, icon_outline = 0, bg = "", pre_chapter = 603, formation = 6, bgm = "", star_require_1 = 1, pos_y = "0.186458333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 28, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 6, unlocklevel = 40, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "所罗门的噩梦", chapter_name = "6–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "所罗门海域的局势逐渐明朗,敌方为了扭转战局,发动了最后突击——所罗门的噩梦,参上!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 122, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 604010, 5, 0 }, { 604020, 25, 0 }, { 604030, 42, 1 }, { 604040, 6, 0 }, { 604050, 34, 0 }, { 604060, 30, 1 }, { 604070, 0, 0 }, { 604080, 0, 0 }, { 604090, 0, 2 }, { 604100, 4, 2 }, { 604110, 6, 3 }, { 604120, 6, 4 } }, ambush_expedition_list = { 604210, 604211, 604212 }, guarder_expedition_list = { 604100, 604110, 604120 }, elite_expedition_list = { 604210, 604211, 604212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 604000 }, enemy_refresh = { 4, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xili" }, awards = { { 2, 56024 }, { 2, 55024 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 16 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 16 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 3 }, { 2, 6, true, 2 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 1 }, { 2, 1, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 8 }, { 1, 2, true, 6 }, { 1, 1, true, 0 } }, float_items = { { 5, 5, "1x1YWIsland_1", 0, 0 }, { 3, 2, "1x1YWIsland_2", 0, 0 }, { 1, 7, "2x3YWIsland_1", 90, -30 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 2, 6, { 6, 103, 4001, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[605] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.68828125", special_operation_list = "", air_dominance = 325, best_air_dominance = 425, id = 605, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 6, bgm = "", star_require_1 = 0, pos_y = "0.470833333", pop_pic = "", num_1 = 0, model = 4, investigation_ratio = 28, wall_prefab = "", num_2 = 0, ammo_submarine = 0, land_based = "", num_3 = 0, is_ai = 0, map = 6, unlocklevel = 40, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "海域救援", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "来自商船的求救信号锁定在了这片海域里,为了确保航路的安全,必须清除掉这些涌动在地平线之下的暗流。", difficulty = 7, avoid_ratio = 13, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 122, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 605010, 5, 0 }, { 605020, 25, 0 }, { 605030, 42, 1 }, { 605040, 6, 0 }, { 605050, 34, 0 }, { 605060, 30, 1 }, { 605070, 0, 0 }, { 605080, 0, 0 }, { 605090, 0, 2 }, { 605100, 4, 2 }, { 605110, 6, 3 }, { 605120, 6, 4 } }, ambush_expedition_list = { 605210, 605211, 605212 }, guarder_expedition_list = { 605100, 605110, 605120 }, elite_expedition_list = { 605020, 605050, 605080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 605000 }, enemy_refresh = { 4, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i26" }, awards = { { 2, 56024 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, true, 4 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 8 }, { 5, 3, true, 6 }, { 5, 2, true, 4 }, { 5, 1, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 16 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 16 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, true, 8 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, false, 0 } }, float_items = { { 6, 7, "1x2BWIsland_2", 0, 32 }, { 6, 2, "1x1BWIsland_2", 0, 0 }, { 3, 2, "1x1BWIsland_1", 0, 0 }, { 1, 7, "2x1BWIsland_1", 53, 0 }, { 1, 1, "1x1BWIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[701] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.153125", special_operation_list = "", air_dominance = 370, best_air_dominance = 485, id = 701, count = 0, icon_outline = 0, bg = "", pre_chapter = 604, formation = 7, bgm = "", star_require_1 = 1, pos_y = "0.130208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 30, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 7, unlocklevel = 50, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "增援拦截", chapter_name = "7–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "前方侦察部队传来电报,重櫻舰队企图通过海路向瓜岛运送军需物资,司令部已经下达紧急指令要求我方前往拦截。", difficulty = 4, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 130, scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 701010, 4, 0 }, { 701020, 40, 0 }, { 701030, 25, 1 }, { 701040, 4, 0 }, { 701050, 26, 0 }, { 701060, 26, 1 }, { 701100, 7, 2 }, { 701110, 4, 3 }, { 701120, 4, 3 } }, ambush_expedition_list = { 701210, 701211, 701212 }, guarder_expedition_list = { 701100, 701110, 701120 }, elite_expedition_list = { 701210, 701211, 701212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 701000 }, enemy_refresh = { 3, 2, 2, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "buzhihuo" }, awards = { { 2, 56025 }, { 2, 55025 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 2 }, { 3, 3, true, 6 }, { 3, 2, true, 6 }, { 3, 1, true, 0 } }, float_items = { { 5, 3, "1x2YWIsland_2", 45, 33 }, { 3, 7, "2x2YWIsland_1", 45, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 22, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[702] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.35078125", special_operation_list = "", air_dominance = 425, best_air_dominance = 555, id = 702, count = 0, icon_outline = 0, bg = "", pre_chapter = 701, formation = 7, bgm = "", star_require_1 = 1, pos_y = "0.442708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 30, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 7, unlocklevel = 50, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "短兵相接", chapter_name = "7–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "报告指挥官,由于深夜航行能见度极低,重櫻舰队已经与我方近在咫尺,这将是一场近距离的白刃战。", difficulty = 5, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 130, scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 702010, 3, 0 }, { 702020, 42, 0 }, { 702030, 25, 1 }, { 702040, 3, 0 }, { 702050, 26, 0 }, { 702060, 28, 1 }, { 702100, 5, 2 }, { 702110, 3, 3 }, { 702120, 3, 4 } }, ambush_expedition_list = { 702210, 702211, 702212 }, guarder_expedition_list = { 702100, 702110, 702120 }, elite_expedition_list = { 702210, 702211, 702212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 702000 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yangyan" }, awards = { { 2, 56026 }, { 2, 55026 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 2 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 2 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 8 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 2 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 2 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 6 } }, float_items = { { 6, 7, "2x2YWIsland_1", 40, 40 }, { 3, 3, "1x1YWIsland_1", 0, 0 }, { 3, 2, "1x2YWIsland_1", 10, 33 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[703] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.6328125", special_operation_list = "", air_dominance = 480, best_air_dominance = 625, id = 703, count = 0, icon_outline = 0, bg = "", pre_chapter = 702, formation = 7, bgm = "", star_require_1 = 1, pos_y = "0.335416667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 31, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 7, unlocklevel = 50, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "措手不及", chapter_name = "7–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "重櫻雷击编队已经成功迂回到我方主力舰队后方,水面声纳侦测到非常多个鱼雷信号,请注意回避。", difficulty = 6, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 134, scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 703010, 2, 0 }, { 703020, 25, 0 }, { 703030, 44, 1 }, { 703040, 2, 0 }, { 703050, 26, 0 }, { 703060, 30, 1 }, { 703100, 4, 2 }, { 703110, 3, 3 }, { 703120, 3, 4 } }, ambush_expedition_list = { 703210, 703211, 703212 }, guarder_expedition_list = { 703100, 703110, 703120 }, elite_expedition_list = { 703210, 703211, 703212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 703000 }, enemy_refresh = { 3, 2, 2, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bailu", "shiyu" }, awards = { { 2, 56027 }, { 2, 55027 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 6 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 8 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 2 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 2 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 2 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 2 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 7, 4, "1x1YWIsland_2", 0, 0 }, { 6, 7, "1x2YWIsland_1", -7, 40 }, { 6, 3, "1x3YWIsland_2", 0, 0 }, { 5, 8, "1x1YWIsland_1", 0, 0 }, { 4, 7, "1x3YWIsland_1", 0, 0 }, { 3, 3, "1x1YWIsland_2", 0, 5 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[704] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.728125", special_operation_list = "", air_dominance = 535, best_air_dominance = 700, id = 704, count = 0, icon_outline = 0, bg = "", pre_chapter = 703, formation = 7, bgm = "", star_require_1 = 1, pos_y = "0.163541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 32, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 7, unlocklevel = 50, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "预料外的混乱", chapter_name = "7–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "夜晚作战对我方极为不利,重櫻已经取得了战术上的绝对主动权,继续接战损失会很大,请指挥官尽快撤离这片海域。", difficulty = 7, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 138, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 704010, 4, 0 }, { 704020, 25, 0 }, { 704030, 46, 1 }, { 704040, 2, 0 }, { 704050, 26, 0 }, { 704060, 32, 1 }, { 704100, 3, 2 }, { 704110, 2, 3 }, { 704120, 2, 4 } }, ambush_expedition_list = { 704210, 704211, 704212 }, guarder_expedition_list = { 704100, 704110, 704120 }, elite_expedition_list = { 704210, 704211, 704212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 704000 }, enemy_refresh = { 3, 2, 3, 2, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xuefeng" }, awards = { { 2, 56028 }, { 2, 55028 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 8 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 2 }, { 7, 2, true, 0 }, { 7, 1, true, 2 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 3 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 1 }, { 3, 6, true, 0 }, { 3, 5, true, 1 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 16 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 6, 6, "1x1YWIsland_1", 0, 0 }, { 6, 3, "2x3YWIsland_1", 51, 50 }, { 5, 2, "1x2YWIsland_1", 8, 40 }, { 2, 6, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[705] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.225", special_operation_list = "", air_dominance = 535, best_air_dominance = 700, id = 705, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 7, bgm = "", star_require_1 = 0, pos_y = "0.291666667", pop_pic = "", num_1 = 0, model = 4, investigation_ratio = 32, wall_prefab = "", num_2 = 0, ammo_submarine = 0, land_based = "", num_3 = 0, is_ai = 0, map = 7, unlocklevel = 50, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "海域救援", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "来自商船的求救信号锁定在了这片海域里,为了确保航路的安全,必须清除掉这些涌动在地平线之下的暗流。", difficulty = 7, avoid_ratio = 15, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 138, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 705010, 4, 0 }, { 705020, 25, 0 }, { 705030, 46, 1 }, { 705040, 2, 0 }, { 705050, 26, 0 }, { 705060, 32, 1 }, { 705100, 3, 2 }, { 705110, 2, 3 }, { 705120, 2, 4 } }, ambush_expedition_list = { 705210, 705211, 705212 }, guarder_expedition_list = { 705100, 705110, 705120 }, elite_expedition_list = { 705020, 705030, 705050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 705000 }, enemy_refresh = { 3, 2, 3, 2, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i26" }, awards = { { 2, 56028 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 1 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, true, 1 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 16 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 16 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 6 }, { 2, 1, true, 0 } }, float_items = { { 7, 1, "1x1YWIsland_2", 0, 0 }, { 6, 7, "1x1YWIsland_1", 0, 0 }, { 5, 2, "1x1YWIsland_1", 0, 0 }, { 4, 5, "1x1YWIsland_1", 0, 0 }, { 2, 5, "1x3YWIsland_1", 107, 6 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[801] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.41953125", special_operation_list = "", air_dominance = 590, best_air_dominance = 770, id = 801, count = 0, icon_outline = 0, bg = "", pre_chapter = 704, formation = 8, bgm = "", star_require_1 = 1, pos_y = "0.436458333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 31, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 8, unlocklevel = 60, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "寒风", chapter_name = "8–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在先前的中途岛海战中,重櫻派出的佯攻舰队夺取了北方海域的控制权。而现在,是时候夺回属于我们的海洋了!", difficulty = 4, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 134, scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 801010, 5, 0 }, { 801020, 45, 0 }, { 801030, 25, 0 }, { 801040, 5, 0 }, { 801050, 30, 0 }, { 801060, 26, 0 }, { 801100, 4, 0 }, { 801110, 5, 0 }, { 801120, 5, 0 } }, ambush_expedition_list = { 801210, 801211, 801212 }, guarder_expedition_list = { 801100, 801110, 801120 }, elite_expedition_list = { 801210, 801211, 801212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 801000 }, enemy_refresh = { 3, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dian" }, awards = { { 2, 56029 }, { 2, 55029 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 9, false, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 } }, float_items = { { 5, 6, "1x1IceIsland_2", 2, 10 }, { 3, 9, "2x1ICEIsland_2", 0, 0 }, { 3, 4, "2x3IceIsland_1", -47, -18 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -280, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[802] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.2046875", special_operation_list = "", air_dominance = 650, best_air_dominance = 845, id = 802, count = 0, icon_outline = 0, bg = "", pre_chapter = 801, formation = 8, bgm = "", star_require_1 = 1, pos_y = "0.258333333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 31, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 8, unlocklevel = 60, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "北极圈的拂晓", chapter_name = "8–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "阿申留群岛的海水冰冷刺骨,伴随着弥漫的硝烟以及炮弹的轰鸣,北极圈的拂晓来临了。", difficulty = 5, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 134, scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 802010, 4, 0 }, { 802020, 45, 0 }, { 802030, 25, 0 }, { 802040, 4, 0 }, { 802050, 30, 0 }, { 802060, 28, 0 }, { 802100, 4, 0 }, { 802110, 5, 0 }, { 802120, 3, 0 } }, ambush_expedition_list = { 802210, 802211, 802212 }, guarder_expedition_list = { 802100, 802110, 802120 }, elite_expedition_list = { 802210, 802211, 802212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 802000 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "lei" }, awards = { { 2, 56030 }, { 2, 55030 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 1 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 2 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 6 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 6, 3, "2x3IceIsland_1", -46, 53 }, { 5, 6, "2x1ICEIsland_2", 39, 2 }, { 3, 5, "1x1IceIsland_2", 0, 0 }, { 2, 4, "2x1ICEIsland_1", 40, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[803] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.2546875", special_operation_list = "", air_dominance = 710, best_air_dominance = 925, id = 803, count = 0, icon_outline = 0, bg = "", pre_chapter = 802, formation = 8, bgm = "", star_require_1 = 1, pos_y = "0.041666667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 32, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 8, unlocklevel = 60, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "冰海怒涛", chapter_name = "8–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "重樱的输送舰队企图绕过战线前往群岛输送物资,盐湖城号受到敌方的集火而陷入大破状态,情况危急!", difficulty = 6, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 138, scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 803010, 3, 0 }, { 803020, 25, 0 }, { 803030, 36, 0 }, { 803040, 3, 0 }, { 803050, 26, 0 }, { 803060, 33, 0 }, { 803100, 4, 0 }, { 803110, 5, 0 }, { 803120, 3, 0 } }, ambush_expedition_list = { 803210, 803211, 803212 }, guarder_expedition_list = { 803100, 803110, 803120 }, elite_expedition_list = { 803210, 803211, 803212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 803000 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nazhi" }, awards = { { 2, 56031 }, { 2, 55031 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 5, 1, true, 2 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 3 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 16 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 2 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 8 } }, float_items = { { 5, 5, "2x1ICEIsland_1", 22, 0 }, { 4, 6, "1x1IceIsland_2", 5, -19 }, { 4, 2, "1x1IceIsland_1", 94, 33 }, { 3, 2, "1x1IceIsland_2", -6, 0 }, { 2, 5, "1x1IceIsland_1", -9, 5 }, { 2, 4, "2x1ICEIsland_2", 14, 10 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[804] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.6015625", special_operation_list = "", air_dominance = 770, best_air_dominance = 1005, id = 804, count = 0, icon_outline = 0, bg = "", pre_chapter = 803, formation = 8, bgm = "", star_require_1 = 1, pos_y = "0.153125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 33, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 8, unlocklevel = 60, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "被遗忘的战场", chapter_name = "8–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方的旗舰受到重创,但是另外数艘新锐战舰仍在负隅顽抗,寒冷的北风吹散了大雾,这里只是被遗忘的战场。", difficulty = 7, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 142, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 804010, 3, 0 }, { 804020, 25, 0 }, { 804030, 40, 0 }, { 804040, 4, 0 }, { 804050, 26, 0 }, { 804060, 35, 0 }, { 804100, 4, 0 }, { 804110, 5, 0 }, { 804120, 3, 0 } }, ambush_expedition_list = { 804210, 804211, 804212 }, guarder_expedition_list = { 804100, 804110, 804120 }, elite_expedition_list = { 804210, 804211, 804212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 804000 }, enemy_refresh = { 3, 2, 2, 1, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "moye" }, awards = { { 2, 56032 }, { 2, 55032 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 2 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 16 }, { 6, 2, true, 6 }, { 6, 1, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 16 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 3 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 2 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 1 }, { 1, 1, false, 0 } }, float_items = { { 6, 5, "2x1ICEIsland_2", 43, 0 }, { 5, 8, "1x1IceIsland_2", 0, 11 }, { 5, 2, "1x1IceIsland_1", -3, 0 }, { 4, 2, "2x1ICEIsland_2", -11, 10 }, { 4, 1, "2x1ICEIsland_1", 4, -13 }, { 3, 4, "2x3IceIsland_1", 51, -19 }, { 2, 7, "2x1ICEIsland_1", -64, 0 }, { 1, 1, "1x1IceIsland_2", -7, 13 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[805] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.66796875", special_operation_list = "", air_dominance = 770, best_air_dominance = 1005, id = 805, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 8, bgm = "", star_require_1 = 0, pos_y = "0.338541667", pop_pic = "", num_1 = 0, model = 4, investigation_ratio = 33, wall_prefab = "", num_2 = 0, ammo_submarine = 0, land_based = "", num_3 = 0, is_ai = 0, map = 8, unlocklevel = 60, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "海域救援", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "来自商船的求救信号锁定在了这片海域里,为了确保航路的安全,必须清除掉这些涌动在地平线之下的暗流。", difficulty = 7, avoid_ratio = 18, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 142, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 805010, 3, 0 }, { 805020, 25, 0 }, { 805030, 40, 0 }, { 805040, 4, 0 }, { 805050, 26, 0 }, { 805060, 35, 0 }, { 805100, 4, 0 }, { 805110, 5, 0 }, { 805120, 3, 0 } }, ambush_expedition_list = { 805210, 805211, 805212 }, guarder_expedition_list = { 805100, 805110, 805120 }, elite_expedition_list = { 805020, 805030, 805050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 805000 }, enemy_refresh = { 3, 2, 2, 1, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i26" }, awards = { { 2, 56032 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 4 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 16 }, { 4, 2, true, 4 }, { 4, 1, true, 8 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 1 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, false, 0 }, { 1, 1, false, 0 } }, float_items = { { 7, 7, "1x1IceIsland_2", 0, 0 }, { 6, 2, "2x1ICEIsland_2", 12, 11 }, { 5, 8, "1x1IceIsland_1", 0, 0 }, { 5, 2, "2x1ICEIsland_1", 0, -12 }, { 4, 8, "2x1ICEIsland_1", -8, -5 }, { 2, 6, "1x1IceIsland_1", 0, 0 }, { 1, 1, "2x3IceIsland_1", 62, -28 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[901] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.17890625", special_operation_list = "", air_dominance = 840, best_air_dominance = 1095, id = 901, count = 0, icon_outline = 0, bg = "", pre_chapter = 804, formation = 9, bgm = "", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 32, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 9, unlocklevel = 65, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "不祥之夜", chapter_name = "9–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "伴随着夜色,重樱的精锐驱逐舰编队正悄悄的驶向科隆班加拉岛方向,然而,我方的拦截舰队早已在此守株待兔。", difficulty = 4, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 138, scale = { 0.36, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 901010, 5, 0 }, { 901020, 30, 0 }, { 901030, 38, 0 }, { 901040, 6, 0 }, { 901050, 36, 0 }, { 901060, 26, 0 }, { 901100, 4, 0 }, { 901110, 5, 0 }, { 901120, 5, 0 } }, ambush_expedition_list = { 901210, 901211, 901212 }, guarder_expedition_list = { 901100, 901110, 901120 }, elite_expedition_list = { 901020, 901030, 901050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 901000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "gufeng" }, awards = { { 2, 56033 }, { 2, 55033 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 6, "1x1YWIsland_2", 0, 0 }, { 5, 3, "1x2YWIsland_2", 0, -44 }, { 3, 7, "2x2YWIsland_1", 45, -40 }, { 3, 1, "1x1YWIsland_1", 0, 0 }, { 2, 3, "2x3YWIsland_1", 110, -20 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 22, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[902] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 915, best_air_dominance = 1190, id = 902, count = 0, icon_outline = 0, bg = "", pre_chapter = 901, formation = 9, bgm = "", star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 32, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 9, unlocklevel = 65, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "拦截作战", chapter_name = "9–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "双方的舰队近距离接触了,在夜色中,究竟会是重樱引以为傲的纯氧鱼雷还是白鹰的巡洋舰炮更胜一筹?", difficulty = 5, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 138, scale = { 0.35, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 902010, 4, 0 }, { 902020, 30, 0 }, { 902030, 40, 0 }, { 902040, 5, 0 }, { 902050, 36, 0 }, { 902060, 28, 0 }, { 902100, 4, 0 }, { 902110, 5, 0 }, { 902120, 3, 0 } }, ambush_expedition_list = { 902210, 902211, 902212 }, guarder_expedition_list = { 902100, 902110, 902120 }, elite_expedition_list = { 902020, 902030, 902050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 902000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bangfeng" }, awards = { { 2, 56034 }, { 2, 55034 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 1 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 4 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 2 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 8 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 5, 5, "1x2YWIsland_2", 3, -35 }, { 5, 2, "1x1YWIsland_1", 0, 0 }, { 4, 9, "1x1YWIsland_2", 0, 0 }, { 4, 7, "1x2YWIsland_1", 0, 34 }, { 4, 5, "1x3YWIsland_2", 0, 8 }, { 2, 1, "2x2YWIsland_1", 59, -29 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, -20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[903] = { collection_team = 4, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.6046875", special_operation_list = "", air_dominance = 990, best_air_dominance = 1290, id = 903, count = 0, icon_outline = 0, bg = "", pre_chapter = 902, formation = 9, bgm = "", star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 33, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 9, unlocklevel = 65, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "黑夜中的光芒", chapter_name = "9–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "海伦娜炮口的火舌照亮了夜晚的海面,她将火力毫无保留的倾泻在敌人身上,然而,却也因此暴露了自己的位置...", difficulty = 6, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 142, scale = { 0.66, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 903010, 3, 0 }, { 903020, 28, 0 }, { 903030, 42, 0 }, { 903040, 5, 0 }, { 903050, 36, 0 }, { 903060, 30, 0 }, { 903100, 4, 0 }, { 903110, 5, 0 }, { 903120, 3, 0 } }, ambush_expedition_list = { 903210, 903211, 903212 }, guarder_expedition_list = { 903100, 903110, 903120 }, elite_expedition_list = { 903020, 903030, 903060 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 903000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qinchao" }, awards = { { 2, 56035 }, { 2, 55035 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 8 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 16 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 16 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 2, "1x1YWIsland_2", 0, 0 }, { 6, 6, "1x3YWIsland_2", 0, 0 }, { 6, 1, "1x2YWIsland_1", -1, -45 }, { 5, 4, "1x1YWIsland_1", 0, 0 }, { 4, 5, "1x1YWIsland_2", 0, 0 }, { 3, 7, "1x2YWIsland_2", 0, 33 }, { 3, 3, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 18, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[904] = { collection_team = 4, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.70703125", special_operation_list = "", air_dominance = 1065, best_air_dominance = 1385, id = 904, count = 0, icon_outline = 0, bg = "", pre_chapter = 903, formation = 9, bgm = "", star_require_1 = 1, pos_y = "0.09375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 34, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 9, unlocklevel = 65, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "海伦娜", chapter_name = "9–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方的新型驱逐舰展现出了不同以往的夜战实力,多枚鱼雷准确的命中了海伦娜,战斗陷入一片混乱。", difficulty = 7, avoid_ratio = 19, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 146, scale = { 0.66, 0.38, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 904010, 2, 0 }, { 904020, 26, 0 }, { 904030, 44, 0 }, { 904040, 5, 0 }, { 904050, 36, 0 }, { 904060, 30, 0 }, { 904100, 4, 0 }, { 904110, 5, 0 }, { 904120, 3, 0 } }, ambush_expedition_list = { 904210, 904211, 904212 }, guarder_expedition_list = { 904100, 904110, 904120 }, elite_expedition_list = { 904020, 904030, 904060 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 904000 }, enemy_refresh = { 0, 2, 2, 1, 2 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xinyue_jp" }, awards = { { 2, 56036 }, { 2, 55036 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, true, 8 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 3 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 6 }, { 5, 8, true, 16 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 4 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 16 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 8 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 6, 7, "1x2YWIsland_2", 8, -37 }, { 6, 3, "2x3YWIsland_1", 58, 43 }, { 4, 8, "1x1YWIsland_2", 0, 0 }, { 3, 2, "1x1YWIsland_2", 0, 0 }, { 2, 6, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, 32, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[905] = { collection_team = 4, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.44921875", special_operation_list = "", air_dominance = 1065, best_air_dominance = 1385, id = 905, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 9, bgm = "", star_require_1 = 0, pos_y = "0.238541667", pop_pic = "", num_1 = 0, model = 4, investigation_ratio = 34, wall_prefab = "", num_2 = 0, ammo_submarine = 0, land_based = "", num_3 = 0, is_ai = 0, map = 9, unlocklevel = 65, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "海域救援", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "来自商船的求救信号锁定在了这片海域里,为了确保航路的安全,必须清除掉这些涌动在地平线之下的暗流。", difficulty = 7, avoid_ratio = 19, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 146, scale = { 0.66, 0.38, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 905010, 2, 0 }, { 905020, 26, 0 }, { 905030, 44, 0 }, { 905040, 5, 0 }, { 905050, 36, 0 }, { 905060, 30, 0 }, { 905100, 4, 0 }, { 905110, 5, 0 }, { 905120, 3, 0 } }, ambush_expedition_list = { 905210, 905211, 905212 }, guarder_expedition_list = { 905100, 905110, 905120 }, elite_expedition_list = { 905020, 905030, 905060 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 905000 }, enemy_refresh = { 0, 2, 2, 1, 2 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i58" }, awards = { { 2, 56036 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 8 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 4 }, { 5, 6, true, 1 }, { 5, 5, true, 4 }, { 5, 4, true, 6 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 5, 1, true, 6 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 1 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 4, 1, true, 4 }, { 3, 9, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 4 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 8 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 8, "1x3YWIsland_2", 0, 0 }, { 7, 2, "1x1YWIsland_1", 0, 0 }, { 6, 4, "1x1YWIsland_2", 0, 0 }, { 4, 6, "1x1YWIsland_1", 0, 0 }, { 2, 9, "1x2YWIsland_2", 0, -34 }, { 2, 4, "1x1YWIsland_1", -25, 8 }, { 2, 3, "2x2YWIsland_1", -44, -39 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 32, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1001] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 1155, best_air_dominance = 1505, id = 1001, count = 0, icon_outline = 0, bg = "", pre_chapter = 904, formation = 10, bgm = "", star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 33, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 10, unlocklevel = 70, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "再次出击,再次!", chapter_name = "10–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "库拉湾海战后不到一周,重樱舰队再次集结出动前往科隆班加拉岛输送物资,由火奴鲁鲁与圣路易斯领衔的TF18,再次奉命出击拦截。", difficulty = 5, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 142, scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1001010, 5, 0 }, { 1001020, 30, 0 }, { 1001030, 38, 0 }, { 1001040, 6, 0 }, { 1001050, 36, 0 }, { 1001060, 26, 0 }, { 1001100, 4, 0 }, { 1001110, 5, 0 }, { 1001120, 5, 0 } }, ambush_expedition_list = { 1001210, 1001211, 1001212 }, guarder_expedition_list = { 1001100, 1001110, 1001120 }, elite_expedition_list = { 1001050, 1001080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1001000 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ximu", "songfeng" }, awards = { { 2, 56037 }, { 2, 55037 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 7, true, 8 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 7, true, 8 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 7, "1x1depot_night", -10, 25 }, { 7, 4, "1x1YWIsland_2", 0, 3 }, { 7, 3, "1x2YWIsland_1", 0, 40 }, { 4, 6, "2x2YWIsland_1", -30, -31 }, { 4, 5, "1x1YWRock_1", -28, -17 }, { 3, 3, "1x2YWIsland_2", 5, 33 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1002] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.35234375", special_operation_list = "", air_dominance = 1250, best_air_dominance = 1625, id = 1002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1001, formation = 10, bgm = "", star_require_1 = 1, pos_y = "0.234375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 33, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 10, unlocklevel = 70, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "先发制人", chapter_name = "10–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "PBY夜航机发现了南下中的敌军位置,然而,敌方也通过“逆电探”发现了我们,夜战开始了!", difficulty = 6, avoid_ratio = 19, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 142, scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1002010, 4, 0 }, { 1002020, 30, 0 }, { 1002030, 40, 0 }, { 1002040, 5, 0 }, { 1002050, 36, 0 }, { 1002060, 28, 0 }, { 1002100, 4, 0 }, { 1002110, 5, 0 }, { 1002120, 3, 0 } }, ambush_expedition_list = { 1002210, 1002211, 1002212 }, guarder_expedition_list = { 1002100, 1002110, 1002120 }, elite_expedition_list = { 1002050, 1002080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1002000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bangfeng" }, awards = { { 2, 56038 }, { 2, 55038 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 6 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 16 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 4 } }, float_items = { { 7, 6, "1x2YWIsland_2", 0, 40 }, { 6, 3, "1x1YWRock_1", 15, 0 }, { 6, 2, "2x1YWIsland_1", 29, 1 }, { 5, 8, "1x1depot_night", -10, 24 }, { 4, 8, "1x1YWIsland_2", 2, 5 }, { 4, 4, "2x3YWIsland_1", -47, -35 }, { 3, 6, "1x2YWIsland_1", 0, 34 }, { 3, 3, "1x1YWIsland_1", -3, 4 }, { 3, 2, "1x1YWIsland_2", -4, 6 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 25, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1003] = { collection_team = 4, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.49453125", special_operation_list = "", air_dominance = 1345, best_air_dominance = 1750, id = 1003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1002, formation = 10, bgm = "", star_require_1 = 1, pos_y = "0.070833333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 34, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 10, unlocklevel = 70, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "乘胜追击", chapter_name = "10–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "夜色中,重樱引以为傲的纯氧鱼雷重创了多艘巡洋舰,然而旗舰貎也被152MM舰炮集火而大破,开始撤退。", difficulty = 7, avoid_ratio = 19, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 146, scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1003010, 3, 0 }, { 1003020, 28, 0 }, { 1003030, 42, 0 }, { 1003040, 5, 0 }, { 1003050, 36, 0 }, { 1003060, 30, 0 }, { 1003100, 4, 0 }, { 1003110, 5, 0 }, { 1003120, 3, 0 } }, ambush_expedition_list = { 1003210, 1003211, 1003212 }, guarder_expedition_list = { 1003100, 1003110, 1003120 }, elite_expedition_list = { 1003050, 1003060, 1003080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1003000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xuefeng" }, awards = { { 2, 56039 }, { 2, 55039 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 6 }, { 7, 8, true, 6 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 8 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 8 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 16 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 2 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 4 } }, float_items = { { 7, 1, "1x1YWIsland_1", 0, 0 }, { 6, 6, "1x3YWIsland_2", 0, 0 }, { 5, 9, "1x1YWIsland_2", 0, 4 }, { 5, 3, "2x1YWIsland_1", 46, 0 }, { 3, 7, "1x2YWIsland_2", 0, 33 }, { 3, 3, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, 27, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1004] = { collection_team = 4, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.571875", special_operation_list = "", air_dominance = 1440, best_air_dominance = 1875, id = 1004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1003, formation = 10, bgm = "", star_require_1 = 1, pos_y = "0.378125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 35, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 10, unlocklevel = 70, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "回马枪", chapter_name = "10–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "正当火奴鲁鲁等舰乘胜追击之时,重樱的水雷小队在夜色的掩护中杀出了一手回马枪,火奴鲁鲁与圣路易斯接连中雷,情况危急!", difficulty = 8, avoid_ratio = 20, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 150, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1004010, 2, 0 }, { 1004020, 26, 0 }, { 1004030, 44, 0 }, { 1004040, 5, 0 }, { 1004050, 36, 0 }, { 1004060, 30, 0 }, { 1004100, 4, 0 }, { 1004110, 5, 0 }, { 1004120, 3, 0 } }, ambush_expedition_list = { 1004210, 1004211, 1004212 }, guarder_expedition_list = { 1004100, 1004110, 1004120 }, elite_expedition_list = { 1004050, 1004060, 1004080, 1004090 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1004000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shentong" }, awards = { { 2, 56040 }, { 2, 55040 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 8 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 16 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 6 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 7, 6, "1x2YWIsland_1", 0, 42 }, { 5, 8, "1x1YWIsland_1", 4, 4 }, { 5, 2, "1x3YWIsland_2", 0, 0 }, { 4, 6, "1x1YWIsland_2", 0, 0 }, { 4, 5, "1x1YWRock_1", 46, 44 }, { 3, 5, "1x2YWIsland_2", 1, 34 }, { 3, 3, "1x1depot_night", -12, 21 }, { 2, 9, "2x2YWIsland_1", -21, -29 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, 12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1005] = { collection_team = 4, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6859375", special_operation_list = "", air_dominance = 1440, best_air_dominance = 1875, id = 1005, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 10, bgm = "", star_require_1 = 0, pos_y = "0.196875", pop_pic = "", num_1 = 0, model = 4, investigation_ratio = 35, wall_prefab = "", num_2 = 0, ammo_submarine = 0, land_based = "", num_3 = 0, is_ai = 0, map = 10, unlocklevel = 70, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "海域救援", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "来自商船的求救信号锁定在了这片海域里,为了确保航路的安全,必须清除掉这些涌动在地平线之下的暗流。", difficulty = 8, avoid_ratio = 20, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 150, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1005010, 2, 0 }, { 1005020, 26, 0 }, { 1005030, 44, 0 }, { 1005040, 5, 0 }, { 1005050, 36, 0 }, { 1005060, 30, 0 }, { 1005100, 4, 0 }, { 1005110, 5, 0 }, { 1005120, 3, 0 } }, ambush_expedition_list = { 1005210, 1005211, 1005212 }, guarder_expedition_list = { 1005100, 1005110, 1005120 }, elite_expedition_list = { 1005050, 1005060, 1005080, 1005090 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1005000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i58" }, awards = { { 2, 56040 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 1 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 4 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 9, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 4 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 16 }, { 4, 4, true, 4 }, { 4, 3, true, 16 }, { 4, 2, true, 6 }, { 4, 1, true, 8 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 8 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 1, "1x3YWIsland_2", 94, 10 }, { 6, 8, "1x2YWIsland_1", -1, 43 }, { 6, 7, "1x1YWIsland_1", 14, -7 }, { 6, 1, "1x1YWIsland_1", -11, 6 }, { 5, 4, "1x1YWIsland_2", 0, 0 }, { 3, 2, "2x1YWIsland_1", 45, 0 }, { 2, 8, "1x1YWIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1101] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.22734375", special_operation_list = "", air_dominance = 1520, best_air_dominance = 1980, id = 1101, count = 0, icon_outline = 0, bg = "", pre_chapter = 1004, formation = 11, bgm = "", star_require_1 = 1, pos_y = "0.388541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 34, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 11, unlocklevel = 75, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "拂晓登陆!", chapter_name = "11–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "一切准备就绪,敌方舰队的注意力已经被其他几个方向的支援空袭吸引,在拂晓的阳光下突破防线,登陆布岛吧!", difficulty = 5, avoid_ratio = 19, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 146, scale = { 0.38, 0.61, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1101010, 5, 0 }, { 1101020, 30, 0 }, { 1101030, 38, 0 }, { 1101040, 6, 0 }, { 1101050, 36, 0 }, { 1101060, 26, 0 }, { 1101100, 4, 0 }, { 1101110, 5, 0 }, { 1101120, 5, 0 } }, ambush_expedition_list = { 1101210, 1101211, 1101212 }, guarder_expedition_list = { 1101100, 1101110, 1101120 }, elite_expedition_list = { 1101050, 1101080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1101000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bailu", "shiyu" }, awards = { { 2, 56041 }, { 2, 55041 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, false, 0 }, { 7, 7, true, 8 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 7, 1, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 16 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 16 }, { 3, 2, true, 6 }, { 3, 1, true, 8 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 8, "1x2YWIsland_1", -7, 41 }, { 7, 5, "1x1YWIsland_2", 1, 3 }, { 7, 1, "1x1YWRock_1", 0, 0 }, { 5, 4, "1x2YWIsland_2", 5, 33 }, { 5, 3, "1x1YWIsland_1", 2, 4 }, { 4, 1, "1x1YWIsland_2", 0, 4 }, { 3, 7, "2x2YWIsland_1", -29, -35 }, { 3, 6, "1x1YWRock_1", -29, 9 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1102] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.32578125", special_operation_list = "", air_dominance = 1610, best_air_dominance = 2095, id = 1102, count = 0, icon_outline = 0, bg = "", pre_chapter = 1101, formation = 11, bgm = "", star_require_1 = 1, pos_y = "0.091666667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 34, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 11, unlocklevel = 75, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "暴风雨之夜", chapter_name = "11–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "航空舰队侦察机发现了在夜色与暴雨中全速前进的敌方编队,而能够拦截敌人的,只有已经疲惫不堪的第39特混舰队…", difficulty = 6, avoid_ratio = 20, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 146, scale = { 0.38, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1102010, 4, 0 }, { 1102020, 30, 0 }, { 1102030, 40, 0 }, { 1102040, 5, 0 }, { 1102050, 36, 0 }, { 1102060, 28, 0 }, { 1102100, 4, 0 }, { 1102110, 5, 0 }, { 1102120, 3, 0 } }, ambush_expedition_list = { 1102210, 1102211, 1102212 }, guarder_expedition_list = { 1102100, 1102110, 1102120 }, elite_expedition_list = { 1102050, 1102080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1102000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "miaogao" }, awards = { { 2, 56042 }, { 2, 55042 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 11, true, 8 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 11, false, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 16 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 8 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 6 }, { 4, 10, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 2 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 6 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 16 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 4 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 7, 6, "1x1YWIsland_1", 0, 0 }, { 6, 9, "1x3YWIsland_2", 102, 0 }, { 6, 3, "1x3YWIsland_1", 0, 0 }, { 5, 7, "1x1depot_night", -14, 26 }, { 4, 9, "1x1YWRock_1", -144, 63 }, { 4, 3, "1x2YWIsland_1", 0, -37 }, { 3, 9, "2x2YWIsland_1", -19, -31 }, { 2, 6, "1x1YWIsland_2", 0, 6 }, { 2, 2, "1x3YWIsland_2", -2, 6 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 28, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1103] = { collection_team = 4, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.55234375", special_operation_list = "", air_dominance = 1700, best_air_dominance = 2210, id = 1103, count = 0, icon_outline = 0, bg = "", pre_chapter = 1102, formation = 11, bgm = "", star_require_1 = 1, pos_y = "0.453125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 35, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 11, unlocklevel = 75, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "所罗门四骑士", chapter_name = "11–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "“我们的天职便是为友军保驾护航,克利夫兰、蒙彼利埃、哥伦比亚、丹佛,所罗门四骑士参上!”", difficulty = 7, avoid_ratio = 20, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 150, scale = { 0.65, 0.58, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1103010, 3, 0 }, { 1103020, 28, 0 }, { 1103030, 42, 0 }, { 1103040, 5, 0 }, { 1103050, 36, 0 }, { 1103060, 30, 0 }, { 1103100, 4, 0 }, { 1103110, 5, 0 }, { 1103120, 3, 0 } }, ambush_expedition_list = { 1103210, 1103211, 1103212 }, guarder_expedition_list = { 1103100, 1103110, 1103120 }, elite_expedition_list = { 1103050, 1103060, 1103080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1103000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "maoyue", "aheye" }, awards = { { 2, 56043 }, { 2, 55043 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 6 }, { 3, 1, true, 16 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 5, "1x1YWIsland_2", 0, 0 }, { 7, 7, "1x1YWIsland_1", 0, 5 }, { 6, 1, "1x1YWIsland_1", 8, 1 }, { 5, 5, "1x3YWIsland_2", 100, 0 }, { 5, 3, "2x3YWIsland_1", -57, -31 }, { 2, 8, "1x3YWIsland_1", 5, 7 }, { 2, 1, "1x1YWIsland_2", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 86, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1104] = { collection_team = 4, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.6828125", special_operation_list = "", air_dominance = 1790, best_air_dominance = 2330, id = 1104, count = 0, icon_outline = 0, bg = "", pre_chapter = 1103, formation = 11, bgm = "", star_require_1 = 1, pos_y = "0.167708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 36, wall_prefab = "", num_2 = 45, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 11, unlocklevel = 75, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "撕裂黑夜!", chapter_name = "11–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "面对敌方的重巡洋舰,四艘克利夫兰级轻巡洋舰依然不落下风,发挥出了惊人的战力,无数的炮口焰撕裂了漆黑的夜晚", difficulty = 8, avoid_ratio = 21, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 154, scale = { 0.65, 0.37, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1104010, 2, 0 }, { 1104020, 26, 0 }, { 1104030, 44, 0 }, { 1104040, 5, 0 }, { 1104050, 36, 0 }, { 1104060, 30, 0 }, { 1104100, 4, 0 }, { 1104110, 5, 0 }, { 1104120, 3, 0 } }, ambush_expedition_list = { 1104210, 1104211, 1104212 }, guarder_expedition_list = { 1104100, 1104110, 1104120 }, elite_expedition_list = { 1104050, 1104060, 1104080, 1104090 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1104000 }, enemy_refresh = { 0, 0, 2, 1, 1 }, elite_refresh = { 2, 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chuannei" }, awards = { { 2, 56044 }, { 2, 55044 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 8 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 8 }, { 7, 10, true, 0 }, { 7, 9, true, 6 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 16 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 10, true, 6 }, { 6, 9, true, 0 }, { 6, 8, true, 16 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 1 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 16 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 16 }, { 3, 1, true, 6 }, { 2, 10, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 8 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 8 }, { 1, 1, true, 8 } }, float_items = { { 7, 8, "1x1YWIsland_2", 0, 0 }, { 7, 6, "1x2YWIsland_1", 8, -41 }, { 6, 2, "1x3YWIsland_1", 0, 0 }, { 5, 9, "1x3YWIsland_2", 0, 0 }, { 4, 2, "1x1YWIsland_1", 0, 0 }, { 3, 5, "1x1YWIsland_2", 0, 4 }, { 1, 7, "1x2YWIsland_2", 10, -23 }, { 1, 3, "1x2YWIsland_1", 0, -27 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 39, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1201] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 1890, best_air_dominance = 2460, id = 1201, count = 0, icon_outline = 0, bg = "", pre_chapter = 1104, formation = 12, bgm = "", star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 35, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 12, unlocklevel = 80, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "先声夺人", chapter_name = "12–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "情报显示,敌方舰队正计划进行大规模的反击作战。充分利用情报的优势,给对手一份意外的惊喜吧", difficulty = 6, avoid_ratio = 20, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 150, scale = { 0.35, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1201010, 5, 0 }, { 1201020, 30, 0 }, { 1201030, 38, 0 }, { 1201040, 6, 0 }, { 1201050, 36, 0 }, { 1201060, 26, 0 }, { 1201100, 2, 0 }, { 1201110, 4, 0 }, { 1201120, 2, 0 } }, ambush_expedition_list = { 1201210, 1201211, 1201212 }, guarder_expedition_list = { 1201100, 1201110, 1201120 }, elite_expedition_list = { 1201050, 1201080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1201000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "miaogao" }, awards = { { 2, 56045 }, { 2, 55045 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 8 }, { 7, 7, false, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 4 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 16 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 16 }, { 4, 1, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 } }, float_items = { { 6, 7, "1x2NormalIsland_2", 3, -36 }, { 6, 2, "2x1NormalIsland_1", 43, 0 }, { 4, 4, "2x2NormalIsland_3", 38, 35 }, { 3, 1, "1x2NormalIsland_1", 0, -31 }, { 2, 8, "2x1NormalIsland_1", -55, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1202] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 1995, best_air_dominance = 2595, id = 1202, count = 0, icon_outline = 0, bg = "", pre_chapter = 1201, formation = 12, bgm = "", star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 35, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 12, unlocklevel = 80, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "鲁莽的后果", chapter_name = "12–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方为了保证航母舰队的出海训练而派出了数只驱逐舰组成的反潜部队,这又是一次分而击之的最好机会", difficulty = 7, avoid_ratio = 21, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 150, scale = { 0.66, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1202010, 4, 0 }, { 1202020, 30, 0 }, { 1202030, 40, 0 }, { 1202040, 5, 0 }, { 1202050, 36, 0 }, { 1202060, 28, 0 }, { 1202100, 2, 0 }, { 1202110, 4, 0 }, { 1202120, 2, 0 } }, ambush_expedition_list = { 1202210, 1202211, 1202212 }, guarder_expedition_list = { 1202100, 1202110, 1202120 }, elite_expedition_list = { 1202050, 1202080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1202000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "gufeng", "qinchao" }, awards = { { 2, 56046 }, { 2, 55046 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 4 }, { 8, 2, true, 0 }, { 8, 1, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 16 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 16 }, { 5, 1, true, 8 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 1 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 8 }, { 2, 1, false, 0 } }, float_items = { { 8, 9, "2x1NormalIsland_1", -54, 0 }, { 7, 4, "1x1NormalIsland_1", 0, 0 }, { 6, 1, "1x1NormalIsland_2", 0, 0 }, { 5, 6, "2x1NormalIsland_1", 52, 0 }, { 4, 3, "1x1NormalIsland_2", 0, 0 }, { 3, 9, "1x2NormalIsland_2", 4, -35 }, { 2, 5, "1x1NormalIsland_1", 0, 0 }, { 2, 1, "1x2NormalIsland_1", 0, -31 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -300, 82, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1203] = { collection_team = 4, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.6046875", special_operation_list = "", air_dominance = 2100, best_air_dominance = 2730, id = 1203, count = 0, icon_outline = 0, bg = "", pre_chapter = 1202, formation = 12, bgm = "", star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 36, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 12, unlocklevel = 80, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "空中对决", chapter_name = "12–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方的航母部队派出了大量的舰载机,面对庞大的攻击波,我方的舰载机们毫无惧色,一场史诗的空战开始了", difficulty = 8, avoid_ratio = 21, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 154, scale = { 0.66, 0.38, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1203010, 3, 0 }, { 1203020, 28, 0 }, { 1203030, 42, 0 }, { 1203040, 5, 0 }, { 1203050, 36, 0 }, { 1203060, 30, 0 }, { 1203100, 2, 0 }, { 1203110, 4, 0 }, { 1203120, 2, 0 } }, ambush_expedition_list = { 1203210, 1203211, 1203212 }, guarder_expedition_list = { 1203100, 1203110, 1203120 }, elite_expedition_list = { 1203050, 1203060, 1203080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1203000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "feiying", "sunying" }, awards = { { 2, 56047 }, { 2, 55047 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 6 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 1 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 6 }, { 8, 1, false, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 10, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 4 }, { 5, 8, true, 16 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 10, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, false, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 10, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 8 }, { 2, 10, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 6, "1x1NormalIsland_1", 0, 0 }, { 7, 1, "1x2NormalIsland_2", 0, -36 }, { 6, 10, "1x2NormalIsland_1", -1, -33 }, { 4, 9, "2x2NormalIsland_4", -25, 34 }, { 4, 8, "1x1NormalIsland_1", -16, 0 }, { 4, 4, "1x1NormalIsland_2", 0, 0 }, { 2, 3, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -380, 115, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1204] = { collection_team = 4, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.70703125", special_operation_list = "", air_dominance = 2205, best_air_dominance = 2870, id = 1204, count = 0, icon_outline = 0, bg = "", pre_chapter = 1203, formation = 12, bgm = "", star_require_1 = 1, pos_y = "0.09375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 37, wall_prefab = "", num_2 = 45, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 12, unlocklevel = 80, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "TF58,翱翔于天际", chapter_name = "12–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "战争的形态已经改变,夺得制空权的一方将获得巨大的优势。马里亚纳的上空,回荡着机枪与引擎的轰鸣", difficulty = 9, avoid_ratio = 22, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 158, scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1204010, 2, 0 }, { 1204020, 26, 0 }, { 1204030, 44, 0 }, { 1204040, 5, 0 }, { 1204050, 36, 0 }, { 1204060, 30, 0 }, { 1204100, 2, 0 }, { 1204110, 4, 0 }, { 1204120, 2, 0 } }, ambush_expedition_list = { 1204210, 1204211, 1204212 }, guarder_expedition_list = { 1204100, 1204110, 1204120 }, elite_expedition_list = { 1204050, 1204060, 1204080, 1204090 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1204000 }, enemy_refresh = { 0, 0, 2, 1, 1 }, elite_refresh = { 2, 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "niaohai", "moye" }, awards = { { 2, 56048 }, { 2, 55048 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 11, true, 0 }, { 8, 10, true, 6 }, { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 1 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 11, true, 6 }, { 6, 10, true, 0 }, { 6, 9, true, 16 }, { 6, 8, false, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 4 }, { 6, 2, true, 16 }, { 6, 1, false, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, false, 0 }, { 4, 11, true, 6 }, { 4, 10, false, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 16 }, { 4, 7, true, 6 }, { 4, 6, true, 4 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 11, false, 0 }, { 2, 10, true, 4 }, { 2, 9, true, 6 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 3 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 1, 11, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 8 }, { 1, 1, true, 8 } }, float_items = { { 8, 7, "1x3NormalIsland_1", 96, 0 }, { 6, 8, "1x1NormalIsland_2", 0, 0 }, { 5, 10, "2x2NormalIsland_1", -43, 35 }, { 4, 5, "2x1NormalIsland_1", -53, 0 }, { 4, 1, "3x1NormalIsland_1", -3, -77 }, { 2, 7, "2x3NormalIsland_1", -7, 43 }, { 2, 2, "1x1NormalIsland_1", 0, 0 }, { 1, 11, "1x2NormalIsland_1", 0, -36 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -380, 127, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1301] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 2315, best_air_dominance = 3010, id = 1301, count = 0, icon_outline = 0, bg = "", pre_chapter = 1204, formation = 13, bgm = "", star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 36, wall_prefab = "", num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 0, map = 13, unlocklevel = 85, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "激战的长空", chapter_name = "13–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方的第一波航空队即将进入防空圈!猎物已经落入陷阱,TF58,起飞迎击!", difficulty = 6, avoid_ratio = 21, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 154, scale = { 0.35, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1301010, 10, 0 }, { 1301020, 90, 0 }, { 1301030, 160, 0 }, { 1301040, 15, 0 }, { 1301050, 110, 0 }, { 1301060, 170, 2 }, { 1301070, 25, 0 }, { 1301080, 150, 0 }, { 1301090, 230, 1 }, { 1301100, 10, 3 }, { 1301110, 20, 3 }, { 1301120, 10, 3 } }, ambush_expedition_list = { 1301210, 1301211, 1301212 }, guarder_expedition_list = { 1301100, 1301110, 1301120 }, elite_expedition_list = { 1301050, 1301080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1301000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "zuishang_g" }, awards = { { 2, 56049 }, { 2, 55049 }, { 2, 54017 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 8 }, { 7, 7, false, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 4 }, { 7, 4, true, 6 }, { 7, 3, true, 4 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 16 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 4 }, { 4, 2, true, 16 }, { 4, 1, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, false, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 } }, float_items = { { 6, 7, "1x2NormalIsland_2", 3, -36 }, { 5, 3, "1x1NormalIsland_1", 0, 0 }, { 3, 1, "1x2NormalIsland_1", 0, -31 }, { 2, 5, "2x2NormalIsland_1", 71, -47 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1302] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 2450, best_air_dominance = 3185, id = 1302, count = 0, icon_outline = 0, bg = "", pre_chapter = 1301, formation = 13, bgm = "", star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 36, wall_prefab = "", num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 0, map = 13, unlocklevel = 85, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "羽栖之鹤", chapter_name = "13–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "伴随着悠远的笛声,敌方的第二波攻击袭来!这是第几次交手了呢,{namecode:95}?", difficulty = 7, avoid_ratio = 22, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 154, scale = { 0.66, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1302010, 8, 0 }, { 1302020, 87, 0 }, { 1302030, 165, 0 }, { 1302040, 13, 0 }, { 1302050, 107, 0 }, { 1302060, 175, 2 }, { 1302070, 23, 0 }, { 1302080, 147, 0 }, { 1302090, 235, 1 }, { 1302100, 10, 3 }, { 1302110, 20, 3 }, { 1302120, 10, 3 } }, ambush_expedition_list = { 1302210, 1302211, 1302212 }, guarder_expedition_list = { 1302100, 1302110, 1302120 }, elite_expedition_list = { 1302050, 1302080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1302000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 56050 }, { 2, 55050 }, { 2, 54017 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 6 }, { 8, 5, true, 6 }, { 8, 4, true, 4 }, { 8, 3, true, 4 }, { 8, 2, true, 0 }, { 8, 1, true, 6 }, { 7, 9, true, 8 }, { 7, 8, true, 6 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 16 }, { 6, 1, true, 6 }, { 5, 9, true, 4 }, { 5, 8, true, 16 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 1 }, { 4, 2, true, 0 }, { 4, 1, true, 8 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 4 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 4 }, { 2, 1, false, 0 } }, float_items = { { 8, 9, "2x1NormalIsland_1", -54, 0 }, { 7, 4, "1x1NormalIsland_1", 0, 0 }, { 5, 4, "2x2NormalIsland_1", 77, 29 }, { 3, 8, "1x3NormalIsland_2", 0, 0 }, { 2, 5, "1x1NormalIsland_1", 0, 0 }, { 2, 1, "1x2NormalIsland_1", 0, -31 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -300, 82, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1303] = { collection_team = 4, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.6046875", special_operation_list = "", air_dominance = 2585, best_air_dominance = 3365, id = 1303, count = 0, icon_outline = 0, bg = "", pre_chapter = 1302, formation = 13, bgm = "", star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 37, wall_prefab = "", num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 0, map = 13, unlocklevel = 85, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "奋起之鹤", chapter_name = "13–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在潜艇的帮助下,我方已获得了相当的优势。然而来自五航战的宿敌——{namecode:96},却在此时发起了新一轮的猛烈攻势!", difficulty = 8, avoid_ratio = 22, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 158, scale = { 0.66, 0.38, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1303010, 6, 0 }, { 1303020, 84, 0 }, { 1303030, 170, 0 }, { 1303040, 11, 0 }, { 1303050, 104, 0 }, { 1303060, 180, 2 }, { 1303070, 21, 0 }, { 1303080, 144, 0 }, { 1303090, 240, 1 }, { 1303100, 10, 3 }, { 1303110, 20, 3 }, { 1303120, 10, 3 } }, ambush_expedition_list = { 1303210, 1303211, 1303212 }, guarder_expedition_list = { 1303100, 1303110, 1303120 }, elite_expedition_list = { 1303050, 1303080, 1303090 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1303000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe", "ruihe" }, awards = { { 2, 56051 }, { 2, 55051 }, { 2, 54017 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 6 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 6 }, { 8, 1, false, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 1 }, { 7, 5, true, 1 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 10, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 6 }, { 5, 10, true, 6 }, { 5, 9, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 16 }, { 5, 1, true, 8 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 16 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 8 }, { 3, 10, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 8 }, { 2, 10, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 7, 1, "1x2NormalIsland_2", 0, -36 }, { 6, 10, "1x1NormalIsland_2", 0, 0 }, { 5, 4, "2x3NormalIsland_1", 54, -38 }, { 4, 6, "1x1NormalIsland_1", 0, 0 }, { 2, 9, "1x2NormalIsland_1", 5, -45 }, { 2, 2, "1x3NormalIsland_1", 1, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -380, 115, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1304] = { collection_team = 4, progress_boss = 18, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.70703125", special_operation_list = "", air_dominance = 2720, best_air_dominance = 3540, id = 1304, count = 0, icon_outline = 0, bg = "", pre_chapter = 1303, formation = 13, bgm = "", star_require_1 = 1, pos_y = "0.09375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 38, wall_prefab = "", num_2 = 50, ammo_submarine = 0, num_3 = 1, is_ai = 0, map = 13, unlocklevel = 85, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "起舞之凤", chapter_name = "13–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "最后的对决!目标是敌方旗舰,以重型装甲为傲的最新锐航母——{namecode:97},慎重地进行战斗吧!", difficulty = 9, avoid_ratio = 23, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 162, scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1304010, 4, 0 }, { 1304020, 81, 0 }, { 1304030, 175, 0 }, { 1304040, 9, 0 }, { 1304050, 101, 0 }, { 1304060, 185, 2 }, { 1304070, 19, 0 }, { 1304080, 141, 0 }, { 1304090, 245, 1 }, { 1304100, 10, 3 }, { 1304110, 20, 3 }, { 1304120, 10, 3 } }, ambush_expedition_list = { 1304210, 1304211, 1304212 }, guarder_expedition_list = { 1304100, 1304110, 1304120 }, elite_expedition_list = { 1304050, 1304060, 1304080, 1304090 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1304000 }, enemy_refresh = { 0, 2, 1, 2, 1, 1 }, elite_refresh = { 3, 1, 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dafeng" }, awards = { { 2, 56052 }, { 2, 55052 }, { 2, 54017 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 11, true, 0 }, { 8, 10, true, 6 }, { 8, 9, true, 0 }, { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 4 }, { 8, 2, true, 6 }, { 8, 1, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 11, true, 6 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 1 }, { 5, 1, false, 0 }, { 4, 11, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 1 }, { 4, 1, false, 0 }, { 3, 11, true, 6 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, false, 0 }, { 2, 10, true, 4 }, { 2, 9, true, 0 }, { 2, 8, true, 3 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 16 }, { 2, 1, true, 8 }, { 1, 11, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 6 }, { 1, 1, true, 8 } }, float_items = { { 8, 8, "2x1NormalIsland_1", -52, 0 }, { 5, 9, "2x3NormalIsland_1", 53, -42 }, { 4, 5, "1x1NormalIsland_1", 0, 0 }, { 4, 1, "3x1NormalIsland_1", -3, -77 }, { 1, 11, "1x2NormalIsland_1", 0, -36 }, { 1, 7, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -380, 87, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10000] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.35625", special_operation_list = "", air_dominance = 81, best_air_dominance = 150, id = 10000, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 10000, bgm = "", star_require_1 = 1, pos_y = "0.43125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 16, wall_prefab = "", num_2 = 5, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 10000, unlocklevel = 15, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "不祥的疑云", chapter_name = "SP.1", type = 2, act_id = 12, enter_story = "", boss_refresh = 2, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "近日重櫻在马来海域集结舰队,司令部已决定组成“Z”舰队前往马来海域一探虚实,指挥官将被编入支援舰队保护“Z”的侧翼,请指挥官做好出发准备。", difficulty = 4, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 74, scale = { 0.34, 0.7, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 0, 0 } }, { { 4, 0, 0 }, { 1, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = { { 10141, 40, 0 } }, ambush_expedition_list = { 10141 }, guarder_expedition_list = { 10141 }, elite_expedition_list = { 10141 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10500 }, enemy_refresh = { 0, 1 }, elite_refresh = { 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jingang" }, awards = { { 2, 57001 }, { 2, 57762 }, { 2, 59001 } }, grids = { { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 } }, float_items = { { 5, 7, "rock_day", 0, -5 }, { 5, 3, "1x3NormalIsland_1", 0, 0 }, { 4, 7, "1x1NormalIsland_1", 0, 0 }, { 4, 6, "1x2NormalIsland_1", 3, -40 }, { 3, 3, "2x1NormalIsland_1", 50, 0 }, { 3, 2, "rock_day", 0, -10 }, { 3, 1, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 10000 } }, ambush_ratio_extra = { { 4, 3, 4000 }, { 4, 1, 2000 }, { 3, 5, 6000 } }, theme = { "sea_day", 45, 20, -250, -41, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = { "TACT10001" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10001] = { collection_team = 0, progress_boss = 42, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.58203125", special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 10001, count = 0, icon_outline = 0, bg = "", pre_chapter = 10000, formation = 10000, bgm = "", star_require_1 = 1, pos_y = "0.294791667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 17, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 10000, unlocklevel = 15, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "Z舰队的反击", chapter_name = "SP.2", type = 2, act_id = 12, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在重樱的陆航轰炸机面前,威尔士亲王号与反击号上的防空火力显得如此的薄弱,战斗很快陷入了僵局。", difficulty = 5, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 78, scale = { 0.53, 0.45, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 0, 0 } }, { { 4, 0, 0 }, { 1, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = { { 10211, 35, 0 }, { 10221, 35, 0 }, { 10241, 20, 0 } }, ambush_expedition_list = { 10211 }, guarder_expedition_list = { 10291 }, elite_expedition_list = { 10211, 10221 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10501 }, enemy_refresh = { 0, 2, 2, 1 }, elite_refresh = { 3 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jingang" }, awards = { { 2, 57022 }, { 2, 57002 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 7, true, 8 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 4 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 4 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 5, 3, "2x2NormalIsland_1", 51, 35 }, { 3, 6, "1x1NormalIsland_1", 0, 0 }, { 2, 7, "1x2NormalIsland_2", 4, -39 }, { 2, 2, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, -15, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = { "TACT10002" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10002] = { collection_team = 0, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.44921875", special_operation_list = "", air_dominance = 120, best_air_dominance = 150, id = 10002, count = 0, icon_outline = 0, bg = "", pre_chapter = 10001, formation = 10000, bgm = "", star_require_1 = 1, pos_y = "0.080208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 10000, unlocklevel = 15, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "大舰巨炮的挽歌", chapter_name = "SP.3", type = 2, act_id = 12, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "反击号与威尔士亲王号先后被多发鱼雷命中,与此同时,重樱南遣舰队的水面部队也正在紧急赶往战场...", difficulty = 6, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 82, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 0, 0 } }, { { 4, 0, 0 }, { 1, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = { { 10311, 35, 0 }, { 10321, 35, 0 }, { 10341, 20, 0 } }, ambush_expedition_list = { 10311 }, guarder_expedition_list = { 10391 }, elite_expedition_list = { 10311, 10321 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10502 }, enemy_refresh = { 0, 2, 2, 1 }, elite_refresh = { 3 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "aidang" }, awards = { { 2, 57023 }, { 2, 57003 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 2 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 6 }, { 2, 3, true, 1 }, { 2, 2, true, 6 }, { 2, 1, false, 0 } }, float_items = { { 6, 3, "1x3NormalIsland_1", 76, 0 }, { 4, 3, "1x2NormalIsland_2", 2, -32 }, { 2, 8, "1x2NormalIsland_1", -42, -33 }, { 2, 1, "1x1NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, -26, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = { "TACT10004" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10101] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.10703125", special_operation_list = "", air_dominance = 45, best_air_dominance = 150, id = 10101, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 201, bgm = "", star_require_1 = 1, pos_y = "0.157291667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 6, wall_prefab = "", num_2 = 3, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 201, unlocklevel = 10, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "近海演习", chapter_name = "1–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 1, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "我方与白鹰特混航空舰队展开一场军事对抗演习,对方装备了最新型的精锐航空母舰,祝指挥官凯旋而归!", difficulty = 3, avoid_ratio = 3, star_require_2 = 2, time = 99999999, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 34, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 6, 0, 0 }, { 1, 0, 0 } } }, property_limitation = { { "level", 1, 15 }, { "cannon", 1, 50 }, { "air", 1, 50 } }, expedition_id_weight_list = { { 10101010, 160, 0 }, { 10101011, 160, 0 }, { 10101012, 160, 0 } }, ambush_expedition_list = { 10101210 }, guarder_expedition_list = { 10101100, 10101101, 10101102 }, elite_expedition_list = { 10101210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10101000 }, enemy_refresh = { 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dahuangfeng" }, awards = { { 2, 54041 }, { 2, 59900 }, { 2, 56001 }, { 2, 54011 }, { 2, 54021 }, { 2, 59001 } }, grids = { { 4, 7, true, 8 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = {}, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 }, { 4, 3, 30000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1, 101, 1004 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10102] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.34609375", special_operation_list = "", air_dominance = 50, best_air_dominance = 150, id = 10102, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 201, bgm = "", star_require_1 = 1, pos_y = "0.347916667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 6, wall_prefab = "", num_2 = 5, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 201, unlocklevel = 10, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "虎!虎!虎!", chapter_name = "1–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 2, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "收到急报,港口受到不明舰队空袭,请求指挥官火速返回支援!", difficulty = 4, avoid_ratio = 3, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 34, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 6, 0, 0 }, { 1, 0, 0 } } }, property_limitation = { { "level", 1, 16 }, { "cannon", 1, 60 }, { "air", 1, 60 } }, expedition_id_weight_list = { { 10102010, 90, 0 }, { 10102011, 90, 0 }, { 10102012, 90, 0 }, { 10102020, 120, 0 }, { 10102021, 120, 0 }, { 10102022, 120, 0 }, { 10102100, 30, 1 }, { 10102101, 30, 1 }, { 10102102, 30, 1 } }, ambush_expedition_list = { 10102210 }, guarder_expedition_list = { 10102100, 10102101, 10102102 }, elite_expedition_list = { 10102210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10102000 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ligen" }, awards = { { 2, 54042 }, { 2, 59900 }, { 2, 56002 }, { 2, 54011 }, { 2, 54021 }, { 2, 59001 } }, grids = { { 6, 6, false, 0 }, { 6, 5, true, 2 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 1 } }, float_items = { { 5, 6, "1x2NormalIsland_1", 0, -40 }, { 5, 3, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = { { 4, 3, -10000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 5, { 1, 101, 1004, 5001 } } }, random_box_list = { 1, 101, 1004 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10103] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.50546875", special_operation_list = "", air_dominance = 60, best_air_dominance = 150, id = 10103, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 201, bgm = "", star_require_1 = 1, pos_y = "0.080208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 7, wall_prefab = "", num_2 = 5, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 201, unlocklevel = 10, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "燃烧的军港", chapter_name = "1–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 2, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "港口设施遭到严重破坏,亚利桑那号等战列舰大破,前方发现敌方侦查舰队,请指挥官做好接战准备。", difficulty = 5, avoid_ratio = 3, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 38, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 6, 0, 0 }, { 1, 0, 0 } } }, property_limitation = { { "level", 1, 18 }, { "cannon", 1, 70 }, { "air", 1, 70 } }, expedition_id_weight_list = { { 10103010, 90, 0 }, { 10103011, 90, 0 }, { 10103012, 90, 0 }, { 10103020, 80, 0 }, { 10103021, 80, 0 }, { 10103022, 80, 0 }, { 10103100, 10, 1 }, { 10103101, 10, 1 }, { 10103102, 10, 1 }, { 10103110, 3, 2 }, { 10103111, 3, 2 }, { 10103112, 3, 2 } }, ambush_expedition_list = { 10103210 }, guarder_expedition_list = { 10103100, 10103101, 10103102, 10103110, 10103111, 10103112 }, elite_expedition_list = { 10103210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10103000 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "wudao" }, awards = { { 2, 54043 }, { 2, 59900 }, { 2, 56003 }, { 2, 54011 }, { 2, 54021 }, { 2, 59001 } }, grids = { { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 } }, float_items = { { 5, 4, "1x1NormalIsland_2", 0, 0 }, { 3, 3, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = { { 5, 3, -10000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 5, 7, { 1, 101, 1004, 5001 } } }, random_box_list = { 1, 101, 1004 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10104] = { collection_team = 0, progress_boss = 80, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.60546875", special_operation_list = "", air_dominance = 80, best_air_dominance = 150, id = 10104, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 201, bgm = "", star_require_1 = 1, pos_y = "0.446875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 8, wall_prefab = "", num_2 = 7, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 201, unlocklevel = 10, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "来自东方的舰队", chapter_name = "1–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "来自东方的舰队——重樱,跨过大洋对我们发动了攻击!新的大战一触即发!", difficulty = 6, avoid_ratio = 4, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 42, scale = { 0.66, 0.45, 1.5 }, limitation = { { { 6, 0, 0 }, { 1, 0, 0 } } }, property_limitation = { { "level", 1, 20 }, { "cannon", 1, 100 }, { "air", 1, 100 } }, expedition_id_weight_list = { { 10104010, 30, 0 }, { 10104011, 30, 0 }, { 10104012, 30, 0 }, { 10104020, 65, 0 }, { 10104021, 65, 0 }, { 10104022, 65, 0 }, { 10104030, 73, 1 }, { 10104031, 73, 1 }, { 10104032, 73, 1 }, { 10104040, 40, 0 }, { 10104041, 40, 0 }, { 10104042, 40, 0 }, { 10104070, 46, 0 }, { 10104071, 46, 0 }, { 10104072, 46, 0 }, { 10104073, 46, 0 }, { 10104100, 10, 1 }, { 10104101, 10, 1 }, { 10104102, 10, 1 }, { 10104110, 3, 2 }, { 10104111, 3, 2 }, { 10104112, 3, 2 }, { 10104120, 1, 3 }, { 10104121, 1, 3 }, { 10104122, 1, 3 } }, ambush_expedition_list = { 10104210 }, guarder_expedition_list = { 10104100, 10104101, 10104102, 10104110, 10104111, 10104112, 10104120, 10104121, 10104122 }, elite_expedition_list = { 10104210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10104000 }, enemy_refresh = { 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = { { 2, 54044 }, { 2, 59900 }, { 2, 56004 }, { 2, 55004 }, { 2, 54011 }, { 2, 54021 } }, grids = { { 6, 7, true, 8 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 3 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 6, 3, "1x1Rock_1", 0, 0 }, { 5, 1, "2x2NormalIsland_1", 55, -40 }, { 4, 6, "2x3NormalIsland_1", 0, -35 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = { { 4, 2, -10000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1, 101, 1004 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10201] = { collection_team = 0, progress_boss = 70, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.6265625", special_operation_list = "", air_dominance = 110, best_air_dominance = 150, id = 10201, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 202, bgm = "", star_require_1 = 1, pos_y = "0.15625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 10, wall_prefab = "", num_2 = 10, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 202, unlocklevel = 20, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "支援图拉岛", chapter_name = "2–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 2, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "侦查舰队来报珊瑚海海域发现重樱舰队,图拉岛上有我们的重要空军基地,我们不能失去它!", difficulty = 3, avoid_ratio = 4, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 50, scale = { 0.665, 0.335, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 24 }, { "dodge", 1, 50 }, { "air", 1, 150 } }, expedition_id_weight_list = { { 10201010, 20, 0 }, { 10201011, 20, 0 }, { 10201012, 20, 0 }, { 10201020, 60, 0 }, { 10201021, 60, 0 }, { 10201022, 60, 0 }, { 10201030, 25, 1 }, { 10201031, 25, 1 }, { 10201032, 25, 1 }, { 10201040, 30, 0 }, { 10201041, 30, 0 }, { 10201042, 30, 0 }, { 10201050, 35, 0 }, { 10201051, 35, 0 }, { 10201052, 35, 0 }, { 10201060, 15, 1 }, { 10201061, 15, 1 }, { 10201062, 15, 1 }, { 10201070, 30, 0 }, { 10201071, 30, 0 }, { 10201072, 30, 0 }, { 10201080, 35, 0 }, { 10201081, 35, 0 }, { 10201082, 35, 0 }, { 10201090, 15, 1 }, { 10201091, 15, 1 }, { 10201092, 15, 1 }, { 10201100, 10, 1 }, { 10201101, 10, 1 }, { 10201102, 10, 1 }, { 10201110, 6, 2 }, { 10201111, 6, 2 }, { 10201112, 6, 2 }, { 10201120, 2, 2 }, { 10201121, 2, 2 }, { 10201122, 2, 2 } }, ambush_expedition_list = { 10201210, 10201211 }, guarder_expedition_list = { 10201100, 10201101, 10201102, 10201110, 10201111, 10201112, 10201120, 10201121, 10201122 }, elite_expedition_list = { 10201210, 10201211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10201000 }, enemy_refresh = { 2, 2, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingye" }, awards = { { 2, 54041 }, { 2, 59900 }, { 2, 56005 }, { 2, 55005 }, { 2, 54011 }, { 2, 54021 } }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 4, 7, true, 2 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 1 }, { 3, 2, true, 0 } }, float_items = { { 6, 7, "1x1Rock_1", 0, 0 }, { 6, 3, "1x3NormalIsland_2", 0, 0 }, { 5, 2, "1x1NormalIsland_1", 0, 0 }, { 4, 4, "1x1NormalIsland_2", 50, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 4, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10202] = { collection_team = 0, progress_boss = 60, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.575", special_operation_list = "", air_dominance = 135, best_air_dominance = 180, id = 10202, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 202, bgm = "", star_require_1 = 1, pos_y = "0.436458333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 10, wall_prefab = "", num_2 = 12, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 202, unlocklevel = 20, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "乌云蔽日", chapter_name = "2–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方战机不断来袭,我军决定分两路对敌方航空部队进行搜索,请指挥官多加小心。", difficulty = 4, avoid_ratio = 4, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 50, scale = { 0.665, 0.62, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 26 }, { "dodge", 1, 60 }, { "air", 1, 180 } }, expedition_id_weight_list = { { 10202010, 20, 0 }, { 10202011, 20, 0 }, { 10202012, 20, 0 }, { 10202020, 45, 0 }, { 10202021, 45, 0 }, { 10202022, 45, 0 }, { 10202030, 25, 1 }, { 10202031, 25, 1 }, { 10202032, 25, 1 }, { 10202040, 30, 0 }, { 10202041, 30, 0 }, { 10202042, 30, 0 }, { 10202050, 30, 0 }, { 10202051, 30, 0 }, { 10202052, 30, 0 }, { 10202060, 20, 2 }, { 10202061, 20, 2 }, { 10202062, 20, 2 }, { 10202070, 30, 0 }, { 10202071, 30, 0 }, { 10202072, 30, 0 }, { 10202080, 35, 0 }, { 10202081, 35, 0 }, { 10202082, 35, 0 }, { 10202090, 20, 2 }, { 10202091, 20, 2 }, { 10202092, 20, 2 }, { 10202100, 10, 1 }, { 10202101, 10, 1 }, { 10202102, 10, 1 }, { 10202110, 6, 2 }, { 10202111, 6, 2 }, { 10202112, 6, 2 }, { 10202120, 3, 3 }, { 10202121, 3, 3 }, { 10202122, 3, 3 } }, ambush_expedition_list = { 10202210, 10202211 }, guarder_expedition_list = { 10202100, 10202101, 10202102, 10202110, 10202111, 10202112, 10202120, 10202121, 10202122 }, elite_expedition_list = { 10202210, 10202211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10202000 }, enemy_refresh = { 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ruihe" }, awards = { { 2, 54042 }, { 2, 59900 }, { 2, 56006 }, { 2, 55006 }, { 2, 54011 }, { 2, 54021 } }, grids = { { 6, 7, true, 2 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 3 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 8 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 2, 6, "2x3NormalIsland_1", 0, -30 }, { 2, 2, "1x3NormalIsland_2", 0, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10203] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.21484375", special_operation_list = "", air_dominance = 160, best_air_dominance = 210, id = 10203, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 202, bgm = "", star_require_1 = 1, pos_y = "0.35", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 11, wall_prefab = "", num_2 = 12, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 202, unlocklevel = 20, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "珊瑚海的首秀", chapter_name = "2–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "前方发现落单的航母机动战斗群,这是千载难逢的好机会,集中火力歼灭敌方航空部队吧!", difficulty = 5, avoid_ratio = 5, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 54, scale = { 0.34, 0.62, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 28 }, { "dodge", 1, 70 }, { "air", 1, 200 } }, expedition_id_weight_list = { { 10203010, 20, 0 }, { 10203011, 20, 0 }, { 10203012, 20, 0 }, { 10203020, 40, 0 }, { 10203021, 40, 0 }, { 10203022, 40, 0 }, { 10203030, 30, 1 }, { 10203031, 30, 1 }, { 10203032, 30, 1 }, { 10203040, 30, 0 }, { 10203041, 30, 0 }, { 10203042, 30, 0 }, { 10203050, 45, 0 }, { 10203051, 45, 0 }, { 10203052, 45, 0 }, { 10203060, 25, 2 }, { 10203061, 25, 2 }, { 10203062, 25, 2 }, { 10203070, 30, 0 }, { 10203071, 30, 0 }, { 10203072, 30, 0 }, { 10203080, 35, 0 }, { 10203081, 35, 0 }, { 10203082, 35, 0 }, { 10203090, 25, 2 }, { 10203091, 25, 2 }, { 10203092, 25, 2 }, { 10203100, 10, 1 }, { 10203101, 10, 1 }, { 10203102, 10, 1 }, { 10203110, 6, 2 }, { 10203111, 6, 2 }, { 10203112, 6, 2 }, { 10203120, 4, 3 }, { 10203121, 4, 3 }, { 10203122, 4, 3 } }, ambush_expedition_list = { 10203210, 10203211 }, guarder_expedition_list = { 10203100, 10203101, 10203102, 10203110, 10203111, 10203112, 10203120, 10203121, 10203122 }, elite_expedition_list = { 10203210, 10203211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10203000 }, enemy_refresh = { 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xiangfeng" }, awards = { { 2, 54043 }, { 2, 59900 }, { 2, 56007 }, { 2, 55007 }, { 2, 54011 }, { 2, 54021 } }, grids = { { 6, 7, true, 2 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 1 } }, float_items = { { 6, 3, "1x3NormalIsland_2", 0, 0 }, { 3, 7, "2x2NormalIsland_1", -40, -40 }, { 2, 7, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10204] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.28984375", special_operation_list = "", air_dominance = 190, best_air_dominance = 250, id = 10204, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 202, bgm = "", star_require_1 = 1, pos_y = "0.0625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 12, wall_prefab = "", num_2 = 12, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 202, unlocklevel = 20, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "救援约克城", chapter_name = "2–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "约克城和列克星敦号在东南方海域受到重樱的围攻,我们不能失去这些宝贵的战力。", difficulty = 6, avoid_ratio = 5, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 58, scale = { 0.38, 0.35, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 30 }, { "dodge", 1, 100 }, { "air", 1, 250 } }, expedition_id_weight_list = { { 10204010, 15, 0 }, { 10204011, 20, 0 }, { 10204012, 20, 0 }, { 10204020, 25, 0 }, { 10204021, 25, 0 }, { 10204022, 25, 0 }, { 10204030, 35, 1 }, { 10204031, 35, 1 }, { 10204032, 35, 1 }, { 10204040, 30, 0 }, { 10204041, 30, 0 }, { 10204042, 30, 0 }, { 10204050, 45, 0 }, { 10204051, 45, 0 }, { 10204052, 45, 0 }, { 10204060, 35, 2 }, { 10204061, 35, 2 }, { 10204062, 35, 2 }, { 10204070, 30, 0 }, { 10204071, 30, 0 }, { 10204072, 30, 0 }, { 10204080, 45, 0 }, { 10204081, 45, 0 }, { 10204082, 45, 0 }, { 10204090, 35, 2 }, { 10204091, 35, 2 }, { 10204092, 35, 2 }, { 10204100, 10, 1 }, { 10204101, 10, 1 }, { 10204102, 10, 1 }, { 10204110, 6, 2 }, { 10204111, 6, 2 }, { 10204112, 6, 2 }, { 10204120, 4, 3 }, { 10204121, 4, 3 }, { 10204122, 4, 3 } }, ambush_expedition_list = { 10204210, 10204211 }, guarder_expedition_list = { 10204100, 10204101, 10204102, 10204110, 10204111, 10204112, 10204120, 10204121, 10204122 }, elite_expedition_list = { 10204210, 10204211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10204000 }, enemy_refresh = { 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 54044 }, { 2, 59900 }, { 2, 56008 }, { 2, 55008 }, { 2, 54011 }, { 2, 54021 } }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 3 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 7, true, 8 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 5, 7, "2x3NormalIsland_1", -25, -35 }, { 3, 3, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 40, 20, -250, 160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 2, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10301] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.3046875", special_operation_list = "", air_dominance = 245, best_air_dominance = 320, id = 10301, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 203, bgm = "", star_require_1 = 1, pos_y = "0.403125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 14, wall_prefab = "", num_2 = 12, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 203, unlocklevel = 25, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "决战中途岛!", chapter_name = "3–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "我方秘密收到情报,重樱集中有生力量于中途岛西南方,这一次我们要来一场先发制人的战斗!", difficulty = 4, avoid_ratio = 6, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 66, scale = { 0.34, 0.6, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 34 }, { "antiaircraft", 1, 150 }, { "air", 1, 200 } }, expedition_id_weight_list = { { 10301010, 15, 0 }, { 10301011, 20, 0 }, { 10301012, 20, 0 }, { 10301020, 45, 0 }, { 10301021, 45, 0 }, { 10301022, 45, 0 }, { 10301030, 30, 1 }, { 10301031, 30, 1 }, { 10301032, 30, 1 }, { 10301040, 30, 0 }, { 10301041, 30, 0 }, { 10301042, 30, 0 }, { 10301050, 35, 0 }, { 10301051, 35, 0 }, { 10301052, 35, 0 }, { 10301060, 25, 2 }, { 10301061, 25, 2 }, { 10301062, 25, 2 }, { 10301070, 30, 0 }, { 10301071, 30, 0 }, { 10301072, 30, 0 }, { 10301080, 35, 0 }, { 10301081, 35, 0 }, { 10301082, 35, 0 }, { 10301090, 22, 2 }, { 10301091, 22, 2 }, { 10301092, 22, 2 }, { 10301100, 10, 1 }, { 10301101, 10, 1 }, { 10301102, 10, 1 }, { 10301110, 6, 2 }, { 10301111, 6, 2 }, { 10301112, 6, 2 }, { 10301120, 4, 3 }, { 10301121, 4, 3 }, { 10301122, 4, 3 } }, ambush_expedition_list = { 10301210, 10301211, 10301212 }, guarder_expedition_list = { 10301100, 10301101, 10301102, 10301110, 10301111, 10301112, 10301120, 10301121, 10301122 }, elite_expedition_list = { 10301210, 10301211, 10301212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10301000 }, enemy_refresh = { 2, 1, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiahe" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56009 }, { 2, 55009 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 2 }, { 7, 4, true, 6 }, { 7, 3, true, 1 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 7, true, 8 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 7, 7, "1x1Rock_1", 0, 0 }, { 7, 6, "1x1NormalIsland_2", 0, 0 }, { 6, 1, "2x2NormalIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 90, 100, 100, 4, 4 }, box_list = { { 7, 5, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10302] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.16953125", special_operation_list = "", air_dominance = 285, best_air_dominance = 375, id = 10302, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 203, bgm = "", star_require_1 = 1, pos_y = "0.1125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 14, wall_prefab = "", num_2 = 12, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 203, unlocklevel = 25, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "命运的五分钟", chapter_name = "3–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "我方舰载机发现了敌方的航母编队,对方已经阵型大乱,是时候来一次漂亮的俯冲了!", difficulty = 5, avoid_ratio = 6, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 66, scale = { 0.34, 0.37, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 36 }, { "antiaircraft", 1, 180 }, { "air", 1, 220 } }, expedition_id_weight_list = { { 10302010, 15, 0 }, { 10302011, 20, 0 }, { 10302012, 20, 0 }, { 10302020, 45, 0 }, { 10302021, 45, 0 }, { 10302022, 45, 0 }, { 10302030, 25, 1 }, { 10302031, 25, 1 }, { 10302032, 25, 1 }, { 10302040, 30, 0 }, { 10302041, 30, 0 }, { 10302042, 30, 0 }, { 10302050, 35, 0 }, { 10302051, 35, 0 }, { 10302052, 35, 0 }, { 10302060, 25, 2 }, { 10302061, 25, 2 }, { 10302062, 25, 2 }, { 10302070, 30, 0 }, { 10302071, 30, 0 }, { 10302072, 30, 0 }, { 10302080, 40, 0 }, { 10302081, 40, 0 }, { 10302082, 40, 0 }, { 10302090, 25, 2 }, { 10302091, 25, 2 }, { 10302092, 25, 2 }, { 10302100, 10, 1 }, { 10302101, 10, 1 }, { 10302102, 10, 1 }, { 10302110, 6, 2 }, { 10302111, 6, 2 }, { 10302112, 6, 2 }, { 10302120, 4, 3 }, { 10302121, 4, 3 }, { 10302122, 4, 3 } }, ambush_expedition_list = { 10302210, 10302211, 10302212 }, guarder_expedition_list = { 10302100, 10302101, 10302102, 10302110, 10302111, 10302112, 10302120, 10302121, 10302122 }, elite_expedition_list = { 10302210, 10302211, 10302212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10302000 }, enemy_refresh = { 2, 1, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56010 }, { 2, 55010 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 2 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 1 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 3 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 } }, float_items = { { 5, 7, "1x2NormalIsland_2", 111, -60 }, { 4, 7, "2x3NormalIsland_1", -15, -35 }, { 4, 1, "2x2NormalIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 6, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10303] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.60625", special_operation_list = "", air_dominance = 330, best_air_dominance = 430, id = 10303, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 203, bgm = "", star_require_1 = 1, pos_y = "0.491666667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 15, wall_prefab = "", num_2 = 12, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 203, unlocklevel = 25, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "背水一战", chapter_name = "3–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方航母派出的舰载机也发现了我方的航空编队,约克城号受到了两轮空袭陷入大破状态。", difficulty = 6, avoid_ratio = 7, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 70, scale = { 0.64, 0.57, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 38 }, { "antiaircraft", 1, 200 }, { "air", 1, 250 } }, expedition_id_weight_list = { { 10303010, 15, 0 }, { 10303011, 20, 0 }, { 10303012, 20, 0 }, { 10303020, 30, 0 }, { 10303021, 30, 0 }, { 10303022, 30, 0 }, { 10303030, 30, 1 }, { 10303031, 30, 1 }, { 10303032, 30, 1 }, { 10303040, 40, 0 }, { 10303041, 40, 0 }, { 10303042, 40, 0 }, { 10303050, 35, 0 }, { 10303051, 35, 0 }, { 10303052, 35, 0 }, { 10303060, 25, 2 }, { 10303061, 25, 2 }, { 10303062, 25, 2 }, { 10303070, 40, 0 }, { 10303071, 40, 0 }, { 10303072, 40, 0 }, { 10303080, 35, 0 }, { 10303081, 35, 0 }, { 10303082, 35, 0 }, { 10303090, 25, 2 }, { 10303091, 25, 2 }, { 10303092, 25, 2 }, { 10303100, 10, 1 }, { 10303101, 10, 1 }, { 10303102, 10, 1 }, { 10303110, 6, 2 }, { 10303111, 6, 2 }, { 10303112, 6, 2 }, { 10303120, 4, 3 }, { 10303121, 4, 3 }, { 10303122, 4, 3 } }, ambush_expedition_list = { 10303210, 10303211, 10303212 }, guarder_expedition_list = { 10303100, 10303101, 10303102, 10303110, 10303111, 10303112, 10303120, 10303121, 10303122 }, elite_expedition_list = { 10303210, 10303211, 10303212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10303000 }, enemy_refresh = { 2, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "canglong" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56011 }, { 2, 55011 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 5, 6, true, 1 }, { 5, 5, true, 6 }, { 5, 4, true, 1 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 8 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 2 }, { 1, 3, true, 6 }, { 1, 2, false, 0 }, { 1, 1, false, 0 } }, float_items = { { 2, 1, "2x2NormalIsland_1", 50, -40 }, { 1, 6, "1x1Rock_1", 0, 0 }, { 1, 5, "1x1NormalIsland_1", 0, 0 }, { 1, 2, "1x1NormalIsland_2", -50, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -210, -140, 100, 100, 4, 4 }, box_list = { { 1, 4, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10304] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.46953125", special_operation_list = "", air_dominance = 380, best_air_dominance = 495, id = 10304, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 203, bgm = "", star_require_1 = 1, pos_y = "0.254166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 16, wall_prefab = "", num_2 = 12, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 203, unlocklevel = 25, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "最后的反击!", chapter_name = "3–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "击沉了敌方三艘正规空母,我们已经胜券在握!龙派出了最后一批轰炸机准备对我们发动最后的反击!", difficulty = 7, avoid_ratio = 7, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 74, scale = { 0.53, 0.45, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 40 }, { "antiaircraft", 1, 250 }, { "air", 1, 300 } }, expedition_id_weight_list = { { 10304010, 12, 0 }, { 10304011, 16, 0 }, { 10304012, 16, 0 }, { 10304020, 25, 0 }, { 10304021, 25, 0 }, { 10304022, 25, 0 }, { 10304030, 35, 1 }, { 10304031, 35, 1 }, { 10304032, 35, 1 }, { 10304040, 20, 0 }, { 10304041, 20, 0 }, { 10304042, 20, 0 }, { 10304050, 45, 0 }, { 10304051, 45, 0 }, { 10304052, 45, 0 }, { 10304060, 35, 2 }, { 10304061, 35, 2 }, { 10304062, 35, 2 }, { 10304070, 20, 0 }, { 10304071, 20, 0 }, { 10304072, 20, 0 }, { 10304080, 45, 0 }, { 10304081, 45, 0 }, { 10304082, 45, 0 }, { 10304090, 42, 2 }, { 10304091, 42, 2 }, { 10304092, 42, 2 }, { 10304100, 10, 1 }, { 10304101, 10, 1 }, { 10304102, 10, 1 }, { 10304110, 6, 2 }, { 10304111, 6, 2 }, { 10304112, 6, 2 }, { 10304120, 4, 3 }, { 10304121, 4, 3 }, { 10304122, 4, 3 } }, ambush_expedition_list = { 10304210, 10304211, 10304212 }, guarder_expedition_list = { 10304100, 10304101, 10304102, 10304110, 10304111, 10304112, 10304120, 10304121, 10304122 }, elite_expedition_list = { 10304210, 10304211, 10304212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10304000 }, enemy_refresh = { 2, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "feilong" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56012 }, { 2, 55012 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 3 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 1 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 6, 1, "1x1NormalIsland_1", 0, 0 }, { 4, 7, "2x3NormalIsland_1", 5, -34 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 80, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10401] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.17578125", special_operation_list = "", air_dominance = 190, best_air_dominance = 250, id = 10401, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 204, bgm = "", star_require_1 = 1, pos_y = "0.313541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", num_2 = 15, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 204, unlocklevel = 30, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "午夜惊魂", chapter_name = "4–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "由于重樱不断的骚扰导致我方补给物资无法运往萨沃岛,司令部派我军执行护航任务,保证航路安全。", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 82, scale = { 0.34, 0.61, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 44 }, { "torpedo", 1, 250 }, { "dodge", 1, 70 } }, expedition_id_weight_list = { { 10401010, 10, 0 }, { 10401020, 28, 0 }, { 10401030, 25, 1 }, { 10401040, 12, 0 }, { 10401050, 26, 0 }, { 10401060, 20, 2 }, { 10401070, 0, 0 }, { 10401080, 0, 0 }, { 10401090, 0, 2 }, { 10401100, 14, 2 }, { 10401110, 3, 3 }, { 10401120, 2, 3 } }, ambush_expedition_list = { 10401210, 10401211, 10401212 }, guarder_expedition_list = { 10401100, 10401110, 10401120 }, elite_expedition_list = { 10401210, 10401211, 10401212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10401000 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingye" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56013 }, { 2, 55013 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 8 }, { 7, 2, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 2 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 2, 7, true, 1 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 1 }, { 2, 3, true, 0 }, { 2, 2, true, 6 } }, float_items = { { 7, 6, "1x3BWIsland_1", 0, 0 }, { 7, 4, "1x1BWIsland_1", 0, 0 }, { 4, 4, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 5, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10402] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.31953125", special_operation_list = "", air_dominance = 220, best_air_dominance = 290, id = 10402, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 204, bgm = "", star_require_1 = 1, pos_y = "0.140625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", num_2 = 15, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 204, unlocklevel = 30, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "血色黎明", chapter_name = "4–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在晚上的交战中我方战力损失惨重,马上就要黎明,敌方主力舰队即将抵达,请迅速撤离这片海域。", difficulty = 4, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 82, scale = { 0.4, 0.34, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 46 }, { "torpedo", 1, 270 }, { "dodge", 1, 100 } }, expedition_id_weight_list = { { 10402010, 10, 0 }, { 10402020, 30, 0 }, { 10402030, 25, 1 }, { 10402040, 8, 0 }, { 10402050, 26, 0 }, { 10402060, 26, 2 }, { 10402070, 0, 0 }, { 10402080, 0, 0 }, { 10402090, 0, 2 }, { 10402100, 16, 2 }, { 10402110, 4, 3 }, { 10402120, 3, 3 } }, ambush_expedition_list = { 10402210, 10402211, 10402212 }, guarder_expedition_list = { 10402100, 10402110, 10402120 }, elite_expedition_list = { 10402210, 10402211, 10402212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10402000 }, enemy_refresh = { 3, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "guying" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56014 }, { 2, 55014 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 7, 7, true, 2 }, { 7, 6, true, 6 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 } }, float_items = { { 6, 2, "2x2BWIsland_1", 40, -40 }, { 2, 3, "1x3BWIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 7, 7, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10403] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.6328125", special_operation_list = "", air_dominance = 250, best_air_dominance = 325, id = 10403, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 204, bgm = "", star_require_1 = 1, pos_y = "0.061458333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 19, wall_prefab = "", num_2 = 15, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 204, unlocklevel = 30, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "东所罗门遭遇战", chapter_name = "4–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "因为在萨沃岛损失巨大,司令部决定增派援军来巩固对所罗门海域的控制力,将重樱的舰队驱赶出这片海域。", difficulty = 5, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 86, scale = { 0.66, 0.35, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 48 }, { "torpedo", 1, 300 }, { "dodge", 1, 150 } }, expedition_id_weight_list = { { 10403010, 8, 0 }, { 10403020, 25, 0 }, { 10403030, 32, 1 }, { 10403040, 8, 0 }, { 10403050, 26, 0 }, { 10403060, 28, 2 }, { 10403070, 8, 0 }, { 10403080, 25, 0 }, { 10403090, 28, 2 }, { 10403100, 12, 2 }, { 10403110, 4, 3 }, { 10403120, 4, 3 } }, ambush_expedition_list = { 10403210, 10403211, 10403212 }, guarder_expedition_list = { 10403100, 10403110, 10403120 }, elite_expedition_list = { 10403210, 10403211, 10403212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10403000 }, enemy_refresh = { 3, 1, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "longxiang" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56015 }, { 2, 55015 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 8, true, 2 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 1 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 1 } }, float_items = { { 5, 2, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -320, -20, 100, 100, 4, 4 }, box_list = { { 5, 8, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10404] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.59921875", special_operation_list = "", air_dominance = 285, best_air_dominance = 375, id = 10404, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 204, bgm = "", star_require_1 = 1, pos_y = "0.328125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 20, wall_prefab = "", num_2 = 18, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 204, unlocklevel = 30, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "复仇之战", chapter_name = "4–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "经过半天的鏖战,我们已经追上了重樱航母战斗群,对方装备有三艘航母,实力悬殊,请指挥官注意防空。", difficulty = 6, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 90, scale = { 0.63, 0.6, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 50 }, { "torpedo", 1, 350 }, { "dodge", 1, 250 } }, expedition_id_weight_list = { { 10404010, 7, 0 }, { 10404020, 25, 0 }, { 10404030, 34, 1 }, { 10404040, 6, 0 }, { 10404050, 26, 0 }, { 10404060, 28, 2 }, { 10404070, 8, 0 }, { 10404080, 25, 0 }, { 10404090, 26, 2 }, { 10404100, 10, 2 }, { 10404110, 5, 3 }, { 10404120, 5, 4 } }, ambush_expedition_list = { 10404210, 10404211, 10404212 }, guarder_expedition_list = { 10404100, 10404110, 10404120 }, elite_expedition_list = { 10404210, 10404211, 10404212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10404000 }, enemy_refresh = { 3, 1, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56016 }, { 2, 55016 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 7, 8, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 1 }, { 2, 4, true, 6 }, { 2, 3, true, 8 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 6, 2, "1x1BWIsland_1", 0, 0 }, { 6, 1, "1x1BWIsland_2", 0, 0 }, { 5, 5, "1x2BWIsland_2", 0, -40 }, { 4, 2, "3x1BWIsland_1", 10, 20 }, { 2, 7, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10501] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.17890625", special_operation_list = "", air_dominance = 340, best_air_dominance = 445, id = 10501, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 205, bgm = "", star_require_1 = 1, pos_y = "0.25", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 22, wall_prefab = "", num_2 = 18, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 205, unlocklevel = 40, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "物资拦截战", chapter_name = "5–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方企图通过埃斯帕角向整个所罗门海域运送补给物资,我军将担任拦截舰队粉碎对手的企图。", difficulty = 4, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 98, scale = { 0.34, 0.42, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 2, 1 } }, { { 7, 7, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 54 }, { "cannon", 1, 320 }, { "antiaircraft", 1, 320 } }, expedition_id_weight_list = { { 10501010, 7, 0 }, { 10501020, 38, 0 }, { 10501030, 25, 1 }, { 10501040, 6, 0 }, { 10501050, 32, 0 }, { 10501060, 24, 2 }, { 10501070, 8, 0 }, { 10501080, 32, 0 }, { 10501090, 22, 2 }, { 10501100, 5, 2 }, { 10501110, 3, 3 }, { 10501120, 2, 4 } }, ambush_expedition_list = { 10501210, 10501211, 10501212 }, guarder_expedition_list = { 10501100, 10501110, 10501120 }, elite_expedition_list = { 10501210, 10501211, 10501212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10501000 }, enemy_refresh = { 3, 1, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "miaogao" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56017 }, { 2, 55017 }, { 2, 54012 }, { 2, 54023 } }, grids = { { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 3 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 8 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 2 }, { 2, 1, true, 8 } }, float_items = { { 6, 6, "2x3NormalIsland_1", 125, -35 }, { 2, 8, "1x1NormalIsland_2", 0, 0 }, { 2, 7, "1x1NormalIsland_1", 0, 0 }, { 2, 5, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 2, 2, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10502] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.65859375", special_operation_list = "", air_dominance = 380, best_air_dominance = 495, id = 10502, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 205, bgm = "", star_require_1 = 1, pos_y = "0.071875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 22, wall_prefab = "", num_2 = 18, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 205, unlocklevel = 40, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "圣克鲁斯的天空", chapter_name = "5–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "报告指挥官,发现对方航母机动战斗群,由于距离太远岸基支援部队无法提供火力援助,请做好对空战准备。", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 98, scale = { 0.66, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 2, 1 } }, { { 7, 7, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 56 }, { "cannon", 1, 360 }, { "antiaircraft", 1, 360 } }, expedition_id_weight_list = { { 10502010, 7, 0 }, { 10502020, 38, 0 }, { 10502030, 25, 1 }, { 10502040, 6, 0 }, { 10502050, 32, 0 }, { 10502060, 24, 2 }, { 10502070, 6, 0 }, { 10502080, 32, 0 }, { 10502090, 24, 2 }, { 10502100, 6, 2 }, { 10502110, 4, 3 }, { 10502120, 3, 4 } }, ambush_expedition_list = { 10502210, 10502211, 10502212 }, guarder_expedition_list = { 10502100, 10502110, 10502120 }, elite_expedition_list = { 10502210, 10502211, 10502212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10502000 }, enemy_refresh = { 2, 1, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ligen" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56018 }, { 2, 55018 }, { 2, 54012 }, { 2, 54023 } }, grids = { { 7, 8, true, 2 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 8 }, { 5, 6, false, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 8 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 } }, float_items = { { 4, 5, "2x2NormalIsland_1", 50, -40 }, { 3, 2, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 20, 100, 100, 4, 4 }, box_list = { { 7, 8, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10503] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.56640625", special_operation_list = "", air_dominance = 425, best_air_dominance = 555, id = 10503, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 205, bgm = "", star_require_1 = 1, pos_y = "0.25", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 23, wall_prefab = "", num_2 = 18, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 205, unlocklevel = 40, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "大黄蜂的陨落", chapter_name = "5–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "大黄蜂在不远处遭到敌方机动编队袭击,向我军发出了求救信号,请指挥官火速赶往救援。", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 102, scale = { 0.54, 0.47, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 2, 1 } }, { { 7, 7, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 58 }, { "cannon", 1, 420 }, { "antiaircraft", 1, 420 } }, expedition_id_weight_list = { { 10503010, 6, 0 }, { 10503020, 32, 0 }, { 10503030, 42, 1 }, { 10503040, 6, 0 }, { 10503050, 32, 0 }, { 10503060, 26, 2 }, { 10503070, 6, 0 }, { 10503080, 32, 0 }, { 10503090, 26, 2 }, { 10503100, 8, 2 }, { 10503110, 5, 3 }, { 10503120, 4, 4 } }, ambush_expedition_list = { 10503210, 10503211, 10503212 }, guarder_expedition_list = { 10503100, 10503110, 10503120 }, elite_expedition_list = { 10503210, 10503211, 10503212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10503000 }, enemy_refresh = { 3, 1, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56019 }, { 2, 55019 }, { 2, 54012 }, { 2, 54023 } }, grids = { { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 1 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 8 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 2 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, true, 1 }, { 2, 3, true, 6 }, { 2, 2, true, 8 }, { 2, 1, false, 0 } }, float_items = { { 4, 3, "1x1NormalIsland_1", 0, 0 }, { 4, 1, "3x1NormalIsland_1", 10, 20 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, -20, 100, 100, 4, 4 }, box_list = { { 4, 4, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10504] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.45234375", special_operation_list = "", air_dominance = 475, best_air_dominance = 620, id = 10504, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 205, bgm = "", star_require_1 = 1, pos_y = "0.408333333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 24, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 205, unlocklevel = 40, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "撤离战区", chapter_name = "5–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "由于损失了航母机动编队,继续作战将对我方十分不利,在撤离过程中遇到敌方主力舰队堵截,请做好战斗准备。", difficulty = 7, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 106, scale = { 0.51, 0.65, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 2, 1 } }, { { 7, 7, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 60 }, { "cannon", 1, 500 }, { "antiaircraft", 1, 500 } }, expedition_id_weight_list = { { 10504010, 5, 0 }, { 10504020, 32, 0 }, { 10504030, 42, 1 }, { 10504040, 6, 0 }, { 10504050, 32, 0 }, { 10504060, 28, 2 }, { 10504070, 6, 0 }, { 10504080, 32, 0 }, { 10504090, 28, 2 }, { 10504100, 8, 2 }, { 10504110, 6, 3 }, { 10504120, 6, 4 } }, ambush_expedition_list = { 10504210, 10504211, 10504212 }, guarder_expedition_list = { 10504100, 10504110, 10504120 }, elite_expedition_list = { 10504210, 10504211, 10504212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10504000 }, enemy_refresh = { 3, 2, 1, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ruihe" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56020 }, { 2, 55020 }, { 2, 54012 }, { 2, 54023 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 3 }, { 6, 3, true, 6 }, { 6, 2, true, 8 }, { 6, 1, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 } }, float_items = { { 7, 1, "2x1NormalIsland_1", 50, 0 }, { 5, 4, "2x3NormalIsland_1", 80, -30 }, { 3, 2, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10601] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.70390625", special_operation_list = "", air_dominance = 445, best_air_dominance = 580, id = 10601, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 206, bgm = "", star_require_1 = 1, pos_y = "0.113541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 26, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 206, unlocklevel = 50, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "夜战精英", chapter_name = "6–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "重樱为了扭转战局,于午夜开始发动袭击,先遣部队之间发生了激烈的交战。", difficulty = 4, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 114, scale = { 0.66, 0.34, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 2, 0 } }, { { 7, 4, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 64 }, { "torpedo", 1, 500 }, { "dodge", 1, 250 } }, expedition_id_weight_list = { { 10601010, 7, 0 }, { 10601020, 36, 0 }, { 10601030, 35, 1 }, { 10601040, 8, 0 }, { 10601050, 34, 0 }, { 10601060, 24, 1 }, { 10601070, 0, 0 }, { 10601080, 0, 0 }, { 10601090, 0, 2 }, { 10601100, 6, 2 }, { 10601110, 4, 3 }, { 10601120, 3, 4 } }, ambush_expedition_list = { 10601210, 10601211, 10601212 }, guarder_expedition_list = { 10601100, 10601110, 10601120 }, elite_expedition_list = { 10601210, 10601211, 10601212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10601000 }, enemy_refresh = { 3, 1, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yili" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56021 }, { 2, 55021 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 6 }, { 6, 3, true, 2 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 2 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 2 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, true, 2 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 1 }, { 2, 2, true, 8 }, { 2, 1, true, 6 } }, float_items = { { 6, 6, "1x1YWIsland_2", 0, 0 }, { 5, 1, "2x2YWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 6, 3, { 6, 103, 1004, 5001 } }, { 4, 7, { 6, 103, 4001, 5001 } }, { 4, 4, { 6, 103, 4001, 5001 } }, { 2, 8, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10602] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 510, best_air_dominance = 665, id = 10602, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 206, bgm = "", star_require_1 = 1, pos_y = "0.273958333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 26, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 206, unlocklevel = 50, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "反攻", chapter_name = "6–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "有了前一次的失败,面对本次夜战我军已有充足的准备,向敌人展示白鹰真正的实力吧!", difficulty = 5, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 114, scale = { 0.55, 0.5, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 2, 0 } }, { { 7, 4, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 66 }, { "torpedo", 1, 600 }, { "dodge", 1, 300 } }, expedition_id_weight_list = { { 10602010, 6, 0 }, { 10602020, 38, 0 }, { 10602030, 35, 1 }, { 10602040, 7, 0 }, { 10602050, 34, 0 }, { 10602060, 26, 1 }, { 10602070, 0, 0 }, { 10602080, 0, 0 }, { 10602090, 0, 2 }, { 10602100, 6, 2 }, { 10602110, 5, 3 }, { 10602120, 3, 4 } }, ambush_expedition_list = { 10602210, 10602211, 10602212 }, guarder_expedition_list = { 10602100, 10602110, 10602120 }, elite_expedition_list = { 10602210, 10602211, 10602212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10602000 }, enemy_refresh = { 3, 2, 1, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "birui" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56022 }, { 2, 55022 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 7, 8, true, 6 }, { 7, 7, true, 8 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 8 }, { 7, 1, true, 0 }, { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 2 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 3 }, { 5, 3, true, 6 }, { 5, 2, true, 2 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 5, "1x1YWIsland_2", 0, 0 }, { 7, 4, "1x1YWRock_1", 0, 0 }, { 6, 7, "1x1YWIsland_1", 0, 0 }, { 6, 3, "2x1YWIsland_1", -55, 0 }, { 4, 4, "2x3YWIsland_1", 65, -15 }, { 2, 7, "1x3YWIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 5, 7, { 6, 103, 4001, 5001 } }, { 5, 2, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10603] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.32265625", special_operation_list = "", air_dominance = 575, best_air_dominance = 750, id = 10603, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 206, bgm = "", star_require_1 = 1, pos_y = "0.40625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 27, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 206, unlocklevel = 50, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "巨炮最后的对决", chapter_name = "6–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "主力舰队之间发生了激烈的交火,南达科他号受到了{namecode:73}的猛烈攻击而陷入大破,立即前往支援!", difficulty = 6, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 118, scale = { 0.36, 0.64, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 2, 0 } }, { { 7, 4, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 68 }, { "torpedo", 1, 700 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 10603010, 5, 0 }, { 10603020, 25, 0 }, { 10603030, 40, 1 }, { 10603040, 6, 0 }, { 10603050, 34, 0 }, { 10603060, 28, 1 }, { 10603070, 0, 0 }, { 10603080, 0, 0 }, { 10603090, 0, 2 }, { 10603100, 6, 2 }, { 10603110, 6, 3 }, { 10603120, 4, 4 } }, ambush_expedition_list = { 10603210, 10603211, 10603212 }, guarder_expedition_list = { 10603100, 10603110, 10603120 }, elite_expedition_list = { 10603210, 10603211, 10603212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10603000 }, enemy_refresh = { 4, 2, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "wudao" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56023 }, { 2, 55023 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 8, true, 2 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 8, true, 8 }, { 4, 7, true, 1 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 2 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 1 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 6, 1, "1x1YWIsland_1", 0, 0 }, { 3, 4, "2x2YWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 6, 8, { 6, 103, 4001, 5001 } }, { 2, 8, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10604] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.221875", special_operation_list = "", air_dominance = 645, best_air_dominance = 840, id = 10604, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 206, bgm = "", star_require_1 = 1, pos_y = "0.186458333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 28, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 206, unlocklevel = 50, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "所罗门的噩梦", chapter_name = "6–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "所罗门海域的局势逐渐明朗,敌方为了扭转战局,发动了最后突击——所罗门的噩梦,参上!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 122, scale = { 0.338, 0.43, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 2, 0 } }, { { 7, 4, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 800 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 10604010, 5, 0 }, { 10604020, 25, 0 }, { 10604030, 42, 1 }, { 10604040, 6, 0 }, { 10604050, 34, 0 }, { 10604060, 30, 1 }, { 10604070, 0, 0 }, { 10604080, 0, 0 }, { 10604090, 0, 2 }, { 10604100, 4, 2 }, { 10604110, 6, 3 }, { 10604120, 6, 4 } }, ambush_expedition_list = { 10604210, 10604211, 10604212 }, guarder_expedition_list = { 10604100, 10604110, 10604120 }, elite_expedition_list = { 10604210, 10604211, 10604212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10604000 }, enemy_refresh = { 4, 2, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xili" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56024 }, { 2, 55024 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 3 }, { 2, 6, true, 2 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 1 }, { 2, 1, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 8 }, { 1, 2, true, 6 }, { 1, 1, true, 0 } }, float_items = { { 5, 5, "1x1YWIsland_1", 0, 0 }, { 3, 2, "1x1YWIsland_2", 0, 0 }, { 1, 7, "2x3YWIsland_1", 90, -30 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 2, 6, { 6, 103, 4001, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10701] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.153125", special_operation_list = "", air_dominance = 720, best_air_dominance = 940, id = 10701, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 207, bgm = "", star_require_1 = 1, pos_y = "0.130208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 30, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 207, unlocklevel = 60, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "增援拦截", chapter_name = "7–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "前方侦察部队传来电报,重櫻舰队企图通过海路向瓜岛运送军需物资,司令部已经下达紧急指令要求我方前往拦截。", difficulty = 5, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 130, scale = { 0.66, 0.34, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 2, 1 } }, { { 5, 0, 0 }, { 2, 1, 1 } } }, property_limitation = { { "level", 1, 73 }, { "torpedo", 1, 650 }, { "dodge", 1, 300 } }, expedition_id_weight_list = { { 10701010, 4, 0 }, { 10701020, 40, 0 }, { 10701030, 35, 1 }, { 10701040, 4, 0 }, { 10701050, 30, 0 }, { 10701060, 26, 1 }, { 10701100, 7, 2 }, { 10701110, 4, 3 }, { 10701120, 4, 3 } }, ambush_expedition_list = { 10701210, 10701211, 10701212 }, guarder_expedition_list = { 10701100, 10701110, 10701120 }, elite_expedition_list = { 10701210, 10701211, 10701212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10701000 }, enemy_refresh = { 3, 2, 2, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "buzhihuo" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56025 }, { 2, 55025 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 2 }, { 3, 3, true, 6 }, { 3, 2, true, 6 }, { 3, 1, true, 0 } }, float_items = { { 5, 3, "1x2YWIsland_2", 45, 33 }, { 3, 7, "2x2YWIsland_1", 45, -40 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 22, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10702] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.35078125", special_operation_list = "", air_dominance = 800, best_air_dominance = 1040, id = 10702, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 207, bgm = "", star_require_1 = 1, pos_y = "0.442708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 30, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 207, unlocklevel = 60, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "短兵相接", chapter_name = "7–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "报告指挥官,由于深夜航行能见度极低,重櫻舰队已经与我方近在咫尺,这将是一场近距离的白刃战。", difficulty = 6, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 130, scale = { 0.55, 0.5, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 2, 1 } }, { { 5, 0, 0 }, { 2, 1, 1 } } }, property_limitation = { { "level", 1, 75 }, { "torpedo", 1, 750 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 10702010, 3, 0 }, { 10702020, 42, 0 }, { 10702030, 35, 1 }, { 10702040, 3, 0 }, { 10702050, 32, 0 }, { 10702060, 28, 1 }, { 10702100, 5, 2 }, { 10702110, 3, 3 }, { 10702120, 3, 4 } }, ambush_expedition_list = { 10702210, 10702211, 10702212 }, guarder_expedition_list = { 10702100, 10702110, 10702120 }, elite_expedition_list = { 10702210, 10702211, 10702212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10702000 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yangyan" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56026 }, { 2, 55026 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 2 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 2 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 8 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 2 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 2 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 6 } }, float_items = { { 6, 7, "2x2YWIsland_1", 40, 40 }, { 3, 3, "1x1YWIsland_1", 0, 0 }, { 3, 2, "1x2YWIsland_1", 10, 33 } }, ambush_event_ratio = { { 3001, 3500 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10703] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.6328125", special_operation_list = "", air_dominance = 880, best_air_dominance = 1145, id = 10703, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 207, bgm = "", star_require_1 = 1, pos_y = "0.335416667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 31, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 207, unlocklevel = 60, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "措手不及", chapter_name = "7–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "重櫻雷击编队已经成功迂回到我方主力舰队后方,水面声纳侦测到非常多个鱼雷信号,请注意回避。", difficulty = 7, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 134, scale = { 0.36, 0.64, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 2, 1 } }, { { 5, 0, 0 }, { 2, 1, 1 } } }, property_limitation = { { "level", 1, 77 }, { "torpedo", 1, 850 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 10703010, 2, 0 }, { 10703020, 25, 0 }, { 10703030, 40, 1 }, { 10703040, 2, 0 }, { 10703050, 26, 0 }, { 10703060, 30, 1 }, { 10703100, 4, 2 }, { 10703110, 3, 3 }, { 10703120, 3, 4 } }, ambush_expedition_list = { 10703210, 10703211, 10703212 }, guarder_expedition_list = { 10703100, 10703110, 10703120 }, elite_expedition_list = { 10703210, 10703211, 10703212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10703000 }, enemy_refresh = { 3, 2, 2, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bailu", "shiyu" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56027 }, { 2, 55027 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 7, 8, true, 6 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 8 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 2 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 2 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 2 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 2 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 7, 4, "1x1YWIsland_2", 0, 0 }, { 6, 7, "1x2YWIsland_1", -7, 40 }, { 6, 3, "1x3YWIsland_2", 0, 0 }, { 5, 8, "1x1YWIsland_1", 0, 0 }, { 4, 7, "1x3YWIsland_1", 0, 0 }, { 3, 3, "1x1YWIsland_2", 0, 5 } }, ambush_event_ratio = { { 3001, 3000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10704] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.728125", special_operation_list = "", air_dominance = 965, best_air_dominance = 1255, id = 10704, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 207, bgm = "", star_require_1 = 1, pos_y = "0.163541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 32, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 207, unlocklevel = 60, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "预料外的混乱", chapter_name = "7–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "夜晚作战对我方极为不利,重櫻已经取得了战术上的绝对主动权,继续接战损失会很大,请指挥官尽快撤离这片海域。", difficulty = 8, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 138, scale = { 0.338, 0.43, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 2, 1 } }, { { 5, 0, 0 }, { 2, 1, 1 } } }, property_limitation = { { "level", 1, 80 }, { "torpedo", 1, 1000 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 10704010, 2, 0 }, { 10704020, 25, 0 }, { 10704030, 42, 1 }, { 10704040, 2, 0 }, { 10704050, 28, 0 }, { 10704060, 32, 1 }, { 10704100, 3, 2 }, { 10704110, 2, 3 }, { 10704120, 2, 4 } }, ambush_expedition_list = { 10704210, 10704211, 10704212 }, guarder_expedition_list = { 10704100, 10704110, 10704120 }, elite_expedition_list = { 10704210, 10704211, 10704212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10704000 }, enemy_refresh = { 3, 2, 3, 2, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xuefeng" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56028 }, { 2, 55028 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 8 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 2 }, { 7, 2, true, 0 }, { 7, 1, true, 2 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 3 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 1 }, { 3, 6, true, 0 }, { 3, 5, true, 1 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 6, 6, "1x1YWIsland_1", 0, 0 }, { 6, 3, "2x3YWIsland_1", 51, 50 }, { 5, 2, "1x2YWIsland_1", 8, 40 }, { 2, 6, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 2500 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10801] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.41953125", special_operation_list = "", air_dominance = 1055, best_air_dominance = 1375, id = 10801, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 208, bgm = "", star_require_1 = 1, pos_y = "0.436458333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 31, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 208, unlocklevel = 70, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "寒风", chapter_name = "8–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在先前的中途岛海战中,重櫻派出的佯攻舰队夺取了北方海域的控制权。而现在,是时候夺回属于我们的海洋了!", difficulty = 5, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 134, scale = { 0.66, 0.34, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 83 }, { "cannon", 1, 700 }, { "torpedo", 1, 700 } }, expedition_id_weight_list = { { 10801010, 5, 0 }, { 10801020, 42, 0 }, { 10801030, 35, 0 }, { 10801040, 5, 0 }, { 10801050, 32, 0 }, { 10801060, 28, 0 }, { 10801100, 4, 0 }, { 10801110, 5, 0 }, { 10801120, 5, 0 } }, ambush_expedition_list = { 10801210, 10801211, 10801212 }, guarder_expedition_list = { 10801100, 10801110, 10801120 }, elite_expedition_list = { 10801210, 10801211, 10801212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10801000 }, enemy_refresh = { 3, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dian" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56029 }, { 2, 55029 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 9, false, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 } }, float_items = { { 5, 6, "1x1IceIsland_2", 2, 10 }, { 3, 9, "2x1ICEIsland_2", 0, 0 }, { 3, 4, "2x3IceIsland_1", -47, -18 } }, ambush_event_ratio = { { 3001, 4500 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -280, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10802] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.2046875", special_operation_list = "", air_dominance = 1150, best_air_dominance = 1495, id = 10802, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 208, bgm = "", star_require_1 = 1, pos_y = "0.258333333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 31, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 208, unlocklevel = 70, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "北极圈的拂晓", chapter_name = "8–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "阿申留群岛的海水冰冷刺骨,伴随着弥漫的硝烟以及炮弹的轰鸣,北极圈的拂晓来临了。", difficulty = 6, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 134, scale = { 0.55, 0.5, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 850 }, { "torpedo", 1, 850 } }, expedition_id_weight_list = { { 10802010, 4, 0 }, { 10802020, 45, 0 }, { 10802030, 35, 0 }, { 10802040, 4, 0 }, { 10802050, 35, 0 }, { 10802060, 30, 0 }, { 10802100, 4, 0 }, { 10802110, 5, 0 }, { 10802120, 4, 0 } }, ambush_expedition_list = { 10802210, 10802211, 10802212 }, guarder_expedition_list = { 10802100, 10802110, 10802120 }, elite_expedition_list = { 10802210, 10802211, 10802212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10802000 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "lei" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56030 }, { 2, 55030 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 8, true, 1 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 2 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 6 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 6, 3, "2x3IceIsland_1", -46, 53 }, { 5, 6, "2x1ICEIsland_2", 39, 2 }, { 3, 5, "1x1IceIsland_2", 0, 0 }, { 2, 4, "2x1ICEIsland_1", 40, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10803] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.2546875", special_operation_list = "", air_dominance = 1245, best_air_dominance = 1620, id = 10803, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 208, bgm = "", star_require_1 = 1, pos_y = "0.041666667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 32, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 208, unlocklevel = 70, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "冰海怒涛", chapter_name = "8–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "重樱的输送舰队企图绕过战线前往群岛输送物资,盐湖城号受到敌方的集火而陷入大破状态,情况危急!", difficulty = 7, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 138, scale = { 0.36, 0.64, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 87 }, { "cannon", 1, 1000 }, { "torpedo", 1, 1000 } }, expedition_id_weight_list = { { 10803010, 3, 0 }, { 10803020, 25, 0 }, { 10803030, 42, 0 }, { 10803040, 3, 0 }, { 10803050, 28, 0 }, { 10803060, 32, 0 }, { 10803100, 3, 0 }, { 10803110, 4, 0 }, { 10803120, 3, 0 } }, ambush_expedition_list = { 10803210, 10803211, 10803212 }, guarder_expedition_list = { 10803100, 10803110, 10803120 }, elite_expedition_list = { 10803210, 10803211, 10803212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10803000 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nazhi" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56031 }, { 2, 55031 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 2 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 3 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 2 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 8 } }, float_items = { { 5, 5, "2x1ICEIsland_1", 22, 0 }, { 4, 6, "1x1IceIsland_2", 5, -19 }, { 4, 2, "1x1IceIsland_1", 94, 33 }, { 3, 2, "1x1IceIsland_2", -6, 0 }, { 2, 5, "1x1IceIsland_1", -9, 5 }, { 2, 4, "2x1ICEIsland_2", 14, 10 } }, ambush_event_ratio = { { 3001, 5500 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10804] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.6015625", special_operation_list = "", air_dominance = 1350, best_air_dominance = 1755, id = 10804, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 208, bgm = "", star_require_1 = 1, pos_y = "0.153125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 33, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 208, unlocklevel = 70, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "被遗忘的战场", chapter_name = "8–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方的旗舰受到重创,但是另外数艘新锐战舰仍在负隅顽抗,寒冷的北风吹散了大雾,这里只是被遗忘的战场。", difficulty = 8, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 142, scale = { 0.338, 0.43, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = { { 10804010, 3, 0 }, { 10804020, 25, 0 }, { 10804030, 45, 0 }, { 10804040, 3, 0 }, { 10804050, 30, 0 }, { 10804060, 35, 0 }, { 10804100, 3, 0 }, { 10804110, 3, 0 }, { 10804120, 3, 0 } }, ambush_expedition_list = { 10804210, 10804211, 10804212 }, guarder_expedition_list = { 10804100, 10804110, 10804120 }, elite_expedition_list = { 10804210, 10804211, 10804212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10804000 }, enemy_refresh = { 3, 2, 2, 1, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "moye" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56032 }, { 2, 55032 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 2 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 3 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 2 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 1 }, { 1, 1, false, 0 } }, float_items = { { 6, 5, "2x1ICEIsland_2", 43, 0 }, { 5, 8, "1x1IceIsland_2", 0, 11 }, { 5, 2, "1x1IceIsland_1", -3, 0 }, { 4, 2, "2x1ICEIsland_2", -11, 10 }, { 4, 1, "2x1ICEIsland_1", 4, -13 }, { 3, 4, "2x3IceIsland_1", 51, -19 }, { 2, 7, "2x1ICEIsland_1", -64, 0 }, { 1, 1, "1x1IceIsland_2", -7, 13 } }, ambush_event_ratio = { { 3001, 6000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10901] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.17890625", special_operation_list = "", air_dominance = 1440, best_air_dominance = 1875, id = 10901, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 209, bgm = "", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 32, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 209, unlocklevel = 80, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "不祥之夜", chapter_name = "9–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "伴随着夜色,重樱的精锐驱逐舰编队正悄悄的驶向科隆班加拉岛方向,然而,我方的拦截舰队早已在此守株待兔。", difficulty = 4, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 138, scale = { 0.36, 0.59, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 83 }, { "cannon", 1, 700 }, { "torpedo", 1, 700 } }, expedition_id_weight_list = { { 10901010, 5, 0 }, { 10901020, 30, 0 }, { 10901030, 38, 0 }, { 10901040, 6, 0 }, { 10901050, 36, 0 }, { 10901060, 26, 0 }, { 10901100, 4, 0 }, { 10901110, 5, 0 }, { 10901120, 5, 0 } }, ambush_expedition_list = { 10901210, 10901211, 10901212 }, guarder_expedition_list = { 10901100, 10901110, 10901120 }, elite_expedition_list = { 10901020, 10901030, 10901050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10901000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "gufeng" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56033 }, { 2, 55033 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 6, "1x1YWIsland_2", 0, 0 }, { 5, 3, "1x2YWIsland_2", 0, -44 }, { 3, 7, "2x2YWIsland_1", 45, -40 }, { 3, 1, "1x1YWIsland_1", 0, 0 }, { 2, 3, "2x3YWIsland_1", 110, -20 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 22, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10902] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 1535, best_air_dominance = 2000, id = 10902, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 209, bgm = "", star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 32, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 209, unlocklevel = 80, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "拦截作战", chapter_name = "9–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "双方的舰队近距离接触了,在夜色中,究竟会是重樱引以为傲的纯氧鱼雷还是白鹰的巡洋舰炮更胜一筹?", difficulty = 5, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 138, scale = { 0.35, 0.35, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 850 }, { "torpedo", 1, 850 } }, expedition_id_weight_list = { { 10902010, 4, 0 }, { 10902020, 30, 0 }, { 10902030, 40, 0 }, { 10902040, 5, 0 }, { 10902050, 36, 0 }, { 10902060, 28, 0 }, { 10902100, 4, 0 }, { 10902110, 5, 0 }, { 10902120, 3, 0 } }, ambush_expedition_list = { 10902210, 10902211, 10902212 }, guarder_expedition_list = { 10902100, 10902110, 10902120 }, elite_expedition_list = { 10902020, 10902030, 10902050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10902000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bangfeng" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56034 }, { 2, 55034 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 1 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 4 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 2 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 8 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 5, 5, "1x2YWIsland_2", 3, -35 }, { 5, 2, "1x1YWIsland_1", 0, 0 }, { 4, 9, "1x1YWIsland_2", 0, 0 }, { 4, 7, "1x2YWIsland_1", 0, 34 }, { 4, 5, "1x3YWIsland_2", 0, 8 }, { 2, 1, "2x2YWIsland_1", 59, -29 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, -20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10903] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.6046875", special_operation_list = "", air_dominance = 1635, best_air_dominance = 2130, id = 10903, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 209, bgm = "", star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 33, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 209, unlocklevel = 80, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "黑夜中的光芒", chapter_name = "9–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "海伦娜炮口的火舌照亮了夜晚的海面,她将火力毫无保留的倾泻在敌人身上,然而,却也因此暴露了自己的位置...", difficulty = 6, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 142, scale = { 0.66, 0.62, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 87 }, { "cannon", 1, 1000 }, { "torpedo", 1, 1000 } }, expedition_id_weight_list = { { 10903010, 3, 0 }, { 10903020, 28, 0 }, { 10903030, 42, 0 }, { 10903040, 5, 0 }, { 10903050, 36, 0 }, { 10903060, 30, 0 }, { 10903100, 4, 0 }, { 10903110, 5, 0 }, { 10903120, 3, 0 } }, ambush_expedition_list = { 10903210, 10903211, 10903212 }, guarder_expedition_list = { 10903100, 10903110, 10903120 }, elite_expedition_list = { 10903020, 10903030, 10903060 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10903000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qinchao" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56035 }, { 2, 55035 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 8 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 16 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 16 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 2, "1x1YWIsland_2", 0, 0 }, { 6, 6, "1x3YWIsland_2", 0, 0 }, { 6, 1, "1x2YWIsland_1", -1, -45 }, { 5, 4, "1x1YWIsland_1", 0, 0 }, { 4, 5, "1x1YWIsland_2", 0, 0 }, { 3, 7, "1x2YWIsland_2", 0, 33 }, { 3, 3, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 18, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[10904] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.70703125", special_operation_list = "", air_dominance = 1735, best_air_dominance = 2260, id = 10904, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 209, bgm = "", star_require_1 = 1, pos_y = "0.09375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 34, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 209, unlocklevel = 80, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "海伦娜", chapter_name = "9–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方的新型驱逐舰展现出了不同以往的夜战实力,多枚鱼雷准确的命中了海伦娜,战斗陷入一片混乱。", difficulty = 7, avoid_ratio = 19, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 146, scale = { 0.66, 0.38, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = { { 10904010, 2, 0 }, { 10904020, 26, 0 }, { 10904030, 44, 0 }, { 10904040, 5, 0 }, { 10904050, 36, 0 }, { 10904060, 30, 0 }, { 10904100, 4, 0 }, { 10904110, 5, 0 }, { 10904120, 3, 0 } }, ambush_expedition_list = { 10904210, 10904211, 10904212 }, guarder_expedition_list = { 10904100, 10904110, 10904120 }, elite_expedition_list = { 10904020, 10904030, 10904060 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10904000 }, enemy_refresh = { 0, 2, 2, 1, 2 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xinyue_jp" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56036 }, { 2, 55036 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 7, 9, true, 8 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 3 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 6 }, { 5, 8, true, 16 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 4 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 16 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 8 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 6, 7, "1x2YWIsland_2", 8, -37 }, { 6, 3, "2x3YWIsland_1", 58, 43 }, { 4, 8, "1x1YWIsland_2", 0, 0 }, { 3, 2, "1x1YWIsland_2", 0, 0 }, { 2, 6, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, 32, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[11001] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 1855, best_air_dominance = 2415, id = 11001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 210, bgm = "", star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 33, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 210, unlocklevel = 70, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "再次出击,再次!", chapter_name = "10–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "库拉湾海战后不到一周,重樱舰队再次集结出动前往科隆班加拉岛输送物资,由火奴鲁鲁与圣路易斯领衔的TF18,再次奉命出击拦截。", difficulty = 5, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 142, scale = { 0.66, 0.34, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = { { 11001010, 5, 0 }, { 11001020, 30, 0 }, { 11001030, 38, 0 }, { 11001040, 6, 0 }, { 11001050, 36, 0 }, { 11001060, 26, 0 }, { 11001100, 4, 0 }, { 11001110, 5, 0 }, { 11001120, 5, 0 } }, ambush_expedition_list = { 11001210, 11001211, 11001212 }, guarder_expedition_list = { 11001100, 11001110, 11001120 }, elite_expedition_list = { 11001050, 11001080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 11001000 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ximu", "songfeng" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56037 }, { 2, 55037 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 7, true, 8 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 7, true, 8 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 7, "1x1depot_night", -10, 25 }, { 7, 4, "1x1YWIsland_2", 0, 3 }, { 7, 3, "1x2YWIsland_1", 0, 40 }, { 4, 6, "2x2YWIsland_1", -30, -31 }, { 4, 5, "1x1YWRock_1", -28, -17 }, { 3, 3, "1x2YWIsland_2", 5, 33 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } end() function () uv0.chapter_template[11002] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.35234375", special_operation_list = "", air_dominance = 1970, best_air_dominance = 2565, id = 11002, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 210, bgm = "", star_require_1 = 1, pos_y = "0.234375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 33, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 210, unlocklevel = 70, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "先发制人", chapter_name = "10–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "PBY夜航机发现了南下中的敌军位置,然而,敌方也通过“逆电探”发现了我们,夜战开始了!", difficulty = 6, avoid_ratio = 19, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 142, scale = { 0.55, 0.5, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = { { 11002010, 4, 0 }, { 11002020, 30, 0 }, { 11002030, 40, 0 }, { 11002040, 5, 0 }, { 11002050, 36, 0 }, { 11002060, 28, 0 }, { 11002100, 4, 0 }, { 11002110, 5, 0 }, { 11002120, 3, 0 } }, ambush_expedition_list = { 11002210, 11002211, 11002212 }, guarder_expedition_list = { 11002100, 11002110, 11002120 }, elite_expedition_list = { 11002050, 11002080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 11002000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bangfeng" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56038 }, { 2, 55038 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 6 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 16 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 4 } }, float_items = { { 7, 6, "1x2YWIsland_2", 0, 40 }, { 6, 3, "1x1YWRock_1", 15, 0 }, { 6, 2, "2x1YWIsland_1", 29, 1 }, { 5, 8, "1x1depot_night", -10, 24 }, { 4, 8, "1x1YWIsland_2", 2, 5 }, { 4, 4, "2x3YWIsland_1", -47, -35 }, { 3, 6, "1x2YWIsland_1", 0, 34 }, { 3, 3, "1x1YWIsland_1", -3, 4 }, { 3, 2, "1x1YWIsland_2", -4, 6 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 25, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[11003] = { collection_team = 4, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.49453125", special_operation_list = "", air_dominance = 2090, best_air_dominance = 2720, id = 11003, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 210, bgm = "", star_require_1 = 1, pos_y = "0.070833333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 34, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 210, unlocklevel = 70, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "乘胜追击", chapter_name = "10–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "夜色中,重樱引以为傲的纯氧鱼雷重创了多艘巡洋舰,然而旗舰貎也被152MM舰炮集火而大破,开始撤退。", difficulty = 7, avoid_ratio = 19, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 146, scale = { 0.36, 0.64, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = { { 11003010, 3, 0 }, { 11003020, 28, 0 }, { 11003030, 42, 0 }, { 11003040, 5, 0 }, { 11003050, 36, 0 }, { 11003060, 30, 0 }, { 11003100, 4, 0 }, { 11003110, 5, 0 }, { 11003120, 3, 0 } }, ambush_expedition_list = { 11003210, 11003211, 11003212 }, guarder_expedition_list = { 11003100, 11003110, 11003120 }, elite_expedition_list = { 11003050, 11003060, 11003080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 11003000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xuefeng" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56039 }, { 2, 55039 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 7, 9, true, 6 }, { 7, 8, true, 6 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 8 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 8 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 16 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 2 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 4 } }, float_items = { { 7, 1, "1x1YWIsland_1", 0, 0 }, { 6, 6, "1x3YWIsland_2", 0, 0 }, { 5, 9, "1x1YWIsland_2", 0, 4 }, { 5, 3, "2x1YWIsland_1", 46, 0 }, { 3, 7, "1x2YWIsland_2", 0, 33 }, { 3, 3, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, 27, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[11004] = { collection_team = 4, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.571875", special_operation_list = "", air_dominance = 2210, best_air_dominance = 2875, id = 11004, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 210, bgm = "", star_require_1 = 1, pos_y = "0.378125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 35, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 210, unlocklevel = 70, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "回马枪", chapter_name = "10–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "正当火奴鲁鲁等舰乘胜追击之时,重樱的水雷小队在夜色的掩护中杀出了一手回马枪,火奴鲁鲁与圣路易斯接连中雷,情况危急!", difficulty = 8, avoid_ratio = 20, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 150, scale = { 0.338, 0.43, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = { { 11004010, 2, 0 }, { 11004020, 26, 0 }, { 11004030, 44, 0 }, { 11004040, 5, 0 }, { 11004050, 36, 0 }, { 11004060, 30, 0 }, { 11004100, 4, 0 }, { 11004110, 5, 0 }, { 11004120, 3, 0 } }, ambush_expedition_list = { 11004210, 11004211, 11004212 }, guarder_expedition_list = { 11004100, 11004110, 11004120 }, elite_expedition_list = { 11004050, 11004060, 11004080, 11004090 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 11004000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shentong" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56040 }, { 2, 55040 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 7, 9, true, 8 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 16 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 6 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 7, 6, "1x2YWIsland_1", 0, 42 }, { 5, 8, "1x1YWIsland_1", 4, 4 }, { 5, 2, "1x3YWIsland_2", 0, 0 }, { 4, 6, "1x1YWIsland_2", 0, 0 }, { 4, 5, "1x1YWRock_1", 46, 44 }, { 3, 5, "1x2YWIsland_2", 1, 34 }, { 3, 3, "1x1depot_night", -12, 21 }, { 2, 9, "2x2YWIsland_1", -21, -29 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, 12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[11101] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.22734375", special_operation_list = "", air_dominance = 2220, best_air_dominance = 2885, id = 11101, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 211, bgm = "", star_require_1 = 1, pos_y = "0.388541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 34, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 211, unlocklevel = 75, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "拂晓登陆!", chapter_name = "11–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "一切准备就绪,敌方舰队的注意力已经被其他几个方向的支援空袭吸引,在拂晓的阳光下突破防线,登陆布岛吧!", difficulty = 5, avoid_ratio = 19, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 146, scale = { 0.38, 0.61, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 0, 0 } }, { { "zhan", 6, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 94 }, { "torpedo", 1, 1500 }, { "dodge", 1, 900 } }, expedition_id_weight_list = { { 11101010, 5, 0 }, { 11101020, 30, 0 }, { 11101030, 38, 0 }, { 11101040, 6, 0 }, { 11101050, 36, 0 }, { 11101060, 26, 0 }, { 11101100, 4, 0 }, { 11101110, 5, 0 }, { 11101120, 5, 0 } }, ambush_expedition_list = { 11101210, 11101211, 11101212 }, guarder_expedition_list = { 11101100, 11101110, 11101120 }, elite_expedition_list = { 11101050, 11101080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 11101000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bailu", "shiyu" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56041 }, { 2, 55041 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 7, 8, false, 0 }, { 7, 7, true, 8 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 7, 1, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 16 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 16 }, { 3, 2, true, 6 }, { 3, 1, true, 8 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 8, "1x2YWIsland_1", -7, 41 }, { 7, 5, "1x1YWIsland_2", 1, 3 }, { 7, 1, "1x1YWRock_1", 0, 0 }, { 5, 4, "1x2YWIsland_2", 5, 33 }, { 5, 3, "1x1YWIsland_1", 2, 4 }, { 4, 1, "1x1YWIsland_2", 0, 4 }, { 3, 7, "2x2YWIsland_1", -29, -35 }, { 3, 6, "1x1YWRock_1", -29, 9 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[11102] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.32578125", special_operation_list = "", air_dominance = 2360, best_air_dominance = 3070, id = 11102, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 211, bgm = "", star_require_1 = 1, pos_y = "0.091666667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 34, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 211, unlocklevel = 75, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "暴风雨之夜", chapter_name = "11–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "航空舰队侦察机发现了在夜色与暴雨中全速前进的敌方编队,而能够拦截敌人的,只有已经疲惫不堪的第39特混舰队…", difficulty = 6, avoid_ratio = 20, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 146, scale = { 0.38, 0.34, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 0, 0 } }, { { "zhan", 6, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 96 }, { "torpedo", 1, 1600 }, { "dodge", 1, 1000 } }, expedition_id_weight_list = { { 11102010, 4, 0 }, { 11102020, 30, 0 }, { 11102030, 40, 0 }, { 11102040, 5, 0 }, { 11102050, 36, 0 }, { 11102060, 28, 0 }, { 11102100, 4, 0 }, { 11102110, 5, 0 }, { 11102120, 3, 0 } }, ambush_expedition_list = { 11102210, 11102211, 11102212 }, guarder_expedition_list = { 11102100, 11102110, 11102120 }, elite_expedition_list = { 11102050, 11102080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 11102000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "miaogao" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56042 }, { 2, 55042 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 7, 11, true, 8 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 11, false, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 16 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 8 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 6 }, { 4, 10, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 2 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 6 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 16 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 4 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 7, 6, "1x1YWIsland_1", 0, 0 }, { 6, 9, "1x3YWIsland_2", 102, 0 }, { 6, 3, "1x3YWIsland_1", 0, 0 }, { 5, 7, "1x1depot_night", -14, 26 }, { 4, 9, "1x1YWRock_1", -144, 63 }, { 4, 3, "1x2YWIsland_1", 0, -37 }, { 3, 9, "2x2YWIsland_1", -19, -31 }, { 2, 6, "1x1YWIsland_2", 0, 6 }, { 2, 2, "1x3YWIsland_2", -2, 6 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 28, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[11103] = { collection_team = 4, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.55234375", special_operation_list = "", air_dominance = 2480, best_air_dominance = 3225, id = 11103, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 211, bgm = "", star_require_1 = 1, pos_y = "0.453125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 35, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 211, unlocklevel = 75, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "所罗门四骑士", chapter_name = "11–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "“我们的天职便是为友军保驾护航,克利夫兰、蒙彼利埃、哥伦比亚、丹佛,所罗门四骑士参上!”", difficulty = 7, avoid_ratio = 20, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 150, scale = { 0.65, 0.58, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 0, 0 } }, { { "zhan", 6, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 98 }, { "torpedo", 1, 1700 }, { "dodge", 1, 1100 } }, expedition_id_weight_list = { { 11103010, 3, 0 }, { 11103020, 28, 0 }, { 11103030, 42, 0 }, { 11103040, 5, 0 }, { 11103050, 36, 0 }, { 11103060, 30, 0 }, { 11103100, 4, 0 }, { 11103110, 5, 0 }, { 11103120, 3, 0 } }, ambush_expedition_list = { 11103210, 11103211, 11103212 }, guarder_expedition_list = { 11103100, 11103110, 11103120 }, elite_expedition_list = { 11103050, 11103060, 11103080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 11103000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "maoyue", "aheye" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56043 }, { 2, 55043 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 6 }, { 3, 1, true, 16 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 5, "1x1YWIsland_2", 0, 0 }, { 7, 7, "1x1YWIsland_1", 0, 5 }, { 6, 1, "1x1YWIsland_1", 8, 1 }, { 5, 5, "1x3YWIsland_2", 100, 0 }, { 5, 3, "2x3YWIsland_1", -57, -31 }, { 2, 8, "1x3YWIsland_1", 5, 7 }, { 2, 1, "1x1YWIsland_2", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 86, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[11104] = { collection_team = 4, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.6828125", special_operation_list = "", air_dominance = 2640, best_air_dominance = 3430, id = 11104, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 211, bgm = "", star_require_1 = 1, pos_y = "0.167708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 36, wall_prefab = "", num_2 = 45, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 211, unlocklevel = 75, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "撕裂黑夜!", chapter_name = "11–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "面对敌方的重巡洋舰,四艘克利夫兰级轻巡洋舰依然不落下风,发挥出了惊人的战力,无数的炮口焰撕裂了漆黑的夜晚", difficulty = 8, avoid_ratio = 21, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 154, scale = { 0.65, 0.37, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 0, 0 } }, { { "zhan", 6, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "torpedo", 1, 1800 }, { "dodge", 1, 1250 } }, expedition_id_weight_list = { { 11104010, 2, 0 }, { 11104020, 26, 0 }, { 11104030, 44, 0 }, { 11104040, 5, 0 }, { 11104050, 36, 0 }, { 11104060, 30, 0 }, { 11104100, 4, 0 }, { 11104110, 5, 0 }, { 11104120, 3, 0 } }, ambush_expedition_list = { 11104210, 11104211, 11104212 }, guarder_expedition_list = { 11104100, 11104110, 11104120 }, elite_expedition_list = { 11104050, 11104060, 11104080, 11104090 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 11104000 }, enemy_refresh = { 0, 0, 2, 1, 1 }, elite_refresh = { 2, 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chuannei" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56044 }, { 2, 55044 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 8, 10, true, 8 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 8 }, { 7, 10, true, 0 }, { 7, 9, true, 6 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 16 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 10, true, 6 }, { 6, 9, true, 0 }, { 6, 8, true, 16 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 1 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 16 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 16 }, { 3, 1, true, 6 }, { 2, 10, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 8 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 8 }, { 1, 1, true, 8 } }, float_items = { { 7, 8, "1x1YWIsland_2", 0, 0 }, { 7, 6, "1x2YWIsland_1", 8, -41 }, { 6, 2, "1x3YWIsland_1", 0, 0 }, { 5, 9, "1x3YWIsland_2", 0, 0 }, { 4, 2, "1x1YWIsland_1", 0, 0 }, { 3, 5, "1x1YWIsland_2", 0, 4 }, { 1, 7, "1x2YWIsland_2", 10, -23 }, { 1, 3, "1x2YWIsland_1", 0, -27 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 39, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[11201] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 2740, best_air_dominance = 3560, id = 11201, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 212, bgm = "", star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 35, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 212, unlocklevel = 80, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "先声夺人", chapter_name = "12–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "情报显示,敌方舰队正计划进行大规模的反击作战。充分利用情报的优势,给对手一份意外的惊喜吧", difficulty = 6, avoid_ratio = 20, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 150, scale = { 0.35, 0.35, 1.5 }, limitation = { { { 6, 7, 0 }, { 2, 1, 0 } }, { { "zhan", 0, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 104 }, { "torpedo", 1, 2100 }, { "antiaircraft", 1, 3400 } }, expedition_id_weight_list = { { 11201010, 5, 0 }, { 11201020, 30, 0 }, { 11201030, 38, 0 }, { 11201040, 6, 0 }, { 11201050, 36, 0 }, { 11201060, 26, 0 }, { 11201100, 2, 0 }, { 11201110, 4, 0 }, { 11201120, 2, 0 } }, ambush_expedition_list = { 11201210, 11201211, 11201212 }, guarder_expedition_list = { 11201100, 11201110, 11201120 }, elite_expedition_list = { 11201050, 11201080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 11201000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "miaogao" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56045 }, { 2, 55045 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 7, 8, true, 8 }, { 7, 7, false, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 4 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 16 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 16 }, { 4, 1, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 } }, float_items = { { 6, 7, "1x2NormalIsland_2", 3, -36 }, { 6, 2, "2x1NormalIsland_1", 43, 0 }, { 4, 4, "2x2NormalIsland_3", 38, 35 }, { 3, 1, "1x2NormalIsland_1", 0, -31 }, { 2, 8, "2x1NormalIsland_1", -55, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[11202] = { collection_team = 4, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 2810, best_air_dominance = 3650, id = 11202, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 212, bgm = "", star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 35, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 212, unlocklevel = 80, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "鲁莽的后果", chapter_name = "12–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方为了保证航母舰队的出海训练而派出了数只驱逐舰组成的反潜部队,这又是一次分而击之的最好机会", difficulty = 7, avoid_ratio = 21, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 150, scale = { 0.66, 0.62, 1.5 }, limitation = { { { 6, 7, 0 }, { 2, 1, 0 } }, { { "zhan", 0, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 106 }, { "torpedo", 1, 2200 }, { "antiaircraft", 1, 3500 } }, expedition_id_weight_list = { { 11202010, 4, 0 }, { 11202020, 30, 0 }, { 11202030, 40, 0 }, { 11202040, 5, 0 }, { 11202050, 36, 0 }, { 11202060, 28, 0 }, { 11202100, 2, 0 }, { 11202110, 4, 0 }, { 11202120, 2, 0 } }, ambush_expedition_list = { 11202210, 11202211, 11202212 }, guarder_expedition_list = { 11202100, 11202110, 11202120 }, elite_expedition_list = { 11202050, 11202080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 11202000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "gufeng", "qinchao" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56046 }, { 2, 55046 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 4 }, { 8, 2, true, 0 }, { 8, 1, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 16 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 16 }, { 5, 1, true, 8 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 1 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 8 }, { 2, 1, false, 0 } }, float_items = { { 8, 9, "2x1NormalIsland_1", -54, 0 }, { 7, 4, "1x1NormalIsland_1", 0, 0 }, { 6, 1, "1x1NormalIsland_2", 0, 0 }, { 5, 6, "2x1NormalIsland_1", 52, 0 }, { 4, 3, "1x1NormalIsland_2", 0, 0 }, { 3, 9, "1x2NormalIsland_2", 4, -35 }, { 2, 5, "1x1NormalIsland_1", 0, 0 }, { 2, 1, "1x2NormalIsland_1", 0, -31 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -300, 82, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[11203] = { collection_team = 4, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.6046875", special_operation_list = "", air_dominance = 2960, best_air_dominance = 3850, id = 11203, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 212, bgm = "", star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 36, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 212, unlocklevel = 80, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "空中对决", chapter_name = "12–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方的航母部队派出了大量的舰载机,面对庞大的攻击波,我方的舰载机们毫无惧色,一场史诗的空战开始了", difficulty = 8, avoid_ratio = 21, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 154, scale = { 0.66, 0.38, 1.5 }, limitation = { { { 6, 7, 0 }, { 2, 1, 0 } }, { { "zhan", 0, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 108 }, { "torpedo", 1, 2300 }, { "antiaircraft", 1, 3600 } }, expedition_id_weight_list = { { 11203010, 3, 0 }, { 11203020, 28, 0 }, { 11203030, 42, 0 }, { 11203040, 5, 0 }, { 11203050, 36, 0 }, { 11203060, 30, 0 }, { 11203100, 2, 0 }, { 11203110, 4, 0 }, { 11203120, 2, 0 } }, ambush_expedition_list = { 11203210, 11203211, 11203212 }, guarder_expedition_list = { 11203100, 11203110, 11203120 }, elite_expedition_list = { 11203050, 11203060, 11203080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 11203000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "feiying", "sunying" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56047 }, { 2, 55047 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 8, 10, true, 6 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 1 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 6 }, { 8, 1, false, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 10, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 4 }, { 5, 8, true, 16 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 10, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, false, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 10, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 8 }, { 2, 10, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 6, "1x1NormalIsland_1", 0, 0 }, { 7, 1, "1x2NormalIsland_2", 0, -36 }, { 6, 10, "1x2NormalIsland_1", -1, -33 }, { 4, 9, "2x2NormalIsland_4", -25, 34 }, { 4, 8, "1x1NormalIsland_1", -16, 0 }, { 4, 4, "1x1NormalIsland_2", 0, 0 }, { 2, 3, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -380, 115, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[11204] = { collection_team = 4, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.70703125", special_operation_list = "", air_dominance = 3150, best_air_dominance = 4095, id = 11204, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 212, bgm = "", star_require_1 = 1, pos_y = "0.09375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 37, wall_prefab = "", num_2 = 45, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 212, unlocklevel = 80, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "TF58,翱翔于天际", chapter_name = "12–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "战争的形态已经改变,夺得制空权的一方将获得巨大的优势。马里亚纳的上空,回荡着机枪与引擎的轰鸣", difficulty = 9, avoid_ratio = 22, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 158, scale = { 0.66, 0.34, 1.5 }, limitation = { { { 6, 7, 0 }, { 2, 1, 0 } }, { { "zhan", 0, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 110 }, { "torpedo", 1, 2400 }, { "antiaircraft", 1, 3700 } }, expedition_id_weight_list = { { 11204010, 2, 0 }, { 11204020, 26, 0 }, { 11204030, 44, 0 }, { 11204040, 5, 0 }, { 11204050, 36, 0 }, { 11204060, 30, 0 }, { 11204100, 2, 0 }, { 11204110, 4, 0 }, { 11204120, 2, 0 } }, ambush_expedition_list = { 11204210, 11204211, 11204212 }, guarder_expedition_list = { 11204100, 11204110, 11204120 }, elite_expedition_list = { 11204050, 11204060, 11204080, 11204090 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 11204000 }, enemy_refresh = { 0, 0, 2, 1, 1 }, elite_refresh = { 2, 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "niaohai", "moye" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56048 }, { 2, 55048 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 8, 11, true, 0 }, { 8, 10, true, 6 }, { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 1 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 11, true, 6 }, { 6, 10, true, 0 }, { 6, 9, true, 16 }, { 6, 8, false, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 4 }, { 6, 2, true, 16 }, { 6, 1, false, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, false, 0 }, { 4, 11, true, 6 }, { 4, 10, false, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 16 }, { 4, 7, true, 6 }, { 4, 6, true, 4 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 11, false, 0 }, { 2, 10, true, 4 }, { 2, 9, true, 6 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 3 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 1, 11, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 8 }, { 1, 1, true, 8 } }, float_items = { { 8, 7, "1x3NormalIsland_1", 96, 0 }, { 6, 8, "1x1NormalIsland_2", 0, 0 }, { 5, 10, "2x2NormalIsland_1", -43, 35 }, { 4, 5, "2x1NormalIsland_1", -53, 0 }, { 4, 1, "3x1NormalIsland_1", -3, -77 }, { 2, 7, "2x3NormalIsland_1", -7, 43 }, { 2, 2, "1x1NormalIsland_1", 0, 0 }, { 1, 11, "1x2NormalIsland_1", 0, -36 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -380, 127, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[20001] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2046875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 20001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", star_require_1 = 0, pos_y = "0.258333333", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, land_based = "", num_3 = 0, is_ai = 1, map = 70000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "商路护航简单", chapter_name = "CE1", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 1, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "商船发来了求救信号,看来是遭到了偷袭,快出发,护送商船到达撤退点!注意:出击后会立即扣除可挑战次数,且中途撤退也会结束战斗,结算奖励 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, avoid_require = 0, scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000045, 18, 0 }, { 5000046, 32, 0 }, { 5000047, 24, 1 }, { 5000048, 18, 0 }, { 5000049, 25, 0 }, { 5000050, 18, 1 }, { 5000051, 0, 0 }, { 5000052, 35, 0 }, { 5000053, 16, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000054, 5000055, 5000056 }, elite_expedition_list = { 5000045, 5000048, 5000051 }, ai_expedition_list = { 5000020, 5000021, 5000022, 5000023, 5000024 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 0, 1, 1 }, elite_refresh = { 2 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 7, true, 0 }, { 7, 6, true, 1 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 17 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 7 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 7 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 7, true, 18 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 0 } }, float_items = { { 7, 3, "1x1IceIsland_1", 0, 0 }, { 6, 5, "2x1ICEIsland_2", 43, 0 }, { 5, 2, "1x1IceIsland_1", -3, 0 }, { 4, 2, "2x1ICEIsland_2", -11, 10 }, { 4, 1, "2x1ICEIsland_1", 4, -13 }, { 3, 4, "2x3IceIsland_1", 51, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[20002] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2546875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 20002, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", star_require_1 = 0, pos_y = "0.041666667", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, land_based = "", num_3 = 0, is_ai = 1, map = 70000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "商路护航普通", chapter_name = "CE2", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 2, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "商船发来了求救信号,看来是遭到了偷袭,快出发,护送商船到达撤退点!注意:出击后会立即扣除可挑战次数,且中途撤退也会结束战斗,结算奖励 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, avoid_require = 0, scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000057, 10, 0 }, { 5000058, 28, 0 }, { 5000059, 28, 1 }, { 5000060, 14, 0 }, { 5000061, 29, 0 }, { 5000062, 22, 1 }, { 5000063, 0, 0 }, { 5000064, 39, 0 }, { 5000065, 22, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000066, 5000067, 5000068 }, elite_expedition_list = { 5000057, 5000060, 5000063 }, ai_expedition_list = { 5000030, 5000031, 5000032, 5000033, 5000034 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 0, 1, 1 }, elite_refresh = { 2 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "deyizhi" }, awards = { { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 7, true, 18 }, { 5, 6, false, 0 }, { 5, 5, true, 7 }, { 5, 4, false, 0 }, { 5, 3, true, 12 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 7 }, { 4, 5, true, 1 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 7 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 7 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 12 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 7 }, { 2, 1, true, 0 }, { 2, 0, true, 17 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 }, { 1, 0, true, 0 } }, float_items = { { 5, 6, "2x1ICEIsland_2", -15, 0 }, { 5, 4, "1x1IceIsland_1", 0, 8 }, { 5, 1, "2x1ICEIsland_2", 0, 20 }, { 5, 0, "1x1IceIsland_1", 100, 10 }, { 4, 4, "2x1ICEIsland_1", 0, -8 }, { 4, 2, "2x3IceIsland_1", -60, 50 }, { 3, 0, "2x1ICEIsland_2", 5, 0 }, { 2, 7, "1x1IceIsland_1", 0, 12 }, { 2, 5, "2x3IceIsland_1", -52, 54 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[20003] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6015625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 20003, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", star_require_1 = 0, pos_y = "0.153125", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, land_based = "", num_3 = 0, is_ai = 1, map = 70000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "商路护航困难", chapter_name = "CE3", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 3, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "商船发来了求救信号,看来是遭到了偷袭,快出发,护送商船到达撤退点!注意:出击后会立即扣除可挑战次数,且中途撤退也会结束战斗,结算奖励 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, avoid_require = 0, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000069, 12, 0 }, { 5000070, 20, 0 }, { 5000071, 30, 0 }, { 5000072, 13, 0 }, { 5000073, 34, 0 }, { 5000074, 24, 1 }, { 5000075, 0, 0 }, { 5000076, 34, 0 }, { 5000077, 25, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000078, 5000079, 5000080 }, elite_expedition_list = { 5000069, 5000072, 5000075 }, ai_expedition_list = { 5000040, 5000041, 5000042, 5000043, 5000044 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 1, 2, 1 }, elite_refresh = { 2 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 9, true, 18 }, { 6, 8, true, 7 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 7 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 7 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 7 }, { 4, 5, true, 0 }, { 4, 4, true, 7 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 7 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 17 }, { 2, 9, true, 0 }, { 2, 8, true, 7 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 1, 9, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 12 }, { 1, 4, true, 1 }, { 1, 3, true, 0 }, { 1, 2, true, 12 }, { 1, 1, true, 0 } }, float_items = { { 6, 4, "1x1_4yingxihuodong", 0, 0 }, { 5, 6, "1x1IceIsland_1", 0, 0 }, { 4, 9, "1x1IceIsland_2", 0, 0 }, { 4, 2, "2x1ICEIsland_2", 40, 0 }, { 4, 1, "1x1IceIsland_1", 0, 0 }, { 3, 9, "2x1ICEIsland_1", 0, 0 }, { 3, 6, "2x3IceIsland_1", -35, 60 }, { 2, 2, "1x1IceIsland_2", -4, 6 }, { 2, 1, "1x1_4yingxihuodong", -12, 0 }, { 1, 9, "2x1ICEIsland_2", -50, 4 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[20004] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2046875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 20004, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", star_require_1 = 0, pos_y = "0.258333333", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 70000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "商路护航简单", chapter_name = "CE1", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 4, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "商船发来了求救信号,看来是遭到了偷袭,快出发,护送商船到达撤退点!注意:出击后会立即扣除可挑战次数,且中途撤退也会结束战斗,结算奖励 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, avoid_require = 0, scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000045, 18, 0 }, { 5000046, 32, 0 }, { 5000047, 24, 1 }, { 5000048, 18, 0 }, { 5000049, 25, 0 }, { 5000050, 18, 1 }, { 5000051, 0, 0 }, { 5000052, 35, 0 }, { 5000053, 16, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000054, 5000055, 5000056 }, elite_expedition_list = { 5000045, 5000048, 5000051 }, ai_expedition_list = { 5000020, 5000021, 5000022, 5000023, 5000024 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 0, 1, 1 }, elite_refresh = { 2 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 7, true, 18 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 7 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 7 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 17 } }, float_items = { { 7, 3, "1x1IceIsland_1", 0, 0 }, { 6, 5, "2x1ICEIsland_2", 43, 0 }, { 5, 2, "1x1IceIsland_2", 0, 0 }, { 5, 1, "1x1IceIsland_1", 0, 0 }, { 3, 4, "2x3IceIsland_1", 51, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[20005] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2546875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 20005, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", star_require_1 = 0, pos_y = "0.041666667", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 70000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "商路护航普通", chapter_name = "CE2", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 5, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "商船发来了求救信号,看来是遭到了偷袭,快出发,护送商船到达撤退点!注意:出击后会立即扣除可挑战次数,且中途撤退也会结束战斗,结算奖励 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, avoid_require = 0, scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000057, 10, 0 }, { 5000058, 28, 0 }, { 5000059, 28, 1 }, { 5000060, 14, 0 }, { 5000061, 29, 0 }, { 5000062, 22, 1 }, { 5000063, 0, 0 }, { 5000064, 39, 0 }, { 5000065, 22, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000066, 5000067, 5000068 }, elite_expedition_list = { 5000057, 5000060, 5000063 }, ai_expedition_list = { 5000030, 5000031, 5000032, 5000033, 5000034 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 0, 1, 1 }, elite_refresh = { 2 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "deyizhi" }, awards = { { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 7 }, { 5, 4, false, 0 }, { 5, 3, true, 12 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 17 }, { 4, 7, false, 0 }, { 4, 6, true, 7 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 7 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 7 }, { 3, 0, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 12 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 7 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 7, true, 18 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 }, { 1, 0, false, 0 } }, float_items = { { 5, 4, "1x1IceIsland_1", 0, 8 }, { 4, 7, "1x1IceIsland_2", 0, 0 }, { 4, 4, "2x1ICEIsland_1", 0, -8 }, { 2, 7, "1x1IceIsland_1", 0, 12 }, { 2, 5, "2x3IceIsland_1", -52, 54 }, { 2, 0, "1x1IceIsland_2", 0, 0 }, { 1, 0, "1x1IceIsland_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[20006] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6015625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 20006, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", star_require_1 = 0, pos_y = "0.153125", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 70000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "商路护航困难", chapter_name = "CE3", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 6, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "商船发来了求救信号,看来是遭到了偷袭,快出发,护送商船到达撤退点!注意:出击后会立即扣除可挑战次数,且中途撤退也会结束战斗,结算奖励 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, avoid_require = 0, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000069, 12, 0 }, { 5000070, 20, 0 }, { 5000071, 30, 0 }, { 5000072, 13, 0 }, { 5000073, 34, 0 }, { 5000074, 24, 1 }, { 5000075, 0, 0 }, { 5000076, 34, 0 }, { 5000077, 25, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000078, 5000079, 5000080 }, elite_expedition_list = { 5000069, 5000072, 5000075 }, ai_expedition_list = { 5000040, 5000041, 5000042, 5000043, 5000044 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 1, 2, 1 }, elite_refresh = { 2 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 7 }, { 6, 4, false, 0 }, { 6, 3, true, 7 }, { 6, 2, true, 0 }, { 6, 1, true, 18 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 7 }, { 5, 6, false, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 7 }, { 4, 5, true, 0 }, { 4, 4, true, 7 }, { 4, 3, true, 0 }, { 4, 2, true, 7 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 17 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 7 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 1, 9, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 1 }, { 1, 6, true, 0 }, { 1, 5, true, 12 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 12 }, { 1, 1, true, 0 } }, float_items = { { 6, 4, "1x1_4yingxihuodong", 0, 0 }, { 5, 6, "1x1IceIsland_1", 0, 0 }, { 4, 9, "1x1IceIsland_2", 0, 0 }, { 3, 9, "2x1ICEIsland_1", 0, 0 }, { 2, 5, "1x1IceIsland_2", 0, 0 }, { 2, 2, "1x1IceIsland_2", -4, 6 }, { 2, 1, "1x1_4yingxihuodong", -12, 0 }, { 1, 9, "2x1ICEIsland_2", -50, 4 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[20007] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2046875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 20007, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", star_require_1 = 0, pos_y = "0.258333333", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 70000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "商路护航简单", chapter_name = "CE1", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 7, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "商船发来了求救信号,看来是遭到了偷袭,快出发,护送商船到达撤退点!注意:出击后会立即扣除可挑战次数,且中途撤退也会结束战斗,结算奖励 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, avoid_require = 0, scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000045, 18, 0 }, { 5000046, 32, 0 }, { 5000047, 24, 1 }, { 5000048, 18, 0 }, { 5000049, 25, 0 }, { 5000050, 18, 1 }, { 5000051, 0, 0 }, { 5000052, 35, 0 }, { 5000053, 16, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000054, 5000055, 5000056 }, elite_expedition_list = { 5000045, 5000048, 5000051 }, ai_expedition_list = { 5000020, 5000021, 5000022, 5000023, 5000024 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 0, 1, 1 }, elite_refresh = { 2 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 0 }, { 6, 3, true, 17 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 7 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 7 }, { 2, 3, true, 0 }, { 2, 2, true, 7 }, { 2, 1, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 18 }, { 1, 1, true, 0 } }, float_items = { { 6, 1, "1x1depot_day", -13, 24 }, { 4, 6, "1x1NormalIsland_2", 0, 0 }, { 3, 3, "1x3NormalIsland_2", 0, 0 }, { 1, 4, "1x1NormalIsland_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[20008] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2546875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 20008, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", star_require_1 = 0, pos_y = "0.041666667", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 70000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "商路护航普通", chapter_name = "CE2", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 8, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "商船发来了求救信号,看来是遭到了偷袭,快出发,护送商船到达撤退点!注意:出击后会立即扣除可挑战次数,且中途撤退也会结束战斗,结算奖励 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, avoid_require = 0, scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000057, 10, 0 }, { 5000058, 28, 0 }, { 5000059, 28, 1 }, { 5000060, 14, 0 }, { 5000061, 29, 0 }, { 5000062, 22, 1 }, { 5000063, 0, 0 }, { 5000064, 39, 0 }, { 5000065, 22, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000066, 5000067, 5000068 }, elite_expedition_list = { 5000057, 5000060, 5000063 }, ai_expedition_list = { 5000030, 5000031, 5000032, 5000033, 5000034 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 0, 1, 1 }, elite_refresh = { 2 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "qibolin" }, awards = { { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 5, true, 18 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 12 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 7 }, { 4, 0, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 7 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 }, { 1, 0, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 7 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 17 } }, float_items = { { 6, 4, "1x1depot_day", -12, 25 }, { 6, 0, "1x1NormalIsland_2", 0, 0 }, { 4, 5, "1x1NormalIsland_2", 0, 0 }, { 3, 3, "2x2NormalIsland_1", -39, -40 }, { 3, 2, "1x1Rock_1", -30, 17 }, { 1, 4, "1x1NormalIsland_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[20009] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6015625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 20009, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", star_require_1 = 0, pos_y = "0.153125", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 70000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "商路护航困难", chapter_name = "CE3", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 9, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "商船发来了求救信号,看来是遭到了偷袭,快出发,护送商船到达撤退点!注意:出击后会立即扣除可挑战次数,且中途撤退也会结束战斗,结算奖励 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, avoid_require = 0, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000069, 12, 0 }, { 5000070, 20, 0 }, { 5000071, 30, 0 }, { 5000072, 13, 0 }, { 5000073, 34, 0 }, { 5000074, 24, 1 }, { 5000075, 0, 0 }, { 5000076, 34, 0 }, { 5000077, 25, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000078, 5000079, 5000080 }, elite_expedition_list = { 5000069, 5000072, 5000075 }, ai_expedition_list = { 5000040, 5000041, 5000042, 5000043, 5000044 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 1, 2, 1 }, elite_refresh = { 2 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 8, true, 18 }, { 6, 7, true, 0 }, { 6, 6, true, 7 }, { 6, 5, true, 7 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 7 }, { 4, 8, true, 7 }, { 4, 7, true, 0 }, { 4, 6, true, 7 }, { 4, 5, true, 7 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 17 }, { 2, 8, true, 7 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 12 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 1 }, { 1, 3, true, 0 }, { 1, 2, true, 12 }, { 1, 1, true, 0 } }, float_items = { { 6, 4, "1x1NormalIsland_1", 0, 0 }, { 5, 6, "1x1NormalIsland_2", 0, 0 }, { 4, 2, "1x3NormalIsland_2", 0, 0 }, { 2, 5, "2x2NormalIsland_1", 70, -35 }, { 2, 2, "2x1NormalIsland_1", -20, 0 }, { 2, 1, "1x1Rock_1", -12, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[20010] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2046875", special_operation_list = "", air_dominance = 230, best_air_dominance = 300, id = 20010, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", star_require_1 = 0, pos_y = "0.258333333", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 70000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "商路护航简单", chapter_name = "CE1", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 10, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "商船发来了求救信号,看来是遭到了偷袭,快出发,护送商船到达撤退点!注意:出击后会立即扣除可挑战次数,且中途撤退也会结束战斗,结算奖励 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, avoid_require = 0, scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000045, 18, 0 }, { 5000046, 32, 0 }, { 5000047, 24, 1 }, { 5000048, 18, 0 }, { 5000049, 25, 0 }, { 5000050, 18, 1 }, { 5000051, 0, 0 }, { 5000052, 35, 0 }, { 5000053, 16, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000054, 5000055, 5000056 }, elite_expedition_list = { 5000045, 5000048, 5000051 }, ai_expedition_list = { 5000020, 5000021, 5000022, 5000023, 5000024 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 0, 1, 1 }, elite_refresh = { 2 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 0 }, { 6, 3, true, 17 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 7 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 7 }, { 2, 3, true, 0 }, { 2, 2, true, 7 }, { 2, 1, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 18 }, { 1, 1, true, 0 } }, float_items = { { 6, 3, "arrow_up", 0, 0 }, { 6, 1, "1x1depot_day", -13, 24 }, { 4, 6, "1x1NormalIsland_2", 0, 0 }, { 4, 3, "arrow_left", 0, 0 }, { 4, 1, "arrow_up", 0, 0 }, { 3, 3, "1x3NormalIsland_2", 0, 0 }, { 1, 4, "1x1NormalIsland_1", 0, 0 }, { 1, 1, "arrow_right", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -166, -95, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[20011] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2546875", special_operation_list = "", air_dominance = 360, best_air_dominance = 470, id = 20011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", star_require_1 = 0, pos_y = "0.041666667", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 70000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "商路护航普通", chapter_name = "CE2", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 11, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "商船发来了求救信号,看来是遭到了偷袭,快出发,护送商船到达撤退点!注意:出击后会立即扣除可挑战次数,且中途撤退也会结束战斗,结算奖励 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, avoid_require = 0, scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000057, 10, 0 }, { 5000058, 28, 0 }, { 5000059, 28, 1 }, { 5000060, 14, 0 }, { 5000061, 29, 0 }, { 5000062, 22, 1 }, { 5000063, 0, 0 }, { 5000064, 39, 0 }, { 5000065, 22, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000066, 5000067, 5000068 }, elite_expedition_list = { 5000057, 5000060, 5000063 }, ai_expedition_list = { 5000030, 5000031, 5000032, 5000033, 5000034 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 0, 1, 1 }, elite_refresh = { 2 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "qibolin" }, awards = { { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 5, true, 18 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 12 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 7 }, { 4, 0, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 7 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 }, { 1, 0, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 7 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 17 } }, float_items = { { 6, 4, "1x1depot_day", -12, 25 }, { 6, 0, "1x1NormalIsland_2", 0, 0 }, { 5, 5, "arrow_down", 0, 0 }, { 5, 0, "arrow_right", 0, 0 }, { 4, 5, "1x1NormalIsland_2", 0, 0 }, { 3, 3, "2x2NormalIsland_1", -39, -40 }, { 3, 2, "1x1Rock_1", -30, 17 }, { 1, 4, "1x1NormalIsland_1", 0, 0 }, { 0, 0, "arrow_down", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -70, -229, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[20012] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6015625", special_operation_list = "", air_dominance = 450, best_air_dominance = 585, id = 20012, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", star_require_1 = 0, pos_y = "0.153125", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 70000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "商路护航困难", chapter_name = "CE3", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 12, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "商船发来了求救信号,看来是遭到了偷袭,快出发,护送商船到达撤退点!注意:出击后会立即扣除可挑战次数,且中途撤退也会结束战斗,结算奖励 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, avoid_require = 0, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000069, 12, 0 }, { 5000070, 20, 0 }, { 5000071, 30, 0 }, { 5000072, 13, 0 }, { 5000073, 34, 0 }, { 5000074, 24, 1 }, { 5000075, 0, 0 }, { 5000076, 34, 0 }, { 5000077, 25, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000078, 5000079, 5000080 }, elite_expedition_list = { 5000069, 5000072, 5000075 }, ai_expedition_list = { 5000040, 5000041, 5000042, 5000043, 5000044 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 1, 2, 1 }, elite_refresh = { 2 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 8, true, 18 }, { 6, 7, true, 0 }, { 6, 6, true, 7 }, { 6, 5, true, 7 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 7 }, { 4, 8, true, 7 }, { 4, 7, true, 0 }, { 4, 6, true, 7 }, { 4, 5, true, 7 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 17 }, { 2, 8, true, 7 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 12 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 1 }, { 1, 3, true, 0 }, { 1, 2, true, 12 }, { 1, 1, true, 0 } }, float_items = { { 6, 4, "1x1NormalIsland_1", 0, 0 }, { 5, 6, "1x1NormalIsland_2", 0, 0 }, { 4, 2, "1x3NormalIsland_2", 0, 0 }, { 3, 4, "arrow_up", 0, 0 }, { 3, 1, "arrow_right", 0, 0 }, { 2, 5, "2x2NormalIsland_1", 70, -35 }, { 2, 2, "2x1NormalIsland_1", -20, 0 }, { 2, 1, "1x1Rock_1", -12, 0 }, { 1, 8, "arrow_down", 0, 0 }, { 1, 4, "arrow_right", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -230, -90, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[20013] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2046875", special_operation_list = "", air_dominance = 230, best_air_dominance = 300, id = 20013, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", star_require_1 = 0, pos_y = "0.258333333", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 70000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "商路护航简单", chapter_name = "CE1", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 13, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "商船发来了求救信号,看来是遭到了偷袭,快出发,护送商船到达撤退点!注意:出击后会立即扣除可挑战次数,且中途撤退也会结束战斗,结算奖励 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, avoid_require = 0, scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000045, 18, 0 }, { 5000046, 32, 0 }, { 5000047, 24, 1 }, { 5000048, 18, 0 }, { 5000049, 25, 0 }, { 5000050, 18, 1 }, { 5000051, 0, 0 }, { 5000052, 35, 0 }, { 5000053, 16, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000054, 5000055, 5000056 }, elite_expedition_list = { 5000045, 5000048, 5000051 }, ai_expedition_list = { 5000020, 5000021, 5000022, 5000023, 5000024 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 0, 1, 1 }, elite_refresh = { 2 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 0 }, { 6, 3, true, 17 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 7 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 7 }, { 2, 3, true, 0 }, { 2, 2, true, 7 }, { 2, 1, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 18 }, { 1, 1, true, 0 } }, float_items = { { 6, 3, "arrow_up", 0, 0 }, { 6, 1, "1x1depot_day", -13, 24 }, { 4, 6, "1x1NormalIsland_2", 0, 0 }, { 4, 3, "arrow_left", 0, 0 }, { 4, 1, "arrow_up", 0, 0 }, { 3, 3, "1x3NormalIsland_2", 0, 0 }, { 1, 4, "1x1NormalIsland_1", 0, 0 }, { 1, 1, "arrow_right", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -166, -95, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[20014] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2546875", special_operation_list = "", air_dominance = 360, best_air_dominance = 470, id = 20014, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", star_require_1 = 0, pos_y = "0.041666667", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 70000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "商路护航普通", chapter_name = "CE2", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 14, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "商船发来了求救信号,看来是遭到了偷袭,快出发,护送商船到达撤退点!注意:出击后会立即扣除可挑战次数,且中途撤退也会结束战斗,结算奖励 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, avoid_require = 0, scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000057, 10, 0 }, { 5000058, 28, 0 }, { 5000059, 28, 1 }, { 5000060, 14, 0 }, { 5000061, 29, 0 }, { 5000062, 22, 1 }, { 5000063, 0, 0 }, { 5000064, 39, 0 }, { 5000065, 22, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000066, 5000067, 5000068 }, elite_expedition_list = { 5000057, 5000060, 5000063 }, ai_expedition_list = { 5000030, 5000031, 5000032, 5000033, 5000034 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 0, 1, 1 }, elite_refresh = { 2 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "qibolin" }, awards = { { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 5, true, 18 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 12 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 7 }, { 4, 0, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 7 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 }, { 1, 0, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 7 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 17 } }, float_items = { { 6, 4, "1x1depot_day", -12, 25 }, { 6, 0, "1x1NormalIsland_2", 0, 0 }, { 5, 5, "arrow_down", 0, 0 }, { 5, 0, "arrow_right", 0, 0 }, { 4, 5, "1x1NormalIsland_2", 0, 0 }, { 3, 3, "2x2NormalIsland_1", -39, -40 }, { 3, 2, "1x1Rock_1", -30, 17 }, { 1, 4, "1x1NormalIsland_1", 0, 0 }, { 0, 0, "arrow_down", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -70, -229, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[20015] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6015625", special_operation_list = "", air_dominance = 450, best_air_dominance = 585, id = 20015, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", star_require_1 = 0, pos_y = "0.153125", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 70000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "商路护航困难", chapter_name = "CE3", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 15, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "商船发来了求救信号,看来是遭到了偷袭,快出发,护送商船到达撤退点!注意:出击后会立即扣除可挑战次数,且中途撤退也会结束战斗,结算奖励 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, avoid_require = 0, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000069, 12, 0 }, { 5000070, 20, 0 }, { 5000071, 30, 0 }, { 5000072, 13, 0 }, { 5000073, 34, 0 }, { 5000074, 24, 1 }, { 5000075, 0, 0 }, { 5000076, 34, 0 }, { 5000077, 25, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000078, 5000079, 5000080 }, elite_expedition_list = { 5000069, 5000072, 5000075 }, ai_expedition_list = { 5000040, 5000041, 5000042, 5000043, 5000044 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 1, 2, 1 }, elite_refresh = { 2 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 8, true, 18 }, { 6, 7, true, 0 }, { 6, 6, true, 7 }, { 6, 5, true, 7 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 7 }, { 4, 8, true, 7 }, { 4, 7, true, 0 }, { 4, 6, true, 7 }, { 4, 5, true, 7 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 17 }, { 2, 8, true, 7 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 12 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 1 }, { 1, 3, true, 0 }, { 1, 2, true, 12 }, { 1, 1, true, 0 } }, float_items = { { 6, 4, "1x1NormalIsland_1", 0, 0 }, { 5, 6, "1x1NormalIsland_2", 0, 0 }, { 4, 2, "1x3NormalIsland_2", 0, 0 }, { 3, 4, "arrow_up", 0, 0 }, { 3, 1, "arrow_right", 0, 0 }, { 2, 5, "2x2NormalIsland_1", 70, -35 }, { 2, 2, "2x1NormalIsland_1", -20, 0 }, { 2, 1, "1x1Rock_1", -12, 0 }, { 1, 8, "arrow_down", 0, 0 }, { 1, 4, "arrow_right", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -230, -90, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1000001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.1625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1000001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1000000, bgm = "", star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 14, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1000000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "开局|~Openings~", chapter_name = "A1", type = 1, act_id = 20, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>重置所有战术模块,「白方」棋手准时加入棋局, 「黑方」「轻子〈Minor pieces〉」开始移动,行为匹配度:100%", difficulty = 3, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 66, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000001, 18, 0 }, { 1000002, 32, 0 }, { 1000003, 24, 1 }, { 1000004, 18, 0 }, { 1000005, 25, 0 }, { 1000006, 18, 1 }, { 1000007, 0, 0 }, { 1000008, 35, 0 }, { 1000009, 16, 1 }, { 1000010, 0, 2 } }, ambush_expedition_list = { 1000013, 1000014, 1000015 }, guarder_expedition_list = { 1000002, 1000005, 1000008, 1000011 }, elite_expedition_list = { 1000013, 1000014, 1000015 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000016 }, enemy_refresh = { 3, 2, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "deyizhi" }, awards = { { 2, 57061 }, { 2, 57031 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 8 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 1 } }, float_items = { { 4, 4, "2x2XWIsLand_1", -27, -32 }, { 3, 6, "1x2XWIsLand_2", 0, 35 }, { 2, 2, "1x1XWIsLand_1", 15, 29 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 22, -15, -65, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1000002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.2375", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1000002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1000001, formation = 1000000, bgm = "", star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 15, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1000000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "出子|~Development~", chapter_name = "A2", type = 1, act_id = 20, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」采用弃兵开局,获得较小的「出子〈Development〉」领先优势,行为匹配度:100%", difficulty = 4, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 70, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000017, 14, 0 }, { 1000018, 31, 0 }, { 1000019, 25, 1 }, { 1000020, 17, 0 }, { 1000021, 26, 0 }, { 1000022, 19, 1 }, { 1000023, 0, 0 }, { 1000024, 36, 0 }, { 1000025, 18, 1 }, { 1000026, 0, 2 } }, ambush_expedition_list = { 1000029, 1000030, 1000031 }, guarder_expedition_list = { 1000018, 1000021, 1000024, 1000027 }, elite_expedition_list = { 1000029, 1000030, 1000031 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000032 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57062 }, { 2, 57032 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 8 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 1 }, { 4, 10, true, 6 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 10, true, 8 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 1 } }, float_items = { { 5, 8, "1x2XWIsLand_2", 12, -37 }, { 5, 5, "2x3XWIsLand_1", 5, 36 }, { 5, 4, "1x1XWIsLand_2", 15, 0 }, { 3, 9, "1x1XWIsLand_2", -23, -1 }, { 3, 8, "1x1XWIsLand_1", -2, 28 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 22, 85, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1000003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.62109375", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1000003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1000002, formation = 1000000, bgm = "", star_require_1 = 1, pos_y = "0.379166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 16, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1000000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "主动权|~Initiative~", chapter_name = "A3", type = 1, act_id = 20, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」获得暂时的「主动权〈Initiative〉」,「黑方」开始发动「反击〈Counterplay〉」,行为匹配度:93.6%", difficulty = 5, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 74, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000033, 13, 0 }, { 1000034, 30, 0 }, { 1000035, 26, 1 }, { 1000036, 16, 0 }, { 1000037, 27, 0 }, { 1000038, 20, 1 }, { 1000039, 0, 0 }, { 1000040, 37, 0 }, { 1000041, 20, 1 }, { 1000042, 0, 2 } }, ambush_expedition_list = { 1000045, 1000046, 1000047 }, guarder_expedition_list = { 1000034, 1000037, 1000040, 1000043 }, elite_expedition_list = { 1000045, 1000046, 1000047 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000048 }, enemy_refresh = { 3, 2, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 57063 }, { 2, 57033 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 2 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 8 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 8 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 8 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 5, "2x1XWIsLand_1", 3, 1 }, { 6, 4, "1x3XWIsLand_1", 99, 0 }, { 6, 2, "1x1XWIsLand_1", 13, 24 }, { 4, 8, "1x1XWIsLand_2", 12, -1 }, { 4, 4, "1x3XWIsLand_2", 104, 3 }, { 4, 3, "1x1XWIsLand_2", 24, 0 }, { 2, 8, "1x1XWIsLand_1", 16, 29 }, { 2, 3, "1x2XWIsLand_2", -1, -33 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 22, 2, 44, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1000004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.68515625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1000004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1000003, formation = 1000000, bgm = "", star_require_1 = 1, pos_y = "0.10625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 17, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1000000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "升变|~Promotion~", chapter_name = "A4", type = 1, act_id = 20, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」获得「变后〈Promotion〉」,「黑方」采取「穿串〈Skewer〉」行为,行为匹配度:76.2%", difficulty = 6, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 78, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000049, 12, 0 }, { 1000050, 30, 0 }, { 1000051, 27, 1 }, { 1000052, 15, 0 }, { 1000053, 28, 0 }, { 1000054, 21, 1 }, { 1000055, 0, 0 }, { 1000056, 38, 0 }, { 1000057, 22, 1 }, { 1000058, 0, 2 } }, ambush_expedition_list = { 1000061, 1000062, 1000063 }, guarder_expedition_list = { 1000050, 1000053, 1000056, 1000059 }, elite_expedition_list = { 1000061, 1000062, 1000063 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000064 }, enemy_refresh = { 4, 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57064 }, { 2, 57034 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 11, true, 2 }, { 6, 10, false, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 6 }, { 5, 10, false, 0 }, { 5, 9, true, 6 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 0 }, { 4, 10, true, 6 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 8 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 11, true, 6 }, { 3, 10, false, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 11, true, 2 }, { 2, 10, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 0 } }, float_items = { { 6, 10, "1x2XWIsLand_3", 0, 38 }, { 5, 7, "1x3XWIsLand_1", 22, -1 }, { 5, 3, "2x2XWIsLand_1", 79, -40 }, { 5, 2, "1x1XWIsLand_2", 34, -1 }, { 4, 6, "1x2XWIsLand_1", -4, -8 }, { 3, 10, "1x2XWIsLand_2", 0, 35 }, { 3, 7, "1x3XWIsLand_2", 8, 3 }, { 3, 3, "1x3XWIsLand_1", 0, 0 }, { 2, 3, "1x1XWIsLand_1", 9, 15 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 22, 59, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1000005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.228125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1000005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1000004, formation = 1000001, bgm = "", star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 17, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1000001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "交汇点|~Transposition~", chapter_name = "B1", type = 1, act_id = 20, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>测试被重置,原因不明,特殊保卫系统「风暴螺旋」开启,所有「棋子〈Piece〉」回归交汇点,行为匹配度:None", difficulty = 5, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 78, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000065, 10, 0 }, { 1000066, 28, 0 }, { 1000067, 28, 1 }, { 1000068, 14, 0 }, { 1000069, 29, 0 }, { 1000070, 22, 1 }, { 1000071, 0, 0 }, { 1000072, 39, 0 }, { 1000073, 22, 1 }, { 1000074, 0, 2 } }, ambush_expedition_list = { 1000077, 1000078, 1000079 }, guarder_expedition_list = { 1000066, 1000069, 1000072, 1000075 }, elite_expedition_list = { 1000077, 1000078, 1000079 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000080 }, enemy_refresh = { 3, 2, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 57065 }, { 2, 57035 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 9, true, 6 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 8 }, { 3, 6, false, 0 }, { 3, 5, true, 1 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, false, 0 } }, float_items = { { 4, 5, "2x3XWIsLand_1", 106, -35 }, { 3, 6, "1x2XWIsLand_2", 0, 29 }, { 2, 3, "1x1XWIsLand_1", 1, -8 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 22, -155, -13, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1000006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.67578125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1000006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1000005, formation = 1000001, bgm = "", star_require_1 = 1, pos_y = "0.430208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 17, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1000001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "引离|~Deflection~", chapter_name = "B2", type = 1, act_id = 20, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」将「黑方」保卫者「引离〈Skewer〉」,再次获得主动权,行为匹配度:None", difficulty = 6, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 78, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000081, 14, 0 }, { 1000082, 34, 0 }, { 1000083, 29, 1 }, { 1000084, 16, 0 }, { 1000085, 26, 0 }, { 1000086, 23, 1 }, { 1000087, 0, 0 }, { 1000088, 35, 0 }, { 1000089, 20, 1 }, { 1000090, 0, 2 } }, ambush_expedition_list = { 1000093, 1000094, 1000095 }, guarder_expedition_list = { 1000082, 1000085, 1000088, 1000091 }, elite_expedition_list = { 1000093, 1000094, 1000095 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000096 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qibolin" }, awards = { { 2, 57066 }, { 2, 57036 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 5, true, 2 }, { 5, 4, true, 6 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 8 }, { 1, 2, true, 0 } }, float_items = { { 6, 5, "2x1XWIsland_3", 3, 4 }, { 6, 3, "1x2XWIsLand_2", 4, -49 }, { 6, 2, "2x1XWIsLand_1", 12, 1 }, { 4, 4, "1x1XWIsLand_1", 1, 25 }, { 2, 4, "2x2XWIsLand_1", -32, -28 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 22, 73, 167, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1000007] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.31640625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1000007, count = 0, icon_outline = 0, bg = "", pre_chapter = 1000006, formation = 1000001, bgm = "", star_require_1 = 1, pos_y = "0.076041667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1000001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "过载|~Overworked~", chapter_name = "B3", type = 1, act_id = 20, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>警告,测试发现BUG,「黑方」多数「棋子〈Piece〉」出现觉醒反应,建议立刻执行紧急DEBUG", difficulty = 7, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 82, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000097, 6, 0 }, { 1000098, 31, 0 }, { 1000099, 30, 1 }, { 1000100, 12, 0 }, { 1000101, 30, 0 }, { 1000102, 25, 1 }, { 1000103, 0, 0 }, { 1000104, 41, 0 }, { 1000105, 28, 1 }, { 1000106, 0, 2 } }, ambush_expedition_list = { 1000109, 1000110, 1000111 }, guarder_expedition_list = { 1000098, 1000101, 1000104, 1000107 }, elite_expedition_list = { 1000109, 1000110, 1000111 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000112 }, enemy_refresh = { 3, 2, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57067 }, { 2, 57037 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 8, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 8, true, 2 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 } }, float_items = { { 8, 4, "2x1XWIsland_2", 0, 0 }, { 6, 8, "2x1XWIsLand_1", -11, 0 }, { 6, 7, "1x1XWIsLand_2", -13, -4 }, { 6, 5, "1x3XWIsLand_1", 2, 0 }, { 6, 4, "2x1XWIsland_3", 0, 60 }, { 5, 4, "1x2XWIsLand_1", -6, 58 }, { 4, 8, "2x1XWIsland_2", 3, 10 }, { 4, 2, "1x2XWIsLand_2", 4, 35 }, { 3, 6, "2x2XWIsLand_1", -28, -23 }, { 3, 4, "1x1XWIsLand_1", 50, 32 }, { 1, 5, "1x1XWIsLand_2", -2, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 20, -70, 111, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1000008] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.55625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1000008, count = 0, icon_outline = 0, bg = "", pre_chapter = 1000007, formation = 1000001, bgm = "", star_require_1 = 1, pos_y = "0.254166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 19, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1000001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "将杀|~Checkmate~", chapter_name = "B4", type = 1, act_id = 20, enter_story = "TACT20015", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>日志记录被中断", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 86, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000113, 4, 0 }, { 1000114, 32, 0 }, { 1000115, 31, 1 }, { 1000116, 10, 0 }, { 1000117, 31, 0 }, { 1000118, 26, 1 }, { 1000119, 0, 0 }, { 1000120, 42, 0 }, { 1000121, 30, 1 }, { 1000122, 0, 2 } }, ambush_expedition_list = { 1000125, 1000126, 1000127 }, guarder_expedition_list = { 1000114, 1000117, 1000120, 1000123 }, elite_expedition_list = { 1000125, 1000126, 1000127 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000128 }, enemy_refresh = { 3, 2, 3, 2, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57068 }, { 2, 57038 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 6 }, { 9, 7, true, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 8, 9, true, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 6 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 6 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 } }, float_items = { { 9, 6, "1x1XWIsLand_1", 11, 37 }, { 7, 8, "2x1XWIsland_3", -98, 10 }, { 7, 7, "2x2XWIsLand_1", 92, -26 }, { 7, 6, "2x1XWIsland_2", -9, 4 }, { 7, 5, "2x1XWIsLand_1", -27, -2 }, { 7, 3, "1x3XWIsLand_2", -1, 6 }, { 6, 3, "1x2XWIsLand_1", -2, 21 }, { 5, 8, "1x1XWIsLand_2", 3, 0 }, { 5, 7, "1x3XWIsLand_1", -126, 1 }, { 5, 6, "1x2XWIsLand_3", -147, 0 }, { 5, 5, "1x1XWIsLand_1", 238, 25 }, { 5, 4, "2x1XWIsland_2", 0, 2 }, { 4, 3, "2x1XWIsland_3", -11, -34 }, { 3, 5, "1x3XWIsLand_2", 70, 0 }, { 3, 4, "1x1XWIsLand_2", -16, 2 }, { 3, 3, "2x2XWIsLand_1", -48, -21 }, { 2, 7, "2x3XWIsLand_1", 69, -30 }, { 1, 5, "1x1XWIsLand_1", 4, 37 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 22, 45, 74, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1000011] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.1625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1000011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1000010, bgm = "", star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 17, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1000010, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "开局|~Openings~", chapter_name = "C1", type = 2, act_id = 20, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>重置所有战术模块,「白方」棋手准时加入棋局, 「黑方」「轻子〈Minor pieces〉」开始移动,行为匹配度:98.3%", difficulty = 5, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 78, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 4, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 700 }, { "air", 1, 800 } }, expedition_id_weight_list = { { 1000200, 12, 0 }, { 1000201, 20, 0 }, { 1000202, 30, 0 }, { 1000203, 13, 0 }, { 1000204, 34, 0 }, { 1000205, 24, 1 }, { 1000206, 0, 0 }, { 1000207, 34, 0 }, { 1000208, 25, 1 }, { 1000209, 0, 0 } }, ambush_expedition_list = { 1000212, 1000213, 1000214 }, guarder_expedition_list = { 1000201, 1000204, 1000207, 1000210 }, elite_expedition_list = { 1000212, 1000213, 1000214 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000215 }, enemy_refresh = { 3, 2, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "deyizhi" }, awards = { { 2, 57071 }, { 2, 57051 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 8 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 1 } }, float_items = { { 4, 4, "2x2XWIsLand_1", -27, -32 }, { 3, 6, "1x2XWIsLand_2", 0, 35 }, { 2, 2, "1x1XWIsLand_1", 15, 29 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 22, -15, -65, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1000012] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.2375", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1000012, count = 0, icon_outline = 0, bg = "", pre_chapter = 1000011, formation = 1000010, bgm = "", star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1000010, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "出子|~Development~", chapter_name = "C2", type = 2, act_id = 20, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」采用弃兵开局,获得较小的「出子〈Development〉」领先优势,行为匹配度:97.1%", difficulty = 6, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 82, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 4, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 73 }, { "torpedo", 1, 850 }, { "air", 1, 850 } }, expedition_id_weight_list = { { 1000216, 10, 0 }, { 1000217, 21, 0 }, { 1000218, 31, 0 }, { 1000219, 12, 0 }, { 1000220, 35, 0 }, { 1000221, 26, 1 }, { 1000222, 0, 0 }, { 1000223, 35, 0 }, { 1000224, 26, 1 }, { 1000225, 0, 0 } }, ambush_expedition_list = { 1000228, 1000229, 1000230 }, guarder_expedition_list = { 1000217, 1000220, 1000223, 1000226 }, elite_expedition_list = { 1000228, 1000229, 1000230 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000231 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57072 }, { 2, 57052 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 8 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 1 }, { 4, 10, true, 6 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 10, true, 8 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 1 } }, float_items = { { 5, 8, "1x2XWIsLand_2", 12, -37 }, { 5, 5, "2x3XWIsLand_1", 5, 36 }, { 5, 4, "1x1XWIsLand_2", 15, 0 }, { 3, 9, "1x1XWIsLand_2", -23, -1 }, { 3, 8, "1x1XWIsLand_1", -2, 28 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 22, 85, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1000013] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.62109375", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1000013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1000012, formation = 1000010, bgm = "", star_require_1 = 1, pos_y = "0.379166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 19, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1000010, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "主动权|~Initiative~", chapter_name = "C3", type = 2, act_id = 20, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」获得暂时的「主动权〈Initiative〉」,「黑方」开始发动「反击〈Counterplay〉」,行为匹配度:84.3%", difficulty = 7, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 86, scale = { 0.66, 0.45, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 4, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 76 }, { "dodge", 1, 400 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1000232, 8, 0 }, { 1000233, 22, 0 }, { 1000234, 32, 0 }, { 1000235, 11, 0 }, { 1000236, 36, 0 }, { 1000237, 28, 1 }, { 1000238, 0, 0 }, { 1000239, 36, 0 }, { 1000240, 28, 1 }, { 1000241, 0, 0 } }, ambush_expedition_list = { 1000244, 1000245, 1000246 }, guarder_expedition_list = { 1000233, 1000236, 1000239, 1000242 }, elite_expedition_list = { 1000244, 1000245, 1000246 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000247 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 57073 }, { 2, 57053 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 2 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 8, false, 0 }, { 2, 7, true, 8 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 8 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 5, "2x1XWIsLand_1", 3, 1 }, { 6, 4, "1x3XWIsLand_1", 99, 0 }, { 6, 2, "1x1XWIsLand_1", 13, 24 }, { 4, 8, "1x1XWIsLand_2", 12, -1 }, { 4, 4, "1x3XWIsLand_2", 104, 3 }, { 4, 3, "1x1XWIsLand_2", 24, 0 }, { 2, 8, "1x1XWIsLand_1", 16, 29 }, { 2, 3, "1x2XWIsLand_2", -1, -33 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 22, 2, 44, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1000014] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.68515625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1000014, count = 0, icon_outline = 0, bg = "", pre_chapter = 1000013, formation = 1000010, bgm = "", star_require_1 = 1, pos_y = "0.10625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 20, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1000010, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "升变|~Promotion~", chapter_name = "C4", type = 2, act_id = 20, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」获得「变后〈Promotion〉」,「黑方」采取「穿串〈Skewer〉」行为,行为匹配度:57.9%", difficulty = 8, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 90, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 4, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 1300 }, { "antiaircraft", 1, 2100 } }, expedition_id_weight_list = { { 1000248, 6, 0 }, { 1000249, 23, 0 }, { 1000250, 33, 0 }, { 1000251, 10, 0 }, { 1000252, 37, 0 }, { 1000253, 31, 1 }, { 1000254, 0, 0 }, { 1000255, 37, 0 }, { 1000256, 30, 1 }, { 1000257, 0, 0 } }, ambush_expedition_list = { 1000260, 1000261, 1000262 }, guarder_expedition_list = { 1000249, 1000252, 1000255, 1000258 }, elite_expedition_list = { 1000260, 1000261, 1000262 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000263 }, enemy_refresh = { 4, 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57074 }, { 2, 57054 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 11, true, 2 }, { 6, 10, false, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 11, true, 6 }, { 5, 10, false, 0 }, { 5, 9, true, 6 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 6 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 8 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 11, true, 6 }, { 3, 10, false, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 11, true, 2 }, { 2, 10, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 0 } }, float_items = { { 6, 10, "1x2XWIsLand_3", 0, 38 }, { 5, 7, "1x3XWIsLand_1", 22, -1 }, { 5, 3, "2x2XWIsLand_1", 79, -40 }, { 5, 2, "1x1XWIsLand_2", 34, -1 }, { 4, 6, "1x2XWIsLand_1", -4, -8 }, { 3, 10, "1x2XWIsLand_2", 0, 35 }, { 3, 7, "1x3XWIsLand_2", 8, 3 }, { 3, 3, "1x3XWIsLand_1", 0, 0 }, { 2, 3, "1x1XWIsLand_1", 9, 15 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 22, 59, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1000015] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.228125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1000015, count = 0, icon_outline = 0, bg = "", pre_chapter = 1000014, formation = 1000011, bgm = "", star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 20, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1000011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "交汇点|~Transposition~", chapter_name = "D1", type = 2, act_id = 20, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>测试被重置,原因不明,特殊保卫系统「风暴螺旋」开启,所有「棋子〈Piece〉」回归交汇点,行为匹配度:None", difficulty = 7, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 90, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 4, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 83 }, { "torpedo", 1, 900 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1000264, 4, 0 }, { 1000265, 20, 0 }, { 1000266, 34, 0 }, { 1000267, 8, 0 }, { 1000268, 35, 0 }, { 1000269, 32, 1 }, { 1000270, 0, 0 }, { 1000271, 33, 0 }, { 1000272, 32, 1 }, { 1000273, 0, 0 } }, ambush_expedition_list = { 1000276, 1000277, 1000278 }, guarder_expedition_list = { 1000265, 1000268, 1000271, 1000274 }, elite_expedition_list = { 1000276, 1000277, 1000278 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000279 }, enemy_refresh = { 3, 2, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 57075 }, { 2, 57055 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 8 }, { 3, 6, false, 0 }, { 3, 5, true, 1 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 8 }, { 2, 6, false, 0 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, false, 0 } }, float_items = { { 4, 5, "2x3XWIsLand_1", 106, -35 }, { 3, 6, "1x2XWIsLand_2", 0, 29 }, { 2, 3, "1x1XWIsLand_1", 1, -8 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 22, -155, -13, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1000016] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.67578125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1000016, count = 0, icon_outline = 0, bg = "", pre_chapter = 1000015, formation = 1000011, bgm = "", star_require_1 = 1, pos_y = "0.430208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 20, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1000011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "引离|~Deflection~", chapter_name = "D2", type = 2, act_id = 20, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」将「黑方」保卫者「引离〈Skewer〉」,再次获得主动权,行为匹配度:None", difficulty = 8, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 90, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 7, 4, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 86 }, { "antiaircraft", 1, 2700 }, { "air", 1, 1200 } }, expedition_id_weight_list = { { 1000280, 8, 0 }, { 1000281, 24, 0 }, { 1000282, 32, 0 }, { 1000283, 10, 0 }, { 1000284, 34, 0 }, { 1000285, 30, 1 }, { 1000286, 0, 0 }, { 1000287, 34, 0 }, { 1000288, 28, 1 }, { 1000289, 0, 0 } }, ambush_expedition_list = { 1000292, 1000293, 1000294 }, guarder_expedition_list = { 1000281, 1000284, 1000287, 1000290 }, elite_expedition_list = { 1000292, 1000293, 1000294 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000295 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qibolin" }, awards = { { 2, 57076 }, { 2, 57056 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 5, true, 2 }, { 5, 4, true, 6 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 8 }, { 1, 2, true, 0 } }, float_items = { { 6, 5, "2x1XWIsland_3", 3, 4 }, { 6, 3, "1x2XWIsLand_2", 4, -49 }, { 6, 2, "2x1XWIsLand_1", 12, 1 }, { 4, 4, "1x1XWIsLand_1", 1, 25 }, { 2, 4, "2x2XWIsLand_1", -32, -28 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 22, 73, 167, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1000017] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.31640625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1000017, count = 0, icon_outline = 0, bg = "", pre_chapter = 1000016, formation = 1000011, bgm = "", star_require_1 = 1, pos_y = "0.076041667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 22, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1000011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "过载|~Overworked~", chapter_name = "D3", type = 2, act_id = 20, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>警告,测试发现BUG,「黑方」多数「棋子〈Piece〉」出现觉醒反应,建议立刻执行紧急DEBUG", difficulty = 9, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 98, scale = { 0.66, 0.45, 1.5 }, limitation = { { { 7, 4, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1000296, 2, 0 }, { 1000297, 22, 0 }, { 1000298, 36, 0 }, { 1000299, 6, 0 }, { 1000300, 37, 0 }, { 1000301, 33, 1 }, { 1000302, 0, 0 }, { 1000303, 35, 0 }, { 1000304, 33, 1 }, { 1000305, 0, 0 } }, ambush_expedition_list = { 1000308, 1000309, 1000310 }, guarder_expedition_list = { 1000297, 1000300, 1000303, 1000306 }, elite_expedition_list = { 1000308, 1000309, 1000310 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000311 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57077 }, { 2, 57057 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 8, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 5, 8, true, 2 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, false, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 } }, float_items = { { 8, 4, "2x1XWIsland_2", 0, 0 }, { 6, 8, "2x1XWIsLand_1", -11, 0 }, { 6, 7, "1x1XWIsLand_2", -13, -4 }, { 6, 5, "1x3XWIsLand_1", 2, 0 }, { 6, 4, "2x1XWIsland_3", 0, 60 }, { 5, 4, "1x2XWIsLand_1", -6, 58 }, { 4, 8, "2x1XWIsland_2", 3, 10 }, { 4, 2, "1x2XWIsLand_2", 4, 35 }, { 3, 6, "2x2XWIsLand_1", -28, -23 }, { 3, 4, "1x1XWIsLand_1", 50, 32 }, { 1, 5, "1x1XWIsLand_2", -2, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 20, -70, 111, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1000018] = { collection_team = 0, progress_boss = 17, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.55625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1000018, count = 0, icon_outline = 0, bg = "", pre_chapter = 1000017, formation = 1000011, bgm = "", star_require_1 = 1, pos_y = "0.254166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 23, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1000011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "将杀|~Checkmate~", chapter_name = "D4", type = 2, act_id = 20, enter_story = "TACT20015", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>日志记录被中断>>>检测到异常数据>>>日志记录被覆盖 <>重置所有战术模块,「白方」棋手准时加入棋局", difficulty = 10, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 102, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 7, 4, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 92 }, { "cannon", 1, 1000 }, { "air", 1, 1000 } }, expedition_id_weight_list = { { 1000312, 1, 0 }, { 1000313, 23, 0 }, { 1000314, 37, 0 }, { 1000315, 5, 0 }, { 1000316, 36, 0 }, { 1000317, 35, 1 }, { 1000318, 0, 0 }, { 1000319, 36, 0 }, { 1000320, 34, 1 }, { 1000321, 0, 0 } }, ambush_expedition_list = { 1000324, 1000325, 1000326 }, guarder_expedition_list = { 1000313, 1000316, 1000319, 1000322 }, elite_expedition_list = { 1000324, 1000325, 1000326 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000327 }, enemy_refresh = { 3, 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57078 }, { 2, 57058 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 6 }, { 9, 7, true, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 6 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 8, 9, true, 6 }, { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 5, 9, true, 6 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 } }, float_items = { { 9, 6, "1x1XWIsLand_1", 7, 31 }, { 7, 8, "2x1XWIsland_3", -98, 10 }, { 7, 7, "2x2XWIsLand_1", 92, -26 }, { 7, 6, "2x1XWIsland_2", -9, 4 }, { 7, 5, "2x1XWIsLand_1", -27, -2 }, { 7, 3, "1x3XWIsLand_2", -1, 6 }, { 6, 3, "1x2XWIsLand_1", -2, 21 }, { 5, 8, "1x1XWIsLand_2", 2, 0 }, { 5, 7, "1x3XWIsLand_1", -126, 1 }, { 5, 6, "1x2XWIsLand_3", -147, 0 }, { 5, 5, "1x1XWIsLand_1", 238, 25 }, { 5, 4, "2x1XWIsland_2", 0, 2 }, { 4, 3, "2x1XWIsland_3", -11, -34 }, { 3, 5, "1x3XWIsLand_2", 70, 0 }, { 3, 4, "1x1XWIsLand_2", -16, 2 }, { 3, 3, "2x2XWIsLand_1", -48, -21 }, { 2, 7, "2x3XWIsLand_1", 69, -30 }, { 1, 5, "1x1XWIsLand_1", 4, 37 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 22, 45, 74, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1010000] = { collection_team = 0, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.37421875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1010000, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1010000, bgm = "", star_require_1 = 1, pos_y = "0.398958333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 17, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1010000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "日出之国的少女们", chapter_name = "SP1", type = 1, act_id = 26, enter_story = "UIACT30002", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "踏上了寻找“传说的巧克力配方”之途的黑暗界,首先挡在她面前的,是日出之国——重樱的战士们", difficulty = 5, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 78, scale = { 0.49, 0.66, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1010010, 15, 0 }, { 1010020, 20, 0 }, { 1010030, 30, 1 }, { 1010040, 15, 0 }, { 1010050, 20, 0 }, { 1010060, 30, 1 }, { 1010070, 15, 0 }, { 1010080, 20, 0 }, { 1010090, 30, 1 }, { 1010100, 0, 2 } }, ambush_expedition_list = { 1010210, 1010211, 1010212 }, guarder_expedition_list = { 1010020, 1010050, 1010080 }, elite_expedition_list = { 1010050, 1010080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1010500 }, enemy_refresh = { 1, 2, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = { { 2, 57091 }, { 2, 57081 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 7, true, 4 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 8 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, false, 0 } }, float_items = { { 7, 6, "1x1_1qixi", 0, 0 }, { 6, 4, "1x1_2qixi", 0, 0 }, { 5, 3, "1x2_2qixi", -1, -32 }, { 4, 7, "1x3_1qixi", -112, 0 }, { 4, 1, "1x1_1qixi", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_qixi", 45, 20, 44, 90, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = { "UIACT30003" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1011000] = { collection_team = 0, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.1796875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1011000, count = 0, icon_outline = 0, bg = "", pre_chapter = 1010000, formation = 1010000, bgm = "", star_require_1 = 1, pos_y = "0.114583333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 19, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1010000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "永不西沉的太阳", chapter_name = "SP2", type = 1, act_id = 26, enter_story = "UIACT30004", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "传说级的美味诱惑,引来了纷争的漩涡。彷徨于传说之海域上的,是美食的俘虏?还是追寻真爱的殉道者?", difficulty = 6, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 86, scale = { 0.34, 0.37, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1011010, 15, 0 }, { 1011020, 20, 0 }, { 1011030, 30, 1 }, { 1011040, 15, 0 }, { 1011050, 20, 0 }, { 1011060, 30, 1 }, { 1011070, 15, 0 }, { 1011080, 20, 0 }, { 1011090, 30, 1 }, { 1011100, 0, 2 } }, ambush_expedition_list = { 1011210, 1011211, 1011212 }, guarder_expedition_list = { 1011020, 1011050, 1011080 }, elite_expedition_list = { 1011050, 1011080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1011500 }, enemy_refresh = { 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "hude", "weiershiqinwang" }, awards = { { 2, 57092 }, { 2, 57082 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 2 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 2 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 1 } }, float_items = { { 7, 4, "1x1_3qixi", 32, -23 }, { 7, 2, "1x3_1qixi", 85, 0 }, { 5, 6, "1x2_2qixi", -3, 36 }, { 5, 3, "1x1_2qixi", 0, 0 }, { 3, 3, "1x3_2qixi", 3, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_qixi", 45, 20, 0, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1012000] = { collection_team = 0, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.70390625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1012000, count = 0, icon_outline = 0, bg = "", pre_chapter = 1011000, formation = 1010000, bgm = "", star_require_1 = 1, pos_y = "0.280208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 21, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1010000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "“美丽”与“丑陋”", chapter_name = "SP3", type = 1, act_id = 26, enter_story = "UIACT30005", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "最终目标就在眼前,然而铁血的精英们却在这时挡住了去路。“丑陋”的姐妹,于战斗中绽放出最“美丽”的光彩!", difficulty = 7, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 94, scale = { 0.66, 0.51, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1012010, 15, 0 }, { 1012020, 20, 0 }, { 1012030, 30, 1 }, { 1012040, 15, 0 }, { 1012050, 20, 0 }, { 1012060, 30, 1 }, { 1012070, 15, 0 }, { 1012080, 20, 0 }, { 1012090, 30, 1 }, { 1012100, 0, 2 } }, ambush_expedition_list = { 1012210, 1012211, 1012212 }, guarder_expedition_list = { 1012020, 1012050, 1012080 }, elite_expedition_list = { 1012050, 1012080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1012500 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite", "genaisennao" }, awards = { { 2, 57093 }, { 2, 57083 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 1 }, { 7, 3, true, 1 }, { 7, 2, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 2 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 8 } }, float_items = { { 7, 2, "1x1depot_night", -8, 26 }, { 6, 7, "1x1_1qixi", 0, 0 }, { 6, 5, "1x2_1qixi", 0, -36 }, { 5, 2, "1x1_2qixi", 0, 0 }, { 4, 7, "1x3_1qixi", 0, 0 }, { 3, 4, "2x2qixi", -36, 33 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_qixi", 45, 20, -62, 30, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1020000] = { collection_team = 0, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "TACT40000", is_ambush = 1, ammo_cost = 1, pos_x = "0.42421875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1020000, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1020000, bgm = "", star_require_1 = 1, pos_y = "0.414583333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 19, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1020000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "铅色的追忆I", chapter_name = "SP1", type = 1, act_id = 30, enter_story = "UIACT40001", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "东煌附近海域发现异常活跃的重樱舰队,东煌的姐妹·平海宁海收到命令,前往驱逐进犯之敌,然而……", difficulty = 5, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 86, scale = { 0.49, 0.66, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1020010, 15, 0 }, { 1020020, 20, 0 }, { 1020030, 30, 1 }, { 1020040, 15, 0 }, { 1020050, 20, 0 }, { 1020060, 30, 1 }, { 1020070, 15, 0 }, { 1020080, 20, 0 }, { 1020090, 30, 1 }, { 1020100, 0, 2 } }, ambush_expedition_list = { 1020210, 1020211, 1020212 }, guarder_expedition_list = { 1020020, 1020050, 1020080 }, elite_expedition_list = { 1020050, 1020080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1020500 }, enemy_refresh = { 0, 1, 2, 1 }, elite_refresh = { 3, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "longxiang" }, awards = { { 2, 57107 }, { 2, 57101 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, false, 0 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 8 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 } }, float_items = { { 7, 4, "2x1_1jiangyin", -1, 43 }, { 6, 7, "1x1_2jiangyin", 0, 0 }, { 6, 6, "2x1_2jiangyin", -1, 40 }, { 5, 3, "1x1_1jiangyin", 0, 17 }, { 4, 7, "1x1_4jiangyin", 21, 9 }, { 3, 2, "1x3_2jiangyin", -2, 10 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_jiangyin", 45, 20, -29, 53, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = { 1 }, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1020001] = { collection_team = 0, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.21015625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1020001, count = 0, icon_outline = 0, bg = "", pre_chapter = 1020000, formation = 1020000, bgm = "", star_require_1 = 1, pos_y = "0.255208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 21, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1020000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "铅色的追忆II", chapter_name = "SP2", type = 1, act_id = 30, enter_story = "UIACT40002", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "经过一番搜索,终于发现了敌方的旗舰,是{namecode:92}!然而对方的神情却有些古怪?而奇妙的“记忆”进一步侵扰着宁海的内心……", difficulty = 6, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 94, scale = { 0.35, 0.51, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1021010, 15, 0 }, { 1021020, 20, 0 }, { 1021030, 30, 1 }, { 1021040, 15, 0 }, { 1021050, 20, 0 }, { 1021060, 30, 1 }, { 1021070, 15, 0 }, { 1021080, 20, 0 }, { 1021090, 30, 1 }, { 1021100, 0, 2 } }, ambush_expedition_list = { 1021210, 1021211, 1021212 }, guarder_expedition_list = { 1021020, 1021050, 1021080 }, elite_expedition_list = { 1021050, 1021080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1021500 }, enemy_refresh = { 0, 1, 2, 2 }, elite_refresh = { 3, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiahe" }, awards = { { 2, 57108 }, { 2, 57102 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 7, false, 0 }, { 7, 6, true, 3 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 7, true, 8 }, { 5, 6, true, 8 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 6 }, { 1, 1, true, 2 } }, float_items = { { 7, 4, "1x1_1jiangyin", 0, 20 }, { 6, 6, "2x3_1jiangyin", 71, -31 }, { 5, 5, "1x1_3jiangyin", -1, 5 }, { 4, 5, "2x1_2jiangyin", 3, 27 }, { 4, 1, "2x1_1jiangyin", -5, -29 }, { 3, 3, "1x1_4jiangyin", 19, 6 }, { 3, 1, "1x1_2jiangyin", 0, 0 }, { 2, 1, "1x1_1jiangyin", 0, 13 }, { 1, 7, "1x1_2jiangyin", 0, 7 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_jiangyin", 45, 20, 38, 5, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = { 2 }, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1020002] = { collection_team = 0, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.715625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1020002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1020001, formation = 1020000, bgm = "", star_require_1 = 1, pos_y = "0.302083333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 23, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1020000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "UIhuohua2", ItemTransformPattern = "", name = "铅色的追忆III", chapter_name = "SP3", type = 1, act_id = 30, enter_story = "UIACT40003", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "一行人继续执行侦查与退敌任务,随着战斗的进行,“记忆”也逐渐清晰。莫名熟悉的画面,纠缠在宁海内心的迷雾正在渐渐散开……", difficulty = 7, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 102, scale = { 0.66, 0.51, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1022010, 15, 0 }, { 1022020, 20, 0 }, { 1022030, 30, 1 }, { 1022040, 15, 0 }, { 1022050, 20, 0 }, { 1022060, 30, 1 }, { 1022070, 15, 0 }, { 1022080, 20, 0 }, { 1022090, 30, 1 }, { 1022100, 0, 2 } }, ambush_expedition_list = { 1022210, 1022211, 1022212 }, guarder_expedition_list = { 1022020, 1022050, 1022080 }, elite_expedition_list = { 1022050, 1022080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1022500 }, enemy_refresh = { 0, 1, 2, 2, 1 }, elite_refresh = { 3, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "fengxiang" }, awards = { { 2, 57109 }, { 2, 57103 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 2 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, false, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 6 }, { 2, 6, true, 8 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 3 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 8 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 } }, float_items = { { 7, 6, "2x1_1jiangyin", 7, -34 }, { 6, 2, "1x3_1jiangyin", 0, 21 }, { 5, 9, "2x1_2jiangyin", 4, 39 }, { 5, 7, "1x1_2jiangyin", 0, 0 }, { 5, 5, "1x1_1jiangyin", 0, 18 }, { 4, 2, "1x1_4jiangyin", 19, 13 }, { 3, 6, "1x3_2jiangyin", 0, 8 }, { 2, 5, "2x1_1jiangyin", 1, 31 }, { 1, 2, "4x4_1jiangyin", -39, -16 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_jiangyin", 45, 20, 1, 77, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = { 3 }, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1050001] = { collection_team = 0, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.20234375", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1050001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1050000, bgm = "", star_require_1 = 1, pos_y = "0.34375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1050000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "大意与袭击", chapter_name = "SP1", type = 1, act_id = 41, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "告别皇家方舟,光荣在阿卡司塔与热心的护卫下单独起航,此时还没人能料想到,危机正在前方等待着她们……", difficulty = 6, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 82, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1050010, 15, 0 }, { 1050020, 20, 0 }, { 1050030, 30, 1 }, { 1050040, 15, 0 }, { 1050050, 20, 0 }, { 1050060, 30, 1 }, { 1050070, 15, 0 }, { 1050080, 20, 0 }, { 1050090, 30, 1 }, { 1050100, 0, 2 } }, ambush_expedition_list = { 1050210, 1050211, 1050212 }, guarder_expedition_list = { 1050020, 1050050, 1050080 }, elite_expedition_list = { 1050050, 1050080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1050500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57177 }, { 2, 57171 }, { 2, 54012 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 4 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 1 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 4, 1, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 8 } }, float_items = { { 8, 2, "1x1IceIsland_2", -108, 8 }, { 7, 7, "1x1IceIsland_1", 0, 0 }, { 5, 4, "2x3IceIsland_1", 41, -23 }, { 5, 2, "2x1ICEIsland_2", 61, 5 }, { 5, 1, "2x1ICEIsland_1", 25, -10 }, { 4, 7, "2x1ICEIsland_1", 0, 0 }, { 3, 4, "1x1IceIsland_2", 0, 22 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -26, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = { "ZHUNUO2" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1050002] = { collection_team = 0, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1050002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1050001, formation = 1050000, bgm = "", star_require_1 = 1, pos_y = "0.070833333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 20, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1050000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "追击与逃亡", chapter_name = "SP2", type = 1, act_id = 41, enter_story = "ZHUNUO5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "因为一时的松懈而遭遇袭击的光荣等人,苦战后终于勉强脱离了战斗,但是,一切才刚刚开始……", difficulty = 7, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 90, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1051010, 15, 0 }, { 1051020, 20, 0 }, { 1051030, 30, 1 }, { 1051040, 15, 0 }, { 1051050, 20, 0 }, { 1051060, 30, 1 }, { 1051070, 15, 0 }, { 1051080, 20, 0 }, { 1051090, 30, 1 }, { 1051100, 0, 2 } }, ambush_expedition_list = { 1051210, 1051211, 1051212 }, guarder_expedition_list = { 1051020, 1051050, 1051080 }, elite_expedition_list = { 1051050, 1051080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1051500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 4, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 57178 }, { 2, 57172 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 1 }, { 7, 5, false, 0 }, { 7, 4, true, 1 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 4 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 4 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 8 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 3, 9, true, 8 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 8 }, { 3, 2, true, 0 }, { 3, 1, false, 0 } }, float_items = { { 7, 5, "1x1IceIsland_2", 0, 8 }, { 6, 8, "1x1IceIsland_1", 0, 0 }, { 6, 6, "2x1ICEIsland_2", 0, 0 }, { 6, 4, "2x1ICEIsland_1", 0, 0 }, { 5, 2, "2x1ICEIsland_2", 0, 0 }, { 4, 9, "2x1ICEIsland_1", 1, 8 }, { 3, 6, "2x1ICEIsland_2", -9, 10 }, { 3, 5, "2x1ICEIsland_1", 6, -13 }, { 3, 4, "1x1IceIsland_1", -5, 6 }, { 3, 1, "1x1IceIsland_2", -4, 16 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -65, 58, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1050003] = { collection_team = 0, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.6375", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1050003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1050002, formation = 1050000, bgm = "", star_require_1 = 1, pos_y = "0.221875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 22, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1050000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "光荣的一战", chapter_name = "SP3", type = 1, act_id = 41, enter_story = "ZHUNUO8", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "强大的敌人近在眼前,抛弃多余的想法,让敌人看看皇家海军的实力吧!这是光荣的一战!", difficulty = 8, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 98, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1052010, 15, 0 }, { 1052020, 20, 0 }, { 1052030, 30, 1 }, { 1052040, 15, 0 }, { 1052050, 20, 0 }, { 1052060, 30, 1 }, { 1052070, 15, 0 }, { 1052080, 20, 0 }, { 1052090, 30, 1 }, { 1052100, 0, 2 } }, ambush_expedition_list = { 1052210, 1052211, 1052212 }, guarder_expedition_list = { 1052020, 1052050, 1052080 }, elite_expedition_list = { 1052050, 1052080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1052500 }, enemy_refresh = { 0, 2, 2, 1 }, elite_refresh = { 4, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite", "genaisennao" }, awards = { { 2, 57179 }, { 2, 57173 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 1 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 8 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 9, true, 8 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, true, 4 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 9, true, 8 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 8 } }, float_items = { { 7, 3, "2x1ICEIsland_2", 0, 0 }, { 6, 6, "1x1IceIsland_1", 0, 0 }, { 6, 5, "2x1ICEIsland_1", 13, 14 }, { 5, 1, "2x1ICEIsland_1", 0, 0 }, { 4, 9, "2x3IceIsland_1", -44, -22 }, { 4, 4, "2x1ICEIsland_2", 0, 0 }, { 3, 7, "2x1ICEIsland_2", 0, 0 }, { 3, 5, "1x1IceIsland_2", 0, 10 }, { 2, 2, "1x1IceIsland_1", 0, 0 }, { 1, 8, "2x1ICEIsland_1", 0, 0 }, { 1, 5, "2x1ICEIsland_2", -6, 5 }, { 1, 4, "2x1ICEIsland_1", 0, 10 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -69, 21, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1050011] = { collection_team = 0, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.20234375", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1050011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1050010, bgm = "", star_require_1 = 1, pos_y = "0.34375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1050010, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "大意与袭击", chapter_name = "SP1", type = 1, act_id = 106, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "告别皇家方舟,光荣在阿卡司塔与热心的护卫下单独起航,此时还没人能料想到,危机正在前方等待着她们……", difficulty = 6, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 82, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1050010, 15, 0 }, { 1050020, 20, 0 }, { 1050030, 30, 1 }, { 1050040, 15, 0 }, { 1050050, 20, 0 }, { 1050060, 30, 1 }, { 1050070, 15, 0 }, { 1050080, 20, 0 }, { 1050090, 30, 1 }, { 1050100, 0, 2 } }, ambush_expedition_list = { 1050210, 1050211, 1050212 }, guarder_expedition_list = { 1050020, 1050050, 1050080 }, elite_expedition_list = { 1050050, 1050080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1050500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57177 }, { 2, 57171 }, { 2, 54012 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 4 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 1 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 4, 1, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 8 } }, float_items = { { 8, 2, "1x1IceIsland_2", -108, 8 }, { 7, 7, "1x1IceIsland_1", 0, 0 }, { 5, 4, "2x3IceIsland_1", 41, -23 }, { 5, 2, "2x1ICEIsland_2", 61, 5 }, { 5, 1, "2x1ICEIsland_1", 25, -10 }, { 4, 7, "2x1ICEIsland_1", 0, 0 }, { 3, 4, "1x1IceIsland_2", 0, 22 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -26, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = { "ZHUNUO2" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1050012] = { collection_team = 0, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1050012, count = 0, icon_outline = 0, bg = "", pre_chapter = 1050011, formation = 1050010, bgm = "", star_require_1 = 1, pos_y = "0.070833333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 20, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1050010, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "追击与逃亡", chapter_name = "SP2", type = 1, act_id = 106, enter_story = "ZHUNUO5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "因为一时的松懈而遭遇袭击的光荣等人,苦战后终于勉强脱离了战斗,但是,一切才刚刚开始……", difficulty = 7, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 90, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1051010, 15, 0 }, { 1051020, 20, 0 }, { 1051030, 30, 1 }, { 1051040, 15, 0 }, { 1051050, 20, 0 }, { 1051060, 30, 1 }, { 1051070, 15, 0 }, { 1051080, 20, 0 }, { 1051090, 30, 1 }, { 1051100, 0, 2 } }, ambush_expedition_list = { 1051210, 1051211, 1051212 }, guarder_expedition_list = { 1051020, 1051050, 1051080 }, elite_expedition_list = { 1051050, 1051080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1051500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 4, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 57178 }, { 2, 57172 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 1 }, { 7, 5, false, 0 }, { 7, 4, true, 1 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 4 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 4 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 8 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 3, 9, true, 8 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 8 }, { 3, 2, true, 0 }, { 3, 1, false, 0 } }, float_items = { { 7, 5, "1x1IceIsland_2", 0, 8 }, { 6, 8, "1x1IceIsland_1", 0, 0 }, { 6, 6, "2x1ICEIsland_2", 0, 0 }, { 6, 4, "2x1ICEIsland_1", 0, 0 }, { 5, 2, "2x1ICEIsland_2", 0, 0 }, { 4, 9, "2x1ICEIsland_1", 1, 8 }, { 3, 6, "2x1ICEIsland_2", -9, 10 }, { 3, 5, "2x1ICEIsland_1", 6, -13 }, { 3, 4, "1x1IceIsland_1", -5, 6 }, { 3, 1, "1x1IceIsland_2", -4, 16 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -65, 58, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1050013] = { collection_team = 0, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.6375", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1050013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1050012, formation = 1050010, bgm = "", star_require_1 = 1, pos_y = "0.221875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 22, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1050010, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "光荣的一战", chapter_name = "SP3", type = 1, act_id = 106, enter_story = "ZHUNUO8", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "强大的敌人近在眼前,抛弃多余的想法,让敌人看看皇家海军的实力吧!这是光荣的一战!", difficulty = 8, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 98, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1052010, 15, 0 }, { 1052020, 20, 0 }, { 1052030, 30, 1 }, { 1052040, 15, 0 }, { 1052050, 20, 0 }, { 1052060, 30, 1 }, { 1052070, 15, 0 }, { 1052080, 20, 0 }, { 1052090, 30, 1 }, { 1052100, 0, 2 } }, ambush_expedition_list = { 1052210, 1052211, 1052212 }, guarder_expedition_list = { 1052020, 1052050, 1052080 }, elite_expedition_list = { 1052050, 1052080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1052500 }, enemy_refresh = { 0, 2, 2, 1 }, elite_refresh = { 4, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite", "genaisennao" }, awards = { { 2, 57179 }, { 2, 57173 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 1 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 8 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 9, true, 8 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, true, 4 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 9, true, 8 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 8 } }, float_items = { { 7, 3, "2x1ICEIsland_2", 0, 0 }, { 6, 6, "1x1IceIsland_1", 0, 0 }, { 6, 5, "2x1ICEIsland_1", 13, 14 }, { 5, 1, "2x1ICEIsland_1", 0, 0 }, { 4, 9, "2x3IceIsland_1", -44, -22 }, { 4, 4, "2x1ICEIsland_2", 0, 0 }, { 3, 7, "2x1ICEIsland_2", 0, 0 }, { 3, 5, "1x1IceIsland_2", 0, 10 }, { 2, 2, "1x1IceIsland_1", 0, 0 }, { 1, 8, "2x1ICEIsland_1", 0, 0 }, { 1, 5, "2x1ICEIsland_2", -6, 5 }, { 1, 4, "2x1ICEIsland_1", 0, 10 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -69, 21, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1060001] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1060000, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 12, wall_prefab = "", num_2 = 15, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1060000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "突入|~Inburst~", chapter_name = "A1", type = 1, act_id = 55, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "收到的不明信号所指的坐标,竟是已经化为废墟的塞壬基地,这里是否还有残留的情报?", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 58, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060001, 18, 0 }, { 1060002, 46, 0 }, { 1060003, 16, 1 }, { 1060004, 18, 0 }, { 1060005, 32, 0 }, { 1060006, 12, 1 }, { 1060007, 0, 0 }, { 1060008, 32, 0 }, { 1060009, 10, 1 }, { 1060010, 0, 2 } }, ambush_expedition_list = { 1060013, 1060014, 1060015 }, guarder_expedition_list = { 1060002, 1060005, 1060008, 1060011 }, elite_expedition_list = { 1060002, 1060004, 1060005 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060016 }, enemy_refresh = { 1, 2, 2, 0, 0 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu" }, awards = { { 2, 57201 }, { 2, 57181 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 3, 3, "1x1_2donghuo", 0, 22 }, { 0, 6, "2x2_1donghuo", -54, -25 }, { 0, 1, "1x3_1donghuo", 0, 5 } }, ambush_event_ratio = { { 3001, 3500 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 25, 124, -210, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1060002] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1060001, formation = 1060000, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 12, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1060000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "接敌|~Engage~", chapter_name = "A2", type = 1, act_id = 55, enter_story = "DONGHUO04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "特遣分队的行动已被察觉,资料不详的新型塞壬正在高速接近中,做好迎战准备!", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 58, scale = { 0.65, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060017, 16, 0 }, { 1060018, 42, 0 }, { 1060019, 18, 1 }, { 1060020, 16, 0 }, { 1060021, 34, 0 }, { 1060022, 14, 1 }, { 1060023, 0, 0 }, { 1060024, 36, 0 }, { 1060025, 12, 1 }, { 1060026, 0, 2 } }, ambush_expedition_list = { 1060029, 1060030, 1060031 }, guarder_expedition_list = { 1060018, 1060021, 1060024, 1060027 }, elite_expedition_list = { 1060018, 1060021, 1060024 }, ai_expedition_list = { 1060400 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060032 }, enemy_refresh = { 0, 1, 1, 1, 0 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57202 }, { 2, 57182 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, true, 1 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 7, true, 8 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 6, "1x3_1donghuo", 0, 9 }, { 4, 0, "2x1_1donghuo", 14, 29 }, { 3, 4, "1x1_1donghuo", 0, 4 }, { 1, 6, "1x1_2donghuo", 0, 20 }, { 0, 1, "1x3_2donghuo", 0, 15 } }, ambush_event_ratio = { { 3001, 3500 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 25, 77, -151, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1060003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1060002, formation = 1060000, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 13, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1060000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "迷惑|~Confuse~", chapter_name = "A3", type = 1, act_id = 55, enter_story = "DONGHUO06", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方的新型舰不断地出现,神秘信号的线索却依然在云雾之中…将我们引导到这里的…究竟是何方神圣?", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 62, scale = { 0.64, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060033, 12, 0 }, { 1060034, 38, 0 }, { 1060035, 20, 1 }, { 1060036, 14, 0 }, { 1060037, 36, 0 }, { 1060038, 18, 1 }, { 1060039, 0, 0 }, { 1060040, 38, 0 }, { 1060041, 17, 1 }, { 1060042, 0, 2 } }, ambush_expedition_list = { 1060045, 1060046, 1060047 }, guarder_expedition_list = { 1060034, 1060037, 1060040, 1060043 }, elite_expedition_list = { 1060034, 1060036, 1060039 }, ai_expedition_list = { 1060401, 1060402 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060048 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun", "sairenquzhu" }, awards = { { 2, 57203 }, { 2, 57183 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, true, 8 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 5, 7, "2x1_2donghuo", -115, 33 }, { 4, 4, "1x1_1donghuo", 0, 1 }, { 3, 1, "1x3_2donghuo", 0, 8 }, { 2, 7, "1x1_2donghuo", 0, 19 }, { 0, 3, "1x3_1donghuo", 0, 10 } }, ambush_event_ratio = { { 3001, 3500 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 25, 23, -98, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1060004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1060003, formation = 1060001, bgm = "", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 14, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1060001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "信号|~Signal~", chapter_name = "B1", type = 1, act_id = 56, enter_story = "DONGHUO09", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "接收到了新的加密电文,时间点不明…无论是不是陷阱,都只能前往一探究竟了", difficulty = 5, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 66, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060049, 12, 0 }, { 1060050, 34, 0 }, { 1060051, 26, 1 }, { 1060052, 15, 0 }, { 1060053, 34, 0 }, { 1060054, 22, 1 }, { 1060055, 0, 0 }, { 1060056, 34, 0 }, { 1060057, 20, 1 }, { 1060058, 0, 2 } }, ambush_expedition_list = { 1060061, 1060062, 1060063 }, guarder_expedition_list = { 1060050, 1060053, 1060056, 1060059 }, elite_expedition_list = { 1060050, 1060052, 1060053 }, ai_expedition_list = { 1060403, 1060404 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060064 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie" }, awards = { { 2, 57204 }, { 2, 57184 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 8 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 1 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, true, 4 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 4, 3, "2x1_1donghuo", 7, 37 }, { 4, 0, "1x1_1donghuo", 0, 4 }, { 3, 6, "2x1_2donghuo", -3, 32 }, { 2, 3, "1x3_2donghuo", 0, 12 }, { 0, 5, "1x1_2donghuo", 0, 18 } }, ambush_event_ratio = { { 3001, 4500 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 25, -31, -168, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1060005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1060004, formation = 1060001, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 14, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1060001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "危机|~Crisis~", chapter_name = "B2", type = 1, act_id = 56, enter_story = "DONGHUO10", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方火力与规模远远超出预期…新型的大型舰出乎意料的难缠,以破釜沉舟的气势战斗到底吧!", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 66, scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060065, 10, 0 }, { 1060066, 28, 0 }, { 1060067, 28, 1 }, { 1060068, 14, 0 }, { 1060069, 29, 0 }, { 1060070, 22, 1 }, { 1060071, 0, 0 }, { 1060072, 34, 0 }, { 1060073, 22, 1 }, { 1060074, 0, 2 } }, ambush_expedition_list = { 1060077, 1060078, 1060079 }, guarder_expedition_list = { 1060066, 1060069, 1060072, 1060075 }, elite_expedition_list = { 1060066, 1060069, 1060072 }, ai_expedition_list = { 1060405, 1060406 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060080 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57205 }, { 2, 57185 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 5, 0, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 1 }, { 4, 0, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 12 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, true, 8 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 8 } }, float_items = { { 6, 7, "1x1_1donghuo", 0, 6 }, { 6, 1, "1x3_1donghuo", 0, 5 }, { 5, 0, "2x1_1donghuo", 15, 25 }, { 4, 5, "1x1_2donghuo", 0, 22 }, { 3, 1, "1x3_2donghuo", 0, 8 }, { 2, 8, "2x1_2donghuo", 5, -37 }, { 1, 2, "1x1_1donghuo", 0, 5 }, { 0, 5, "3x2_1donghuo", -37, -24 } }, ambush_event_ratio = { { 3001, 5500 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 25, 37, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1060006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6140625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1060005, formation = 1060001, bgm = "", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 15, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1060001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "决战|~Decisive~", chapter_name = "B3", type = 1, act_id = 56, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "越接近发信源的区域,越多的塞壬在此徘徊,对方似乎也在警戒着其他的什么…先击败眼前的2艘大型战舰吧!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 70, scale = { 0.52, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060081, 8, 0 }, { 1060082, 26, 0 }, { 1060083, 30, 1 }, { 1060084, 12, 0 }, { 1060085, 32, 0 }, { 1060086, 26, 1 }, { 1060087, 0, 0 }, { 1060088, 32, 0 }, { 1060089, 26, 1 }, { 1060090, 0, 2 } }, ambush_expedition_list = { 1060093, 1060094, 1060095 }, guarder_expedition_list = { 1060082, 1060085, 1060088, 1060091 }, elite_expedition_list = { 1060082, 1060085, 1060088 }, ai_expedition_list = { 1060407, 1060408, 1060409 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060096 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 1, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie", "sairenhangmu" }, awards = { { 2, 57206 }, { 2, 57186 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 1 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 10, true, 8 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 8 }, { 3, 1, true, 6 }, { 3, 0, true, 8 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 12 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 10, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 4 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 2 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 8 }, { 0, 1, true, 6 }, { 0, 0, true, 8 } }, float_items = { { 7, 10, "1x1_1donghuo", -2, 6 }, { 6, 5, "2x1_2donghuo", 4, -49 }, { 4, 9, "3x2_1donghuo", -135, -40 }, { 4, 3, "2x1_1donghuo", 15, -43 }, { 4, 1, "1x3_2donghuo", -3, 5 }, { 2, 5, "1x1_1donghuo", 0, 6 }, { 1, 7, "1x1_2donghuo", 0, 17 }, { 0, 10, "2x2_1donghuo", -46, -15 }, { 0, 3, "1x1_1donghuo", -2, 10 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 22, 57, -22, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1060011] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1060010, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 14, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1060010, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "突入|~Inburst~", chapter_name = "C1", type = 2, act_id = 55, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "收到的不明信号所指的坐标,竟是已经化为废墟的塞壬基地,这里是否还有残留的情报?", difficulty = 6, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 66, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1060200, 12, 0 }, { 1060201, 42, 0 }, { 1060202, 20, 0 }, { 1060203, 12, 0 }, { 1060204, 34, 0 }, { 1060205, 22, 1 }, { 1060206, 0, 0 }, { 1060207, 34, 0 }, { 1060208, 22, 1 }, { 1060209, 0, 0 } }, ambush_expedition_list = { 1060212, 1060213, 1060214 }, guarder_expedition_list = { 1060201, 1060204, 1060207, 1060210 }, elite_expedition_list = { 1060201, 1060204, 1060207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060215 }, enemy_refresh = { 1, 2, 2, 0, 0 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu" }, awards = { { 2, 57231 }, { 2, 57211 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 3, 3, "1x1_2donghuo", 0, 22 }, { 0, 6, "2x2_1donghuo", -54, -25 }, { 0, 1, "1x3_1donghuo", 0, 5 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 25, 124, -210, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1060012] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060012, count = 0, icon_outline = 0, bg = "", pre_chapter = 1060011, formation = 1060010, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 15, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1060010, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "接敌|~Engage~", chapter_name = "C2", type = 2, act_id = 55, enter_story = "DONGHUO04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "特遣分队的行动已被察觉,资料不详的新型塞壬正在高速接近中,做好迎战准备!", difficulty = 7, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 70, scale = { 0.65, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 74 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1060216, 10, 0 }, { 1060217, 38, 0 }, { 1060218, 22, 0 }, { 1060219, 12, 0 }, { 1060220, 35, 0 }, { 1060221, 26, 1 }, { 1060222, 0, 0 }, { 1060223, 35, 0 }, { 1060224, 26, 1 }, { 1060225, 0, 0 } }, ambush_expedition_list = { 1060228, 1060229, 1060230 }, guarder_expedition_list = { 1060217, 1060220, 1060223, 1060226 }, elite_expedition_list = { 1060217, 1060220, 1060223 }, ai_expedition_list = { 1060410 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060231 }, enemy_refresh = { 0, 1, 1, 1, 0 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57232 }, { 2, 57212 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, true, 1 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 7, true, 8 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 6, "1x3_1donghuo", 0, 9 }, { 4, 0, "2x1_1donghuo", 14, 29 }, { 3, 4, "1x1_1donghuo", 0, 5 }, { 1, 6, "1x1_2donghuo", 0, 20 }, { 0, 1, "1x3_2donghuo", 0, 15 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 25, 77, -151, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1060013] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1060012, formation = 1060010, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 16, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1060010, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "迷惑|~Confuse~", chapter_name = "C3", type = 2, act_id = 55, enter_story = "DONGHUO06", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方的新型舰不断地出现,神秘信号的线索却依然在云雾之中…将我们引导到这里的…究竟是何方神圣?", difficulty = 8, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 74, scale = { 0.64, 0.59, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 950 }, { "air", -1, 1500 } }, expedition_id_weight_list = { { 1060232, 8, 0 }, { 1060233, 34, 0 }, { 1060234, 26, 0 }, { 1060235, 10, 0 }, { 1060236, 36, 0 }, { 1060237, 28, 1 }, { 1060238, 0, 0 }, { 1060239, 36, 0 }, { 1060240, 28, 1 }, { 1060241, 0, 0 } }, ambush_expedition_list = { 1060244, 1060245, 1060246 }, guarder_expedition_list = { 1060233, 1060236, 1060239, 1060242 }, elite_expedition_list = { 1060234, 1060236, 1060239 }, ai_expedition_list = { 1060411, 1060412 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060247 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun", "sairenquzhu" }, awards = { { 2, 57233 }, { 2, 57213 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, true, 8 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 5, 7, "2x1_2donghuo", -115, 33 }, { 4, 4, "1x1_1donghuo", 0, 1 }, { 3, 1, "1x3_2donghuo", 0, 8 }, { 2, 7, "1x1_2donghuo", 0, 19 }, { 0, 3, "1x3_1donghuo", 0, 7 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 25, 23, -98, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1060014] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060014, count = 0, icon_outline = 0, bg = "", pre_chapter = 1060013, formation = 1060011, bgm = "", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 17, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1060011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "信号|~Signal~", chapter_name = "D1", type = 2, act_id = 56, enter_story = "DONGHUO09", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "接收到了新的加密电文,时间点不明…无论是不是陷阱,都只能前往一探究竟了", difficulty = 8, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 78, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 84 }, { "torpedo", 1, 900 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1060248, 4, 0 }, { 1060249, 32, 0 }, { 1060250, 30, 0 }, { 1060251, 6, 0 }, { 1060252, 37, 0 }, { 1060253, 32, 1 }, { 1060254, 0, 0 }, { 1060255, 37, 0 }, { 1060256, 32, 1 }, { 1060257, 0, 0 } }, ambush_expedition_list = { 1060260, 1060261, 1060262 }, guarder_expedition_list = { 1060249, 1060252, 1060255, 1060258 }, elite_expedition_list = { 1060249, 1060252, 1060255 }, ai_expedition_list = { 1060413, 1060414 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060263 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie" }, awards = { { 2, 57234 }, { 2, 57214 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 8 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 1 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, true, 4 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 4, 3, "2x1_1donghuo", 7, 37 }, { 4, 0, "1x1_1donghuo", 0, 0 }, { 3, 6, "2x1_2donghuo", -3, 32 }, { 2, 3, "1x3_2donghuo", 0, 12 }, { 0, 5, "1x1_2donghuo", 0, 19 } }, ambush_event_ratio = { { 3001, 5500 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 25, -31, -168, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1060015] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060015, count = 0, icon_outline = 0, bg = "", pre_chapter = 1060014, formation = 1060011, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 18, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1060011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "危机|~Crisis~", chapter_name = "D2", type = 2, act_id = 56, enter_story = "DONGHUO10", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方火力与规模远远超出预期…新型的大型舰出乎意料的难缠,以破釜沉舟的气势战斗到底吧!", difficulty = 9, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 82, scale = { 0.66, 0.36, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 88 }, { "air", 1, 1200 }, { "antiaircraft", 1, 1800 } }, expedition_id_weight_list = { { 1060264, 4, 0 }, { 1060265, 26, 0 }, { 1060266, 34, 0 }, { 1060267, 5, 0 }, { 1060268, 35, 0 }, { 1060269, 32, 1 }, { 1060270, 0, 0 }, { 1060271, 33, 0 }, { 1060272, 32, 1 }, { 1060273, 0, 0 } }, ambush_expedition_list = { 1060276, 1060277, 1060278 }, guarder_expedition_list = { 1060265, 1060268, 1060271, 1060274 }, elite_expedition_list = { 1060265, 1060268, 1060271 }, ai_expedition_list = { 1060415, 1060416 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060279 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57235 }, { 2, 57215 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 5, 0, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 1 }, { 4, 0, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 12 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, true, 8 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 8 } }, float_items = { { 6, 7, "1x1_1donghuo", 0, 6 }, { 6, 1, "1x3_1donghuo", 0, 5 }, { 5, 0, "2x1_1donghuo", 15, 25 }, { 4, 5, "1x1_2donghuo", 0, 22 }, { 3, 1, "1x3_2donghuo", 0, 8 }, { 2, 8, "2x1_2donghuo", 5, -37 }, { 1, 2, "1x1_1donghuo", 0, 5 }, { 0, 5, "3x2_1donghuo", -37, -24 } }, ambush_event_ratio = { { 3001, 6500 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 25, 37, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1060016] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6140625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060016, count = 0, icon_outline = 0, bg = "", pre_chapter = 1060015, formation = 1060011, bgm = "", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 19, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1060011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "决战|~Decisive~", chapter_name = "D3", type = 2, act_id = 56, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "越接近发信源的区域,越多的塞壬在此徘徊,对方似乎也在警戒着其他的什么…先击败眼前的2艘大型战舰吧!", difficulty = 10, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 86, scale = { 0.52, 0.62, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 92 }, { "cannon", 1, 1500 }, { "antiaircraft", 1, 2500 } }, expedition_id_weight_list = { { 1060280, 2, 0 }, { 1060281, 22, 0 }, { 1060282, 36, 0 }, { 1060283, 3, 0 }, { 1060284, 34, 0 }, { 1060285, 36, 1 }, { 1060286, 0, 0 }, { 1060287, 34, 0 }, { 1060288, 34, 1 }, { 1060289, 0, 0 } }, ambush_expedition_list = { 1060292, 1060293, 1060294 }, guarder_expedition_list = { 1060281, 1060284, 1060287, 1060290 }, elite_expedition_list = { 1060282, 1060285, 1060288 }, ai_expedition_list = { 1060417, 1060418, 1060419 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060295 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 2, 1, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie", "sairenhangmu" }, awards = { { 2, 57236 }, { 2, 57216 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 1 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 10, true, 8 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 8 }, { 3, 1, true, 6 }, { 3, 0, true, 8 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 12 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 10, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 4 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 2 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 8 }, { 0, 1, true, 6 }, { 0, 0, true, 8 } }, float_items = { { 7, 10, "1x1_1donghuo", -2, 6 }, { 6, 5, "2x1_2donghuo", 4, -49 }, { 4, 9, "3x2_1donghuo", -135, -40 }, { 4, 3, "2x1_1donghuo", 15, -43 }, { 4, 1, "1x3_2donghuo", -3, 5 }, { 2, 5, "1x1_1donghuo", 0, 6 }, { 1, 7, "1x1_2donghuo", 0, 17 }, { 0, 10, "2x2_1donghuo", -46, -15 }, { 0, 3, "1x1_1donghuo", -2, 10 } }, ambush_event_ratio = { { 3001, 8000 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 22, 57, -22, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1070101] = { collection_team = 0, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.7046875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1070101, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1070100, bgm = "", star_require_1 = 1, pos_y = "0.313541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 15, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1070100, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "索敌", chapter_name = "SP1", type = 1, act_id = 97, enter_story = "WEIJIAO01", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "商船沉没前最后的信号,透露了斯佩伯爵的位置,根据信号找到斯佩伯爵!解决掉可能出现的对手吧!", difficulty = 6, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 70, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1071010, 15, 0 }, { 1071020, 20, 0 }, { 1071030, 30, 1 }, { 1071040, 15, 0 }, { 1071070, 20, 0 }, { 1071060, 30, 1 }, { 1071070, 15, 0 }, { 1071080, 20, 0 }, { 1071090, 30, 1 }, { 1071100, 0, 2 } }, ambush_expedition_list = { 1071210, 1071211, 1071212 }, guarder_expedition_list = { 1071020, 1071070, 1071080 }, elite_expedition_list = { 1071050, 1071080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1071500 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z1" }, awards = { { 2, 57247 }, { 2, 57241 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 5, 0, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 4 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 3, "2x1_2weijiao", 0, 36 }, { 3, 1, "1x1_2weijiao", 0, 0 }, { 2, 6, "3x2_1weijiao", 67, -30 }, { 2, 4, "1x1_1weijiao", 0, 6 }, { 0, 1, "1x3_1weijiao", 0, 0 } }, ambush_event_ratio = { { 3001, 3500 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, 66, -103, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1070102] = { collection_team = 0, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.44375", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1070102, count = 0, icon_outline = 0, bg = "", pre_chapter = 1070101, formation = 1070100, bgm = "", star_require_1 = 1, pos_y = "0.079166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1070100, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "追击", chapter_name = "SP2", type = 1, act_id = 97, enter_story = "WEIJIAO04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "发现斯佩伯爵!做好战斗准备,不要让敌人逃掉了!", difficulty = 7, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 82, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1072010, 15, 0 }, { 1072020, 20, 0 }, { 1072030, 30, 1 }, { 1072040, 15, 0 }, { 1072050, 20, 0 }, { 1072060, 30, 1 }, { 1072070, 15, 0 }, { 1072080, 20, 0 }, { 1072090, 30, 1 }, { 1072100, 0, 2 } }, ambush_expedition_list = { 1072210, 1072211, 1072212 }, guarder_expedition_list = { 1072020, 1072050, 1072080 }, elite_expedition_list = { 1072050, 1072080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1072500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sipeibojue" }, awards = { { 2, 57248 }, { 2, 57242 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 2 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 8 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 0, "1x1_1weijiao", 0, 10 }, { 5, 7, "2x2_1weijiao", 64, -39 }, { 3, 3, "3x2_1weijiao", 52, -32 }, { 2, 6, "1x1_2weijiao", 0, 0 }, { 1, 0, "2x1_1weijiao", -12, -26 }, { 0, 1, "1x3_2weijiao", -5, 0 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, 22, -67, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1070103] = { collection_team = 0, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.2953125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1070103, count = 0, icon_outline = 0, bg = "", pre_chapter = 1070102, formation = 1070100, bgm = "", star_require_1 = 1, pos_y = "0.373958333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 21, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1070100, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "对决", chapter_name = "SP3", type = 1, act_id = 97, enter_story = "WEIJIAO07", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "埃克塞特受伤离场,然而敌人也已经是强弩之末。无论如何,接下来就是和斯佩伯爵的最后战斗了", difficulty = 8, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 94, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1073010, 15, 0 }, { 1073020, 20, 0 }, { 1073030, 30, 1 }, { 1073040, 15, 0 }, { 1073050, 20, 0 }, { 1073060, 30, 1 }, { 1073070, 15, 0 }, { 1073080, 20, 0 }, { 1073090, 30, 1 }, { 1073100, 0, 2 } }, ambush_expedition_list = { 1073210, 1073211, 1073212 }, guarder_expedition_list = { 1073020, 1073050, 1073080 }, elite_expedition_list = { 1073050, 1073080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1073500 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sipeibojue" }, awards = { { 2, 57249 }, { 2, 57243 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 1 }, { 4, 4, true, 1 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 4, 0, true, 8 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 1 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 9, false, 0 }, { 1, 8, true, 2 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 8, "1x3_1weijiao", 3, 6 }, { 6, 0, "2x1_1weijiao", 15, 35 }, { 5, 5, "1x1_2weijiao", 0, 0 }, { 4, 3, "2x1_2weijiao", 0, 31 }, { 2, 6, "1x1_1weijiao", 3, 9 }, { 0, 9, "3x2_1weijiao", -37, -29 }, { 0, 2, "2x2_1weijiao", -170, -29 }, { 0, 1, "1x3_2weijiao", 193, 9 } }, ambush_event_ratio = { { 3001, 4500 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -38, -70, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1070201] = { collection_team = 0, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.7046875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1070201, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1070200, bgm = "", star_require_1 = 1, pos_y = "0.313541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 15, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1070200, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "索敌", chapter_name = "SP1", type = 1, act_id = 193, enter_story = "WEIJIAO01", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "商船沉没前最后的信号,透露了斯佩伯爵的位置,根据信号找到斯佩伯爵!解决掉可能出现的对手吧!", difficulty = 6, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 70, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1071010, 15, 0 }, { 1071020, 20, 0 }, { 1071030, 30, 1 }, { 1071040, 15, 0 }, { 1071070, 20, 0 }, { 1071060, 30, 1 }, { 1071070, 15, 0 }, { 1071080, 20, 0 }, { 1071090, 30, 1 }, { 1071100, 0, 2 } }, ambush_expedition_list = { 1071210, 1071211, 1071212 }, guarder_expedition_list = { 1071020, 1071070, 1071080 }, elite_expedition_list = { 1071050, 1071080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1071500 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z1" }, awards = { { 2, 57247 }, { 2, 57241 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 5, 0, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 4 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 3, "2x1_2weijiao", 0, 36 }, { 3, 1, "1x1_2weijiao", 0, 0 }, { 2, 6, "3x2_1weijiao", 67, -30 }, { 2, 4, "1x1_1weijiao", 0, 6 }, { 0, 1, "1x3_1weijiao", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 66, -103, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1070202] = { collection_team = 0, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.44375", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1070202, count = 0, icon_outline = 0, bg = "", pre_chapter = 1070201, formation = 1070200, bgm = "", star_require_1 = 1, pos_y = "0.079166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1070200, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "追击", chapter_name = "SP2", type = 1, act_id = 193, enter_story = "WEIJIAO04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "发现斯佩伯爵!做好战斗准备,不要让敌人逃掉了!", difficulty = 7, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 82, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1072010, 15, 0 }, { 1072020, 20, 0 }, { 1072030, 30, 1 }, { 1072040, 15, 0 }, { 1072050, 20, 0 }, { 1072060, 30, 1 }, { 1072070, 15, 0 }, { 1072080, 20, 0 }, { 1072090, 30, 1 }, { 1072100, 0, 2 } }, ambush_expedition_list = { 1072210, 1072211, 1072212 }, guarder_expedition_list = { 1072020, 1072050, 1072080 }, elite_expedition_list = { 1072050, 1072080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1072500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sipeibojue" }, awards = { { 2, 57248 }, { 2, 57242 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 2 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 8 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 0, "1x1_1weijiao", 0, 10 }, { 5, 7, "2x2_1weijiao", 64, -39 }, { 3, 3, "3x2_1weijiao", 52, -32 }, { 2, 6, "1x1_2weijiao", 0, 0 }, { 1, 0, "2x1_1weijiao", -12, -26 }, { 0, 1, "1x3_2weijiao", -5, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 22, -67, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1070203] = { collection_team = 0, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.2953125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1070203, count = 0, icon_outline = 0, bg = "", pre_chapter = 1070202, formation = 1070200, bgm = "", star_require_1 = 1, pos_y = "0.373958333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 21, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1070200, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "对决", chapter_name = "SP3", type = 1, act_id = 193, enter_story = "WEIJIAO07", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "埃克塞特受伤离场,然而敌人也已经是强弩之末。无论如何,接下来就是和斯佩伯爵的最后战斗了", difficulty = 8, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 94, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1073010, 15, 0 }, { 1073020, 20, 0 }, { 1073030, 30, 1 }, { 1073040, 15, 0 }, { 1073050, 20, 0 }, { 1073060, 30, 1 }, { 1073070, 15, 0 }, { 1073080, 20, 0 }, { 1073090, 30, 1 }, { 1073100, 0, 2 } }, ambush_expedition_list = { 1073210, 1073211, 1073212 }, guarder_expedition_list = { 1073020, 1073050, 1073080 }, elite_expedition_list = { 1073050, 1073080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1073500 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sipeibojue" }, awards = { { 2, 57249 }, { 2, 57243 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 1 }, { 4, 4, true, 1 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 4, 0, true, 8 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 1 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 9, false, 0 }, { 1, 8, true, 2 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 8, "1x3_1weijiao", 3, 6 }, { 6, 0, "2x1_1weijiao", 15, 35 }, { 5, 5, "1x1_2weijiao", 0, 0 }, { 4, 3, "2x1_2weijiao", 0, 31 }, { 2, 6, "1x1_1weijiao", 3, 9 }, { 0, 9, "3x2_1weijiao", -37, -29 }, { 0, 2, "2x2_1weijiao", -170, -29 }, { 0, 1, "1x3_2weijiao", 193, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -38, -70, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1080001] = { collection_team = 0, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.18359375", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1080001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1080000, bgm = "", star_require_1 = 1, pos_y = "0.394725", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 15, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1080000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "庄严的漆黑之海", chapter_name = "SP1", type = 1, act_id = 63, enter_story = "NEPU_STAGE101", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "前去调查的涅普顿她们没问题吧…嗯?检测到和黑土边域近似的反应?这是……", difficulty = 5, avoid_ratio = 7, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 70, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1081010, 15, 0 }, { 1081020, 20, 0 }, { 1081030, 30, 1 }, { 1081040, 15, 0 }, { 1081050, 20, 0 }, { 1081060, 30, 1 }, { 1081070, 15, 0 }, { 1081080, 20, 0 }, { 1081090, 30, 1 }, { 1081100, 0, 2 } }, ambush_expedition_list = { 1081210, 1081211, 1081212 }, guarder_expedition_list = { 1081020, 1081050, 1081080 }, elite_expedition_list = { 1081050, 1081080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1081500 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "HDN202_1" }, awards = { { 2, 57263 }, { 2, 57259 }, { 2, 57251 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 4, 7, true, 8 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 4 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 3, "1x3_2nep", 2, 0 }, { 2, 4, "1x1_2nep", 0, 0 }, { 1, 0, "2x2_2nep", -9, 33 }, { 0, 7, "3x3_1nep", -45, -37 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_nep", 45, 20, 71, -159, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1080002] = { collection_team = 0, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.6203125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1080002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1080001, formation = 1080000, bgm = "", star_require_1 = 1, pos_y = "0.43335", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 17, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1080000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "雄壮的碧绿之海", chapter_name = "SP2", type = 1, act_id = 63, enter_story = "NEPU_STAGE201", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "这次是贝露和绿荫箱庭的反应吗?…看样子女神们的数据被窃取了呢,得尽快想想办法了……!", difficulty = 6, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 78, scale = { 0.65, 0.6, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1082010, 15, 0 }, { 1082020, 20, 0 }, { 1082030, 30, 1 }, { 1082040, 15, 0 }, { 1082050, 20, 0 }, { 1082060, 30, 1 }, { 1082070, 15, 0 }, { 1082080, 20, 0 }, { 1082090, 30, 1 }, { 1082100, 0, 2 } }, ambush_expedition_list = { 1082210, 1082211, 1082212 }, guarder_expedition_list = { 1082020, 1082050, 1082080 }, elite_expedition_list = { 1082050, 1082080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1082500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "HDN402_1" }, awards = { { 2, 57263 }, { 2, 57260 }, { 2, 57252 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 7, true, 1 }, { 6, 6, true, 1 }, { 6, 5, true, 1 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 8 }, { 5, 7, true, 1 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 7, true, 8 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 8 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 2 }, { 0, 3, true, 6 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 4, "2x2_2nep", -4, 34 }, { 4, 2, "2x2_1nep", 0, 36 }, { 3, 6, "2x2_3nep", 51, -41 }, { 1, 4, "1x1_2nep", 0, 0 }, { 0, 1, "1x3_1nep", 8, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_nep", 45, 20, 71, -66, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1080003] = { collection_team = 0, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.1390625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1080003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1080002, formation = 1080000, bgm = "", star_require_1 = 1, pos_y = "0.03125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 19, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1080000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "梦想的纯白之海", chapter_name = "SP3", type = 1, act_id = 63, enter_story = "NEPU_STAGE301", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "总算和大家取得联络了。新探测到的反应是布兰和白露之滨,全速前往调查吧", difficulty = 7, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 86, scale = { 0.34, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1083010, 15, 0 }, { 1083020, 20, 0 }, { 1083030, 30, 1 }, { 1083040, 15, 0 }, { 1083050, 20, 0 }, { 1083060, 30, 1 }, { 1083070, 15, 0 }, { 1083080, 20, 0 }, { 1083090, 30, 1 }, { 1083100, 0, 2 } }, ambush_expedition_list = { 1083210, 1083211, 1083212 }, guarder_expedition_list = { 1083020, 1083050, 1083080 }, elite_expedition_list = { 1083050, 1083080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1083500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "HDN302_1" }, awards = { { 2, 57263 }, { 2, 57261 }, { 2, 57253 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 8 }, { 4, 8, false, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 4 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 1 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 1 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 4 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 8 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 7, "1x3_2nep", 0, 0 }, { 4, 8, "2x2_2nep", -7, 37 }, { 3, 4, "2x2_1nep", 0, 35 }, { 3, 2, "1x1_1nep", 0, 0 }, { 2, 6, "1x1_2nep", 0, 0 }, { 0, 0, "3x3_1nep", 46, -34 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_nep", 45, 20, 32, -118, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1080004] = { collection_team = 0, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.54765625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1080004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1080003, formation = 1080000, bgm = "", star_require_1 = 1, pos_y = "0.11565", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 21, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1080000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "革命的紫色之海", chapter_name = "SP4", type = 1, act_id = 63, enter_story = "NEPU_STAGE401", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "截取到新的反应,看来是涅普顿和紫曜之都的复制品呢。这应该是最后一战了,大家要小心哦", difficulty = 8, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 94, scale = { 0.62, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1084010, 15, 0 }, { 1084020, 20, 0 }, { 1084030, 30, 1 }, { 1084040, 15, 0 }, { 1084050, 20, 0 }, { 1084060, 30, 1 }, { 1084070, 15, 0 }, { 1084080, 20, 0 }, { 1084090, 30, 1 }, { 1084100, 0, 2 } }, ambush_expedition_list = { 1084210, 1084211, 1084212 }, guarder_expedition_list = { 1084020, 1084050, 1084080 }, elite_expedition_list = { 1084050, 1084080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1084500 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "HDN102_1" }, awards = { { 2, 57263 }, { 2, 57262 }, { 2, 57254 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 9, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 1 }, { 6, 0, true, 1 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 2 }, { 4, 4, true, 6 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 4 }, { 2, 0, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 3 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 2, "2x2_1nep", 0, 35 }, { 5, 9, "2x2_2nep", 10, -43 }, { 4, 6, "1x1_2nep", 0, 0 }, { 3, 2, "1x1_1nep", -3, 0 }, { 2, 4, "3x3_1nep", 50, -36 }, { 2, 0, "2x2_2nep", 0, 35 }, { 0, 9, "2x2_3nep", -44, -43 }, { 0, 1, "1x3_1nep", 9, -2 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_nep", 45, 20, 14, -64, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1080005] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.3953125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1080005, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1080010, bgm = "", star_require_1 = 1, pos_y = "0.1635417", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 25, wall_prefab = "", num_2 = 8, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1080010, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "超次元的挑战书", chapter_name = "EXTRA", type = 2, act_id = 63, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "检测到前所未有的强力反应,这是…女神之力?!……前方将是炼狱的战场,愿诸君奋斗到底——", difficulty = 9, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 110, scale = { 0.47, 0.43, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 2, 1 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 800 }, { "air", 1, 1200 } }, expedition_id_weight_list = { { 1085010, 15, 0 }, { 1085020, 20, 0 }, { 1085030, 30, 1 }, { 1085040, 15, 0 }, { 1085050, 20, 0 }, { 1085060, 30, 1 }, { 1085070, 15, 0 }, { 1085080, 20, 0 }, { 1085090, 30, 1 }, { 1085100, 0, 2 } }, ambush_expedition_list = { 1085210, 1085211, 1085212 }, guarder_expedition_list = { 1085020, 1085050, 1085080 }, elite_expedition_list = { 1085050, 1085080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1085500 }, enemy_refresh = { 0, 2, 2 }, elite_refresh = { 4, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "HDN102_1", "HDN202_1" }, awards = {}, grids = { { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, true, 8 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 10, true, 6 }, { 3, 9, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 10, false, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 4 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 6 } }, float_items = { { 6, 7, "2x2_1nep", 0, 36 }, { 5, 4, "1x1_2nep", 0, 0 }, { 4, 1, "1x3_1nep", 0, 0 }, { 3, 9, "1x1_1nep", 0, 0 }, { 3, 5, "3x3_1nep", 44, 34 }, { 2, 2, "2x2_2nep", 0, 29 }, { 0, 10, "2x2_3nep", -39, -45 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_nep", 45, 25, 191, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 23, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1090001] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.15703125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1090000, bgm = "", star_require_1 = 1, pos_y = "0.361458333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 11, wall_prefab = "", num_2 = 15, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1090000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "归途|~Voyage~", chapter_name = "A1", type = 1, act_id = 81, enter_story = "LINGDONG02", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "完成护航任务的贝尔法斯特一行,在返航的途中遭遇了新型的塞壬。尽量规避它们的纠缠并取得胜利吧!", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 54, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090001, 18, 0 }, { 1090002, 46, 0 }, { 1090003, 16, 1 }, { 1090004, 18, 0 }, { 1090005, 32, 0 }, { 1090006, 12, 1 }, { 1090007, 0, 0 }, { 1090008, 32, 0 }, { 1090009, 10, 1 }, { 1090010, 0, 2 } }, ambush_expedition_list = { 1090013, 1090014, 1090015 }, guarder_expedition_list = { 1090002, 1090005, 1090008, 1090011 }, elite_expedition_list = { 1090002, 1090004, 1090005 }, ai_expedition_list = { 1090400 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090016 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57291 }, { 2, 57271 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 6, true, 6 }, { 2, 5, true, 12 }, { 2, 4, true, 6 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 4 }, { 1, 0, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 5, "1x3_1yingxihuodong", 2, 9 }, { 4, 3, "1x2_2yingxihuodong", 0, 37 }, { 1, 2, "1x1_2yingxihuodong", 0, 8 }, { 1, 0, "1x2_1yingxihuodong", 6, 36 }, { 0, 6, "4x4_1yingxihuodong", -35, -25 } }, ambush_event_ratio = { { 3001, 3500 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 25, 124, -153, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1090002] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.50546875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1090001, formation = 1090000, bgm = "", star_require_1 = 1, pos_y = "0.111458333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 11, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1090000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "狩猎场|~Hunting~", chapter_name = "A2", type = 1, act_id = 81, enter_story = "LINGDONG04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "收到紧急电报,第二物资船队正遭到铁血舰队追击,冰冷的北海再一次成为了战舰们的狩猎场。", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 54, scale = { 0.65, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090017, 16, 0 }, { 1090018, 42, 0 }, { 1090019, 18, 1 }, { 1090020, 16, 0 }, { 1090021, 34, 0 }, { 1090022, 14, 1 }, { 1090023, 0, 0 }, { 1090024, 36, 0 }, { 1090025, 12, 1 }, { 1090026, 0, 2 } }, ambush_expedition_list = { 1090029, 1090030, 1090031 }, guarder_expedition_list = { 1090018, 1090021, 1090024, 1090027 }, elite_expedition_list = { 1090018, 1090021, 1090024 }, ai_expedition_list = { 1090401, 1090402 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090032 }, enemy_refresh = { 0, 0, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun" }, awards = { { 2, 57292 }, { 2, 57272 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 4, 7, false, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 7, true, 8 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 12 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 7, "1x2_2yingxihuodong", -9, 36 }, { 4, 2, "1x1_1yingxihuodong", 0, 11 }, { 3, 4, "1x2_1yingxihuodong", 0, 34 }, { 1, 6, "1x1_2yingxihuodong", 0, 10 }, { 0, 1, "4x4_2yingxihuodong", -55, -32 } }, ambush_event_ratio = { { 3001, 3500 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 25, 139, -151, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1090003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.635546875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1090002, formation = 1090000, bgm = "", star_require_1 = 1, pos_y = "0.3446875", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 12, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1090000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "捕鼠夹|~Trap~", chapter_name = "A3", type = 1, act_id = 81, enter_story = "LINGDONG07", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "孤身一舰追击沙恩霍斯特的贝尔法斯特!谁是猎人,谁又是猎物?命运的捕鼠夹正在悄悄合拢…", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 58, scale = { 0.64, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090033, 12, 0 }, { 1090034, 38, 0 }, { 1090035, 20, 1 }, { 1090036, 14, 0 }, { 1090037, 36, 0 }, { 1090038, 18, 1 }, { 1090039, 0, 0 }, { 1090040, 38, 0 }, { 1090041, 17, 1 }, { 1090042, 0, 2 } }, ambush_expedition_list = { 1090045, 1090046, 1090047 }, guarder_expedition_list = { 1090034, 1090037, 1090040, 1090043 }, elite_expedition_list = { 1090034, 1090036, 1090039 }, ai_expedition_list = { 1090403, 1090404 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090048 }, enemy_refresh = { 0, 0, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57293 }, { 2, 57273 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 7, false, 0 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, false, 0 }, { 4, 3, true, 2 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, true, 8 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 1 } }, float_items = { { 5, 7, "1x2_1yingxihuodong", -9, 37 }, { 5, 2, "1x1_2yingxihuodong", 0, 7 }, { 3, 4, "4x4_1yingxihuodong", -44, -37 }, { 3, 0, "1x2_2yingxihuodong", 10, 35 }, { 2, 6, "1x1_1yingxihuodong", 0, 7 }, { 0, 3, "1x3_2yingxihuodong", 0, 11 } }, ambush_event_ratio = { { 3001, 3500 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 25, 111, -98, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1090004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.121875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1090003, formation = 1090001, bgm = "", star_require_1 = 1, pos_y = "0.15", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 13, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1090001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "北方的访客|~Visitor~", chapter_name = "B1", type = 1, act_id = 82, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "突然出现的新型塞壬和大范围兵器打乱了参与“钨”行动的皇家舰队,尝试一边击退敌人一边重新合流吧", difficulty = 5, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 62, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090049, 12, 0 }, { 1090050, 34, 0 }, { 1090051, 26, 1 }, { 1090052, 15, 0 }, { 1090053, 34, 0 }, { 1090054, 22, 1 }, { 1090055, 0, 0 }, { 1090056, 34, 0 }, { 1090057, 20, 1 }, { 1090058, 0, 2 } }, ambush_expedition_list = { 1090061, 1090062, 1090063 }, guarder_expedition_list = { 1090050, 1090053, 1090056, 1090059 }, elite_expedition_list = { 1090050, 1090052, 1090053 }, ai_expedition_list = { 1090405, 1090406 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090064 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57294 }, { 2, 57274 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 4, 9, true, 8 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 2 }, { 3, 9, true, 6 }, { 3, 8, true, 12 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 4 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, true, 1 } }, float_items = { { 4, 6, "1x2_1yingxihuodong", -2, 37 }, { 3, 3, "1x1_1yingxihuodong", 0, 6 }, { 3, 0, "1x2_2yingxihuodong", 16, 36 }, { 1, 6, "1x1_2yingxihuodong", 0, 11 }, { 0, 9, "4x4_1yingxihuodong", -28, -30 }, { 0, 3, "4x4_2yingxihuodong", 53, -28 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 25, 40, -159, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1090005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.57734375", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1090004, formation = 1090001, bgm = "", star_require_1 = 1, pos_y = "0.073958", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 13, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1090001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "“钨”行动|~Operate~", chapter_name = "B2", type = 1, act_id = 82, enter_story = "LINGDONG13", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "不明的大型武器打散了北海的迷雾,“钨”行动再次启动,目标——「北方的孤独女王」提尔比茨!", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 62, scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090065, 10, 0 }, { 1090066, 28, 0 }, { 1090067, 28, 1 }, { 1090068, 14, 0 }, { 1090069, 29, 0 }, { 1090070, 22, 1 }, { 1090071, 0, 0 }, { 1090072, 34, 0 }, { 1090073, 22, 1 }, { 1090074, 0, 2 } }, ambush_expedition_list = { 1090077, 1090078, 1090079 }, guarder_expedition_list = { 1090066, 1090069, 1090072, 1090075 }, elite_expedition_list = { 1090066, 1090069, 1090072 }, ai_expedition_list = { 1090407, 1090408, 1090409 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090080 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57295 }, { 2, 57275 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 12 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 1 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, true, 8 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 1 }, { 0, 3, true, 1 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 6, 0, "1x2_2yingxihuodong", 13, 45 }, { 5, 5, "1x1_2yingxihuodong", 0, 5 }, { 4, 6, "1x3_1yingxihuodong", 0, 14 }, { 3, 2, "1x1_1yingxihuodong", 0, 12 }, { 1, 2, "1x2_1yingxihuodong", 0, 33 }, { 0, 6, "4x4_1yingxihuodong", -35, -27 } }, ambush_event_ratio = { { 3001, 4500 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 25, 37, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1090006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.621875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1090005, formation = 1090001, bgm = "", star_require_1 = 1, pos_y = "0.347395833", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 14, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1090001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "凛冬王冠|~Crown~", chapter_name = "B3", type = 1, act_id = 82, enter_story = "LINGDONG17", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "虽然发现了身份不明的航母却让她脱逃了,相对的,被叫做净化者的塞壬已经被舰队重重包围,为了皇家的荣耀,开火!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 66, scale = { 0.52, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090081, 8, 0 }, { 1090082, 26, 0 }, { 1090083, 30, 1 }, { 1090084, 12, 0 }, { 1090085, 32, 0 }, { 1090086, 26, 1 }, { 1090087, 0, 0 }, { 1090088, 32, 0 }, { 1090089, 26, 1 }, { 1090090, 0, 2 } }, ambush_expedition_list = { 1090093, 1090094, 1090095 }, guarder_expedition_list = { 1090082, 1090085, 1090088, 1090091 }, elite_expedition_list = { 1090082, 1090085, 1090088 }, ai_expedition_list = { 1090410, 1090411, 1090412, 1090413 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090096 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenboss" }, awards = { { 2, 57296 }, { 2, 57276 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 1 }, { 6, 10, false, 0 }, { 6, 9, true, 2 }, { 6, 8, true, 0 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 4 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 10, true, 6 }, { 1, 9, true, 12 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 8 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 8 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 8 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 8 }, { 0, 0, true, 0 } }, float_items = { { 7, 9, "1x3_1yingxihuodong", 0, 0 }, { 7, 5, "1x2_2yingxihuodong", -4, 34 }, { 6, 2, "1x1_2yingxihuodong", 0, 0 }, { 5, 10, "4x4_1yingxihuodong", -45, -27 }, { 4, 4, "1x1_1yingxihuodong", 0, 7 }, { 3, 6, "1x2_1yingxihuodong", -6, 32 }, { 3, 1, "1x3_2yingxihuodong", 0, 9 }, { 2, 8, "1x1_2yingxihuodong", 0, 7 }, { 0, 5, "4x4_2yingxihuodong", -50, -24 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 22, 222, 52, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1090011] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.15703125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1090010, bgm = "", star_require_1 = 1, pos_y = "0.361458333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 13, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1090010, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "归途|~Voyage~", chapter_name = "C1", type = 2, act_id = 81, enter_story = "LINGDONG02", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "完成护航任务的贝尔法斯特一行,在返航的途中遭遇了新型的塞壬。尽量规避它们的纠缠并取得胜利吧!", difficulty = 6, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 62, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 65 }, { "cannon", 1, 680 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1090200, 12, 0 }, { 1090201, 42, 0 }, { 1090202, 20, 0 }, { 1090203, 12, 0 }, { 1090204, 34, 0 }, { 1090205, 22, 1 }, { 1090206, 0, 0 }, { 1090207, 34, 0 }, { 1090208, 22, 1 }, { 1090209, 0, 0 } }, ambush_expedition_list = { 1090212, 1090213, 1090214 }, guarder_expedition_list = { 1090201, 1090204, 1090207, 1090210 }, elite_expedition_list = { 1090201, 1090204, 1090207 }, ai_expedition_list = { 1090500 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090215 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57321 }, { 2, 57301 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 6, true, 6 }, { 2, 5, true, 12 }, { 2, 4, true, 6 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 4 }, { 1, 0, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 5, "1x3_3yingxihuodong", 2, 9 }, { 4, 3, "1x1_4yingxihuodong", 0, 76 }, { 3, 3, "1x1_3yingxihuodong", 0, -73 }, { 1, 2, "1x1_3yingxihuodong", 0, 8 }, { 1, 0, "1x1_5yingxihuodong", 2, 53 }, { 0, 6, "4x4_3yingxihuodong", -39, -37 }, { 0, 0, "1x1_4yingxihuodong", 0, 0 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 25, 124, -153, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1090012] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.50546875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090012, count = 0, icon_outline = 0, bg = "", pre_chapter = 1090011, formation = 1090010, bgm = "", star_require_1 = 1, pos_y = "0.111458333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 14, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1090010, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "狩猎场|~Hunting~", chapter_name = "C2", type = 2, act_id = 81, enter_story = "LINGDONG04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "收到紧急电报,第二物资船队正遭到铁血舰队追击,冰冷的北海再一次成为了战舰们的狩猎场。", difficulty = 7, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 66, scale = { 0.65, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 780 }, { "reload", 1, 720 } }, expedition_id_weight_list = { { 1090216, 10, 0 }, { 1090217, 38, 0 }, { 1090218, 22, 0 }, { 1090219, 12, 0 }, { 1090220, 35, 0 }, { 1090221, 26, 1 }, { 1090222, 0, 0 }, { 1090223, 35, 0 }, { 1090224, 26, 1 }, { 1090225, 0, 0 } }, ambush_expedition_list = { 1090228, 1090229, 1090230 }, guarder_expedition_list = { 1090217, 1090220, 1090223, 1090226 }, elite_expedition_list = { 1090217, 1090220, 1090223 }, ai_expedition_list = { 1090501, 1090502 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090231 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun" }, awards = { { 2, 57322 }, { 2, 57302 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 4, 7, false, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 7, true, 8 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 12 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 7, "1x1_5yingxihuodong", 5, 54 }, { 4, 2, "1x1_4yingxihuodong", 0, -1 }, { 3, 7, "1x1_3yingxihuodong", 2, 5 }, { 3, 4, "1x1_5yingxihuodong", 0, 56 }, { 2, 4, "1x1_4yingxihuodong", 0, 0 }, { 1, 6, "1x1_3yingxihuodong", 0, 10 }, { 0, 1, "4x4_4yingxihuodong", -58, -11 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 25, 77, -151, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1090013] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.635546875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1090012, formation = 1090010, bgm = "", star_require_1 = 1, pos_y = "0.3446875", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 15, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1090010, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "捕鼠夹|~Trap~", chapter_name = "C3", type = 2, act_id = 81, enter_story = "LINGDONG07", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "孤身一舰追击沙恩霍斯特的贝尔法斯特!谁是猎人,谁又是猎物?命运的捕鼠夹正在悄悄合拢…", difficulty = 8, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 70, scale = { 0.64, 0.59, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 950 }, { "torpedo", 1, 1000 } }, expedition_id_weight_list = { { 1090232, 8, 0 }, { 1090233, 34, 0 }, { 1090234, 26, 0 }, { 1090235, 10, 0 }, { 1090236, 36, 0 }, { 1090237, 28, 1 }, { 1090238, 0, 0 }, { 1090239, 36, 0 }, { 1090240, 28, 1 }, { 1090241, 0, 0 } }, ambush_expedition_list = { 1090244, 1090245, 1090246 }, guarder_expedition_list = { 1090233, 1090236, 1090239, 1090242 }, elite_expedition_list = { 1090234, 1090236, 1090239 }, ai_expedition_list = { 1090503, 1090504 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090247 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57323 }, { 2, 57303 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 7, false, 0 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, false, 0 }, { 4, 3, true, 2 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, true, 8 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 1 } }, float_items = { { 5, 7, "1x1_5yingxihuodong", 2, 48 }, { 5, 2, "1x1_4yingxihuodong", 0, 7 }, { 4, 7, "1x1_4yingxihuodong", 0, 0 }, { 3, 4, "4x4_3yingxihuodong", -44, -37 }, { 3, 0, "1x1_5yingxihuodong", 1, 50 }, { 2, 6, "1x1_3yingxihuodong", 0, 7 }, { 2, 0, "1x1_4yingxihuodong", 0, 0 }, { 0, 3, "2x1_1yingxihuodong", 0, 28 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 26, 118, -93, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1090014] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.121875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090014, count = 0, icon_outline = 0, bg = "", pre_chapter = 1090013, formation = 1090011, bgm = "", star_require_1 = 1, pos_y = "0.15", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 16, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1090011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "北方的访客|~Visitor~", chapter_name = "D1", type = 2, act_id = 82, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "突然出现的新型塞壬和大范围兵器打乱了参与“钨”行动的皇家舰队,尝试一边击退敌人一边重新合流吧", difficulty = 8, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 74, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 80 }, { "torpedo", 1, 900 }, { "air", 1, 1050 } }, expedition_id_weight_list = { { 1090248, 4, 0 }, { 1090249, 32, 0 }, { 1090250, 30, 0 }, { 1090251, 6, 0 }, { 1090252, 37, 0 }, { 1090253, 32, 1 }, { 1090254, 0, 0 }, { 1090255, 37, 0 }, { 1090256, 32, 1 }, { 1090257, 0, 0 } }, ambush_expedition_list = { 1090260, 1090261, 1090262 }, guarder_expedition_list = { 1090249, 1090252, 1090255, 1090258 }, elite_expedition_list = { 1090249, 1090252, 1090255 }, ai_expedition_list = { 1090505, 1090506 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090263 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57324 }, { 2, 57304 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 4, 9, true, 8 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 2 }, { 3, 9, true, 6 }, { 3, 8, true, 12 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 4 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, true, 1 } }, float_items = { { 4, 6, "2x1_1yingxihuodong", -50, 15 }, { 3, 6, "1x1_3yingxihuodong", 0, -1 }, { 3, 3, "1x1_4yingxihuodong", 0, 0 }, { 3, 0, "1x1_5yingxihuodong", -3, 45 }, { 2, 0, "1x1_3yingxihuodong", 0, 0 }, { 1, 6, "1x1_4yingxihuodong", 1, 5 }, { 0, 9, "4x4_3yingxihuodong", -32, -36 }, { 0, 3, "4x4_5yingxihuodong", 53, -5 } }, ambush_event_ratio = { { 3001, 4500 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 25, 95, -144, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1090015] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.57734375", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090015, count = 0, icon_outline = 0, bg = "", pre_chapter = 1090014, formation = 1090011, bgm = "", star_require_1 = 1, pos_y = "0.073958", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 17, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1090011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "“钨”行动|~Operate~", chapter_name = "D2", type = 2, act_id = 82, enter_story = "LINGDONG13", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "不明的大型武器打散了北海的迷雾,“钨”行动再次启动,目标——「北方的孤独女王」提尔比茨!", difficulty = 9, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 78, scale = { 0.66, 0.36, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 85 }, { "antiaircraft", 1, 1800 }, { "dodge", 1, 650 } }, expedition_id_weight_list = { { 1090264, 4, 0 }, { 1090265, 26, 0 }, { 1090266, 34, 0 }, { 1090267, 5, 0 }, { 1090268, 35, 0 }, { 1090269, 32, 1 }, { 1090270, 0, 0 }, { 1090271, 33, 0 }, { 1090272, 32, 1 }, { 1090273, 0, 0 } }, ambush_expedition_list = { 1090276, 1090277, 1090278 }, guarder_expedition_list = { 1090265, 1090268, 1090271, 1090274 }, elite_expedition_list = { 1090265, 1090268, 1090271 }, ai_expedition_list = { 1090507, 1090508, 1090509 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090279 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57325 }, { 2, 57305 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 12 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 1 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, true, 8 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 1 }, { 0, 3, true, 1 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 6, 0, "1x1_4yingxihuodong", 0, -1 }, { 5, 5, "1x1_3yingxihuodong", 0, 5 }, { 5, 0, "1x1_5yingxihuodong", -5, 42 }, { 4, 6, "1x3_3yingxihuodong", 0, 14 }, { 3, 2, "1x1_4yingxihuodong", 0, -1 }, { 1, 2, "1x1_5yingxihuodong", 0, 48 }, { 0, 6, "4x4_3yingxihuodong", -41, -27 }, { 0, 2, "1x1_3yingxihuodong", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 25, 37, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1090016] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.621875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090016, count = 0, icon_outline = 0, bg = "", pre_chapter = 1090015, formation = 1090011, bgm = "", star_require_1 = 1, pos_y = "0.347395833", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 18, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1090011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "凛冬王冠|~Crown~", chapter_name = "D3", type = 2, act_id = 82, enter_story = "LINGDONG17", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "虽然发现了身份不明的航母却让她脱逃了,相对的,被叫做净化者的塞壬已经被舰队重重包围,为了皇家的荣耀,开火!", difficulty = 10, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 82, scale = { 0.52, 0.62, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1400 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 1090280, 2, 0 }, { 1090281, 22, 0 }, { 1090282, 36, 0 }, { 1090283, 3, 0 }, { 1090284, 34, 0 }, { 1090285, 36, 1 }, { 1090286, 0, 0 }, { 1090287, 34, 0 }, { 1090288, 34, 1 }, { 1090289, 0, 0 } }, ambush_expedition_list = { 1090292, 1090293, 1090294 }, guarder_expedition_list = { 1090281, 1090284, 1090287, 1090290 }, elite_expedition_list = { 1090282, 1090285, 1090288 }, ai_expedition_list = { 1090510, 1090511, 1090512, 1090513 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090295 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenboss" }, awards = { { 2, 57326 }, { 2, 57306 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 1 }, { 6, 10, false, 0 }, { 6, 9, true, 2 }, { 6, 8, true, 0 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 4 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 10, true, 6 }, { 1, 9, true, 12 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 8 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 8 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 8 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 8 }, { 0, 0, true, 0 } }, float_items = { { 7, 9, "2x1_1yingxihuodong", 0, 10 }, { 7, 5, "1x1_3yingxihuodong", -4, 8 }, { 6, 5, "1x1_5yingxihuodong", 0, 48 }, { 6, 2, "1x1_4yingxihuodong", 0, 0 }, { 5, 10, "4x4_3yingxihuodong", -45, -42 }, { 4, 4, "1x1_3yingxihuodong", 0, 7 }, { 3, 6, "1x1_5yingxihuodong", 0, 53 }, { 3, 1, "1x3_3yingxihuodong", 0, 9 }, { 2, 8, "1x1_4yingxihuodong", 0, 7 }, { 2, 6, "1x1_4yingxihuodong", 0, 0 }, { 0, 5, "4x4_5yingxihuodong", -50, -2 } }, ambush_event_ratio = { { 3001, 6000 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 22, 159, 58, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1090017] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.36703125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090017, count = 0, icon_outline = 0, bg = "", pre_chapter = 1090016, formation = 1090012, bgm = "", star_require_1 = 1, pos_y = "0.196875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 20, wall_prefab = "", num_2 = 10, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1090012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "凛冬的挑战书", chapter_name = "EXTRA", type = 2, act_id = 82, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "苍蓝的冰海、凛冽的寒风,蠢动的阴影、交错的思绪……极北之北的最终试炼,愿诸君武运昌隆——", difficulty = 10, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 90, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1500 }, { "antiaircraft", 1, 2500 } }, expedition_id_weight_list = { { 1090296, 2, 0 }, { 1090297, 22, 0 }, { 1090298, 36, 0 }, { 1090299, 3, 0 }, { 1090300, 34, 0 }, { 1090301, 36, 1 }, { 1090302, 0, 0 }, { 1090303, 34, 0 }, { 1090304, 34, 1 }, { 1090305, 0, 0 } }, ambush_expedition_list = { 1090308, 1090309, 1090310 }, guarder_expedition_list = { 1090297, 1090300, 1090303, 1090306 }, elite_expedition_list = { 1090298, 1090301, 1090304 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090311 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenboss" }, awards = {}, grids = { { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 1 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 10, true, 8 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 8 }, { 3, 1, true, 6 }, { 3, 0, true, 8 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 12 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 10, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 4 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 2 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 8 }, { 0, 1, true, 6 }, { 0, 0, true, 8 } }, float_items = { { 7, 10, "1x1_3yingxihuodong", 0, 2 }, { 7, 5, "2x1_1yingxihuodong", 57, 12 }, { 5, 3, "1x2_1yingxihuodong", 0, 35 }, { 4, 8, "4x4_3yingxihuodong", -33, -35 }, { 4, 1, "1x3_3yingxihuodong", 0, 12 }, { 2, 5, "1x1_3yingxihuodong", 0, 0 }, { 1, 7, "1x1_4yingxihuodong", 0, -1 }, { 0, 10, "4x4_4yingxihuodong", -36, -3 }, { 0, 3, "1x1_4yingxihuodong", 0, 1 } }, ambush_event_ratio = { { 3001, 8000 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 22, 242, 25, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1100001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING4", is_ambush = 1, ammo_cost = 1, pos_x = "0.33125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1100000, bgm = "", star_require_1 = 1, pos_y = "0.444791667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 14, wall_prefab = "", num_2 = 20, ammo_submarine = 2, land_based = "", num_3 = 1, is_ai = 0, map = 1100000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "风暴的尽头", chapter_name = "A1", type = 1, act_id = 87, enter_story = "GUOQING3", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "穿越风暴,与同伴离散,{namecode:96}独自一人踏上了枫叶飘零的未知海域,这里就是大家苦苦寻找的“圣域”吗?", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 66, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030001, 18, 0 }, { 1030002, 32, 0 }, { 1030003, 24, 1 }, { 1030004, 18, 0 }, { 1030005, 25, 0 }, { 1030006, 18, 1 }, { 1030007, 0, 0 }, { 1030008, 35, 0 }, { 1030009, 16, 1 }, { 1030010, 0, 2 } }, ambush_expedition_list = { 1030013, 1030014, 1030015 }, guarder_expedition_list = { 1030002, 1030005, 1030008, 1030011 }, elite_expedition_list = { 1030002, 1030004, 1030005 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030016 }, enemy_refresh = { 0, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xiao" }, awards = { { 2, 57131 }, { 2, 57111 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 6, 3, "1x2_1guoqing", 0, 41 }, { 5, 6, "1x2_2guoqing", 0, 41 }, { 3, 2, "1x1_2guoqing", 0, 17 }, { 2, 8, "4x4_1guoqing", -23, -32 }, { 2, 5, "1x3_1guoqing", 10, 4 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -15, -12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1100002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING7", is_ambush = 1, ammo_cost = 1, pos_x = "0.56328125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1100001, formation = 1100000, bgm = "", star_require_1 = 1, pos_y = "0.088541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 15, wall_prefab = "", num_2 = 25, ammo_submarine = 2, land_based = "", num_3 = 1, is_ai = 0, map = 1100000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "求救信号的彼方", chapter_name = "A2", type = 1, act_id = 87, enter_story = "GUOQING6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "就在{namecode:96}焦急又茫然地寻找同伴与姐姐之时,突然从前方海域传来了求救的信号,是陷阱?还是同伴?无论如何,唯有前往一探究竟了", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 70, scale = { 0.65, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030017, 14, 0 }, { 1030018, 31, 0 }, { 1030019, 25, 1 }, { 1030020, 17, 0 }, { 1030021, 26, 0 }, { 1030022, 19, 1 }, { 1030023, 0, 0 }, { 1030024, 36, 0 }, { 1030025, 18, 1 }, { 1030026, 0, 2 } }, ambush_expedition_list = { 1030029, 1030030, 1030031 }, guarder_expedition_list = { 1030018, 1030021, 1030024, 1030027 }, elite_expedition_list = { 1030018, 1030021, 1030024 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030032 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yishi", "rixiang" }, awards = { { 2, 57132 }, { 2, 57112 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, true, 8 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 2, 8, true, 2 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 6, 3, "1x2_2guoqing", 0, -38 }, { 4, 7, "1x2_1guoqing", 2, -34 }, { 4, 4, "4x4_2guoqing", 54, -22 }, { 4, 2, "1x1_1guoqing", 0, 0 }, { 2, 6, "1x1_2guoqing", 4, 16 }, { 2, 3, "1x3_1guoqing", 111, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -25, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1100003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING9", is_ambush = 1, ammo_cost = 1, pos_x = "0.690625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1100002, formation = 1100000, bgm = "", star_require_1 = 1, pos_y = "0.367708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 16, wall_prefab = "", num_2 = 30, ammo_submarine = 2, land_based = "", num_3 = 1, is_ai = 0, map = 1100000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "圣域的护卫", chapter_name = "A3", type = 1, act_id = 87, enter_story = "GUOQING8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "根据先前收集的情报,这里毋庸置疑正是传说中的“圣域”,“她们”究竟在谋划什么?仿佛响应着疑惑一般,脱胎换骨的{namecode:79}挡在了{namecode:96}的眼前", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 74, scale = { 0.64, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030033, 13, 0 }, { 1030034, 30, 0 }, { 1030035, 26, 1 }, { 1030036, 16, 0 }, { 1030037, 27, 0 }, { 1030038, 20, 1 }, { 1030039, 0, 0 }, { 1030040, 37, 0 }, { 1030041, 20, 1 }, { 1030042, 0, 2 } }, ambush_expedition_list = { 1030045, 1030046, 1030047 }, guarder_expedition_list = { 1030034, 1030037, 1030040, 1030043 }, elite_expedition_list = { 1030034, 1030036, 1030039 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030048 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shancheng_g" }, awards = { { 2, 57133 }, { 2, 57113 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 8 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 7, 1, "1x1_2guoqing", 0, 15 }, { 6, 7, "1x1_2guoqing", 0, 13 }, { 6, 1, "1x2_2guoqing", 7, 48 }, { 4, 8, "1x1_2guoqing", 0, 32 }, { 4, 4, "4x4_2guoqing", 55, -21 }, { 4, 2, "1x3_2guoqing", 0, 12 }, { 2, 2, "1x1_1guoqing", 0, 0 }, { 1, 8, "4x4_1guoqing", -10, -53 }, { 1, 5, "1x3_1guoqing", 12, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -23, 22, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1100004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING12", is_ambush = 1, ammo_cost = 1, pos_x = "0.26875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1100003, formation = 1100001, bgm = "", star_require_1 = 1, pos_y = "0.090625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 15, wall_prefab = "", num_2 = 30, ammo_submarine = 2, land_based = "", num_3 = 1, is_ai = 0, map = 1100001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "红染的参道", chapter_name = "B1", type = 1, act_id = 87, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "枫叶飘零的岛屿,神社、参道,令人心醉而又怀念的风景之下,隐藏着不为人知的秘密", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 70, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030049, 12, 0 }, { 1030050, 30, 0 }, { 1030051, 27, 1 }, { 1030052, 15, 0 }, { 1030053, 28, 0 }, { 1030054, 21, 1 }, { 1030055, 0, 0 }, { 1030056, 38, 0 }, { 1030057, 22, 1 }, { 1030058, 0, 2 } }, ambush_expedition_list = { 1030061, 1030062, 1030063 }, guarder_expedition_list = { 1030050, 1030053, 1030056, 1030059 }, elite_expedition_list = { 1030050, 1030052, 1030053 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030064 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yefen" }, awards = { { 2, 57134 }, { 2, 57114 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 8 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 5, 8, "1x1_1guoqing", 0, 0 }, { 5, 4, "1x1_2guoqing", 0, 12 }, { 4, 10, "1x1_2guoqing", 3, 15 }, { 4, 8, "1x2_1guoqing", -1, 35 }, { 4, 6, "1x3_1guoqing", -90, 11 }, { 4, 2, "1x3_2guoqing", -1, 15 }, { 3, 3, "1x1_1guoqing", 0, 12 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -26, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1100005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING15", is_ambush = 1, ammo_cost = 1, pos_x = "0.6703125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1100004, formation = 1100001, bgm = "", star_require_1 = 1, pos_y = "0.1125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 16, wall_prefab = "", num_2 = 35, ammo_submarine = 2, land_based = "", num_3 = 1, is_ai = 0, map = 1100001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "“姐妹”", chapter_name = "B2", type = 1, act_id = 87, enter_story = "GUOQING14", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「明明已经不想再让这种事情发生了…明明已经下定决心要变得坚强…但是为什么…为什么会变成这样呢…{namecode:95}姐!」", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 74, scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030065, 10, 0 }, { 1030066, 28, 0 }, { 1030067, 28, 1 }, { 1030068, 14, 0 }, { 1030069, 29, 0 }, { 1030070, 22, 1 }, { 1030071, 0, 0 }, { 1030072, 39, 0 }, { 1030073, 22, 1 }, { 1030074, 0, 2 } }, ambush_expedition_list = { 1030077, 1030078, 1030079 }, guarder_expedition_list = { 1030066, 1030069, 1030072, 1030075 }, elite_expedition_list = { 1030066, 1030069, 1030072 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030080 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 57135 }, { 2, 57115 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 2 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 8 }, { 3, 1, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 4 }, { 2, 1, true, 8 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 7, 7, "1x2_2guoqing", 1, 44 }, { 7, 3, "1x1_2guoqing", 0, 17 }, { 5, 9, "1x1_2guoqing", 6, 15 }, { 5, 4, "1x1_1guoqing", 2, 0 }, { 4, 4, "1x3_2guoqing", -216, 16 }, { 4, 2, "4x4_1guoqing", 169, 20 }, { 3, 6, "1x3_1guoqing", 18, 7 }, { 2, 5, "1x1_1guoqing", 0, 11 }, { 1, 9, "1x2_1guoqing", 17, -20 }, { 1, 1, "1x1_2guoqing", 0, 20 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -52, -1, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1100006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING18", is_ambush = 1, ammo_cost = 1, pos_x = "0.5421875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1100005, formation = 1100001, bgm = "", star_require_1 = 1, pos_y = "0.4", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 17, wall_prefab = "", num_2 = 35, ammo_submarine = 2, land_based = "", num_3 = 1, is_ai = 0, map = 1100001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "红染的守护者", chapter_name = "B3", type = 1, act_id = 87, enter_story = "GUOQING17", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "一切的真相,似乎都在{namecode:91}与{namecode:92}两位的手中,带着决心与觉悟,{namecode:96}向着“圣域”的最深处——", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 78, scale = { 0.52, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030081, 14, 0 }, { 1030082, 34, 0 }, { 1030083, 29, 1 }, { 1030084, 16, 0 }, { 1030085, 26, 0 }, { 1030086, 23, 1 }, { 1030087, 0, 0 }, { 1030088, 35, 0 }, { 1030089, 20, 1 }, { 1030090, 0, 2 } }, ambush_expedition_list = { 1030093, 1030094, 1030095 }, guarder_expedition_list = { 1030082, 1030085, 1030088, 1030091 }, elite_expedition_list = { 1030082, 1030085, 1030088 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030096 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = { { 2, 57136 }, { 2, 57116 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, false, 0 }, { 9, 4, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 1 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 6, 9, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 } }, float_items = { { 9, 8, "1x3_1guoqing", 12, 5 }, { 9, 5, "1x3_1guoqing", 0, 6 }, { 6, 7, "1x3_2guoqing", 1, 13 }, { 6, 5, "1x1_2guoqing", 2, 15 }, { 4, 4, "1x2_1guoqing", 0, 38 }, { 3, 9, "1x2_1guoqing", 10, -35 }, { 2, 9, "1x1_1guoqing", 8, -1 }, { 2, 6, "4x4_2guoqing", 54, 60 }, { 1, 4, "1x2_2guoqing", -6, -25 }, { 0, 9, "4x4_1guoqing", -34, -49 }, { 0, 5, "1x3_1guoqing", 123, 9 }, { 0, 4, "1x1_2guoqing", 4, 21 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -240, 178, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1100011] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING4", is_ambush = 1, ammo_cost = 1, pos_x = "0.33125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1100010, bgm = "", star_require_1 = 1, pos_y = "0.444791667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 17, wall_prefab = "", num_2 = 25, ammo_submarine = 2, land_based = "", num_3 = 1, is_ai = 0, map = 1100010, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "风暴的尽头", chapter_name = "C1", type = 2, act_id = 87, enter_story = "GUOQING3", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "穿越风暴,与同伴离散,{namecode:96}独自一人踏上了枫叶飘零的未知海域,这里就是大家苦苦寻找的“圣域”吗?", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 78, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 5, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 60 }, { "torpedo", 1, 550 }, { "dodge", 1, 320 } }, expedition_id_weight_list = { { 1030200, 12, 0 }, { 1030201, 20, 0 }, { 1030202, 30, 0 }, { 1030203, 13, 0 }, { 1030204, 34, 0 }, { 1030205, 24, 1 }, { 1030206, 0, 0 }, { 1030207, 34, 0 }, { 1030208, 25, 1 }, { 1030209, 0, 0 } }, ambush_expedition_list = { 1030212, 1030213, 1030214 }, guarder_expedition_list = { 1030201, 1030204, 1030207, 1030210 }, elite_expedition_list = { 1030201, 1030204, 1030207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030215 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xiao" }, awards = { { 2, 57161 }, { 2, 57141 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 6, 3, "1x2_1guoqing", 0, 41 }, { 5, 6, "1x2_2guoqing", 0, 41 }, { 3, 2, "1x1_2guoqing", 0, 17 }, { 2, 8, "4x4_1guoqing", -23, -32 }, { 2, 5, "1x3_1guoqing", 10, 4 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -15, -12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1100012] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING7", is_ambush = 1, ammo_cost = 1, pos_x = "0.56328125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100012, count = 0, icon_outline = 0, bg = "", pre_chapter = 1100011, formation = 1100010, bgm = "", star_require_1 = 1, pos_y = "0.088541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", num_2 = 25, ammo_submarine = 2, land_based = "", num_3 = 1, is_ai = 0, map = 1100010, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "求救信号的彼方", chapter_name = "C2", type = 2, act_id = 87, enter_story = "GUOQING6", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "就在{namecode:96}焦急又茫然地寻找同伴与姐姐之时,突然从前方海域传来了求救的信号,是陷阱?还是同伴?无论如何,唯有前往一探究竟了", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 82, scale = { 0.65, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 5, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 64 }, { "cannon", 1, 650 }, { "dodge", 1, 360 } }, expedition_id_weight_list = { { 1030216, 10, 0 }, { 1030217, 21, 0 }, { 1030218, 31, 0 }, { 1030219, 12, 0 }, { 1030220, 35, 0 }, { 1030221, 26, 1 }, { 1030222, 0, 0 }, { 1030223, 35, 0 }, { 1030224, 26, 1 }, { 1030225, 0, 0 } }, ambush_expedition_list = { 1030228, 1030229, 1030230 }, guarder_expedition_list = { 1030217, 1030220, 1030223, 1030226 }, elite_expedition_list = { 1030217, 1030220, 1030223 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030231 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yishi", "rixiang" }, awards = { { 2, 57162 }, { 2, 57142 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, true, 8 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 2, 8, true, 2 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 6, 3, "1x2_2guoqing", 0, -38 }, { 4, 7, "1x2_1guoqing", 2, -34 }, { 4, 4, "4x4_2guoqing", 54, -22 }, { 4, 2, "1x1_1guoqing", 0, 0 }, { 2, 6, "1x1_2guoqing", 4, 16 }, { 2, 3, "1x3_1guoqing", 111, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -25, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1100013] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING9", is_ambush = 1, ammo_cost = 1, pos_x = "0.690625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1100012, formation = 1100010, bgm = "", star_require_1 = 1, pos_y = "0.367708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 19, wall_prefab = "", num_2 = 30, ammo_submarine = 2, land_based = "", num_3 = 1, is_ai = 0, map = 1100010, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "圣域的护卫", chapter_name = "C3", type = 2, act_id = 87, enter_story = "GUOQING8", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "根据先前收集的情报,这里毋庸置疑正是传说中的“圣域”,“她们”究竟在谋划什么?仿佛响应着疑惑一般,脱胎换骨的{namecode:79}挡在了{namecode:96}的眼前", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 86, scale = { 0.64, 0.59, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 5, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 68 }, { "cannon", 1, 750 }, { "air", -1, 1800 } }, expedition_id_weight_list = { { 1030232, 6, 0 }, { 1030233, 22, 0 }, { 1030234, 32, 0 }, { 1030235, 7, 0 }, { 1030236, 36, 0 }, { 1030237, 28, 1 }, { 1030238, 0, 0 }, { 1030239, 36, 0 }, { 1030240, 28, 1 }, { 1030241, 0, 0 } }, ambush_expedition_list = { 1030244, 1030245, 1030246 }, guarder_expedition_list = { 1030233, 1030236, 1030239, 1030242 }, elite_expedition_list = { 1030234, 1030236, 1030239 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030247 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shancheng_g" }, awards = { { 2, 57163 }, { 2, 57143 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 8 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 7, 1, "1x1_2guoqing", 0, 15 }, { 6, 7, "1x1_2guoqing", 0, 13 }, { 6, 1, "1x2_2guoqing", 7, 48 }, { 4, 8, "1x1_2guoqing", 0, 32 }, { 4, 4, "4x4_2guoqing", 55, -21 }, { 4, 2, "1x3_2guoqing", 0, 12 }, { 2, 2, "1x1_1guoqing", 0, 0 }, { 1, 8, "4x4_1guoqing", -10, -53 }, { 1, 5, "1x3_1guoqing", 12, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -23, 22, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1100014] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING12", is_ambush = 1, ammo_cost = 1, pos_x = "0.26875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100014, count = 0, icon_outline = 0, bg = "", pre_chapter = 1100013, formation = 1100011, bgm = "", star_require_1 = 1, pos_y = "0.090625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 19, wall_prefab = "", num_2 = 30, ammo_submarine = 2, land_based = "", num_3 = 1, is_ai = 0, map = 1100011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "红染的参道", chapter_name = "D1", type = 2, act_id = 87, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "枫叶飘零的岛屿,神社、参道,令人心醉而又怀念的风景之下,隐藏着不为人之的秘密", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 86, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 72 }, { "torpedo", 1, 750 }, { "dodge", 1, 450 } }, expedition_id_weight_list = { { 1030248, 4, 0 }, { 1030249, 20, 0 }, { 1030250, 33, 0 }, { 1030251, 6, 0 }, { 1030252, 37, 0 }, { 1030253, 31, 1 }, { 1030254, 0, 0 }, { 1030255, 37, 0 }, { 1030256, 30, 1 }, { 1030257, 0, 0 } }, ambush_expedition_list = { 1030260, 1030261, 1030262 }, guarder_expedition_list = { 1030249, 1030252, 1030255, 1030258 }, elite_expedition_list = { 1030249, 1030252, 1030255 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030263 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yefen" }, awards = { { 2, 57164 }, { 2, 57144 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 8 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 5, 8, "1x1_1guoqing", 0, 0 }, { 5, 4, "1x1_2guoqing", 0, 12 }, { 4, 10, "1x1_2guoqing", 3, 15 }, { 4, 8, "1x2_1guoqing", -1, 35 }, { 4, 6, "1x3_1guoqing", -90, 11 }, { 4, 2, "1x3_2guoqing", -1, 15 }, { 3, 3, "1x1_1guoqing", 0, 12 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -26, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } end() function () uv0.chapter_template[1100015] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING15", is_ambush = 1, ammo_cost = 1, pos_x = "0.6703125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100015, count = 0, icon_outline = 0, bg = "", pre_chapter = 1100014, formation = 1100011, bgm = "", star_require_1 = 1, pos_y = "0.1125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 20, wall_prefab = "", num_2 = 35, ammo_submarine = 2, land_based = "", num_3 = 1, is_ai = 0, map = 1100011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "“姐妹”", chapter_name = "D2", type = 2, act_id = 87, enter_story = "GUOQING14", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「明明已经不想再让这种事情发生了…明明已经下定决心要变得坚强…但是为什么…为什么会变成这样呢…{namecode:95}姐!」", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 90, scale = { 0.66, 0.36, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 76 }, { "air", 1, 900 }, { "antiaircraft", 1, 1400 } }, expedition_id_weight_list = { { 1030264, 4, 0 }, { 1030265, 16, 0 }, { 1030266, 34, 0 }, { 1030267, 5, 0 }, { 1030268, 35, 0 }, { 1030269, 32, 1 }, { 1030270, 0, 0 }, { 1030271, 33, 0 }, { 1030272, 32, 1 }, { 1030273, 0, 0 } }, ambush_expedition_list = { 1030276, 1030277, 1030278 }, guarder_expedition_list = { 1030265, 1030268, 1030271, 1030274 }, elite_expedition_list = { 1030265, 1030268, 1030271 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030279 }, enemy_refresh = { 0, 2, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 57165 }, { 2, 57145 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 2 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 8 }, { 3, 1, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 4 }, { 2, 1, true, 8 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 7, 7, "1x2_2guoqing", 1, 44 }, { 7, 3, "1x1_2guoqing", 0, 17 }, { 5, 9, "1x1_2guoqing", 6, 15 }, { 5, 4, "1x1_1guoqing", 0, 2 }, { 4, 4, "1x3_2guoqing", -216, 15 }, { 4, 2, "4x4_1guoqing", 169, 20 }, { 3, 6, "1x3_1guoqing", 18, 7 }, { 2, 5, "1x1_1guoqing", 0, 11 }, { 1, 9, "1x2_1guoqing", 17, -20 }, { 1, 1, "1x1_2guoqing", 0, 18 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -52, 14, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1100016] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING18", is_ambush = 1, ammo_cost = 1, pos_x = "0.5421875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100016, count = 0, icon_outline = 0, bg = "", pre_chapter = 1100015, formation = 1100011, bgm = "", star_require_1 = 1, pos_y = "0.4", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 21, wall_prefab = "", num_2 = 40, ammo_submarine = 2, land_based = "", num_3 = 1, is_ai = 0, map = 1100011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "红染的守护者", chapter_name = "D3", type = 2, act_id = 87, enter_story = "GUOQING17", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "一切的真相,似乎都在{namecode:91}与{namecode:92}两位的手中,带着决心与觉悟,{namecode:96}向着“圣域”的最深处——", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 94, scale = { 0.52, 0.62, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 1000 }, { "antiaircraft", 1, 1800 } }, expedition_id_weight_list = { { 1030280, 2, 0 }, { 1030281, 16, 0 }, { 1030282, 34, 0 }, { 1030283, 3, 0 }, { 1030284, 34, 0 }, { 1030285, 34, 1 }, { 1030286, 0, 0 }, { 1030287, 34, 0 }, { 1030288, 32, 1 }, { 1030289, 0, 0 } }, ambush_expedition_list = { 1030292, 1030293, 1030294 }, guarder_expedition_list = { 1030281, 1030284, 1030287, 1030290 }, elite_expedition_list = { 1030282, 1030285, 1030288 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030295 }, enemy_refresh = { 0, 2, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = { { 2, 57166 }, { 2, 57146 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, false, 0 }, { 9, 4, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 1 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 6, 9, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 } }, float_items = { { 9, 8, "1x3_1guoqing", 12, 5 }, { 9, 5, "1x3_1guoqing", 0, 6 }, { 6, 7, "1x3_2guoqing", 1, 13 }, { 6, 5, "1x1_2guoqing", 2, 15 }, { 4, 4, "1x2_1guoqing", 0, 38 }, { 3, 9, "1x2_1guoqing", 10, -35 }, { 2, 9, "1x1_1guoqing", 8, -1 }, { 2, 6, "4x4_2guoqing", 54, 60 }, { 1, 4, "1x2_2guoqing", -6, -25 }, { 0, 9, "4x4_1guoqing", -34, -49 }, { 0, 5, "1x3_1guoqing", 123, 9 }, { 0, 4, "1x1_2guoqing", 4, 21 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -240, 178, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1100020] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.48984375", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100020, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1100013, bgm = "", star_require_1 = 1, pos_y = "0.277083333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 22, wall_prefab = "", num_2 = 10, ammo_submarine = 2, land_based = "", num_3 = 1, is_ai = 0, map = 1100013, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "红染的挑战书", chapter_name = "EXTRA", type = 2, act_id = 87, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "以信念突破极限,以实力突破险阻;圣域深处的最终试炼,静候诸君——", difficulty = 10, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 98, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = { { 1030296, 2, 0 }, { 1030297, 22, 0 }, { 1030298, 36, 0 }, { 1030299, 3, 0 }, { 1030300, 34, 0 }, { 1030301, 36, 1 }, { 1030302, 0, 0 }, { 1030303, 34, 0 }, { 1030304, 34, 1 }, { 1030305, 0, 0 } }, ambush_expedition_list = { 1030308, 1030309, 1030310 }, guarder_expedition_list = { 1030297, 1030300, 1030303, 1030306 }, elite_expedition_list = { 1030298, 1030301, 1030304 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030311 }, enemy_refresh = { 1, 2, 2 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = {}, grids = { { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 7, "1x2_1guoqing", 0, 47 }, { 7, 1, "1x2_1guoqing", 0, 47 }, { 4, 8, "1x1_1guoqing", 0, 0 }, { 4, 4, "1x3_1guoqing", 0, 0 }, { 4, 0, "1x1_1guoqing", 0, 0 }, { 2, 6, "1x1_2guoqing", 0, 0 }, { 2, 2, "1x2_2guoqing", 4, 40 }, { 0, 5, "4x4_1guoqing", 71, -48 }, { 0, 2, "1x3_2guoqing", 125, 9 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, 54, 42, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1110001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.19375", special_operation_list = "", air_dominance = 95, best_air_dominance = 150, id = 1110001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1110001, bgm = "", star_require_1 = 1, pos_y = "0.375", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 15, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1110001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "重归故里", chapter_name = "A1", type = 1, act_id = 114, enter_story = "YINGHUA2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "为了寻找重要的同伴,新生重樱联合的众人回到了令人怀念的故土,然而,等在众人面前的,却是塞壬的舰影…", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000001, 15, 0 }, { 3000002, 20, 0 }, { 3000003, 30, 1 }, { 3000004, 15, 0 }, { 3000005, 20, 0 }, { 3000006, 30, 1 }, { 3000007, 15, 0 }, { 3000008, 20, 0 }, { 3000009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000010, 3000011, 3000012 }, elite_expedition_list = { 3000005, 3000008 }, ai_expedition_list = { 3000221 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "zhaochao" }, awards = { { 2, 57351 }, { 2, 57331 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 4 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 } }, float_items = { { 8, 9, "1x1_2yinghua_easy", -50, 45 }, { 7, 3, "1x1_2yinghua_easy", 32, 37 }, { 6, 5, "1x1_1yinghua_easy", -43, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_YX", 42, 13, 27, 103, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1110002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2703125", special_operation_list = "", air_dominance = 130, best_air_dominance = 170, id = 1110002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1110001, formation = 1110001, bgm = "", star_require_1 = 1, pos_y = "0.151041667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1110001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "异变", chapter_name = "A2", type = 1, act_id = 114, enter_story = "YINGHUA4", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "枯萎的御神木,徘徊的塞壬,还有固执地守护着此地的同胞们…必须找到改变这种局面的办法", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000101, 15, 0 }, { 3000102, 20, 0 }, { 3000103, 30, 1 }, { 3000104, 15, 0 }, { 3000105, 20, 0 }, { 3000106, 30, 1 }, { 3000107, 15, 0 }, { 3000108, 20, 0 }, { 3000109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000110, 3000111, 3000112 }, elite_expedition_list = { 3000105, 3000108 }, ai_expedition_list = { 3000231, 3000232 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chunyue", "xiaoyue" }, awards = { { 2, 57352 }, { 2, 57332 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 7, true, 8 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 2, 7, true, 8 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, false, 0 } }, float_items = { { 8, 6, "1x1_2yinghua_easy", 50, 48 }, { 3, 3, "1x2_2yinghua_easy", -62, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_YX", 42, 13, 3, 68, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1110003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.68984375", special_operation_list = "", air_dominance = 170, best_air_dominance = 225, id = 1110003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1110002, formation = 1110001, bgm = "", star_require_1 = 1, pos_y = "0.09583", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1110001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "枯竭的信仰", chapter_name = "A3", type = 1, act_id = 114, enter_story = "YINGHUA5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "御神木的枯萎代表着信仰的丧失,守护御神木的神子此时亦不见踪影,继续往海域深处前进吧", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000201, 15, 0 }, { 3000202, 20, 0 }, { 3000203, 30, 1 }, { 3000204, 15, 0 }, { 3000205, 20, 0 }, { 3000206, 30, 1 }, { 3000207, 15, 0 }, { 3000208, 20, 0 }, { 3000209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000210, 3000211, 3000212 }, elite_expedition_list = { 3000205, 3000208 }, ai_expedition_list = { 3000241, 3000242, 3000243 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jingang", "zhenming" }, awards = { { 2, 57353 }, { 2, 57333 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 8, true, 8 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 8, 2, "1x1_3yinghua_easy", 51, 54 }, { 7, 8, "1x1_2yinghua_easy", -52, 56 }, { 2, 8, "1x3_1yinghua_easy", -204, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_YX", 42, 13, -9, -88, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1110004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6109375", special_operation_list = "", air_dominance = 220, best_air_dominance = 290, id = 1110004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1110003, formation = 1110001, bgm = "", star_require_1 = 1, pos_y = "0.334375", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1110001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "守护者", chapter_name = "A4", type = 1, act_id = 114, enter_story = "YINGHUA6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在海域深处能感觉到“她”的存在,神子…与御神木一同陷入了沉睡。此时,一个身影挡在了众人身前…", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000301, 15, 0 }, { 3000302, 20, 0 }, { 3000303, 30, 1 }, { 3000304, 15, 0 }, { 3000305, 20, 0 }, { 3000306, 30, 1 }, { 3000307, 15, 0 }, { 3000308, 20, 0 }, { 3000309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000310, 3000311, 3000312 }, elite_expedition_list = { 3000305, 3000308 }, ai_expedition_list = { 3000521 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiangfeng" }, awards = { { 2, 57354 }, { 2, 57334 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 12 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 8 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 7, "1x1_1yinghua_easy", -46, 17 }, { 8, 1, "1x2_1yinghua_easy", 49, 106 }, { 3, 9, "1x2_2yinghua_easy", -36, 15 }, { 3, 1, "1x3_2yinghua_easy", 202, 66 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_YX", 42, 13, 8, 101, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1110005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YINGHUA11", is_ambush = 0, ammo_cost = 1, pos_x = "0.26015625", special_operation_list = "", air_dominance = 285, best_air_dominance = 375, id = 1110005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1110004, formation = 1110002, bgm = "", star_require_1 = 1, pos_y = "0.175", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1110002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "新芽", chapter_name = "B1", type = 1, act_id = 115, enter_story = "YINGHUA10", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "众人正在想方设法唤醒{namecode:74}之际,周围的塞壬却开始朝着御神木进行无差别攻击,关键时刻,空气开始躁动了起来…", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000401, 15, 0 }, { 3000402, 20, 0 }, { 3000403, 30, 1 }, { 3000404, 15, 0 }, { 3000405, 20, 0 }, { 3000406, 30, 1 }, { 3000407, 15, 0 }, { 3000408, 20, 0 }, { 3000409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000410, 3000411, 3000412 }, elite_expedition_list = { 3000405, 3000408 }, ai_expedition_list = { 3000531, 3000532 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "changmen", "luao" }, awards = { { 2, 57355 }, { 2, 57335 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, false, 0 }, { 8, 10, true, 4 }, { 8, 9, true, 6 }, { 8, 8, true, 12 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 7, 13, true, 1 }, { 7, 12, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 1 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 5, 13, false, 0 }, { 5, 12, false, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 4, 13, false, 0 }, { 4, 12, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, false, 0 }, { 2, 10, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 } }, float_items = { { 8, 11, "1x1_1yinghua_easy", 0, 19 }, { 8, 4, "1x1_1yinghua_easy", 58, 19 }, { 5, 9, "1x1_2yinghua_easy", -53, 30 }, { 2, 13, "4x4_1yinghua_easy", -103, -98 }, { 2, 5, "4x4_2yinghua_easy", -20, -79 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_YX", 42, 13, -575, 129, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1110006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6453125", special_operation_list = "", air_dominance = 380, best_air_dominance = 495, id = 1110006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1110005, formation = 1110002, bgm = "", star_require_1 = 1, pos_y = "0.255208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1110002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "钢铁之花,盛放", chapter_name = "B2", type = 1, act_id = 115, enter_story = "YINGHUA13", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "纵然过去曾被染上不属于自己的色彩,但如今得以重新绽放,作为{namecode:74}姐妹正式服役的第一次实战,展现真正的实力吧!", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000501, 15, 0 }, { 3000502, 20, 0 }, { 3000503, 30, 1 }, { 3000504, 15, 0 }, { 3000505, 20, 0 }, { 3000506, 30, 1 }, { 3000507, 15, 0 }, { 3000508, 20, 0 }, { 3000509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000510, 3000511, 3000512 }, elite_expedition_list = { 3000505, 3000508 }, ai_expedition_list = { 3000541, 3000542, 3000543 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenboss" }, awards = { { 2, 57356 }, { 2, 57336 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 4 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 9, "1x1_1yinghua_easy", -45, 19 }, { 8, 5, "1x1_3yinghua_easy", -44, 29 }, { 2, 8, "1x1_2yinghua_easy", 58, -14 }, { 2, 2, "4x4_1yinghua_easy", 184, -97 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_YX", 42, 13, -128, 98, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1110011] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.19375", special_operation_list = "", air_dominance = 375, best_air_dominance = 490, id = 1110011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1110011, bgm = "", star_require_1 = 1, pos_y = "0.375", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1110011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "重归故里", chapter_name = "C1", type = 2, act_id = 114, enter_story = "YINGHUA2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "为了寻找重要的同伴,新生重樱联合的众人回到了令人怀念的故土,然而,等在众人面前的,却是塞壬的舰影…", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 60 }, { "cannon", 1, 680 }, { "dodge", 1, 300 } }, expedition_id_weight_list = { { 3000601, 15, 0 }, { 3000602, 20, 0 }, { 3000603, 30, 1 }, { 3000604, 15, 0 }, { 3000605, 20, 0 }, { 3000606, 30, 1 }, { 3000607, 15, 0 }, { 3000608, 20, 0 }, { 3000609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000610, 3000611, 3000612 }, elite_expedition_list = { 3000605, 3000608 }, ai_expedition_list = { 3000821, 3000822 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000613 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "zhaochao" }, awards = { { 2, 57381 }, { 2, 57361 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 4 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 4 } }, float_items = { { 8, 9, "1x1_2yinghua_hard", -50, 45 }, { 7, 3, "1x1_2yinghua_hard", 45, 49 }, { 5, 4, "1x1_1yinghua_hard", 58, -39 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yinghua_easy", 42, 13, 27, 100, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1110012] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2703125", special_operation_list = "", air_dominance = 470, best_air_dominance = 615, id = 1110012, count = 0, icon_outline = 0, bg = "", pre_chapter = 1110011, formation = 1110011, bgm = "", star_require_1 = 1, pos_y = "0.151041667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1110011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "异变", chapter_name = "C2", type = 2, act_id = 114, enter_story = "YINGHUA4", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "枯萎的御神木,徘徊的塞壬,还有固执地守护着此地的同胞们…必须找到改变这种局面的办法", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 65 }, { "cannon", 1, 780 }, { "reload", 1, 720 } }, expedition_id_weight_list = { { 3000701, 15, 0 }, { 3000702, 20, 0 }, { 3000703, 30, 1 }, { 3000704, 15, 0 }, { 3000705, 20, 0 }, { 3000706, 30, 1 }, { 3000707, 15, 0 }, { 3000708, 20, 0 }, { 3000709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000710, 3000711, 3000712 }, elite_expedition_list = { 3000705, 3000708 }, ai_expedition_list = { 3000831, 3000832, 3000833 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000713 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chunyue", "xiaoyue" }, awards = { { 2, 57382 }, { 2, 57362 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 12 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 7, true, 8 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 2, 7, true, 8 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, false, 0 } }, float_items = { { 8, 6, "1x1_2yinghua_hard", 50, 48 }, { 3, 3, "1x2_2yinghua_hard", -62, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yinghua_easy", 42, 13, 4, 68, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1110013] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.68984375", special_operation_list = "", air_dominance = 570, best_air_dominance = 745, id = 1110013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1110012, formation = 1110011, bgm = "", star_require_1 = 1, pos_y = "0.09583", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1110011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "枯竭的信仰", chapter_name = "C3", type = 2, act_id = 114, enter_story = "YINGHUA5", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "御神木的枯萎代表着信仰的丧失,守护御神木的神子此时亦不见踪影,继续往海域深处前进吧", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 850 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 3000801, 15, 0 }, { 3000802, 20, 0 }, { 3000803, 30, 1 }, { 3000804, 15, 0 }, { 3000805, 20, 0 }, { 3000806, 30, 1 }, { 3000807, 15, 0 }, { 3000808, 20, 0 }, { 3000809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000810, 3000811, 3000812 }, elite_expedition_list = { 3000805, 3000808 }, ai_expedition_list = { 3000841, 3000842, 3000843, 3000844 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000813 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jingang", "zhenming" }, awards = { { 2, 57383 }, { 2, 57363 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 8, true, 8 }, { 9, 7, true, 0 }, { 9, 6, true, 4 }, { 9, 5, true, 0 }, { 9, 4, true, 12 }, { 9, 3, false, 0 }, { 9, 2, false, 0 }, { 8, 8, true, 8 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 8 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 9, 2, "1x1_1yinghua_hard", 56, 42 }, { 7, 8, "1x1_2yinghua_hard", -52, 56 }, { 2, 8, "1x3_1yinghua_hard", -204, -23 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yinghua_easy", 42, 13, -9, -88, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1110014] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6109375", special_operation_list = "", air_dominance = 730, best_air_dominance = 950, id = 1110014, count = 0, icon_outline = 0, bg = "", pre_chapter = 1110013, formation = 1110011, bgm = "", star_require_1 = 1, pos_y = "0.334375", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1110011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "守护者", chapter_name = "C4", type = 2, act_id = 114, enter_story = "YINGHUA6", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在海域深处能感觉到“她”的存在,神子…与御神木一同陷入了沉睡。此时,一个身影挡在了众人身前…", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "torpedo", 1, 450 }, { "air", 1, 850 } }, expedition_id_weight_list = { { 3000901, 15, 0 }, { 3000902, 20, 0 }, { 3000903, 30, 1 }, { 3000904, 15, 0 }, { 3000905, 20, 0 }, { 3000906, 30, 1 }, { 3000907, 15, 0 }, { 3000908, 20, 0 }, { 3000909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000910, 3000911, 3000912 }, elite_expedition_list = { 3000905, 3000908 }, ai_expedition_list = { 3001121, 3001122 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiangfeng" }, awards = { { 2, 57384 }, { 2, 57364 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 12 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 8 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 7, "1x1_1yinghua_hard", -46, 17 }, { 8, 1, "1x2_1yinghua_hard", 49, 106 }, { 3, 9, "1x2_2yinghua_hard", -36, 15 }, { 3, 1, "1x3_2yinghua_hard", 202, 66 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yinghua_easy", 42, 13, 8, 101, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1110015] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YINGHUA11", is_ambush = 0, ammo_cost = 1, pos_x = "0.26015625", special_operation_list = "", air_dominance = 915, best_air_dominance = 1190, id = 1110015, count = 0, icon_outline = 0, bg = "", pre_chapter = 1110014, formation = 1110012, bgm = "", star_require_1 = 1, pos_y = "0.175", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1110012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "新芽", chapter_name = "D1", type = 2, act_id = 115, enter_story = "YINGHUA10", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "众人正在想方设法唤醒{namecode:74}之际,周围的塞壬却开始朝着御神木进行无差别攻击,关键时刻,空气开始躁动了起来…", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 1200 }, { "dodge", 1, 450 } }, expedition_id_weight_list = { { 3001001, 15, 0 }, { 3001002, 20, 0 }, { 3001003, 30, 1 }, { 3001004, 15, 0 }, { 3001005, 20, 0 }, { 3001006, 30, 1 }, { 3001007, 15, 0 }, { 3001008, 20, 0 }, { 3001009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3001010, 3001011, 3001012 }, elite_expedition_list = { 3001005, 3001008 }, ai_expedition_list = { 3001131, 3001132, 3001133 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3001013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "changmen", "luao" }, awards = { { 2, 57385 }, { 2, 57365 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, false, 0 }, { 8, 10, true, 6 }, { 8, 9, true, 6 }, { 8, 8, true, 12 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 7, 13, true, 1 }, { 7, 12, true, 0 }, { 7, 11, true, 6 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 1 }, { 6, 12, true, 0 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 4 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 5, 13, false, 0 }, { 5, 12, false, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 4, 13, false, 0 }, { 4, 12, false, 0 }, { 4, 11, true, 12 }, { 4, 10, true, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 12 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, false, 0 }, { 2, 10, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 } }, float_items = { { 8, 11, "1x1_1yinghua_hard", 0, 12 }, { 8, 4, "1x1_1yinghua_hard", 58, 19 }, { 5, 9, "1x1_2yinghua_hard", -53, 30 }, { 2, 13, "4x4_1yinghua_hard", -103, -98 }, { 2, 5, "4x4_2yinghua_hard", -20, -79 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yinghua_easy", 42, 13, -575, 129, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1110016] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6453125", special_operation_list = "", air_dominance = 1125, best_air_dominance = 1465, id = 1110016, count = 0, icon_outline = 0, bg = "", pre_chapter = 1110015, formation = 1110012, bgm = "", star_require_1 = 1, pos_y = "0.255208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1110012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "钢铁之花,盛放", chapter_name = "D2", type = 2, act_id = 115, enter_story = "YINGHUA13", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "纵然过去曾被染上不属于自己的色彩,但如今得以重新绽放,作为{namecode:74}姐妹正式服役的第一次实战,展现真正的实力吧!", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 1300 }, { "torpedo", 1, 1000 } }, expedition_id_weight_list = { { 3001101, 15, 0 }, { 3001102, 20, 0 }, { 3001103, 30, 1 }, { 3001104, 15, 0 }, { 3001105, 20, 0 }, { 3001106, 30, 1 }, { 3001107, 15, 0 }, { 3001108, 20, 0 }, { 3001109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3001110, 3001111, 3001112 }, elite_expedition_list = { 3001105, 3001108 }, ai_expedition_list = { 3001141, 3001142, 3001143, 3001144 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3001113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenboss" }, awards = { { 2, 57386 }, { 2, 57366 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 12 }, { 5, 2, true, 0 }, { 5, 1, true, 4 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 9, "1x1_1yinghua_hard", -45, 19 }, { 8, 5, "1x1_3yinghua_hard", -41, 29 }, { 2, 8, "1x1_2yinghua_hard", 58, -14 }, { 2, 2, "4x4_1yinghua_hard", 184, -97 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yinghua_easy", 42, 13, -128, 98, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1110021] = { collection_team = 0, progress_boss = 20, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.48984375", special_operation_list = "", air_dominance = 1485, best_air_dominance = 1935, id = 1110021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1110021, bgm = "", star_require_1 = 1, pos_y = "0.277083333", pop_pic = "", num_1 = 1, model = 5, investigation_ratio = 0, wall_prefab = "", num_2 = 4, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1110021, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "狂咲之花", chapter_name = "EXTRA", type = 2, act_id = 115, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "挑战者哟,赌上战士的荣耀吧,于樱华烂漫的御神木之下,我等静候汝之到来", difficulty = 10, avoid_ratio = 17, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 3001110, 3001111, 3001112 }, elite_expedition_list = { 3001105, 3001108 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3001201 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "changmen", "luao" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 } }, float_items = { { 6, 3, "1x1_1yinghua_easy", 34, 67 }, { 5, 7, "1x1_3yinghua_easy", 0, 40 }, { 2, 5, "4x4_2yinghua_easy", -4, -79 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yinghua_easy", 42, 13, -84, 114, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1120001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.1625", special_operation_list = "", air_dominance = 100, best_air_dominance = 130, id = 1120001, count = 0, icon_outline = 0, bg = "", pre_chapter = 201, formation = 1120001, bgm = "", star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1120001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "开局|~Openings~", chapter_name = "A1", type = 1, act_id = 128, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>重置所有战术模块,「白方」棋手准时加入棋局, 「黑方」「轻子〈Minor pieces〉」开始移动,行为匹配度:100%", difficulty = 3, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000001, 18, 0 }, { 1000002, 32, 0 }, { 1000003, 24, 1 }, { 1000004, 18, 0 }, { 1000005, 25, 0 }, { 1000006, 18, 1 }, { 1000007, 0, 0 }, { 1000008, 35, 0 }, { 1000009, 16, 1 }, { 1000010, 0, 2 } }, ambush_expedition_list = { 1000013, 1000014, 1000015 }, guarder_expedition_list = { 1000010, 1000011, 1000012 }, elite_expedition_list = { 1000001, 1000004, 1000007 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000016 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "deyizhi" }, awards = { { 2, 57061 }, { 2, 57031 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "2x2XWIsLand_1", -37, -28 }, { 3, 8, "1x2XWIsLand_2", 0, 40 }, { 2, 3, "1x1XWIsLand_1", 10, 30 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1120002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.2375", special_operation_list = "", air_dominance = 135, best_air_dominance = 175, id = 1120002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120001, formation = 1120001, bgm = "", star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1120001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "出子|~Development~", chapter_name = "A2", type = 1, act_id = 128, enter_story = "TACT20016", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」采用弃兵开局,获得较小的「出子〈Development〉」领先优势,行为匹配度:100%", difficulty = 4, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000017, 14, 0 }, { 1000018, 31, 0 }, { 1000019, 25, 1 }, { 1000020, 17, 0 }, { 1000021, 26, 0 }, { 1000022, 19, 1 }, { 1000023, 0, 0 }, { 1000024, 36, 0 }, { 1000025, 18, 1 }, { 1000026, 0, 2 } }, ambush_expedition_list = { 1000029, 1000030, 1000031 }, guarder_expedition_list = { 1000026, 1000027, 1000028 }, elite_expedition_list = { 1000017, 1000020, 1000023 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000032 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57062 }, { 2, 57032 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 11, true, 8 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 11, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 11, true, 0 }, { 1, 10, true, 4 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 1 } }, float_items = { { 5, 9, "1x2XWIsLand_2", 14, -36 }, { 4, 5, "2x3XWIsLand_1", 16, 37 }, { 4, 4, "1x1XWIsLand_2", 17, 0 }, { 2, 10, "1x1XWIsLand_2", -10, 0 }, { 2, 9, "1x1XWIsLand_1", 20, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1120003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.62109375", special_operation_list = "", air_dominance = 170, best_air_dominance = 220, id = 1120003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120002, formation = 1120001, bgm = "", star_require_1 = 1, pos_y = "0.379166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1120001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "主动权|~Initiative~", chapter_name = "A3", type = 1, act_id = 128, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」获得暂时的「主动权〈Initiative〉」,「黑方」开始发动「反击〈Counterplay〉」,行为匹配度:93.6%", difficulty = 5, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000033, 13, 0 }, { 1000034, 30, 0 }, { 1000035, 26, 1 }, { 1000036, 16, 0 }, { 1000037, 27, 0 }, { 1000038, 20, 1 }, { 1000039, 0, 0 }, { 1000040, 37, 0 }, { 1000041, 20, 1 }, { 1000042, 0, 2 } }, ambush_expedition_list = { 1000045, 1000046, 1000047 }, guarder_expedition_list = { 1000042, 1000043, 1000044 }, elite_expedition_list = { 1000033, 1000036, 1000039 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000048 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 57063 }, { 2, 57033 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 4, "1x3XWIsLand_1", 106, 0 }, { 7, 1, "1x1XWIsLand_1", 5, 23 }, { 4, 10, "1x1XWIsLand_2", 0, 0 }, { 4, 5, "1x3XWIsLand_2", 105, 0 }, { 2, 2, "1x2XWIsLand_2", -10, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1120004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.68515625", special_operation_list = "", air_dominance = 205, best_air_dominance = 265, id = 1120004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120003, formation = 1120001, bgm = "", star_require_1 = 1, pos_y = "0.10625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1120001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "升变|~Promotion~", chapter_name = "A4", type = 1, act_id = 128, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」获得「变后〈Promotion〉」,「黑方」采取「穿串〈Skewer〉」行为,行为匹配度:76.2%", difficulty = 6, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000049, 12, 0 }, { 1000050, 30, 0 }, { 1000051, 27, 1 }, { 1000052, 15, 0 }, { 1000053, 28, 0 }, { 1000054, 21, 1 }, { 1000055, 0, 0 }, { 1000056, 38, 0 }, { 1000057, 22, 1 }, { 1000058, 0, 2 } }, ambush_expedition_list = { 1000061, 1000062, 1000063 }, guarder_expedition_list = { 1000058, 1000059, 1000060 }, elite_expedition_list = { 1000049, 1000052, 1000055 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000064 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57064 }, { 2, 57034 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 8 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 3, "2x2XWIsLand_1", 64, -37 }, { 5, 9, "1x3XWIsLand_1", 0, 0 }, { 4, 8, "1x2XWIsLand_1", 0, 0 }, { 4, 6, "1x1XWIsLand_2", 5, 0 }, { 3, 9, "1x3XWIsLand_2", 9, 0 }, { 2, 4, "1x3XWIsLand_1", 0, 0 }, { 1, 4, "1x1XWIsLand_1", 4, 29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 42, 16, 50, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1120005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.228125", special_operation_list = "", air_dominance = 220, best_air_dominance = 285, id = 1120005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120004, formation = 1120002, bgm = "", star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1120002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "交汇点|~Transposition~", chapter_name = "B1", type = 1, act_id = 128, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>测试被重置,原因不明,特殊保卫系统「风暴螺旋」开启,所有「棋子〈Piece〉」回归交汇点,行为匹配度:None", difficulty = 5, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000065, 10, 0 }, { 1000066, 28, 0 }, { 1000067, 28, 1 }, { 1000068, 14, 0 }, { 1000069, 29, 0 }, { 1000070, 22, 1 }, { 1000071, 0, 0 }, { 1000072, 39, 0 }, { 1000073, 22, 1 }, { 1000074, 0, 2 } }, ambush_expedition_list = { 1000077, 1000078, 1000079 }, guarder_expedition_list = { 1000074, 1000075, 1000076 }, elite_expedition_list = { 1000066, 1000069, 1000072 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000080 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 57065 }, { 2, 57035 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 } }, float_items = { { 4, 8, "1x2XWIsLand_1", 0, 38 }, { 4, 6, "2x3XWIsLand_1", 102, 39 }, { 2, 3, "1x1XWIsLand_1", 6, 49 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -150, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1120006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.67578125", special_operation_list = "", air_dominance = 320, best_air_dominance = 415, id = 1120006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120005, formation = 1120002, bgm = "", star_require_1 = 1, pos_y = "0.430208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1120002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "引离|~Deflection~", chapter_name = "B2", type = 1, act_id = 128, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」将「黑方」保卫者「引离〈Skewer〉」,再次获得主动权,行为匹配度:None", difficulty = 6, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000081, 14, 0 }, { 1000082, 34, 0 }, { 1000083, 29, 1 }, { 1000084, 16, 0 }, { 1000085, 26, 0 }, { 1000086, 23, 1 }, { 1000087, 0, 0 }, { 1000088, 35, 0 }, { 1000089, 20, 1 }, { 1000090, 0, 2 } }, ambush_expedition_list = { 1000093, 1000094, 1000095 }, guarder_expedition_list = { 1000090, 1000091, 1000092 }, elite_expedition_list = { 1000082, 1000085, 1000088 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000096 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qibolin" }, awards = { { 2, 57066 }, { 2, 57036 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 7, true, 1 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 8 } }, float_items = { { 6, 7, "2x1XWIsland_3", 0, 0 }, { 6, 3, "1x2XWIsLand_2", 4, -49 }, { 6, 2, "2x1XWIsLand_1", 12, 1 }, { 2, 4, "2x2XWIsLand_1", 74, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 39, 15, 0, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1120007] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.31640625", special_operation_list = "", air_dominance = 425, best_air_dominance = 555, id = 1120007, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120006, formation = 1120002, bgm = "", star_require_1 = 1, pos_y = "0.076041667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1120002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "过载|~Overworked~", chapter_name = "B3", type = 1, act_id = 128, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>警告,测试发现BUG,「黑方」多数「棋子〈Piece〉」出现觉醒反应,建议立刻执行紧急DEBUG", difficulty = 7, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000097, 6, 0 }, { 1000098, 31, 0 }, { 1000099, 30, 1 }, { 1000100, 12, 0 }, { 1000101, 30, 0 }, { 1000102, 25, 1 }, { 1000103, 0, 0 }, { 1000104, 41, 0 }, { 1000105, 28, 1 }, { 1000106, 0, 2 } }, ambush_expedition_list = { 1000109, 1000110, 1000111 }, guarder_expedition_list = { 1000106, 1000107, 1000108 }, elite_expedition_list = { 1000098, 1000101, 1000104 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000112 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57067 }, { 2, 57037 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 1 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 2 }, { 1, 4, true, 4 }, { 1, 3, true, 4 }, { 1, 2, false, 0 } }, float_items = { { 6, 5, "1x3XWIsLand_1", 2, 0 }, { 3, 6, "2x2XWIsLand_1", -38, -23 }, { 3, 4, "1x2XWIsLand_1", 1, -33 }, { 1, 8, "1x1XWIsLand_2", 0, 0 }, { 1, 2, "1x1XWIsLand_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 20, -20, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1120008] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.55625", special_operation_list = "", air_dominance = 535, best_air_dominance = 695, id = 1120008, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120007, formation = 1120002, bgm = "", star_require_1 = 1, pos_y = "0.254166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1120002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "将杀|~Checkmate~", chapter_name = "B4", type = 1, act_id = 128, enter_story = "TACT20015", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>日志记录被中断", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000113, 4, 0 }, { 1000114, 32, 0 }, { 1000115, 31, 1 }, { 1000116, 10, 0 }, { 1000117, 31, 0 }, { 1000118, 26, 1 }, { 1000119, 0, 0 }, { 1000120, 42, 0 }, { 1000121, 30, 1 }, { 1000122, 0, 2 } }, ambush_expedition_list = { 1000125, 1000126, 1000127 }, guarder_expedition_list = { 1000123, 1000124, 1000125 }, elite_expedition_list = { 1000114, 1000117, 1000120 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000128 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57068 }, { 2, 57038 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 1 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 16 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 9, 9, "1x1XWIsLand_2", 0, 0 }, { 7, 4, "2x2XWIsLand_1", -35, 51 }, { 6, 6, "2x1XWIsLand_1", 0, 0 }, { 4, 6, "2x3XWIsLand_1", 59, 43 }, { 4, 4, "1x1XWIsLand_2", 0, 0 }, { 1, 1, "1x2XWIsLand_3", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 38, 17, 60, 220, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1120011] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.1625", special_operation_list = "", air_dominance = 355, best_air_dominance = 460, id = 1120011, count = 0, icon_outline = 0, bg = "", pre_chapter = 201, formation = 1120011, bgm = "", star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1120011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "开局|~Openings~", chapter_name = "C1", type = 2, act_id = 128, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>重置所有战术模块,「白方」棋手准时加入棋局, 「黑方」「轻子〈Minor pieces〉」开始移动,行为匹配度:98.3%", difficulty = 5, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 55 }, { "cannon", 1, 500 }, { "air", 1, 600 } }, expedition_id_weight_list = { { 1000200, 12, 0 }, { 1000201, 20, 0 }, { 1000202, 30, 0 }, { 1000203, 13, 0 }, { 1000204, 34, 0 }, { 1000205, 24, 1 }, { 1000206, 0, 0 }, { 1000207, 34, 0 }, { 1000208, 25, 1 }, { 1000209, 0, 0 } }, ambush_expedition_list = { 1000212, 1000213, 1000214 }, guarder_expedition_list = { 1000209, 1000210, 1000211 }, elite_expedition_list = { 1000201, 1000204, 1000207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000215 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "deyizhi" }, awards = { { 2, 57071 }, { 2, 57051 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "2x2XWIsLand_1", -37, -28 }, { 3, 8, "1x2XWIsLand_2", 0, 40 }, { 2, 3, "1x1XWIsLand_1", 10, 30 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1120012] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.2375", special_operation_list = "", air_dominance = 430, best_air_dominance = 560, id = 1120012, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120011, formation = 1120011, bgm = "", star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1120011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "出子|~Development~", chapter_name = "C2", type = 2, act_id = 128, enter_story = "TACT20016", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」采用弃兵开局,获得较小的「出子〈Development〉」领先优势,行为匹配度:97.1%", difficulty = 6, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 59 }, { "torpedo", 1, 850 }, { "air", 1, 650 } }, expedition_id_weight_list = { { 1000216, 10, 0 }, { 1000217, 21, 0 }, { 1000218, 31, 0 }, { 1000219, 12, 0 }, { 1000220, 35, 0 }, { 1000221, 26, 1 }, { 1000222, 0, 0 }, { 1000223, 35, 0 }, { 1000224, 26, 1 }, { 1000225, 0, 0 } }, ambush_expedition_list = { 1000228, 1000229, 1000230 }, guarder_expedition_list = { 1000225, 1000226, 1000227 }, elite_expedition_list = { 1000217, 1000220, 1000223 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000231 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57072 }, { 2, 57052 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 11, true, 8 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 11, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 11, true, 0 }, { 1, 10, true, 4 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 1 } }, float_items = { { 5, 9, "1x2XWIsLand_2", 14, -36 }, { 4, 5, "2x3XWIsLand_1", 16, 37 }, { 4, 4, "1x1XWIsLand_2", 17, 0 }, { 2, 10, "1x1XWIsLand_2", -10, 0 }, { 2, 9, "1x1XWIsLand_1", 20, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1120013] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.62109375", special_operation_list = "", air_dominance = 505, best_air_dominance = 655, id = 1120013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120012, formation = 1120011, bgm = "", star_require_1 = 1, pos_y = "0.379166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1120011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "主动权|~Initiative~", chapter_name = "C3", type = 2, act_id = 128, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」获得暂时的「主动权〈Initiative〉」,「黑方」开始发动「反击〈Counterplay〉」,行为匹配度:84.3%", difficulty = 7, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.66, 0.45, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 63 }, { "dodge", 1, 400 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1000232, 8, 0 }, { 1000233, 22, 0 }, { 1000234, 32, 0 }, { 1000235, 11, 0 }, { 1000236, 36, 0 }, { 1000237, 28, 1 }, { 1000238, 0, 0 }, { 1000239, 36, 0 }, { 1000240, 28, 1 }, { 1000241, 0, 0 } }, ambush_expedition_list = { 1000244, 1000245, 1000246 }, guarder_expedition_list = { 1000241, 1000242, 1000243 }, elite_expedition_list = { 1000233, 1000236, 1000239 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000247 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 57073 }, { 2, 57053 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 4, "1x3XWIsLand_1", 106, 0 }, { 7, 1, "1x1XWIsLand_1", 5, 23 }, { 4, 10, "1x1XWIsLand_2", 0, 0 }, { 4, 5, "1x3XWIsLand_2", 105, 0 }, { 2, 2, "1x2XWIsLand_2", -10, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1120014] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.68515625", special_operation_list = "", air_dominance = 580, best_air_dominance = 755, id = 1120014, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120013, formation = 1120011, bgm = "", star_require_1 = 1, pos_y = "0.10625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1120011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "升变|~Promotion~", chapter_name = "C4", type = 2, act_id = 128, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」获得「变后〈Promotion〉」,「黑方」采取「穿串〈Skewer〉」行为,行为匹配度:57.9%", difficulty = 8, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 66 }, { "cannon", 1, 1000 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 1000248, 6, 0 }, { 1000249, 23, 0 }, { 1000250, 33, 0 }, { 1000251, 10, 0 }, { 1000252, 37, 0 }, { 1000253, 31, 1 }, { 1000254, 0, 0 }, { 1000255, 37, 0 }, { 1000256, 30, 1 }, { 1000257, 0, 0 } }, ambush_expedition_list = { 1000260, 1000261, 1000262 }, guarder_expedition_list = { 1000257, 1000258, 1000259 }, elite_expedition_list = { 1000249, 1000252, 1000255 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000263 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57074 }, { 2, 57054 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 8 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 3, "2x2XWIsLand_1", 64, -37 }, { 5, 9, "1x3XWIsLand_1", 0, 0 }, { 4, 8, "1x2XWIsLand_1", 0, 0 }, { 4, 6, "1x1XWIsLand_2", 5, 0 }, { 3, 9, "1x3XWIsLand_2", 9, 0 }, { 2, 4, "1x3XWIsLand_1", 0, 0 }, { 1, 4, "1x1XWIsLand_1", 4, 29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 42, 16, 50, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1120015] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.228125", special_operation_list = "", air_dominance = 635, best_air_dominance = 825, id = 1120015, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120014, formation = 1120012, bgm = "", star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1120012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "交汇点|~Transposition~", chapter_name = "D1", type = 2, act_id = 128, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>测试被重置,原因不明,特殊保卫系统「风暴螺旋」开启,所有「棋子〈Piece〉」回归交汇点,行为匹配度:None", difficulty = 7, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 900 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1000264, 4, 0 }, { 1000265, 20, 0 }, { 1000266, 34, 0 }, { 1000267, 8, 0 }, { 1000268, 35, 0 }, { 1000269, 32, 1 }, { 1000270, 0, 0 }, { 1000271, 33, 0 }, { 1000272, 32, 1 }, { 1000273, 0, 0 } }, ambush_expedition_list = { 1000276, 1000277, 1000278 }, guarder_expedition_list = { 1000273, 1000274, 1000275 }, elite_expedition_list = { 1000266, 1000269, 1000272 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000279 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 57075 }, { 2, 57055 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 } }, float_items = { { 4, 8, "1x2XWIsLand_1", 0, 38 }, { 4, 6, "2x3XWIsLand_1", 102, 39 }, { 2, 3, "1x1XWIsLand_1", 6, 49 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -150, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1120016] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.67578125", special_operation_list = "", air_dominance = 790, best_air_dominance = 1025, id = 1120016, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120015, formation = 1120012, bgm = "", star_require_1 = 1, pos_y = "0.430208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1120012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "引离|~Deflection~", chapter_name = "D2", type = 2, act_id = 128, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」将「黑方」保卫者「引离〈Skewer〉」,再次获得主动权,行为匹配度:None", difficulty = 8, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 74 }, { "antiaircraft", 1, 2100 }, { "air", 1, 1100 } }, expedition_id_weight_list = { { 1000280, 8, 0 }, { 1000281, 24, 0 }, { 1000282, 32, 0 }, { 1000283, 10, 0 }, { 1000284, 34, 0 }, { 1000285, 30, 1 }, { 1000286, 0, 0 }, { 1000287, 34, 0 }, { 1000288, 28, 1 }, { 1000289, 0, 0 } }, ambush_expedition_list = { 1000292, 1000293, 1000294 }, guarder_expedition_list = { 1000289, 1000290, 1000291 }, elite_expedition_list = { 1000282, 1000285, 1000288 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000295 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qibolin" }, awards = { { 2, 57076 }, { 2, 57056 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 7, true, 1 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 8 } }, float_items = { { 6, 7, "2x1XWIsland_3", 0, 0 }, { 6, 3, "1x2XWIsLand_2", 4, -49 }, { 6, 2, "2x1XWIsLand_1", 12, 1 }, { 2, 4, "2x2XWIsLand_1", 74, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 39, 15, 0, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1120017] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.31640625", special_operation_list = "", air_dominance = 955, best_air_dominance = 1240, id = 1120017, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120016, formation = 1120012, bgm = "", star_require_1 = 1, pos_y = "0.076041667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1120012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "过载|~Overworked~", chapter_name = "D3", type = 2, act_id = 128, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>警告,测试发现BUG,「黑方」多数「棋子〈Piece〉」出现觉醒反应,建议立刻执行紧急DEBUG", difficulty = 9, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.66, 0.45, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 1100 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1000296, 2, 0 }, { 1000297, 22, 0 }, { 1000298, 36, 0 }, { 1000299, 6, 0 }, { 1000300, 37, 0 }, { 1000301, 33, 1 }, { 1000302, 0, 0 }, { 1000303, 35, 0 }, { 1000304, 33, 1 }, { 1000305, 0, 0 } }, ambush_expedition_list = { 1000308, 1000309, 1000310 }, guarder_expedition_list = { 1000305, 1000306, 1000307 }, elite_expedition_list = { 1000298, 1000301, 1000304 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000311 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57077 }, { 2, 57057 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 1 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 2 }, { 1, 4, true, 4 }, { 1, 3, true, 4 }, { 1, 2, false, 0 } }, float_items = { { 6, 5, "1x3XWIsLand_1", 2, 0 }, { 3, 6, "2x2XWIsLand_1", -38, -23 }, { 3, 4, "1x2XWIsLand_1", 1, -33 }, { 1, 8, "1x1XWIsLand_2", 0, 0 }, { 1, 2, "1x1XWIsLand_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 20, -20, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1120018] = { collection_team = 0, progress_boss = 17, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.55625", special_operation_list = "", air_dominance = 1130, best_air_dominance = 1470, id = 1120018, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120017, formation = 1120012, bgm = "", star_require_1 = 1, pos_y = "0.254166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1120012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "将杀|~Checkmate~", chapter_name = "D4", type = 2, act_id = 128, enter_story = "TACT20015", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>日志记录被中断>>>检测到异常数据>>>日志记录被覆盖 <>重置所有战术模块,「白方」棋手准时加入棋局", difficulty = 10, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 82 }, { "cannon", 1, 1200 }, { "air", 1, 1000 } }, expedition_id_weight_list = { { 1000312, 1, 0 }, { 1000313, 23, 0 }, { 1000314, 37, 0 }, { 1000315, 5, 0 }, { 1000316, 36, 0 }, { 1000317, 35, 1 }, { 1000318, 0, 0 }, { 1000319, 36, 0 }, { 1000320, 34, 1 }, { 1000321, 0, 0 } }, ambush_expedition_list = { 1000324, 1000325, 1000326 }, guarder_expedition_list = { 1000321, 1000322, 1000323 }, elite_expedition_list = { 1000314, 1000317, 1000320 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000327 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57078 }, { 2, 57058 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 1 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 16 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 9, 9, "1x1XWIsLand_2", 0, 0 }, { 7, 4, "2x2XWIsLand_1", -35, 51 }, { 6, 6, "2x1XWIsLand_1", 0, 0 }, { 4, 6, "2x3XWIsLand_1", 59, 43 }, { 4, 4, "1x1XWIsLand_2", 0, 0 }, { 1, 1, "1x2XWIsLand_3", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 38, 17, 60, 220, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1120021] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 1485, best_air_dominance = 1935, id = 1120021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1120021, bgm = "", star_require_1 = 1, pos_y = "0.2979", pop_pic = "", num_1 = 1, model = 5, investigation_ratio = 0, wall_prefab = "", num_2 = 4, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1120021, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "异色的终局|~Ending~", chapter_name = "EXTRA", type = 2, act_id = 128, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "<>附加日志>>「跨越轮回、突破界限,到达终局的挑战者哟,赌上彼此存在之证明,开始我等最后的厮杀吧」", difficulty = 10, avoid_ratio = 18, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.52, 0.36, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 1000321, 1000322, 1000323 }, elite_expedition_list = { 1000314, 1000317, 1000320 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000331 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = {}, grids = { { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 } }, float_items = { { 8, 6, "1x2XWIsLand_3", -14, 31 }, { 8, 5, "1x1XWIsLand_2", -22, 0 }, { 8, 2, "1x3XWIsLand_2", 103, 0 }, { 8, 1, "1x1XWIsLand_2", 21, 6 }, { 6, 1, "1x2XWIsLand_2", -15, -36 }, { 5, 6, "1x2XWIsLand_1", 5, -72 }, { 5, 1, "1x2XWIsLand_1", 0, 24 }, { 4, 6, "2x2XWIsLand_1", -33, -28 }, { 4, 3, "1x3XWIsLand_1", 71, 0 }, { 4, 2, "1x1XWIsLand_1", 0, 33 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 64, 21, 100, 80, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1130001] = { collection_team = 0, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.20234375", special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1130001, count = 0, icon_outline = 0, bg = "", pre_chapter = 201, formation = 1130000, bgm = "", star_require_1 = 1, pos_y = "0.34375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1130000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "夜色中的警报", chapter_name = "SP1", type = 1, act_id = 133, enter_story = "TACT50000", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "登陆作战的物资搬运即将结束,明天就可以离开这片海域了。然而,在没人察觉的情况下,危机已经趁着夜色悄然而至……", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1130010, 15, 0 }, { 1130020, 20, 0 }, { 1130030, 30, 1 }, { 1130040, 15, 0 }, { 1130050, 20, 0 }, { 1130060, 30, 1 }, { 1130100, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1130020, 1130050 }, elite_expedition_list = { 1130020, 1130040 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1130500 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiagu", "yili" }, awards = { { 2, 57397 }, { 2, 57391 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 3, 0, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, false, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 2, 5, "1x2YWIsland_2", 10, -36 }, { 2, 2, "1x1YWIsland_1", 0, 0 }, { 0, 7, "1x1depot_night", -11, 30 }, { 0, 1, "1x3YWIsland_2", -4, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 96, -156, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1130002] = { collection_team = 0, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 200, best_air_dominance = 260, id = 1130002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1130001, formation = 1130000, bgm = "", star_require_1 = 1, pos_y = "0.070833333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1130000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "受难的三姐妹", chapter_name = "SP2", type = 1, act_id = 133, enter_story = "TACT50003", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "芝加哥率领的南方部队瞬间覆灭,然而北方部队的阿斯托利亚三姐妹由于没有接到警报,对危机仍浑然不觉。巨大的考验,即将降临…", difficulty = 7, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1131010, 15, 0 }, { 1131020, 20, 0 }, { 1131030, 30, 1 }, { 1131040, 15, 0 }, { 1131050, 20, 0 }, { 1131060, 30, 1 }, { 1131100, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1131020, 1131050 }, elite_expedition_list = { 1131020, 1131050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1131500 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "guying", "qingye" }, awards = { { 2, 57398 }, { 2, 57392 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 2 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 0, "1x1YWIsland_1", 5, 0 }, { 4, 4, "1x2YWIsland_2", 6, -41 }, { 4, 2, "1x1YWIsland_2", 0, 4 }, { 2, 5, "1x3YWIsland_2", 0, 4 }, { 0, 1, "2x2YWIsland_1", -42, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 162, -58, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1130003] = { collection_team = 0, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.6375", special_operation_list = "", air_dominance = 400, best_air_dominance = 520, id = 1130003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1130002, formation = 1130000, bgm = "", star_require_1 = 1, pos_y = "0.221875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1130000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "永不褪色的羁绊", chapter_name = "SP3", type = 1, act_id = 133, enter_story = "TACT50006", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "“只要大家一起承担,就绝对没问题”,面对眼前之敌,阿斯托利亚三姐妹依然毫无畏惧地露出了笑容。即使她们知道,这些敌人远比自己强大——", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1132010, 15, 0 }, { 1132020, 20, 0 }, { 1132030, 30, 1 }, { 1132040, 15, 0 }, { 1132050, 20, 0 }, { 1132060, 30, 1 }, { 1132100, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1132020, 1132050 }, elite_expedition_list = { 1132020, 1132050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1132500 }, enemy_refresh = { 0, 0, 1, 1, 1, 1 }, elite_refresh = { 2, 2, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "niaohai" }, awards = { { 2, 57399 }, { 2, 57393 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 8, true, 1 }, { 5, 7, true, 1 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 8 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 8 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 8 }, { 0, 0, false, 0 } }, float_items = { { 4, 5, "1x2YWIsland_2", 7, -37 }, { 3, 7, "1x1YWIsland_2", 0, 7 }, { 3, 1, "1x3YWIsland_2", 0, 6 }, { 1, 4, "1x1YWIsland_1", 3, 3 }, { 0, 8, "2x3YWIsland_1", -39, -23 }, { 0, 0, "1x1YWIsland_2", -1, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 34, -99, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1130101] = { collection_team = 0, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.20234375", special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1130101, count = 0, icon_outline = 0, bg = "", pre_chapter = 201, formation = 1130100, bgm = "", star_require_1 = 1, pos_y = "0.34375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1130100, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "夜色中的警报", chapter_name = "SP1", type = 1, act_id = 220, enter_story = "TACT50000", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "登陆作战的物资搬运即将结束,明天就可以离开这片海域了。然而,在没人察觉的情况下,危机已经趁着夜色悄然而至……", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1130010, 15, 0 }, { 1130020, 20, 0 }, { 1130030, 30, 1 }, { 1130040, 15, 0 }, { 1130050, 20, 0 }, { 1130060, 30, 1 }, { 1130100, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1130020, 1130050 }, elite_expedition_list = { 1130020, 1130040 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1130500 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiagu", "yili" }, awards = { { 2, 57397 }, { 2, 57391 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 3, 0, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, false, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 2, 5, "1x2YWIsland_2", 10, -36 }, { 2, 2, "1x1YWIsland_1", 0, 0 }, { 0, 7, "1x1depot_night", -11, 30 }, { 0, 1, "1x3YWIsland_2", -4, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 96, -156, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1130102] = { collection_team = 0, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 200, best_air_dominance = 260, id = 1130102, count = 0, icon_outline = 0, bg = "", pre_chapter = 1130101, formation = 1130100, bgm = "", star_require_1 = 1, pos_y = "0.070833333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1130100, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "受难的三姐妹", chapter_name = "SP2", type = 1, act_id = 220, enter_story = "TACT50003", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "芝加哥率领的南方部队瞬间覆灭,然而北方部队的阿斯托利亚三姐妹由于没有接到警报,对危机仍浑然不觉。巨大的考验,即将降临…", difficulty = 7, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1131010, 15, 0 }, { 1131020, 20, 0 }, { 1131030, 30, 1 }, { 1131040, 15, 0 }, { 1131050, 20, 0 }, { 1131060, 30, 1 }, { 1131100, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1131020, 1131050 }, elite_expedition_list = { 1131020, 1131050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1131500 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "guying", "qingye" }, awards = { { 2, 57398 }, { 2, 57392 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 2 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 0, "1x1YWIsland_1", 5, 0 }, { 4, 4, "1x2YWIsland_2", 6, -41 }, { 4, 2, "1x1YWIsland_2", 0, 4 }, { 2, 5, "1x3YWIsland_2", 0, 4 }, { 0, 1, "2x2YWIsland_1", -42, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 162, -58, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1130103] = { collection_team = 0, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.6375", special_operation_list = "", air_dominance = 400, best_air_dominance = 520, id = 1130103, count = 0, icon_outline = 0, bg = "", pre_chapter = 1130102, formation = 1130100, bgm = "", star_require_1 = 1, pos_y = "0.221875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1130100, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "永不褪色的羁绊", chapter_name = "SP3", type = 1, act_id = 220, enter_story = "TACT50006", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "“只要大家一起承担,就绝对没问题”,面对眼前之敌,阿斯托利亚三姐妹依然毫无畏惧地露出了笑容。即使她们知道,这些敌人远比自己强大——", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1132010, 15, 0 }, { 1132020, 20, 0 }, { 1132030, 30, 1 }, { 1132040, 15, 0 }, { 1132050, 20, 0 }, { 1132060, 30, 1 }, { 1132100, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1132020, 1132050 }, elite_expedition_list = { 1132020, 1132050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1132500 }, enemy_refresh = { 0, 0, 1, 1, 1, 1 }, elite_refresh = { 2, 2, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "niaohai" }, awards = { { 2, 57399 }, { 2, 57393 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 8, true, 1 }, { 5, 7, true, 1 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 8 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 8 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 8 }, { 0, 0, false, 0 } }, float_items = { { 4, 5, "1x2YWIsland_2", 7, -37 }, { 3, 7, "1x1YWIsland_2", 0, 7 }, { 3, 1, "1x3YWIsland_2", 0, 6 }, { 1, 4, "1x1YWIsland_1", 3, 3 }, { 0, 8, "2x3YWIsland_1", -39, -23 }, { 0, 0, "1x1YWIsland_2", -1, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 34, -99, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1140001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.1625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140001, count = 0, icon_outline = 0, bg = "", pre_chapter = 201, formation = 1140001, bgm = "", star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 15, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1140001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "暴雨前夕", chapter_name = "A1", type = 1, act_id = 137, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "前往搜索攻击维希教廷的皇家H舰队,在途中遭遇了塞壬舰队前锋,一场遭遇战即将打响…", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000001, 15, 0 }, { 4000002, 20, 0 }, { 4000003, 30, 1 }, { 4000004, 15, 0 }, { 4000005, 20, 0 }, { 4000006, 30, 1 }, { 4000007, 15, 0 }, { 4000008, 20, 0 }, { 4000009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000010, 4000011, 4000012 }, elite_expedition_list = { 4000005, 4000008 }, ai_expedition_list = { 4000221 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57421 }, { 2, 57401 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "1x2_2faxihuodong_easy", -27, -36 }, { 2, 8, "3x2_1faxihuodong_easy", -51, -39 }, { 2, 3, "1x1_2faxihuodong_easy", 2, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongeasy", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1140003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.62109375", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1140001, formation = 1140001, bgm = "", star_require_1 = 1, pos_y = "0.379166667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1140001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "突破", chapter_name = "A2", type = 1, act_id = 137, enter_story = "FAXI02", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "侦察机报告:塞壬的舰队严密守卫着凯比尔港,我们必须突破塞壬的防卫线,打开入港的航道!", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000101, 15, 0 }, { 4000102, 20, 0 }, { 4000103, 30, 1 }, { 4000104, 15, 0 }, { 4000105, 20, 0 }, { 4000106, 30, 1 }, { 4000107, 15, 0 }, { 4000108, 20, 0 }, { 4000109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000110, 4000111, 4000112 }, elite_expedition_list = { 4000105, 4000108 }, ai_expedition_list = { 4000231, 4000232 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_i" }, awards = { { 2, 57422 }, { 2, 57402 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 5, "1x1_2faxihuodong_easy", 3, 9 }, { 7, 1, "1x1_1faxihuodong_easy", 3, 21 }, { 4, 10, "1x1_3faxihuodong_easy", 8, 8 }, { 4, 7, "1x2_2faxihuodong_easy", -39, 42 }, { 4, 2, "1x3_2faxihuodong_easy", -3, 17 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongeasy", 45, 22, 50, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1140004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.3813", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1140003, formation = 1140001, bgm = "", star_require_1 = 1, pos_y = "0.1739", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1140001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "弩炮行动", chapter_name = "A3", type = 1, act_id = 137, enter_story = "FAXI03", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "面对拒绝了最后通牒的敦刻尔克,皇家舰队已别无选择…全舰队战斗准备!", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000201, 15, 0 }, { 4000202, 20, 0 }, { 4000203, 30, 1 }, { 4000204, 15, 0 }, { 4000205, 20, 0 }, { 4000206, 30, 1 }, { 4000207, 15, 0 }, { 4000208, 20, 0 }, { 4000209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000210, 4000211, 4000212 }, elite_expedition_list = { 4000205, 4000208 }, ai_expedition_list = { 4000241, 4000242, 4000243 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dunkeerke" }, awards = { { 2, 57423 }, { 2, 57403 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, false, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 10, "1x3_2faxihuodong_easy", 10, 17 }, { 6, 3, "4x4_2faxihuodong_easy", -34, -12 }, { 4, 6, "1x1_3faxihuodong_easy", 6, 11 }, { 3, 9, "3x2_1faxihuodong_easy", 56, -30 }, { 3, 3, "1x1_1faxihuodong_easy", 0, 15 }, { 1, 3, "1x3_1faxihuodong_easy", -2, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongeasy", 42, 16, 50, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1140005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.228125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1140004, formation = 1140002, bgm = "", star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1140002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "合流", chapter_name = "B1", type = 1, act_id = 138, enter_story = "FAXI06", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "皇家和白鹰的联合登陆作战行动开始,在打击陆上目标之前,先试着突破塞壬的防御吧", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000301, 15, 0 }, { 4000302, 20, 0 }, { 4000303, 30, 1 }, { 4000304, 15, 0 }, { 4000305, 20, 0 }, { 4000306, 30, 1 }, { 4000307, 15, 0 }, { 4000308, 20, 0 }, { 4000309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000310, 4000311, 4000312 }, elite_expedition_list = { 4000305, 4000308 }, ai_expedition_list = { 4000521, 4000522 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000313 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "lemaer", "sairenquzhu_i" }, awards = { { 2, 57424 }, { 2, 57404 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 12 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 3, 7, "4x4_2faxihuodong_easy", -133, -7 }, { 1, 4, "1x3_2faxihuodong_easy", -5, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 45, 22, -150, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1140007] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.31640625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140007, count = 0, icon_outline = 0, bg = "", pre_chapter = 1140005, formation = 1140002, bgm = "", star_require_1 = 1, pos_y = "0.076041667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1140002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "正义的怒吼", chapter_name = "B2", type = 1, act_id = 138, enter_story = "FAXI07", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "登陆行动受到来自维希教廷和塞壬航空舰队的反抗,是时候让他们知道“正义”的重量了!", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000401, 15, 0 }, { 4000402, 20, 0 }, { 4000403, 30, 1 }, { 4000404, 15, 0 }, { 4000405, 20, 0 }, { 4000406, 30, 1 }, { 4000407, 15, 0 }, { 4000408, 20, 0 }, { 4000409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000410, 4000411, 4000412 }, elite_expedition_list = { 4000405, 4000408 }, ai_expedition_list = { 4000531, 4000532, 4000533 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000413 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57425 }, { 2, 57405 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, true, 8 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 10, true, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 5, 10, true, 0 }, { 5, 9, true, 12 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 4 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 10, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "1x2_1faxihuodong_normal", 0, 44 }, { 6, 6, "1x3_1faxihuodong_normao", 5, 24 }, { 4, 6, "1x3_2faxihuodong_normal", -2, 23 }, { 3, 9, "1x2_2faxihuodong_normal", -34, 47 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 45, 20, -20, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1140008] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.55625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140008, count = 0, icon_outline = 0, bg = "", pre_chapter = 1140007, formation = 1140002, bgm = "", star_require_1 = 1, pos_y = "0.254166667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1140002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "火炬行动", chapter_name = "B3", type = 1, act_id = 138, enter_story = "FAXI08", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "大洋彼岸“最强”的两艘战列舰,为了各自的正义与信仰,在这个宿命的舞台上展开了对决…", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000501, 15, 0 }, { 4000502, 20, 0 }, { 4000503, 30, 1 }, { 4000504, 15, 0 }, { 4000505, 20, 0 }, { 4000506, 30, 1 }, { 4000507, 15, 0 }, { 4000508, 20, 0 }, { 4000509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000510, 4000511, 4000512 }, elite_expedition_list = { 4000505, 4000508 }, ai_expedition_list = { 4000541, 4000542, 4000543, 4000544 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000513 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "rangbaer" }, awards = { { 2, 57426 }, { 2, 57406 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 12 }, { 9, 2, true, 0 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 12 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 8, 5, "1x2_1faxihuodong_normal", 7, 45 }, { 6, 8, "1x3_1faxihuodong_normao", 2, 18 }, { 6, 3, "1x2_2faxihuodong_normal", -28, 42 }, { 4, 9, "3x2_1faxihuodong_normal", -44, -38 }, { 4, 7, "1x1_3faxihuodong_normal", 13, 8 }, { 2, 8, "1x1_2faxihuodong_normal", 0, 0 }, { 1, 4, "4x4_2faxihuodong_normal", -57, -4 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 38, 17, 60, 220, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FAXI11" }, defeat_story_count = { 6 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1140011] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.1625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140011, count = 0, icon_outline = 0, bg = "", pre_chapter = 201, formation = 1140011, bgm = "", star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1140011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "暴雨前夕", chapter_name = "C1", type = 2, act_id = 137, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "前往搜索攻击维希教廷的皇家H舰队,在途中遭遇了塞壬舰队前锋,一场遭遇战即将打响…", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 60 }, { "cannon", 1, 500 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 4000601, 15, 0 }, { 4000602, 20, 0 }, { 4000603, 30, 1 }, { 4000604, 15, 0 }, { 4000605, 20, 0 }, { 4000606, 30, 1 }, { 4000607, 15, 0 }, { 4000608, 20, 0 }, { 4000609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000610, 4000611, 4000612 }, elite_expedition_list = { 4000605, 4000608 }, ai_expedition_list = { 4000821 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000613 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57451 }, { 2, 57431 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 6, 5, "1x2_2faxihuodong_normal", -25, 45 }, { 2, 8, "3x2_1faxihuodong_normal", -49, -36 }, { 2, 3, "1x1_2faxihuodong_normal", 1, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1140013] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.62109375", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1140011, formation = 1140011, bgm = "", star_require_1 = 1, pos_y = "0.379166667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1140011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "突破", chapter_name = "C2", type = 2, act_id = 137, enter_story = "FAXI02", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "侦察机报告:塞壬的舰队严密守卫着凯比尔港,我们必须突破塞壬的防卫线,打开入港的航道!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.66, 0.45, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 66 }, { "cannon", 1, 650 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 4000701, 15, 0 }, { 4000702, 20, 0 }, { 4000703, 30, 1 }, { 4000704, 15, 0 }, { 4000705, 20, 0 }, { 4000706, 30, 1 }, { 4000707, 15, 0 }, { 4000708, 20, 0 }, { 4000709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000710, 4000711, 4000712 }, elite_expedition_list = { 4000705, 4000708 }, ai_expedition_list = { 4000831, 4000832 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000713 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_i" }, awards = { { 2, 57452 }, { 2, 57432 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 5, "1x1_2faxihuodong_normal", 0, 0 }, { 7, 1, "1x1_1faxihuodong_normal", 5, 19 }, { 4, 10, "1x1_3faxihuodong_normal", 5, 9 }, { 4, 7, "1x2_2faxihuodong_normal", -37, 47 }, { 4, 2, "1x3_2faxihuodong_normal", -6, 7 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 45, 20, 50, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1140014] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.3813", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140014, count = 0, icon_outline = 0, bg = "", pre_chapter = 1140013, formation = 1140011, bgm = "", star_require_1 = 1, pos_y = "0.1739", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1140011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "弩炮行动", chapter_name = "C3", type = 2, act_id = 137, enter_story = "FAXI03", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "面对拒绝了最后通牒的敦刻尔克,皇家舰队已别无选择…全舰队战斗准备!", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.52, 0.36, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 72 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 4000801, 15, 0 }, { 4000802, 20, 0 }, { 4000803, 30, 1 }, { 4000804, 15, 0 }, { 4000805, 20, 0 }, { 4000806, 30, 1 }, { 4000807, 15, 0 }, { 4000808, 20, 0 }, { 4000809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000810, 4000811, 4000812 }, elite_expedition_list = { 4000805, 4000808 }, ai_expedition_list = { 4000841, 4000842, 4000843 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000813 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dunkeerke" }, awards = { { 2, 57453 }, { 2, 57433 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, false, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 12 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 1 } }, float_items = { { 7, 4, "4x4_2faxihuodong_normal", -51, 76 }, { 6, 10, "1x3_2faxihuodong_normal", 0, 16 }, { 4, 6, "1x1_3faxihuodong_normal", 5, 11 }, { 3, 10, "3x2_1faxihuodong_normal", -47, -42 }, { 3, 3, "1x1_1faxihuodong_normal", 0, 14 }, { 1, 3, "1x3_1faxihuodong_normao", -4, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 42, 16, 50, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1140015] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.228125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140015, count = 0, icon_outline = 0, bg = "", pre_chapter = 1140014, formation = 1140012, bgm = "", star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1140012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "合流", chapter_name = "D1", type = 2, act_id = 138, enter_story = "FAXI06", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "皇家和白鹰的联合登陆作战行动开始,在打击陆上目标之前,先试着突破塞壬的防御吧", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 950 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 4000901, 15, 0 }, { 4000902, 20, 0 }, { 4000903, 30, 1 }, { 4000904, 15, 0 }, { 4000905, 20, 0 }, { 4000906, 30, 1 }, { 4000907, 15, 0 }, { 4000908, 20, 0 }, { 4000909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000910, 4000911, 4000912 }, elite_expedition_list = { 4000905, 4000908 }, ai_expedition_list = { 4001121, 4001122 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000913 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "lemaer", "sairenquzhu_i" }, awards = { { 2, 57454 }, { 2, 57434 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 12 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 12 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 12 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 4, 6, "4x4_2faxihuodong_hard", 54, 77 }, { 1, 4, "1x3_2faxihuodong_hard", 5, 12 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodonghard", 45, 22, -150, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1140017] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.31640625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140017, count = 0, icon_outline = 0, bg = "", pre_chapter = 1140015, formation = 1140012, bgm = "", star_require_1 = 1, pos_y = "0.076041667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1140012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "正义的怒吼", chapter_name = "D2", type = 2, act_id = 138, enter_story = "FAXI07", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "登陆行动受到来自维希教廷和塞壬航空舰队的反抗,是时候让他们知道“正义”的重量了!", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.66, 0.45, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 84 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 4001001, 15, 0 }, { 4001002, 20, 0 }, { 4001003, 30, 1 }, { 4001004, 15, 0 }, { 4001005, 20, 0 }, { 4001006, 30, 1 }, { 4001007, 15, 0 }, { 4001008, 20, 0 }, { 4001009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4001010, 4001011, 4001012 }, elite_expedition_list = { 4001005, 4001008 }, ai_expedition_list = { 4001131, 4001132, 4001133 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4001013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57455 }, { 2, 57435 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 8 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 10, true, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 5, 10, true, 0 }, { 5, 9, true, 12 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 10, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "1x2_1faxihuodong_normal", 6, 49 }, { 6, 5, "1x3_1faxihuodong_hard", 99, 19 }, { 4, 5, "1x3_2faxihuodong_hard", 98, 15 }, { 2, 9, "1x2_2faxihuodong_hard", -28, -26 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodonghard", 45, 20, -20, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1140018] = { collection_team = 0, progress_boss = 17, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.55625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140018, count = 0, icon_outline = 0, bg = "", pre_chapter = 1140017, formation = 1140012, bgm = "", star_require_1 = 1, pos_y = "0.254166667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1140012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "火炬行动", chapter_name = "D3", type = 2, act_id = 138, enter_story = "FAXI08", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "大洋彼岸“最强”的两艘战列舰,为了各自的正义与信仰,在这个宿命的舞台上展开了对决…", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1300 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 4001101, 15, 0 }, { 4001102, 20, 0 }, { 4001103, 30, 1 }, { 4001104, 15, 0 }, { 4001105, 20, 0 }, { 4001106, 30, 1 }, { 4001107, 15, 0 }, { 4001108, 20, 0 }, { 4001109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4001110, 4001111, 4001112 }, elite_expedition_list = { 4001105, 4001108 }, ai_expedition_list = { 4001141, 4001142, 4001143, 4001144 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4001113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "rangbaer" }, awards = { { 2, 57456 }, { 2, 57436 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 12 }, { 9, 2, true, 0 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 12 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 12 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 8, 5, "1x2_1faxihuodong_hard", -1, 47 }, { 6, 8, "1x3_1faxihuodong_hard", 3, 21 }, { 6, 3, "1x2_2faxihuodong_hard", -25, 49 }, { 4, 9, "3x2_1faxihuodong_hard", -55, -34 }, { 4, 7, "1x1_3faxihuodong_hard", 8, 14 }, { 1, 3, "4x4_2faxihuodong_hard", 46, -1 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodonghard", 38, 17, 60, 220, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FAXI11" }, defeat_story_count = { 6 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1140021] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1140021, bgm = "", star_require_1 = 1, pos_y = "0.2979", pop_pic = "", num_1 = 1, model = 5, investigation_ratio = 0, wall_prefab = "", num_2 = 4, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1140021, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "光与影", chapter_name = "EXTRA", type = 2, act_id = 138, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "「光立于圣堂,影坐落阶下。挑战者哦,若你想追随那光,就先跨过我这影吧。」", difficulty = 10, avoid_ratio = 17, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.52, 0.36, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 4001110, 4001111, 4001112 }, elite_expedition_list = { 4001105, 4001108 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4001201 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "rangbaer", "dunkeerke" }, awards = {}, grids = { { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 6, true, 8 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 } }, float_items = { { 8, 3, "1x2_2faxihuodong_hard", -21, 49 }, { 7, 5, "1x3_1faxihuodong_hard", 3, 15 }, { 5, 5, "1x3_1faxihuodong_hard", 6, 20 }, { 4, 3, "1x2_2faxihuodong_hard", -17, -29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodonghard", 38, 21, 100, 80, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1150001] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1150001, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 15, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1150001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "突入|~Inburst~", chapter_name = "A1", type = 1, act_id = 174, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "收到的不明信号所指的坐标,竟是已经化为废墟的塞壬基地,这里是否还有残留的情报?", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060001, 18, 0 }, { 1060002, 46, 0 }, { 1060003, 16, 1 }, { 1060004, 18, 0 }, { 1060005, 32, 0 }, { 1060006, 12, 1 }, { 1060007, 0, 0 }, { 1060008, 32, 0 }, { 1060009, 10, 1 }, { 1060010, 0, 2 } }, ambush_expedition_list = { 1060013, 1060014, 1060015 }, guarder_expedition_list = { 1060002, 1060005, 1060008, 1060011 }, elite_expedition_list = { 1060002, 1060004, 1060005 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060016 }, enemy_refresh = { 1, 2, 2, 0, 0 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu" }, awards = { { 2, 57201 }, { 2, 57181 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 3, "1x1_2donghuo", 0, 22 }, { 1, 4, "1x1_1donghuo", 0, 0 }, { 0, 7, "2x2_1donghuo", -54, -25 }, { 0, 1, "1x3_1donghuo", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 118, -98, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1150002] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1150001, formation = 1150001, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1150001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "接敌|~Engage~", chapter_name = "A2", type = 1, act_id = 174, enter_story = "DONGHUO04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "特遣分队的行动已被察觉,资料不详的新型塞壬正在高速接近中,做好迎战准备!", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.65, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060017, 16, 0 }, { 1060018, 42, 0 }, { 1060019, 18, 1 }, { 1060020, 16, 0 }, { 1060021, 34, 0 }, { 1060022, 14, 1 }, { 1060023, 0, 0 }, { 1060024, 36, 0 }, { 1060025, 12, 1 }, { 1060026, 0, 2 } }, ambush_expedition_list = { 1060029, 1060030, 1060031 }, guarder_expedition_list = { 1060018, 1060021, 1060024, 1060027 }, elite_expedition_list = { 1060018, 1060021, 1060024 }, ai_expedition_list = { 1060400 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060032 }, enemy_refresh = { 0, 1, 1, 1, 0 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57202 }, { 2, 57182 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 8 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 7, "1x3_1donghuo", 0, 9 }, { 5, 0, "2x1_1donghuo", 14, 39 }, { 4, 5, "1x1_1donghuo", 0, 0 }, { 1, 8, "2x1_2donghuo", -20, 25 }, { 1, 6, "1x1_2donghuo", 0, 20 }, { 1, 0, "1x1_2donghuo", 0, 25 }, { 0, 1, "1x3_2donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 25, -100, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1150003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1150002, formation = 1150001, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1150001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "迷惑|~Confuse~", chapter_name = "A3", type = 1, act_id = 174, enter_story = "DONGHUO06", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方的新型舰不断地出现,神秘信号的线索却依然在云雾之中…将我们引导到这里的…究竟是何方神圣?", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.64, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060033, 12, 0 }, { 1060034, 38, 0 }, { 1060035, 20, 1 }, { 1060036, 14, 0 }, { 1060037, 36, 0 }, { 1060038, 18, 1 }, { 1060039, 0, 0 }, { 1060040, 38, 0 }, { 1060041, 17, 1 }, { 1060042, 0, 2 } }, ambush_expedition_list = { 1060045, 1060046, 1060047 }, guarder_expedition_list = { 1060034, 1060037, 1060040, 1060043 }, elite_expedition_list = { 1060034, 1060036, 1060039 }, ai_expedition_list = { 1060401, 1060402 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060048 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun", "sairenquzhu" }, awards = { { 2, 57203 }, { 2, 57183 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 12 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 16 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 12 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 6, 7, "2x1_1donghuo", -10, 45 }, { 6, 5, "1x1_1donghuo", 0, 0 }, { 4, 1, "1x3_2donghuo", 0, 8 }, { 2, 8, "1x1_2donghuo", 0, 25 }, { 1, 0, "1x1_1donghuo", 0, 5 }, { 0, 4, "1x3_1donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 188, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1150004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1150003, formation = 1150002, bgm = "", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1150002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "信号|~Signal~", chapter_name = "B1", type = 1, act_id = 175, enter_story = "DONGHUO09", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "接收到了新的加密电文,时间点不明…无论是不是陷阱,都只能前往一探究竟了", difficulty = 5, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060049, 12, 0 }, { 1060050, 34, 0 }, { 1060051, 26, 1 }, { 1060052, 15, 0 }, { 1060053, 34, 0 }, { 1060054, 22, 1 }, { 1060055, 0, 0 }, { 1060056, 34, 0 }, { 1060057, 20, 1 }, { 1060058, 0, 2 } }, ambush_expedition_list = { 1060061, 1060062, 1060063 }, guarder_expedition_list = { 1060050, 1060053, 1060056, 1060059 }, elite_expedition_list = { 1060050, 1060052, 1060053 }, ai_expedition_list = { 1060403, 1060404 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060064 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie" }, awards = { { 2, 57204 }, { 2, 57184 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 12 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 12 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 4 }, { 2, 0, false, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 16 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 16 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 5, "1x1_2donghuo", 0, 16 }, { 5, 3, "1x3_1donghuo", 0, 6 }, { 4, 3, "2x1_1donghuo", -7, 37 }, { 2, 9, "2x1_2donghuo", 0, -45 }, { 2, 0, "1x1_1donghuo", 0, 0 }, { 0, 5, "1x3_2donghuo", 0, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 0, -90, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1150005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1150004, formation = 1150002, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1150002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "危机|~Crisis~", chapter_name = "B2", type = 1, act_id = 175, enter_story = "DONGHUO10", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方火力与规模远远超出预期…新型的大型舰出乎意料的难缠,以破釜沉舟的气势战斗到底吧!", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060065, 10, 0 }, { 1060066, 28, 0 }, { 1060067, 28, 1 }, { 1060068, 14, 0 }, { 1060069, 29, 0 }, { 1060070, 22, 1 }, { 1060071, 0, 0 }, { 1060072, 34, 0 }, { 1060073, 22, 1 }, { 1060074, 0, 2 } }, ambush_expedition_list = { 1060077, 1060078, 1060079 }, guarder_expedition_list = { 1060066, 1060069, 1060072, 1060075 }, elite_expedition_list = { 1060066, 1060069, 1060072 }, ai_expedition_list = { 1060405, 1060406 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060080 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57205 }, { 2, 57185 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 5, 0, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 12 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 8 }, { 1, 0, true, 6 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 7, 8, "1x1_1donghuo", 0, 6 }, { 7, 1, "1x3_1donghuo", 0, 12 }, { 6, 9, "2x1_1donghuo", -10, -45 }, { 6, 0, "2x1_1donghuo", 15, 25 }, { 5, 6, "2x1_2donghuo", 0, -35 }, { 4, 1, "1x3_2donghuo", 0, 15 }, { 1, 9, "1x1_2donghuo", 0, 15 }, { 1, 2, "1x1_1donghuo", 0, 5 }, { 0, 6, "3x2_1donghuo", -37, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 45, 55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1150006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6140625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1150005, formation = 1150002, bgm = "", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1150002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "决战|~Decisive~", chapter_name = "B3", type = 1, act_id = 175, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "越接近发信源的区域,越多的塞壬在此徘徊,对方似乎也在警戒着其他的什么…先击败眼前的2艘大型战舰吧!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.52, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060081, 8, 0 }, { 1060082, 26, 0 }, { 1060083, 30, 1 }, { 1060084, 12, 0 }, { 1060085, 32, 0 }, { 1060086, 26, 1 }, { 1060087, 0, 0 }, { 1060088, 32, 0 }, { 1060089, 26, 1 }, { 1060090, 0, 2 } }, ambush_expedition_list = { 1060093, 1060094, 1060095 }, guarder_expedition_list = { 1060082, 1060085, 1060088, 1060091 }, elite_expedition_list = { 1060082, 1060085, 1060088 }, ai_expedition_list = { 1060407, 1060408, 1060409 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060096 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 1, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie", "sairenhangmu" }, awards = { { 2, 57206 }, { 2, 57186 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 11, false, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 0 }, { 8, 0, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 0 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 16 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 8 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 11, true, 0 }, { 3, 10, true, 2 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 11, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 12 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 11, false, 0 }, { 1, 10, false, 0 }, { 1, 9, true, 6 }, { 1, 8, false, 0 }, { 1, 7, true, 4 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 11, false, 0 }, { 0, 10, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 11, "1x1_1donghuo", 0, 6 }, { 8, 5, "1x1_2donghuo", 0, 20 }, { 5, 8, "2x1_1donghuo", 0, -40 }, { 5, 1, "1x3_1donghuo", 0, 12 }, { 4, 6, "1x1_2donghuo", 0, 15 }, { 4, 3, "1x1_1donghuo", 0, 0 }, { 1, 8, "1x1_1donghuo", 0, 0 }, { 0, 11, "2x2_1donghuo", -54, -45 }, { 0, 4, "1x3_2donghuo", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, 125, 155, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = { 1060600, "DONGHUO17" }, defeat_story_count = { 1, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1150011] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1150011, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1150011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "突入|~Inburst~", chapter_name = "C1", type = 2, act_id = 174, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "收到的不明信号所指的坐标,竟是已经化为废墟的塞壬基地,这里是否还有残留的情报?", difficulty = 6, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1060200, 12, 0 }, { 1060201, 42, 0 }, { 1060202, 20, 0 }, { 1060203, 12, 0 }, { 1060204, 34, 0 }, { 1060205, 22, 1 }, { 1060206, 0, 0 }, { 1060207, 34, 0 }, { 1060208, 22, 1 }, { 1060209, 0, 0 } }, ambush_expedition_list = { 1060212, 1060213, 1060214 }, guarder_expedition_list = { 1060201, 1060204, 1060207, 1060210 }, elite_expedition_list = { 1060201, 1060204, 1060207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060215 }, enemy_refresh = { 1, 2, 2, 0, 0 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu" }, awards = { { 2, 57231 }, { 2, 57211 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 3, "1x1_2donghuo", 0, 22 }, { 1, 4, "1x1_1donghuo", 0, 0 }, { 0, 7, "2x2_1donghuo", -54, -25 }, { 0, 1, "1x3_1donghuo", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 118, -98, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1150012] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150012, count = 0, icon_outline = 0, bg = "", pre_chapter = 1150011, formation = 1150011, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1150011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "接敌|~Engage~", chapter_name = "C2", type = 2, act_id = 174, enter_story = "DONGHUO04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "特遣分队的行动已被察觉,资料不详的新型塞壬正在高速接近中,做好迎战准备!", difficulty = 7, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.65, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 74 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1060216, 10, 0 }, { 1060217, 38, 0 }, { 1060218, 22, 0 }, { 1060219, 12, 0 }, { 1060220, 35, 0 }, { 1060221, 26, 1 }, { 1060222, 0, 0 }, { 1060223, 35, 0 }, { 1060224, 26, 1 }, { 1060225, 0, 0 } }, ambush_expedition_list = { 1060228, 1060229, 1060230 }, guarder_expedition_list = { 1060217, 1060220, 1060223, 1060226 }, elite_expedition_list = { 1060217, 1060220, 1060223 }, ai_expedition_list = { 1060410 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060231 }, enemy_refresh = { 0, 1, 1, 1, 0 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57232 }, { 2, 57212 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 8 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 7, "1x3_1donghuo", 0, 9 }, { 5, 0, "2x1_1donghuo", 14, 39 }, { 4, 5, "1x1_1donghuo", 0, 0 }, { 1, 8, "2x1_2donghuo", -20, 25 }, { 1, 6, "1x1_2donghuo", 0, 20 }, { 1, 0, "1x1_2donghuo", 0, 25 }, { 0, 1, "1x3_2donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 25, -100, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1150013] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1150012, formation = 1150011, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1150011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "迷惑|~Confuse~", chapter_name = "C3", type = 2, act_id = 174, enter_story = "DONGHUO06", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方的新型舰不断地出现,神秘信号的线索却依然在云雾之中…将我们引导到这里的…究竟是何方神圣?", difficulty = 8, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.64, 0.59, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 950 }, { "air", -1, 1500 } }, expedition_id_weight_list = { { 1060232, 8, 0 }, { 1060233, 34, 0 }, { 1060234, 26, 0 }, { 1060235, 10, 0 }, { 1060236, 36, 0 }, { 1060237, 28, 1 }, { 1060238, 0, 0 }, { 1060239, 36, 0 }, { 1060240, 28, 1 }, { 1060241, 0, 0 } }, ambush_expedition_list = { 1060244, 1060245, 1060246 }, guarder_expedition_list = { 1060233, 1060236, 1060239, 1060242 }, elite_expedition_list = { 1060234, 1060236, 1060239 }, ai_expedition_list = { 1060411, 1060412 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060247 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun", "sairenquzhu" }, awards = { { 2, 57233 }, { 2, 57213 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 12 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 16 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 12 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 6, 7, "2x1_1donghuo", -10, 45 }, { 6, 5, "1x1_1donghuo", 0, 0 }, { 4, 1, "1x3_2donghuo", 0, 8 }, { 2, 8, "1x1_2donghuo", 0, 25 }, { 1, 0, "1x1_1donghuo", 0, 5 }, { 0, 4, "1x3_1donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 188, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1150014] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150014, count = 0, icon_outline = 0, bg = "", pre_chapter = 1150013, formation = 1150012, bgm = "", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1150012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "信号|~Signal~", chapter_name = "D1", type = 2, act_id = 175, enter_story = "DONGHUO09", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "接收到了新的加密电文,时间点不明…无论是不是陷阱,都只能前往一探究竟了", difficulty = 8, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 84 }, { "torpedo", 1, 900 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1060248, 4, 0 }, { 1060249, 32, 0 }, { 1060250, 30, 0 }, { 1060251, 6, 0 }, { 1060252, 37, 0 }, { 1060253, 32, 1 }, { 1060254, 0, 0 }, { 1060255, 37, 0 }, { 1060256, 32, 1 }, { 1060257, 0, 0 } }, ambush_expedition_list = { 1060260, 1060261, 1060262 }, guarder_expedition_list = { 1060249, 1060252, 1060255, 1060258 }, elite_expedition_list = { 1060249, 1060252, 1060255 }, ai_expedition_list = { 1060413, 1060414 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060263 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie" }, awards = { { 2, 57234 }, { 2, 57214 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 12 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 12 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 4 }, { 2, 0, false, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 16 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 16 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 5, "1x1_2donghuo", 0, 16 }, { 5, 3, "1x3_1donghuo", 0, 6 }, { 4, 3, "2x1_1donghuo", -7, 37 }, { 2, 9, "2x1_2donghuo", 0, -45 }, { 2, 0, "1x1_1donghuo", 0, 0 }, { 0, 5, "1x3_2donghuo", 0, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 0, -90, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1150015] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150015, count = 0, icon_outline = 0, bg = "", pre_chapter = 1150014, formation = 1150012, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1150012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "危机|~Crisis~", chapter_name = "D2", type = 2, act_id = 175, enter_story = "DONGHUO10", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方火力与规模远远超出预期…新型的大型舰出乎意料的难缠,以破釜沉舟的气势战斗到底吧!", difficulty = 9, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.66, 0.36, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 88 }, { "air", 1, 1200 }, { "antiaircraft", 1, 1800 } }, expedition_id_weight_list = { { 1060264, 4, 0 }, { 1060265, 26, 0 }, { 1060266, 34, 0 }, { 1060267, 5, 0 }, { 1060268, 35, 0 }, { 1060269, 32, 1 }, { 1060270, 0, 0 }, { 1060271, 33, 0 }, { 1060272, 32, 1 }, { 1060273, 0, 0 } }, ambush_expedition_list = { 1060276, 1060277, 1060278 }, guarder_expedition_list = { 1060265, 1060268, 1060271, 1060274 }, elite_expedition_list = { 1060265, 1060268, 1060271 }, ai_expedition_list = { 1060415, 1060416 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060279 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57235 }, { 2, 57215 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 5, 0, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 12 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 8 }, { 1, 0, true, 6 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 7, 8, "1x1_1donghuo", 0, 6 }, { 7, 1, "1x3_1donghuo", 0, 12 }, { 6, 9, "2x1_1donghuo", -10, -45 }, { 6, 0, "2x1_1donghuo", 15, 25 }, { 5, 6, "2x1_2donghuo", 0, -35 }, { 4, 1, "1x3_2donghuo", 0, 15 }, { 1, 9, "1x1_2donghuo", 0, 15 }, { 1, 2, "1x1_1donghuo", 0, 5 }, { 0, 6, "3x2_1donghuo", -37, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 45, 55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1150016] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6140625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150016, count = 0, icon_outline = 0, bg = "", pre_chapter = 1150015, formation = 1150012, bgm = "", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1150012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "决战|~Decisive~", chapter_name = "D3", type = 2, act_id = 175, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "越接近发信源的区域,越多的塞壬在此徘徊,对方似乎也在警戒着其他的什么…先击败眼前的2艘大型战舰吧!", difficulty = 10, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.52, 0.62, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 92 }, { "cannon", 1, 1500 }, { "antiaircraft", 1, 2500 } }, expedition_id_weight_list = { { 1060280, 2, 0 }, { 1060281, 22, 0 }, { 1060282, 36, 0 }, { 1060283, 3, 0 }, { 1060284, 34, 0 }, { 1060285, 36, 1 }, { 1060286, 0, 0 }, { 1060287, 34, 0 }, { 1060288, 34, 1 }, { 1060289, 0, 0 } }, ambush_expedition_list = { 1060292, 1060293, 1060294 }, guarder_expedition_list = { 1060281, 1060284, 1060287, 1060290 }, elite_expedition_list = { 1060282, 1060285, 1060288 }, ai_expedition_list = { 1060417, 1060418, 1060419 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060295 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 2, 1, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie", "sairenhangmu" }, awards = { { 2, 57236 }, { 2, 57216 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 11, false, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 0 }, { 8, 0, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 0 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 16 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 8 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 11, true, 0 }, { 3, 10, true, 2 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 11, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 12 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 11, false, 0 }, { 1, 10, false, 0 }, { 1, 9, true, 6 }, { 1, 8, false, 0 }, { 1, 7, true, 4 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 11, false, 0 }, { 0, 10, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 11, "1x1_1donghuo", 0, 6 }, { 8, 5, "1x1_2donghuo", 0, 20 }, { 5, 8, "2x1_1donghuo", 0, -40 }, { 5, 1, "1x3_1donghuo", 0, 12 }, { 4, 6, "1x1_2donghuo", 0, 15 }, { 4, 3, "1x1_1donghuo", 0, 0 }, { 1, 8, "1x1_1donghuo", 0, 0 }, { 0, 11, "2x2_1donghuo", -54, -45 }, { 0, 4, "1x3_2donghuo", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, 125, 155, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = { 1060600, "DONGHUO17" }, defeat_story_count = { 1, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1150021] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1150021, bgm = "", star_require_1 = 1, pos_y = "0.2979", pop_pic = "", num_1 = 1, model = 5, investigation_ratio = 0, wall_prefab = "", num_2 = 4, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1150021, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "勇气之翼~Brave Wing~ ", chapter_name = "EX", type = 2, act_id = 175, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "即使遍体鳞伤,仍不愿放弃的勇敢之人啊,拿出超越极限的实力吧。汝等不畏折翼的勇气,必当换来翱翔之自由。", difficulty = 10, avoid_ratio = 17, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.52, 0.62, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 1060281, 1060284, 1060287, 1060290 }, elite_expedition_list = { 1060282, 1060285, 1060288 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060500 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = {}, grids = { { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 6, "2x1_1donghuo", 0, 0 }, { 5, 0, "2x1_2donghuo", -2, -14 }, { 3, 5, "1x3_1donghuo", 0, 0 }, { 3, 1, "1x3_2donghuo", 0, 0 }, { 2, 6, "2x1_2donghuo", 2, 77 }, { 0, 0, "2x1_1donghuo", 10, -79 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, 57, -22, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1160001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "LINKPREHEAT1-2", is_ambush = 1, ammo_cost = 1, pos_x = "0.2584375", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1160001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1160001, bgm = "", star_require_1 = 1, pos_y = "0.404444444", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1160001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "倾国之相", chapter_name = "SP1", type = 1, act_id = 183, enter_story = "LINKPREHEAT1-1", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "鄂霍次克海域发生异常,检测到未知信号。与提前前往调查的{namecode:98}合流,查明异常原因吧!", difficulty = 5, avoid_ratio = 7, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1160101, 15, 0 }, { 1160102, 20, 0 }, { 1160103, 30, 1 }, { 1160111, 15, 0 }, { 1160112, 20, 0 }, { 1160113, 30, 1 }, { 1160121, 15, 0 }, { 1160122, 20, 0 }, { 1160123, 30, 1 }, { 1160131, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1160102, 1160112, 1160122 }, elite_expedition_list = { 1160112, 1160122 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1160501 }, enemy_refresh = { 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "fumilulu" }, awards = { { 2, 57483 }, { 2, 57479 }, { 2, 57471 }, { 2, 54012 }, { 2, 54023 } }, grids = { { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 16 }, { 3, 3, true, 4 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 7, true, 4 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 16 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 7, true, 8 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 6 } }, float_items = { { 4, 5, "1x1_1chuansong", 0, 10 }, { 1, 6, "2x2_1chuansong", -50, 45 }, { 1, 1, "2x1_2chuansong", 0, -40 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_chuansong", 45, 20, 71, -159, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "LINKPREHEAT2" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1160002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.73046875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1160002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1160001, formation = 1160001, bgm = "", star_require_1 = 1, pos_y = "0.393611111", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1160001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "金兰之杯", chapter_name = "SP2", type = 1, act_id = 183, enter_story = "LINKPREHEAT3", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "于异常海域遭遇来自异邦的漂流者。与获得新舰装的她们共同迎击未知之敌吧!", difficulty = 6, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1160201, 15, 0 }, { 1160202, 20, 0 }, { 1160203, 30, 1 }, { 1160211, 15, 0 }, { 1160212, 20, 0 }, { 1160213, 30, 1 }, { 1160221, 15, 0 }, { 1160222, 20, 0 }, { 1160223, 30, 1 }, { 1160231, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1160202, 1160212, 1160222 }, elite_expedition_list = { 1160212, 1160222 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1160502 }, enemy_refresh = { 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiuyuan", "maoyin" }, awards = { { 2, 57483 }, { 2, 57480 }, { 2, 57472 }, { 2, 54012 }, { 2, 54023 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 16 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 8, true, 1 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 8 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 16 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 1 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 } }, float_items = { { 6, 5, "1x1_3chuansong", 0, 10 }, { 5, 4, "1x1_2chuansong", -5, 0 }, { 5, 2, "2x3_1chuansong", -40, -25 }, { 4, 7, "1x3_1chuansong", -5, 5 }, { 3, 4, "2x1_2chuansong", 0, 35 }, { 3, 3, "2x2_1chuansong", -55, -30 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_chuansong", 45, 20, 32, -118, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "LINKPREHEAT4" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1160003] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.40078125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1160003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1160002, formation = 1160001, bgm = "", star_require_1 = 1, pos_y = "0.003666667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1160001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "锁之巫女的舞蹈", chapter_name = "SP3", type = 1, act_id = 183, enter_story = "LINKPREHEAT5-1", boss_refresh = 99, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "鄂霍次克海域异常的原因为塞壬。救助被敌人包围的久远的同伴,阻止塞壬的阴谋吧!", difficulty = 7, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.65, 0.6, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1160301, 15, 0 }, { 1160302, 20, 0 }, { 1160303, 30, 1 }, { 1160311, 15, 0 }, { 1160312, 20, 0 }, { 1160313, 30, 1 }, { 1160321, 15, 0 }, { 1160322, 20, 0 }, { 1160323, 30, 1 }, { 1160331, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1160302, 1160312, 1160322 }, elite_expedition_list = { 1160312, 1160322 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1160503 }, enemy_refresh = { 1, 1 }, elite_refresh = { 4, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "wululu", "salana" }, awards = { { 2, 57483 }, { 2, 57481 }, { 2, 57473 }, { 2, 54012 }, { 2, 54023 } }, grids = { { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 4 }, { 4, 4, true, 16 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 1, 7, true, 2 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 } }, float_items = { { 5, 5, "2x1_3chuansong", 0, -40 }, { 4, 1, "1x3_2chuansong", 105, 5 }, { 3, 6, "2x2_1chuansong", 55, -25 }, { 2, 2, "1x1_1chuansong", 5, 10 }, { 1, 4, "1x3_1chuansong", -5, -5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_chuansong", 45, 20, 71, -66, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = { "LINKPREHEAT5-2" }, defeat_story = { "LINKPREHEAT8" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1160004] = { collection_team = 0, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.5", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1160004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1160003, formation = 1160001, bgm = "", star_require_1 = 1, pos_y = "0.25", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1160001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "倒映镜中的梦幻", chapter_name = "SP4", type = 1, act_id = 183, enter_story = "LINKPREHEAT9-1", boss_refresh = 99, event_skip = 1, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在海域最深处发现了可能为异常原因的特殊空间。击败守卫此地的塞壬舰队,解决眼前的异常情况吧!", difficulty = 8, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.62, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1160401, 15, 0 }, { 1160402, 20, 0 }, { 1160403, 30, 1 }, { 1160411, 15, 0 }, { 1160412, 20, 0 }, { 1160413, 30, 1 }, { 1160421, 15, 0 }, { 1160422, 20, 0 }, { 1160423, 30, 1 }, { 1160431, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1160402, 1160412, 1160422 }, elite_expedition_list = { 1160403, 1160413, 1160423 }, ai_expedition_list = { 1160441 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1160504 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenboss" }, awards = { { 2, 57483 }, { 2, 57482 }, { 2, 57474 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 1 }, { 9, 5, true, 1 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 16 }, { 5, 1, false, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 16 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 4 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 } }, float_items = { { 7, 7, "1x3_1chuansong", -5, 10 }, { 7, 4, "1x1_3chuansong", 0, 10 }, { 6, 3, "2x2_1chuansong", -55, -30 }, { 5, 9, "2x3_1chuansong", -50, -25 }, { 5, 1, "2x1_1chuansong", 15, 30 }, { 4, 9, "1x1_2chuansong", -15, 0 }, { 1, 6, "1x1_1chuansong", 2, 7 }, { 1, 4, "1x1_1chuansong", 0, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_chuansong", 45, 20, 14, -64, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "LINKPREHEAT16-2", "LINKPREHEAT17" }, defeat_story_count = { 1, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1160005] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.3953125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1160005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1160004, formation = 1160011, bgm = "", star_require_1 = 1, pos_y = "0.1635417", pop_pic = "", num_1 = 1, model = 5, investigation_ratio = 0, wall_prefab = "", num_2 = 4, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1160011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "传颂之物", chapter_name = "EXTRA", type = 2, act_id = 183, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "梦幻的领域,来自遥远彼方的传承,天地异变的巨大之力。集合全力,开始最后的胜负吧!", difficulty = 9, avoid_ratio = 17, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.47, 0.43, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 1160402, 1160412, 1160422 }, elite_expedition_list = { 1160412, 1160422 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1160510 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiuyuan", "fumilulu" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 } }, float_items = { { 7, 4, "1x1_3chuansong", 0, 15 }, { 7, 3, "1x1_1chuansong", 10, -2 }, { 6, 5, "1x1_2chuansong", -5, 0 }, { 4, 6, "2x2_1chuansong", -35, -35 }, { 4, 2, "1x1_3chuansong", 0, 15 }, { 3, 4, "1x3_2chuansong", -5, 5 }, { 1, 4, "1x3_1chuansong", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_chuansong", 45, 25, 191, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 23, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1170001] = { collection_team = 0, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "LONGXIANGHUODONG3", is_ambush = 1, ammo_cost = 1, pos_x = "0.20234375", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1170001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1170001, bgm = "", star_require_1 = 1, pos_y = "0.34375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1170001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "黎明前的号炮", chapter_name = "SP1", type = 1, act_id = 197, enter_story = "LONGXIANGHUODONG1", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "轰鸣的炮声打破了黎明中的寂静,朝阳下的所罗门海又将迎来战火纷飞的一天。", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1170001, 15, 0 }, { 1170002, 20, 0 }, { 1170003, 30, 1 }, { 1170004, 15, 0 }, { 1170005, 20, 0 }, { 1170006, 30, 1 }, { 1170007, 15, 0 }, { 1170008, 20, 0 }, { 1170009, 30, 1 }, { 1170010, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1170002, 1170005 }, elite_expedition_list = { 1170002, 1170004 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1170101 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "birui", "wudao" }, awards = { { 2, 57497 }, { 2, 57491 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, false, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 16 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, false, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 2, 5, "1x2NormalIsland_1", 10, -36 }, { 2, 2, "1x1NormalIsland_1", 0, 0 }, { 0, 7, "1x1NormalIsland_2", 6, 2 }, { 0, 1, "1x3NormalIsland_2", -4, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 96, -156, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "LONGXIANGHUODONG2" }, defeat_story = { "LONGXIANGHUODONG4" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1170002] = { collection_team = 0, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "LONGXIANGHUODONG6", is_ambush = 1, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1170002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1170001, formation = 1170001, bgm = "", star_require_1 = 1, pos_y = "0.070833333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1170001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "苍海上的对决", chapter_name = "SP2", type = 1, act_id = 197, enter_story = "LONGXIANGHUODONG5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "震慑天空的是钢铁的咆哮,映于碧海的是大炮巨舰之极致。重樱“BIG SEVEN”参战!", difficulty = 7, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1170021, 15, 0 }, { 1170022, 20, 0 }, { 1170023, 30, 1 }, { 1170024, 15, 0 }, { 1170025, 20, 0 }, { 1170026, 30, 1 }, { 1170027, 15, 0 }, { 1170028, 20, 0 }, { 1170029, 30, 1 }, { 1170030, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1170022, 1170025 }, elite_expedition_list = { 1170022, 1170024 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1170102 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "luao" }, awards = { { 2, 57498 }, { 2, 57492 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 16 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 0, "1x1NormalIsland_2", 5, 0 }, { 4, 4, "1x2NormalIsland_2", 6, -41 }, { 4, 2, "1x1NormalIsland_1", 0, 4 }, { 2, 5, "1x3NormalIsland_2", 0, 4 }, { 0, 1, "2x2NormalIsland_1", -42, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 162, -58, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = { "LONGXIANGHUODONG7" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1170003] = { collection_team = 0, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.6375", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1170003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1170002, formation = 1170001, bgm = "", star_require_1 = 1, pos_y = "0.221875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1170001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "暮色中的武士", chapter_name = "SP3", type = 1, act_id = 197, enter_story = "LONGXIANGHUODONG8", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "阻挡在面前的,是夕阳下面色坚毅的重樱武士。为了各自的心中大义,最后的战斗,开始!", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1170041, 15, 0 }, { 1170042, 20, 0 }, { 1170043, 30, 1 }, { 1170044, 15, 0 }, { 1170045, 20, 0 }, { 1170046, 30, 1 }, { 1170047, 15, 0 }, { 1170048, 20, 0 }, { 1170049, 30, 1 }, { 1170050, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1170042, 1170045 }, elite_expedition_list = { 1170042, 1170045 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1170103 }, enemy_refresh = { 0, 0, 1, 1, 1, 1 }, elite_refresh = { 2, 2, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "longxiang" }, awards = { { 2, 57499 }, { 2, 57493 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 1 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 8 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, true, 1 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 16 }, { 2, 1, true, 6 }, { 2, 0, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 8 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 8 }, { 0, 0, false, 0 } }, float_items = { { 4, 5, "1x2NormalIsland_2", 7, -37 }, { 3, 7, "1x1NormalIsland_1", 0, 7 }, { 3, 1, "1x3NormalIsland_2", 0, 6 }, { 1, 4, "1x1NormalIsland_2", 3, 3 }, { 0, 8, "2x3NormalIsland_1", -39, -23 }, { 0, 0, "1x1NormalIsland_1", -1, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 34, -99, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "LONGXIANGHUODONG11" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1180001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1180001, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 15, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1180001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "智和勇的序盘", chapter_name = "A1", type = 1, act_id = 207, enter_story = "TIANCHENGHUODONG2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "将至的“大演习”,智斗与武勇交汇的演武场之上,阻挡「王将」前进之路的「步兵」是……?", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1180001, 15, 0 }, { 1180002, 20, 0 }, { 1180003, 30, 1 }, { 1180004, 15, 0 }, { 1180005, 20, 0 }, { 1180006, 30, 1 }, { 1180007, 15, 0 }, { 1180008, 20, 0 }, { 1180009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1180010, 1180011, 1180012 }, elite_expedition_list = { 1180005, 1180008 }, ai_expedition_list = { 1180221 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1180013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qifeng" }, awards = { { 2, 57521 }, { 2, 57501 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 16 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 } }, float_items = { { 7, 8, "2x1_3tianchenghuodong_easy", 8, -11 }, { 6, 5, "2x2_1tianchenghuodong_easy", -72, 66 }, { 5, 7, "1x1_1tianchenghuodong_easy", 0, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, 27, 103, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1180002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1180001, formation = 1180001, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1180001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "将上桂的王手", chapter_name = "A2", type = 1, act_id = 207, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "刚刚踏上战场的新锐巡洋舰,在漫樱飞舞的古城之下,向赤之「王将」发起进攻!", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1180101, 15, 0 }, { 1180102, 20, 0 }, { 1180103, 30, 1 }, { 1180104, 15, 0 }, { 1180105, 20, 0 }, { 1180106, 30, 1 }, { 1180107, 15, 0 }, { 1180108, 20, 0 }, { 1180109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1180110, 1180111, 1180112 }, elite_expedition_list = { 1180105, 1180108 }, ai_expedition_list = { 1180231, 1180232 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1180113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nake" }, awards = { { 2, 57522 }, { 2, 57502 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 7, 7, "1x2_1tianchenghuodong_easy", 14, -25 }, { 5, 4, "1x1_1tianchenghuodong_easy", 0, 14 }, { 3, 6, "3x1_1tianchenghuodong_easy", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, 3, 68, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1180003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1180002, formation = 1180001, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1180001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "王与玉的交锋", chapter_name = "A3", type = 1, act_id = 207, enter_story = "TIANCHENGHUODONG7", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "王与玉的正面交锋终于到来,而演习结果之外的,是令众人震惊的最高协议——", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1180201, 15, 0 }, { 1180202, 20, 0 }, { 1180203, 30, 1 }, { 1180204, 15, 0 }, { 1180205, 20, 0 }, { 1180206, 30, 1 }, { 1180207, 15, 0 }, { 1180208, 20, 0 }, { 1180209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1180210, 1180211, 1180212 }, elite_expedition_list = { 1180205, 1180208 }, ai_expedition_list = { 1180241, 1180242, 1180243 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1180213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiahezhanlie" }, awards = { { 2, 57523 }, { 2, 57503 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, false, 0 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "2x2_1tianchenghuodong_easy", 33, 65 }, { 6, 7, "2x1_1tianchenghuodong_easy", -64, 0 }, { 6, 3, "1x2_1tianchenghuodong_easy", 8, 39 }, { 3, 8, "3x1_1tianchenghuodong_easy", -97, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, -9, -88, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG9-2" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1180004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1180003, formation = 1180002, bgm = "", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1180002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "落日下的追寻", chapter_name = "B1", type = 1, act_id = 208, enter_story = "TIANCHENGHUODONG11", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "被铅色未来蒙蔽前路之人,以赤色双眸洞穿因果之人,无论面对何种险境都必须要拯救的,是曾经的对手。", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1180301, 15, 0 }, { 1180302, 20, 0 }, { 1180303, 30, 1 }, { 1180304, 15, 0 }, { 1180305, 20, 0 }, { 1180306, 30, 1 }, { 1180307, 15, 0 }, { 1180308, 20, 0 }, { 1180309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1180310, 1180311, 1180312 }, elite_expedition_list = { 1180305, 1180308 }, ai_expedition_list = { 1180521 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1180313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57524 }, { 2, 57504 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 8, 7, "1x2_1tianchenghuodong_hard", 16, 46 }, { 8, 1, "2x2_1tianchenghuodong_hard", 37, 48 }, { 5, 4, "3x1_1tianchenghuodong_hard", 0, 9 }, { 3, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 3, 3, "2x1_4tianchenghuodong_hard", 0, 14 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, 8, 101, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1180005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1180004, formation = 1180002, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1180002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "落幕后的曙光", chapter_name = "B2", type = 1, act_id = 208, enter_story = "TIANCHENGHUODONG13", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "辉煌的时代终将落幕,只有时间的车轮滚滚向前。来自苍空之上的,是点亮前路的希望,是划破阴云的曙光。", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1180401, 15, 0 }, { 1180402, 20, 0 }, { 1180403, 30, 1 }, { 1180404, 15, 0 }, { 1180405, 20, 0 }, { 1180406, 30, 1 }, { 1180407, 15, 0 }, { 1180408, 20, 0 }, { 1180409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1180410, 1180411, 1180412 }, elite_expedition_list = { 1180405, 1180408 }, ai_expedition_list = { 1180531, 1180532 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1180413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57525 }, { 2, 57505 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, true, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 7, 13, true, 0 }, { 7, 12, true, 12 }, { 7, 11, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 0 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 16 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 5, 13, true, 0 }, { 5, 12, true, 6 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 4, 13, true, 0 }, { 4, 12, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, true, 12 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 8 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 1 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 } }, float_items = { { 8, 5, "2x1_3tianchenghuodong_hard", 0, 73 }, { 7, 10, "1x1_1tianchenghuodong_hard", 0, 0 }, { 5, 8, "2x1_2tianchenghuodong_hard", 45, 10 }, { 4, 5, "3x1_1tianchenghuodong_hard", 0, 8 }, { 3, 12, "2x2_1tianchenghuodong_hard", 25, 47 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, -128, 129, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1180006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6140625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1180005, formation = 1180002, bgm = "", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1180002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "被继承的意志", chapter_name = "B3", type = 1, act_id = 208, enter_story = "TIANCHENGHUODONG16", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "无法忘怀的最后一战,寄托于呐喊中的是觉悟,继承自炮火中的是理想;背负传承的意志,开启全新的时代吧。", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1180501, 15, 0 }, { 1180502, 20, 0 }, { 1180503, 30, 1 }, { 1180504, 15, 0 }, { 1180505, 20, 0 }, { 1180506, 30, 1 }, { 1180507, 15, 0 }, { 1180508, 20, 0 }, { 1180509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1180510, 1180511, 1180512 }, elite_expedition_list = { 1180505, 1180508 }, ai_expedition_list = { 1180541, 1180542, 1180543 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1180513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tiancheng" }, awards = { { 2, 57526 }, { 2, 57506 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 4, "3x1_1tianchenghuodong_hard", 0, 5 }, { 7, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 6, 2, "2x1_2tianchenghuodong_hard", -49, 10 }, { 5, 5, "2x2_1tianchenghuodong_hard", 24, 50 }, { 4, 1, "2x1_1tianchenghuodong_hard", 54, 18 }, { 3, 9, "2x1_4tianchenghuodong_hard", 2, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, -128, 98, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG19", "TIANCHENGHUODONG20", "TIANCHENGHUODONG21" }, defeat_story_count = { 4, 5, 6 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1180011] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1180011, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1180011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "智和勇的序盘", chapter_name = "C1", type = 2, act_id = 207, enter_story = "TIANCHENGHUODONG2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "将至的“大演习”,智斗与武勇交汇的演武场之上,阻挡「王将」前进之路的「步兵」是……?", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1180601, 15, 0 }, { 1180602, 20, 0 }, { 1180603, 30, 1 }, { 1180604, 15, 0 }, { 1180605, 20, 0 }, { 1180606, 30, 1 }, { 1180607, 15, 0 }, { 1180608, 20, 0 }, { 1180609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1180610, 1180611, 1180612 }, elite_expedition_list = { 1180605, 1180608 }, ai_expedition_list = { 1180821, 1180822 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1180613 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qifeng" }, awards = { { 2, 57551 }, { 2, 57531 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 } }, float_items = { { 7, 8, "2x1_3tianchenghuodong_easy", 8, -11 }, { 6, 5, "2x2_1tianchenghuodong_easy", -72, 66 }, { 5, 7, "1x1_1tianchenghuodong_easy", 0, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, 27, 100, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1180012] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180012, count = 0, icon_outline = 0, bg = "", pre_chapter = 1180011, formation = 1180011, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1180011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "将上桂的王手", chapter_name = "C2", type = 2, act_id = 207, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "刚刚踏上战场的新锐巡洋舰,在漫樱飞舞的古城之下,向赤之「王将」发起进攻!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1180701, 15, 0 }, { 1180702, 20, 0 }, { 1180703, 30, 1 }, { 1180704, 15, 0 }, { 1180705, 20, 0 }, { 1180706, 30, 1 }, { 1180707, 15, 0 }, { 1180708, 20, 0 }, { 1180709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1180710, 1180711, 1180712 }, elite_expedition_list = { 1180705, 1180708 }, ai_expedition_list = { 1180831, 1180832, 1180833 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1180713 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nake" }, awards = { { 2, 57552 }, { 2, 57532 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 7, 7, "1x2_1tianchenghuodong_easy", 14, -25 }, { 5, 4, "1x1_1tianchenghuodong_easy", 0, 14 }, { 3, 6, "3x1_1tianchenghuodong_easy", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, 4, 68, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1180013] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1180012, formation = 1180011, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1180011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "王与玉的交锋", chapter_name = "C3", type = 2, act_id = 207, enter_story = "TIANCHENGHUODONG7", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "王与玉的正面交锋终于到来,而演习结果之外的,是令众人震惊的最高协议——", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 950 }, { "torpedo", 1, 1100 } }, expedition_id_weight_list = { { 1180801, 15, 0 }, { 1180802, 20, 0 }, { 1180803, 30, 1 }, { 1180804, 15, 0 }, { 1180805, 20, 0 }, { 1180806, 30, 1 }, { 1180807, 15, 0 }, { 1180808, 20, 0 }, { 1180809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1180810, 1180811, 1180812 }, elite_expedition_list = { 1180805, 1180808 }, ai_expedition_list = { 1180841, 1180842, 1180843, 1180844 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1180813 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiahezhanlie" }, awards = { { 2, 57553 }, { 2, 57533 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, false, 0 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "2x2_1tianchenghuodong_easy", 33, 65 }, { 6, 7, "2x1_1tianchenghuodong_easy", -64, 0 }, { 6, 3, "1x2_1tianchenghuodong_easy", 8, 39 }, { 3, 8, "3x1_1tianchenghuodong_easy", -97, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, -9, -88, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG9-2" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1180014] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180014, count = 0, icon_outline = 0, bg = "", pre_chapter = 1180013, formation = 1180012, bgm = "", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1180012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "落日下的追寻", chapter_name = "D1", type = 2, act_id = 208, enter_story = "TIANCHENGHUODONG11", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "被铅色未来蒙蔽前路之人,以赤色双眸洞穿因果之人,无论面对何种险境都必须要拯救的,是曾经的对手。", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "torpedo", 1, 1200 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1180901, 15, 0 }, { 1180902, 20, 0 }, { 1180903, 30, 1 }, { 1180904, 15, 0 }, { 1180905, 20, 0 }, { 1180906, 30, 1 }, { 1180907, 15, 0 }, { 1180908, 20, 0 }, { 1180909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1180910, 1180911, 1180912 }, elite_expedition_list = { 1180905, 1180908 }, ai_expedition_list = { 1181121, 1181122 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1180913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57554 }, { 2, 57534 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 8, 7, "1x2_1tianchenghuodong_hard", 16, 46 }, { 8, 1, "2x2_1tianchenghuodong_hard", 37, 48 }, { 5, 4, "3x1_1tianchenghuodong_hard", 0, 9 }, { 3, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 3, 3, "2x1_4tianchenghuodong_hard", 0, 14 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, 8, 101, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1180015] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180015, count = 0, icon_outline = 0, bg = "", pre_chapter = 1180014, formation = 1180012, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1180012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "落幕后的曙光", chapter_name = "D2", type = 2, act_id = 208, enter_story = "TIANCHENGHUODONG13", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "辉煌的时代终将落幕,只有时间的车轮滚滚向前。来自苍空之上的,是点亮前路的希望,是划破阴云的曙光。", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1300 }, { "air", 1, 1200 } }, expedition_id_weight_list = { { 1181001, 15, 0 }, { 1181002, 20, 0 }, { 1181003, 30, 1 }, { 1181004, 15, 0 }, { 1181005, 20, 0 }, { 1181006, 30, 1 }, { 1181007, 15, 0 }, { 1181008, 20, 0 }, { 1181009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1181010, 1181011, 1181012 }, elite_expedition_list = { 1181005, 1181008 }, ai_expedition_list = { 1181131, 1181132, 1181133 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1181013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57555 }, { 2, 57535 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, true, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 7, 13, true, 0 }, { 7, 12, true, 12 }, { 7, 11, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 0 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 16 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 5, 13, true, 0 }, { 5, 12, true, 6 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 4, 13, true, 0 }, { 4, 12, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, true, 12 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 8 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 1 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 } }, float_items = { { 8, 5, "2x1_3tianchenghuodong_hard", 0, 73 }, { 7, 10, "1x1_1tianchenghuodong_hard", 0, 0 }, { 5, 8, "2x1_2tianchenghuodong_hard", 45, 10 }, { 4, 5, "3x1_1tianchenghuodong_hard", 0, 8 }, { 3, 12, "2x2_1tianchenghuodong_hard", 25, 47 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, -128, 129, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1180016] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6140625", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180016, count = 0, icon_outline = 0, bg = "", pre_chapter = 1180015, formation = 1180012, bgm = "", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1180012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "被继承的意志", chapter_name = "D3", type = 2, act_id = 208, enter_story = "TIANCHENGHUODONG16", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "无法忘怀的最后一战,寄托于呐喊中的是觉悟,继承自炮火中的是理想;背负传承的意志,开启全新的时代吧。", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1500 }, { "torpedo", 1, 1600 } }, expedition_id_weight_list = { { 1181101, 15, 0 }, { 1181102, 20, 0 }, { 1181103, 30, 1 }, { 1181104, 15, 0 }, { 1181105, 20, 0 }, { 1181106, 30, 1 }, { 1181107, 15, 0 }, { 1181108, 20, 0 }, { 1181109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1181110, 1181111, 1181112 }, elite_expedition_list = { 1181105, 1181108 }, ai_expedition_list = { 1181141, 1181142, 1181143, 1181144 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1181113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tiancheng" }, awards = { { 2, 57556 }, { 2, 57536 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 4, "3x1_1tianchenghuodong_hard", 0, 5 }, { 7, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 6, 2, "2x1_2tianchenghuodong_hard", -49, 10 }, { 5, 5, "2x2_1tianchenghuodong_hard", 24, 50 }, { 4, 1, "2x1_1tianchenghuodong_hard", 54, 18 }, { 3, 9, "2x1_4tianchenghuodong_hard", 2, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, -128, 98, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG19", "TIANCHENGHUODONG20", "TIANCHENGHUODONG21" }, defeat_story_count = { 5, 6, 7 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1180021] = { collection_team = 0, progress_boss = 20, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1180021, bgm = "", star_require_1 = 1, pos_y = "0.2979", pop_pic = "", num_1 = 1, model = 5, investigation_ratio = 0, wall_prefab = "", num_2 = 4, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1180021, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "苍与红的试炼", chapter_name = "EXTRA", type = 2, act_id = 208, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "跨越时间之长河,斩断命运之枷锁。挑战者啊,穷尽武略与智谋,迎接来自顶点的试炼吧", difficulty = 10, avoid_ratio = 17, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 1181110, 1181111, 1181112 }, elite_expedition_list = { 1181105, 1181108 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1181201 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tiancheng", "jiahezhanlie" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 6, 6, "1x2_1tianchenghuodong_hard", 11, 59 }, { 6, 4, "1x2_1tianchenghuodong_hard", 9, 51 }, { 4, 5, "3x1_1tianchenghuodong_hard", -10, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, -84, 114, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1250031] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1250031, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1250022, bgm = "", star_require_1 = 0, pos_y = "0", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1250022, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "风暴前夕", chapter_name = "SP", type = 1, act_id = 940, enter_story = "FENGBAOQIANXI2", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 16, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "商船发来了求救信号,看来是遭到了偷袭,快出发,护送商船到达撤退点!注意:出击后会立即扣除可挑战次数,且中途撤退也会结束战斗,结算奖励 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, avoid_require = 0, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1242001, 12, 0 }, { 1242002, 20, 0 }, { 1242003, 30, 0 }, { 1242004, 13, 0 }, { 1242005, 34, 0 }, { 1242006, 24, 1 }, { 1242007, 0, 0 }, { 1242008, 34, 0 }, { 1242009, 25, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1242010, 1242011, 1242012 }, elite_expedition_list = { 1242001, 1242004, 1242007 }, ai_expedition_list = { 1242013, 1242014, 1242015 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 1, 2, 1 }, elite_refresh = { 2 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = {}, grids = { { 6, 8, true, 7 }, { 6, 7, true, 6 }, { 6, 6, true, 7 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 7 }, { 6, 2, false, 0 }, { 6, 1, true, 7 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 18 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 12 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 8, true, 17 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 0 } }, float_items = { { 6, 5, "canhai_hm1", 0, 0 }, { 6, 4, "1x1NormalIsland_2", -5, 3 }, { 6, 2, "canhai_ys1", 0, 9 }, { 5, 8, "canhai_zl1", 0, 0 }, { 5, 5, "1x2NormalIsland_2", 0, 33 }, { 3, 1, "shangchuan", 0, 0 }, { 2, 3, "shangchuan", 0, 0 }, { 1, 6, "shangchuan", 0, 0 }, { 1, 2, "1x2NormalIsland_1", 2, -36 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 0, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = { 4 }, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1250032] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1250032, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1250022, bgm = "", star_require_1 = 0, pos_y = "0", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1250022, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "风暴前夕", chapter_name = "SP", type = 1, act_id = 940, enter_story = "FENGBAOQIANXI4", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "商船发来了求救信号,看来是遭到了偷袭,快出发,护送商船到达撤退点!注意:出击后会立即扣除可挑战次数,且中途撤退也会结束战斗,结算奖励 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1242001, 12, 0 }, { 1242002, 20, 0 }, { 1242003, 30, 0 }, { 1242004, 13, 0 }, { 1242005, 34, 0 }, { 1242006, 24, 1 }, { 1242007, 0, 0 }, { 1242008, 34, 0 }, { 1242009, 25, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1242010, 1242011, 1242012 }, elite_expedition_list = { 1242001, 1242004, 1242007 }, ai_expedition_list = { 1242013, 1242014, 1242015 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1242016 }, enemy_refresh = { 1, 2, 1 }, elite_refresh = { 2 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = {}, grids = { { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 } }, float_items = { { 6, 4, "1x2NormalIsland_1", 0, 33 }, { 4, 6, "1x1NormalIsland_1", 0, 0 }, { 3, 2, "1x1NormalIsland_2", 0, 0 }, { 1, 6, "1x2NormalIsland_2", 0, -38 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 0, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = { "FENGBAOQIANXI5" }, defeat_story_count = { 1 }, npc_data = { 5 }, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1250033] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1250033, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1250022, bgm = "", star_require_1 = 0, pos_y = "0", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1250022, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "风暴前夕", chapter_name = "SP", type = 1, act_id = 940, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "商船发来了求救信号,看来是遭到了偷袭,快出发,护送商船到达撤退点!注意:出击后会立即扣除可挑战次数,且中途撤退也会结束战斗,结算奖励 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1242041, 12, 0 }, { 1242042, 20, 0 }, { 1242043, 30, 0 }, { 1242044, 13, 0 }, { 1242045, 34, 0 }, { 1242046, 24, 1 }, { 1242047, 0, 0 }, { 1242048, 34, 0 }, { 1242049, 25, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1242050, 1242051, 1242052 }, elite_expedition_list = { 1242041, 1242044, 1242047 }, ai_expedition_list = { 1242037, 1242038, 1242039 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1242040 }, enemy_refresh = { 1, 2, 1 }, elite_refresh = { 2 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = {}, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 8 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, true, 12 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 8, true, 4 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 1 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 } }, float_items = { { 6, 5, "1x2NormalIsland_1", 0, 35 }, { 5, 7, "1x1NormalIsland_2", 0, 0 }, { 5, 2, "1x3NormalIsland_1", 0, 0 }, { 2, 7, "2x2NormalIsland_1", -36, -32 }, { 2, 3, "1x1NormalIsland_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 0, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = { "FENGBAOQIANXI6" }, defeat_story_count = { 1 }, npc_data = { 6 }, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1250034] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1250034, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1250022, bgm = "", star_require_1 = 0, pos_y = "0", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1250022, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "风暴前夕", chapter_name = "SP", type = 1, act_id = 940, enter_story = "FENGBAOQIANXI8", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "商船发来了求救信号,看来是遭到了偷袭,快出发,护送商船到达撤退点!注意:出击后会立即扣除可挑战次数,且中途撤退也会结束战斗,结算奖励 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1242021, 12, 0 }, { 1242022, 20, 0 }, { 1242023, 30, 0 }, { 1242024, 13, 0 }, { 1242025, 34, 0 }, { 1242026, 24, 1 }, { 1242027, 0, 0 }, { 1242028, 34, 0 }, { 1242029, 25, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1242030, 1242031, 1242032 }, elite_expedition_list = { 1242021, 1242024, 1242027 }, ai_expedition_list = { 1242033, 1242034, 1242035 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1242036 }, enemy_refresh = { 9 }, elite_refresh = { 2 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = {}, grids = { { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 4 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 5, 0, false, 0 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 8 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, false, 0 } }, float_items = { { 5, 2, "1x2XWIsLand_2", 0, 31 }, { 5, 0, "1x1XWIsLand_2", 0, -7 }, { 4, 8, "1x1XWIsLand_2", 0, 0 }, { 4, 5, "1x3XWIsLand_1", 0, 0 }, { 3, 5, "1x2XWIsLand_1", 0, 34 }, { 1, 9, "tuolidian", 0, 18 }, { 1, 8, "1x2XWIsLand_3", 0, -35 }, { 1, 2, "1x1XWIsLand_1", 10, 29 }, { 1, 0, "1x1XWIsLand_3", 0, 0 } }, ambush_event_ratio = { { 6001, 4000 } }, ambush_ratio_extra = { { -20000 }, { 2, 0, 30000 }, { 3, 0, 60000 }, { 4, 0, 60000 }, { 2, 2, 60000 }, { 1, 5, 60000 }, { 1, 7, 60000 }, { 2, 7, 60000 }, { 5, 8, 60000 }, { 5, 9, 60000 } }, theme = { "sea_daxuanwo", 45, 20, 0, 0, 100, 100, 4, 4, "sea_banaidu" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = { "FENGBAOQIANXI9" }, defeat_story_count = { 1 }, npc_data = { 7 }, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1310001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1310001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1310001, bgm = "bgm-cccp2", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 10, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1310001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "冰雪之海", chapter_name = "A1", type = 1, act_id = 500, enter_story = "MAOZIHUODONG2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "与情报一致,巨大的冰雪要塞静静矗立于海面之上。准备多时的北方联合·白鹰联合作战,愿一切顺利——", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1330001, 15, 0 }, { 1330002, 20, 0 }, { 1330003, 30, 1 }, { 1330004, 15, 0 }, { 1330005, 20, 0 }, { 1330006, 30, 1 }, { 1330007, 15, 0 }, { 1330008, 20, 0 }, { 1330009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1330010, 1330011, 1330012 }, elite_expedition_list = { 1330005, 1330008 }, ai_expedition_list = { 1330301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1330013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_i" }, awards = { { 2, 57822 }, { 2, 57810 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 4 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 5, 10, true, 8 }, { 5, 9, false, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 10, true, 8 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 3, 1, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 4 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 } }, float_items = { { 5, 9, "1x1_2_maoxi_normal", 0, 7 }, { 5, 4, "1x2_1_maoxi_normal", 0, -33 }, { 3, 8, "2x1_1_maoxi_normal", 8, 7 }, { 2, 4, "1x2_2_maoxi_normal", 0, -8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_normal", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "MAOZIHUODONG3" }, defeat_story = { "MAOZIHUODONG5" }, defeat_story_count = { 2 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1310002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 170, best_air_dominance = 221, id = 1310002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1310001, formation = 1310001, bgm = "bgm-cccp2", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1310001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "捷报", chapter_name = "A2", type = 1, act_id = 500, enter_story = "MAOZIHUODONG6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "塞壬舰队在白鹰主力舰队面前溃不成军,作战进行似乎十分顺利。不过,是不是有点太过顺利了…?", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1330101, 15, 0 }, { 1330102, 20, 0 }, { 1330103, 30, 1 }, { 1330104, 15, 0 }, { 1330105, 20, 0 }, { 1330106, 30, 1 }, { 1330107, 15, 0 }, { 1330108, 20, 0 }, { 1330109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1330110, 1330111, 1330112 }, elite_expedition_list = { 1330105, 1330108 }, ai_expedition_list = { 1330303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1330113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_ii" }, awards = { { 2, 57823 }, { 2, 57811 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 4 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 8 }, { 7, 8, true, 0 }, { 7, 7, true, 12 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 4 } }, float_items = { { 6, 4, "2x2_1_maoxi_normal", -39, -25 }, { 3, 6, "2x2_2_maoxi_normal", 56, -40 }, { 2, 3, "1x2_3_maoxi_normal", 15, -13 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_normal", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "MAOZIHUODONG8" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1310003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 280, best_air_dominance = 364, id = 1310003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1310002, formation = 1310001, bgm = "bgm-cccp2", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1310001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "绝壁", chapter_name = "A3", type = 1, act_id = 500, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "新型敌舰、新型武器,战局向着胶着的方向悄然转变。而更加严峻的事态,正在前方等待——", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1330201, 15, 0 }, { 1330202, 20, 0 }, { 1330203, 30, 1 }, { 1330204, 15, 0 }, { 1330205, 20, 0 }, { 1330206, 30, 1 }, { 1330207, 15, 0 }, { 1330208, 20, 0 }, { 1330209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1330210, 1330211, 1330212 }, elite_expedition_list = { 1330205, 1330208 }, ai_expedition_list = { 1330305, 1330307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1330213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ganraozhe" }, awards = { { 2, 57824 }, { 2, 57812 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 4 }, { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 6 }, { 5, 10, true, 6 }, { 5, 9, true, 16 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 4, 2, true, 1 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 12 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 1 }, { 3, 2, true, 1 }, { 2, 10, true, 6 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 6 } }, float_items = { { 6, 4, "1x2_1_maoxi_normal", 6, -39 }, { 5, 8, "1x1_2_maoxi_normal", 0, 4 }, { 4, 5, "1x1_1_maoxi_normal", 0, 0 }, { 2, 9, "2x1_1_maoxi_normal", -102, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_normal", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "MAOZIHUODONG9", "MAOZIHUODONG10" }, defeat_story = { "MAOZIHUODONG12", "MAOZIHUODONG13", "MAOZIHUODONG14" }, defeat_story_count = { 1, 2, 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1310004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 240, best_air_dominance = 312, id = 1310004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1310003, formation = 1310002, bgm = "xinnong-3", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1310002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "北方利刃", chapter_name = "B1", type = 1, act_id = 501, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "首先,在暴雪之中出现了一个点,接着变成了一条线,最后汇聚成一道浮动的钢铁洪流。北方联合主力舰队,登场!", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1331001, 15, 0 }, { 1331002, 20, 0 }, { 1331003, 30, 1 }, { 1331004, 15, 0 }, { 1331005, 20, 0 }, { 1331006, 30, 1 }, { 1331007, 15, 0 }, { 1331008, 20, 0 }, { 1331009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1331010, 1331011, 1331012 }, elite_expedition_list = { 1331005, 1331008 }, ai_expedition_list = { 1331301, 1331303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1331013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie_ii" }, awards = { { 2, 57825 }, { 2, 57813 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 7, 5, "2x2_2_maoxi_hard", 61, -47 }, { 5, 1, "1x2_2_maoxi_hard", 0, -28 }, { 4, 8, "1x2_1_maoxi_hard", 9, -43 }, { 3, 6, "1x1_2_maoxi_hard", 0, 2 }, { 3, 3, "2x2_1_maoxi_hard", -38, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_normal", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "MAOZIHUODONG17" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1310005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "MAOZIHUODONG20", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 380, best_air_dominance = 494, id = 1310005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1310004, formation = 1310002, bgm = "xinnong-3", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1310002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "「巡洋舰」与「驱逐舰」", chapter_name = "B2", type = 1, act_id = 501, enter_story = "MAOZIHUODONG18", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "虽然被称为“天蓝色的巡洋舰”但实际上却是驱逐舰,真是奇妙。——白鹰的驱逐舰?这是在说什么话题…", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1331101, 15, 0 }, { 1331102, 20, 0 }, { 1331103, 30, 1 }, { 1331104, 15, 0 }, { 1331105, 20, 0 }, { 1331106, 30, 1 }, { 1331107, 15, 0 }, { 1331108, 20, 0 }, { 1331109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1331110, 1331111, 1331112 }, elite_expedition_list = { 1331105, 1331108 }, ai_expedition_list = { 1331305, 1331307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1331113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_ii" }, awards = { { 2, 57826 }, { 2, 57814 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 8 }, { 7, 7, true, 4 }, { 7, 6, true, 1 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 4 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 12 } }, float_items = { { 6, 7, "1x1_1_maoxi_hard", 0, 0 }, { 5, 3, "2x1_1_maoxi_hard", 88, 14 }, { 2, 6, "2x2_1_maoxi_hard", 68, -26 }, { 1, 3, "1x2_3_maoxi_hard", 11, -7 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_normal", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "MAOZIHUODONG18", "MAOZIHUODONG19" }, defeat_story = { "MAOZIHUODONG22" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1310006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "MAOZIHUODONG25", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 370, best_air_dominance = 481, id = 1310006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1310005, formation = 1310002, bgm = "bgm-cccp", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1310002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "终局与序曲", chapter_name = "B3", type = 1, act_id = 501, enter_story = "MAOZIHUODONG23", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "要塞正在重组,隐藏于暴雪之中的敌人终于现出身形。狂风巨浪、雷鸣电闪,决战的号角,吹响!", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1331201, 15, 0 }, { 1331202, 20, 0 }, { 1331203, 30, 1 }, { 1331204, 15, 0 }, { 1331205, 20, 0 }, { 1331206, 30, 1 }, { 1331207, 15, 0 }, { 1331208, 20, 0 }, { 1331209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1331210, 1331211, 1331212 }, elite_expedition_list = { 1331205, 1331208 }, ai_expedition_list = { 1331309, 1331311 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1331213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingchuzhe" }, awards = { { 2, 57827 }, { 2, 57815 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 16 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 1 }, { 3, 2, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 1, 9, true, 12 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 12 } }, float_items = { { 6, 7, "1x1_2_maoxi_hard", 0, 5 }, { 5, 9, "1x1_1_maoxi_hard", 0, 0 }, { 5, 4, "2x1_1_maoxi_hard", 11, 14 }, { 1, 7, "1x2_1_maoxi_hard", 8, -25 }, { 1, 4, "1x2_1_maoxi_hard", 8, -25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_normal", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "MAOZIHUODONG23", "MAOZIHUODONG24" }, defeat_story = { "MAOZIHUODONG27", "MAOZIHUODONG28", "MAOZIHUODONG29", "MAOZIHUODONG30", "MAOZIHUODONG31" }, defeat_story_count = { 1, 4, 5, 6, 7 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1310021] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 780, best_air_dominance = 1014, id = 1310021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1310011, bgm = "bgm-cccp2", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1310011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "冰雪之海", chapter_name = "C1", type = 2, act_id = 500, enter_story = "MAOZIHUODONG2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "与情报一致,巨大的冰雪要塞静静矗立于海面之上。准备多时的北方联合·白鹰联合作战,愿一切顺利——", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 500 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 1332001, 15, 0 }, { 1332002, 20, 0 }, { 1332003, 30, 1 }, { 1332004, 15, 0 }, { 1332005, 20, 0 }, { 1332006, 30, 1 }, { 1332007, 15, 0 }, { 1332008, 20, 0 }, { 1332009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1332010, 1332011, 1332012 }, elite_expedition_list = { 1332006, 1332008 }, ai_expedition_list = { 1332301, 1332303, 1332305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1332013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_i" }, awards = { { 2, 57840 }, { 2, 57828 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 4 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 5, 10, true, 8 }, { 5, 9, false, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 10, true, 8 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 3, 1, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 4 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 } }, float_items = { { 5, 9, "1x1_2_maoxi_normal", 0, 7 }, { 5, 4, "1x2_1_maoxi_normal", 0, -33 }, { 3, 8, "2x1_1_maoxi_normal", 8, 7 }, { 2, 4, "1x2_2_maoxi_normal", 0, -8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_hard", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "MAOZIHUODONG3" }, defeat_story = { "MAOZIHUODONG5" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1310022] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 920, best_air_dominance = 1196, id = 1310022, count = 0, icon_outline = 0, bg = "", pre_chapter = 1310021, formation = 1310011, bgm = "bgm-cccp2", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1310011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "捷报", chapter_name = "C2", type = 2, act_id = 500, enter_story = "MAOZIHUODONG6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "塞壬舰队在白鹰主力舰队面前溃不成军,作战进行似乎十分顺利。不过,是不是有点太过顺利了…?", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 650 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 1332101, 15, 0 }, { 1332102, 20, 0 }, { 1332103, 30, 1 }, { 1332104, 15, 0 }, { 1332105, 20, 0 }, { 1332106, 30, 1 }, { 1332107, 15, 0 }, { 1332108, 20, 0 }, { 1332109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1332110, 1332111, 1332112 }, elite_expedition_list = { 1332106, 1332108 }, ai_expedition_list = { 1332307, 1332309, 1332311 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1332113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_ii" }, awards = { { 2, 57841 }, { 2, 57829 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 4 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 8 }, { 7, 8, true, 0 }, { 7, 7, true, 12 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 4 } }, float_items = { { 6, 4, "2x2_1_maoxi_normal", -39, -25 }, { 3, 6, "2x2_2_maoxi_normal", 56, -40 }, { 2, 3, "1x2_3_maoxi_normal", 15, -13 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_hard", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "MAOZIHUODONG8" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1310023] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 1140, best_air_dominance = 1482, id = 1310023, count = 0, icon_outline = 0, bg = "", pre_chapter = 1310022, formation = 1310011, bgm = "bgm-cccp2", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 21, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1310011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "绝壁", chapter_name = "C3", type = 2, act_id = 500, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "新型敌舰、新型武器,战局向着胶着的方向悄然转变。而更加严峻的事态,正在前方等待——", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1332201, 15, 0 }, { 1332202, 20, 0 }, { 1332203, 30, 1 }, { 1332204, 15, 0 }, { 1332205, 20, 0 }, { 1332206, 30, 1 }, { 1332207, 15, 0 }, { 1332208, 20, 0 }, { 1332209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1332210, 1332211, 1332212 }, elite_expedition_list = { 1332206, 1332208 }, ai_expedition_list = { 1332313, 1332315, 1332317 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1332213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ganraozhe" }, awards = { { 2, 57842 }, { 2, 57830 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 4 }, { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 6 }, { 5, 10, true, 6 }, { 5, 9, true, 16 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 4, 2, true, 1 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 12 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 1 }, { 3, 2, true, 1 }, { 2, 10, true, 6 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 6 } }, float_items = { { 6, 4, "1x2_1_maoxi_normal", 6, -39 }, { 5, 8, "1x1_2_maoxi_normal", 0, 4 }, { 4, 5, "1x1_1_maoxi_normal", 0, 0 }, { 2, 9, "2x1_1_maoxi_normal", -102, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_hard", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "MAOZIHUODONG9", "MAOZIHUODONG10" }, defeat_story = { "MAOZIHUODONG12", "MAOZIHUODONG13", "MAOZIHUODONG14" }, defeat_story_count = { 1, 2, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1310024] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 1090, best_air_dominance = 1417, id = 1310024, count = 0, icon_outline = 0, bg = "", pre_chapter = 1310023, formation = 1310012, bgm = "xinnong-3", star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1310012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "北方利刃", chapter_name = "D1", type = 2, act_id = 501, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "首先,在暴雪之中出现了一个点,接着变成了一条线,最后汇聚成一道浮动的钢铁洪流。北方联合主力舰队,登场!", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 950 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1333001, 15, 0 }, { 1333002, 20, 0 }, { 1333003, 30, 1 }, { 1333004, 15, 0 }, { 1333005, 20, 0 }, { 1333006, 30, 1 }, { 1333007, 15, 0 }, { 1333008, 20, 0 }, { 1333009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1333010, 1333011, 1333012 }, elite_expedition_list = { 1333006, 1333008 }, ai_expedition_list = { 1333301, 1333303, 1333305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1333013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie_ii" }, awards = { { 2, 57843 }, { 2, 57831 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 7, 5, "2x2_2_maoxi_hard", 61, -47 }, { 5, 1, "1x2_2_maoxi_hard", 0, -28 }, { 4, 8, "1x2_1_maoxi_hard", 9, -43 }, { 3, 6, "1x1_2_maoxi_hard", 0, 2 }, { 3, 3, "2x2_1_maoxi_hard", -38, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_hard", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "MAOZIHUODONG17" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } end() function () uv0.chapter_template[1310025] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "MAOZIHUODONG20", is_ambush = 0, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 1510, best_air_dominance = 1963, id = 1310025, count = 0, icon_outline = 0, bg = "", pre_chapter = 1310024, formation = 1310012, bgm = "xinnong-3", star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1310012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "「巡洋舰」与「驱逐舰」", chapter_name = "D2", type = 2, act_id = 501, enter_story = "MAOZIHUODONG18", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "虽然被称为“天蓝色的巡洋舰”但实际上却是驱逐舰,真是奇妙。——白鹰的驱逐舰?这是在说什么话题…", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 1333101, 15, 0 }, { 1333102, 20, 0 }, { 1333103, 30, 1 }, { 1333104, 15, 0 }, { 1333105, 20, 0 }, { 1333106, 30, 1 }, { 1333107, 15, 0 }, { 1333108, 20, 0 }, { 1333109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1333110, 1333111, 1333112 }, elite_expedition_list = { 1333106, 1333108 }, ai_expedition_list = { 1333307, 1333309, 1333311 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1333113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_ii" }, awards = { { 2, 57844 }, { 2, 57832 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 8 }, { 7, 7, true, 4 }, { 7, 6, true, 1 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 12 }, { 3, 2, true, 6 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 4 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 12 } }, float_items = { { 6, 7, "1x1_1_maoxi_hard", 0, 0 }, { 5, 3, "2x1_1_maoxi_hard", 88, 14 }, { 2, 6, "2x2_1_maoxi_hard", 68, -26 }, { 1, 3, "1x2_3_maoxi_hard", 11, -7 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_hard", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "MAOZIHUODONG18", "MAOZIHUODONG19" }, defeat_story = { "MAOZIHUODONG22" }, defeat_story_count = { 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1310026] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "MAOZIHUODONG25", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 1480, best_air_dominance = 1924, id = 1310026, count = 0, icon_outline = 0, bg = "", pre_chapter = 1310025, formation = 1310012, bgm = "bgm-cccp", star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1310012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "终局与序曲", chapter_name = "D3", type = 2, act_id = 501, enter_story = "MAOZIHUODONG23", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "要塞正在重组,隐藏于暴雪之中的敌人终于现出身形。狂风巨浪、雷鸣电闪,决战的号角,吹响!", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1500 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 1333201, 15, 0 }, { 1333202, 20, 0 }, { 1333203, 30, 1 }, { 1333204, 15, 0 }, { 1333205, 20, 0 }, { 1333206, 30, 1 }, { 1333207, 15, 0 }, { 1333208, 20, 0 }, { 1333209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1333210, 1333211, 1333212 }, elite_expedition_list = { 1333206, 1333208 }, ai_expedition_list = { 1333313, 1333315, 1333317 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1333213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingchuzhe" }, awards = { { 2, 57845 }, { 2, 57833 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 16 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 1 }, { 3, 2, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 1, 9, true, 12 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 12 } }, float_items = { { 6, 7, "1x1_2_maoxi_hard", 0, 5 }, { 5, 9, "1x1_1_maoxi_hard", 0, 0 }, { 5, 4, "2x1_1_maoxi_hard", 11, 14 }, { 1, 7, "1x2_1_maoxi_hard", 8, -25 }, { 1, 4, "1x2_1_maoxi_hard", 8, -25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_hard", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "MAOZIHUODONG23", "MAOZIHUODONG24" }, defeat_story = { "MAOZIHUODONG27", "MAOZIHUODONG28", "MAOZIHUODONG29", "MAOZIHUODONG30", "MAOZIHUODONG31" }, defeat_story_count = { 1, 5, 6, 7, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1310041] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 1980, best_air_dominance = 2574, id = 1310041, count = 1, icon_outline = 0, bg = "", pre_chapter = 1310026, formation = 1310025, bgm = "bgm-cccp3", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1310025, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "牢不可破的联盟", chapter_name = "SP", type = 2, act_id = 501, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "严酷的环境和无数的困难,都无法将我们打倒。同志们,团结起来,凝结成最坚固的堡垒,构建出牢不可破的联盟。", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1334001, 15, 0 }, { 1334002, 20, 0 }, { 1334003, 30, 1 }, { 1334004, 15, 0 }, { 1334005, 20, 0 }, { 1334006, 30, 1 }, { 1334007, 15, 0 }, { 1334008, 20, 0 }, { 1334009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1334010, 1334011, 1334012 }, elite_expedition_list = { 1334006, 1334008 }, ai_expedition_list = { 1334101, 1334102, 1334103 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1334013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ganraozhe" }, awards = { { 2, 57848 }, { 2, 57846 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 12 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 8, 0, true, 12 }, { 7, 8, true, 12 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 8 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 12 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 16 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 } }, float_items = { { 6, 4, "2x1_1_maoxi_hard", 0, 18 }, { 4, 5, "2x2_1_maoxi_hard", 77, -24 }, { 4, 3, "1x1_2_maoxi_hard", 8, 12 }, { 4, 2, "1x2_1_maoxi_hard", -2, -33 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_hard", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1310051] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1310051, count = 0, icon_outline = 0, bg = "", pre_chapter = 1310026, formation = 1310026, bgm = "bgm-cccp", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 0, map = 1310026, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "北境序曲", chapter_name = "EXTRA", type = 2, act_id = 501, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "北境的寒风仍在呼啸,跨过冰雪要塞,心怀志气的同志啊,迎接真正的挑战吧。", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1335001 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingchuzhe" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 6, 6, "1x1_1_maoxi_hard", 0, 0 }, { 6, 4, "1x1_1_maoxi_hard", 0, 0 }, { 5, 7, "1x2_2_maoxi_hard", 2, 38 }, { 5, 3, "1x2_2_maoxi_hard", 5, 30 }, { 3, 5, "2x1_1_maoxi_hard", -5, 23 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_hard", 45, 20, -84, 114, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1320001] = { collection_team = 0, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "LONGXIANGHUODONG3", is_ambush = 0, ammo_cost = 1, pos_x = "0.20234375", special_operation_list = "", air_dominance = 150, best_air_dominance = 195, id = 1320001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1320001, bgm = "", star_require_1 = 1, pos_y = "0.34375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1320001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "黎明前的号炮", chapter_name = "SP1", type = 1, act_id = 520, enter_story = "LONGXIANGHUODONG1", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "轰鸣的炮声打破了黎明中的寂静,朝阳下的所罗门海又将迎来战火纷飞的一天。", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1340001, 15, 0 }, { 1340002, 20, 0 }, { 1340003, 30, 1 }, { 1340004, 15, 0 }, { 1340005, 20, 0 }, { 1340006, 30, 1 }, { 1340007, 15, 0 }, { 1340008, 20, 0 }, { 1340009, 30, 1 }, { 1340010, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1340002, 1340005 }, elite_expedition_list = { 1340002, 1340004 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1340013 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "birui", "wudao" }, awards = { { 2, 57497 }, { 2, 57491 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, false, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 16 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, false, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 2, 5, "1x2NormalIsland_1", 10, -36 }, { 2, 2, "1x1NormalIsland_1", 0, 0 }, { 0, 7, "1x1NormalIsland_2", 6, 2 }, { 0, 1, "1x3NormalIsland_2", -4, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 96, -156, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "LONGXIANGHUODONG2" }, defeat_story = { "LONGXIANGHUODONG4" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1320002] = { collection_team = 0, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "LONGXIANGHUODONG6", is_ambush = 0, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 260, best_air_dominance = 338, id = 1320002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1320001, formation = 1320001, bgm = "", star_require_1 = 1, pos_y = "0.070833333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1320001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "苍海上的对决", chapter_name = "SP2", type = 1, act_id = 520, enter_story = "LONGXIANGHUODONG5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "震慑天空的是钢铁的咆哮,映于碧海的是大炮巨舰之极致。重樱“BIG SEVEN”参战!", difficulty = 7, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1340101, 15, 0 }, { 1340102, 20, 0 }, { 1340103, 30, 1 }, { 1340104, 15, 0 }, { 1340105, 20, 0 }, { 1340106, 30, 1 }, { 1340107, 15, 0 }, { 1340108, 20, 0 }, { 1340109, 30, 1 }, { 1340110, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1340102, 1340105 }, elite_expedition_list = { 1340102, 1340104 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1340113 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "luao" }, awards = { { 2, 57498 }, { 2, 57492 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 16 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 0, "1x1NormalIsland_2", 5, 0 }, { 4, 4, "1x2NormalIsland_2", 6, -41 }, { 4, 2, "1x1NormalIsland_1", 0, 4 }, { 2, 5, "1x3NormalIsland_2", 0, 4 }, { 0, 1, "2x2NormalIsland_1", -42, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 162, -58, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = { "LONGXIANGHUODONG7" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1320003] = { collection_team = 0, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6375", special_operation_list = "", air_dominance = 600, best_air_dominance = 780, id = 1320003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1320002, formation = 1320001, bgm = "", star_require_1 = 1, pos_y = "0.221875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 1320001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "暮色中的武士", chapter_name = "SP3", type = 1, act_id = 520, enter_story = "LONGXIANGHUODONG8", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "阻挡在面前的,是夕阳下面色坚毅的重樱武士。为了各自的心中大义,最后的战斗,开始!", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1340201, 15, 0 }, { 1340202, 20, 0 }, { 1340203, 30, 1 }, { 1340204, 15, 0 }, { 1340205, 20, 0 }, { 1340206, 30, 1 }, { 1340207, 15, 0 }, { 1340208, 20, 0 }, { 1340209, 30, 1 }, { 1340210, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1340202, 1340205 }, elite_expedition_list = { 1340202, 1340205 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1340213 }, enemy_refresh = { 0, 0, 1, 1, 1, 1 }, elite_refresh = { 2, 2, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "longxiang" }, awards = { { 2, 57499 }, { 2, 57493 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 1 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 8 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, true, 1 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 16 }, { 2, 1, true, 6 }, { 2, 0, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 8 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 8 }, { 0, 0, false, 0 } }, float_items = { { 4, 5, "1x2NormalIsland_2", 7, -37 }, { 3, 7, "1x1NormalIsland_1", 0, 7 }, { 3, 1, "1x3NormalIsland_2", 0, 6 }, { 1, 4, "1x1NormalIsland_2", 3, 3 }, { 0, 8, "2x3NormalIsland_1", -39, -23 }, { 0, 0, "1x1NormalIsland_1", -1, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 34, -99, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "LONGXIANGHUODONG11" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1330001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE5", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1330001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1330001, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 10, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1330001, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "增援", chapter_name = "A1", type = 1, act_id = 541, enter_story = "WEICENGHUNHE2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "增援舰队踪迹全无,塞壬威胁暗流涌动。企业一行人来到了连接大洋的枢纽——巴拿马要塞。", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { -22, -279, -142 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1350001, 15, 0 }, { 1350002, 20, 0 }, { 1350003, 30, 1 }, { 1350004, 15, 0 }, { 1350005, 20, 0 }, { 1350006, 30, 1 }, { 1350007, 15, 0 }, { 1350008, 20, 0 }, { 1350009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1350010, 1350011, 1350012 }, elite_expedition_list = { 1350005, 1350008 }, ai_expedition_list = { 1350301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1350013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57862 }, { 2, 57850 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 8, 8, true, 4 }, { 8, 7, false, 0 }, { 8, 6, true, 4 }, { 8, 5, true, 4 }, { 8, 4, false, 0 }, { 8, 3, true, 4 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 8 }, { 6, 3, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 8 }, { 5, 3, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 8, 7, "meixiv3_normal_1x1_2", 6, 38 }, { 7, 4, "meixiv3_normal_1x2_2", 5, -32 }, { 3, 4, "meixiv3_normal_2x2_2", 45, -22 }, { 2, 8, "meixiv3_normal_1x1_1", 4, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE3", "WEICENGHUNHE4" }, defeat_story = { "WEICENGHUNHE7" }, defeat_story_count = { 2 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1330002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE9", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 170, best_air_dominance = 221, id = 1330002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1330001, formation = 1330001, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1330001, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "迷雾之下", chapter_name = "A2", type = 1, act_id = 541, enter_story = "WEICENGHUNHE8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "企业在要塞附近失踪……?!塞壬发动了进攻,海雾笼罩了海面。层层迷雾之下究竟隐藏着什么?", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { -36, -201, -220 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1350101, 15, 0 }, { 1350102, 20, 0 }, { 1350103, 30, 1 }, { 1350104, 15, 0 }, { 1350105, 20, 0 }, { 1350106, 30, 1 }, { 1350107, 15, 0 }, { 1350108, 20, 0 }, { 1350109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1350110, 1350111, 1350112 }, elite_expedition_list = { 1350105, 1350108 }, ai_expedition_list = { 1350303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1350113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_i" }, awards = { { 2, 57863 }, { 2, 57851 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 4 }, { 8, 3, true, 0 }, { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 6 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 4 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 } }, float_items = { { 7, 5, "meixiv3_normal_1x1_1", 0, 21 }, { 5, 7, "meixiv3_normal_2x2_1", 64, -32 }, { 3, 5, "meixiv3_normal_3x1_1", -109, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "WEICENGHUNHE10", "WEICENGHUNHE11" }, defeat_story_count = { 1, 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1330003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE14", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 280, best_air_dominance = 364, id = 1330003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1330002, formation = 1330001, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1330001, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "来自深渊", chapter_name = "A3", type = 1, act_id = 541, enter_story = "WEICENGHUNHE12", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "迷雾中的同伴、水面下的敌人,还有……当你凝视深渊时,深渊也在凝视着你。", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { 27, -160, -261 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1350201, 15, 0 }, { 1350202, 20, 0 }, { 1350203, 30, 1 }, { 1350204, 15, 0 }, { 1350205, 20, 0 }, { 1350206, 30, 1 }, { 1350207, 15, 0 }, { 1350208, 20, 0 }, { 1350209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1350210, 1350211, 1350212 }, elite_expedition_list = { 1350205, 1350208 }, ai_expedition_list = { 1350305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1350213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqianting" }, awards = { { 2, 57864 }, { 2, 57852 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 8 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 8 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 16 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 9, false, 0 }, { 2, 8, true, 12 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, false, 0 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 4 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 7, 3, "meixiv3_normal_1x1_1", 3, 27 }, { 6, 7, "meixiv3_normal_3x1_1", 98, 25 }, { 2, 9, "meixiv3_normal_1x1_2", 10, 27 }, { 1, 8, "meixiv3_normal_1x1_1", 3, 27 }, { 1, 3, "meixiv3_normal_2x2_2", 38, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE13" }, defeat_story = { "WEICENGHUNHE16" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1330004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE20", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 240, best_air_dominance = 312, id = 1330004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1330003, formation = 1330002, bgm = "", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1330002, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "回归", chapter_name = "B1", type = 1, act_id = 542, enter_story = "WEICENGHUNHE18", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "处于危急关头的无畏,千钧一发之时出现的蓝鳃鱼。伴随而来的,还有巨浪出现的原因——", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { 51, -295, -126 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1351001, 15, 0 }, { 1351002, 20, 0 }, { 1351003, 30, 1 }, { 1351004, 15, 0 }, { 1351005, 20, 0 }, { 1351006, 30, 1 }, { 1351007, 15, 0 }, { 1351008, 20, 0 }, { 1351009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1351010, 1351011, 1351012 }, elite_expedition_list = { 1351005, 1351008 }, ai_expedition_list = { 1351301, 1351303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1351013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie_i" }, awards = { { 2, 57865 }, { 2, 57853 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 4 }, { 8, 4, true, 8 }, { 8, 3, true, 8 }, { 7, 10, true, 6 }, { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 8 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 16 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 5, 10, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 12 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 3, 10, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 2, 10, true, 1 }, { 2, 9, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 } }, float_items = { { 6, 7, "meixiv3_normal_1x2_1", 9, -29 }, { 5, 10, "meixiv3_normal_1x1_1", 3, 27 }, { 4, 3, "meixiv3_normal_1x2_2", -1, -27 }, { 2, 7, "meixiv3_normal_2x1_1", 52, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE19" }, defeat_story = { "WEICENGHUNHE22" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1330005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE25", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 380, best_air_dominance = 494, id = 1330005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1330004, formation = 1330002, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1330002, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "英雄集结", chapter_name = "B2", type = 1, act_id = 542, enter_story = "WEICENGHUNHE23", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "历尽千难万险,分散在各处的英雄们重新集结吹响反攻的号角。超级英雄剧一般的热血发展,在此启动。", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { -21, -233, -188 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1351101, 15, 0 }, { 1351102, 20, 0 }, { 1351103, 30, 1 }, { 1351104, 15, 0 }, { 1351105, 20, 0 }, { 1351106, 30, 1 }, { 1351107, 15, 0 }, { 1351108, 20, 0 }, { 1351109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1351110, 1351111, 1351112 }, elite_expedition_list = { 1351105, 1351108 }, ai_expedition_list = { 1351305, 1351307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1351113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57866 }, { 2, 57854 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 8, true, 4 }, { 9, 7, true, 0 }, { 9, 6, true, 0 }, { 9, 5, true, 6 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 4 }, { 8, 5, false, 0 }, { 8, 4, true, 4 }, { 8, 3, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, true, 8 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 1 }, { 4, 5, true, 1 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 1, 8, true, 4 }, { 1, 7, true, 6 }, { 1, 6, true, 12 }, { 1, 5, true, 12 }, { 1, 4, true, 6 }, { 1, 3, true, 4 } }, float_items = { { 7, 5, "meixiv3_normal_2x2_2", 43, -22 }, { 4, 8, "meixiv3_normal_1x1_2", 11, 26 }, { 3, 7, "meixiv3_normal_2x1_1", 55, 3 }, { 3, 3, "meixiv3_normal_2x2_1", 46, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE24" }, defeat_story = { "WEICENGHUNHE26", "WEICENGHUNHE27" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1330006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE29", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 370, best_air_dominance = 481, id = 1330006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1330005, formation = 1330002, bgm = "", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1330002, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "雾淡云轻", chapter_name = "B3", type = 1, act_id = 542, enter_story = "WEICENGHUNHE28", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "伴随着巨响,海水和空气产生了巨大的震动。海雾开始消散,一个极具威压感的庞大存在,仿佛厄运降临一般缓缓浮出水面。", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { -21, -261, -222 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1351201, 15, 0 }, { 1351202, 20, 0 }, { 1351203, 30, 1 }, { 1351204, 15, 0 }, { 1351205, 20, 0 }, { 1351206, 30, 1 }, { 1351207, 15, 0 }, { 1351208, 20, 0 }, { 1351209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1351210, 1351211, 1351212 }, elite_expedition_list = { 1351205, 1351208 }, ai_expedition_list = { 1351309, 1351311 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1351213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown5" }, awards = { { 2, 57867 }, { 2, 57855 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 12 }, { 9, 7, true, 6 }, { 9, 6, true, 0 }, { 9, 5, true, 6 }, { 9, 4, true, 12 }, { 9, 3, true, 0 }, { 8, 9, true, 4 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 4 }, { 7, 9, false, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 4, 9, true, 12 }, { 4, 8, true, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 8 }, { 4, 5, true, 8 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 } }, float_items = { { 7, 9, "meixiv3_normal_1x1_2", 11, 30 }, { 6, 8, "meixiv3_normal_2x1_1", 53, 0 }, { 6, 3, "meixiv3_normal_2x2_2", 32, -22 }, { 3, 5, "meixiv3_normal_3x1_1", 102, 27 }, { 2, 9, "meixiv3_normal_1x2_2", 9, -37 }, { 2, 3, "meixiv3_normal_1x2_1", 3, -10 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "WEICENGHUNHE31", "WEICENGHUNHE32", "WEICENGHUNHE33", "WEICENGHUNHE34", "WEICENGHUNHE35" }, defeat_story_count = { 1, 4, 5, 6, 7 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1330021] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE5", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 780, best_air_dominance = 1014, id = 1330021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1330011, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1330011, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "增援", chapter_name = "C1", type = 2, act_id = 541, enter_story = "WEICENGHUNHE2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "增援舰队踪迹全无,塞壬威胁暗流涌动。企业一行人来到了连接大洋的枢纽——巴拿马要塞。", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { 18, -75.8, -297.1 } } }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 500 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 1352001, 15, 0 }, { 1352002, 20, 0 }, { 1352003, 30, 1 }, { 1352004, 15, 0 }, { 1352005, 20, 0 }, { 1352006, 30, 1 }, { 1352007, 15, 0 }, { 1352008, 20, 0 }, { 1352009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1352010, 1352011, 1352012 }, elite_expedition_list = { 1352006, 1352008 }, ai_expedition_list = { 1352301, 1352303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1352013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57880 }, { 2, 57868 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 4 }, { 8, 7, false, 0 }, { 8, 6, true, 4 }, { 8, 5, true, 4 }, { 8, 4, false, 0 }, { 8, 3, true, 4 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 8 }, { 6, 3, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 8 }, { 5, 3, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 8, 7, "meixiv3_hard_1x1_2", 6, 38 }, { 7, 4, "meixiv3_hard_1x2_2", 5, -32 }, { 3, 4, "meixiv3_hard_2x2_2", 45, -22 }, { 2, 8, "meixiv3_hard_1x1_1", 4, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE3", "WEICENGHUNHE4" }, defeat_story = { "WEICENGHUNHE7" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1330022] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE9", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 920, best_air_dominance = 1196, id = 1330022, count = 0, icon_outline = 0, bg = "", pre_chapter = 1330021, formation = 1330011, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1330011, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "迷雾之下", chapter_name = "C2", type = 2, act_id = 541, enter_story = "WEICENGHUNHE8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "企业在要塞附近失踪……?!塞壬发动了进攻,海雾笼罩了海面。层层迷雾之下究竟隐藏着什么?", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { -36, -133.5, -391.5 } } }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 650 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 1352101, 15, 0 }, { 1352102, 20, 0 }, { 1352103, 30, 1 }, { 1352104, 15, 0 }, { 1352105, 20, 0 }, { 1352106, 30, 1 }, { 1352107, 15, 0 }, { 1352108, 20, 0 }, { 1352109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1352110, 1352111, 1352112 }, elite_expedition_list = { 1352106, 1352108 }, ai_expedition_list = { 1352305, 1352307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1352113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_i" }, awards = { { 2, 57881 }, { 2, 57869 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 4 }, { 8, 3, true, 0 }, { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 6 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 4 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 } }, float_items = { { 7, 5, "meixiv3_hard_1x1_1", 0, 21 }, { 5, 7, "meixiv3_hard_2x2_1", 64, -32 }, { 3, 5, "meixiv3_hard_3x1_1", -109, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "WEICENGHUNHE10", "WEICENGHUNHE11" }, defeat_story_count = { 1, 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1330023] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE14", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 1140, best_air_dominance = 1482, id = 1330023, count = 0, icon_outline = 0, bg = "", pre_chapter = 1330022, formation = 1330011, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 21, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1330011, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "来自深渊", chapter_name = "C3", type = 2, act_id = 541, enter_story = "WEICENGHUNHE12", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "迷雾中的同伴、水面下的敌人,还有……当你凝视深渊时,深渊也在凝视着你。", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { -27, -82, -459.1 } } }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1352201, 15, 0 }, { 1352202, 20, 0 }, { 1352203, 30, 1 }, { 1352204, 15, 0 }, { 1352205, 20, 0 }, { 1352206, 30, 1 }, { 1352207, 15, 0 }, { 1352208, 20, 0 }, { 1352209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1352210, 1352211, 1352212 }, elite_expedition_list = { 1352206, 1352208 }, ai_expedition_list = { 1352309, 1352311, 1352313 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1352213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqianting" }, awards = { { 2, 57882 }, { 2, 57870 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 8 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 8 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 16 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 9, false, 0 }, { 2, 8, true, 12 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, false, 0 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 4 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 7, 3, "meixiv3_hard_1x1_1", 3, 27 }, { 6, 7, "meixiv3_hard_3x1_1", 98, 25 }, { 2, 9, "meixiv3_hard_1x1_2", 10, 27 }, { 1, 8, "meixiv3_hard_1x1_1", 3, 27 }, { 1, 3, "meixiv3_hard_2x2_2", 38, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE13" }, defeat_story = { "WEICENGHUNHE16" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1330024] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE20", is_ambush = 0, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 1090, best_air_dominance = 1417, id = 1330024, count = 0, icon_outline = 0, bg = "", pre_chapter = 1330023, formation = 1330012, bgm = "", star_require_1 = 1, pos_y = "0.380208333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1330012, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "回归", chapter_name = "D1", type = 2, act_id = 542, enter_story = "WEICENGHUNHE18", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "处于危急关头的无畏,千钧一发之时出现的蓝鳃鱼。伴随而来的,还有巨浪出现的原因——", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { 88, -67.1, -300.3 } } }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 950 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1353001, 15, 0 }, { 1353002, 20, 0 }, { 1353003, 30, 1 }, { 1353004, 15, 0 }, { 1353005, 20, 0 }, { 1353006, 30, 1 }, { 1353007, 15, 0 }, { 1353008, 20, 0 }, { 1353009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1353010, 1353011, 1353012 }, elite_expedition_list = { 1353006, 1353008 }, ai_expedition_list = { 1353301, 1353303, 1353305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1353013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie_i" }, awards = { { 2, 57883 }, { 2, 57871 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 4 }, { 8, 4, true, 8 }, { 8, 3, true, 8 }, { 7, 10, true, 6 }, { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 8 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 16 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 5, 10, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 12 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 3, 10, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 2, 10, true, 1 }, { 2, 9, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 } }, float_items = { { 6, 7, "meixiv3_hard_1x2_1", 9, -29 }, { 5, 10, "meixiv3_hard_1x1_1", 3, 27 }, { 4, 3, "meixiv3_hard_1x2_2", -1, -27 }, { 2, 7, "meixiv3_hard_2x1_1", 52, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE19" }, defeat_story = { "WEICENGHUNHE22" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1330025] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE25", is_ambush = 0, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 1510, best_air_dominance = 1963, id = 1330025, count = 0, icon_outline = 0, bg = "", pre_chapter = 1330024, formation = 1330012, bgm = "", star_require_1 = 1, pos_y = "0.122916667", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1330012, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "英雄集结", chapter_name = "D2", type = 2, act_id = 542, enter_story = "WEICENGHUNHE23", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "历尽千难万险,分散在各处的英雄们重新集结吹响反攻的号角。超级英雄剧一般的热血发展,在此启动。", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { -21, -76.2, -338.3 } } }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 1353101, 15, 0 }, { 1353102, 20, 0 }, { 1353103, 30, 1 }, { 1353104, 15, 0 }, { 1353105, 20, 0 }, { 1353106, 30, 1 }, { 1353107, 15, 0 }, { 1353108, 20, 0 }, { 1353109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1353110, 1353111, 1353112 }, elite_expedition_list = { 1353106, 1353108 }, ai_expedition_list = { 1353307, 1353309, 1353311 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1353113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57884 }, { 2, 57872 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 8, true, 4 }, { 9, 7, true, 0 }, { 9, 6, true, 0 }, { 9, 5, true, 6 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 4 }, { 8, 5, false, 0 }, { 8, 4, true, 4 }, { 8, 3, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, true, 8 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 1 }, { 4, 5, true, 1 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 1, 8, true, 4 }, { 1, 7, true, 6 }, { 1, 6, true, 12 }, { 1, 5, true, 12 }, { 1, 4, true, 6 }, { 1, 3, true, 4 } }, float_items = { { 7, 5, "meixiv3_hard_2x2_2", 43, -22 }, { 4, 8, "meixiv3_hard_1x1_2", 11, 26 }, { 3, 7, "meixiv3_hard_2x1_1", 55, 3 }, { 3, 3, "meixiv3_hard_2x2_1", 46, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE24" }, defeat_story = { "WEICENGHUNHE26", "WEICENGHUNHE27" }, defeat_story_count = { 1, 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1330026] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE29", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 1480, best_air_dominance = 1924, id = 1330026, count = 0, icon_outline = 0, bg = "", pre_chapter = 1330025, formation = 1330012, bgm = "", star_require_1 = 1, pos_y = "0.35625", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1330012, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "雾淡云轻", chapter_name = "D3", type = 2, act_id = 542, enter_story = "WEICENGHUNHE28", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "伴随着巨响,海水和空气产生了巨大的震动。海雾开始消散,一个极具威压感的庞大存在,仿佛厄运降临一般缓缓浮出水面。", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { 139.9, -73.9, -318.4 } } }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1500 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 1353201, 15, 0 }, { 1353202, 20, 0 }, { 1353203, 30, 1 }, { 1353204, 15, 0 }, { 1353205, 20, 0 }, { 1353206, 30, 1 }, { 1353207, 15, 0 }, { 1353208, 20, 0 }, { 1353209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1353210, 1353211, 1353212 }, elite_expedition_list = { 1353206, 1353208 }, ai_expedition_list = { 1353313, 1353315, 1353317 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1353213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown5" }, awards = { { 2, 57885 }, { 2, 57873 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 12 }, { 9, 7, true, 6 }, { 9, 6, true, 0 }, { 9, 5, true, 6 }, { 9, 4, true, 12 }, { 9, 3, true, 0 }, { 8, 9, true, 4 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 4 }, { 7, 9, false, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 4, 9, true, 12 }, { 4, 8, true, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 8 }, { 4, 5, true, 8 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 } }, float_items = { { 7, 9, "meixiv3_hard_1x1_2", 11, 30 }, { 6, 8, "meixiv3_hard_2x1_1", 53, 0 }, { 6, 3, "meixiv3_hard_2x2_2", 32, -22 }, { 3, 5, "meixiv3_hard_3x1_1", 102, 27 }, { 2, 9, "meixiv3_hard_1x2_2", 9, -37 }, { 2, 3, "meixiv3_hard_1x2_1", 3, -10 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "WEICENGHUNHE31", "WEICENGHUNHE32", "WEICENGHUNHE33", "WEICENGHUNHE34", "WEICENGHUNHE35" }, defeat_story_count = { 1, 5, 6, 7, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1330041] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 1980, best_air_dominance = 2574, id = 1330041, count = 1, icon_outline = 0, bg = "", pre_chapter = 1330026, formation = 1330025, bgm = "", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1330025, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "星空璀璨", chapter_name = "SP", type = 2, act_id = 542, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "“天上的光全都是星星,海上的光全都是敌人……指挥官,真的会有没有斗争的那一天吗?”", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { 120, 50, -295 } } }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1354001, 15, 0 }, { 1354002, 20, 0 }, { 1354003, 30, 1 }, { 1354004, 15, 0 }, { 1354005, 20, 0 }, { 1354006, 30, 1 }, { 1354007, 15, 0 }, { 1354008, 20, 0 }, { 1354009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1354010, 1354011, 1354012 }, elite_expedition_list = { 1354006, 1354008 }, ai_expedition_list = { 1354301, 1354302, 1354303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1354013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown3" }, awards = { { 2, 57888 }, { 2, 57886 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 6 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 12 }, { 7, 3, true, 6 }, { 6, 9, true, 12 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 1 }, { 5, 6, true, 8 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 16 }, { 4, 5, true, 8 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 8 }, { 3, 5, true, 1 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 12 }, { 1, 9, true, 6 }, { 1, 8, true, 12 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 4 } }, float_items = { { 6, 8, "meixiv3_hard_1x2_2", 10, -36 }, { 6, 3, "meixiv3_hard_2x1_1", 50, 6 }, { 2, 8, "meixiv3_hard_2x1_1", 42, 12 }, { 1, 4, "meixiv3_hard_1x2_1", 10, -8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1330051] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1330051, count = 0, icon_outline = 0, bg = "", pre_chapter = 1330026, formation = 1330026, bgm = "hunhe-battle", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 0, map = 1330026, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "微层混合", chapter_name = "EXTRA", type = 2, act_id = 542, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "她们生于纷乱的时代,不知和平的美好。然而她们并没有屈服,凭借坚韧的意志直面无尽的绝望。即便身处迷雾之中,依然奋战不休——", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { -22, -40, -330 } } }, limitation = { { { 5, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1355001 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown5" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 8 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 6, 6, "meixiv3_hard_2x2_1", 57, -31 }, { 6, 3, "meixiv3_hard_2x2_1", 53, -31 }, { 5, 6, "meixiv3_hard_1x1_2", 8, 30 }, { 5, 4, "meixiv3_hard_1x1_2", 8, 30 }, { 4, 4, "meixiv3_hard_3x1_1", 107, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -84, 114, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1340001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 95, best_air_dominance = 150, id = 1340001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1340001, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 10, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1340001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "智和勇的序盘", chapter_name = "A1", type = 1, act_id = 569, enter_story = "TIANCHENGHUODONG2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "将至的“大演习”,智斗与武勇交汇的演武场之上,阻挡「王将」前进之路的「步兵」是……?", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370001, 15, 0 }, { 1370002, 20, 0 }, { 1370003, 30, 1 }, { 1370004, 15, 0 }, { 1370005, 20, 0 }, { 1370006, 30, 1 }, { 1370007, 15, 0 }, { 1370008, 20, 0 }, { 1370009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370010, 1370011, 1370012 }, elite_expedition_list = { 1370005, 1370008 }, ai_expedition_list = { 1370221 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qifeng" }, awards = { { 2, 57521 }, { 2, 57501 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 16 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 } }, float_items = { { 7, 8, "2x1_3tianchenghuodong_easy", 8, -11 }, { 6, 5, "2x2_1tianchenghuodong_easy", -72, 66 }, { 5, 7, "1x1_1tianchenghuodong_easy", 0, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -280, 153, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1340002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 130, best_air_dominance = 170, id = 1340002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1340001, formation = 1340001, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 15, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1340001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "将上桂的王手", chapter_name = "A2", type = 1, act_id = 569, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "刚刚踏上战场的新锐巡洋舰,在漫樱飞舞的古城之下,向赤之「王将」发起进攻!", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370101, 15, 0 }, { 1370102, 20, 0 }, { 1370103, 30, 1 }, { 1370104, 15, 0 }, { 1370105, 20, 0 }, { 1370106, 30, 1 }, { 1370107, 15, 0 }, { 1370108, 20, 0 }, { 1370109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370110, 1370111, 1370112 }, elite_expedition_list = { 1370105, 1370108 }, ai_expedition_list = { 1370231, 1370232 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nake" }, awards = { { 2, 57522 }, { 2, 57502 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 7, 7, "1x2_1tianchenghuodong_easy", 14, -25 }, { 5, 4, "1x1_1tianchenghuodong_easy", 0, 14 }, { 3, 6, "3x1_1tianchenghuodong_easy", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -280, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1340003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 170, best_air_dominance = 225, id = 1340003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1340002, formation = 1340001, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 15, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1340001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "王与玉的交锋", chapter_name = "A3", type = 1, act_id = 569, enter_story = "TIANCHENGHUODONG7", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "王与玉的正面交锋终于到来,而演习结果之外的,是令众人震惊的最高协议——", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370201, 15, 0 }, { 1370202, 20, 0 }, { 1370203, 30, 1 }, { 1370204, 15, 0 }, { 1370205, 20, 0 }, { 1370206, 30, 1 }, { 1370207, 15, 0 }, { 1370208, 20, 0 }, { 1370209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370210, 1370211, 1370212 }, elite_expedition_list = { 1370205, 1370208 }, ai_expedition_list = { 1370241, 1370242, 1370243 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiahezhanlie" }, awards = { { 2, 57523 }, { 2, 57503 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, false, 0 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "2x2_1tianchenghuodong_easy", 33, 65 }, { 6, 7, "2x1_1tianchenghuodong_easy", -64, 0 }, { 6, 3, "1x2_1tianchenghuodong_easy", 8, 39 }, { 3, 8, "3x1_1tianchenghuodong_easy", -97, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -380, -160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG9-2" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1340004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 220, best_air_dominance = 290, id = 1340004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1340003, formation = 1340002, bgm = "", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1340002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "落日下的追寻", chapter_name = "B1", type = 1, act_id = 569, enter_story = "TIANCHENGHUODONG11", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "被铅色未来蒙蔽前路之人,以赤色双眸洞穿因果之人,无论面对何种险境都必须要拯救的,是曾经的对手。", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370301, 15, 0 }, { 1370302, 20, 0 }, { 1370303, 30, 1 }, { 1370304, 15, 0 }, { 1370305, 20, 0 }, { 1370306, 30, 1 }, { 1370307, 15, 0 }, { 1370308, 20, 0 }, { 1370309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370310, 1370311, 1370312 }, elite_expedition_list = { 1370305, 1370308 }, ai_expedition_list = { 1370521 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57524 }, { 2, 57504 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 8, 7, "1x2_1tianchenghuodong_hard", 16, 46 }, { 8, 1, "2x2_1tianchenghuodong_hard", 37, 48 }, { 5, 4, "3x1_1tianchenghuodong_hard", 0, 9 }, { 3, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 3, 3, "2x1_4tianchenghuodong_hard", 0, 14 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -300, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1340005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 300, best_air_dominance = 390, id = 1340005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1340004, formation = 1340002, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1340002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "落幕后的曙光", chapter_name = "B2", type = 1, act_id = 569, enter_story = "TIANCHENGHUODONG13", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "辉煌的时代终将落幕,只有时间的车轮滚滚向前。来自苍空之上的,是点亮前路的希望,是划破阴云的曙光。", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370401, 15, 0 }, { 1370402, 20, 0 }, { 1370403, 30, 1 }, { 1370404, 15, 0 }, { 1370405, 20, 0 }, { 1370406, 30, 1 }, { 1370407, 15, 0 }, { 1370408, 20, 0 }, { 1370409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370410, 1370411, 1370412 }, elite_expedition_list = { 1370405, 1370408 }, ai_expedition_list = { 1370531, 1370532 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57525 }, { 2, 57505 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, true, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 7, 13, true, 0 }, { 7, 12, true, 12 }, { 7, 11, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 0 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 16 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 5, 13, true, 0 }, { 5, 12, true, 6 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 4, 13, true, 0 }, { 4, 12, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, true, 12 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 8 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 1 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 } }, float_items = { { 8, 5, "2x1_3tianchenghuodong_hard", 0, 73 }, { 7, 10, "1x1_1tianchenghuodong_hard", 0, 0 }, { 5, 8, "2x1_2tianchenghuodong_hard", 45, 10 }, { 4, 5, "3x1_1tianchenghuodong_hard", 0, 8 }, { 3, 12, "2x2_1tianchenghuodong_hard", 25, 47 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -660, -20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1340006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6140625", special_operation_list = "", air_dominance = 380, best_air_dominance = 495, id = 1340006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1340005, formation = 1340002, bgm = "", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1340002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "被继承的意志", chapter_name = "B3", type = 1, act_id = 569, enter_story = "TIANCHENGHUODONG16", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "无法忘怀的最后一战,寄托于呐喊中的是觉悟,继承自炮火中的是理想;背负传承的意志,开启全新的时代吧。", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370501, 15, 0 }, { 1370502, 20, 0 }, { 1370503, 30, 1 }, { 1370504, 15, 0 }, { 1370505, 20, 0 }, { 1370506, 30, 1 }, { 1370507, 15, 0 }, { 1370508, 20, 0 }, { 1370509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370510, 1370511, 1370512 }, elite_expedition_list = { 1370505, 1370508 }, ai_expedition_list = { 1370541, 1370542, 1370543 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tiancheng" }, awards = { { 2, 57526 }, { 2, 57506 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 4, "3x1_1tianchenghuodong_hard", 0, 5 }, { 7, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 6, 2, "2x1_2tianchenghuodong_hard", -49, 10 }, { 5, 5, "2x2_1tianchenghuodong_hard", 24, 50 }, { 4, 1, "2x1_1tianchenghuodong_hard", 54, 18 }, { 3, 9, "2x1_4tianchenghuodong_hard", 2, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -320, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG19", "TIANCHENGHUODONG20", "TIANCHENGHUODONG21" }, defeat_story_count = { 4, 5, 6 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1340011] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 375, best_air_dominance = 490, id = 1340011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1340011, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 17, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1340011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "智和勇的序盘", chapter_name = "C1", type = 2, act_id = 569, enter_story = "TIANCHENGHUODONG2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "将至的“大演习”,智斗与武勇交汇的演武场之上,阻挡「王将」前进之路的「步兵」是……?", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1370601, 15, 0 }, { 1370602, 20, 0 }, { 1370603, 30, 1 }, { 1370604, 15, 0 }, { 1370605, 20, 0 }, { 1370606, 30, 1 }, { 1370607, 15, 0 }, { 1370608, 20, 0 }, { 1370609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370610, 1370611, 1370612 }, elite_expedition_list = { 1370605, 1370608 }, ai_expedition_list = { 1370821, 1370822 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370613 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qifeng" }, awards = { { 2, 57551 }, { 2, 57531 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 } }, float_items = { { 7, 8, "2x1_3tianchenghuodong_easy", 8, -11 }, { 6, 5, "2x2_1tianchenghuodong_easy", -72, 66 }, { 5, 7, "1x1_1tianchenghuodong_easy", 0, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -280, 153, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1340012] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 470, best_air_dominance = 615, id = 1340012, count = 0, icon_outline = 0, bg = "", pre_chapter = 1340011, formation = 1340011, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 17, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1340011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "将上桂的王手", chapter_name = "C2", type = 2, act_id = 569, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "刚刚踏上战场的新锐巡洋舰,在漫樱飞舞的古城之下,向赤之「王将」发起进攻!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1370701, 15, 0 }, { 1370702, 20, 0 }, { 1370703, 30, 1 }, { 1370704, 15, 0 }, { 1370705, 20, 0 }, { 1370706, 30, 1 }, { 1370707, 15, 0 }, { 1370708, 20, 0 }, { 1370709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370710, 1370711, 1370712 }, elite_expedition_list = { 1370705, 1370708 }, ai_expedition_list = { 1370831, 1370832, 1370833 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370713 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nake" }, awards = { { 2, 57552 }, { 2, 57532 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 7, 7, "1x2_1tianchenghuodong_easy", 14, -25 }, { 5, 4, "1x1_1tianchenghuodong_easy", 0, 14 }, { 3, 6, "3x1_1tianchenghuodong_easy", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -280, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1340013] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 570, best_air_dominance = 745, id = 1340013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1340012, formation = 1340011, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 21, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1340011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "王与玉的交锋", chapter_name = "C3", type = 2, act_id = 569, enter_story = "TIANCHENGHUODONG7", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "王与玉的正面交锋终于到来,而演习结果之外的,是令众人震惊的最高协议——", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 950 }, { "torpedo", 1, 1100 } }, expedition_id_weight_list = { { 1370801, 15, 0 }, { 1370802, 20, 0 }, { 1370803, 30, 1 }, { 1370804, 15, 0 }, { 1370805, 20, 0 }, { 1370806, 30, 1 }, { 1370807, 15, 0 }, { 1370808, 20, 0 }, { 1370809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370810, 1370811, 1370812 }, elite_expedition_list = { 1370805, 1370808 }, ai_expedition_list = { 1370841, 1370842, 1370843, 1370844 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370813 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiahezhanlie" }, awards = { { 2, 57553 }, { 2, 57533 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, false, 0 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "2x2_1tianchenghuodong_easy", 33, 65 }, { 6, 7, "2x1_1tianchenghuodong_easy", -64, 0 }, { 6, 3, "1x2_1tianchenghuodong_easy", 8, 39 }, { 3, 8, "3x1_1tianchenghuodong_easy", -97, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -380, -160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG9-2" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1340014] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 730, best_air_dominance = 950, id = 1340014, count = 0, icon_outline = 0, bg = "", pre_chapter = 1340013, formation = 1340012, bgm = "", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1340012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "落日下的追寻", chapter_name = "D1", type = 2, act_id = 569, enter_story = "TIANCHENGHUODONG11", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "被铅色未来蒙蔽前路之人,以赤色双眸洞穿因果之人,无论面对何种险境都必须要拯救的,是曾经的对手。", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "torpedo", 1, 1200 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1370901, 15, 0 }, { 1370902, 20, 0 }, { 1370903, 30, 1 }, { 1370904, 15, 0 }, { 1370905, 20, 0 }, { 1370906, 30, 1 }, { 1370907, 15, 0 }, { 1370908, 20, 0 }, { 1370909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370910, 1370911, 1370912 }, elite_expedition_list = { 1370905, 1370908 }, ai_expedition_list = { 1371121, 1371122 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57554 }, { 2, 57534 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 8, 7, "1x2_1tianchenghuodong_hard", 16, 46 }, { 8, 1, "2x2_1tianchenghuodong_hard", 37, 48 }, { 5, 4, "3x1_1tianchenghuodong_hard", 0, 9 }, { 3, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 3, 3, "2x1_4tianchenghuodong_hard", 0, 14 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -300, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1340015] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 930, best_air_dominance = 1210, id = 1340015, count = 0, icon_outline = 0, bg = "", pre_chapter = 1340014, formation = 1340012, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1340012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "落幕后的曙光", chapter_name = "D2", type = 2, act_id = 569, enter_story = "TIANCHENGHUODONG13", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "辉煌的时代终将落幕,只有时间的车轮滚滚向前。来自苍空之上的,是点亮前路的希望,是划破阴云的曙光。", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1300 }, { "air", 1, 1200 } }, expedition_id_weight_list = { { 1371001, 15, 0 }, { 1371002, 20, 0 }, { 1371003, 30, 1 }, { 1371004, 15, 0 }, { 1371005, 20, 0 }, { 1371006, 30, 1 }, { 1371007, 15, 0 }, { 1371008, 20, 0 }, { 1371009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1371010, 1371011, 1371012 }, elite_expedition_list = { 1371005, 1371008 }, ai_expedition_list = { 1371131, 1371132, 1371133 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1371013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57555 }, { 2, 57535 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, true, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 7, 13, true, 0 }, { 7, 12, true, 12 }, { 7, 11, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 0 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 16 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 5, 13, true, 0 }, { 5, 12, true, 6 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 4, 13, true, 0 }, { 4, 12, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, true, 12 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 8 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 1 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 } }, float_items = { { 8, 5, "2x1_3tianchenghuodong_hard", 0, 73 }, { 7, 10, "1x1_1tianchenghuodong_hard", 0, 0 }, { 5, 8, "2x1_2tianchenghuodong_hard", 45, 10 }, { 4, 5, "3x1_1tianchenghuodong_hard", 0, 8 }, { 3, 12, "2x2_1tianchenghuodong_hard", 25, 47 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -660, -20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1340016] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6140625", special_operation_list = "", air_dominance = 1125, best_air_dominance = 1465, id = 1340016, count = 0, icon_outline = 0, bg = "", pre_chapter = 1340015, formation = 1340012, bgm = "", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1340012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "被继承的意志", chapter_name = "D3", type = 2, act_id = 569, enter_story = "TIANCHENGHUODONG16", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "无法忘怀的最后一战,寄托于呐喊中的是觉悟,继承自炮火中的是理想;背负传承的意志,开启全新的时代吧。", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1500 }, { "torpedo", 1, 1600 } }, expedition_id_weight_list = { { 1371101, 15, 0 }, { 1371102, 20, 0 }, { 1371103, 30, 1 }, { 1371104, 15, 0 }, { 1371105, 20, 0 }, { 1371106, 30, 1 }, { 1371107, 15, 0 }, { 1371108, 20, 0 }, { 1371109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1371110, 1371111, 1371112 }, elite_expedition_list = { 1371105, 1371108 }, ai_expedition_list = { 1371141, 1371142, 1371143, 1371144 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1371113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tiancheng" }, awards = { { 2, 57556 }, { 2, 57536 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 4, "3x1_1tianchenghuodong_hard", 0, 5 }, { 7, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 6, 2, "2x1_2tianchenghuodong_hard", -49, 10 }, { 5, 5, "2x2_1tianchenghuodong_hard", 24, 50 }, { 4, 1, "2x1_1tianchenghuodong_hard", 54, 18 }, { 3, 9, "2x1_4tianchenghuodong_hard", 2, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -320, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG19", "TIANCHENGHUODONG20", "TIANCHENGHUODONG21" }, defeat_story_count = { 5, 6, 7 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1340021] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1340021, count = 0, icon_outline = 0, bg = "", pre_chapter = 1340016, formation = 1340021, bgm = "", star_require_1 = 1, pos_y = "0.2979", pop_pic = "", num_1 = 1, model = 5, investigation_ratio = 0, wall_prefab = "", num_2 = 4, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 1340021, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "苍与红的试炼", chapter_name = "EXTRA", type = 2, act_id = 569, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "跨越时间之长河,斩断命运之枷锁。挑战者啊,穷尽武略与智谋,迎接来自顶点的试炼吧", difficulty = 10, avoid_ratio = 17, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 1371110, 1371111, 1371112 }, elite_expedition_list = { 1371105, 1371108 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1371201 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tiancheng", "jiahezhanlie" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 6, 6, "1x2_1tianchenghuodong_hard", 11, 59 }, { 6, 4, "1x2_1tianchenghuodong_hard", 9, 51 }, { 4, 5, "3x1_1tianchenghuodong_hard", -10, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -300, 114, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1350001] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.20234375", special_operation_list = "", air_dominance = 150, best_air_dominance = 195, id = 1350001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1350001, bgm = "", star_require_1 = 1, pos_y = "0.34375", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, num_3 = 1, is_ai = 0, map = 1350001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "月色正浓", chapter_name = "SP1", type = 1, act_id = 571, enter_story = "YESEXIADEGUITU1", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在凯比尔港修养了将近两年之后,敦刻尔克终于踏上了回家的道路,首先,突破前方的海域吧!", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1380001, 15, 0 }, { 1380002, 20, 0 }, { 1380003, 30, 1 }, { 1380004, 15, 0 }, { 1380005, 20, 0 }, { 1380006, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1380004 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1380013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qiaozhiwushidanchuan" }, awards = { { 2, 57895 }, { 2, 57889 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 1 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 16 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, false, 0 }, { 1, 0, true, 6 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 8 }, { 0, 3, true, 8 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 7, "faxisp_1x1_1", -4, 0 }, { 6, 1, "faxisp_2x1_2", -59, 0 }, { 4, 6, "faxisp_1x1_3", 0, 20 }, { 4, 2, "faxisp_1x1_2", 0, 10 }, { 0, 5, "faxisp_3x1_1", 115, 32 }, { 0, 1, "faxisp_2x2_1", 56, -25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxisp", 45, 20, -138, -112, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "YESEXIADEGUITU3" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1350002] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.42203125", special_operation_list = "", air_dominance = 300, best_air_dominance = 390, id = 1350002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1350001, formation = 1350001, bgm = "", star_require_1 = 1, pos_y = "0.09083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 0, map = 1350001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "陆间海气候", chapter_name = "SP2", type = 1, act_id = 571, enter_story = "YESEXIADEGUITU4", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "一路上没有遇到什么有威胁的敌人,但是还不能放松警惕,继续小心前进。", difficulty = 7, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1380101, 15, 0 }, { 1380102, 20, 0 }, { 1380103, 30, 1 }, { 1380104, 15, 0 }, { 1380105, 20, 0 }, { 1380106, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1380105 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1380113 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "aruituosha" }, awards = { { 2, 57896 }, { 2, 57890 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 1 }, { 4, 10, true, 6 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 10, false, 0 }, { 3, 9, true, 6 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 8 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 8 }, { 2, 3, true, 0 }, { 2, 2, true, 8 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 10, true, 6 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 4 }, { 0, 10, true, 0 }, { 0, 9, true, 6 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 2, "faxisp_3x1_1", 106, 16 }, { 3, 10, "faxisp_1x1_2", 0, 8 }, { 3, 7, "faxisp_2x2_1", 74, -46 }, { 3, 0, "faxisp_1x1_1", 1, 15 }, { 0, 7, "faxisp_2x1_1", 49, 0 }, { 0, 2, "faxisp_2x2_2", 36, -17 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxisp", 45, 20, -134, -218, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "YESEXIADEGUITU6" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1350003] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 700, best_air_dominance = 910, id = 1350003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1350002, formation = 1350001, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 0, map = 1350001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "强行突破", chapter_name = "SP3", type = 1, act_id = 571, enter_story = "YESEXIADEGUITU7", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "情报显示,纳尔逊出现在了我方预定航线中,如果无法回避,就强行突破吧!", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1380201, 15, 0 }, { 1380202, 20, 0 }, { 1380203, 30, 1 }, { 1380204, 15, 0 }, { 1380205, 20, 0 }, { 1380206, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1380206 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1380213 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "naerxun" }, awards = { { 2, 57897 }, { 2, 57891 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 6 }, { 7, 0, false, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, true, 8 }, { 0, 6, true, 8 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 6 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 5, "faxisp_1x1_2", 0, 13 }, { 6, 0, "faxisp_2x2_1", 55, -38 }, { 4, 5, "faxisp_1x2_1", 22, -33 }, { 3, 2, "faxisp_2x1_1", 53, 6 }, { 2, 7, "faxisp_1x1_3", 7, 7 }, { 0, 5, "faxisp_1x1_1", 0, 4 }, { 0, 1, "faxisp_3x1_1", -6, 29 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxisp", 45, 20, -152, -16, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "YESEXIADEGUITU9" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1360001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU4", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1360001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1360001, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 10, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1360001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "新的一天 ", chapter_name = "A1", type = 1, act_id = 592, enter_story = "SHENGYONGQU2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "自由鸢尾与皇家的联合舰队在黎塞留的带领下缓慢驶入莫桑比克海峡,一场全新的战役即将拉开帷幕。 ", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1390001, 15, 0 }, { 1390002, 20, 0 }, { 1390003, 30, 1 }, { 1390004, 15, 0 }, { 1390005, 20, 0 }, { 1390006, 30, 1 }, { 1390007, 15, 0 }, { 1390008, 20, 0 }, { 1390009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1390005, 1390007 }, ai_expedition_list = { 1390301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1390013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57912 }, { 2, 57900 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 4 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, true, 12 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 3, 0, false, 0 }, { 2, 7, true, 8 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 16 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 2, 0, false, 0 }, { 1, 7, true, 8 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 12 }, { 1, 3, true, 12 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 6 }, { 0, 3, true, 6 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 4 } }, float_items = { { 5, 7, "faxiv2_normal_1x1_2", -2, 8 }, { 5, 2, "faxiv2_normal_3x1_1", 106, 21 }, { 2, 3, "faxiv2_normal_1x1_2", 0, 9 }, { 2, 0, "faxiv2_normal_1x2_1", -1, -25 }, { 0, 6, "faxiv2_normal_2x1_2", 54, 12 }, { 0, 2, "faxiv2_normal_1x1_1", -4, 37 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_normal", 45, 20, -166, -213, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "SHENGYONGQU3" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1360002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU9", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 220, best_air_dominance = 285, id = 1360002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1360001, formation = 1360001, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1360001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "广播", chapter_name = "A2", type = 1, act_id = 592, enter_story = "SHENGYONGQU6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "维希教廷的回应清楚而明确:“前方海域为维希教廷的军事管制区,请立刻掉头离开”,果然不会这么顺利么… ", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1390101, 15, 0 }, { 1390102, 20, 0 }, { 1390103, 30, 1 }, { 1390104, 15, 0 }, { 1390105, 20, 0 }, { 1390106, 30, 1 }, { 1390107, 15, 0 }, { 1390108, 20, 0 }, { 1390109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1390105, 1390107 }, ai_expedition_list = { 1390303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1390113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "beiyaendanchuan" }, awards = { { 2, 57913 }, { 2, 57901 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 16 }, { 3, 2, false, 0 }, { 3, 1, true, 12 }, { 3, 0, false, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 16 }, { 2, 4, true, 8 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 8, false, 0 }, { 0, 7, true, 4 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 12 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, true, 0 } }, float_items = { { 4, 4, "faxiv2_normal_2x2_1", 55, -23 }, { 3, 2, "faxiv2_normal_1x1_2", 0, 3 }, { 2, 0, "faxiv2_normal_1x2_2", -16, -39 }, { 1, 3, "faxiv2_normal_2x1_1", 55, 10 }, { 0, 8, "faxiv2_normal_1x2_1", 8, -27 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_normal", 45, 20, -165, -214, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "SHENGYONGQU7", "SHENGYONGQU8" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1360003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU12", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 210, best_air_dominance = 275, id = 1360003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1360002, formation = 1360001, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1360001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "主教与骑士 ", chapter_name = "A3", type = 1, act_id = 592, enter_story = "SHENGYONGQU11", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "“祝你武运昌隆,黎塞留卿。”「骑士」留下这句话后,便带领舰队向「主教」发动了进攻。阵前交涉失败了。 ", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1390201, 15, 0 }, { 1390202, 20, 0 }, { 1390203, 30, 1 }, { 1390204, 15, 0 }, { 1390205, 20, 0 }, { 1390206, 30, 1 }, { 1390207, 15, 0 }, { 1390208, 20, 0 }, { 1390209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1390205, 1390207 }, ai_expedition_list = { 1390305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1390213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "aerjiliya" }, awards = { { 2, 57914 }, { 2, 57902 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 4 }, { 6, 3, false, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 1 }, { 6, 0, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 8 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 6 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 16 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, true, 6 }, { 0, 6, true, 6 }, { 0, 5, true, 4 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 4 }, { 0, 0, true, 0 } }, float_items = { { 6, 3, "faxiv2_normal_1x1_1", -4, 27 }, { 3, 3, "faxiv2_normal_1x2_1", 3, -28 }, { 2, 6, "faxiv2_normal_2x2_3", 52, -6 }, { 2, 0, "faxiv2_normal_2x1_3", 51, 32 }, { 0, 3, "faxiv2_normal_2x1_2", 56, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_normal", 45, 20, -119, -34, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "SHENGYONGQU14", "SHENGYONGQU15" }, defeat_story_count = { 1, 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = { { { 0, 6 }, { 0, 7 }, { 1, 5 }, { 1, 6 }, { 1, 7 }, { 2, 4 }, { 2, 5 }, { 2, 6 }, { 2, 7 }, { 3, 4 }, { 3, 5 }, { 3, 6 }, { 3, 7 }, { 4, 5 }, { 4, 6 }, { 4, 7 }, { 5, 6 }, { 5, 7 } }, "floor_faxi", "side_faxi", 44, 0 }, weather_grids = {} } uv0.chapter_template[1360004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU17", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 240, best_air_dominance = 310, id = 1360004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1360003, formation = 1360002, bgm = "hunhe-level", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1360002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "命运 ", chapter_name = "B1", type = 1, act_id = 593, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "让·巴尔做出了选择,黎塞留也做出了选择。在斩断悲剧发生的源头之前,继续战斗吧! ", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1391001, 15, 0 }, { 1391002, 20, 0 }, { 1391003, 30, 1 }, { 1391004, 15, 0 }, { 1391005, 20, 0 }, { 1391006, 30, 1 }, { 1391007, 15, 0 }, { 1391008, 20, 0 }, { 1391009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1391005, 1391008 }, ai_expedition_list = { 1391301, 1391303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1391013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "wokelan" }, awards = { { 2, 57915 }, { 2, 57903 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 8, 1, true, 0 }, { 8, 0, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 0 }, { 7, 0, true, 6 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 12 }, { 6, 0, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 16 }, { 4, 2, true, 16 }, { 4, 1, true, 12 }, { 4, 0, true, 6 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 8 }, { 2, 2, true, 8 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 4 }, { 1, 0, true, 6 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 4, "faxiv2_normal_1x1_2", 0, 6 }, { 5, 0, "faxiv2_normal_2x2_2", 36, -33 }, { 3, 4, "faxiv2_normal_1x1_1", 0, 28 }, { 2, 0, "faxiv2_normal_1x1_4", 0, 9 }, { 0, 2, "faxiv2_normal_2x2_3", 52, -5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_normal", 45, 20, -48, 132, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "SHENGYONGQU19", "SHENGYONGQU20" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = { { { 0, 0 }, { 0, 1 }, { 0, 2 }, { 0, 3 }, { 0, 4 }, { 0, 5 }, { 1, 0 }, { 1, 1 }, { 1, 2 }, { 1, 3 }, { 1, 4 }, { 1, 5 }, { 2, 1 }, { 2, 2 }, { 2, 3 }, { 2, 4 }, { 3, 2 }, { 3, 3 } }, "floor_faxi", "side_faxi", 44, 0 }, weather_grids = {} } uv0.chapter_template[1360005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU22", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 310, best_air_dominance = 405, id = 1360005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1360004, formation = 1360002, bgm = "hunhe-level", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1360002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "奇袭 ", chapter_name = "B2", type = 1, act_id = 593, enter_story = "SHENGYONGQU21", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "如同神迹显现一般,金色的光幕将联合舰队笼罩分隔。而此时,一直等待时机的拉.加利索尼终于展开了行动—— ", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1391101, 15, 0 }, { 1391102, 20, 0 }, { 1391103, 30, 1 }, { 1391104, 15, 0 }, { 1391105, 20, 0 }, { 1391106, 30, 1 }, { 1391107, 15, 0 }, { 1391108, 20, 0 }, { 1391109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1391105, 1391108 }, ai_expedition_list = { 1391305, 1391307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1391113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jialisuoniye" }, awards = { { 2, 57916 }, { 2, 57904 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 1 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 10, 8, 0 }, { 4, 9, true, 0 }, { 4, 8, 8, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 8 }, { 4, 5, 8, 0 }, { 4, 4, true, 0 }, { 4, 3, 8, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 10, 6, 12 }, { 3, 9, 3, 0 }, { 3, 8, 5, 12 }, { 3, 7, true, 8 }, { 3, 6, true, 8 }, { 3, 5, 6, 12 }, { 3, 4, 1, 0 }, { 3, 3, 14, 12 }, { 3, 2, 9, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 10, true, 0 }, { 2, 9, 2, 16 }, { 2, 8, 1, 6 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, 2, 6 }, { 2, 4, 3, 16 }, { 2, 3, 5, 4 }, { 2, 2, 6, 4 }, { 2, 1, 1, 0 }, { 2, 0, false, 0 }, { 1, 10, 2, 4 }, { 1, 9, 1, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, 2, 6 }, { 0, 1, 1, 6 }, { 0, 0, true, 0 } }, float_items = { { 5, 6, "faxiv2_normal_2x1_1", 51, 0 }, { 5, 0, "faxiv2_normal_2x2_2", 35, -36 }, { 2, 0, "faxiv2_normal_1x1_2", 0, 10 }, { 1, 6, "faxiv2_normal_2x2_3", 53, -6 }, { 0, 9, "faxiv2_normal_2x1_3", 60, 34 }, { 0, 4, "faxiv2_normal_1x1_2", 0, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_normal", 45, 20, -489, -52, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "SHENGYONGQU24", "SHENGYONGQU25" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = { { 4, 10, "guangqiang", "guangqiang" }, { 4, 8, "guangqiang", "guangqiang" }, { 4, 5, "guangqiang", "guangqiang" }, { 4, 3, "guangqiang", "guangqiang" }, { 3, 10, "guangqiang", "guangqiang" }, { 3, 9, "guangqiang", "guangqiang" }, { 3, 8, "guangqiang", "guangqiang" }, { 3, 5, "guangqiang", "guangqiang" }, { 3, 4, "guangqiang", "guangqiang" }, { 3, 3, "guangqiang", "guangqiang" }, { 3, 2, "guangqiang", "guangqiang" }, { 2, 9, "guangqiang", "guangqiang" }, { 2, 8, "guangqiang", "guangqiang" }, { 2, 5, "guangqiang", "guangqiang" }, { 2, 4, "guangqiang", "guangqiang" }, { 2, 3, "guangqiang", "guangqiang" }, { 2, 2, "guangqiang", "guangqiang" }, { 2, 1, "guangqiang", "guangqiang" }, { 1, 10, "guangqiang", "guangqiang" }, { 1, 9, "guangqiang", "guangqiang" }, { 0, 10, "guangqiang", "guangqiang" }, { 0, 8, "guangqiang", "guangqiang" }, { 0, 5, "guangqiang", "guangqiang" }, { 0, 3, "guangqiang", "guangqiang" }, { 0, 2, "guangqiang", "guangqiang" }, { 0, 1, "guangqiang", "guangqiang" } }, alarm_cell = { { { 0, 5 }, { 0, 6 }, { 0, 7 }, { 0, 8 }, { 1, 5 }, { 1, 6 }, { 1, 7 }, { 1, 8 }, { 2, 5 }, { 2, 6 }, { 2, 7 }, { 2, 8 }, { 3, 5 }, { 3, 6 }, { 3, 7 }, { 3, 8 }, { 4, 6 }, { 4, 7 }, { 1, 4 }, { 1, 9 }, { 2, 4 }, { 2, 9 } }, "floor_faxi", "side_faxi", 44, 0 }, weather_grids = {} } uv0.chapter_template[1360006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU27", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 370, best_air_dominance = 480, id = 1360006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1360005, formation = 1360002, bgm = "hunhe-level", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1360002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "圣旗之下 ", chapter_name = "B3", type = 1, act_id = 593, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "“我无所畏惧,因为神与我同在。”自由鸢尾与皇家的勇士,集结于神圣的旗帜之下,面对眼前深邃的黑暗吧! ", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1391201, 15, 0 }, { 1391202, 20, 0 }, { 1391203, 30, 1 }, { 1391204, 15, 0 }, { 1391205, 20, 0 }, { 1391206, 30, 1 }, { 1391207, 15, 0 }, { 1391208, 20, 0 }, { 1391209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1391205, 1391208 }, ai_expedition_list = { 1391309, 1391311 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1391213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "aerjiliya" }, awards = { { 2, 57917 }, { 2, 57905 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 13, true, 0 }, { 9, 12, true, 0 }, { 9, 11, true, 0 }, { 9, 10, 8, 0 }, { 9, 9, 8, 0 }, { 9, 8, 10, 0 }, { 9, 7, 1, 1 }, { 9, 6, 2, 1 }, { 9, 5, 9, 0 }, { 9, 4, 8, 0 }, { 9, 3, 8, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 13, false, 0 }, { 8, 12, false, 0 }, { 8, 11, 2, 0 }, { 8, 10, 5, 0 }, { 8, 9, 4, 0 }, { 8, 8, 4, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, 4, 0 }, { 8, 4, 4, 0 }, { 8, 3, 6, 0 }, { 8, 2, 1, 0 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 13, false, 0 }, { 7, 12, false, 0 }, { 7, 11, 2, 0 }, { 7, 10, 1, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 12 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 4 }, { 7, 3, 2, 0 }, { 7, 2, 1, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 0 }, { 6, 13, true, 0 }, { 6, 12, true, 0 }, { 6, 11, 2, 0 }, { 6, 10, 1, 6 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, 2, 6 }, { 6, 2, 1, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 13, true, 0 }, { 5, 12, true, 0 }, { 5, 11, 2, 0 }, { 5, 10, 1, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, 2, 6 }, { 5, 2, 1, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 13, false, 0 }, { 4, 12, false, 0 }, { 4, 11, 2, 0 }, { 4, 10, 1, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 12 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 4 }, { 4, 3, 2, 0 }, { 4, 2, 1, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 13, true, 0 }, { 3, 12, true, 0 }, { 3, 11, 10, 0 }, { 3, 10, 1, 6 }, { 3, 9, true, 0 }, { 3, 8, 8, 0 }, { 3, 7, true, 16 }, { 3, 6, true, 16 }, { 3, 5, 8, 0 }, { 3, 4, true, 0 }, { 3, 3, 2, 6 }, { 3, 2, 9, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 13, true, 0 }, { 2, 12, 2, 0 }, { 2, 11, 5, 6 }, { 2, 10, true, 0 }, { 2, 9, 2, 4 }, { 2, 8, 5, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, 6, 6 }, { 2, 4, 1, 4 }, { 2, 3, true, 0 }, { 2, 2, 6, 6 }, { 2, 1, 1, 0 }, { 2, 0, false, 0 }, { 1, 13, true, 0 }, { 1, 12, 2, 0 }, { 1, 11, 9, 0 }, { 1, 10, 8, 6 }, { 1, 9, 10, 0 }, { 1, 8, 1, 0 }, { 1, 7, true, 8 }, { 1, 6, true, 8 }, { 1, 5, 2, 0 }, { 1, 4, 9, 0 }, { 1, 3, 8, 6 }, { 1, 2, 10, 0 }, { 1, 1, 1, 0 }, { 1, 0, true, 0 }, { 0, 13, false, 0 }, { 0, 12, true, 0 }, { 0, 11, 4, 0 }, { 0, 10, 4, 0 }, { 0, 9, 6, 0 }, { 0, 8, 1, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, 2, 6 }, { 0, 4, 5, 0 }, { 0, 3, 4, 0 }, { 0, 2, 4, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 0, "faxiv2_normal_1x1_2", -2, 10 }, { 7, 12, "faxiv2_normal_2x2_1", 54, -29 }, { 5, 8, "faxiv2_normal_2x2_3", 64, -3 }, { 5, 4, "faxiv2_normal_2x2_4", 44, -3 }, { 5, 1, "faxiv2_normal_1x2_2", -11, -39 }, { 4, 12, "faxiv2_normal_2x1_3", 52, 19 }, { 2, 0, "faxiv2_normal_1x2_1", 7, -25 }, { 0, 13, "faxiv2_normal_1x1_4", 3, 11 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_normal", 45, 20, -471, 227, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { 1393214 }, defeat_story = { "SHENGYONGQU29", 1393215, "SHENGYONGQU31", "SHENGYONGQU32", "SHENGYONGQU33", "SHENGYONGQU34" }, defeat_story_count = { 1, 4, 5, 6, 7, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9500 }, wall_prefab = { { 9, 10, "guangqiang", "guangqiang" }, { 9, 9, "guangqiang", "guangqiang" }, { 9, 8, "guangqiang", "guangqiang" }, { 9, 7, "guangqiang", "guangqiang" }, { 9, 6, "guangqiang", "guangqiang" }, { 9, 5, "guangqiang", "guangqiang" }, { 9, 4, "guangqiang", "guangqiang" }, { 9, 3, "guangqiang", "guangqiang" }, { 8, 11, "guangqiang", "guangqiang" }, { 8, 10, "guangqiang", "guangqiang" }, { 8, 9, "guangqiang", "guangqiang" }, { 8, 8, "guangqiang", "guangqiang" }, { 8, 5, "guangqiang", "guangqiang" }, { 8, 4, "guangqiang", "guangqiang" }, { 8, 3, "guangqiang", "guangqiang" }, { 8, 2, "guangqiang", "guangqiang" }, { 7, 11, "guangqiang", "guangqiang" }, { 7, 10, "guangqiang", "guangqiang" }, { 7, 9, "guangqiang", "guangqiang" }, { 7, 8, "guangqiang", "guangqiang" }, { 7, 5, "guangqiang", "guangqiang" }, { 7, 4, "guangqiang", "guangqiang" }, { 7, 3, "guangqiang", "guangqiang" }, { 7, 2, "guangqiang", "guangqiang" }, { 6, 11, "guangqiang", "guangqiang" }, { 6, 10, "guangqiang", "guangqiang" }, { 6, 3, "guangqiang", "guangqiang" }, { 6, 2, "guangqiang", "guangqiang" }, { 5, 11, "guangqiang", "guangqiang" }, { 5, 10, "guangqiang", "guangqiang" }, { 5, 3, "guangqiang", "guangqiang" }, { 5, 2, "guangqiang", "guangqiang" }, { 4, 11, "guangqiang", "guangqiang" }, { 4, 10, "guangqiang", "guangqiang" }, { 4, 9, "guangqiang", "guangqiang" }, { 4, 8, "guangqiang", "guangqiang" }, { 4, 5, "guangqiang", "guangqiang" }, { 4, 4, "guangqiang", "guangqiang" }, { 4, 3, "guangqiang", "guangqiang" }, { 4, 2, "guangqiang", "guangqiang" }, { 3, 11, "guangqiang", "guangqiang" }, { 3, 10, "guangqiang", "guangqiang" }, { 3, 8, "guangqiang", "guangqiang" }, { 3, 5, "guangqiang", "guangqiang" }, { 3, 3, "guangqiang", "guangqiang" }, { 3, 2, "guangqiang", "guangqiang" }, { 2, 12, "guangqiang", "guangqiang" }, { 2, 11, "guangqiang", "guangqiang" }, { 2, 9, "guangqiang", "guangqiang" }, { 2, 8, "guangqiang", "guangqiang" }, { 2, 5, "guangqiang", "guangqiang" }, { 2, 4, "guangqiang", "guangqiang" }, { 2, 2, "guangqiang", "guangqiang" }, { 2, 1, "guangqiang", "guangqiang" }, { 1, 12, "guangqiang", "guangqiang" }, { 1, 11, "guangqiang", "guangqiang" }, { 1, 10, "guangqiang", "guangqiang" }, { 1, 9, "guangqiang", "guangqiang" }, { 1, 8, "guangqiang", "guangqiang" }, { 1, 5, "guangqiang", "guangqiang" }, { 1, 4, "guangqiang", "guangqiang" }, { 1, 3, "guangqiang", "guangqiang" }, { 1, 2, "guangqiang", "guangqiang" }, { 1, 1, "guangqiang", "guangqiang" }, { 0, 11, "guangqiang", "guangqiang" }, { 0, 10, "guangqiang", "guangqiang" }, { 0, 9, "guangqiang", "guangqiang" }, { 0, 8, "guangqiang", "guangqiang" }, { 0, 5, "guangqiang", "guangqiang" }, { 0, 4, "guangqiang", "guangqiang" }, { 0, 3, "guangqiang", "guangqiang" }, { 0, 2, "guangqiang", "guangqiang" } }, alarm_cell = { { { 4, 3 }, { 4, 4 }, { 4, 5 }, { 4, 6 }, { 4, 7 }, { 4, 8 }, { 4, 9 }, { 4, 10 }, { 5, 3 }, { 5, 4 }, { 5, 5 }, { 5, 6 }, { 5, 7 }, { 5, 8 }, { 5, 9 }, { 5, 10 }, { 6, 3 }, { 6, 4 }, { 6, 5 }, { 6, 6 }, { 6, 7 }, { 6, 8 }, { 6, 9 }, { 6, 10 }, { 7, 3 }, { 7, 4 }, { 7, 5 }, { 7, 6 }, { 7, 7 }, { 7, 8 }, { 7, 9 }, { 7, 10 }, { 3, 4 }, { 3, 5 }, { 3, 8 }, { 3, 9 }, { 8, 4 }, { 8, 5 }, { 8, 8 }, { 8, 9 } }, "floor_faxi", "side_faxi", 44, 0 }, weather_grids = {} } uv0.chapter_template[1360021] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU4", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 780, best_air_dominance = 1015, id = 1360021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1360011, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1360011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "新的一天 ", chapter_name = "C1", type = 2, act_id = 592, enter_story = "SHENGYONGQU2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "自由鸢尾与皇家的联合舰队在黎塞留的带领下缓慢驶入莫桑比克海峡,一场全新的战役即将拉开帷幕。 ", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 500 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 1392001, 15, 0 }, { 1392002, 20, 0 }, { 1392003, 30, 1 }, { 1392004, 15, 0 }, { 1392005, 20, 0 }, { 1392006, 30, 1 }, { 1392007, 15, 0 }, { 1392008, 20, 0 }, { 1392009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1392006, 1392008 }, ai_expedition_list = { 1392301, 1392303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1392013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57930 }, { 2, 57918 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 4 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, true, 12 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 3, 0, false, 0 }, { 2, 7, true, 8 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 16 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 2, 0, false, 0 }, { 1, 7, true, 8 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 12 }, { 1, 3, true, 12 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 6 }, { 0, 3, true, 6 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 4 } }, float_items = { { 5, 7, "faxiv2_hard_1x1_2", -2, 8 }, { 5, 2, "faxiv2_hard_3x1_1", 106, 21 }, { 2, 3, "faxiv2_hard_1x1_2", 0, 9 }, { 2, 0, "faxiv2_hard_1x2_1", -1, -25 }, { 0, 6, "faxiv2_hard_2x1_2", 54, 12 }, { 0, 2, "faxiv2_hard_1x1_1", -4, 37 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_hard", 45, 20, -166, -213, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "SHENGYONGQU3" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1360022] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU9", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 1210, best_air_dominance = 1575, id = 1360022, count = 0, icon_outline = 0, bg = "", pre_chapter = 1360021, formation = 1360011, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1360011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "广播", chapter_name = "C2", type = 2, act_id = 592, enter_story = "SHENGYONGQU6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "维希教廷的回应清楚而明确:“前方海域为维希教廷的军事管制区,请立刻掉头离开”,果然不会这么顺利么… ", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 650 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 1392101, 15, 0 }, { 1392102, 20, 0 }, { 1392103, 30, 1 }, { 1392104, 15, 0 }, { 1392105, 20, 0 }, { 1392106, 30, 1 }, { 1392107, 15, 0 }, { 1392108, 20, 0 }, { 1392109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1392106, 1392108 }, ai_expedition_list = { 1392305, 1392307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1392113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "beiyaendanchuan" }, awards = { { 2, 57931 }, { 2, 57919 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 16 }, { 3, 2, false, 0 }, { 3, 1, true, 12 }, { 3, 0, false, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 16 }, { 2, 4, true, 8 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 8, false, 0 }, { 0, 7, true, 4 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 12 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, true, 0 } }, float_items = { { 4, 4, "faxiv2_hard_2x2_1", 55, -23 }, { 3, 2, "faxiv2_hard_1x1_2", 0, 3 }, { 2, 0, "faxiv2_hard_1x2_2", -16, -39 }, { 1, 3, "faxiv2_hard_2x1_1", 55, 10 }, { 0, 8, "faxiv2_hard_1x2_1", 8, -27 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_hard", 45, 20, -165, -214, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "SHENGYONGQU7", "SHENGYONGQU8" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1360023] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU12", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 1140, best_air_dominance = 1480, id = 1360023, count = 0, icon_outline = 0, bg = "", pre_chapter = 1360022, formation = 1360011, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 21, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1360011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "主教与骑士 ", chapter_name = "C3", type = 2, act_id = 592, enter_story = "SHENGYONGQU11", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "“祝你武运昌隆,黎塞留卿。”「骑士」留下这句话后,便带领舰队向「主教」发动了进攻。阵前交涉失败了。 ", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1392201, 15, 0 }, { 1392202, 20, 0 }, { 1392203, 30, 1 }, { 1392204, 15, 0 }, { 1392205, 20, 0 }, { 1392206, 30, 1 }, { 1392207, 15, 0 }, { 1392208, 20, 0 }, { 1392209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1392206, 1392208 }, ai_expedition_list = { 1392309, 1392311, 1392313 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1392213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "aerjiliya" }, awards = { { 2, 57932 }, { 2, 57920 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 4 }, { 6, 3, false, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 1 }, { 6, 0, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 8 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 6 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 16 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, true, 6 }, { 0, 6, true, 6 }, { 0, 5, true, 4 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 4 }, { 0, 0, true, 0 } }, float_items = { { 6, 3, "faxiv2_hard_1x1_1", -4, 27 }, { 3, 3, "faxiv2_hard_1x2_1", 3, -28 }, { 2, 6, "faxiv2_hard_2x2_3", 52, -6 }, { 2, 0, "faxiv2_hard_2x1_3", 51, 32 }, { 0, 3, "faxiv2_hard_2x1_2", 56, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_hard", 45, 20, -119, -34, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "SHENGYONGQU14", "SHENGYONGQU15" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = { { { 0, 6 }, { 0, 7 }, { 1, 5 }, { 1, 6 }, { 1, 7 }, { 2, 4 }, { 2, 5 }, { 2, 6 }, { 2, 7 }, { 3, 4 }, { 3, 5 }, { 3, 6 }, { 3, 7 }, { 4, 5 }, { 4, 6 }, { 4, 7 }, { 5, 6 }, { 5, 7 } }, "floor_faxi", "side_faxi", 44, 0 }, weather_grids = {} } uv0.chapter_template[1360024] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU17", is_ambush = 0, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 1090, best_air_dominance = 1420, id = 1360024, count = 0, icon_outline = 0, bg = "", pre_chapter = 1360023, formation = 1360012, bgm = "hunhe-level", star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1360012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "命运 ", chapter_name = "D1", type = 2, act_id = 593, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "让·巴尔做出了选择,黎塞留也做出了选择。在斩断悲剧发生的源头之前,继续战斗吧! ", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 6, 0, 0 }, { 2, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 950 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1393001, 15, 0 }, { 1393002, 20, 0 }, { 1393003, 30, 1 }, { 1393004, 15, 0 }, { 1393005, 20, 0 }, { 1393006, 30, 1 }, { 1393007, 15, 0 }, { 1393008, 20, 0 }, { 1393009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1393006, 1393009 }, ai_expedition_list = { 1393301, 1393303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1393013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "wokelan" }, awards = { { 2, 57933 }, { 2, 57921 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 8, 1, true, 0 }, { 8, 0, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 0 }, { 7, 0, true, 6 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 12 }, { 6, 0, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 16 }, { 4, 2, true, 16 }, { 4, 1, true, 12 }, { 4, 0, true, 6 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 8 }, { 2, 2, true, 8 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 4 }, { 1, 0, true, 6 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 4, "faxiv2_hard_1x1_2", 0, 6 }, { 5, 0, "faxiv2_hard_2x2_2", 36, -33 }, { 3, 4, "faxiv2_hard_1x1_1", 0, 28 }, { 2, 0, "faxiv2_hard_1x1_4", 0, 9 }, { 0, 2, "faxiv2_hard_2x2_3", 52, -5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_hard", 45, 20, -48, 132, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "SHENGYONGQU19", "SHENGYONGQU20" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = { { { 0, 0 }, { 0, 1 }, { 0, 2 }, { 0, 3 }, { 0, 4 }, { 0, 5 }, { 1, 0 }, { 1, 1 }, { 1, 2 }, { 1, 3 }, { 1, 4 }, { 1, 5 }, { 2, 1 }, { 2, 2 }, { 2, 3 }, { 2, 4 }, { 3, 2 }, { 3, 3 } }, "floor_faxi", "side_faxi", 44, 0 }, weather_grids = {} } uv0.chapter_template[1360025] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU22", is_ambush = 0, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 1310, best_air_dominance = 1700, id = 1360025, count = 0, icon_outline = 0, bg = "", pre_chapter = 1360024, formation = 1360012, bgm = "hunhe-level", star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1360012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "奇袭 ", chapter_name = "D2", type = 2, act_id = 593, enter_story = "SHENGYONGQU21", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "如同神迹显现一般,金色的光幕将联合舰队笼罩分隔。而此时,一直等待时机的拉.加利索尼终于展开了行动—— ", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 6, 0, 0 }, { 2, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 1393101, 15, 0 }, { 1393102, 20, 0 }, { 1393103, 30, 1 }, { 1393104, 15, 0 }, { 1393105, 20, 0 }, { 1393106, 30, 1 }, { 1393107, 15, 0 }, { 1393108, 20, 0 }, { 1393109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1393106, 1393109 }, ai_expedition_list = { 1393305, 1393307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1393113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jialisuoniye" }, awards = { { 2, 57934 }, { 2, 57922 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 1 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 10, 8, 0 }, { 4, 9, true, 0 }, { 4, 8, 8, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 8 }, { 4, 5, 8, 0 }, { 4, 4, true, 0 }, { 4, 3, 8, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 10, 6, 12 }, { 3, 9, 3, 0 }, { 3, 8, 5, 12 }, { 3, 7, true, 8 }, { 3, 6, true, 8 }, { 3, 5, 6, 12 }, { 3, 4, 1, 0 }, { 3, 3, 14, 12 }, { 3, 2, 9, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 10, true, 0 }, { 2, 9, 2, 16 }, { 2, 8, 1, 6 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, 2, 6 }, { 2, 4, 3, 16 }, { 2, 3, 5, 4 }, { 2, 2, 6, 4 }, { 2, 1, 1, 0 }, { 2, 0, false, 0 }, { 1, 10, 2, 4 }, { 1, 9, 1, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, 2, 6 }, { 0, 1, 1, 6 }, { 0, 0, true, 0 } }, float_items = { { 5, 6, "faxiv2_hard_2x1_1", 51, 0 }, { 5, 0, "faxiv2_hard_2x2_2", 35, -36 }, { 2, 0, "faxiv2_hard_1x1_2", 0, 10 }, { 1, 6, "faxiv2_hard_2x2_3", 53, -6 }, { 0, 9, "faxiv2_hard_2x1_3", 60, 34 }, { 0, 4, "faxiv2_hard_1x1_2", 0, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_hard", 45, 20, -489, -52, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "SHENGYONGQU24", "SHENGYONGQU25" }, defeat_story_count = { 1, 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = { { 4, 10, "guangqiang", "guangqiang" }, { 4, 8, "guangqiang", "guangqiang" }, { 4, 5, "guangqiang", "guangqiang" }, { 4, 3, "guangqiang", "guangqiang" }, { 3, 10, "guangqiang", "guangqiang" }, { 3, 9, "guangqiang", "guangqiang" }, { 3, 8, "guangqiang", "guangqiang" }, { 3, 5, "guangqiang", "guangqiang" }, { 3, 4, "guangqiang", "guangqiang" }, { 3, 3, "guangqiang", "guangqiang" }, { 3, 2, "guangqiang", "guangqiang" }, { 2, 9, "guangqiang", "guangqiang" }, { 2, 8, "guangqiang", "guangqiang" }, { 2, 5, "guangqiang", "guangqiang" }, { 2, 4, "guangqiang", "guangqiang" }, { 2, 3, "guangqiang", "guangqiang" }, { 2, 2, "guangqiang", "guangqiang" }, { 2, 1, "guangqiang", "guangqiang" }, { 1, 10, "guangqiang", "guangqiang" }, { 1, 9, "guangqiang", "guangqiang" }, { 0, 10, "guangqiang", "guangqiang" }, { 0, 8, "guangqiang", "guangqiang" }, { 0, 5, "guangqiang", "guangqiang" }, { 0, 3, "guangqiang", "guangqiang" }, { 0, 2, "guangqiang", "guangqiang" }, { 0, 1, "guangqiang", "guangqiang" } }, alarm_cell = { { { 0, 5 }, { 0, 6 }, { 0, 7 }, { 0, 8 }, { 1, 5 }, { 1, 6 }, { 1, 7 }, { 1, 8 }, { 2, 5 }, { 2, 6 }, { 2, 7 }, { 2, 8 }, { 3, 5 }, { 3, 6 }, { 3, 7 }, { 3, 8 }, { 4, 6 }, { 4, 7 }, { 1, 4 }, { 1, 9 }, { 2, 4 }, { 2, 9 } }, "floor_faxi", "side_faxi", 44, 0 }, weather_grids = {} } uv0.chapter_template[1360026] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU27", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 1550, best_air_dominance = 2015, id = 1360026, count = 0, icon_outline = 0, bg = "", pre_chapter = 1360025, formation = 1360012, bgm = "hunhe-level", star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1360012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "圣旗之下 ", chapter_name = "D3", type = 2, act_id = 593, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "“我无所畏惧,因为神与我同在。”自由鸢尾与皇家的勇士,集结于神圣的旗帜之下,面对眼前深邃的黑暗吧! ", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 6, 0, 0 }, { 2, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1600 }, { "dodge", 1, 950 } }, expedition_id_weight_list = { { 1393201, 15, 0 }, { 1393202, 20, 0 }, { 1393203, 30, 1 }, { 1393204, 15, 0 }, { 1393205, 20, 0 }, { 1393206, 30, 1 }, { 1393207, 15, 0 }, { 1393208, 20, 0 }, { 1393209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1393206, 1393209 }, ai_expedition_list = { 1393309, 1393311 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1393213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "aerjiliya" }, awards = { { 2, 57935 }, { 2, 57923 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 13, true, 0 }, { 9, 12, true, 0 }, { 9, 11, true, 0 }, { 9, 10, 8, 0 }, { 9, 9, 8, 0 }, { 9, 8, 10, 0 }, { 9, 7, 1, 1 }, { 9, 6, 2, 1 }, { 9, 5, 9, 0 }, { 9, 4, 8, 0 }, { 9, 3, 8, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 13, false, 0 }, { 8, 12, false, 0 }, { 8, 11, 2, 0 }, { 8, 10, 5, 0 }, { 8, 9, 4, 0 }, { 8, 8, 4, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, 4, 0 }, { 8, 4, 4, 0 }, { 8, 3, 6, 0 }, { 8, 2, 1, 0 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 13, false, 0 }, { 7, 12, false, 0 }, { 7, 11, 2, 0 }, { 7, 10, 1, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 12 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 4 }, { 7, 3, 2, 0 }, { 7, 2, 1, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 0 }, { 6, 13, true, 0 }, { 6, 12, true, 0 }, { 6, 11, 2, 0 }, { 6, 10, 1, 6 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, 2, 6 }, { 6, 2, 1, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 13, true, 0 }, { 5, 12, true, 0 }, { 5, 11, 2, 0 }, { 5, 10, 1, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, 2, 6 }, { 5, 2, 1, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 13, false, 0 }, { 4, 12, false, 0 }, { 4, 11, 2, 0 }, { 4, 10, 1, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 12 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 4 }, { 4, 3, 2, 0 }, { 4, 2, 1, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 13, true, 0 }, { 3, 12, true, 0 }, { 3, 11, 10, 0 }, { 3, 10, 1, 6 }, { 3, 9, true, 0 }, { 3, 8, 8, 0 }, { 3, 7, true, 16 }, { 3, 6, true, 16 }, { 3, 5, 8, 0 }, { 3, 4, true, 0 }, { 3, 3, 2, 6 }, { 3, 2, 9, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 13, true, 0 }, { 2, 12, 2, 0 }, { 2, 11, 5, 6 }, { 2, 10, true, 0 }, { 2, 9, 2, 4 }, { 2, 8, 5, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, 6, 6 }, { 2, 4, 1, 4 }, { 2, 3, true, 0 }, { 2, 2, 6, 6 }, { 2, 1, 1, 0 }, { 2, 0, false, 0 }, { 1, 13, true, 0 }, { 1, 12, 2, 0 }, { 1, 11, 9, 0 }, { 1, 10, 8, 6 }, { 1, 9, 10, 0 }, { 1, 8, 1, 0 }, { 1, 7, true, 8 }, { 1, 6, true, 8 }, { 1, 5, 2, 0 }, { 1, 4, 9, 0 }, { 1, 3, 8, 6 }, { 1, 2, 10, 0 }, { 1, 1, 1, 0 }, { 1, 0, true, 0 }, { 0, 13, false, 0 }, { 0, 12, true, 0 }, { 0, 11, 4, 0 }, { 0, 10, 4, 0 }, { 0, 9, 6, 0 }, { 0, 8, 1, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, 2, 6 }, { 0, 4, 5, 0 }, { 0, 3, 4, 0 }, { 0, 2, 4, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 0, "faxiv2_hard_1x1_2", -2, 10 }, { 7, 12, "faxiv2_hard_2x2_1", 54, -29 }, { 5, 8, "faxiv2_hard_2x2_3", 67, -3 }, { 5, 4, "faxiv2_hard_2x2_4", 41, -3 }, { 5, 1, "faxiv2_hard_1x2_2", -11, -39 }, { 4, 12, "faxiv2_hard_2x1_3", 52, 19 }, { 2, 0, "faxiv2_hard_1x2_1", 7, -25 }, { 0, 13, "faxiv2_hard_1x1_4", 3, 11 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_hard", 45, 20, -471, 227, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { 1393214 }, defeat_story = { "SHENGYONGQU29", 1393215, "SHENGYONGQU31", "SHENGYONGQU32", "SHENGYONGQU33", "SHENGYONGQU34" }, defeat_story_count = { 1, 5, 6, 7, 8, 9 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9500 }, wall_prefab = { { 9, 10, "guangqiang", "guangqiang" }, { 9, 9, "guangqiang", "guangqiang" }, { 9, 8, "guangqiang", "guangqiang" }, { 9, 7, "guangqiang", "guangqiang" }, { 9, 6, "guangqiang", "guangqiang" }, { 9, 5, "guangqiang", "guangqiang" }, { 9, 4, "guangqiang", "guangqiang" }, { 9, 3, "guangqiang", "guangqiang" }, { 8, 11, "guangqiang", "guangqiang" }, { 8, 10, "guangqiang", "guangqiang" }, { 8, 9, "guangqiang", "guangqiang" }, { 8, 8, "guangqiang", "guangqiang" }, { 8, 5, "guangqiang", "guangqiang" }, { 8, 4, "guangqiang", "guangqiang" }, { 8, 3, "guangqiang", "guangqiang" }, { 8, 2, "guangqiang", "guangqiang" }, { 7, 11, "guangqiang", "guangqiang" }, { 7, 10, "guangqiang", "guangqiang" }, { 7, 9, "guangqiang", "guangqiang" }, { 7, 8, "guangqiang", "guangqiang" }, { 7, 5, "guangqiang", "guangqiang" }, { 7, 4, "guangqiang", "guangqiang" }, { 7, 3, "guangqiang", "guangqiang" }, { 7, 2, "guangqiang", "guangqiang" }, { 6, 11, "guangqiang", "guangqiang" }, { 6, 10, "guangqiang", "guangqiang" }, { 6, 3, "guangqiang", "guangqiang" }, { 6, 2, "guangqiang", "guangqiang" }, { 5, 11, "guangqiang", "guangqiang" }, { 5, 10, "guangqiang", "guangqiang" }, { 5, 3, "guangqiang", "guangqiang" }, { 5, 2, "guangqiang", "guangqiang" }, { 4, 11, "guangqiang", "guangqiang" }, { 4, 10, "guangqiang", "guangqiang" }, { 4, 9, "guangqiang", "guangqiang" }, { 4, 8, "guangqiang", "guangqiang" }, { 4, 5, "guangqiang", "guangqiang" }, { 4, 4, "guangqiang", "guangqiang" }, { 4, 3, "guangqiang", "guangqiang" }, { 4, 2, "guangqiang", "guangqiang" }, { 3, 11, "guangqiang", "guangqiang" }, { 3, 10, "guangqiang", "guangqiang" }, { 3, 8, "guangqiang", "guangqiang" }, { 3, 5, "guangqiang", "guangqiang" }, { 3, 3, "guangqiang", "guangqiang" }, { 3, 2, "guangqiang", "guangqiang" }, { 2, 12, "guangqiang", "guangqiang" }, { 2, 11, "guangqiang", "guangqiang" }, { 2, 9, "guangqiang", "guangqiang" }, { 2, 8, "guangqiang", "guangqiang" }, { 2, 5, "guangqiang", "guangqiang" }, { 2, 4, "guangqiang", "guangqiang" }, { 2, 2, "guangqiang", "guangqiang" }, { 2, 1, "guangqiang", "guangqiang" }, { 1, 12, "guangqiang", "guangqiang" }, { 1, 11, "guangqiang", "guangqiang" }, { 1, 10, "guangqiang", "guangqiang" }, { 1, 9, "guangqiang", "guangqiang" }, { 1, 8, "guangqiang", "guangqiang" }, { 1, 5, "guangqiang", "guangqiang" }, { 1, 4, "guangqiang", "guangqiang" }, { 1, 3, "guangqiang", "guangqiang" }, { 1, 2, "guangqiang", "guangqiang" }, { 1, 1, "guangqiang", "guangqiang" }, { 0, 11, "guangqiang", "guangqiang" }, { 0, 10, "guangqiang", "guangqiang" }, { 0, 9, "guangqiang", "guangqiang" }, { 0, 8, "guangqiang", "guangqiang" }, { 0, 5, "guangqiang", "guangqiang" }, { 0, 4, "guangqiang", "guangqiang" }, { 0, 3, "guangqiang", "guangqiang" }, { 0, 2, "guangqiang", "guangqiang" } }, alarm_cell = { { { 4, 3 }, { 4, 4 }, { 4, 5 }, { 4, 6 }, { 4, 7 }, { 4, 8 }, { 4, 9 }, { 4, 10 }, { 5, 3 }, { 5, 4 }, { 5, 5 }, { 5, 6 }, { 5, 7 }, { 5, 8 }, { 5, 9 }, { 5, 10 }, { 6, 3 }, { 6, 4 }, { 6, 5 }, { 6, 6 }, { 6, 7 }, { 6, 8 }, { 6, 9 }, { 6, 10 }, { 7, 3 }, { 7, 4 }, { 7, 5 }, { 7, 6 }, { 7, 7 }, { 7, 8 }, { 7, 9 }, { 7, 10 }, { 3, 4 }, { 3, 5 }, { 3, 8 }, { 3, 9 }, { 8, 4 }, { 8, 5 }, { 8, 8 }, { 8, 9 } }, "floor_faxi", "side_faxi", 44, 0 }, weather_grids = {} } uv0.chapter_template[1360041] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 1980, best_air_dominance = 2575, id = 1360041, count = 1, icon_outline = 0, bg = "", pre_chapter = 1360026, formation = 1360025, bgm = "Bsm-3", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1360025, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "昔日颂歌", chapter_name = "SP", type = 2, act_id = 593, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "历经苦难的骑士,向着孤高之城前进。纵使道路遍布烈焰荆棘,亦无所畏惧,只为奏起昔日那响彻天空的颂歌。 ", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1394001, 15, 0 }, { 1394002, 20, 0 }, { 1394003, 30, 1 }, { 1394004, 15, 0 }, { 1394005, 20, 0 }, { 1394006, 30, 1 }, { 1394007, 15, 0 }, { 1394008, 20, 0 }, { 1394009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1394006, 1394009 }, ai_expedition_list = { 1394301, 1394302, 1394303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1394013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiasikenie" }, awards = { { 2, 57938 }, { 2, 57936 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, 8, 0 }, { 8, 6, 8, 0 }, { 8, 5, 8, 0 }, { 8, 4, 8, 0 }, { 8, 3, 8, 0 }, { 8, 2, 8, 0 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 10, true, 0 }, { 7, 9, false, 0 }, { 7, 8, 2, 0 }, { 7, 7, 5, 6 }, { 7, 6, 4, 6 }, { 7, 5, 12, 12 }, { 7, 4, 14, 12 }, { 7, 3, 5, 6 }, { 7, 2, 6, 6 }, { 7, 1, 9, 0 }, { 7, 0, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, 2, 0 }, { 6, 7, 1, 4 }, { 6, 6, true, 0 }, { 6, 5, 4, 0 }, { 6, 4, 4, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, 6, 4 }, { 6, 0, 9, 0 }, { 5, 10, true, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, 4, 1 }, { 4, 10, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 16 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 10, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, 8, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, 2, 0 }, { 2, 7, 1, 4 }, { 2, 6, true, 0 }, { 2, 5, 8, 0 }, { 2, 4, 8, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, 10, 4 }, { 2, 0, 5, 0 }, { 1, 10, true, 0 }, { 1, 9, false, 0 }, { 1, 8, 2, 0 }, { 1, 7, 9, 6 }, { 1, 6, 8, 6 }, { 1, 5, 12, 12 }, { 1, 4, 14, 12 }, { 1, 3, 9, 6 }, { 1, 2, 10, 6 }, { 1, 1, 5, 0 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 0 }, { 0, 7, 4, 0 }, { 0, 6, 4, 0 }, { 0, 5, 4, 0 }, { 0, 4, 4, 0 }, { 0, 3, 4, 0 }, { 0, 2, 4, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 8, 0, "faxiv2_hard_1x1_2", 0, 9 }, { 7, 9, "faxiv2_hard_1x1_3", -13, -14 }, { 4, 2, "faxiv2_hard_3x1_1", 100, 24 }, { 3, 7, "faxiv2_normal_2x2_5", 102, -37 }, { 0, 9, "faxiv2_hard_1x2_2", 5, -18 }, { 0, 0, "faxiv2_hard_2x1_3", 61, 35 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_hard", 45, 20, -120, -14, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = { { 8, 7, "guangqiang", "guangqiang" }, { 8, 6, "guangqiang", "guangqiang" }, { 8, 5, "guangqiang", "guangqiang" }, { 8, 4, "guangqiang", "guangqiang" }, { 8, 3, "guangqiang", "guangqiang" }, { 8, 2, "guangqiang", "guangqiang" }, { 7, 8, "guangqiang", "guangqiang" }, { 7, 7, "guangqiang", "guangqiang" }, { 7, 6, "guangqiang", "guangqiang" }, { 7, 5, "guangqiang", "guangqiang" }, { 7, 4, "guangqiang", "guangqiang" }, { 7, 3, "guangqiang", "guangqiang" }, { 7, 2, "guangqiang", "guangqiang" }, { 7, 1, "guangqiang", "guangqiang" }, { 6, 8, "guangqiang", "guangqiang" }, { 6, 7, "guangqiang", "guangqiang" }, { 6, 5, "guangqiang", "guangqiang" }, { 6, 4, "guangqiang", "guangqiang" }, { 6, 1, "guangqiang", "guangqiang" }, { 6, 0, "guangqiang", "guangqiang" }, { 5, 0, "guangqiang", "guangqiang" }, { 3, 0, "guangqiang", "guangqiang" }, { 2, 8, "guangqiang", "guangqiang" }, { 2, 7, "guangqiang", "guangqiang" }, { 2, 5, "guangqiang", "guangqiang" }, { 2, 4, "guangqiang", "guangqiang" }, { 2, 1, "guangqiang", "guangqiang" }, { 2, 0, "guangqiang", "guangqiang" }, { 1, 8, "guangqiang", "guangqiang" }, { 1, 7, "guangqiang", "guangqiang" }, { 1, 6, "guangqiang", "guangqiang" }, { 1, 5, "guangqiang", "guangqiang" }, { 1, 4, "guangqiang", "guangqiang" }, { 1, 3, "guangqiang", "guangqiang" }, { 1, 2, "guangqiang", "guangqiang" }, { 1, 1, "guangqiang", "guangqiang" }, { 0, 7, "guangqiang", "guangqiang" }, { 0, 6, "guangqiang", "guangqiang" }, { 0, 5, "guangqiang", "guangqiang" }, { 0, 4, "guangqiang", "guangqiang" }, { 0, 3, "guangqiang", "guangqiang" }, { 0, 2, "guangqiang", "guangqiang" } }, alarm_cell = { { { 1, 4 }, { 1, 5 }, { 1, 6 }, { 1, 7 }, { 2, 3 }, { 2, 4 }, { 2, 5 }, { 2, 6 }, { 2, 7 }, { 3, 2 }, { 3, 3 }, { 3, 4 }, { 3, 5 }, { 3, 6 }, { 3, 7 }, { 4, 2 }, { 4, 3 }, { 4, 4 }, { 4, 5 }, { 4, 6 }, { 4, 7 }, { 5, 2 }, { 5, 3 }, { 5, 4 }, { 5, 5 }, { 5, 6 }, { 5, 7 }, { 6, 3 }, { 6, 4 }, { 6, 5 }, { 6, 6 }, { 6, 7 }, { 7, 4 }, { 7, 5 }, { 7, 6 }, { 7, 7 } }, "floor_faxi", "side_faxi", 44, 0 }, weather_grids = {} } uv0.chapter_template[1360051] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1360051, count = 0, icon_outline = 0, bg = "", pre_chapter = 1360026, formation = 1360026, bgm = "Bsm-3", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 0, map = 1360026, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "「穹顶下的圣咏曲」 ", chapter_name = "EXTRA", type = 2, act_id = 593, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "向上苍奉献信仰,向内心赋予勇气。故事之外,穹顶之下,圣咏之曲再次奏响—— ", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1395001 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "aerjiliya" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 8 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 7, 7, "faxiv2_hard_1x1_3", -4, -18 }, { 6, 6, "faxiv2_hard_2x1_2", 61, 0 }, { 6, 3, "faxiv2_hard_2x2_2", 45, -37 }, { 5, 6, "faxiv2_hard_1x1_2", 1, 17 }, { 5, 4, "faxiv2_hard_1x1_2", -2, 16 }, { 4, 4, "faxiv2_hard_2x1_3", 107, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_hard", 45, 20, -333, 108, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1370001] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "XIAWANJIANDEFANJI2", is_ambush = 0, ammo_cost = 1, pos_x = "0.2375", special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1370001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1370001, bgm = "", star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1370001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "撤离 ", chapter_name = "SP1", type = 1, act_id = 612, enter_story = "XIAWANJIANDEFANJI1", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "准备撤退的铁血驱逐舰队,与厌战带领的前来反击的皇家舰队,峡湾之间,又一场战斗拉开帷幕—— ", difficulty = 6, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1400001, 15, 0 }, { 1400002, 20, 0 }, { 1400003, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1400002, 1400003 }, ai_expedition_list = { 1400301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1400013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z19" }, awards = { { 2, 57947 }, { 2, 57941 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 8 }, { 6, 5, true, 0 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 10, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 10, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 10, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 10, true, 6 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 8, "naerweike2_3x1_1", 102, 8 }, { 6, 7, "naerweike2_1x1_3", 0, 14 }, { 5, 3, "naerweike2_1x2_1", 1, -37 }, { 3, 5, "naerweike2_1x1_3", 0, 20 }, { 2, 9, "naerweike2_1x1_3", 0, 15 }, { 1, 5, "naerweike2_2x2_1", 58, -33 }, { 1, 3, "naerweike2_1x1_3", 0, 23 }, { 0, 9, "naerweike2_1x2_2", -1, -32 }, { 0, 0, "naerweike2_3x1_2", 103, -5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_naerweike2", 45, 20, -525, -95, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIAWANJIANDEFANJI4" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1370002] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "XIAWANJIANDEFANJI6", is_ambush = 0, ammo_cost = 1, pos_x = "0.62109375", special_operation_list = "", air_dominance = 200, best_air_dominance = 260, id = 1370002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1370001, formation = 1370001, bgm = "", star_require_1 = 1, pos_y = "0.379166667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1370001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "阴云 ", chapter_name = "SP2", type = 1, act_id = 612, enter_story = "XIAWANJIANDEFANJI5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "Z19逃离追击,暂时获得了安全。而皇家的舰队,依然在峡湾间搜索着。战斗、仍在继续。 ", difficulty = 7, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1400101, 15, 0 }, { 1400102, 20, 0 }, { 1400103, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1400102, 1400103 }, ai_expedition_list = { 1400303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1400113 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z18" }, awards = { { 2, 57948 }, { 2, 57942 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, false, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 10, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 10, true, 6 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 8 }, { 3, 9, true, 0 }, { 3, 8, true, 16 }, { 3, 7, false, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 10, true, 8 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 10, true, 6 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 1 }, { 0, 5, true, 0 }, { 0, 4, true, 1 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 10, "naerweike2_1x2_2", 6, -43 }, { 5, 4, "naerweike2_1x1_3", 0, 15 }, { 4, 7, "naerweike2_1x1_3", 0, 14 }, { 4, 2, "naerweike2_3x1_2", 104, -13 }, { 3, 7, "naerweike2_1x1_1", 0, 9 }, { 3, 0, "naerweike2_1x1_2", 0, 5 }, { 1, 2, "naerweike2_1x1_3", 0, 16 }, { 0, 10, "naerweike2_1x1_3", 0, 13 }, { 0, 7, "naerweike2_3x1_1", 104, 12 }, { 0, 2, "naerweike2_2x2_1", 59, -29 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_naerweike2", 45, 20, -381, -219, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIAWANJIANDEFANJI8" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1370003] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "XIAWANJIANDEFANJI10", is_ambush = 0, ammo_cost = 1, pos_x = "0.68515625", special_operation_list = "", air_dominance = 400, best_air_dominance = 520, id = 1370003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1370002, formation = 1370001, bgm = "", star_require_1 = 1, pos_y = "0.10625", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1370001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "危机 ", chapter_name = "SP3", type = 1, act_id = 612, enter_story = "XIAWANJIANDEFANJI9", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "爱斯基摩人似乎情况危急,尽快前去支援她吧! ", difficulty = 8, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1400201, 15, 0 }, { 1400202, 20, 0 }, { 1400203, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1400202, 1400203 }, ai_expedition_list = { 1400305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1400213 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z2" }, awards = { { 2, 57949 }, { 2, 57943 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 6 }, { 5, 10, true, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 10, false, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 8 }, { 4, 0, true, 8 }, { 3, 10, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 12 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 10, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 12 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, false, 0 }, { 0, 3, true, 12 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 6, "naerweike2_1x1_2", 0, 3 }, { 4, 10, "naerweike2_1x1_3", 0, 16 }, { 3, 9, "naerweike2_1x2_2", 7, -34 }, { 3, 5, "naerweike2_2x2_2", 50, -39 }, { 3, 1, "naerweike2_2x2_1", 55, -36 }, { 3, 0, "naerweike2_1x1_3", 0, 15 }, { 0, 8, "naerweike2_3x1_2", 105, -7 }, { 0, 4, "naerweike2_1x1_3", 0, 11 }, { 0, 0, "naerweike2_3x1_1", 101, 7 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_naerweike2", 45, 20, -160, -263, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIAWANJIANDEFANJI12", "XIAWANJIANDEFANJI13" }, defeat_story_count = { 1, 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1380001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG4", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 120, best_air_dominance = 160, id = 1380001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1380001, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 23, num_2 = 10, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1380001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "船团", chapter_name = "A1", type = 1, act_id = 637, enter_story = "YONGYEHUANGUANG2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "所有舰队按计划出发,虽然永夜并不是执行任务的理想时期,不过紧急任务从来不会给人选择时间的权利。", difficulty = 3, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 102, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1420001, 15, 0 }, { 1420002, 20, 0 }, { 1420003, 30, 1 }, { 1420004, 15, 0 }, { 1420005, 20, 0 }, { 1420006, 30, 1 }, { 1420007, 15, 0 }, { 1420008, 20, 0 }, { 1420009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1420011, 1420011, 1420011, 1420012 }, ai_expedition_list = { 1420301, 1420303, 1420305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1420013 }, enemy_refresh = { 1, 1, 1, 1, 0 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "U73" }, awards = { { 2, 57962 }, { 2, 57950 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 12 }, { 5, 2, true, 4 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 8 }, { 3, 4, true, 0 }, { 3, 3, true, 8 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 4 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, true, 4 }, { 0, 3, true, 6 }, { 0, 2, true, 12 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 4, "yingxiv2_normal_2x1_2", 60, 0 }, { 5, 1, "yingxiv2_normal_1x1_3", 0, 0 }, { 3, 7, "yingxiv2_normal_2x2_1", 58, -31 }, { 2, 3, "yingxiv2_normal_3x1_1", 97, 4 }, { 0, 5, "yingxiv2_normal_1x1_1", 0, 0 }, { 0, 0, "yingxiv2_normal_2x2_2", 32, -35 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_normal", 45, 20, -144, -163, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "YONGYEHUANGUANG3" }, defeat_story = { "YONGYEHUANGUANG7" }, defeat_story_count = { 2 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508, 9505 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1380002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG11", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 190, best_air_dominance = 250, id = 1380002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1380001, formation = 1380001, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 24, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1380001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "极光", chapter_name = "A2", type = 1, act_id = 637, enter_story = "YONGYEHUANGUANG8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "极光照亮了夜空,也点燃了战场。向船团袭来的,是规模出乎意料的铁血主力舰队。", difficulty = 4, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 106, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1420101, 15, 0 }, { 1420102, 20, 0 }, { 1420103, 30, 1 }, { 1420104, 15, 0 }, { 1420105, 20, 0 }, { 1420106, 30, 1 }, { 1420107, 15, 0 }, { 1420108, 20, 0 }, { 1420109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1420111, 1420111, 1420111, 1420112 }, ai_expedition_list = { 1420307, 1420309, 1420311, 1420313, 1420315 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1420113 }, enemy_refresh = { 1, 1, 1, 1, 0 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57963 }, { 2, 57951 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 5, 9, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 12 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 16 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 2, 0, true, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 4 }, { 0, 9, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 8 }, { 0, 5, true, 8 }, { 0, 4, false, 0 }, { 0, 3, true, 12 }, { 0, 2, true, 6 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 9, "yingxiv2_normal_1x1_3", -2, 0 }, { 5, 1, "yingxiv2_normal_2x1_1", 49, 0 }, { 3, 5, "yingxiv2_normal_2x2_2", 60, -38 }, { 0, 8, "yingxiv2_normal_1x1_3", 1, 1 }, { 0, 4, "yingxiv2_normal_1x2_1", -6, -36 }, { 0, 1, "yingxiv2_normal_1x1_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_normal", 45, 20, -139, -230, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "YONGYEHUANGUANG9", "YONGYEHUANGUANG10" }, defeat_story = { "YONGYEHUANGUANG14" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508, 9505 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1380003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG16", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 235, best_air_dominance = 310, id = 1380003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1380002, formation = 1380001, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 24, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1380001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "抉择", chapter_name = "A3", type = 1, act_id = 637, enter_story = "YONGYEHUANGUANG15", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "新型塞壬舰队的突然出现,打乱了皇家主力舰队的部署计划。战斗到底,还是抽身离开?决断的时刻,到了。", difficulty = 5, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 106, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1420201, 15, 0 }, { 1420202, 20, 0 }, { 1420203, 30, 1 }, { 1420204, 15, 0 }, { 1420205, 20, 0 }, { 1420206, 30, 1 }, { 1420207, 15, 0 }, { 1420208, 20, 0 }, { 1420209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1420211, 1420211, 1420211, 1420212 }, ai_expedition_list = { 1420317, 1420319 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1420213 }, enemy_refresh = { 1, 1, 1, 1, 0 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qinraozhe" }, awards = { { 2, 57964 }, { 2, 57952 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 7, true, 12 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 1 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 12 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, true, 12 }, { 4, 0, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 8 }, { 3, 3, true, 8 }, { 3, 2, true, 16 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 6 } }, float_items = { { 5, 6, "yingxiv2_normal_1x1_1", 0, 0 }, { 5, 0, "yingxiv2_normal_2x2_2", 33, -36 }, { 3, 7, "yingxiv2_normal_1x1_3", 0, 0 }, { 2, 2, "yingxiv2_normal_1x1_1", 0, 0 }, { 1, 5, "yingxiv2_normal_2x1_2", 57, 0 }, { 0, 1, "yingxiv2_normal_3x1_1", 96, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_normal", 45, 20, -148, 9, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "YONGYEHUANGUANG19" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508, 9505 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1380004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG23", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 260, best_air_dominance = 340, id = 1380004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1380003, formation = 1380002, bgm = "", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1380002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "冰海下的狼群", chapter_name = "B1", type = 1, act_id = 638, enter_story = "YONGYEHUANGUANG21", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方的火力从四面八方袭来。冰海之上的皇家护航舰队,冰海之下的铁血狼群,激烈的交锋仍在继续。", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1421001, 15, 0 }, { 1421002, 20, 0 }, { 1421003, 30, 1 }, { 1421004, 15, 0 }, { 1421005, 20, 0 }, { 1421006, 30, 1 }, { 1421007, 15, 0 }, { 1421008, 20, 0 }, { 1421009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1421011, 1421011, 1421012 }, ai_expedition_list = { 1421301, 1421303, 1421305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1421013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "U81" }, awards = { { 2, 57965 }, { 2, 57953 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 7, 0, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, true, 8 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 12 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 8, "yingxiv2_normal_1x1_3", 0, 0 }, { 6, 4, "yingxiv2_normal_1x2_1", 0, -47 }, { 4, 0, "yingxiv2_normal_2x2_1", 47, -23 }, { 3, 7, "yingxiv2_normal_2x2_2", 62, -29 }, { 2, 3, "yingxiv2_normal_1x1_3", 0, 0 }, { 0, 7, "yingxiv2_normal_1x1_1", 0, 0 }, { 0, 0, "yingxiv2_normal_3x1_1", 104, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_normal", 45, 20, -138, -256, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "YONGYEHUANGUANG22" }, defeat_story = { "YONGYEHUANGUANG25" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508, 9505 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1380005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG28", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 330, best_air_dominance = 430, id = 1380005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1380004, formation = 1380002, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1380002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "海市蜃楼", chapter_name = "B2", type = 1, act_id = 638, enter_story = "YONGYEHUANGUANG26", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "表现异常的铁血舰队,突然出现的新型塞壬,永夜之下,阴谋逐渐展开。", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1421101, 15, 0 }, { 1421102, 20, 0 }, { 1421103, 30, 1 }, { 1421104, 15, 0 }, { 1421105, 20, 0 }, { 1421106, 30, 1 }, { 1421107, 15, 0 }, { 1421108, 20, 0 }, { 1421109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1421111, 1421111, 1421112 }, ai_expedition_list = { 1421307, 1421309, 1421311, 1421313, 1421315 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1421113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_ii" }, awards = { { 2, 57966 }, { 2, 57954 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 10, true, 8 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 1 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 4 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 12 }, { 1, 1, false, 0 }, { 1, 0, true, 6 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 12 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 6, "yingxiv2_normal_3x1_1", 102, 0 }, { 6, 0, "yingxiv2_normal_1x1_1", 0, 0 }, { 3, 3, "yingxiv2_normal_2x2_2", 38, -34 }, { 1, 1, "yingxiv2_normal_1x1_3", 0, 0 }, { 0, 8, "yingxiv2_normal_1x1_1", -208, 0 }, { 0, 6, "yingxiv2_normal_2x1_1", 156, 2 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_normal", 45, 20, -441, -152, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "YONGYEHUANGUANG27" }, defeat_story = { "YONGYEHUANGUANG30" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508, 9505 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1380006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG32", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 395, best_air_dominance = 515, id = 1380006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1380005, formation = 1380002, bgm = "", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1380002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "使命", chapter_name = "B3", type = 1, act_id = 638, enter_story = "YONGYEHUANGUANG31", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「我们正在对抗共同的敌人,而我们需要相互帮助才能取得最终的胜利。」——决断已下,主力舰队不返航,消灭所有敌人,不惜代价保护极地船团的安全!", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1421201, 15, 0 }, { 1421202, 20, 0 }, { 1421203, 30, 1 }, { 1421204, 15, 0 }, { 1421205, 20, 0 }, { 1421206, 30, 1 }, { 1421207, 15, 0 }, { 1421208, 20, 0 }, { 1421209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1421205, 1421208 }, ai_expedition_list = { 1421317, 1421319, 1421317, 1421319, 1421321, 1421321, 1421321 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1421213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingchuzhe" }, awards = { { 2, 57967 }, { 2, 57955 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, true, 0 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 0 }, { 9, 1, false, 0 }, { 9, 0, false, 0 }, { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 8, 0, false, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 16 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 4 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 8, 7, "yingxiv2_normal_2x2_1", 61, -29 }, { 8, 0, "yingxiv2_normal_2x2_1", 45, -25 }, { 5, 5, "yingxiv2_normal_1x1_3", 0, 0 }, { 5, 3, "yingxiv2_normal_1x1_3", 0, 0 }, { 3, 5, "yingxiv2_normal_1x1_3", 0, 0 }, { 3, 3, "yingxiv2_normal_1x1_3", 0, 0 }, { 0, 7, "yingxiv2_normal_2x2_3", 73, -37 }, { 0, 0, "yingxiv2_normal_2x2_2", 30, -38 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_normal", 45, 20, -267, 144, 113, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "YONGYEHUANGUANG36", "YONGYEHUANGUANG37", "YONGYEHUANGUANG38", "YONGYEHUANGUANG39", "YONGYEHUANGUANG40" }, defeat_story_count = { 4, 5, 6, 7, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1380021] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG4", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 605, best_air_dominance = 790, id = 1380021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1380011, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1380011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "船团", chapter_name = "C1", type = 2, act_id = 637, enter_story = "YONGYEHUANGUANG2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "所有舰队按计划出发,虽然永夜并不是执行任务的理想时期,不过紧急任务从来不会给人选择时间的权利。", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 700 }, { "antiaircraft", 1, 1200 } }, expedition_id_weight_list = { { 1422001, 15, 0 }, { 1422002, 20, 0 }, { 1422003, 30, 1 }, { 1422004, 15, 0 }, { 1422005, 20, 0 }, { 1422006, 30, 1 }, { 1422007, 15, 0 }, { 1422008, 20, 0 }, { 1422009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1422011, 1422012 }, ai_expedition_list = { 1422301, 1422303, 1422305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1422013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "U73" }, awards = { { 2, 57980 }, { 2, 57968 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 12 }, { 5, 2, true, 4 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 8 }, { 3, 4, true, 0 }, { 3, 3, true, 8 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 4 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, true, 4 }, { 0, 3, true, 6 }, { 0, 2, true, 12 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 4, "yingxiv2_hard_2x1_2", 60, 0 }, { 5, 1, "yingxiv2_hard_1x1_3", 0, 0 }, { 3, 7, "yingxiv2_hard_2x2_1", 58, -31 }, { 2, 3, "yingxiv2_hard_3x1_1", 97, 4 }, { 0, 5, "yingxiv2_hard_1x1_1", 0, 22 }, { 0, 0, "yingxiv2_hard_2x2_2", 32, -35 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_hard", 45, 20, -144, -163, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "YONGYEHUANGUANG3" }, defeat_story = { "YONGYEHUANGUANG7" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508, 9505 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1380022] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG11", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 970, best_air_dominance = 1265, id = 1380022, count = 0, icon_outline = 0, bg = "", pre_chapter = 1380021, formation = 1380011, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1380011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "极光", chapter_name = "C2", type = 2, act_id = 637, enter_story = "YONGYEHUANGUANG8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "极光照亮了夜空,也点燃了战场。向船团袭来的,是规模出乎意料的铁血主力舰队。", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1422101, 15, 0 }, { 1422102, 20, 0 }, { 1422103, 30, 1 }, { 1422104, 15, 0 }, { 1422105, 20, 0 }, { 1422106, 30, 1 }, { 1422107, 15, 0 }, { 1422108, 20, 0 }, { 1422109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1422111, 1422112 }, ai_expedition_list = { 1422307, 1422309, 1422311, 1422313, 1422315 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1422113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57981 }, { 2, 57969 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 9, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 12 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 16 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 2, 0, true, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 4 }, { 0, 9, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 8 }, { 0, 5, true, 8 }, { 0, 4, false, 0 }, { 0, 3, true, 12 }, { 0, 2, true, 6 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 9, "yingxiv2_hard_1x1_3", -2, 0 }, { 5, 1, "yingxiv2_hard_2x1_1", 49, 0 }, { 3, 5, "yingxiv2_hard_2x2_2", 60, -38 }, { 0, 8, "yingxiv2_hard_1x1_3", 1, 1 }, { 0, 4, "yingxiv2_hard_1x2_1", -6, -36 }, { 0, 1, "yingxiv2_hard_1x1_1", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_hard", 45, 20, -139, -230, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "YONGYEHUANGUANG9", "YONGYEHUANGUANG10" }, defeat_story = { "YONGYEHUANGUANG14" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508, 9505 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1380023] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG16", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 1190, best_air_dominance = 1550, id = 1380023, count = 0, icon_outline = 0, bg = "", pre_chapter = 1380022, formation = 1380011, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 21, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1380011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "抉择", chapter_name = "C3", type = 2, act_id = 637, enter_story = "YONGYEHUANGUANG15", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "新型塞壬舰队的突然出现,打乱了皇家主力舰队的部署计划。战斗到底,还是抽身离开?决断的时刻,到了。", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 950 }, { "antiaircraft", 1, 1700 } }, expedition_id_weight_list = { { 1422201, 15, 0 }, { 1422202, 20, 0 }, { 1422203, 30, 1 }, { 1422204, 15, 0 }, { 1422205, 20, 0 }, { 1422206, 30, 1 }, { 1422207, 15, 0 }, { 1422208, 20, 0 }, { 1422209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1422211, 1422212 }, ai_expedition_list = { 1422317, 1422319 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1422213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qinraozhe" }, awards = { { 2, 57982 }, { 2, 57970 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 7, true, 12 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 1 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 12 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, true, 12 }, { 4, 0, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 8 }, { 3, 3, true, 8 }, { 3, 2, true, 16 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 6 } }, float_items = { { 5, 6, "yingxiv2_hard_1x1_1", 0, 16 }, { 5, 0, "yingxiv2_hard_2x2_2", 33, -36 }, { 3, 7, "yingxiv2_hard_1x1_3", 0, 0 }, { 2, 2, "yingxiv2_hard_1x1_1", 0, 20 }, { 1, 5, "yingxiv2_hard_2x1_2", 57, 0 }, { 0, 1, "yingxiv2_hard_3x1_1", 96, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_hard", 45, 20, -148, 9, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "YONGYEHUANGUANG19" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508, 9505 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1380024] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG23", is_ambush = 0, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 1140, best_air_dominance = 1485, id = 1380024, count = 0, icon_outline = 0, bg = "", pre_chapter = 1380023, formation = 1380012, bgm = "", star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1380012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "冰海下的狼群", chapter_name = "D1", type = 2, act_id = 638, enter_story = "YONGYEHUANGUANG21", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方的火力从四面八方袭来。冰海之上的皇家护航舰队,冰海之下的铁血狼群,激烈的交锋仍在继续。", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "air", 1, 1000 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1423001, 15, 0 }, { 1423002, 20, 0 }, { 1423003, 30, 1 }, { 1423004, 15, 0 }, { 1423005, 20, 0 }, { 1423006, 30, 1 }, { 1423007, 15, 0 }, { 1423008, 20, 0 }, { 1423009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1423011, 1423012 }, ai_expedition_list = { 1423301, 1423303, 1423305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1423013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "U81" }, awards = { { 2, 57983 }, { 2, 57971 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 7, 0, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, true, 8 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 12 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 8, "yingxiv2_hard_1x1_3", 0, 0 }, { 6, 4, "yingxiv2_hard_1x2_1", 0, -47 }, { 4, 0, "yingxiv2_hard_2x2_1", 47, -23 }, { 3, 7, "yingxiv2_hard_2x2_2", 62, -29 }, { 2, 3, "yingxiv2_hard_1x1_3", 0, 0 }, { 0, 7, "yingxiv2_hard_1x1_1", 0, 19 }, { 0, 0, "yingxiv2_hard_3x1_1", 104, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_hard", 45, 20, -138, -256, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "YONGYEHUANGUANG22" }, defeat_story = { "YONGYEHUANGUANG25" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508, 9505 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1380025] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG28", is_ambush = 0, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 1360, best_air_dominance = 1770, id = 1380025, count = 0, icon_outline = 0, bg = "", pre_chapter = 1380024, formation = 1380012, bgm = "", star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1380012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "海市蜃楼", chapter_name = "D2", type = 2, act_id = 638, enter_story = "YONGYEHUANGUANG26", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "表现异常的铁血舰队,突然出现的新型塞壬,永夜之下,阴谋逐渐展开。", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1350 }, { "torpedo", 1, 1400 } }, expedition_id_weight_list = { { 1423101, 15, 0 }, { 1423102, 20, 0 }, { 1423103, 30, 1 }, { 1423104, 15, 0 }, { 1423105, 20, 0 }, { 1423106, 30, 1 }, { 1423107, 15, 0 }, { 1423108, 20, 0 }, { 1423109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1423111, 1423112 }, ai_expedition_list = { 1423307, 1423309, 1423311, 1423313, 1423315 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1423113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_ii" }, awards = { { 2, 57984 }, { 2, 57972 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 10, true, 8 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 1 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 4 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 12 }, { 1, 1, false, 0 }, { 1, 0, true, 6 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 12 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 6, "yingxiv2_hard_3x1_1", 102, 0 }, { 6, 0, "yingxiv2_hard_1x1_1", 0, 0 }, { 3, 3, "yingxiv2_hard_2x2_2", 38, -34 }, { 1, 1, "yingxiv2_hard_1x1_3", 0, 0 }, { 0, 8, "yingxiv2_hard_1x1_1", -208, 15 }, { 0, 6, "yingxiv2_hard_2x1_1", 156, 13 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_hard", 45, 20, -441, -152, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "YONGYEHUANGUANG27" }, defeat_story = { "YONGYEHUANGUANG30" }, defeat_story_count = { 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508, 9505 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1380026] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG32", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 1595, best_air_dominance = 2075, id = 1380026, count = 0, icon_outline = 0, bg = "", pre_chapter = 1380025, formation = 1380012, bgm = "", star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1380012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "使命", chapter_name = "D3", type = 2, act_id = 638, enter_story = "YONGYEHUANGUANG31", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「我们正在对抗共同的敌人,而我们需要相互帮助才能取得最终的胜利。」——决断已下,主力舰队不返航,消灭所有敌人,不惜代价保护极地船团的安全!", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "air", 1, 1700 }, { "antiaircraft", 1, 2500 } }, expedition_id_weight_list = { { 1423201, 15, 0 }, { 1423202, 20, 0 }, { 1423203, 30, 1 }, { 1423204, 15, 0 }, { 1423205, 20, 0 }, { 1423206, 30, 1 }, { 1423207, 15, 0 }, { 1423208, 20, 0 }, { 1423209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1423206, 1423208 }, ai_expedition_list = { 1423317, 1423319, 1423317, 1423319, 1423321, 1423321, 1423321 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1423213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingchuzhe" }, awards = { { 2, 57985 }, { 2, 57973 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, true, 0 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 0 }, { 9, 1, false, 0 }, { 9, 0, false, 0 }, { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 8, 0, false, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 16 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 4 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 8, 7, "yingxiv2_hard_2x2_1", 61, -29 }, { 8, 0, "yingxiv2_hard_2x2_1", 45, -25 }, { 5, 5, "yingxiv2_hard_1x1_3", 0, 0 }, { 5, 3, "yingxiv2_hard_1x1_3", 0, 0 }, { 3, 5, "yingxiv2_hard_1x1_3", 0, 0 }, { 3, 3, "yingxiv2_hard_1x1_3", 0, 0 }, { 0, 7, "yingxiv2_hard_2x2_3", 73, -37 }, { 0, 0, "yingxiv2_hard_2x2_2", 30, -38 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_hard", 45, 20, -267, 144, 113, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "YONGYEHUANGUANG36", "YONGYEHUANGUANG37", "YONGYEHUANGUANG38", "YONGYEHUANGUANG39", "YONGYEHUANGUANG40" }, defeat_story_count = { 5, 6, 7, 8, 9 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1380041] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 2030, best_air_dominance = 2640, id = 1380041, count = 1, icon_outline = 0, bg = "", pre_chapter = 1380026, formation = 1380025, bgm = "", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1380025, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "璀璨星河", chapter_name = "SP", type = 2, act_id = 638, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "极光舞动于极夜的星空之下。 但是夜色下的旅者啊,切勿流连于眼前美景,危机、仍潜伏于寒冷的冰海之中——", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1424001, 15, 0 }, { 1424002, 20, 0 }, { 1424003, 30, 1 }, { 1424004, 15, 0 }, { 1424005, 20, 0 }, { 1424006, 30, 1 }, { 1424007, 15, 0 }, { 1424008, 20, 0 }, { 1424009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1424011, 1424012, 1424012 }, ai_expedition_list = { 1424301, 1424302, 1424303, 1424304, 1424305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1424013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ougen" }, awards = { { 2, 57988 }, { 2, 57986 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 12, true, 0 }, { 9, 11, true, 0 }, { 9, 10, true, 0 }, { 9, 9, true, 1 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 0 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 1 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 12, true, 0 }, { 8, 11, true, 6 }, { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 16 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 6 }, { 8, 0, true, 0 }, { 7, 12, true, 6 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 12 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 7, 0, true, 6 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 8 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 12, true, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 12 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 12 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 12, true, 4 }, { 4, 11, true, 0 }, { 4, 10, true, 4 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 4, 0, true, 4 }, { 3, 12, true, 0 }, { 3, 11, true, 4 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 12, true, 0 }, { 2, 11, false, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, true, 0 }, { 1, 12, true, 0 }, { 1, 11, true, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 12, true, 0 }, { 0, 11, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 7, "yingxiv2_hard_1x1_1", 0, 13 }, { 6, 5, "yingxiv2_hard_1x1_1", 0, 15 }, { 4, 7, "yingxiv2_hard_1x1_3", 0, 0 }, { 4, 6, "yingxiv2_hard_1x2_1", 0, -35 }, { 4, 5, "yingxiv2_hard_1x1_3", 0, 0 }, { 3, 10, "yingxiv2_hard_1x1_3", 0, 0 }, { 3, 8, "yingxiv2_hard_2x2_2", 53, -32 }, { 3, 5, "yingxiv2_hard_3x1_1", 104, 7 }, { 3, 3, "yingxiv2_hard_2x2_3", 47, -33 }, { 3, 2, "yingxiv2_hard_1x1_3", 0, 0 }, { 2, 9, "yingxiv2_hard_3x1_1", 104, 9 }, { 2, 1, "yingxiv2_hard_3x1_1", 106, 5 }, { 1, 5, "yingxiv2_hard_2x2_3", 53, -35 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_hard", 45, 20, -421, 239, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = { 9508, 9505 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1380051] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1380051, count = 0, icon_outline = 0, bg = "", pre_chapter = 1380026, formation = 1380026, bgm = "bsm-3", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 0, map = 1380026, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "永夜幻光", chapter_name = "EXTRA", type = 2, act_id = 638, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "陷于永夜的人啊,斩破眼前的幻影,追寻心中的真实,揭秘隐藏在黑暗背后的答案吧!", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 6 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1425001 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingchuzhe" }, awards = {}, grids = { { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 8 }, { 2, 1, false, 0 }, { 2, 0, true, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 2, "yingxiv2_hard_1x1_1", 0, 16 }, { 4, 3, "yingxiv2_hard_1x2_1", 0, -32 }, { 4, 1, "yingxiv2_hard_1x2_1", 0, -32 }, { 3, 3, "yingxiv2_hard_1x1_1", 0, 16 }, { 3, 1, "yingxiv2_hard_1x1_1", 0, 16 }, { 1, 3, "yingxiv2_hard_1x2_1", 0, -32 }, { 1, 2, "yingxiv2_hard_1x1_1", 0, 16 }, { 1, 1, "yingxiv2_hard_1x2_1", 0, -32 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_hard", 45, 20, -40, -129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1390001] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2953125", special_operation_list = "", air_dominance = 100, best_air_dominance = 130, id = 1390001, count = 0, icon_outline = 1, bg = "", pre_chapter = 0, formation = 1390001, bgm = "", star_require_1 = 1, pos_y = "0.373958333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1390001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "“狼群”战术", chapter_name = "SP1", type = 1, act_id = 653, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "这是铁血潜艇们的,一场小小的战斗插曲——", difficulty = 6, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1430001, 15, 0 }, { 1430002, 20, 0 }, { 1430003, 30, 1 }, { 1430004, 15, 0 }, { 1430005, 20, 0 }, { 1430006, 30, 1 }, { 1430007, 15, 0 }, { 1430008, 20, 0 }, { 1430009, 30, 1 }, { 1430010, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1430002, 1430007, 1430008 }, elite_expedition_list = { 1430005, 1430008 }, ai_expedition_list = { 1430061 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1430013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dadouquan" }, awards = { { 2, 57716 }, { 2, 57710 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, false, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 12 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 3, "1x1_1baowu", 0, 0 }, { 2, 6, "2x2_1baowu", 117, -26 }, { 0, 1, "1x3_1baowu", 0, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "see_baowu", 45, 20, 66, -103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "ZUIZHENGUIDEBAOWU2" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1390002] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "ZUIZHENGUIDEBAOWU4", is_ambush = 0, ammo_cost = 1, pos_x = "0.44375", special_operation_list = "", air_dominance = 200, best_air_dominance = 260, id = 1390002, count = 0, icon_outline = 1, bg = "", pre_chapter = 1390001, formation = 1390001, bgm = "", star_require_1 = 1, pos_y = "0.079166667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1390001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "目标,铁血潜艇!", chapter_name = "SP2", type = 1, act_id = 653, enter_story = "ZUIZHENGUIDEBAOWU3", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "前方探测到铁血潜艇的信号!一边保护运输舰队,一边击退敌人吧!", difficulty = 7, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1430021, 15, 0 }, { 1430022, 20, 0 }, { 1430023, 30, 1 }, { 1430024, 15, 0 }, { 1430025, 20, 0 }, { 1430026, 30, 1 }, { 1430027, 15, 0 }, { 1430028, 20, 0 }, { 1430029, 30, 1 }, { 1430030, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1430022, 1430027, 1430028 }, elite_expedition_list = { 1430025, 1430028 }, ai_expedition_list = { 1430071, 1430072 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1430033 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "U110" }, awards = { { 2, 57717 }, { 2, 57711 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 4 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 12 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 7, "2x2_2baowu", 53, -60 }, { 5, 4, "2x1_2baowu", 0, 43 }, { 5, 1, "1x1_1baowu", 0, 0 }, { 1, 8, "2x1_1baowu", 0, 43 }, { 1, 2, "1x1_2baowu", 0, 2 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "see_baowu", 45, 20, 22, -67, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1390003] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.7046875", special_operation_list = "", air_dominance = 400, best_air_dominance = 520, id = 1390003, count = 0, icon_outline = 1, bg = "", pre_chapter = 1390002, formation = 1390001, bgm = "", star_require_1 = 1, pos_y = "0.313541667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1390001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "恩尼格玛的去向", chapter_name = "SP3", type = 1, act_id = 653, enter_story = "ZUIZHENGUIDEBAOWU6", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "为了解救陷于敌阵的同伴U110,水下骑士出击!恩尼格玛最终究竟会如何…!?", difficulty = 8, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1430041, 15, 0 }, { 1430042, 20, 0 }, { 1430043, 30, 1 }, { 1430044, 15, 0 }, { 1430045, 20, 0 }, { 1430046, 30, 1 }, { 1430047, 15, 0 }, { 1430048, 20, 0 }, { 1430049, 30, 1 }, { 1430050, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1430042, 1430047, 1430048 }, elite_expedition_list = { 1430045, 1430048 }, ai_expedition_list = { 1430081 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1430053 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dadouquan", "nvjiang" }, awards = { { 2, 57718 }, { 2, 57712 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 4 }, { 5, 0, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 4, 0, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 3, 0, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 7, true, 6 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 12 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 3, "2x2_2baowu", -47, 14 }, { 4, 7, "2x1_1baowu", 0, 44 }, { 4, 0, "2x1_2baowu", 0, 40 }, { 3, 3, "1x1_2baowu", 0, 0 }, { 0, 3, "1x3_1baowu", 0, 13 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "see_baowu", 45, 20, -38, -70, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "ZUIZHENGUIDEBAOWU9", "ZUIZHENGUIDEBAOWU10" }, defeat_story_count = { 5, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1400001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "TIEXUEYUYINFU3", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1400001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1400001, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 10, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1400001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第一乐章: 来世之人| |V O N D E N H I N T E R W E L T L E R N", chapter_name = "A1", type = 1, act_id = 665, enter_story = "TIEXUEYUYINFU2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在与胡德、威尔士亲王交手后,俾斯麦与欧根亲王试图摆脱皇家舰队的围捕,在前方等待她们的将是?", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230001, 15, 0 }, { 1230002, 20, 0 }, { 1230003, 30, 1 }, { 1230004, 15, 0 }, { 1230005, 20, 0 }, { 1230006, 30, 1 }, { 1230007, 15, 0 }, { 1230008, 20, 0 }, { 1230009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230010, 1230011, 1230012 }, elite_expedition_list = { 1230005, 1230008 }, ai_expedition_list = { 1230221 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "safuke", "nuofuke" }, awards = { { 2, 57602 }, { 2, 57590 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 6, 4, "2x2_1bisimai", 50, 75 }, { 4, 7, "1x1_1bisimai", -2, 5 }, { 4, 2, "1x2_2bisimai", 0, 39 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -190, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU4" }, defeat_story_count = { 2 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1400002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 130, best_air_dominance = 170, id = 1400002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1400001, formation = 1400001, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1400001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第二乐章: 极度的渴望| |V O N D E R G R O ß E N S E H N S U C H T", chapter_name = "A2", type = 1, act_id = 665, enter_story = "TIEXUEYUYINFU5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "倾巢而出的皇家舰队,在耳边轻声呢喃着的“海妖”的诱惑,正确的选择,究竟在何处…?", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230101, 15, 0 }, { 1230102, 20, 0 }, { 1230103, 30, 1 }, { 1230104, 15, 0 }, { 1230105, 20, 0 }, { 1230106, 30, 1 }, { 1230107, 15, 0 }, { 1230108, 20, 0 }, { 1230109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230110, 1230111, 1230112 }, elite_expedition_list = { 1230105, 1230108 }, ai_expedition_list = { 1230231, 1230232 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shengli" }, awards = { { 2, 57603 }, { 2, 57591 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 8, 7, "1x2_1bisimai", 0, 46 }, { 6, 2, "1x1_1bisimai", 0, 0 }, { 3, 5, "1x3_1bisimai", 135, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -280, 117, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1400003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 165, best_air_dominance = 215, id = 1400003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1400002, formation = 1400001, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1400001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第三乐章: 欢乐与激情| |V O N D E N F R E U D E N U N D L E I D E N S C H A F T E N", chapter_name = "A3", type = 1, act_id = 665, enter_story = "TIEXUEYUYINFU8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "皇家舰队派出了大量的舰载机进行拦截,面对数倍于自己的对手,只要火炮犹在,我等就将继续战斗——", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230201, 15, 0 }, { 1230202, 20, 0 }, { 1230203, 30, 1 }, { 1230204, 15, 0 }, { 1230205, 20, 0 }, { 1230206, 30, 1 }, { 1230207, 15, 0 }, { 1230208, 20, 0 }, { 1230209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230210, 1230211, 1230212 }, elite_expedition_list = { 1230205, 1230208 }, ai_expedition_list = { 1230241, 1230242, 1230243 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "huangjiafangzhou" }, awards = { { 2, 57604 }, { 2, 57592 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 7, 4, "2x2_1bisimai", 41, 68 }, { 6, 9, "1x3_1bisimai", 42, 13 }, { 4, 6, "1x2_1bisimai", 0, 55 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -363, -182, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1400004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "TIEXUEYUYINFU12", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 210, best_air_dominance = 275, id = 1400004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1400003, formation = 1400002, bgm = "", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1400002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第四乐章: 挽歌| |D A S G R A B L I E D", chapter_name = "B1", type = 1, act_id = 666, enter_story = "TIEXUEYUYINFU11", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "俾斯麦丧失了行动力,但仍在负隅顽抗。胜利终将属于我们,为了胡德,为了皇家舰队的荣耀,开火!", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230301, 10, 0 }, { 1230302, 20, 0 }, { 1230303, 30, 1 }, { 1230304, 10, 0 }, { 1230305, 20, 0 }, { 1230306, 30, 1 }, { 1230307, 10, 0 }, { 1230308, 20, 0 }, { 1230309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230310, 1230311, 1230312 }, elite_expedition_list = { 1230305, 1230308 }, ai_expedition_list = { 1230521 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bisimai" }, awards = { { 2, 57605 }, { 2, 57593 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 8, "1x2_2bisimai", 0, -23 }, { 7, 2, "1x2_1bisimai", 0, -22 }, { 3, 8, "2x3_1bisimai", -46, -34 }, { 3, 4, "2x2_1bisimai", 53, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -216, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU13" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1400005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 270, best_air_dominance = 355, id = 1400005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1400004, formation = 1400002, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1400002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第五乐章: 科学与学习| |V O N D E R W I S S E N S C H A F T", chapter_name = "B2", type = 1, act_id = 666, enter_story = "TIEXUEYUYINFU14", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "人类进化发展的历史…便是科学与学习的历史,为了学习那份未知的知识,一切的牺牲都是值得的——", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230401, 10, 0 }, { 1230402, 20, 0 }, { 1230403, 30, 1 }, { 1230404, 10, 0 }, { 1230405, 20, 0 }, { 1230406, 30, 1 }, { 1230407, 10, 0 }, { 1230408, 20, 0 }, { 1230409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230410, 1230411, 1230412 }, elite_expedition_list = { 1230405, 1230408 }, ai_expedition_list = { 1230531, 1230532 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57606 }, { 2, 57594 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 4 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 8 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 12 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 5, "1x2_2bisimai", 0, 54 }, { 7, 10, "1x1_1bisimai", 0, 6 }, { 4, 5, "1x3_1bisimai", 31, 14 }, { 3, 2, "1x2_1bisimai", 0, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -336, -69, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU15" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1400006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6140625", special_operation_list = "", air_dominance = 330, best_air_dominance = 430, id = 1400006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1400005, formation = 1400002, bgm = "", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1400002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第六乐章: 新生| |D E R G E N E S E N D E", chapter_name = "B3", type = 1, act_id = 666, enter_story = "TIEXUEYUYINFU16", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "“音乐总是能唤起我心中两个截然不同的渴望:一个是战争;另一个是田园诗般的宁静”", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230501, 10, 0 }, { 1230502, 20, 0 }, { 1230503, 30, 1 }, { 1230504, 10, 0 }, { 1230505, 20, 0 }, { 1230506, 30, 1 }, { 1230507, 10, 0 }, { 1230508, 20, 0 }, { 1230509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230510, 1230511, 1230512 }, elite_expedition_list = { 1230505, 1230508 }, ai_expedition_list = { 1230541, 1230542, 1230543 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bisimai" }, awards = { { 2, 57607 }, { 2, 57595 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 3, "1x2_2bisimai", 0, 41 }, { 6, 8, "1x3_1bisimai", 26, 2 }, { 5, 4, "1x1_1bisimai", 0, 6 }, { 4, 8, "1x3_1bisimai", 31, 18 }, { 2, 5, "2x3_1bisimai", -43, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -218, 5, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU19", "TIEXUEYUYINFU20", "TIEXUEYUYINFU21" }, defeat_story_count = { 4, 7, 9 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9500 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1400011] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "TIEXUEYUYINFU3", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 555, best_air_dominance = 725, id = 1400011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1400011, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1400011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第一乐章: 来世之人| |V O N D E N H I N T E R W E L T L E R N", chapter_name = "C1", type = 2, act_id = 665, enter_story = "TIEXUEYUYINFU2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在与胡德、威尔士亲王交手后,俾斯麦与欧根亲王试图摆脱皇家舰队的围捕,在前方等待她们的将是?", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1230601, 5, 0 }, { 1230602, 25, 0 }, { 1230603, 35, 0 }, { 1230604, 5, 0 }, { 1230605, 25, 0 }, { 1230606, 35, 0 }, { 1230607, 5, 0 }, { 1230608, 25, 0 }, { 1230609, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230610, 1230611, 1230612 }, elite_expedition_list = { 1230606, 1230608 }, ai_expedition_list = { 1230821, 1230822 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230613 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "safuke", "nuofuke" }, awards = { { 2, 57620 }, { 2, 57608 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 6, 4, "2x2_1bisimai", 50, 75 }, { 4, 7, "1x1_1bisimai", -2, 5 }, { 4, 2, "1x2_2bisimai", 0, 39 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -190, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU4" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1400012] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 705, best_air_dominance = 920, id = 1400012, count = 0, icon_outline = 0, bg = "", pre_chapter = 1400011, formation = 1400011, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1400011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第二乐章: 极度的渴望| |V O N D E R G R O ß E N S E H N S U C H T", chapter_name = "C2", type = 2, act_id = 665, enter_story = "TIEXUEYUYINFU5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "倾巢而出的皇家舰队,在耳边轻声呢喃着的“海妖”的诱惑,正确的选择,究竟在何处…?", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1230701, 5, 0 }, { 1230702, 25, 0 }, { 1230703, 35, 0 }, { 1230704, 5, 0 }, { 1230705, 25, 0 }, { 1230706, 35, 0 }, { 1230707, 5, 0 }, { 1230708, 25, 0 }, { 1230709, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230710, 1230711, 1230712 }, elite_expedition_list = { 1230706, 1230708 }, ai_expedition_list = { 1230831, 1230832, 1230833 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230713 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shengli" }, awards = { { 2, 57621 }, { 2, 57609 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 8, 7, "1x2_1bisimai", 0, 46 }, { 6, 2, "1x1_1bisimai", 0, 0 }, { 3, 5, "1x3_1bisimai", 135, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -280, 117, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1400013] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 875, best_air_dominance = 1140, id = 1400013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1400012, formation = 1400011, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 21, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1400011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第三乐章: 欢乐与激情| |V O N D E N F R E U D E N U N D L E I D E N S C H A F T E N", chapter_name = "C3", type = 2, act_id = 665, enter_story = "TIEXUEYUYINFU8", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "皇家舰队派出了大量的舰载机进行拦截,面对数倍于自己的对手,只要火炮犹在,我等就将继续战斗——", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 950 }, { "torpedo", 1, 1100 } }, expedition_id_weight_list = { { 1230801, 5, 0 }, { 1230802, 25, 0 }, { 1230803, 35, 0 }, { 1230804, 5, 0 }, { 1230805, 25, 0 }, { 1230806, 35, 0 }, { 1230807, 5, 0 }, { 1230808, 25, 0 }, { 1230809, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230810, 1230811, 1230812 }, elite_expedition_list = { 1230806, 1230808 }, ai_expedition_list = { 1230841, 1230842, 1230843, 1230844 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230813 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "huangjiafangzhou" }, awards = { { 2, 57622 }, { 2, 57610 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 7, 4, "2x2_1bisimai", 41, 68 }, { 6, 9, "1x3_1bisimai", 42, 13 }, { 4, 6, "1x2_1bisimai", 0, 55 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -363, -182, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1400014] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "TIEXUEYUYINFU12", is_ambush = 0, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 950, best_air_dominance = 1235, id = 1400014, count = 0, icon_outline = 0, bg = "", pre_chapter = 1400013, formation = 1400012, bgm = "", star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1400012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第四乐章: 挽歌| |D A S G R A B L I E D", chapter_name = "D1", type = 2, act_id = 666, enter_story = "TIEXUEYUYINFU11", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "俾斯麦丧失了行动力,但仍在负隅顽抗。胜利终将属于我们,为了胡德,为了皇家舰队的荣耀,开火!", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 0, 0 } }, { { 4, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1230901, 2, 0 }, { 1230902, 43, 0 }, { 1230903, 55, 0 }, { 1230904, 2, 0 }, { 1230905, 43, 0 }, { 1230906, 55, 0 }, { 1230907, 2, 0 }, { 1230908, 43, 0 }, { 1230909, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230910, 1230911, 1230912 }, elite_expedition_list = { 1230906, 1230909 }, ai_expedition_list = { 1231221, 1231222 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bisimai" }, awards = { { 2, 57623 }, { 2, 57611 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 8, "1x2_2bisimai", 0, -23 }, { 7, 2, "1x2_1bisimai", 0, -22 }, { 3, 8, "2x3_1bisimai", -46, -34 }, { 3, 4, "2x2_1bisimai", 53, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -216, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU13" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1400015] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 1155, best_air_dominance = 1505, id = 1400015, count = 0, icon_outline = 0, bg = "", pre_chapter = 1400014, formation = 1400012, bgm = "", star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1400012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第五乐章: 科学与学习| |V O N D E R W I S S E N S C H A F T", chapter_name = "D2", type = 2, act_id = 666, enter_story = "TIEXUEYUYINFU14", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "人类进化发展的历史…便是科学与学习的历史,为了学习那份未知的知识,一切的牺牲都是值得的——", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 0, 0 } }, { { 4, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1300 }, { "antisub", 1, 650 } }, expedition_id_weight_list = { { 1231001, 2, 0 }, { 1231002, 43, 0 }, { 1231003, 55, 0 }, { 1231004, 2, 0 }, { 1231005, 43, 0 }, { 1231006, 55, 0 }, { 1231007, 2, 0 }, { 1231008, 43, 0 }, { 1231009, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1231010, 1231011, 1231012 }, elite_expedition_list = { 1231006, 1231009 }, ai_expedition_list = { 1231231, 1231232, 1231233 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1231013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57624 }, { 2, 57612 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 4 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 8 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 12 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 5, "1x2_2bisimai", 0, 54 }, { 7, 10, "1x1_1bisimai", 0, 6 }, { 4, 5, "1x3_1bisimai", 31, 14 }, { 3, 2, "1x2_1bisimai", 0, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -336, -69, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU15" }, defeat_story_count = { 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1400016] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6046875", special_operation_list = "", air_dominance = 1345, best_air_dominance = 1750, id = 1400016, count = 0, icon_outline = 0, bg = "", pre_chapter = 1400015, formation = 1400012, bgm = "", star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1400012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第六乐章: 新生| |D E R G E N E S E N D E", chapter_name = "D3", type = 2, act_id = 666, enter_story = "TIEXUEYUYINFU16", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "“音乐总是能唤起我心中两个截然不同的渴望:一个是战争;另一个是田园诗般的宁静”", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 0, 0 } }, { { 4, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1500 }, { "torpedo", 1, 1400 } }, expedition_id_weight_list = { { 1231101, 2, 0 }, { 1231102, 43, 0 }, { 1231103, 55, 0 }, { 1231104, 2, 0 }, { 1231105, 43, 0 }, { 1231106, 55, 0 }, { 1231107, 2, 0 }, { 1231108, 43, 0 }, { 1231109, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1231110, 1231111, 1231112 }, elite_expedition_list = { 1231106, 1231109 }, ai_expedition_list = { 1231241, 1231242, 1231243, 1231244 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1231113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bisimai" }, awards = { { 2, 57625 }, { 2, 57613 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 3, "1x2_2bisimai", 0, 41 }, { 6, 8, "1x3_1bisimai", 26, 2 }, { 5, 4, "1x1_1bisimai", 0, 6 }, { 4, 8, "1x3_1bisimai", 31, 18 }, { 2, 5, "2x3_1bisimai", -43, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -218, 5, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU19", "TIEXUEYUYINFU20", "TIEXUEYUYINFU21" }, defeat_story_count = { 5, 8, 10 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9500 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1400017] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 1770, best_air_dominance = 2305, id = 1400017, count = 1, icon_outline = 0, bg = "", pre_chapter = 1400016, formation = 1400020, bgm = "", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1400020, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "间奏: 舞曲| |D A S T A N Z L I E D", chapter_name = "SP", type = 2, act_id = 666, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "人生之路的旅者啊,暂且停下匆忙的脚步,随着这首轻快的曲子纵情舞蹈,小憩片刻如何?", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1231202, 15, 0 }, { 1231203, 35, 0 }, { 1231205, 15, 0 }, { 1231206, 35, 0 }, { 1231208, 15, 0 }, { 1231209, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1231210, 1231211, 1231212 }, elite_expedition_list = { 1231206, 1231209 }, ai_expedition_list = { 1231251, 1231252, 1231253, 1231254 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1231213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bisimai" }, awards = { { 2, 57625 }, { 2, 57613 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 8, 0, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 7, 0, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 12 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, false, 0 }, { 2, 1, true, 12 }, { 2, 0, true, 0 } }, float_items = { { 8, 5, "1x2_2bisimai", 0, 47 }, { 8, 3, "1x2_1bisimai", 0, 43 }, { 5, 0, "2x2_1bisimai", 54, 71 }, { 4, 7, "2x3_1bisimai", -43, -22 }, { 2, 2, "1x1_1bisimai", 0, 11 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -192, -119, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1400021] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1400021, count = 0, icon_outline = 0, bg = "", pre_chapter = 1400016, formation = 1400021, bgm = "", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1400021, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "终曲: 彷徨者的晚歌| |N A C H T W A N D L E R L I E D ", chapter_name = "EXTRA", type = 2, act_id = 666, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "心怀夙愿,渴求力量之人,终将被自身吞噬,然而,即便如此,我们也不会停止对力量的追寻。挑战者啊,为彷徨于黑夜之人奏响终结的夜曲吧——", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1231301 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bisimai" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 6, 6, "1x2_2bisimai", 0, 54 }, { 6, 4, "1x2_1bisimai", 4, 51 }, { 4, 5, "1x3_1bisimai", 33, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -344, 159, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1410001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA7", is_ambush = 0, ammo_cost = 1, pos_x = "0.18", special_operation_list = "", air_dominance = 95, best_air_dominance = 150, id = 1410001, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410007, formation = 1410001, bgm = "story-6", star_require_1 = 1, pos_y = "0.26", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 10, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1410001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "对局", chapter_name = "T1", type = 1, act_id = 701, enter_story = "DIEHAIMENGHUA6", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「脑海之中,仍残留着无数次与梦中与测试者交手之经验,就算是现在的状态也…有胜算!」", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1440001, 15, 0 }, { 1440002, 20, 0 }, { 1440003, 30, 1 }, { 1440004, 15, 0 }, { 1440005, 20, 0 }, { 1440006, 30, 1 }, { 1440007, 15, 0 }, { 1440008, 20, 0 }, { 1440009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1440005, 1440008 }, ai_expedition_list = { 1440301, 1440303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1440013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 58001 }, { 2, 57989 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 10, false, 0 }, { 6, 9, true, 4 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 4 }, { 6, 0, false, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 10, false, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 4 }, { 2, 0, false, 0 }, { 1, 10, true, 0 }, { 1, 9, false, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 8 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 10, "1x1XWIsLand_3", 1, 1 }, { 6, 0, "1x1XWIsLand_3", 1, 1 }, { 2, 10, "1x1XWIsLand_1", 11, 33 }, { 2, 6, "2x2XWIsLand_3", 63, -37 }, { 2, 3, "2x2XWIsLand_2", 46, -37 }, { 2, 0, "1x1XWIsLand_1", 11, 33 }, { 1, 7, "1x3XWIsLand_3", 92, 4 }, { 1, 1, "1x3XWIsLand_1", 112, 4 }, { 0, 8, "1x1XWIsLand_2", 0, 4 }, { 0, 2, "1x1XWIsLand_2", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 20, -334, -84, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "DIEHAIMENGHUA9" }, defeat_story_count = { 2 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1410002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.18", special_operation_list = "", air_dominance = 130, best_air_dominance = 170, id = 1410002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410001, formation = 1410001, bgm = "xinnong-2", star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1410002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "殊途", chapter_name = "T2", type = 1, act_id = 701, enter_story = "DIEHAIMENGHUA10", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「梦境也好,现实也罢。不论身处何方,妾身须行之事都不曾有任何改变…{namecode:83}级三号舰{namecode:182},现在加入战斗!」", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1440101, 15, 0 }, { 1440102, 20, 0 }, { 1440103, 30, 1 }, { 1440104, 15, 0 }, { 1440105, 20, 0 }, { 1440106, 30, 1 }, { 1440107, 15, 0 }, { 1440108, 20, 0 }, { 1440109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1440105, 1440108 }, ai_expedition_list = { 1440305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1440113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "gaoxiong_alter" }, awards = { { 2, 58002 }, { 2, 57990 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 12 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 12 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 3, 0, false, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 16 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 2, "xinnong_normal_2x1_2", 67, 29 }, { 5, 7, "xinnong_normal_1x1_3", 3, 26 }, { 4, 4, "xinnong_teleport02", 0, 56 }, { 4, 1, "xinnong_normal_1x1_2", 2, 38 }, { 3, 3, "xinnong_normal_3x1_1", 107, 13 }, { 3, 2, "xinnong_normal_1x1_1", 0, 0 }, { 3, 0, "xinnong_normal_1x1_1", 0, 0 }, { 2, 6, "xinnong_normal_1x1_3", 0, 9 }, { 0, 6, "xinnong_normal_2x2_1", 67, -15 }, { 0, 4, "xinnong_teleport02", 0, 55 }, { 0, 1, "xinnong_normal_1x1_3", 0, 27 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_normal", 45, 20, -226, -89, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "DIEHAIMENGHUA11" }, defeat_story = { "DIEHAIMENGHUA14" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1410003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA17", is_ambush = 0, ammo_cost = 1, pos_x = "0.18", special_operation_list = "", air_dominance = 170, best_air_dominance = 225, id = 1410003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410002, formation = 1410001, bgm = "bsm-1", star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1410002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "浮光", chapter_name = "T3", type = 1, act_id = 701, enter_story = "DIEHAIMENGHUA15", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「火炬,为至暗之刻带来存续的光明,在此身粉碎之前,都将永远燃烧下去......愿火炬之光常明。」", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1440201, 15, 0 }, { 1440202, 20, 0 }, { 1440203, 30, 1 }, { 1440204, 15, 0 }, { 1440205, 20, 0 }, { 1440206, 30, 1 }, { 1440207, 15, 0 }, { 1440208, 20, 0 }, { 1440209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1440205, 1440208 }, ai_expedition_list = { 1440307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1440213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie_M" }, awards = { { 2, 58003 }, { 2, 57991 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 12 }, { 7, 0, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 8 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 4 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 8 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 8, "xinnong_teleport02", 0, 18 }, { 8, 0, "xinnong_hard_1x1_1", 0, 0 }, { 7, 6, "xinnong_normal_1x2_1", 0, -39 }, { 6, 6, "xinnong_normal_1x1_2", 0, 30 }, { 6, 4, "xinnong_normal_1x1_3", 0, 20 }, { 5, 8, "xinnong_normal_3x1_1", -104, 9 }, { 4, 2, "xinnong_normal_1x1_3", 0, 23 }, { 2, 5, "xinnong_normal_2x2_1", 71, -24 }, { 2, 3, "xinnong_normal_1x1_2", -1, 31 }, { 2, 0, "xinnong_normal_3x1_1", 104, 10 }, { 1, 8, "xinnong_teleport01", 7, 47 }, { 0, 8, "xinnong_normal_1x1_2", 0, 46 }, { 0, 7, "xinnong_teleport02", 0, 45 }, { 0, 3, "xinnong_normal_1x2_1", 0, -34 }, { 0, 0, "xinnong_teleport03", -4, 46 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_normal", 45, 20, -134, 110, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "DIEHAIMENGHUA16" }, defeat_story = { "DIEHAIMENGHUA19", "DIEHAIMENGHUA20" }, defeat_story_count = { 1, 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1410004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA23", is_ambush = 0, ammo_cost = 1, pos_x = "0.69", special_operation_list = "", air_dominance = 220, best_air_dominance = 290, id = 1410004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410003, formation = 1410002, bgm = "xinnong-3", star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1410002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "锈迹", chapter_name = "T4", type = 1, act_id = 702, enter_story = "DIEHAIMENGHUA21", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「同{namecode:80}自天岩岛起航才是妾身的首次航行,可是,为什么…鲜明的情报如流水一般汇入脑海之中…」", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1441001, 15, 0 }, { 1441002, 20, 0 }, { 1441003, 30, 1 }, { 1441004, 15, 0 }, { 1441005, 20, 0 }, { 1441006, 30, 1 }, { 1441007, 15, 0 }, { 1441008, 20, 0 }, { 1441009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1441005, 1441008 }, ai_expedition_list = { 1441301, 1441303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1441013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqianting_M" }, awards = { { 2, 58004 }, { 2, 57992 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, true, 4 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 4 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 6 }, { 8, 1, false, 0 }, { 8, 0, false, 0 }, { 7, 10, true, 0 }, { 7, 9, true, 12 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 16 }, { 7, 2, true, 0 }, { 7, 1, true, 12 }, { 7, 0, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 8 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 6 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 12 }, { 1, 8, true, 0 }, { 1, 7, true, 16 }, { 1, 6, true, 0 }, { 1, 5, true, 1 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 12 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 4 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 4 } }, float_items = { { 8, 7, "xinnong_normal_1x1_2", 0, 34 }, { 8, 0, "xinnong_normal_2x1_2", 65, 26 }, { 7, 7, "xinnong_normal_1x1_3", 0, 13 }, { 6, 7, "xinnong_normal_1x1_2", 0, 30 }, { 6, 6, "xinnong_teleport02", 0, 59 }, { 5, 7, "xinnong_normal_2x1_1", 46, 23 }, { 5, 4, "xinnong_normal_3x1_1", 103, 8 }, { 5, 3, "xinnong_normal_2x1_1", -54, 25 }, { 4, 8, "xinnong_teleport03", 0, 49 }, { 4, 7, "xinnong_normal_1x1_1", 0, 5 }, { 4, 6, "xinnong_teleport02", 0, 16 }, { 4, 4, "xinnong_teleport02", 0, 56 }, { 4, 3, "xinnong_normal_1x1_1", 0, 7 }, { 4, 2, "xinnong_teleport01", 3, 43 }, { 3, 7, "xinnong_normal_2x1_1", 50, 23 }, { 3, 4, "xinnong_normal_3x1_1", 106, 8 }, { 3, 3, "xinnong_normal_2x1_1", -53, 25 }, { 2, 4, "xinnong_teleport02", 0, 19 }, { 2, 3, "xinnong_normal_1x1_2", 0, 30 }, { 1, 3, "xinnong_normal_1x1_3", 0, 13 }, { 0, 9, "xinnong_normal_2x1_2", 65, 26 }, { 0, 3, "xinnong_normal_1x1_2", 0, 36 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_normal", 45, 20, -348, -249, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "DIEHAIMENGHUA22" }, defeat_story = { "DIEHAIMENGHUA25" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1410005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA32", is_ambush = 0, ammo_cost = 1, pos_x = "0.69", special_operation_list = "", air_dominance = 300, best_air_dominance = 390, id = 1410005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410008, formation = 1410002, bgm = "level02", star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1410002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "彼方", chapter_name = "T5", type = 1, act_id = 702, enter_story = "DIEHAIMENGHUA31", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「{namecode:161}…真是不可思议的人啊……这里也真是一个不可思议的地方。若能再次来到此处的话……」", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1441101, 15, 0 }, { 1441102, 20, 0 }, { 1441103, 30, 1 }, { 1441104, 15, 0 }, { 1441105, 20, 0 }, { 1441106, 30, 1 }, { 1441107, 15, 0 }, { 1441108, 20, 0 }, { 1441109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1441105, 1441108 }, ai_expedition_list = { 1441305, 1441307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1441113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "lafei" }, awards = { { 2, 58005 }, { 2, 57993 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 8 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 12 }, { 7, 2, true, 0 }, { 7, 1, true, 12 }, { 7, 0, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 16 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, false, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 16 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 0 }, { 2, 0, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 12 }, { 1, 6, true, 0 }, { 1, 5, true, 12 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 8, 8, "xinnong_normal_1x1_3", 0, 18 }, { 8, 0, "xinnong_normal_1x1_3", 0, 14 }, { 7, 4, "xinnong_normal_1x2_1", 0, -38 }, { 6, 5, "xinnong_teleport03", 0, 40 }, { 6, 4, "xinnong_normal_2x1_1", 0, 30 }, { 6, 3, "xinnong_teleport01_invalid", 0, 40 }, { 5, 6, "xinnong_teleport02_invalid", 0, 59 }, { 5, 4, "xinnong_normal_1x1_2", 0, 40 }, { 5, 2, "xinnong_teleport02", 0, 59 }, { 4, 7, "xinnong_normal_2x1_2", 57, 30 }, { 4, 6, "xinnong_normal_2x1_1", -6, 27 }, { 4, 5, "xinnong_normal_1x1_2", -22, 32 }, { 4, 3, "xinnong_normal_1x1_2", 20, 31 }, { 4, 2, "xinnong_normal_2x1_1", 8, 23 }, { 4, 0, "xinnong_normal_2x1_2", 62, 27 }, { 3, 6, "xinnong_teleport02", 0, 20 }, { 3, 4, "xinnong_normal_1x1_2", 0, 40 }, { 3, 2, "xinnong_teleport02_invalid", 0, 20 }, { 2, 5, "xinnong_teleport03_invalid", 0, 40 }, { 2, 4, "xinnong_normal_2x1_1", 0, 27 }, { 2, 3, "xinnong_teleport01", 0, 40 }, { 0, 8, "xinnong_normal_1x1_3", 0, 17 }, { 0, 4, "xinnong_normal_1x2_1", 0, -28 }, { 0, 0, "xinnong_normal_1x1_3", 0, 17 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_normal", 45, 20, -235, -82, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "DIEHAIMENGHUA34" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1410006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA37", is_ambush = 0, ammo_cost = 1, pos_x = "0.69", special_operation_list = "", air_dominance = 380, best_air_dominance = 495, id = 1410006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410005, formation = 1410002, bgm = "story-6", star_require_1 = 1, pos_y = "0.26", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1410001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "破局", chapter_name = "T6", type = 1, act_id = 702, enter_story = "DIEHAIMENGHUA35", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「塞壬,若汝等要将自身置于敌人的立场之上,那便如汝等所愿,尽情的战斗吧!」", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1441201, 15, 0 }, { 1441202, 20, 0 }, { 1441203, 30, 1 }, { 1441204, 15, 0 }, { 1441205, 20, 0 }, { 1441206, 30, 1 }, { 1441207, 15, 0 }, { 1441208, 20, 0 }, { 1441209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1441205, 1441208 }, ai_expedition_list = { 1441309, 1441311 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1441213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 58006 }, { 2, 57994 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 10, true, 0 }, { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 0 }, { 9, 4, false, 0 }, { 9, 3, false, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 10, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 10, true, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 1 }, { 7, 5, true, 0 }, { 7, 4, true, 1 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 10, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, false, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 4 }, { 2, 10, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, false, 0 }, { 2, 0, true, 0 }, { 1, 10, true, 0 }, { 1, 9, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 12 }, { 1, 5, true, 0 }, { 1, 4, true, 12 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 10, "1x1XWIsLand_1", 11, 33 }, { 8, 6, "2x2XWIsLand_3", 63, -37 }, { 8, 3, "2x2XWIsLand_2", 46, -37 }, { 8, 0, "1x1XWIsLand_1", 11, 33 }, { 7, 7, "1x3XWIsLand_3", 92, 6 }, { 7, 1, "1x3XWIsLand_1", 112, 4 }, { 6, 8, "1x1XWIsLand_2", 0, 5 }, { 6, 2, "1x1XWIsLand_2", 0, 5 }, { 4, 10, "1x2XWIsLand_1", 3, -36 }, { 4, 0, "1x2XWIsLand_1", 3, -36 }, { 3, 6, "2x2XWIsLand_1", 65, -33 }, { 3, 3, "2x2XWIsLand_4", 42, -33 }, { 1, 8, "2x2XWIsLand_1", 65, -33 }, { 1, 1, "2x2XWIsLand_4", 42, -33 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 20, -317, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "DIEHAIMENGHUA36" }, defeat_story = { "DIEHAIMENGHUA40", "DIEHAIMENGHUA41", "DIEHAIMENGHUA42" }, defeat_story_count = { 4, 5, 6 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8744 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1410007] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA4", is_ambush = 0, ammo_cost = 1, pos_x = "0.18", special_operation_list = "", air_dominance = 95, best_air_dominance = 150, id = 1410007, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1410001, bgm = "story-4", star_require_1 = 0, pos_y = "0.26", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1410001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "蝴蝶之梦", chapter_name = "TS1", type = 1, act_id = 701, enter_story = "DIEHAIMENGHUA2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "「梦境正在被漆黑与猩红的预兆所撕裂。纵使以这般身姿醒来,只要现在行动起来……为时还,未晚…!」", difficulty = 3, avoid_ratio = 8, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1446001, 100, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1446002 }, ai_expedition_list = { 1446003 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1446013 }, enemy_refresh = { 1 }, elite_refresh = { 0, 1 }, ai_refresh = { 0, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 5, 7, true, 0 }, { 5, 6, true, 1 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 12 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 5, 1, "1x1_2xinrixi", 0, 3 }, { 4, 4, "2x2_2xinrixi", 62, -36 }, { 3, 1, "1x3_1xinrixi", 109, 7 }, { 2, 0, "2x1_1xinrixi", -14, -32 }, { 1, 7, "2x1_2xinrixi", 10, -28 }, { 1, 6, "1x1_2xinrixi", 0, 5 }, { 0, 5, "2x1_1xinrixi", 7, -29 }, { 0, 2, "1x3_1xinrixi", 105, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixi", 45, 20, -200, -200, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "DIEHAIMENGHUA3" }, defeat_story = { "DIEHAIMENGHUA5" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1410008] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.69", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1410008, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410004, formation = 1410002, bgm = "story-1", star_require_1 = 0, pos_y = "0.123958333", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1410002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "樱下苍红", chapter_name = "TS2", type = 1, act_id = 702, enter_story = "DIEHAIMENGHUA26", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "「此处港区宛如理想之地一般,就连妾身也以万全的状态存在于此,如此的话,也许能在这里找到……」", difficulty = 3, avoid_ratio = 8, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_tuoli", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = {}, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = {}, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 6, { 7, 6 } } }, lose_condition = { { 1, 0 } }, icon = { "tiancheng" }, awards = {}, grids = { { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 7, "xinnong_normal_1x1_2", 0, 24 }, { 7, 3, "xinnong_normal_3x1_1", 104, 6 }, { 6, 7, "xinnong_normal_1x1_3", 0, 11 }, { 6, 5, "xinnong_normal_1x1_3", 0, 11 }, { 6, 3, "xinnong_normal_1x1_1", 0, 0 }, { 5, 7, "xinnong_normal_1x1_2", 0, 24 }, { 5, 5, "xinnong_normal_1x1_2", 0, 24 }, { 5, 2, "xinnong_normal_1x1_3", 0, 11 }, { 4, 1, "xinnong_normal_1x1_2", 0, 24 }, { 3, 3, "xinnong_normal_2x2_1", 56, -22 }, { 2, 7, "xinnong_normal_1x2_1", 1, -30 }, { 2, 5, "xinnong_normal_1x2_1", -6, -31 }, { 1, 7, "xinnong_normal_1x1_1", 0, 0 }, { 1, 1, "xinnong_normal_3x1_1", 100, 7 }, { 0, 0, "xinnong_normal_1x2_1", 5, -32 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_normal", 45, 20, -128, -4, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "DIEHAIMENGHUA30" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1410021] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA7", is_ambush = 0, ammo_cost = 1, pos_x = "0.18", special_operation_list = "", air_dominance = 375, best_air_dominance = 490, id = 1410021, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410027, formation = 1410011, bgm = "story-6", star_require_1 = 1, pos_y = "0.26", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1410011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "对局", chapter_name = "HT1", type = 2, act_id = 701, enter_story = "DIEHAIMENGHUA6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「脑海之中,仍残留着无数次与梦中与测试者交手之经验,就算是现在的状态也…有胜算!」", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { "fanqian", 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 700 }, { "antiaircraft", 1, 1300 } }, expedition_id_weight_list = { { 1442001, 15, 0 }, { 1442002, 20, 0 }, { 1442003, 30, 1 }, { 1442004, 15, 0 }, { 1442005, 20, 0 }, { 1442006, 30, 1 }, { 1442007, 15, 0 }, { 1442008, 20, 0 }, { 1442009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1442005, 1442008 }, ai_expedition_list = { 1442301, 1442303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1442013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 58019 }, { 2, 58007 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, false, 0 }, { 6, 9, true, 4 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 4 }, { 6, 0, false, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 10, false, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 4 }, { 2, 0, false, 0 }, { 1, 10, true, 0 }, { 1, 9, false, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 8 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 10, "1x1XWIsLand_3", 1, 1 }, { 6, 0, "1x1XWIsLand_3", 1, 1 }, { 2, 10, "1x1XWIsLand_1", 11, 33 }, { 2, 6, "2x2XWIsLand_3", 63, -37 }, { 2, 3, "2x2XWIsLand_2", 46, -37 }, { 2, 0, "1x1XWIsLand_1", 11, 33 }, { 1, 7, "1x3XWIsLand_3", 92, 4 }, { 1, 1, "1x3XWIsLand_1", 112, 4 }, { 0, 8, "1x1XWIsLand_2", 0, 4 }, { 0, 2, "1x1XWIsLand_2", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 20, -334, -84, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "DIEHAIMENGHUA9" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1410022] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.18", special_operation_list = "", air_dominance = 470, best_air_dominance = 615, id = 1410022, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410021, formation = 1410011, bgm = "xinnong-2", star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1410012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "殊途", chapter_name = "HT2", type = 2, act_id = 701, enter_story = "DIEHAIMENGHUA10", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「梦境也好,现实也罢。不论身处何方,妾身须行之事都不曾有任何改变…{namecode:83}级三号舰{namecode:182},现在加入战斗!」", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { "fanqian", 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1442101, 15, 0 }, { 1442102, 20, 0 }, { 1442103, 30, 1 }, { 1442104, 15, 0 }, { 1442105, 20, 0 }, { 1442106, 30, 1 }, { 1442107, 15, 0 }, { 1442108, 20, 0 }, { 1442109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1442105, 1442108 }, ai_expedition_list = { 1442305, 1442307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1442113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "gaoxiong_alter" }, awards = { { 2, 58020 }, { 2, 58008 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 12 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 12 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 3, 0, false, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 16 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 2, "xinnong_hard_2x1_2", 67, 29 }, { 5, 7, "xinnong_hard_1x1_3", 3, 26 }, { 4, 4, "xinnong_teleport02", 0, 56 }, { 4, 1, "xinnong_hard_1x1_2", 2, 38 }, { 3, 3, "xinnong_hard_3x1_1", 107, 13 }, { 3, 2, "xinnong_hard_1x1_1", 0, 0 }, { 3, 0, "xinnong_hard_1x1_1", 0, 0 }, { 2, 6, "xinnong_hard_1x1_3", 0, 9 }, { 0, 6, "xinnong_hard_2x2_1", 67, -15 }, { 0, 4, "xinnong_teleport02", 0, 55 }, { 0, 1, "xinnong_hard_1x1_3", 0, 27 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_hard", 45, 20, -226, -89, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "DIEHAIMENGHUA11" }, defeat_story = { "DIEHAIMENGHUA14" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1410023] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA17", is_ambush = 0, ammo_cost = 1, pos_x = "0.18", special_operation_list = "", air_dominance = 570, best_air_dominance = 745, id = 1410023, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410022, formation = 1410011, bgm = "bsm-1", star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 24, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1410012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "浮光", chapter_name = "HT3", type = 2, act_id = 701, enter_story = "DIEHAIMENGHUA15", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「火炬,为至暗之刻带来存续的光明,在此身粉碎之前,都将永远燃烧下去......愿火炬之光常明。」", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { "fanqian", 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1750 } }, expedition_id_weight_list = { { 1442201, 15, 0 }, { 1442202, 20, 0 }, { 1442203, 30, 1 }, { 1442204, 15, 0 }, { 1442205, 20, 0 }, { 1442206, 30, 1 }, { 1442207, 15, 0 }, { 1442208, 20, 0 }, { 1442209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1442205, 1442208 }, ai_expedition_list = { 1442309, 1442311 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1442213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie_M" }, awards = { { 2, 58021 }, { 2, 58009 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 12 }, { 7, 0, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 8 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 4 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 8 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 8, "xinnong_teleport02", 0, 18 }, { 8, 0, "xinnong_hard_1x1_1", 0, 0 }, { 7, 6, "xinnong_hard_1x2_1", 0, -39 }, { 6, 6, "xinnong_hard_1x1_2", 0, 30 }, { 6, 4, "xinnong_hard_1x1_3", 0, 20 }, { 5, 8, "xinnong_hard_3x1_1", -104, 9 }, { 4, 2, "xinnong_hard_1x1_3", 0, 23 }, { 2, 5, "xinnong_hard_2x2_1", 71, -24 }, { 2, 3, "xinnong_hard_1x1_2", -1, 31 }, { 2, 0, "xinnong_hard_3x1_1", 104, 10 }, { 1, 8, "xinnong_teleport01", 7, 47 }, { 0, 8, "xinnong_hard_1x1_2", 0, 46 }, { 0, 7, "xinnong_teleport02", 0, 45 }, { 0, 3, "xinnong_hard_1x2_1", 0, -34 }, { 0, 0, "xinnong_teleport03", -4, 46 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_hard", 45, 20, -134, 110, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "DIEHAIMENGHUA16" }, defeat_story = { "DIEHAIMENGHUA19", "DIEHAIMENGHUA20" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1410024] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA23", is_ambush = 0, ammo_cost = 1, pos_x = "0.69", special_operation_list = "", air_dominance = 730, best_air_dominance = 950, id = 1410024, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410023, formation = 1410012, bgm = "xinnong-3", star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1410012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "锈迹", chapter_name = "HT4", type = 2, act_id = 702, enter_story = "DIEHAIMENGHUA21", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「同{namecode:80}自天岩岛起航才是妾身的首次航行,可是,为什么…鲜明的情报如流水一般汇入脑海之中…」", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 3, "fanqian", 0 } }, { { 5, 7, 0 }, { "fanqian", 0, 0 } } }, property_limitation = { { "level", 1, 90 }, { "air", 1, 1200 }, { "antisub", 1, 500 } }, expedition_id_weight_list = { { 1443001, 15, 0 }, { 1443002, 20, 0 }, { 1443003, 30, 1 }, { 1443004, 15, 0 }, { 1443005, 20, 0 }, { 1443006, 30, 1 }, { 1443007, 15, 0 }, { 1443008, 20, 0 }, { 1443009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1443005, 1443008 }, ai_expedition_list = { 1443301, 1443303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1443013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqianting_M" }, awards = { { 2, 58022 }, { 2, 58010 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 4 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 4 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 6 }, { 8, 1, false, 0 }, { 8, 0, false, 0 }, { 7, 10, true, 0 }, { 7, 9, true, 12 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 16 }, { 7, 2, true, 0 }, { 7, 1, true, 12 }, { 7, 0, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 8 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 6 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 12 }, { 1, 8, true, 0 }, { 1, 7, true, 16 }, { 1, 6, true, 0 }, { 1, 5, true, 1 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 12 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 4 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 4 } }, float_items = { { 8, 7, "xinnong_hard_1x1_2", 0, 34 }, { 8, 0, "xinnong_hard_2x1_2", 65, 26 }, { 7, 7, "xinnong_hard_1x1_3", 0, 13 }, { 6, 7, "xinnong_hard_1x1_2", 0, 30 }, { 6, 6, "xinnong_teleport02", 0, 59 }, { 5, 7, "xinnong_hard_2x1_1", 46, 23 }, { 5, 4, "xinnong_hard_3x1_1", 103, 8 }, { 5, 3, "xinnong_hard_2x1_1", -54, 25 }, { 4, 8, "xinnong_teleport03", 0, 49 }, { 4, 7, "xinnong_hard_1x1_1", 0, 5 }, { 4, 6, "xinnong_teleport02", 0, 16 }, { 4, 4, "xinnong_teleport02", 0, 56 }, { 4, 3, "xinnong_hard_1x1_1", 0, 7 }, { 4, 2, "xinnong_teleport01", 3, 43 }, { 3, 7, "xinnong_hard_2x1_1", 50, 23 }, { 3, 4, "xinnong_hard_3x1_1", 106, 8 }, { 3, 3, "xinnong_hard_2x1_1", -53, 25 }, { 2, 4, "xinnong_teleport02", 0, 19 }, { 2, 3, "xinnong_hard_1x1_2", 0, 30 }, { 1, 3, "xinnong_hard_1x1_3", 0, 13 }, { 0, 9, "xinnong_hard_2x1_2", 65, 26 }, { 0, 3, "xinnong_hard_1x1_2", 0, 36 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_hard", 45, 20, -348, -249, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "DIEHAIMENGHUA22" }, defeat_story = { "DIEHAIMENGHUA25" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1410025] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA32", is_ambush = 0, ammo_cost = 1, pos_x = "0.69", special_operation_list = "", air_dominance = 930, best_air_dominance = 1210, id = 1410025, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410028, formation = 1410012, bgm = "level02", star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1410012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "彼方", chapter_name = "HT5", type = 2, act_id = 702, enter_story = "DIEHAIMENGHUA31", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「{namecode:161}…真是不可思议的人啊……这里也真是一个不可思议的地方。若能再次来到此处的话……」", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 3, "fanqian", 0 } }, { { 5, 7, 0 }, { "fanqian", 0, 0 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1350 }, { "torpedo", 1, 1400 } }, expedition_id_weight_list = { { 1443101, 15, 0 }, { 1443102, 20, 0 }, { 1443103, 30, 1 }, { 1443104, 15, 0 }, { 1443105, 20, 0 }, { 1443106, 30, 1 }, { 1443107, 15, 0 }, { 1443108, 20, 0 }, { 1443109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1443105, 1443108 }, ai_expedition_list = { 1443305, 1443307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1443113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "lafei" }, awards = { { 2, 58023 }, { 2, 58011 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 8 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 12 }, { 7, 2, true, 0 }, { 7, 1, true, 12 }, { 7, 0, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 16 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, false, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 16 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 0 }, { 2, 0, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 12 }, { 1, 6, true, 0 }, { 1, 5, true, 12 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 8, 8, "xinnong_hard_1x1_3", 0, 18 }, { 8, 0, "xinnong_hard_1x1_3", 0, 14 }, { 7, 4, "xinnong_hard_1x2_1", 0, -38 }, { 6, 5, "xinnong_teleport03", 0, 40 }, { 6, 4, "xinnong_hard_2x1_1", 0, 30 }, { 6, 3, "xinnong_teleport01_invalid", 0, 40 }, { 5, 6, "xinnong_teleport02_invalid", 0, 59 }, { 5, 4, "xinnong_hard_1x1_2", 0, 40 }, { 5, 2, "xinnong_teleport02", 0, 59 }, { 4, 7, "xinnong_hard_2x1_2", 57, 30 }, { 4, 6, "xinnong_hard_2x1_1", -6, 27 }, { 4, 5, "xinnong_hard_1x1_2", -22, 32 }, { 4, 3, "xinnong_hard_1x1_2", 20, 31 }, { 4, 2, "xinnong_hard_2x1_1", 8, 23 }, { 4, 0, "xinnong_hard_2x1_2", 62, 27 }, { 3, 6, "xinnong_teleport02", 0, 20 }, { 3, 4, "xinnong_hard_1x1_2", 0, 40 }, { 3, 2, "xinnong_teleport02_invalid", 0, 20 }, { 2, 5, "xinnong_teleport03_invalid", 0, 40 }, { 2, 4, "xinnong_hard_2x1_1", 0, 27 }, { 2, 3, "xinnong_teleport01", 0, 40 }, { 0, 8, "xinnong_hard_1x1_3", 0, 17 }, { 0, 4, "xinnong_hard_1x2_1", 0, -28 }, { 0, 0, "xinnong_hard_1x1_3", 0, 17 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_hard", 45, 20, -235, -82, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "DIEHAIMENGHUA34" }, defeat_story_count = { 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1410026] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA37", is_ambush = 0, ammo_cost = 1, pos_x = "0.69", special_operation_list = "", air_dominance = 1125, best_air_dominance = 1465, id = 1410026, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410025, formation = 1410012, bgm = "story-6", star_require_1 = 1, pos_y = "0.26", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1410011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "破局", chapter_name = "HT6", type = 2, act_id = 702, enter_story = "DIEHAIMENGHUA35", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「塞壬,若汝等要将自身置于敌人的立场之上,那便如汝等所愿,尽情的战斗吧!」", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 3, "fanqian", 0 } }, { { 5, 7, 0 }, { "fanqian", 0, 0 } } }, property_limitation = { { "level", 1, 100 }, { "air", 1, 1700 }, { "antiaircraft", 1, 2300 } }, expedition_id_weight_list = { { 1443201, 15, 0 }, { 1443202, 20, 0 }, { 1443203, 30, 1 }, { 1443204, 15, 0 }, { 1443205, 20, 0 }, { 1443206, 30, 1 }, { 1443207, 15, 0 }, { 1443208, 20, 0 }, { 1443209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1443205, 1443208 }, ai_expedition_list = { 1443309, 1443311, 1443313 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1443213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 58024 }, { 2, 58012 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 10, true, 0 }, { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 0 }, { 9, 4, false, 0 }, { 9, 3, false, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 10, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 10, true, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 1 }, { 7, 5, true, 0 }, { 7, 4, true, 1 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 10, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, false, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 4 }, { 2, 10, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, false, 0 }, { 2, 0, true, 0 }, { 1, 10, true, 0 }, { 1, 9, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 12 }, { 1, 5, true, 0 }, { 1, 4, true, 12 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 10, "1x1XWIsLand_1", 11, 33 }, { 8, 6, "2x2XWIsLand_3", 63, -37 }, { 8, 3, "2x2XWIsLand_2", 46, -37 }, { 8, 0, "1x1XWIsLand_1", 11, 33 }, { 7, 7, "1x3XWIsLand_3", 92, 6 }, { 7, 1, "1x3XWIsLand_1", 112, 4 }, { 6, 8, "1x1XWIsLand_2", 0, 5 }, { 6, 2, "1x1XWIsLand_2", 0, 5 }, { 4, 10, "1x2XWIsLand_1", 3, -36 }, { 4, 0, "1x2XWIsLand_1", 3, -36 }, { 3, 6, "2x2XWIsLand_1", 65, -33 }, { 3, 3, "2x2XWIsLand_4", 42, -33 }, { 1, 8, "2x2XWIsLand_1", 65, -33 }, { 1, 1, "2x2XWIsLand_4", 42, -33 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 20, -317, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "DIEHAIMENGHUA36" }, defeat_story = { "DIEHAIMENGHUA40", "DIEHAIMENGHUA41", "DIEHAIMENGHUA42" }, defeat_story_count = { 5, 6, 7 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8746 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1410027] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA4", is_ambush = 0, ammo_cost = 1, pos_x = "0.18", special_operation_list = "", air_dominance = 375, best_air_dominance = 490, id = 1410027, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1410001, bgm = "story-4", star_require_1 = 0, pos_y = "0.26", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1410011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "蝴蝶之梦", chapter_name = "HTS1", type = 1, act_id = 701, enter_story = "DIEHAIMENGHUA2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "「梦境正在被漆黑与猩红的预兆所撕裂。纵使以这般身姿醒来,只要现在行动起来……为时还,未晚…!」", difficulty = 3, avoid_ratio = 8, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1447001, 100, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1447002 }, ai_expedition_list = { 1447003 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1447013 }, enemy_refresh = { 1 }, elite_refresh = { 0, 1 }, ai_refresh = { 0, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 5, 7, true, 0 }, { 5, 6, true, 1 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 12 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 5, 1, "1x1_2xinrixihard", 0, 3 }, { 4, 4, "2x2_2xinrixihard", 62, -36 }, { 3, 1, "1x3_1xinrixihard", 109, 7 }, { 2, 0, "2x1_1xinrixihard", -14, -32 }, { 1, 7, "2x1_2xinrixihard", 10, -28 }, { 1, 6, "1x1_2xinrixihard", 0, 5 }, { 0, 5, "2x1_1xinrixihard", 7, -29 }, { 0, 2, "1x3_1xinrixihard", 105, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixi", 45, 20, -200, -200, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "DIEHAIMENGHUA3" }, defeat_story = { "DIEHAIMENGHUA5" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } end() function () uv0.chapter_template[1410028] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.69", special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1410028, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410024, formation = 1410002, bgm = "story-1", star_require_1 = 0, pos_y = "0.123958333", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1410012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "樱下苍红", chapter_name = "HTS2", type = 1, act_id = 702, enter_story = "DIEHAIMENGHUA26", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "「此处港区宛如理想之地一般,就连妾身也以万全的状态存在于此,如此的话,也许能在这里找到……」", difficulty = 3, avoid_ratio = 8, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_tuoli", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = {}, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = {}, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 6, { 7, 6 } } }, lose_condition = { { 1, 0 } }, icon = { "tiancheng" }, awards = {}, grids = { { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 7, "xinnong_hard_1x1_2", 0, 24 }, { 7, 3, "xinnong_hard_3x1_1", 104, 6 }, { 6, 7, "xinnong_hard_1x1_3", 0, 11 }, { 6, 5, "xinnong_hard_1x1_3", 0, 11 }, { 6, 3, "xinnong_hard_1x1_1", 0, 0 }, { 5, 7, "xinnong_hard_1x1_2", 0, 24 }, { 5, 5, "xinnong_hard_1x1_2", 0, 24 }, { 5, 2, "xinnong_hard_1x1_3", 0, 11 }, { 4, 1, "xinnong_hard_1x1_2", 0, 24 }, { 3, 3, "xinnong_hard_2x2_1", 56, -22 }, { 2, 7, "xinnong_hard_1x2_1", 1, -30 }, { 2, 5, "xinnong_hard_1x2_1", -6, -31 }, { 1, 7, "xinnong_hard_1x1_1", 0, 0 }, { 1, 1, "xinnong_hard_3x1_1", 100, 7 }, { 0, 0, "xinnong_hard_1x2_1", 5, -32 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_hard", 45, 20, -128, -4, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "DIEHAIMENGHUA30" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1410041] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 1770, best_air_dominance = 2305, id = 1410041, count = 1, icon_outline = 0, bg = "", pre_chapter = 1410026, formation = 1410020, bgm = "", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1410020, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "白日之梦", chapter_name = "SP", type = 2, act_id = 702, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "「此刻恍若白日之梦,虚无缥缈,转瞬即逝。纵使如此…只要界限未临,只要敌息尚存,妾身就要继续战斗下去」", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1444002, 15, 0 }, { 1444003, 35, 0 }, { 1444005, 50, 0 }, { 1444008, 50, 0 }, { 1444001, 10, 0 }, { 1444002, 10, 0 }, { 1444003, 10, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1444006, 1444009 }, ai_expedition_list = {}, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1444013 }, enemy_refresh = { 0, 0, 0, 0, 2 }, elite_refresh = { 2 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 58027 }, { 2, 58025 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 8 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 8, 0, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, false, 0 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 10, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, false, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 0 }, { 2, 4, true, 1 }, { 2, 3, false, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 16 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 6, "xinnong_hard_2x1_1", 27, 21 }, { 8, 4, "xinnong_hard_2x1_1", -25, 21 }, { 7, 10, "xinnong_hard_1x1_3", 0, 11 }, { 7, 6, "xinnong_hard_1x1_3", 0, 11 }, { 7, 4, "xinnong_hard_1x1_3", 0, 11 }, { 7, 0, "xinnong_hard_1x1_3", 0, 11 }, { 6, 7, "xinnong_hard_3x1_1", 103, 5 }, { 6, 6, "xinnong_hard_1x1_2", 0, 24 }, { 6, 4, "xinnong_hard_1x1_2", 0, 24 }, { 6, 1, "xinnong_hard_3x1_1", 102, 5 }, { 4, 8, "xinnong_hard_1x2_1", 0, -30 }, { 4, 2, "xinnong_hard_1x2_1", 0, -30 }, { 3, 7, "xinnong_hard_3x1_1", 103, 5 }, { 3, 6, "xinnong_hard_1x1_2", 0, 24 }, { 3, 4, "xinnong_hard_1x1_2", 0, 24 }, { 3, 1, "xinnong_hard_3x1_1", 102, 5 }, { 2, 10, "xinnong_hard_1x1_3", 0, 11 }, { 2, 7, "xinnong_hard_1x1_2", 0, 24 }, { 2, 3, "xinnong_hard_1x1_2", 0, 24 }, { 2, 0, "xinnong_hard_1x1_3", 0, 11 }, { 0, 10, "xinnong_teleport01", 0, 45 }, { 0, 7, "xinnong_hard_1x1_2", 0, 24 }, { 0, 6, "xinnong_teleport01", 10, 44 }, { 0, 4, "xinnong_teleport03", -10, 44 }, { 0, 3, "xinnong_hard_1x1_2", 0, 24 }, { 0, 0, "xinnong_teleport03", 0, 45 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_hard", 45, 20, -328, -336, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1410051] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 930, best_air_dominance = 1210, id = 1410051, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410026, formation = 1410021, bgm = "", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 0, map = 1410021, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "蝶海梦花", chapter_name = "EXTRA", type = 2, act_id = 702, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "「闯入梦境之人啊,请尽情地欣赏,这蝶与花的碧波中,妾身最华美的舞姿吧」", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 7 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1445001 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xinnong" }, awards = {}, grids = { { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 8 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 4, "xinnong_hard_1x1_3", 0, 11 }, { 5, 0, "xinnong_hard_1x1_3", 0, 11 }, { 4, 3, "xinnong_hard_1x1_2", 0, 24 }, { 4, 1, "xinnong_hard_1x1_2", 0, 24 }, { 3, 3, "xinnong_hard_2x1_1", 22, 23 }, { 3, 1, "xinnong_hard_2x1_1", -21, 22 }, { 2, 1, "xinnong_hard_3x1_1", 106, 9 }, { 0, 3, "xinnong_hard_2x2_2", 58, -5 }, { 0, 0, "xinnong_hard_2x2_2", 58, -5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_hard", 45, 20, -19, -112, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1420001] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "HUAPOHAIKONGZHIYI2", is_ambush = 0, ammo_cost = 1, pos_x = "0.20234375", special_operation_list = "", air_dominance = 150, best_air_dominance = 195, id = 1420001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1420001, bgm = "", star_require_1 = 1, pos_y = "0.34375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, num_2 = 20, ammo_submarine = 0, num_3 = 1, is_ai = 0, map = 1420001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "分流", chapter_name = "SP1", type = 1, act_id = 731, enter_story = "HUAPOHAIKONGZHIYI1", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「终于从总攻发起之前的防御阵型中抽身,事不宜迟,带领一支分舰队清理周边的岛屿吧。」", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1460001, 15, 0 }, { 1460002, 20, 0 }, { 1460003, 30, 1 }, { 1460004, 15, 0 }, { 1460005, 20, 0 }, { 1460006, 30, 1 }, { 1460008, 20, 0 }, { 1460009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1460005, 1460008 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1460013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "miaogaodanchuan" }, awards = { { 2, 58034 }, { 2, 58028 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, true, 8 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, false, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 4 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 8 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 6, "pulinsidun_3x1_1", 102, 0 }, { 4, 3, "pulinsidun_1x1_3", 0, 4 }, { 2, 5, "pulinsidun_1x2_2", 10, -44 }, { 0, 7, "pulinsidun_1x1_1", 1, 1 }, { 0, 0, "pulinsidun_2x2_2", 61, -45 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_pulinsidun", 45, 20, -88, -189, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "HUAPOHAIKONGZHIYI3" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1420002] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 300, best_air_dominance = 390, id = 1420002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1420001, formation = 1420001, bgm = "", star_require_1 = 1, pos_y = "0.070833333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 0, map = 1420001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "迎敌", chapter_name = "SP2", type = 1, act_id = 731, enter_story = "HUAPOHAIKONGZHIYI4", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「重樱果然还是发动了进攻…舰载机全数升空,准备迎战!」", difficulty = 7, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1461001, 15, 0 }, { 1461002, 20, 0 }, { 1461003, 30, 1 }, { 1461004, 15, 0 }, { 1461005, 20, 0 }, { 1461006, 30, 1 }, { 1461008, 20, 0 }, { 1461009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1461005, 1461008 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1461013 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 2, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dafeng" }, awards = { { 2, 58035 }, { 2, 58029 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 7, true, 8 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 6 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 1 }, { 0, 3, true, 1 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 0, "pulinsidun_1x1_3", -2, 0 }, { 5, 7, "pulinsidun_1x2_1", -4, -42 }, { 4, 2, "pulinsidun_2x2_1", 66, -46 }, { 2, 4, "pulinsidun_3x1_1", 92, 4 }, { 1, 1, "pulinsidun_1x1_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_pulinsidun", 45, 20, -168, -299, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "HUAPOHAIKONGZHIYI6" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1420003] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "HUAPOHAIKONGZHIYI8", is_ambush = 0, ammo_cost = 1, pos_x = "0.6375", special_operation_list = "", air_dominance = 700, best_air_dominance = 910, id = 1420003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1420002, formation = 1420001, bgm = "", star_require_1 = 1, pos_y = "0.221875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 0, map = 1420001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "晴空", chapter_name = "SP3", type = 1, act_id = 731, enter_story = "HUAPOHAIKONGZHIYI7", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「战斗尚未结束,但结果已经十分明显了…只要努力取得更多战果,总有一天会追上萨拉托加前辈的…!」", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1462001, 15, 0 }, { 1462002, 20, 0 }, { 1462003, 30, 1 }, { 1462004, 15, 0 }, { 1462005, 20, 0 }, { 1462006, 30, 1 }, { 1462008, 20, 0 }, { 1462009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1462005, 1462008 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1462013 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 2, 1, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 58036 }, { 2, 58030 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 1 }, { 2, 4, true, 8 }, { 2, 3, true, 1 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 4 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 4 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 7, "pulinsidun_2x2_1", 67, -45 }, { 4, 4, "pulinsidun_1x1_3", 0, 0 }, { 4, 0, "pulinsidun_1x2_2", 1, -34 }, { 2, 7, "pulinsidun_1x1_1", 0, 0 }, { 0, 3, "pulinsidun_3x1_1", 100, 6 }, { 0, 0, "pulinsidun_2x2_2", 52, -38 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_pulinsidun", 45, 20, -235, -205, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "HUAPOHAIKONGZHIYI10" }, defeat_story_count = { 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1430001] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "JICHANG3", is_ambush = 0, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 50, best_air_dominance = 150, id = 1430001, count = 0, icon_outline = 1, bg = "", pre_chapter = 0, formation = 1430001, bgm = "idol-BlueSpirit-inst", star_require_1 = 1, pos_y = "0.410208333", pop_pic = "LiveStart", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 15, ammo_submarine = 0, num_3 = 8, is_ai = 1, map = 1430001, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "集合的StarLight", chapter_name = "SP1", type = 1, act_id = 751, enter_story = "JICHANG2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 6, profiles = "「特殊兵装试验…或者应该算是演唱会活动?总之,既然决定要做了,就努力做到最好吧!」", difficulty = 6, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { juguangdeng_xingguang_SLG = { offset = { -380, -230, -500 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1470001, 15, 0 }, { 1470002, 20, 0 }, { 1470003, 30, 1 }, { 1470004, 15, 0 }, { 1470005, 20, 0 }, { 1470006, 30, 1 }, { 1470007, 15, 0 }, { 1470008, 20, 0 }, { 1470009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1470005, 1470008 }, ai_expedition_list = { 1470301, 1470302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1470013 }, enemy_refresh = { 1, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "baerdimo_idol" }, awards = { { 2, 58058 }, { 2, 58052 }, { 2, 58040 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 1 }, { 5, 3, true, 8 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 16 }, { 1, 2, true, 6 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 6, "ouxiangv2_1x2_1", 2, 38 }, { 5, 0, "ouxiangv2_1x2_2", 0, -42 }, { 3, 3, "1x1_4ouxiang", -4, 10 }, { 0, 5, "ouxiangv2_2x2_2", 56, -30 }, { 0, 0, "ouxiangv2_2x2_1", 53, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_ouxiangv2", 45, 20, -121, -83, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 2, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "JICHANG5" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8750 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1430002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "JICHANG7", is_ambush = 0, ammo_cost = 1, pos_x = "0.7046875", special_operation_list = "", air_dominance = 110, best_air_dominance = 150, id = 1430002, count = 0, icon_outline = 1, bg = "", pre_chapter = 1430001, formation = 1430001, bgm = "idol-BlueSpirit-inst", star_require_1 = 1, pos_y = "0.380208333", pop_pic = "LiveStart", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 16, ammo_submarine = 0, num_3 = 9, is_ai = 1, map = 1430001, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "磨练的Astrum", chapter_name = "SP2", type = 1, act_id = 751, enter_story = "JICHANG6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 6, profiles = "「大家一起特训?这样。塔什干…也会一起加油的。大家都是同伴,这是当然的吧?」", difficulty = 6, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.49, 0.35, 1.5 }, chapter_fx = { juguangdeng_xingguang_SLG = { offset = { -300, -180, -500 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1471001, 15, 0 }, { 1471002, 20, 0 }, { 1471003, 30, 1 }, { 1471004, 15, 0 }, { 1471005, 20, 0 }, { 1471006, 30, 1 }, { 1471007, 15, 0 }, { 1471008, 20, 0 }, { 1471009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1471005, 1471008 }, ai_expedition_list = { 1471301, 1471302, 1471303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1471013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "guanghui_idol" }, awards = { { 2, 58058 }, { 2, 58053 }, { 2, 58041 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 4 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 12 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 16 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 1 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, true, 0 } }, float_items = { { 6, 0, "ouxiangv2_3x1_1", 104, 28 }, { 3, 6, "ouxiangv2_2x2_1", 56, 0 }, { 3, 4, "1x1_4ouxiang", -5, 10 }, { 3, 1, "ouxiangv2_1x1_2", 0, 6 }, { 0, 4, "ouxiangv2_3x1_1", 106, 26 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_ouxiangv2", 45, 20, -114, -357, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "JICHANG9" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8750 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1430003] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "JICHANG11", is_ambush = 0, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 220, best_air_dominance = 290, id = 1430003, count = 0, icon_outline = 1, bg = "", pre_chapter = 1430002, formation = 1430001, bgm = "idol-inorinouta-inst", star_require_1 = 1, pos_y = "0.081166667", pop_pic = "LiveStart", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 10, is_ai = 1, map = 1430001, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "灿烂的Lumière", chapter_name = "SP3", type = 1, act_id = 751, enter_story = "JICHANG10", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 6, profiles = "「要让那孩子好好努力的话,仅凭妹妹的期望似乎还不太够呢,呵呵」", difficulty = 7, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.61, 0.41, 1.5 }, chapter_fx = { juguangdeng_xingguang_SLG = { offset = { -320, -180, -500 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1472001, 15, 0 }, { 1472002, 20, 0 }, { 1472003, 30, 1 }, { 1472004, 15, 0 }, { 1472005, 20, 0 }, { 1472006, 30, 1 }, { 1472007, 15, 0 }, { 1472008, 20, 0 }, { 1472009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1472005, 1472008 }, ai_expedition_list = { 1472301, 1472302, 1472303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1472013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "edu_idol" }, awards = { { 2, 58058 }, { 2, 58054 }, { 2, 58042 }, { 2, 54012 }, { 2, 54023 } }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 8 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 16 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 7, "ouxiangv2_1x1_2", -4, 5 }, { 5, 8, "ouxiangv2_1x2_2", 0, -39 }, { 5, 2, "ouxiangv2_1x2_1", -3, -41 }, { 3, 4, "1x1_4ouxiang", -5, 10 }, { 0, 7, "ouxiangv2_2x2_2", 59, -33 }, { 0, 0, "ouxiangv2_3x1_1", 109, 28 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_ouxiangv2", 45, 20, -74, -304, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "JICHANG13" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8750 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1430004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "JICHANG15", is_ambush = 0, ammo_cost = 1, pos_x = "0.7046875", special_operation_list = "", air_dominance = 440, best_air_dominance = 575, id = 1430004, count = 0, icon_outline = 1, bg = "", pre_chapter = 1430003, formation = 1430001, bgm = "azumaster-ins", star_require_1 = 1, pos_y = "0.079166667", pop_pic = "LiveStart", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 35, ammo_submarine = 0, num_3 = 11, is_ai = 1, map = 1430001, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "引路的Polaris", chapter_name = "SP4", type = 1, act_id = 751, enter_story = "JICHANG14", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 6, profiles = "「提议,基于共享的历史作战行动记录,修正行动方针」「意思是…要分享下经验吗?」", difficulty = 7, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.49, 0.35, 1.5 }, chapter_fx = { juguangdeng_xingguang_SLG = { offset = { -295, -180, -500 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1473001, 15, 0 }, { 1473002, 20, 0 }, { 1473003, 30, 1 }, { 1473004, 15, 0 }, { 1473005, 20, 0 }, { 1473006, 30, 1 }, { 1473007, 15, 0 }, { 1473008, 20, 0 }, { 1473009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1473005, 1473008 }, ai_expedition_list = { 1473301, 1473302, 1473303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1473013 }, enemy_refresh = { 2, 1, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiasikenie_idol" }, awards = { { 2, 58058 }, { 2, 58055 }, { 2, 58043 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 12 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 16 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 1 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 12 }, { 0, 4, false, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 1 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 3, "ouxiangv2_3x1_1", 106, 25 }, { 5, 7, "ouxiangv2_1x2_2", 3, -44 }, { 5, 0, "ouxiangv2_1x1_3", 0, 0 }, { 4, 1, "ouxiangv2_1x1_1", -6, 24 }, { 3, 4, "1x1_4ouxiang", -5, 10 }, { 0, 6, "ouxiangv2_2x2_2", 60, -33 }, { 0, 4, "ouxiangv2_1x1_2", 0, 5 }, { 0, 0, "ouxiangv2_1x2_1", 1, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_ouxiangv2", 45, 20, -150, -338, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "JICHANG17" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8750 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1430005] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "JICHANG19", is_ambush = 0, ammo_cost = 1, pos_x = "0.485", special_operation_list = "", air_dominance = 880, best_air_dominance = 1145, id = 1430005, count = 0, icon_outline = 1, bg = "", pre_chapter = 1430004, formation = 1430001, bgm = "idol-kannjouLOYALTY-inst", star_require_1 = 1, pos_y = "0.2579", pop_pic = "LiveStart", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 12, is_ai = 1, map = 1430001, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "热情的Verheerender", chapter_name = "SP5", type = 1, act_id = 751, enter_story = "JICHANG18", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 6, profiles = "「指挥官眼中只需要有我们…不,只需要有我就够了!」", difficulty = 8, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.61, 0.41, 1.5 }, chapter_fx = { juguangdeng_xingguang_SLG = { offset = { -500, -500, -500 } }, juguangdeng_xingguang_SLG2 = { offset = { -50, -500, -500 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1474001, 15, 0 }, { 1474002, 20, 0 }, { 1474003, 30, 1 }, { 1474004, 15, 0 }, { 1474005, 20, 0 }, { 1474006, 30, 1 }, { 1474007, 15, 0 }, { 1474008, 20, 0 }, { 1474009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1474005, 1474008 }, ai_expedition_list = { 1474301, 1474302, 1474303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1474013 }, enemy_refresh = { 2, 1, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 2, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dafeng_idol" }, awards = { { 2, 58058 }, { 2, 58056 }, { 2, 58044 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, false, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 8, 0, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 7, 0, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 16 }, { 3, 3, true, 4 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 4 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 7, "ouxiangv2_1x1_2", 9, 6 }, { 8, 6, "ouxiangv2_1x2_2", 0, -41 }, { 8, 2, "ouxiangv2_1x2_2", 0, -41 }, { 8, 1, "ouxiangv2_1x1_2", -9, 6 }, { 7, 8, "ouxiangv2_1x1_2", 0, 0 }, { 7, 0, "ouxiangv2_1x1_2", 0, 0 }, { 5, 7, "1x1_4ouxiang", -5, 10 }, { 5, 1, "1x1_4ouxiang", -5, 10 }, { 3, 6, "ouxiangv2_3x1_1", 104, 30 }, { 3, 0, "ouxiangv2_3x1_1", 104, 30 }, { 2, 8, "ouxiangv2_1x1_1", -6, 17 }, { 2, 0, "ouxiangv2_1x1_1", -6, 17 }, { 0, 7, "ouxiangv2_1x2_1", 12, -37 }, { 0, 1, "ouxiangv2_1x2_1", -6, -37 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_ouxiangv2", 45, 20, -214, 210, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "JICHANG21", "JICHANG22" }, defeat_story_count = { 5, 6 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8750 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1430041] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 1320, best_air_dominance = 1720, id = 1430041, count = 1, icon_outline = 0, bg = "", pre_chapter = 1430005, formation = 1430002, bgm = "idol-WISHNESS-inst", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 0, map = 1430002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "余暇的BonusTime", chapter_name = "μSP", type = 2, act_id = 751, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "「干得不错啊仆从!这才是最适合我们的舞台!」", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 100 } }, expedition_id_weight_list = { { 1475001, 15, 0 }, { 1475002, 50, 0 }, { 1475003, 30, 1 }, { 1475004, 15, 0 }, { 1475005, 20, 0 }, { 1475006, 30, 1 }, { 1475007, 15, 0 }, { 1475008, 50, 0 }, { 1475009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1475013 }, enemy_refresh = { 0, 0, 0, 4 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "edu_idol" }, awards = { { 2, 58058 }, { 2, 58057 }, { 2, 58045 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 8 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 5, "ouxiangv2_1x2_1", 15, -48 }, { 6, 1, "ouxiangv2_1x2_1", -10, -48 }, { 5, 5, "1x1_4ouxiang", -4, 10 }, { 5, 1, "1x1_4ouxiang", -4, 10 }, { 3, 3, "1x1_4ouxiang", -4, 10 }, { 2, 5, "ouxiangv2_2x2_1", 72, -4 }, { 2, 0, "ouxiangv2_2x2_1", 40, -1 }, { 1, 3, "1x1_4ouxiang", -4, 10 }, { 0, 2, "ouxiangv2_3x1_1", 108, 37 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_ouxiangv2", 45, 20, -128, 13, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = { 8750 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1430051] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1430051, count = 0, icon_outline = 0, bg = "", pre_chapter = 1430005, formation = 1430003, bgm = "idol-WISHNESS-inst", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 0, map = 1430003, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "激唱的Encore", chapter_name = "EXTRA", type = 2, act_id = 751, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "「觉得挑战还不够喵?呼喵,那就准备面对最强的组合喵!」", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1476001 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tashigan_idol" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 8 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 4, 6, "ouxiangv2_1x2_1", 11, -35 }, { 4, 4, "ouxiangv2_1x2_1", -6, -35 }, { 3, 5, "ouxiangv2_3x1_1", 0, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_ouxiangv2", 45, 20, -332, 119, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = { 8750 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1440001] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.1625", special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1440001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1440001, bgm = "", star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 6, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1440001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "铁血的行军", chapter_name = "SP0", type = 1, act_id = 773, enter_story = "NAERWEIKE1", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "风雪之中,铁血舰队悄声无息地驶入了奥福克峡湾,在皇家尚未察觉前,她们将闪电夺下纳尔维克港…", difficulty = 8, avoid_ratio = 7, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1210013 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "eidsvold" }, awards = {}, grids = { { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 100 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 100 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 100 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 100 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 7, "3x1_2naerweike", 0, 0 }, { 4, 4, "2x1_2naerweike", -4, -34 }, { 2, 6, "1x1_2naerweike", 0, 21 }, { 1, 1, "1x1_1naerweike", -1, 18 }, { 0, 9, "2x1_3naerweike", -41, -20 }, { 0, 4, "3x1_1naerweike", -8, -4 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_naerweike", 45, 20, -38, -70, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 2, 101, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = { "NAERWEIKE2" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = { { 5, 3, 1 }, { 4, 7, 1 }, { 1, 5, 2 }, { 0, 2, 2 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1440002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2375", special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1440002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1440001, formation = 1440001, bgm = "", star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1440001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "风雪中的侦查", chapter_name = "SP1", type = 1, act_id = 773, enter_story = "NAERWEIKE3", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "虽然不愿意相信,但铁血已经布置了防卫力量,这意味着纳尔维克已经完全在她们的掌控之中。为了探明敌情,H级五艘,悄声驶入奥福克峡湾…", difficulty = 6, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1210101, 15, 0 }, { 1210102, 20, 0 }, { 1210103, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1210101, 1210102, 1210103 }, elite_expedition_list = { 1210102, 1210103 }, ai_expedition_list = { 1210110 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1210113 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z19" }, awards = { { 2, 57567 }, { 2, 57561 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 100 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 100 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 16 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 10, true, 4 }, { 2, 9, false, 100 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 10, true, 8 }, { 1, 9, false, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 100 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 12 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 9, "3x1_2naerweike", 0, 9 }, { 6, 3, "2x1_2naerweike", 0, 45 }, { 1, 6, "2x1_3naerweike", -45, -23 }, { 0, 9, "2x1_1naerweike", 1, -33 }, { 0, 1, "3x1_1naerweike", 3, -9 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_naerweike", 45, 20, 66, -103, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 6, 7, 1 }, { 3, 5, 2 }, { 2, 9, 2 }, { 1, 3, 2 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1440003] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.62109375", special_operation_list = "", air_dominance = 200, best_air_dominance = 260, id = 1440003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1440002, formation = 1440001, bgm = "", star_require_1 = 1, pos_y = "0.379166667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1440001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "峡湾中的闪击", chapter_name = "SP2", type = 1, act_id = 773, enter_story = "NAERWEIKE6", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "好消息是,铁血留在峡湾内的守备力量似乎并不强大,坏消息是,在恶劣天气下,皇家驱逐们也无法支撑太久。暴风雪中,已经能隐约看到海岸上的火光…", difficulty = 7, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1210201, 15, 0 }, { 1210202, 20, 0 }, { 1210203, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1210201, 1210202, 1210203 }, elite_expedition_list = { 1210202, 1210203 }, ai_expedition_list = { 1210210 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1210213 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z21" }, awards = { { 2, 57568 }, { 2, 57562 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 6 }, { 5, 8, false, 100 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 100 }, { 5, 1, false, 0 }, { 5, 0, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 10, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 16 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 100 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 10, true, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 12 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, false, 100 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 10, true, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 9, "3x1_2naerweike", 0, 12 }, { 6, 1, "2x1_1naerweike", 0, 38 }, { 3, 10, "1x1_1naerweike", 0, 0 }, { 3, 4, "2x2_1naerweike", 53, -32 }, { 1, 5, "1x1_2naerweike", 0, 23 }, { 0, 9, "2x1_3naerweike", -46, -28 }, { 0, 1, "3x1_1naerweike", 0, -3 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_naerweike", 45, 20, 22, -67, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 5, 8, 1 }, { 5, 2, 4 }, { 2, 5, 4 }, { 1, 2, 2 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1440004] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.68515625", special_operation_list = "", air_dominance = 400, best_air_dominance = 520, id = 1440004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1440003, formation = 1440001, bgm = "", star_require_1 = 1, pos_y = "0.10625", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1440001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "极北的星辰", chapter_name = "SP3", type = 1, act_id = 773, enter_story = "NAERWEIKE9", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "铁血的增援终于还是出现在了峡湾入口,H级的补给也已经所剩无多,不过,她们早已清楚行动的危险性…激战,即将展开——", difficulty = 8, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1210301, 15, 0 }, { 1210302, 20, 0 }, { 1210303, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1210301, 1210302, 1210303 }, elite_expedition_list = { 1210302, 1210303 }, ai_expedition_list = { 1210310 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1210313 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "z2" }, awards = { { 2, 57569 }, { 2, 57563 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 6 }, { 6, 9, true, 12 }, { 6, 8, true, 0 }, { 6, 7, false, 100 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 6 }, { 5, 10, true, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 6 }, { 4, 10, false, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, false, 100 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 8 }, { 3, 9, true, 4 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 100 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 10, true, 6 }, { 1, 9, true, 6 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, false, 100 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 6 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 12 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 6 } }, float_items = { { 6, 2, "1x1_1naerweike", 0, 15 }, { 4, 9, "3x1_1naerweike", 0, -7 }, { 3, 2, "2x2_1naerweike", 53, 38 }, { 2, 9, "3x1_2naerweike", 0, 16 }, { 1, 6, "1x1_2naerweike", 0, 13 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_naerweike", 45, 20, -38, -70, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = { "NAERWEIKE12" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 6, 7, 1 }, { 4, 3, 3 }, { 2, 6, 2 }, { 1, 2, 4 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1450001] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.168125", special_operation_list = "", air_dominance = 50, best_air_dominance = 150, id = 1450001, count = 0, icon_outline = 1, bg = "", pre_chapter = 0, formation = 1450001, bgm = "doa_daozhong", star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 11, investigation_ratio = 0, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1450001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "新的邂逅", chapter_name = "SP1", type = 1, act_id = 777, enter_story = "JIARIHANGXIAN3", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「虽然不明所以地被带来了这里,不过,邂逅了新的伙伴,还获得了新的“力量”…还是挺让人兴奋的呢,嘻嘻~」", difficulty = 5, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1480001, 15, 0 }, { 1480002, 20, 0 }, { 1480003, 30, 1 }, { 1480004, 15, 0 }, { 1480005, 20, 0 }, { 1480006, 30, 1 }, { 1480007, 15, 0 }, { 1480008, 20, 0 }, { 1480009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1480005, 1480008 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1480013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xia_doa" }, awards = { { 2, 58075 }, { 2, 58070 }, { 2, 58060 }, { 2, 54011 }, { 2, 54022 } }, grids = { { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 4 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, true, 0 } }, float_items = { { 6, 0, "doa_1x1_2", 0, 0 }, { 5, 4, "doa_2x2_1", 56, -41 }, { 3, 1, "doa_1x1_3", 0, 21 }, { 0, 7, "doa_1x2_2", -3, -35 }, { 0, 3, "doa_2x2_2", 58, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -143, -360, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 2, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "JIARIHANGXIAN4" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1450002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.26640625", special_operation_list = "", air_dominance = 220, best_air_dominance = 290, id = 1450002, count = 0, icon_outline = 1, bg = "", pre_chapter = 1450001, formation = 1450001, bgm = "doa_daozhong", star_require_1 = 1, pos_y = "0.116041667", pop_pic = "", num_1 = 1, model = 11, investigation_ratio = 0, num_2 = 16, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1450001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "共斗的姐妹", chapter_name = "SP2", type = 1, act_id = 777, enter_story = "JIARIHANGXIAN7", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「不管怎么说,能像这样和姐姐一起“并肩作战”,还是挺开心的~一起加油吧,姐姐!」", difficulty = 6, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1481001, 15, 0 }, { 1481002, 20, 0 }, { 1481003, 30, 1 }, { 1481004, 15, 0 }, { 1481005, 20, 0 }, { 1481006, 30, 1 }, { 1481007, 15, 0 }, { 1481008, 20, 0 }, { 1481009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1481005, 1481008 }, ai_expedition_list = { 1481301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1481013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "zhixiao_doa" }, awards = { { 2, 58075 }, { 2, 58071 }, { 2, 58061 }, { 2, 54012 }, { 2, 54023 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 8 }, { 0, 4, true, 6 }, { 0, 3, false, 0 }, { 0, 2, true, 12 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 4, "doa_1x1_1", 0, 0 }, { 5, 8, "doa_1x1_3", 0, 20 }, { 5, 0, "doa_2x2_2", 48, -35 }, { 3, 5, "doa_1x2_2", -1, -40 }, { 1, 1, "doa_1x1_2", 15, 0 }, { 0, 7, "doa_2x2_1", 52, -40 }, { 0, 3, "doa_1x1_3", 0, 23 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -171, -179, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1450003] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.57625", special_operation_list = "", air_dominance = 440, best_air_dominance = 575, id = 1450003, count = 0, icon_outline = 1, bg = "", pre_chapter = 1450002, formation = 1450001, bgm = "doa_daozhong", star_require_1 = 1, pos_y = "0.116041667", pop_pic = "", num_1 = 1, model = 11, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1450001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "默契的伙伴", chapter_name = "SP3", type = 1, act_id = 777, enter_story = "JIARIHANGXIAN10", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「不管是什么样的比赛内容,玛莉和穗香都是不会输的!尽管放马过来吧!」", difficulty = 7, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1482001, 15, 0 }, { 1482002, 20, 0 }, { 1482003, 30, 1 }, { 1482004, 15, 0 }, { 1482005, 20, 0 }, { 1482006, 30, 1 }, { 1482007, 15, 0 }, { 1482008, 20, 0 }, { 1482009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1482005, 1482008 }, ai_expedition_list = { 1482301, 1482302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1482013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "suixiang_doa" }, awards = { { 2, 58075 }, { 2, 58072 }, { 2, 58062 }, { 2, 54012 }, { 2, 54023 } }, grids = { { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 12 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 4 }, { 0, 0, true, 0 } }, float_items = { { 6, 3, "doa_3x1_1", 107, 2 }, { 5, 7, "doa_1x2_1", -4, -40 }, { 5, 0, "doa_1x1_3", 0, 19 }, { 3, 4, "doa_1x1_2", 1, -5 }, { 1, 7, "doa_1x1_1", 0, 4 }, { 1, 0, "doa_1x2_1", -17, -37 }, { 0, 2, "doa_3x1_1", 104, 4 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -162, -90, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1450004] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.68578125", special_operation_list = "", air_dominance = 600, best_air_dominance = 780, id = 1450004, count = 0, icon_outline = 1, bg = "", pre_chapter = 1450003, formation = 1450001, bgm = "doa_daozhong", star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 11, investigation_ratio = 0, num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1450001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "落幕的大会", chapter_name = "SP4", type = 1, act_id = 777, enter_story = "JIARIHANGXIAN12", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「嚯…这也是“维纳斯大赛”吗,不错!华丽地大战一场吧,可不要让我失望了啊~」", difficulty = 8, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1483001, 15, 0 }, { 1483002, 20, 0 }, { 1483003, 30, 1 }, { 1483004, 15, 0 }, { 1483005, 20, 0 }, { 1483006, 30, 1 }, { 1483007, 15, 0 }, { 1483008, 20, 0 }, { 1483009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1483005, 1483008 }, ai_expedition_list = { 1483301, 1483302, 1483303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1483013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 2, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nvtiangou_doa" }, awards = { { 2, 58075 }, { 2, 58073 }, { 2, 58063 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 1 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 8 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 6, "doa_3x1_1", 104, 4 }, { 7, 0, "doa_3x1_1", 104, 4 }, { 5, 8, "doa_1x1_3", 0, 25 }, { 5, 0, "doa_1x1_3", 0, 25 }, { 3, 6, "doa_1x2_1", -7, -34 }, { 3, 2, "doa_1x2_1", -7, -34 }, { 2, 4, "doa_1x1_3", 0, 25 }, { 1, 8, "doa_1x1_3", 0, 25 }, { 1, 0, "doa_1x1_3", 0, 25 }, { 0, 3, "doa_3x1_1", 104, 4 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -234, 9, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "JIARIHANGXIAN15", "JIARIHANGXIAN16" }, defeat_story_count = { 5, 6 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1450041] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 1320, best_air_dominance = 1720, id = 1450041, count = 1, icon_outline = 0, bg = "", pre_chapter = 1450004, formation = 1450002, bgm = "doa_daozhong", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 11, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 0, map = 1450002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "碧蓝的假期", chapter_name = "VSP", type = 2, act_id = 777, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "蓝天、沙滩,跃动的树影与飞起的排球,暂且忘掉平日烦恼,享受碧蓝海空之下的美好假期吧。", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 100 } }, expedition_id_weight_list = { { 1484001, 15, 0 }, { 1484002, 20, 0 }, { 1484003, 30, 1 }, { 1484004, 15, 0 }, { 1484005, 60, 0 }, { 1484006, 40, 1 }, { 1484007, 15, 0 }, { 1484008, 60, 0 }, { 1484009, 40, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1484013 }, enemy_refresh = { 0, 1, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "monika_doa" }, awards = { { 2, 58075 }, { 2, 58074 }, { 2, 58064 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 8 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 6, "doa_2x2_2", 62, -33 }, { 4, 1, "doa_2x2_2", 46, -33 }, { 3, 8, "doa_1x1_1", 0, 0 }, { 3, 0, "doa_1x1_1", 0, 0 }, { 1, 8, "doa_1x1_2", 0, 0 }, { 1, 0, "doa_1x1_2", 1, 0 }, { 0, 6, "doa_3x1_1", 104, 4 }, { 0, 5, "doa_1x1_3", 0, 25 }, { 0, 3, "doa_1x1_3", 0, 25 }, { 0, 0, "doa_3x1_1", 104, 4 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -234, -198, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1450051] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1450051, count = 0, icon_outline = 0, bg = "", pre_chapter = 1450004, formation = 1450003, bgm = "doa_daozhong", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 0, map = 1450003, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "女神之演舞", chapter_name = "EXTRA", type = 2, act_id = 777, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "碧蓝的少女们啊,赌上自身的一切,折服眼前的对手,夺下观众的全部目光吧!", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1485001 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nvtiangou_doa" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 1 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 8 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 } }, float_items = { { 8, 6, "doa_1x1_1", 0, 0 }, { 8, 4, "doa_1x1_1", 0, 0 }, { 7, 6, "doa_1x1_3", 0, 25 }, { 7, 4, "doa_1x1_3", 0, 25 }, { 6, 7, "doa_1x1_3", 0, 25 }, { 6, 3, "doa_1x1_3", 0, 25 }, { 5, 6, "doa_1x1_3", 0, 25 }, { 5, 4, "doa_1x1_3", 0, 25 }, { 4, 4, "doa_3x1_1", 104, 4 }, { 2, 6, "doa_2x2_2", 63, -12 }, { 2, 3, "doa_2x2_2", 53, -12 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -332, 119, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1460001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXIANGXIANZUOZHAN4", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 115, best_air_dominance = 150, id = 1460001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1460001, bgm = "story-6", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 23, num_2 = 10, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1460001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "大海葵", chapter_name = "A1", type = 1, act_id = 824, enter_story = "FUXIANGXIANZUOZHAN2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "覆写结束:量产型创建完成——棋子创建完成——塞壬精英创建完成—训练准备完毕;", difficulty = 3, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 102, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1490001, 15, 0 }, { 1490002, 20, 0 }, { 1490003, 30, 1 }, { 1490004, 15, 0 }, { 1490005, 20, 0 }, { 1490006, 30, 1 }, { 1490007, 15, 0 }, { 1490008, 20, 0 }, { 1490009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1490005, 1490008 }, ai_expedition_list = { 1490301, 1490302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1490013 }, enemy_refresh = { 1, 1, 1, 1, 0 }, elite_refresh = { 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 58088 }, { 2, 58076 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 8 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 8, false, 0 }, { 0, 7, false, 100 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 12 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 7, "dexiv3_2x2_3", 65, -1 }, { 4, 3, "dexiv3_3x1_2", 110, 29 }, { 4, 0, "dexiv3_2x2_4", 41, -15 }, { 1, 3, "dexiv3_1x1_3", 0, 21 }, { 0, 0, "dexiv3_1x1_2", 0, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -106, -318, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "", "FUXIANGXIANZUOZHAN3" }, defeat_story = { "FUXIANGXIANZUOZHAN6" }, defeat_story_count = { 2 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 0, 7, 13 } }, chapter_buff = { 8803 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1460002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXIANGXIANZUOZHAN8", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 130, best_air_dominance = 170, id = 1460002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1460001, formation = 1460001, bgm = "story-6", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 24, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1460001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "判定基准", chapter_name = "A2", type = 1, act_id = 824, enter_story = "FUXIANGXIANZUOZHAN7", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "判定流程:对于联络没有回应——无法正常交流——直接发动攻击—流程确认完毕;", difficulty = 4, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 106, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1490101, 15, 0 }, { 1490102, 20, 0 }, { 1490103, 30, 1 }, { 1490104, 15, 0 }, { 1490105, 20, 0 }, { 1490106, 30, 1 }, { 1490107, 15, 0 }, { 1490108, 20, 0 }, { 1490109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1490105, 1490108 }, ai_expedition_list = { 1490303, 1490304, 1490305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1490113 }, enemy_refresh = { 1, 1, 1, 1, 0 }, elite_refresh = { 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qiaozhiwushi" }, awards = { { 2, 58089 }, { 2, 58077 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, false, 0 }, { 4, 2, false, 100 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 9, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 16 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 1 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, false, 0 } }, float_items = { { 5, 9, "dexiv3_1x1_1", 0, 4 }, { 3, 5, "dexiv3_1x2_2", 0, -26 }, { 2, 3, "dexiv3_1x1_2", 0, 19 }, { 0, 8, "dexiv3_2x2_3", 76, -7 }, { 0, 6, "dexiv3_1x1_1", 0, 10 }, { 0, 0, "dexiv3_1x2_1", -2, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -195, -371, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUXIANGXIANZUOZHAN9" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 4, 2, 13 } }, chapter_buff = { 8803 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1460003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 205, best_air_dominance = 270, id = 1460003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1460002, formation = 1460001, bgm = "story-6", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 24, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1460001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "不受控", chapter_name = "A3", type = 1, act_id = 824, enter_story = "FUXIANGXIANZUOZHAN10", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "战场环境:铁血舰队行动异常——重樱舰队行动异常——撒丁帝国舰队行动异常—实弹装填完毕;", difficulty = 5, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 106, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1490201, 15, 0 }, { 1490202, 20, 0 }, { 1490203, 30, 1 }, { 1490204, 15, 0 }, { 1490205, 20, 0 }, { 1490206, 30, 1 }, { 1490207, 15, 0 }, { 1490208, 20, 0 }, { 1490209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1490205, 1490208 }, ai_expedition_list = { 1490306, 1490307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1490213 }, enemy_refresh = { 1, 1, 1, 1, 0 }, elite_refresh = { 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ruihe" }, awards = { { 2, 58090 }, { 2, 58078 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 9, true, 6 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 16 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, true, 8 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 }, { 2, 0, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 100 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 3, "dexiv3_3x1_2", 106, 27 }, { 3, 7, "dexiv3_2x2_3", 65, -11 }, { 2, 0, "dexiv3_1x2_2", 0, -27 }, { 1, 1, "dexiv3_1x1_1", 0, 7 }, { 0, 7, "dexiv3_3x1_1", 92, 26 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -135, -197, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "", "FUXIANGXIANZUOZHAN11" }, defeat_story = { "FUXIANGXIANZUOZHAN14" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 0, 4, 13 } }, chapter_buff = { 8803 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1460004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXIANGXIANZUOZHAN17", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 220, best_air_dominance = 290, id = 1460004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1460003, formation = 1460002, bgm = "battle-executor-type1", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1460002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "观光者", chapter_name = "B1", type = 1, act_id = 825, enter_story = "FUXIANGXIANZUOZHAN16", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "状态更新:铁血舰队正在接近——撒丁帝国舰队正在接近——重樱舰队已经交火—干扰频率调整中;", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1491001, 15, 0 }, { 1491002, 20, 0 }, { 1491003, 30, 1 }, { 1491004, 15, 0 }, { 1491005, 20, 0 }, { 1491006, 30, 1 }, { 1491007, 15, 0 }, { 1491008, 20, 0 }, { 1491009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1491005, 1491008 }, ai_expedition_list = { 1491301, 1491302, 1491303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1491013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "niulunbao" }, awards = { { 2, 58091 }, { 2, 58079 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 0 }, { 7, 0, false, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, false, 0 }, { 1, 1, false, 100 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 4, "dexiv3_1x1_3", 0, 15 }, { 6, 0, "dexiv3_1x2_2", -10, -24 }, { 5, 0, "dexiv3_3x1_1", 94, 25 }, { 4, 6, "dexiv3_2x2_4", 43, -2 }, { 2, 4, "dexiv3_1x1_2", 0, 19 }, { 2, 0, "dexiv3_1x1_1", 0, 7 }, { 0, 6, "dexiv3_3x1_2", 109, 29 }, { 0, 2, "dexiv3_1x1_1", 0, 12 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_chongdong", 45, 20, -200, 10, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUXIANGXIANZUOZHAN20" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 1, 1, 13 } }, chapter_buff = { 8806 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1460005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXIANGXIANZUOZHAN22", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 300, best_air_dominance = 390, id = 1460005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1460004, formation = 1460002, bgm = "battle-executor-type1", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1460002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "攻击波", chapter_name = "B2", type = 1, act_id = 825, enter_story = "FUXIANGXIANZUOZHAN21", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "状态修正:A1至A3浮岛控制权限丧失——B1至B3浮岛控制权限丧失——中央系统控制权限正常—系统锁定中;", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1491101, 15, 0 }, { 1491102, 20, 0 }, { 1491103, 30, 1 }, { 1491104, 15, 0 }, { 1491105, 20, 0 }, { 1491106, 30, 1 }, { 1491107, 15, 0 }, { 1491108, 20, 0 }, { 1491109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1491105, 1491108 }, ai_expedition_list = { 1491304, 1491305, 1491306, 1491307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1491113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ougen" }, awards = { { 2, 58092 }, { 2, 58080 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 12 }, { 6, 0, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 100 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 12 }, { 5, 1, true, 0 }, { 5, 0, true, 12 }, { 4, 10, true, 4 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 10, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 10, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 8 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 6, "dexiv3_3x1_1", 101, 23 }, { 4, 2, "dexiv3_2x2_3", 71, -7 }, { 4, 0, "dexiv3_1x1_2", 0, 12 }, { 3, 7, "dexiv3_1x1_1", 0, 4 }, { 2, 6, "dexiv3_1x1_1", 0, 6 }, { 1, 10, "dexiv3_1x2_2", 0, -22 }, { 1, 3, "dexiv3_1x2_2", 0, -22 }, { 0, 8, "dexiv3_3x1_1", 95, 23 }, { 0, 3, "dexiv3_3x1_2", 109, 24 }, { 0, 1, "dexiv3_1x1_3", 0, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_chongdong", 45, 20, -145, -270, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUXIANGXIANZUOZHAN24", "FUXIANGXIANZUOZHAN25" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 5, 9, 13 } }, chapter_buff = { 8806 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1460006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXIANGXIANZUOZHAN27", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 455, best_air_dominance = 595, id = 1460006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1460005, formation = 1460002, bgm = "battle-executor-type1", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1460002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "夜空之上", chapter_name = "B3", type = 1, act_id = 825, enter_story = "FUXIANGXIANZUOZHAN26", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "警告:镜面海域控制系统失效;警告:电子干扰进程中断;警告:隐匿模块失效,本机坐标即将暴露;", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1491201, 15, 0 }, { 1491202, 20, 0 }, { 1491203, 30, 1 }, { 1491204, 15, 0 }, { 1491205, 20, 0 }, { 1491206, 30, 1 }, { 1491207, 15, 0 }, { 1491208, 20, 0 }, { 1491209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1491205, 1491208 }, ai_expedition_list = { 1491308, 1491309, 1491310 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1491213 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown5" }, awards = { { 2, 58093 }, { 2, 58081 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 1 }, { 9, 4, true, 1 }, { 9, 3, false, 0 }, { 9, 2, false, 0 }, { 9, 1, false, 0 }, { 9, 0, true, 0 }, { 8, 9, true, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 12 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 12 }, { 8, 1, false, 0 }, { 8, 0, true, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 100 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 8 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 9, 6, "dexiv3_3x1_1", 98, 21 }, { 9, 1, "dexiv3_3x1_2", 109, 22 }, { 7, 8, "dexiv3_2x2_4", 42, -13 }, { 7, 0, "dexiv3_2x2_3", 63, -8 }, { 5, 0, "dexiv3_1x2_2", 0, 51 }, { 4, 9, "dexiv3_1x2_2", 0, -18 }, { 3, 7, "dexiv3_2x2_3", 68, -4 }, { 3, 1, "dexiv3_2x2_4", 42, -10 }, { 2, 9, "dexiv3_1x1_2", 0, 16 }, { 2, 0, "dexiv3_1x1_2", 0, 16 }, { 1, 7, "dexiv3_1x1_1", 0, 8 }, { 1, 2, "dexiv3_1x1_1", 0, 5 }, { 0, 9, "dexiv3_1x1_3", 0, 19 }, { 0, 0, "dexiv3_1x1_3", 0, 19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_chongdong", 45, 20, -291, 225, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUXIANGXIANZUOZHAN29", "FUXIANGXIANZUOZHAN30", "FUXIANGXIANZUOZHAN31", "FUXIANGXIANZUOZHAN32", "FUXIANGXIANZUOZHAN33", "FUXIANGXIANZUOZHAN34", "FUXIANGXIANZUOZHAN35" }, defeat_story_count = { 1, 2, 4, 5, 6, 7, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 5, 4, 13 } }, chapter_buff = { 8806 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1460021] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXIANGXIANZUOZHAN4", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 450, best_air_dominance = 585, id = 1460021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1460011, bgm = "story-6", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1460011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "大海葵", chapter_name = "C1", type = 2, act_id = 824, enter_story = "FUXIANGXIANZUOZHAN2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "覆写结束:量产型创建完成——棋子创建完成——塞壬精英创建完成—训练准备完毕;", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 700 }, { "antiaircraft", 1, 1200 } }, expedition_id_weight_list = { { 1492001, 15, 0 }, { 1492002, 20, 0 }, { 1492003, 30, 1 }, { 1492004, 15, 0 }, { 1492005, 20, 0 }, { 1492006, 30, 1 }, { 1492007, 15, 0 }, { 1492008, 20, 0 }, { 1492009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1492005, 1492008 }, ai_expedition_list = { 1492301, 1492302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1492013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 58106 }, { 2, 58094 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 8 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 8, false, 0 }, { 0, 7, false, 100 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 12 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 7, "dexiv3_2x2_3", 65, -1 }, { 4, 3, "dexiv3_3x1_2", 110, 29 }, { 4, 0, "dexiv3_2x2_4", 41, -15 }, { 1, 3, "dexiv3_1x1_3", 0, 21 }, { 0, 0, "dexiv3_1x1_2", 0, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_chongdong", 45, 20, -106, -318, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "", "FUXIANGXIANZUOZHAN3" }, defeat_story = { "FUXIANGXIANZUOZHAN6" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = { { 0, 7, 13 } }, chapter_buff = { 8809 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1460022] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXIANGXIANZUOZHAN8", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 470, best_air_dominance = 615, id = 1460022, count = 0, icon_outline = 0, bg = "", pre_chapter = 1460021, formation = 1460011, bgm = "story-6", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1460011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "判定基准", chapter_name = "C2", type = 2, act_id = 824, enter_story = "FUXIANGXIANZUOZHAN7", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "判定流程:对于联络没有回应——无法正常交流——直接发动攻击—流程确认完毕;", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1492101, 15, 0 }, { 1492102, 20, 0 }, { 1492103, 30, 1 }, { 1492104, 15, 0 }, { 1492105, 20, 0 }, { 1492106, 30, 1 }, { 1492107, 15, 0 }, { 1492108, 20, 0 }, { 1492109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1492105, 1492108 }, ai_expedition_list = { 1492303, 1492304, 1492305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1492113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qiaozhiwushi" }, awards = { { 2, 58107 }, { 2, 58095 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, false, 0 }, { 4, 2, false, 100 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 9, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 16 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 1 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, false, 0 } }, float_items = { { 5, 9, "dexiv3_1x1_1", 0, 4 }, { 3, 5, "dexiv3_1x2_2", 0, -26 }, { 2, 3, "dexiv3_1x1_2", 0, 19 }, { 0, 8, "dexiv3_2x2_3", 76, -7 }, { 0, 6, "dexiv3_1x1_1", 0, 10 }, { 0, 0, "dexiv3_1x2_1", -2, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_chongdong", 45, 20, -195, -371, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUXIANGXIANZUOZHAN9" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = { { 4, 2, 13 } }, chapter_buff = { 8809 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1460023] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 685, best_air_dominance = 895, id = 1460023, count = 0, icon_outline = 0, bg = "", pre_chapter = 1460022, formation = 1460011, bgm = "story-6", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 21, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1460011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "不受控", chapter_name = "C3", type = 2, act_id = 824, enter_story = "FUXIANGXIANZUOZHAN10", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "战场环境:铁血舰队行动异常——重樱舰队行动异常——撒丁帝国舰队行动异常—实弹装填完毕;", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1750 } }, expedition_id_weight_list = { { 1492201, 15, 0 }, { 1492202, 20, 0 }, { 1492203, 30, 1 }, { 1492204, 15, 0 }, { 1492205, 20, 0 }, { 1492206, 30, 1 }, { 1492207, 15, 0 }, { 1492208, 20, 0 }, { 1492209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1492205, 1492208 }, ai_expedition_list = { 1492306, 1492307, 1492308, 1492309 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1492213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ruihe" }, awards = { { 2, 58108 }, { 2, 58096 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 9, true, 6 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 16 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, true, 8 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 }, { 2, 0, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 100 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 3, "dexiv3_3x1_2", 106, 27 }, { 3, 7, "dexiv3_2x2_3", 65, -11 }, { 2, 0, "dexiv3_1x2_2", 0, -27 }, { 1, 1, "dexiv3_1x1_1", 0, 7 }, { 0, 7, "dexiv3_3x1_1", 92, 26 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_chongdong", 45, 20, -135, -197, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "", "FUXIANGXIANZUOZHAN11" }, defeat_story = { "FUXIANGXIANZUOZHAN14" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = { { 0, 4, 13 } }, chapter_buff = { 8809 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1460024] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXIANGXIANZUOZHAN17", is_ambush = 0, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 730, best_air_dominance = 950, id = 1460024, count = 0, icon_outline = 0, bg = "", pre_chapter = 1460023, formation = 1460012, bgm = "battle-executor-type1", star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1460012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "观光者", chapter_name = "D1", type = 2, act_id = 825, enter_story = "FUXIANGXIANZUOZHAN16", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "状态更新:铁血舰队正在接近——撒丁帝国舰队正在接近——重樱舰队已经交火—干扰频率调整中;", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "air", 1, 1200 }, { "antisub", 1, 500 } }, expedition_id_weight_list = { { 1493001, 15, 0 }, { 1493002, 20, 0 }, { 1493003, 30, 1 }, { 1493004, 15, 0 }, { 1493005, 20, 0 }, { 1493006, 30, 1 }, { 1493007, 15, 0 }, { 1493008, 20, 0 }, { 1493009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1493005, 1493008 }, ai_expedition_list = { 1493301, 1493302, 1493303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1493013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "niulunbao" }, awards = { { 2, 58109 }, { 2, 58097 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 0 }, { 7, 0, false, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, false, 0 }, { 1, 1, false, 100 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 4, "dexiv3_1x1_3", 0, 15 }, { 6, 0, "dexiv3_1x2_2", -10, -24 }, { 5, 0, "dexiv3_3x1_1", 94, 25 }, { 4, 6, "dexiv3_2x2_4", 43, -2 }, { 2, 4, "dexiv3_1x1_2", 0, 19 }, { 2, 0, "dexiv3_1x1_1", 0, 7 }, { 0, 6, "dexiv3_3x1_2", 109, 29 }, { 0, 2, "dexiv3_1x1_1", 0, 12 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -200, 10, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUXIANGXIANZUOZHAN20" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = { { 1, 1, 13 } }, chapter_buff = { 8812 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1460025] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXIANGXIANZUOZHAN22", is_ambush = 0, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 930, best_air_dominance = 1210, id = 1460025, count = 0, icon_outline = 0, bg = "", pre_chapter = 1460024, formation = 1460012, bgm = "battle-executor-type1", star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1460012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "攻击波", chapter_name = "D2", type = 2, act_id = 825, enter_story = "FUXIANGXIANZUOZHAN21", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "状态修正:A1至A3浮岛控制权限丧失——B1至B3浮岛控制权限丧失——中央系统控制权限正常—系统锁定中;", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1350 }, { "dodge", 1, 650 } }, expedition_id_weight_list = { { 1493101, 15, 0 }, { 1493102, 20, 0 }, { 1493103, 30, 1 }, { 1493104, 15, 0 }, { 1493105, 20, 0 }, { 1493106, 30, 1 }, { 1493107, 15, 0 }, { 1493108, 20, 0 }, { 1493109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1493105, 1493108 }, ai_expedition_list = { 1493304, 1493305, 1493306, 1493307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1493113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ougen" }, awards = { { 2, 58110 }, { 2, 58098 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 12 }, { 6, 0, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 100 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 12 }, { 5, 1, true, 0 }, { 5, 0, true, 12 }, { 4, 10, true, 4 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 10, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 10, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 8 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 6, "dexiv3_3x1_1", 101, 23 }, { 4, 2, "dexiv3_2x2_3", 71, -7 }, { 4, 0, "dexiv3_1x1_2", 0, 12 }, { 3, 7, "dexiv3_1x1_1", 0, 4 }, { 2, 6, "dexiv3_1x1_1", 0, 6 }, { 1, 10, "dexiv3_1x2_2", 0, -22 }, { 1, 3, "dexiv3_1x2_2", 0, -22 }, { 0, 8, "dexiv3_3x1_1", 95, 23 }, { 0, 3, "dexiv3_3x1_2", 109, 24 }, { 0, 1, "dexiv3_1x1_3", 0, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -145, -270, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUXIANGXIANZUOZHAN24", "FUXIANGXIANZUOZHAN25" }, defeat_story_count = { 1, 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = { { 5, 9, 13 } }, chapter_buff = { 8812 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1460026] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXIANGXIANZUOZHAN27", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 1350, best_air_dominance = 1755, id = 1460026, count = 0, icon_outline = 0, bg = "", pre_chapter = 1460025, formation = 1460012, bgm = "battle-executor-type1", star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1460012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "夜空之上", chapter_name = "D3", type = 2, act_id = 825, enter_story = "FUXIANGXIANZUOZHAN26", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "警告:镜面海域控制系统失效;警告:电子干扰进程中断;警告:隐匿模块失效,本机坐标即将暴露;", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "air", 1, 1700 }, { "antiaircraft", 1, 2500 } }, expedition_id_weight_list = { { 1493201, 15, 0 }, { 1493202, 20, 0 }, { 1493203, 30, 1 }, { 1493204, 15, 0 }, { 1493205, 20, 0 }, { 1493206, 30, 1 }, { 1493207, 15, 0 }, { 1493208, 20, 0 }, { 1493209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1493205, 1493208 }, ai_expedition_list = { 1493308, 1493309, 1493310 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1493213 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown5" }, awards = { { 2, 58111 }, { 2, 58099 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 1 }, { 9, 4, true, 1 }, { 9, 3, false, 0 }, { 9, 2, false, 0 }, { 9, 1, false, 0 }, { 9, 0, true, 0 }, { 8, 9, true, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 12 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 12 }, { 8, 1, false, 0 }, { 8, 0, true, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 100 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 8 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 9, 6, "dexiv3_3x1_1", 98, 21 }, { 9, 1, "dexiv3_3x1_2", 109, 22 }, { 7, 8, "dexiv3_2x2_4", 42, -13 }, { 7, 0, "dexiv3_2x2_3", 63, -8 }, { 5, 0, "dexiv3_1x2_2", 0, 51 }, { 4, 9, "dexiv3_1x2_2", 0, -18 }, { 3, 7, "dexiv3_2x2_3", 68, -4 }, { 3, 1, "dexiv3_2x2_4", 42, -10 }, { 2, 9, "dexiv3_1x1_2", 0, 16 }, { 2, 0, "dexiv3_1x1_2", 0, 16 }, { 1, 7, "dexiv3_1x1_1", 0, 8 }, { 1, 2, "dexiv3_1x1_1", 0, 5 }, { 0, 9, "dexiv3_1x1_3", 0, 19 }, { 0, 0, "dexiv3_1x1_3", 0, 19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -291, 225, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUXIANGXIANZUOZHAN29", "FUXIANGXIANZUOZHAN30", "FUXIANGXIANZUOZHAN31", "FUXIANGXIANZUOZHAN32", "FUXIANGXIANZUOZHAN33", "FUXIANGXIANZUOZHAN34", "FUXIANGXIANZUOZHAN35" }, defeat_story_count = { 1, 2, 5, 6, 7, 8, 9 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = { { 5, 4, 13 } }, chapter_buff = { 8812 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1460041] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 2030, best_air_dominance = 2640, id = 1460041, count = 1, icon_outline = 0, bg = "", pre_chapter = 1460026, formation = 1460025, bgm = "xinnong-3", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1460025, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "协议违反", chapter_name = "SP", type = 2, act_id = 825, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "「今天,在此地,以你的名字起誓,一定要让这些塞壬感受一下失败与挫折的滋味!」", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1494001, 15, 0 }, { 1494002, 20, 0 }, { 1494003, 30, 1 }, { 1494004, 15, 0 }, { 1494005, 20, 0 }, { 1494006, 30, 1 }, { 1494007, 15, 0 }, { 1494008, 20, 0 }, { 1494009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1494005, 1494008 }, ai_expedition_list = { 1494301, 1494302, 1494303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1494013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "haiyinlixi" }, awards = { { 2, 58114 }, { 2, 58112 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 12, true, 0 }, { 9, 11, true, 0 }, { 9, 10, true, 0 }, { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 12 }, { 9, 6, true, 0 }, { 9, 5, true, 12 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 12, true, 0 }, { 8, 11, false, 0 }, { 8, 10, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 16 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 0 }, { 8, 0, true, 0 }, { 7, 12, true, 0 }, { 7, 11, false, 0 }, { 7, 10, false, 100 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 12 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 0 }, { 6, 12, true, 0 }, { 6, 11, true, 4 }, { 6, 10, true, 4 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, true, 8 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 12, true, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 12, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 6 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 12, true, 0 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 12, true, 0 }, { 2, 11, false, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, true, 0 }, { 1, 12, true, 0 }, { 1, 11, true, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 12, true, 0 }, { 0, 11, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 7, "dexiv3_1x1_1", 0, 7 }, { 6, 5, "dexiv3_1x1_1", 0, 7 }, { 4, 6, "dexiv3_1x2_2", 0, -31 }, { 3, 10, "dexiv3_1x1_1", 14, 6 }, { 3, 8, "dexiv3_2x2_4", 48, -11 }, { 3, 7, "dexiv3_1x2_2", 0, -24 }, { 3, 6, "dexiv3_1x1_3", 0, 21 }, { 3, 5, "dexiv3_1x2_2", 0, -24 }, { 3, 3, "dexiv3_2x2_3", 61, -10 }, { 3, 2, "dexiv3_1x1_1", -9, 10 }, { 2, 9, "dexiv3_3x1_2", 107, 26 }, { 2, 1, "dexiv3_3x1_1", 98, 26 }, { 1, 5, "dexiv3_2x2_3", 60, -13 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -129, 235, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = { { 7, 10, 13 } }, chapter_buff = { 8815 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1460051] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1460051, count = 0, icon_outline = 0, bg = "", pre_chapter = 1460026, formation = 1460026, bgm = "xinnong-3", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 0, map = 1460026, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "「负象限作战」", chapter_name = "EXTRA", type = 2, act_id = 825, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "<>T2-XI-N002号镜面海域数据录入结束,实验场设置完毕,测试开始;", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1495001 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown5" }, awards = {}, grids = { { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 8 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, true, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 4, 3, "dexiv3_2x2_3", 72, -17 }, { 4, 0, "dexiv3_2x2_4", 34, -14 }, { 2, 3, "dexiv3_1x2_2", 6, -20 }, { 2, 1, "dexiv3_1x2_2", 0, -21 }, { 1, 3, "dexiv3_1x1_2", 0, 18 }, { 1, 2, "dexiv3_1x1_3", 0, 22 }, { 1, 1, "dexiv3_1x1_2", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -40, -109, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1470001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1470001, count = 0, icon_outline = 0, bg = "Map_1240002", pre_chapter = 0, formation = 1470001, bgm = "Battle-italy", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1470001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "地狱之门-Gate", chapter_name = "A1", type = 1, act_id = 838, enter_story = "SHENSHENGDEBEIXIJU2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "陆间海的控制权之争,令撒丁帝国与皇家间的矛盾不断加深…此时,一向平静的海域,突然出现了塞壬的身影。", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1250001, 15, 0 }, { 1250002, 20, 0 }, { 1250003, 30, 1 }, { 1250004, 15, 0 }, { 1250005, 20, 0 }, { 1250006, 30, 1 }, { 1250007, 15, 0 }, { 1250008, 20, 0 }, { 1250009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250010, 1250011, 1250012 }, elite_expedition_list = { 1250005, 1250008 }, ai_expedition_list = { 1250221 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun_i" }, awards = { { 2, 57682 }, { 2, 57670 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 7, 7, "1x1_2talantuo", 0, 5 }, { 5, 5, "2x2_1talantuo", -45, -39 }, { 4, 2, "2x1_1talantuo", 14, 32 }, { 3, 6, "1x1_1talantuo", 0, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_talantuo1", 45, 20, -260, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "SHENSHENGDEBEIXIJU3" }, defeat_story_count = { 2 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1470002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 170, best_air_dominance = 225, id = 1470002, count = 0, icon_outline = 0, bg = "Map_1240002", pre_chapter = 1470004, formation = 1470001, bgm = "Battle-italy", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 10, investigation_ratio = 0, num_2 = 20, ammo_submarine = 0, num_3 = 12, is_ai = 1, map = 1470001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "边狱-Limbo", chapter_name = "A2", type = 1, act_id = 838, enter_story = "SHENSHENGDEBEIXIJU6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_gangqu", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 4, profiles = "联合搜查舰队的成立,似乎为陆间海带来了一丝和平的希望。这难道也是剧目的一部分吗?", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1250101, 15, 0 }, { 1250102, 20, 0 }, { 1250103, 30, 1 }, { 1250104, 15, 0 }, { 1250105, 20, 0 }, { 1250106, 30, 1 }, { 1250107, 15, 0 }, { 1250108, 20, 0 }, { 1250109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250110, 1250111, 1250112 }, elite_expedition_list = { 1250230 }, ai_expedition_list = { 1250231 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250113 }, enemy_refresh = { 2, 1, 2, 1, 2, 1 }, elite_refresh = { 1 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 }, { 2, 0 } }, icon = { "yueke" }, awards = { { 2, 57683 }, { 2, 57671 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 12 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 100 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 12 }, { 7, 3, true, 8 }, { 7, 2, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 5, 8, false, 0 }, { 5, 7, true, 100 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 1 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 } }, float_items = { { 7, 8, "1x1_2talantuo", 0, 0 }, { 7, 7, "fangkongpao", -1, 15 }, { 6, 5, "2x1_2talantuo", 0, 57 }, { 4, 7, "2x2_3talantuo", 52, -53 }, { 2, 7, "1x1_1talantuo", 0, 6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_talantuo1", 45, 20, -325, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 7, 7, 12 }, { 5, 7, 10 } }, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1470003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 215, best_air_dominance = 280, id = 1470003, count = 0, icon_outline = 0, bg = "Map_1240002", pre_chapter = 1470005, formation = 1470001, bgm = "Battle-italy", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 10, investigation_ratio = 0, num_2 = 20, ammo_submarine = 0, num_3 = 12, is_ai = 1, map = 1470001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "悲叹之川-Cocytus", chapter_name = "A3", type = 1, act_id = 838, enter_story = "SHENSHENGDEBEIXIJU10", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_gangqu", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 4, profiles = "划破夜空的轰鸣,令塔兰托港化为火焰的地狱。残酷的命运,奋起反击的帝国,喜剧或悲剧?剧目,尚未结束——", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1250201, 15, 0 }, { 1250202, 20, 0 }, { 1250203, 30, 1 }, { 1250204, 15, 0 }, { 1250205, 20, 0 }, { 1250206, 30, 1 }, { 1250207, 15, 0 }, { 1250208, 20, 0 }, { 1250209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250210, 1250211, 1250212 }, elite_expedition_list = { 1250205, 1250208 }, ai_expedition_list = { 1250241 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 }, { 2, 0 } }, icon = { "guanghui" }, awards = { { 2, 57684 }, { 2, 57672 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 12 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 12 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 100 }, { 6, 7, true, 0 }, { 6, 6, true, 8 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, false, 0 }, { 3, 9, true, 100 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 8, 4, "2x1_1talantuo", 13, 41 }, { 6, 9, "1x1_1talantuo", 0, 0 }, { 6, 8, "fangkongpao", 0, 5 }, { 4, 6, "2x1_2talantuo", 0, 39 }, { 2, 10, "2x2_3talantuo", -53, -58 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_talantuo1", 45, 20, -482, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "SHENSHENGDEBEIXIJU12" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 6, 8, 12 }, { 3, 9, 10 } }, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1470004] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 110, best_air_dominance = 150, id = 1470004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1470001, formation = 1470001, bgm = "Battle-italy", star_require_1 = 0, pos_y = "0.052083333", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1470001, unlocklevel = 0, chapter_tag = 1, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "幕间I-Interlude", chapter_name = "AS1", type = 1, act_id = 838, enter_story = "SHENSHENGDEBEIXIJU4", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "侦察机带来了陆间海的最新情报。肆虐的塞壬、蠢蠢欲动的帝国舰队,地区的平静已被打破", difficulty = 3, avoid_ratio = 8, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1250021, 15, 0 }, { 1250022, 20, 0 }, { 1250023, 30, 1 }, { 1250024, 15, 0 }, { 1250025, 20, 0 }, { 1250026, 30, 1 }, { 1250027, 15, 0 }, { 1250028, 20, 0 }, { 1250029, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250030, 1250031, 1250032 }, elite_expedition_list = { 1250022, 1250025 }, ai_expedition_list = { 1250223 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250033 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 8 }, { 8, 4, true, 0 }, { 8, 3, true, 12 }, { 8, 2, false, 0 }, { 8, 1, true, 6 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 8, 2, "1x1_1talantuo", 0, 0 }, { 4, 6, "2x2_1talantuo", 56, -31 }, { 3, 2, "2x1_1talantuo", 3, -40 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_talantuo1", 45, 20, -253, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "SHENSHENGDEBEIXIJU5" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1470005] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 140, best_air_dominance = 185, id = 1470005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1470002, formation = 1470001, bgm = "Battle-italy", star_require_1 = 0, pos_y = "0.344791667", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1470001, unlocklevel = 0, chapter_tag = 1, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "幕间II-Interlude", chapter_name = "AS2", type = 1, act_id = 838, enter_story = "SHENSHENGDEBEIXIJU8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "红,绿,蓝,三色焰火代表三出不同的剧目,谁是演员,谁又是看客?", difficulty = 4, avoid_ratio = 9, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1250121, 15, 0 }, { 1250122, 20, 0 }, { 1250123, 30, 1 }, { 1250124, 15, 0 }, { 1250125, 20, 0 }, { 1250126, 30, 1 }, { 1250127, 15, 0 }, { 1250128, 20, 0 }, { 1250129, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250130, 1250131, 1250132 }, elite_expedition_list = { 1250122, 1250125 }, ai_expedition_list = { 1250233 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250133 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_i" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 12 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 8 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 6, 9, true, 6 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 1 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 8 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 } }, float_items = { { 7, 3, "1x3_1talantuo", 0, 5 }, { 6, 7, "2x2_2talantuo", 57, 53 }, { 3, 8, "1x1_1talantuo", 0, 0 }, { 2, 4, "1x1_2talantuo", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_talantuo1", 45, 20, -363, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "SHENSHENGDEBEIXIJU9" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1470006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 240, best_air_dominance = 315, id = 1470006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1470003, formation = 1470002, bgm = "Battle-italy", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1470002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "神圣的队伍-Revenge", chapter_name = "B1", type = 1, act_id = 839, enter_story = "SHENSHENGDEBEIXIJU14", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "永恒之城中,全新的剧目正在酝酿。赌上「卡拉布里亚的宝石」,是时候迎接客人的到来了。", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1250301, 10, 0 }, { 1250302, 20, 0 }, { 1250303, 30, 1 }, { 1250304, 10, 0 }, { 1250305, 20, 0 }, { 1250306, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250310, 1250311, 1250312 }, elite_expedition_list = { 1250302, 1250305 }, ai_expedition_list = { 1250521, 1250523 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "longqibing" }, awards = { { 2, 57685 }, { 2, 57673 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 7, "1x3_1matapanjiao1", 43, 4 }, { 4, 8, "2x1_1matapanjiao1", 0, 40 }, { 4, 1, "1x1_1matapanjiao1", 0, 0 }, { 3, 5, "2x2_2matapanjiao1", -52, 12 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_matapanjiao1", 45, 20, -268, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1470007] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 310, best_air_dominance = 405, id = 1470007, count = 0, icon_outline = 0, bg = "", pre_chapter = 1470006, formation = 1470002, bgm = "Battle-italy", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1470002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "黄昏的祈祷-Pray", chapter_name = "B2", type = 1, act_id = 839, enter_story = "SHENSHENGDEBEIXIJU17", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "回到那幽暗而低洼的森林,双脚被潮湿的泥土掩埋。长者的教诲,听听看又何妨?", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1250401, 10, 0 }, { 1250402, 20, 0 }, { 1250403, 30, 1 }, { 1250404, 10, 0 }, { 1250405, 20, 0 }, { 1250406, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250410, 1250411, 1250412 }, elite_expedition_list = { 1250402, 1250405 }, ai_expedition_list = { 1250531, 1250533 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bola" }, awards = { { 2, 57686 }, { 2, 57674 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 1, "1x1_1matapanjiao1", 0, 0 }, { 6, 6, "1x1_2matapanjiao1", 8, 12 }, { 5, 8, "2x1_2matapanjiao1", -17, 44 }, { 4, 2, "1x3_1matapanjiao1", 139, 1 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_matapanjiao1", 45, 20, -309, -45, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1470008] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 375, best_air_dominance = 490, id = 1470008, count = 0, icon_outline = 0, bg = "", pre_chapter = 1470007, formation = 1470002, bgm = "Battle-italy", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1470002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "虚妄与荣光-Honour", chapter_name = "B3", type = 1, act_id = 839, enter_story = "SHENSHENGDEBEIXIJU19", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "古老的帝国在风雨中摇摆,璀璨的宝石,却依然闪耀着亘古不变的光芒。剧目终将迎来结局。", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1250501, 10, 0 }, { 1250502, 20, 0 }, { 1250503, 30, 1 }, { 1250504, 10, 0 }, { 1250505, 20, 0 }, { 1250506, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250510, 1250511, 1250512 }, elite_expedition_list = { 1250502, 1250505 }, ai_expedition_list = { 1250541, 1250542, 1250543 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "zhala", "bola" }, awards = { { 2, 57687 }, { 2, 57675 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 6 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 6 }, { 8, 1, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, false, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 3, "2x2_2matapanjiao1", 53, 86 }, { 6, 7, "1x3_1matapanjiao1", 35, 6 }, { 4, 7, "1x3_1matapanjiao1", 36, 3 }, { 3, 3, "1x1_1matapanjiao1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_matapanjiao1", 45, 20, -273, 25, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "SHENSHENGDEBEIXIJU22", "SHENSHENGDEBEIXIJU23" }, defeat_story_count = { 4, 7 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1470021] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 555, best_air_dominance = 725, id = 1470021, count = 0, icon_outline = 0, bg = "Map_1240004", pre_chapter = 0, formation = 1470011, bgm = "Battle-italy", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1470011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "地狱之门-Gate", chapter_name = "C1", type = 2, act_id = 838, enter_story = "SHENSHENGDEBEIXIJU2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "陆间海的控制权之争,令撒丁帝国与皇家间的矛盾不断加深…此时,一向平静的海域,突然出现了塞壬的身影。", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 800 }, { "antiaircraft", 1, 1300 } }, expedition_id_weight_list = { { 1250601, 5, 0 }, { 1250602, 25, 0 }, { 1250603, 35, 0 }, { 1250604, 5, 0 }, { 1250605, 25, 0 }, { 1250606, 35, 0 }, { 1250607, 5, 0 }, { 1250608, 25, 0 }, { 1250609, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250610, 1250611, 1250612 }, elite_expedition_list = { 1250606, 1250608 }, ai_expedition_list = { 1250821, 1250822 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250613 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun_i" }, awards = { { 2, 57700 }, { 2, 57688 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 7, 7, "1x1_2talantuo2", 0, 5 }, { 5, 5, "2x2_1talantuo2", -15, 58 }, { 4, 2, "2x1_1talantuo2", 14, 32 }, { 3, 6, "1x1_1talantuo2", 0, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_talantuo1", 45, 20, -260, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "SHENSHENGDEBEIXIJU3" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1470022] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 920, best_air_dominance = 1200, id = 1470022, count = 0, icon_outline = 0, bg = "Map_1240004", pre_chapter = 1470024, formation = 1470011, bgm = "Battle-italy", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 10, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, num_3 = 10, is_ai = 1, map = 1470011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "边狱-Limbo", chapter_name = "C2", type = 2, act_id = 838, enter_story = "SHENSHENGDEBEIXIJU6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_gangqu", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 4, profiles = "联合搜查舰队的成立,似乎为陆间海带来了一丝和平的希望。这难道也是剧目的一部分吗?", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 900 }, { "antiaircraft", 1, 1500 } }, expedition_id_weight_list = { { 1250701, 5, 0 }, { 1250702, 25, 0 }, { 1250703, 35, 0 }, { 1250704, 5, 0 }, { 1250705, 25, 0 }, { 1250706, 35, 0 }, { 1250707, 5, 0 }, { 1250708, 25, 0 }, { 1250709, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250710, 1250711, 1250712 }, elite_expedition_list = { 1250830 }, ai_expedition_list = { 1250831 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250713 }, enemy_refresh = { 2, 1, 2, 1, 2, 1 }, elite_refresh = { 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 }, { 2, 0 } }, icon = { "yueke" }, awards = { { 2, 57701 }, { 2, 57689 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 12 }, { 8, 3, true, 12 }, { 8, 2, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 100 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 8 }, { 7, 2, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 5, 8, false, 0 }, { 5, 7, true, 100 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 1 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 6 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 } }, float_items = { { 7, 8, "1x1_2talantuo2", 0, 0 }, { 7, 7, "fangkongpao", 0, 7 }, { 6, 5, "2x1_2talantuo2", 0, 57 }, { 4, 7, "2x2_3talantuo", 51, -40 }, { 2, 7, "1x1_1talantuo2", 0, 6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_talantuo1", 45, 20, -325, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = { { 7, 7, 12 }, { 5, 7, 10 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1470023] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 1140, best_air_dominance = 1485, id = 1470023, count = 0, icon_outline = 0, bg = "Map_1240004", pre_chapter = 1470025, formation = 1470011, bgm = "Battle-italy", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 10, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, num_3 = 10, is_ai = 1, map = 1470011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "悲叹之川-Cocytus", chapter_name = "C3", type = 2, act_id = 838, enter_story = "SHENSHENGDEBEIXIJU10", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_gangqu", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 4, profiles = "划破夜空的轰鸣,令塔兰托港化为火焰的地狱。残酷的命运,奋起反击的帝国,喜剧或悲剧?剧目,尚未结束——", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1750 } }, expedition_id_weight_list = { { 1250801, 5, 0 }, { 1250802, 25, 0 }, { 1250803, 35, 0 }, { 1250804, 5, 0 }, { 1250805, 25, 0 }, { 1250806, 35, 0 }, { 1250807, 5, 0 }, { 1250808, 25, 0 }, { 1250809, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250810, 1250811, 1250812 }, elite_expedition_list = { 1250806, 1250808 }, ai_expedition_list = { 1250841 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250813 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 }, { 2, 0 } }, icon = { "guanghui" }, awards = { { 2, 57702 }, { 2, 57690 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 12 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 100 }, { 6, 7, true, 0 }, { 6, 6, true, 8 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, false, 0 }, { 3, 9, true, 100 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 8, 4, "2x1_1talantuo2", 13, 41 }, { 6, 9, "1x1_1talantuo2", 0, 0 }, { 6, 8, "fangkongpao", 0, 8 }, { 4, 6, "2x1_2talantuo2", 0, 39 }, { 2, 10, "2x2_3talantuo", -53, -38 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_talantuo1", 45, 20, -482, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "SHENSHENGDEBEIXIJU12" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = { { 6, 8, 12 }, { 3, 9, 10 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1470024] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 625, best_air_dominance = 815, id = 1470024, count = 0, icon_outline = 0, bg = "", pre_chapter = 1470021, formation = 1470011, bgm = "Battle-italy", star_require_1 = 0, pos_y = "0.052083333", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1470011, unlocklevel = 0, chapter_tag = 1, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "幕间I-Interlude ", chapter_name = "CS1", type = 2, act_id = 838, enter_story = "SHENSHENGDEBEIXIJU4", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "侦察机带来了陆间海的最新情报。肆虐的塞壬、蠢蠢欲动的帝国舰队,地区的平静已被打破", difficulty = 6, avoid_ratio = 12, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 850 }, { "reload", 1, 750 } }, expedition_id_weight_list = { { 1250621, 5, 0 }, { 1250622, 25, 0 }, { 1250623, 35, 0 }, { 1250624, 5, 0 }, { 1250625, 25, 0 }, { 1250626, 35, 0 }, { 1250627, 5, 0 }, { 1250628, 25, 0 }, { 1250629, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250630, 1250631, 1250632 }, elite_expedition_list = { 1250623, 1250626 }, ai_expedition_list = { 1250825, 1250826 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250633 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 8 }, { 8, 4, true, 0 }, { 8, 3, true, 12 }, { 8, 2, false, 0 }, { 8, 1, true, 6 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 8, 2, "1x1_1talantuo2", 0, 0 }, { 4, 6, "2x2_1talantuo2", 85, 46 }, { 3, 2, "2x1_1talantuo2", 3, -40 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_talantuo1", 45, 20, -253, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "SHENSHENGDEBEIXIJU5" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1470025] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 785, best_air_dominance = 1025, id = 1470025, count = 0, icon_outline = 0, bg = "", pre_chapter = 1470022, formation = 1470011, bgm = "Battle-italy", star_require_1 = 0, pos_y = "0.344791667", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1470011, unlocklevel = 0, chapter_tag = 1, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "幕间II-Interlude ", chapter_name = "CS2", type = 2, act_id = 838, enter_story = "SHENSHENGDEBEIXIJU8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "红,绿,蓝,三色焰火代表三出不同的剧目,谁是演员,谁又是看客?", difficulty = 7, avoid_ratio = 13, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 950 }, { "dodge", 1, 560 } }, expedition_id_weight_list = { { 1250721, 5, 0 }, { 1250722, 25, 0 }, { 1250723, 35, 0 }, { 1250724, 5, 0 }, { 1250725, 25, 0 }, { 1250726, 35, 0 }, { 1250727, 5, 0 }, { 1250728, 25, 0 }, { 1250729, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250730, 1250731, 1250732 }, elite_expedition_list = { 1250726, 1250728 }, ai_expedition_list = { 1250833, 1250834, 1250835 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250733 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_i" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 12 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 8 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 6, 9, true, 6 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 1 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 8 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 } }, float_items = { { 7, 3, "1x3_1talantuo2", 0, 40 }, { 6, 7, "2x2_2talantuo2", 57, 53 }, { 3, 8, "1x1_1talantuo2", 0, 0 }, { 2, 4, "1x1_2talantuo2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_talantuo1", 45, 20, -363, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "SHENSHENGDEBEIXIJU9" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1470026] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 1090, best_air_dominance = 1420, id = 1470026, count = 0, icon_outline = 0, bg = "", pre_chapter = 1470023, formation = 1470012, bgm = "Battle-italy", star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1470012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "神圣的队伍-Revenge", chapter_name = "D1", type = 2, act_id = 839, enter_story = "SHENSHENGDEBEIXIJU14", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "永恒之城中,全新的剧目正在酝酿。赌上「卡拉布里亚的宝石」,是时候迎接客人的到来了。", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 1, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1300 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 1250901, 2, 0 }, { 1250902, 43, 0 }, { 1250903, 55, 0 }, { 1250904, 2, 0 }, { 1250905, 43, 0 }, { 1250906, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250910, 1250911, 1250912 }, elite_expedition_list = { 1250906, 1250903 }, ai_expedition_list = { 1251221, 1251222 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "longqibing" }, awards = { { 2, 57703 }, { 2, 57691 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 7, "1x3_1matapanjiao2", 43, 4 }, { 4, 8, "2x1_1matapanjiao2", 40, 66 }, { 4, 1, "1x1_1matapanjiao2", 0, 0 }, { 3, 5, "2x2_2matapanjiao2", -52, 12 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_matapanjiao2", 45, 20, -268, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1470027] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 1310, best_air_dominance = 1705, id = 1470027, count = 0, icon_outline = 0, bg = "", pre_chapter = 1470026, formation = 1470012, bgm = "Battle-italy", star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1470012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "黄昏的祈祷-Pray", chapter_name = "D2", type = 2, act_id = 839, enter_story = "SHENSHENGDEBEIXIJU17", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "回到那幽暗而低洼的森林,双脚被潮湿的泥土掩埋。长者的教诲,听听看又何妨?", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 1, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1500 }, { "dodge", 1, 840 } }, expedition_id_weight_list = { { 1251001, 2, 0 }, { 1251002, 43, 0 }, { 1251003, 55, 0 }, { 1251004, 2, 0 }, { 1251005, 43, 0 }, { 1251006, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1251010, 1251011, 1251012 }, elite_expedition_list = { 1251006, 1251003 }, ai_expedition_list = { 1251231, 1251232, 1251233 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1251013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bola" }, awards = { { 2, 57704 }, { 2, 57692 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 1, "1x1_1matapanjiao2", 0, 0 }, { 6, 6, "1x1_2matapanjiao2", 8, 12 }, { 5, 8, "2x1_2matapanjiao2", -17, 59 }, { 4, 2, "1x3_1matapanjiao2", 139, 1 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_matapanjiao2", 45, 20, -309, -45, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1470028] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 1545, best_air_dominance = 2010, id = 1470028, count = 0, icon_outline = 0, bg = "", pre_chapter = 1470027, formation = 1470012, bgm = "Battle-italy", star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1470012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "虚妄与荣光-Honour", chapter_name = "D3", type = 2, act_id = 839, enter_story = "SHENSHENGDEBEIXIJU19", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "古老的帝国在风雨中摇摆,璀璨的宝石,却依然闪耀着亘古不变的光芒。剧目终将迎来结局。", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 1, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1700 }, { "dodge", 1, 1000 } }, expedition_id_weight_list = { { 1251101, 2, 0 }, { 1251102, 43, 0 }, { 1251103, 55, 0 }, { 1251104, 2, 0 }, { 1251105, 43, 0 }, { 1251106, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1251110, 1251111, 1251112 }, elite_expedition_list = { 1251106, 1251103 }, ai_expedition_list = { 1251241, 1251242, 1251243 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1251113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "zhala", "bola" }, awards = { { 2, 57705 }, { 2, 57693 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 6 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 6 }, { 8, 1, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, false, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 3, "2x2_2matapanjiao2", 53, 86 }, { 6, 7, "1x3_1matapanjiao2", 35, 6 }, { 4, 7, "1x3_1matapanjiao2", 36, 3 }, { 3, 3, "1x1_1matapanjiao2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_matapanjiao2", 45, 20, -273, 25, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "SHENSHENGDEBEIXIJU22", "SHENSHENGDEBEIXIJU23" }, defeat_story_count = { 5, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1470031] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 2035, best_air_dominance = 2650, id = 1470031, count = 1, icon_outline = 0, bg = "", pre_chapter = 1470028, formation = 1470025, bgm = "Battle-italy", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1470025, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "希望-Hope", chapter_name = "SP", type = 2, act_id = 839, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "即便深处地狱底层,仍可见微光。历经苦难的旅者啊,心怀希望,终能到达希望的天堂。", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1251201, 2, 0 }, { 1251202, 43, 0 }, { 1251203, 55, 0 }, { 1251204, 2, 0 }, { 1251205, 43, 0 }, { 1251206, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1251210, 1251211, 1251212 }, elite_expedition_list = { 1251206, 1251203 }, ai_expedition_list = { 1251251, 1251252, 1251253 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1251213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "zhala", "bola" }, awards = { { 2, 57705 }, { 2, 57693 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 8, 0, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 4 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 4 }, { 7, 0, true, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 12 }, { 2, 0, true, 0 } }, float_items = { { 7, 3, "1x3_1matapanjiao3", 0, 0 }, { 6, 8, "2x2_2matapanjiao3", -42, 2 }, { 4, 8, "1x2_1matapanjiao3", -48, 0 }, { 3, 5, "1x1_3matapanjiao3", 0, 2 }, { 2, 2, "1x1_2matapanjiao3", 5, 7 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_matapanjiao3", 45, 20, -128, 31, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1470041] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1470041, count = 0, icon_outline = 0, bg = "", pre_chapter = 1470028, formation = 1470026, bgm = "Battle-italy", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 0, map = 1470026, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "颂歌-Comedy", chapter_name = "EXTRA", type = 2, act_id = 839, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "「我到、我见、我征服」——为强者的荣光献上至高的赞颂吧。", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1251301 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "zhala", "bola" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 1 }, { 7, 5, true, 0 }, { 7, 4, true, 1 }, { 7, 3, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 8 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 5, 6, "2x1_1matapanjiao4", 44, 59 }, { 5, 4, "2x1_2matapanjiao4", -16, 55 }, { 3, 5, "1x3_1matapanjiao4", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_matapanjiao4", 45, 20, -346, 114, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1480001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "POXIAOBINGHUA3", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1480001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1480001, bgm = "bgm-cccp2", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 23, num_2 = 10, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1480001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "机密行动 ", chapter_name = "A1", type = 1, act_id = 904, enter_story = "POXIAOBINGHUA2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "根据情报,本次行动目标是……前往代号为“密室”的某个北方联合机密设施? ", difficulty = 3, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 102, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1500001, 15, 0 }, { 1500002, 20, 0 }, { 1500003, 30, 1 }, { 1500004, 15, 0 }, { 1500005, 20, 0 }, { 1500006, 30, 1 }, { 1500007, 15, 0 }, { 1500008, 20, 0 }, { 1500009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1500005, 1500008 }, ai_expedition_list = { 1500301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1500013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun" }, awards = { { 2, 58132 }, { 2, 58120 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 12 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 3, 0, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, false, 0 } }, float_items = { { 6, 5, "maoxiv2_real_3x1_1", 0, 16 }, { 6, 0, "maoxiv2_real_1x2_2", 3, 55 }, { 3, 3, "maoxiv2_real_2x2_1", 51, -9 }, { 1, 7, "maoxiv2_real_2x2_2", 50, -12 }, { 1, 3, "maoxiv2_real_1x1_2", 0, 26 }, { 0, 0, "maoxiv2_real_1x1_1", 4, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_normal", 45, 20, -163, -120, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "POXIAOBINGHUA4" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1480002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "POXIAOBINGHUA6", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 130, best_air_dominance = 170, id = 1480002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1480001, formation = 1480001, bgm = "bgm-cccp2", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 24, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1480001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "协同 ", chapter_name = "A2", type = 1, act_id = 904, enter_story = "POXIAOBINGHUA5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "即便在王冠已经遭到极地舰队袭击的情况下,塞壬依旧对“密室”发起了猛烈进攻……准备迎战。", difficulty = 4, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 106, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1500101, 15, 0 }, { 1500102, 20, 0 }, { 1500103, 30, 1 }, { 1500104, 15, 0 }, { 1500105, 20, 0 }, { 1500106, 30, 1 }, { 1500107, 15, 0 }, { 1500108, 20, 0 }, { 1500109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1500105, 1500108 }, ai_expedition_list = { 1500302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1500113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie" }, awards = { { 2, 58133 }, { 2, 58121 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 12 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 4 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 12 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 8 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 4 }, { 0, 0, true, 0 } }, float_items = { { 6, 3, "maoxiv2_real_1x1_1", 3, 18 }, { 5, 7, "maoxiv2_real_2x2_2", 46, -20 }, { 3, 3, "maoxiv2_real_1x2_2", 0, -22 }, { 3, 1, "maoxiv2_real_1x1_1", 1, 24 }, { 1, 7, "maoxiv2_real_1x1_4", 4, 20 }, { 1, 3, "maoxiv2_real_1x1_4", 4, 20 }, { 0, 8, "maoxiv2_real_3x1_1", -99, 21 }, { 0, 2, "maoxiv2_real_3x1_1", 102, 21 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_normal", 45, 20, -98, -107, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "POXIAOBINGHUA7", "POXIAOBINGHUA8" }, defeat_story_count = { 1, 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1480003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "POXIAOBINGHUA10", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 205, best_air_dominance = 270, id = 1480003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1480002, formation = 1480001, bgm = "bgm-cccp2", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 24, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1480001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "控制室", chapter_name = "A3", type = 1, act_id = 904, enter_story = "POXIAOBINGHUA9", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "脚下是一层平静的海水,头顶上方原本应该属于天空的部分如今也被海水所占据,此处就是北方联合的“密室”…… ", difficulty = 5, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 106, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1500201, 15, 0 }, { 1500202, 20, 0 }, { 1500203, 30, 1 }, { 1500204, 15, 0 }, { 1500205, 20, 0 }, { 1500206, 30, 1 }, { 1500207, 15, 0 }, { 1500208, 20, 0 }, { 1500209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1500205, 1500208 }, ai_expedition_list = { 1500303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1500213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 58134 }, { 2, 58122 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, false, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 8, 0, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 7, 0, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 8 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 9, 6, "maoxiv2_real_1x1_4", 4, 21 }, { 9, 2, "maoxiv2_real_1x1_4", 4, 21 }, { 8, 5, "maoxiv2_real_3x1_1", 102, 19 }, { 8, 1, "maoxiv2_real_3x1_1", 102, 19 }, { 6, 8, "maoxiv2_real_1x2_2", -2, -21 }, { 6, 6, "maoxiv2_real_1x1_4", 4, 21 }, { 6, 2, "maoxiv2_real_1x1_4", 4, 21 }, { 6, 0, "maoxiv2_real_1x2_1", 0, -15 }, { 2, 6, "maoxiv2_real_1x1_4", 4, 21 }, { 2, 2, "maoxiv2_real_1x1_4", 4, 21 }, { 1, 8, "maoxiv2_real_1x2_1", 1, -15 }, { 1, 0, "maoxiv2_real_1x2_2", -2, -21 }, { 0, 5, "maoxiv2_real_3x1_1", 102, 19 }, { 0, 4, "maoxiv2_real_1x1_1", 3, 23 }, { 0, 1, "maoxiv2_real_3x1_1", 102, 19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_normal", 45, 20, -230, 137, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "POXIAOBINGHUA12", "POXIAOBINGHUA13", "POXIAOBINGHUA14" }, defeat_story_count = { 1, 2, 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1480004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 220, best_air_dominance = 290, id = 1480004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1480003, formation = 1480002, bgm = "deepblue-image", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1480002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", name = "流光群 ", chapter_name = "B1", type = 1, act_id = 905, enter_story = "POXIAOBINGHUA16", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "远方璀璨的都市群点亮了整片原本有些昏暗的海域……舰队已经成功穿越“大门”,继续探索吧。 ", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1501001, 15, 0 }, { 1501002, 20, 0 }, { 1501003, 30, 1 }, { 1501004, 15, 0 }, { 1501005, 20, 0 }, { 1501006, 30, 1 }, { 1501007, 15, 0 }, { 1501008, 20, 0 }, { 1501009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1501005, 1501008 }, ai_expedition_list = { 1501301, 1501302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1501013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_M" }, awards = { { 2, 58135 }, { 2, 58123 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 4 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 12 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 3, 0, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 1 }, { 1, 4, true, 0 }, { 1, 3, true, 1 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 8 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 6, "maoxiv2_virtual_1x1_4", 4, 21 }, { 7, 2, "maoxiv2_virtual_3x1_1", 102, 19 }, { 7, 1, "maoxiv2_virtual_1x1_4", 4, 21 }, { 6, 2, "maoxiv2_virtual_1x1_1", 1, 24 }, { 5, 8, "maoxiv2_virtual_1x1_4", 4, 21 }, { 5, 6, "maoxiv2_virtual_2x2_2", 53, -16 }, { 3, 2, "maoxiv2_virtual_1x2_2", -6, -25 }, { 3, 0, "maoxiv2_virtual_1x1_1", 1, 24 }, { 2, 8, "maoxiv2_virtual_1x2_1", -2, -22 }, { 1, 6, "maoxiv2_virtual_1x1_4", 4, 21 }, { 1, 2, "maoxiv2_virtual_1x1_4", 4, 21 }, { 0, 5, "maoxiv2_virtual_3x1_1", 102, 19 }, { 0, 1, "maoxiv2_virtual_3x1_1", 102, 19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_normal", 45, 20, -231, -325, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "POXIAOBINGHUA17" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, ItemTransformPattern = { [8] = { "virtual", "real" } }, chapter_buff = { 8846 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1480005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "POXIAOBINGHUA20", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 300, best_air_dominance = 390, id = 1480005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1480004, formation = 1480002, bgm = "deepblue-image", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1480002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", name = "拨片 ", chapter_name = "B2", type = 1, act_id = 905, enter_story = "POXIAOBINGHUA18", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "预想中的返回之路没有出现,取而代之的是一处昏暗而巨大的会议厅,这里究竟是什么地方…… ", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1501101, 15, 0 }, { 1501102, 20, 0 }, { 1501103, 30, 1 }, { 1501104, 15, 0 }, { 1501105, 20, 0 }, { 1501106, 30, 1 }, { 1501107, 15, 0 }, { 1501108, 20, 0 }, { 1501109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1501105, 1501108 }, ai_expedition_list = { 1501303, 1501304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1501113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie_M" }, awards = { { 2, 58136 }, { 2, 58124 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, false, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 10, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 12 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 8 }, { 4, 10, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 12 }, { 3, 5, true, 16 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 12 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 10, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 10, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 8, "maoxiv2_virtual_1x1_4", 4, 21 }, { 6, 4, "maoxiv2_virtual_1x1_4", 4, 21 }, { 6, 1, "maoxiv2_virtual_3x1_1", 102, 12 }, { 5, 10, "maoxiv2_virtual_1x2_1", 0, -24 }, { 5, 6, "maoxiv2_virtual_1x2_1", 0, -24 }, { 3, 0, "maoxiv2_virtual_2x2_1", 32, -26 }, { 2, 9, "maoxiv2_virtual_1x1_3", 3, 18 }, { 2, 6, "maoxiv2_virtual_1x1_4", 4, 21 }, { 1, 10, "maoxiv2_virtual_1x2_2", 0, -16 }, { 1, 4, "maoxiv2_virtual_2x2_2", 53, -4 }, { 1, 0, "maoxiv2_virtual_1x1_4", 4, 21 }, { 0, 10, "maoxiv2_virtual_1x1_4", 4, 21 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_normal", 45, 20, -535, -117, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "POXIAOBINGHUA19" }, defeat_story = { "POXIAOBINGHUA21" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, ItemTransformPattern = { [8] = { "virtual", "real" } }, chapter_buff = { 8846 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1480006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "POXIAOBINGHUA24", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 380, best_air_dominance = 495, id = 1480006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1480005, formation = 1480002, bgm = "deepblue-image", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1480002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", name = "记录机构 ", chapter_name = "B3", type = 1, act_id = 905, enter_story = "POXIAOBINGHUA22", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "海域中出现未知敌人,可是在另一处轨道下方,也许什么都不存在……战斗,直到光芒消散为止。 ", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1501201, 15, 0 }, { 1501202, 20, 0 }, { 1501203, 30, 1 }, { 1501204, 15, 0 }, { 1501205, 20, 0 }, { 1501206, 30, 1 }, { 1501207, 15, 0 }, { 1501208, 20, 0 }, { 1501209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1501205, 1501208 }, ai_expedition_list = { 1501305, 1501306, 1501307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1501213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenboss12" }, awards = { { 2, 58137 }, { 2, 58125 }, { 2, 54012 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 0 }, { 9, 4, true, 8 }, { 9, 3, true, 0 }, { 9, 2, false, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 8, 0, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 7, 0, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 6 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 9, 6, "maoxiv2_virtual_1x1_4", 4, 21 }, { 9, 2, "maoxiv2_virtual_1x1_4", 4, 21 }, { 8, 5, "maoxiv2_virtual_3x1_1", 102, 19 }, { 8, 1, "maoxiv2_virtual_3x1_1", 102, 19 }, { 6, 8, "maoxiv2_virtual_1x2_2", -2, -21 }, { 6, 6, "maoxiv2_virtual_1x1_4", 4, 21 }, { 6, 2, "maoxiv2_virtual_1x1_4", 4, 21 }, { 6, 0, "maoxiv2_virtual_1x2_1", 0, -15 }, { 2, 6, "maoxiv2_virtual_1x1_4", 4, 21 }, { 2, 2, "maoxiv2_virtual_1x1_4", 4, 21 }, { 1, 8, "maoxiv2_virtual_1x2_1", 1, -15 }, { 1, 0, "maoxiv2_virtual_1x2_2", -2, -21 }, { 0, 5, "maoxiv2_virtual_3x1_1", 102, 19 }, { 0, 4, "maoxiv2_virtual_1x1_1", 3, 23 }, { 0, 1, "maoxiv2_virtual_3x1_1", 102, 19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_normal", 45, 20, -230, -270, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "POXIAOBINGHUA23" }, defeat_story = { "POXIAOBINGHUA26", "POXIAOBINGHUA27", "POXIAOBINGHUA28", "POXIAOBINGHUA29", "POXIAOBINGHUA30", "POXIAOBINGHUA31" }, defeat_story_count = { 1, 4, 5, 6, 7, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, ItemTransformPattern = { [8] = { "virtual", "real" } }, chapter_buff = { 8846 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1480021] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "POXIAOBINGHUA3", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 450, best_air_dominance = 585, id = 1480021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1480011, bgm = "bgm-cccp2", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1480011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "机密行动 ", chapter_name = "C1", type = 2, act_id = 904, enter_story = "POXIAOBINGHUA2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "根据情报,本次行动目标是……前往代号为“密室”的某个北方联合机密设施? ", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 700 }, { "antiaircraft", 1, 1200 } }, expedition_id_weight_list = { { 1502001, 15, 0 }, { 1502002, 20, 0 }, { 1502003, 30, 1 }, { 1502004, 15, 0 }, { 1502005, 20, 0 }, { 1502006, 30, 1 }, { 1502007, 15, 0 }, { 1502008, 20, 0 }, { 1502009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1502005, 1502008 }, ai_expedition_list = { 1502301, 1502302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1502013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun" }, awards = { { 2, 58150 }, { 2, 58138 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 12 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 3, 0, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, false, 0 } }, float_items = { { 6, 5, "maoxiv2hard_real_3x1_1", 0, 16 }, { 6, 0, "maoxiv2hard_real_1x2_2", 3, 55 }, { 3, 3, "maoxiv2hard_real_2x2_1", 51, -9 }, { 1, 7, "maoxiv2hard_real_2x2_2", 50, -12 }, { 1, 3, "maoxiv2hard_real_1x1_2", 0, 26 }, { 0, 0, "maoxiv2hard_real_1x1_1", 4, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_hard", 45, 20, -163, -120, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "POXIAOBINGHUA4" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1480022] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "POXIAOBINGHUA6", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 470, best_air_dominance = 615, id = 1480022, count = 0, icon_outline = 0, bg = "", pre_chapter = 1480021, formation = 1480011, bgm = "bgm-cccp2", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1480011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "协同 ", chapter_name = "C2", type = 2, act_id = 904, enter_story = "POXIAOBINGHUA5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "即便在王冠已经遭到极地舰队袭击的情况下,塞壬依旧对“密室”发起了猛烈进攻……准备迎战。", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1502101, 15, 0 }, { 1502102, 20, 0 }, { 1502103, 30, 1 }, { 1502104, 15, 0 }, { 1502105, 20, 0 }, { 1502106, 30, 1 }, { 1502107, 15, 0 }, { 1502108, 20, 0 }, { 1502109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1502105, 1502108 }, ai_expedition_list = { 1502303, 1502304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1502113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie" }, awards = { { 2, 58151 }, { 2, 58139 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 12 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 4 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 12 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 8 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 4 }, { 0, 0, true, 0 } }, float_items = { { 6, 3, "maoxiv2hard_real_1x1_1", 3, 18 }, { 5, 7, "maoxiv2hard_real_2x2_2", 46, -20 }, { 3, 3, "maoxiv2hard_real_1x2_2", 0, -22 }, { 3, 1, "maoxiv2hard_real_1x1_1", 1, 24 }, { 1, 7, "maoxiv2hard_real_1x1_4", 4, 20 }, { 1, 3, "maoxiv2hard_real_1x1_4", 4, 20 }, { 0, 8, "maoxiv2hard_real_3x1_1", -99, 21 }, { 0, 2, "maoxiv2hard_real_3x1_1", 102, 21 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_hard", 45, 20, -98, -107, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "POXIAOBINGHUA7", "POXIAOBINGHUA8" }, defeat_story_count = { 1, 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1480023] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "POXIAOBINGHUA10", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 685, best_air_dominance = 895, id = 1480023, count = 0, icon_outline = 0, bg = "", pre_chapter = 1480022, formation = 1480011, bgm = "bgm-cccp2", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 21, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1480011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "控制室", chapter_name = "C3", type = 2, act_id = 904, enter_story = "POXIAOBINGHUA9", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "脚下是一层平静的海水,头顶上方原本应该属于天空的部分如今也被海水所占据,此处就是北方联合的“密室”…… ", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1750 } }, expedition_id_weight_list = { { 1502201, 15, 0 }, { 1502202, 20, 0 }, { 1502203, 30, 1 }, { 1502204, 15, 0 }, { 1502205, 20, 0 }, { 1502206, 30, 1 }, { 1502207, 15, 0 }, { 1502208, 20, 0 }, { 1502209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1502205, 1502208 }, ai_expedition_list = { 1502305, 1502306, 1502307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1502213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 58152 }, { 2, 58140 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, false, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 8, 0, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 7, 0, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 8 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 9, 6, "maoxiv2hard_real_1x1_4", 4, 21 }, { 9, 2, "maoxiv2hard_real_1x1_4", 4, 21 }, { 8, 5, "maoxiv2hard_real_3x1_1", 102, 19 }, { 8, 1, "maoxiv2hard_real_3x1_1", 102, 19 }, { 6, 8, "maoxiv2hard_real_1x2_2", -2, -21 }, { 6, 6, "maoxiv2hard_real_1x1_4", 4, 21 }, { 6, 2, "maoxiv2hard_real_1x1_4", 4, 21 }, { 6, 0, "maoxiv2hard_real_1x2_1", 0, -15 }, { 2, 6, "maoxiv2hard_real_1x1_4", 4, 21 }, { 2, 2, "maoxiv2hard_real_1x1_4", 4, 21 }, { 1, 8, "maoxiv2hard_real_1x2_1", 1, -15 }, { 1, 0, "maoxiv2hard_real_1x2_2", -2, -21 }, { 0, 5, "maoxiv2hard_real_3x1_1", 102, 19 }, { 0, 4, "maoxiv2hard_real_1x1_1", 3, 23 }, { 0, 1, "maoxiv2hard_real_3x1_1", 102, 19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_hard", 45, 20, -230, 137, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "POXIAOBINGHUA12", "POXIAOBINGHUA13", "POXIAOBINGHUA14" }, defeat_story_count = { 1, 2, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1480024] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 730, best_air_dominance = 950, id = 1480024, count = 0, icon_outline = 0, bg = "", pre_chapter = 1480023, formation = 1480012, bgm = "deepblue-image", star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1480012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", name = "流光群 ", chapter_name = "D1", type = 2, act_id = 905, enter_story = "POXIAOBINGHUA16", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "远方璀璨的都市群点亮了整片原本有些昏暗的海域……舰队已经成功穿越“大门”,继续探索吧。 ", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 2, "fanqian", 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "antisub", 1, 450 } }, expedition_id_weight_list = { { 1503001, 15, 0 }, { 1503002, 20, 0 }, { 1503003, 30, 1 }, { 1503004, 15, 0 }, { 1503005, 20, 0 }, { 1503006, 30, 1 }, { 1503007, 15, 0 }, { 1503008, 20, 0 }, { 1503009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1503005, 1503008 }, ai_expedition_list = { 1503301, 1503302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1503013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_M" }, awards = { { 2, 58153 }, { 2, 58141 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 4 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 12 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 3, 0, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 1 }, { 1, 4, true, 0 }, { 1, 3, true, 1 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 8 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 6, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 7, 2, "maoxiv2hard_virtual_3x1_1", 102, 19 }, { 7, 1, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 6, 2, "maoxiv2hard_virtual_1x1_1", 1, 24 }, { 5, 8, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 5, 6, "maoxiv2hard_virtual_2x2_2", 53, -16 }, { 3, 2, "maoxiv2hard_virtual_1x2_2", -6, -25 }, { 3, 0, "maoxiv2hard_virtual_1x1_1", 1, 24 }, { 2, 8, "maoxiv2hard_virtual_1x2_1", -2, -22 }, { 1, 6, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 1, 2, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 0, 5, "maoxiv2hard_virtual_3x1_1", 102, 19 }, { 0, 1, "maoxiv2hard_virtual_3x1_1", 102, 19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_hard", 45, 20, -231, -325, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "POXIAOBINGHUA17" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, ItemTransformPattern = { [8] = { "virtual", "real" } }, chapter_buff = { 8852 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1480025] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "POXIAOBINGHUA20", is_ambush = 0, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 930, best_air_dominance = 1210, id = 1480025, count = 0, icon_outline = 0, bg = "", pre_chapter = 1480024, formation = 1480012, bgm = "deepblue-image", star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1480012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", name = "拨片 ", chapter_name = "D2", type = 2, act_id = 905, enter_story = "POXIAOBINGHUA18", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "预想中的返回之路没有出现,取而代之的是一处昏暗而巨大的会议厅,这里究竟是什么地方…… ", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 2, "fanqian", 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1350 }, { "dodge", 1, 700 } }, expedition_id_weight_list = { { 1503101, 15, 0 }, { 1503102, 20, 0 }, { 1503103, 30, 1 }, { 1503104, 15, 0 }, { 1503105, 20, 0 }, { 1503106, 30, 1 }, { 1503107, 15, 0 }, { 1503108, 20, 0 }, { 1503109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1503105, 1503108 }, ai_expedition_list = { 1503303, 1503304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1503113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie_M" }, awards = { { 2, 58154 }, { 2, 58142 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, false, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 10, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 12 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 8 }, { 4, 10, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 12 }, { 3, 5, true, 16 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 12 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 10, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 10, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 8, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 6, 4, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 6, 1, "maoxiv2hard_virtual_3x1_1", 102, 12 }, { 5, 10, "maoxiv2hard_virtual_1x2_1", 0, -24 }, { 5, 6, "maoxiv2hard_virtual_1x2_1", 0, -24 }, { 3, 0, "maoxiv2hard_virtual_2x2_1", 32, -26 }, { 2, 9, "maoxiv2hard_virtual_1x1_3", 3, 18 }, { 2, 6, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 1, 10, "maoxiv2hard_virtual_1x2_2", 0, -16 }, { 1, 4, "maoxiv2hard_virtual_2x2_2", 53, -4 }, { 1, 0, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 0, 10, "maoxiv2hard_virtual_1x1_4", 4, 21 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_hard", 45, 20, -535, -117, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "POXIAOBINGHUA19" }, defeat_story = { "POXIAOBINGHUA21" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, ItemTransformPattern = { [8] = { "virtual", "real" } }, chapter_buff = { 8852 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1480026] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "POXIAOBINGHUA24", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 1350, best_air_dominance = 1755, id = 1480026, count = 0, icon_outline = 0, bg = "", pre_chapter = 1480025, formation = 1480012, bgm = "deepblue-image", star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1480012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", name = "记录机构 ", chapter_name = "D3", type = 2, act_id = 905, enter_story = "POXIAOBINGHUA22", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "海域中出现未知敌人,可是在另一处轨道下方,也许什么都不存在……战斗,直到光芒消散为止。 ", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 2, "fanqian", 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1700 }, { "antiaircraft", 1, 2450 } }, expedition_id_weight_list = { { 1503201, 15, 0 }, { 1503202, 20, 0 }, { 1503203, 30, 1 }, { 1503204, 15, 0 }, { 1503205, 20, 0 }, { 1503206, 30, 1 }, { 1503207, 15, 0 }, { 1503208, 20, 0 }, { 1503209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1503205, 1503208 }, ai_expedition_list = { 1503305, 1503306, 1503307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1503213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenboss12" }, awards = { { 2, 58155 }, { 2, 58143 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 0 }, { 9, 4, true, 8 }, { 9, 3, true, 0 }, { 9, 2, false, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 8, 0, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 7, 0, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 6 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 9, 6, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 9, 2, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 8, 5, "maoxiv2hard_virtual_3x1_1", 102, 19 }, { 8, 1, "maoxiv2hard_virtual_3x1_1", 102, 19 }, { 6, 8, "maoxiv2hard_virtual_1x2_2", -2, -21 }, { 6, 6, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 6, 2, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 6, 0, "maoxiv2hard_virtual_1x2_1", 0, -15 }, { 2, 6, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 2, 2, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 1, 8, "maoxiv2hard_virtual_1x2_1", 1, -15 }, { 1, 0, "maoxiv2hard_virtual_1x2_2", -2, -21 }, { 0, 5, "maoxiv2hard_virtual_3x1_1", 102, 19 }, { 0, 4, "maoxiv2hard_virtual_1x1_1", 3, 23 }, { 0, 1, "maoxiv2hard_virtual_3x1_1", 102, 19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_hard", 45, 20, -230, -270, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "POXIAOBINGHUA23" }, defeat_story = { "POXIAOBINGHUA26", "POXIAOBINGHUA27", "POXIAOBINGHUA28", "POXIAOBINGHUA29", "POXIAOBINGHUA30", "POXIAOBINGHUA31" }, defeat_story_count = { 1, 5, 6, 7, 8, 9 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, ItemTransformPattern = { [8] = { "virtual", "real" } }, chapter_buff = { 8852 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1480041] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 2030, best_air_dominance = 2640, id = 1480041, count = 1, icon_outline = 0, bg = "", pre_chapter = 1480026, formation = 1480025, bgm = "bgm-cccp", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1480025, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "璀璨余辉", chapter_name = "SP", type = 2, act_id = 905, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "尘封的密室,紧闭的大门,深藏的宝藏……在璀璨的余晖之下迎接终幕的到来吧。 ", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1504001, 15, 0 }, { 1504002, 20, 0 }, { 1504003, 30, 1 }, { 1504004, 15, 0 }, { 1504005, 20, 0 }, { 1504006, 30, 1 }, { 1504007, 15, 0 }, { 1504008, 20, 0 }, { 1504009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1504005, 1504008 }, ai_expedition_list = { 1504301, 1504302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1504013 }, enemy_refresh = { 0, 0, 0, 4 }, elite_refresh = { 0 }, ai_refresh = { 3 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenboss12" }, awards = { { 2, 58158 }, { 2, 58156 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 6, false, 0 }, { 9, 5, false, 0 }, { 9, 4, false, 0 }, { 9, 3, true, 0 }, { 9, 2, false, 0 }, { 9, 1, false, 0 }, { 9, 0, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 16 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 12 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 12 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 8 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 9, 4, "maoxiv2hard_virtual_3x1_1", 102, 19 }, { 9, 0, "maoxiv2hard_virtual_3x1_1", 102, 19 }, { 8, 6, "maoxiv2hard_virtual_1x1_1", 0, 20 }, { 8, 0, "maoxiv2hard_virtual_1x1_1", 0, 20 }, { 6, 6, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 6, 0, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 5, 4, "maoxiv2hard_virtual_3x1_1", 102, 19 }, { 5, 0, "maoxiv2hard_virtual_3x1_1", 102, 19 }, { 4, 6, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 4, 0, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 3, 3, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 2, 6, "maoxiv2hard_virtual_1x2_2", 0, -21 }, { 2, 0, "maoxiv2hard_virtual_1x2_1", 0, -20 }, { 1, 4, "maoxiv2hard_virtual_3x1_1", 102, 19 }, { 1, 0, "maoxiv2hard_virtual_3x1_1", 102, 19 }, { 0, 4, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 0, 2, "maoxiv2hard_virtual_1x1_4", 4, 21 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_hard", 45, 20, -127, 146, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = { 8855, 8858 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1480051] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1480051, count = 0, icon_outline = 0, bg = "", pre_chapter = 1480026, formation = 1480026, bgm = "bgm-cccp", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 0, map = 1480026, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "「破晓冰华」 ", chapter_name = "EXTRA", type = 2, act_id = 905, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "北境的战士们,挥舞冷彻的冰华,斩断漫长的夜幕,迎接破晓之曙光吧! ", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1505001 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenboss12" }, awards = {}, grids = { { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 8 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 2, "maoxiv2hard_virtual_1x1_1", 0, 19 }, { 5, 1, "maoxiv2hard_virtual_3x1_1", 102, 12 }, { 4, 3, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 4, 1, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 2, 4, "maoxiv2hard_virtual_1x2_2", 0, -19 }, { 2, 0, "maoxiv2hard_virtual_1x2_1", 0, -14 }, { 1, 1, "maoxiv2hard_virtual_3x1_1", 102, 12 }, { 0, 2, "maoxiv2hard_virtual_1x1_4", 4, 21 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_hard", 45, 20, -40, -109, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1490001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "XIANGTINGLIAOFA3", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1490001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1490001, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 10, investigation_ratio = 0, wall_prefab = "", num_2 = 10, ammo_submarine = 0, num_3 = 10, is_ai = 1, map = 1490001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "不受欢迎的访客", chapter_name = "A1", type = 1, act_id = 937, enter_story = "XIANGTINGLIAOFA2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_gangqu", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 4, profiles = "纽波特港遭遇塞壬偷袭,“重要会议”吸引来了一群不请自来的“客人”,请立刻集结舰队进行防御!", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240001, 15, 0 }, { 1240002, 20, 0 }, { 1240003, 30, 1 }, { 1240004, 15, 0 }, { 1240005, 20, 0 }, { 1240006, 30, 1 }, { 1240007, 15, 0 }, { 1240008, 20, 0 }, { 1240009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240010, 1240011, 1240012 }, elite_expedition_list = { 1240005, 1240008 }, ai_expedition_list = { 1240221 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 }, { 2, 0 } }, icon = { "sairenzhongxun_i", "sairenquzhu_i" }, awards = { { 2, 57642 }, { 2, 57630 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 8 }, { 8, 4, true, 6 }, { 8, 3, true, 12 }, { 8, 2, false, 0 }, { 8, 1, true, 6 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 100 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 } }, float_items = { { 8, 2, "1x1_2newmeixi", 0, 4 }, { 6, 3, "1x3_1newmeixi", -20, 5 }, { 5, 7, "1x2_1newmeixi", 0, 44 }, { 4, 4, "gangkou", 11, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, -233, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA5" }, defeat_story_count = { 2 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 4, 4, 10 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1490002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "XIANGTINGLIAOFA9", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 130, best_air_dominance = 170, id = 1490002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1490007, formation = 1490001, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 10, investigation_ratio = 0, wall_prefab = "", num_2 = 15, ammo_submarine = 0, num_3 = 10, is_ai = 1, map = 1490001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "燃烧中的防线", chapter_name = "A2", type = 1, act_id = 937, enter_story = "XIANGTINGLIAOFA8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_gangqu", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 4, profiles = "长岛防线即将崩溃之际,援军终于赶到,吹响反击的号角吧!", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240101, 15, 0 }, { 1240102, 20, 0 }, { 1240103, 30, 1 }, { 1240104, 15, 0 }, { 1240105, 20, 0 }, { 1240106, 30, 1 }, { 1240107, 15, 0 }, { 1240108, 20, 0 }, { 1240109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240110, 1240111, 1240112 }, elite_expedition_list = { 1240105, 1240108 }, ai_expedition_list = { 1240231, 1240232 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240113 }, enemy_refresh = { 2, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 }, { 2, 0 } }, icon = { "unknown3" }, awards = { { 2, 57643 }, { 2, 57631 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 12 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 100 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 } }, float_items = { { 6, 7, "1x2_2newmeixi", 0, 26 }, { 5, 4, "2x3_1newmeixi", -15, -25 }, { 3, 8, "gangkou", 20, 39 }, { 2, 4, "1x1_2newmeixi", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, -287, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA11" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 3, 8, 10 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1490003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 165, best_air_dominance = 215, id = 1490003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1490008, formation = 1490001, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 10, investigation_ratio = 0, wall_prefab = "", num_2 = 15, ammo_submarine = 0, num_3 = 10, is_ai = 1, map = 1490001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "混乱与谜题", chapter_name = "A3", type = 1, act_id = 937, enter_story = "XIANGTINGLIAOFA14", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_gangqu", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 4, profiles = "测试者被众人逼入绝境,当一切就要结束之时,那个神秘的身影再次出现——", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240201, 15, 0 }, { 1240202, 20, 0 }, { 1240203, 30, 1 }, { 1240204, 15, 0 }, { 1240205, 20, 0 }, { 1240206, 30, 1 }, { 1240207, 15, 0 }, { 1240208, 20, 0 }, { 1240209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240210, 1240211, 1240212 }, elite_expedition_list = { 1240205, 1240208 }, ai_expedition_list = { 1240241, 1240242, 1240243 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240213 }, enemy_refresh = { 2, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 }, { 2, 0 } }, icon = { "unknown1" }, awards = { { 2, 57644 }, { 2, 57632 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 6 }, { 9, 6, true, 6 }, { 9, 5, true, 6 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 4 }, { 8, 2, true, 6 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 12 }, { 5, 9, false, 0 }, { 5, 8, true, 100 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 16 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 7, 6, "1x3_1newmeixi", 0, 7 }, { 5, 8, "gangkou", 0, 35 }, { 4, 5, "1x1_2newmeixi", 0, 0 }, { 3, 1, "2x2_1newmeixi", 54, 31 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, -269, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA15" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 5, 8, 10 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1490004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "XIANGTINGLIAOFA18", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 210, best_air_dominance = 275, id = 1490004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1490003, formation = 1490002, bgm = "", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1490002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "“BM作战”", chapter_name = "B1", type = 1, act_id = 938, enter_story = "XIANGTINGLIAOFA17", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "司令部探测到BM海域中即将诞生新的奇异点,为了不再重蹈覆辙,白鹰的战士们,这次是主动出击!", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240301, 10, 0 }, { 1240302, 20, 0 }, { 1240303, 30, 1 }, { 1240304, 10, 0 }, { 1240305, 20, 0 }, { 1240306, 30, 1 }, { 1240307, 10, 0 }, { 1240308, 20, 0 }, { 1240309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240310, 1240311, 1240312 }, elite_expedition_list = { 1240305, 1240308 }, ai_expedition_list = { 1240521, 1240523 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "baerdimo" }, awards = { { 2, 57645 }, { 2, 57633 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 16 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 8, "1x1_1baimuda", 0, 0 }, { 7, 2, "1x3_1baimuda", 0, 24 }, { 3, 8, "2x1_1baimuda", 0, 15 }, { 3, 5, "2x2_1baimuda", -32, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -252, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA19" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1490005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 475, best_air_dominance = 620, id = 1490005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1490009, formation = 1490002, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1490002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "低语", chapter_name = "B2", type = 1, act_id = 938, enter_story = "XIANGTINGLIAOFA22", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "深入中心海域途中,异常状况不断出现。为了查明一切的真相,舰队朝着风暴眼,全速前进", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240401, 10, 0 }, { 1240402, 20, 0 }, { 1240403, 30, 1 }, { 1240404, 10, 0 }, { 1240405, 20, 0 }, { 1240406, 30, 1 }, { 1240407, 10, 0 }, { 1240408, 20, 0 }, { 1240409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240410, 1240411, 1240412 }, elite_expedition_list = { 1240405, 1240408 }, ai_expedition_list = { 1240531, 1240532, 1240535 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dahuangfeng" }, awards = { { 2, 57646 }, { 2, 57634 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 1, "1x1_1baimuda", 0, 17 }, { 7, 5, "1x1_1baimuda", 0, 10 }, { 5, 8, "1x3_1baimuda", 0, 17 }, { 3, 3, "2x1_1baimuda", -14, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -388, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA24" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1490006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "XIANGTINGLIAOFA28", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 330, best_air_dominance = 430, id = 1490006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1490010, formation = 1490002, bgm = "", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1490002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "风暴眼", chapter_name = "B3", type = 1, act_id = 938, enter_story = "XIANGTINGLIAOFA27", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "再次出现的“神秘人”,一切事件的风暴眼,无数的谜题正在等待着答案——", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240501, 10, 0 }, { 1240502, 20, 0 }, { 1240503, 30, 1 }, { 1240504, 10, 0 }, { 1240505, 20, 0 }, { 1240506, 30, 1 }, { 1240507, 10, 0 }, { 1240508, 20, 0 }, { 1240509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240510, 1240511, 1240512 }, elite_expedition_list = { 1240505, 1240508 }, ai_expedition_list = { 1240541, 1240542, 1240543, 1240547 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "gaoxiong_alter" }, awards = { { 2, 57647 }, { 2, 57635 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 8, true, 1 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, true, 16 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 8 }, { 5, 1, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 7, "1x1_1baimuda", 0, 0 }, { 6, 5, "1x1_1baimuda", 0, 0 }, { 6, 2, "1x3_1baimuda", 0, 8 }, { 4, 2, "1x3_1baimuda", 0, 19 }, { 2, 5, "2x2_2baimuda", 52, -6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -388, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA30", "XIANGTINGLIAOFA31", "XIANGTINGLIAOFA32", "XIANGTINGLIAOFA33" }, defeat_story_count = { 4, 5, 7, 9 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1490007] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1490007, count = 0, icon_outline = 0, bg = "", pre_chapter = 1490001, formation = 1490001, bgm = "", star_require_1 = 0, pos_y = "0.052083333", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1490001, unlocklevel = 0, chapter_tag = 1, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "危机", chapter_name = "AS1", type = 1, act_id = 937, enter_story = "XIANGTINGLIAOFA6", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "长岛防线遭受正面攻击,守卫舰队只能背水一战。净化者的意外出现,更使得战局愈发险恶——", difficulty = 3, avoid_ratio = 8, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240041, 15, 0 }, { 1240042, 20, 0 }, { 1240043, 30, 1 }, { 1240044, 15, 0 }, { 1240045, 20, 0 }, { 1240046, 30, 1 }, { 1240047, 15, 0 }, { 1240048, 20, 0 }, { 1240049, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240050, 1240051, 1240052 }, elite_expedition_list = { 1240045, 1240048 }, ai_expedition_list = { 1240223 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240014 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun_i" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 8 }, { 8, 4, true, 0 }, { 8, 3, true, 12 }, { 8, 2, false, 0 }, { 8, 1, true, 6 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 8, 2, "1x1_2newmeixi", 0, 4 }, { 4, 7, "2x3_1newmeixi", -13, -22 }, { 3, 2, "1x2_2newmeixi", -1, -25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, -233, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA7" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1490008] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 130, best_air_dominance = 170, id = 1490008, count = 0, icon_outline = 0, bg = "", pre_chapter = 1490002, formation = 1490001, bgm = "", star_require_1 = 0, pos_y = "0.344791667", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1490001, unlocklevel = 0, chapter_tag = 1, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "鹰击长空", chapter_name = "AS2", type = 1, act_id = 937, enter_story = "XIANGTINGLIAOFA12", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "在萨拉托加等白鹰航母的支援下,塞壬部队被逐步歼灭,不要小看了白鹰的空中力量啊!", difficulty = 4, avoid_ratio = 9, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240141, 15, 0 }, { 1240142, 20, 0 }, { 1240143, 30, 1 }, { 1240144, 15, 0 }, { 1240145, 20, 0 }, { 1240146, 30, 1 }, { 1240147, 15, 0 }, { 1240148, 20, 0 }, { 1240149, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240150, 1240151, 1240152 }, elite_expedition_list = { 1240145, 1240148 }, ai_expedition_list = { 1240235, 1240236 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240114 }, enemy_refresh = { 2, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie_i" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 12 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 1 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 8 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 } }, float_items = { { 6, 7, "1x2_2newmeixi", 0, 26 }, { 5, 3, "2x2_1newmeixi", 47, -19 }, { 3, 8, "1x3_1newmeixi", 4, 13 }, { 2, 4, "1x1_2newmeixi", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, -257, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA13" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1490009] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 210, best_air_dominance = 275, id = 1490009, count = 0, icon_outline = 0, bg = "", pre_chapter = 1490004, formation = 1490002, bgm = "", star_require_1 = 0, pos_y = "0.052083333", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1490002, unlocklevel = 0, chapter_tag = 1, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "恶魔的海域?", chapter_name = "BS1", type = 1, act_id = 938, enter_story = "XIANGTINGLIAOFA20", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "负责佯攻的埃塞克斯和香格里拉牵制了大批塞壬舰队。然而,战斗之余,香格里拉似乎发现了什么...", difficulty = 5, avoid_ratio = 10, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240321, 10, 0 }, { 1240322, 20, 0 }, { 1240323, 30, 1 }, { 1240324, 10, 0 }, { 1240325, 20, 0 }, { 1240326, 30, 1 }, { 1240327, 10, 0 }, { 1240328, 20, 0 }, { 1240329, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240330, 1240331, 1240332 }, elite_expedition_list = { 1240325, 1240328 }, ai_expedition_list = { 1240525, 1240526 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240333 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "fulaiche" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, false, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 12 }, { 7, 1, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 3, "2x1_1baimuda", -6, 73 }, { 3, 8, "2x1_1baimuda", 0, 15 }, { 3, 5, "2x2_2baimuda", -54, -5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -252, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA21" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1490010] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 475, best_air_dominance = 620, id = 1490010, count = 0, icon_outline = 0, bg = "", pre_chapter = 1490005, formation = 1490002, bgm = "", star_require_1 = 0, pos_y = "0.383333333", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1490002, unlocklevel = 0, chapter_tag = 1, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第四舰队", chapter_name = "BS2", type = 1, act_id = 938, enter_story = "XIANGTINGLIAOFA25", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "第四舰队交战区内,白鹰舰队将塞壬悉数击溃。战场上迎来了短暂的喘息时间。", difficulty = 6, avoid_ratio = 11, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240421, 10, 0 }, { 1240422, 20, 0 }, { 1240423, 30, 1 }, { 1240424, 10, 0 }, { 1240425, 20, 0 }, { 1240426, 30, 1 }, { 1240427, 10, 0 }, { 1240428, 20, 0 }, { 1240429, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240430, 1240431, 1240432 }, elite_expedition_list = { 1240425, 1240428 }, ai_expedition_list = { 1240537, 1240538, 1240539 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240433 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bulukelin" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 1, "2x1_2baimuda", -1, 81 }, { 7, 5, "1x1_1baimuda", 0, 10 }, { 5, 9, "2x2_1baimuda", -47, -24 }, { 4, 3, "2x1_1baimuda", 0, 50 }, { 2, 1, "1x1_1baimuda", 2, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -388, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA26" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1490011] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "XIANGTINGLIAOFA3", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 555, best_air_dominance = 725, id = 1490011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1490011, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 10, investigation_ratio = 0, wall_prefab = "", num_2 = 17, ammo_submarine = 0, num_3 = 9, is_ai = 1, map = 1490011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "不受欢迎的访客", chapter_name = "C1", type = 2, act_id = 937, enter_story = "XIANGTINGLIAOFA2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_gangqu", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 4, profiles = "纽波特港遭遇塞壬偷袭,“重要会议”吸引来了一群不请自来的“客人”,请立刻集结舰队进行防御!", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 700 }, { "air", 1, 700 } }, expedition_id_weight_list = { { 1240601, 5, 0 }, { 1240602, 25, 0 }, { 1240603, 35, 0 }, { 1240604, 5, 0 }, { 1240605, 25, 0 }, { 1240606, 35, 0 }, { 1240607, 5, 0 }, { 1240608, 25, 0 }, { 1240609, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240610, 1240611, 1240612 }, elite_expedition_list = { 1240606, 1240608 }, ai_expedition_list = { 1240821, 1240822 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240613 }, enemy_refresh = { 2, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 }, { 2, 0 } }, icon = { "sairenzhongxun_i", "sairenquzhu_i" }, awards = { { 2, 57660 }, { 2, 57648 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 8 }, { 8, 4, true, 6 }, { 8, 3, true, 12 }, { 8, 2, false, 0 }, { 8, 1, true, 6 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 100 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 } }, float_items = { { 8, 2, "1x1_2newmeixi", 0, 4 }, { 6, 3, "1x3_1newmeixi", -20, 5 }, { 5, 7, "1x2_1newmeixi", 0, 44 }, { 4, 4, "gangkou", 21, 45 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, -233, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA5" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = { { 4, 4, 10 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1490012] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "XIANGTINGLIAOFA9", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 705, best_air_dominance = 920, id = 1490012, count = 0, icon_outline = 0, bg = "", pre_chapter = 1490022, formation = 1490011, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 10, investigation_ratio = 0, wall_prefab = "", num_2 = 17, ammo_submarine = 0, num_3 = 9, is_ai = 1, map = 1490011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "燃烧中的防线", chapter_name = "C2", type = 2, act_id = 937, enter_story = "XIANGTINGLIAOFA8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_gangqu", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 4, profiles = "长岛防线即将崩溃之际,援军终于赶到,吹响反击的号角吧!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "air", 1, 900 } }, expedition_id_weight_list = { { 1240701, 5, 0 }, { 1240702, 25, 0 }, { 1240703, 35, 0 }, { 1240704, 5, 0 }, { 1240705, 25, 0 }, { 1240706, 35, 0 }, { 1240707, 5, 0 }, { 1240708, 25, 0 }, { 1240709, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240710, 1240711, 1240712 }, elite_expedition_list = { 1240706, 1240708 }, ai_expedition_list = { 1240831, 1240832, 1240833 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240713 }, enemy_refresh = { 2, 1, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 }, { 2, 0 } }, icon = { "unknown3" }, awards = { { 2, 57661 }, { 2, 57649 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 12 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 100 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 } }, float_items = { { 6, 7, "1x2_2newmeixi", 0, 26 }, { 5, 4, "2x3_1newmeixi", -15, -25 }, { 3, 8, "gangkou", 20, 39 }, { 2, 4, "1x1_2newmeixi", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, -287, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA11" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = { { 3, 8, 10 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1490013] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 875, best_air_dominance = 1140, id = 1490013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1490023, formation = 1490011, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 10, investigation_ratio = 0, wall_prefab = "", num_2 = 21, ammo_submarine = 0, num_3 = 9, is_ai = 1, map = 1490011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "混乱与谜题", chapter_name = "C3", type = 2, act_id = 937, enter_story = "XIANGTINGLIAOFA14", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_gangqu", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 4, profiles = "测试者被众人逼入绝境,当一切就要结束之时,那个神秘的身影再次出现——", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "air", 1, 1100 }, { "antisub", 1, 550 } }, expedition_id_weight_list = { { 1240801, 5, 0 }, { 1240802, 25, 0 }, { 1240803, 35, 0 }, { 1240804, 5, 0 }, { 1240805, 25, 0 }, { 1240806, 35, 0 }, { 1240807, 5, 0 }, { 1240808, 25, 0 }, { 1240809, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240810, 1240811, 1240812 }, elite_expedition_list = { 1240849 }, ai_expedition_list = { 1240841, 1240842, 1240843, 1240844 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240813 }, enemy_refresh = { 3, 1, 2, 1, 2, 1 }, elite_refresh = { 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 }, { 2, 0 } }, icon = { "unknown1" }, awards = { { 2, 57662 }, { 2, 57650 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 6 }, { 9, 6, true, 6 }, { 9, 5, true, 12 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 12 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 100 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 16 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 8 }, { 4, 1, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 7, 6, "1x3_1newmeixi", 0, 6 }, { 5, 8, "gangkou", 16, 44 }, { 4, 5, "1x1_2newmeixi", 0, 0 }, { 3, 1, "2x2_1newmeixi", 54, 31 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, -269, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA15" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = { { 5, 8, 10 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1490014] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "XIANGTINGLIAOFA18", is_ambush = 0, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 950, best_air_dominance = 1235, id = 1490014, count = 0, icon_outline = 0, bg = "", pre_chapter = 1490013, formation = 1490012, bgm = "", star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1490012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "“BM作战”", chapter_name = "D1", type = 2, act_id = 938, enter_story = "XIANGTINGLIAOFA17", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "司令部探测到BM海域中即将诞生新的奇异点,为了不再重蹈覆辙,白鹰的战士们,这次是主动出击!", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 7, 0 }, { 3, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1300 }, { "torpedo", 1, 1300 } }, expedition_id_weight_list = { { 1240901, 2, 0 }, { 1240902, 43, 0 }, { 1240903, 55, 0 }, { 1240904, 2, 0 }, { 1240905, 43, 0 }, { 1240906, 55, 0 }, { 1240907, 2, 0 }, { 1240908, 43, 0 }, { 1240909, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240910, 1240911, 1240912 }, elite_expedition_list = { 1240906, 1240909 }, ai_expedition_list = { 1241221, 1241222, 1241225 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "baerdimo" }, awards = { { 2, 57663 }, { 2, 57651 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 16 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 8, "1x1_1baimuda", 0, 0 }, { 7, 2, "1x3_1baimuda", 0, 24 }, { 3, 8, "2x1_1baimuda", 0, 15 }, { 3, 5, "2x2_1baimuda", -32, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -252, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA19" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1490015] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 1610, best_air_dominance = 2095, id = 1490015, count = 0, icon_outline = 0, bg = "", pre_chapter = 1490024, formation = 1490012, bgm = "", star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1490012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "低语", chapter_name = "D2", type = 2, act_id = 938, enter_story = "XIANGTINGLIAOFA22", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "深入中心海域途中,异常状况不断出现。为了查明一切的真相,舰队朝着风暴眼,全速前进", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 7, 0 }, { 3, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1450 }, { "antiaircraft", 1, 2200 } }, expedition_id_weight_list = { { 1241001, 2, 0 }, { 1241002, 43, 0 }, { 1241003, 55, 0 }, { 1241004, 2, 0 }, { 1241005, 43, 0 }, { 1241006, 55, 0 }, { 1241007, 2, 0 }, { 1241008, 43, 0 }, { 1241009, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1241010, 1241011, 1241012 }, elite_expedition_list = { 1241006, 1241009 }, ai_expedition_list = { 1241231, 1241232, 1241233, 1241237 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1241013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dahuangfeng" }, awards = { { 2, 57664 }, { 2, 57652 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 1, "1x1_1baimuda", 0, 17 }, { 7, 5, "1x1_1baimuda", 0, 10 }, { 5, 8, "1x3_1baimuda", 0, 17 }, { 3, 3, "2x1_1baimuda", -14, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -388, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA24" }, defeat_story_count = { 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1490016] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "XIANGTINGLIAOFA28", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 1345, best_air_dominance = 1750, id = 1490016, count = 0, icon_outline = 0, bg = "", pre_chapter = 1490025, formation = 1490012, bgm = "", star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1490012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "风暴眼", chapter_name = "D3", type = 2, act_id = 938, enter_story = "XIANGTINGLIAOFA27", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "再次出现的“神秘人”,一切事件的风暴眼,无数的谜题正在等待着答案——", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 7, 0 }, { 3, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1600 }, { "dodge", 1, 850 } }, expedition_id_weight_list = { { 1241101, 2, 0 }, { 1241102, 43, 0 }, { 1241103, 55, 0 }, { 1241104, 2, 0 }, { 1241105, 43, 0 }, { 1241106, 55, 0 }, { 1241107, 2, 0 }, { 1241108, 43, 0 }, { 1241109, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1241110, 1241111, 1241112 }, elite_expedition_list = { 1241106, 1241109 }, ai_expedition_list = { 1241241, 1241242, 1241243, 1241244, 1241249 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1241113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "gaoxiong_alter" }, awards = { { 2, 57665 }, { 2, 57653 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 8, true, 1 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, true, 16 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 8 }, { 5, 1, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 7, "1x1_1baimuda", 0, 0 }, { 6, 5, "1x1_1baimuda", 0, 0 }, { 6, 2, "1x3_1baimuda", 0, 8 }, { 4, 2, "1x3_1baimuda", 0, 19 }, { 2, 5, "2x2_2baimuda", 52, -6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -388, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA30", "XIANGTINGLIAOFA31", "XIANGTINGLIAOFA32", "XIANGTINGLIAOFA33" }, defeat_story_count = { 5, 6, 8, 10 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1490017] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.200625", special_operation_list = "", air_dominance = 1770, best_air_dominance = 2305, id = 1490017, count = 1, icon_outline = 0, bg = "", pre_chapter = 1490016, formation = 1490025, bgm = "", star_require_1 = 2, pos_y = "0.2979", pop_pic = "", num_1 = 45, model = 10, investigation_ratio = 0, wall_prefab = "", num_2 = 8, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1490025, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "焰色中的港口", chapter_name = "SP", type = 2, act_id = 938, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_gangqu", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "遭遇突袭,防线告破,破灭的火光熊熊燃烧。即便如此,仍然有想要保护的事物,即便如此——", difficulty = 10, avoid_ratio = 16, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_judian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1241202, 15, 0 }, { 1241203, 35, 0 }, { 1241205, 15, 0 }, { 1241206, 35, 0 }, { 1241208, 15, 0 }, { 1241209, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1241210, 1241211, 1241212 }, elite_expedition_list = { 1241206, 1241209 }, ai_expedition_list = { 1241214 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 1, 0, 0, 1, 0, 1 }, elite_refresh = { 2, 0, 0, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 5, 1241214 } }, lose_condition = { { 1, 0 }, { 2, 0 } }, icon = { "sairenzhongxun_i" }, awards = { { 2, 57665 }, { 2, 57653 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 12 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 10, true, 6 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 25 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 100 }, { 5, 8, true, 0 }, { 5, 7, true, 1 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 26 }, { 3, 9, false, 0 }, { 3, 8, true, 100 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 25 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 16 }, { 2, 1, true, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 } }, float_items = { { 6, 8, "1x3_1newmeixi", 0, 12 }, { 6, 5, "1x2_2newmeixi", 0, 30 }, { 6, 2, "2x3_1newmeixi", -16, -8 }, { 5, 9, "chuanwu", 0, 4 }, { 4, 5, "fangyuzhan_1", 0, 0 }, { 3, 8, "gangkou", 9, 40 }, { 3, 5, "1x2_1newmeixi", 0, 41 }, { 2, 10, "1x1_1newmeixi", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, -388, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = { { 5, 9, 11 }, { 3, 8, 10 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1490021] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.200625", special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1490021, count = 0, icon_outline = 0, bg = "", pre_chapter = 1490017, formation = 1490026, bgm = "", star_require_1 = 1, pos_y = "0.2979", pop_pic = "", num_1 = 1, model = 5, investigation_ratio = 0, wall_prefab = "", num_2 = 4, ammo_submarine = 0, num_3 = 1, is_ai = 0, map = 1490026, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "狂风骤雨", chapter_name = "EXTRA", type = 2, act_id = 938, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "不惧风暴,试图拨开迷雾,寻求真相的探索者啊。倘若无惧黑暗,那便勇敢向前吧,真正的强大,将呈现在汝等面前——", difficulty = 10, avoid_ratio = 17, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 1241110, 1241111, 1241112 }, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1241301 }, enemy_refresh = { 0 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "gaoxiong_alter" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 5, 6, "2x1_2baimuda", 9, 32 }, { 5, 4, "2x1_1baimuda", -6, 13 }, { 3, 5, "1x3_1baimuda", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -344, 114, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1490022] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 555, best_air_dominance = 725, id = 1490022, count = 0, icon_outline = 0, bg = "", pre_chapter = 1490011, formation = 1490011, bgm = "", star_require_1 = 0, pos_y = "0.052083333", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1490011, unlocklevel = 0, chapter_tag = 1, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "危机", chapter_name = "CS1", type = 2, act_id = 937, enter_story = "XIANGTINGLIAOFA6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "长岛防线遭受正面攻击,守卫舰队只能背水一战。净化者的意外出现,更使得战局愈发险恶——", difficulty = 6, avoid_ratio = 12, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 700 }, { "air", 1, 700 } }, expedition_id_weight_list = { { 1240641, 5, 0 }, { 1240642, 25, 0 }, { 1240643, 35, 0 }, { 1240644, 5, 0 }, { 1240645, 25, 0 }, { 1240646, 35, 0 }, { 1240647, 5, 0 }, { 1240648, 25, 0 }, { 1240649, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240650, 1240651, 1240652 }, elite_expedition_list = { 1240646, 1240648 }, ai_expedition_list = { 1240825, 1240826 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240614 }, enemy_refresh = { 2, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun_i" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 8 }, { 8, 4, true, 6 }, { 8, 3, true, 12 }, { 8, 2, false, 0 }, { 8, 1, true, 6 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 8, 2, "1x1_2newmeixi", 0, 4 }, { 4, 7, "2x3_1newmeixi", -7, -21 }, { 4, 2, "1x2_2newmeixi", 0, 38 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, -233, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA7" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1490023] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 705, best_air_dominance = 920, id = 1490023, count = 0, icon_outline = 0, bg = "", pre_chapter = 1490012, formation = 1490011, bgm = "", star_require_1 = 0, pos_y = "0.344791667", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1490011, unlocklevel = 0, chapter_tag = 1, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "鹰击长空", chapter_name = "CS2", type = 2, act_id = 937, enter_story = "XIANGTINGLIAOFA12", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "在萨拉托加等白鹰航母的支援下,塞壬部队被逐步歼灭,不要小看了白鹰的空中力量啊!", difficulty = 7, avoid_ratio = 13, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "air", 1, 900 } }, expedition_id_weight_list = { { 1240741, 5, 0 }, { 1240742, 25, 0 }, { 1240743, 35, 0 }, { 1240744, 5, 0 }, { 1240745, 25, 0 }, { 1240746, 35, 0 }, { 1240747, 5, 0 }, { 1240748, 25, 0 }, { 1240749, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240750, 1240751, 1240752 }, elite_expedition_list = { 1240746, 1240748 }, ai_expedition_list = { 1240837, 1240838, 1240839 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240714 }, enemy_refresh = { 2, 1, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie_i" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 12 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 8 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 8 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 } }, float_items = { { 6, 7, "1x2_2newmeixi", 0, 26 }, { 5, 4, "2x2_1newmeixi", -44, -21 }, { 3, 8, "1x3_1newmeixi", 10, 9 }, { 2, 4, "1x1_2newmeixi", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, -257, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA13" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1490024] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 950, best_air_dominance = 1235, id = 1490024, count = 0, icon_outline = 0, bg = "", pre_chapter = 1490014, formation = 1490012, bgm = "", star_require_1 = 0, pos_y = "0.122916667", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1490012, unlocklevel = 0, chapter_tag = 1, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "恶魔的海域?", chapter_name = "DS1", type = 2, act_id = 938, enter_story = "XIANGTINGLIAOFA20", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "负责佯攻的埃塞克斯和香格里拉牵制了大批塞壬舰队。然而,战斗之余,香格里拉似乎发现了什么...", difficulty = 8, avoid_ratio = 14, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 7, 0 }, { 3, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1300 }, { "torpedo", 1, 1300 } }, expedition_id_weight_list = { { 1240921, 2, 0 }, { 1240922, 43, 0 }, { 1240923, 55, 0 }, { 1240924, 2, 0 }, { 1240925, 43, 0 }, { 1240926, 55, 0 }, { 1240927, 2, 0 }, { 1240928, 43, 0 }, { 1240929, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240930, 1240931, 1240932 }, elite_expedition_list = { 1240926, 1240929 }, ai_expedition_list = { 1241227, 1241228, 1241229 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240933 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "fulaiche" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, false, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 12 }, { 7, 1, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 3, "2x1_1baimuda", -6, 73 }, { 3, 8, "2x1_1baimuda", 0, 15 }, { 3, 5, "2x2_2baimuda", -54, -5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -252, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA21" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1490025] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 1610, best_air_dominance = 2095, id = 1490025, count = 0, icon_outline = 0, bg = "", pre_chapter = 1490015, formation = 1490012, bgm = "", star_require_1 = 0, pos_y = "0.35625", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1490012, unlocklevel = 0, chapter_tag = 1, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第四舰队", chapter_name = "DS2", type = 2, act_id = 938, enter_story = "XIANGTINGLIAOFA25", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "第四舰队交战区内,白鹰舰队将塞壬悉数击溃。战场上迎来了短暂的喘息时间。", difficulty = 9, avoid_ratio = 15, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 7, 0 }, { 3, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1450 }, { "antiaircraft", 1, 2200 } }, expedition_id_weight_list = { { 1241021, 2, 0 }, { 1241022, 43, 0 }, { 1241023, 55, 0 }, { 1241024, 2, 0 }, { 1241025, 43, 0 }, { 1241026, 55, 0 }, { 1241027, 2, 0 }, { 1241028, 43, 0 }, { 1241029, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1241030, 1241031, 1241032 }, elite_expedition_list = { 1241026, 1241029 }, ai_expedition_list = { 1241256, 1241257, 1241258, 1241259 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1241033 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bulukelin" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 1, "2x1_2baimuda", -1, 81 }, { 7, 5, "1x1_1baimuda", 0, 10 }, { 5, 9, "2x2_1baimuda", -47, -24 }, { 4, 3, "2x1_1baimuda", 0, 50 }, { 2, 1, "1x1_1baimuda", 2, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -388, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA26" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1500001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXINGDEZANMEISHI4", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1500001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1500001, bgm = "story-italy", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 23, num_2 = 10, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1500001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "花园漫步", chapter_name = "A1", type = 1, act_id = 929, enter_story = "FUXINGDEZANMEISHI2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "元老院的艺术品舰队连同护航的文琴佐在内突然毫无征兆的失踪了……立刻带领帝国舰队前往爱琴海查明原因!", difficulty = 3, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 102, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1510001, 15, 0 }, { 1510002, 20, 0 }, { 1510003, 30, 1 }, { 1510004, 15, 0 }, { 1510005, 20, 0 }, { 1510006, 30, 1 }, { 1510007, 15, 0 }, { 1510008, 20, 0 }, { 1510009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1510005, 1510008 }, ai_expedition_list = { 1510301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1510013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun" }, awards = { { 2, 58172 }, { 2, 58160 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 8 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 16 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 12 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 4, "yidaliv2_I_normal_2x2_1", 53, -39 }, { 3, 7, "yidaliv2_I_normal_1x1_1", 0, 0 }, { 2, 0, "yidaliv2_I_normal_3x1_1", 56, 10 }, { 0, 6, "yidaliv2_I_normal_1x2_2", 5, -33 }, { 0, 2, "yidaliv2_I_normal_1x1_2", 0, 7 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_normal", 45, 20, -109, -135, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "FUXINGDEZANMEISHI3" }, defeat_story = { "FUXINGDEZANMEISHI6" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1500002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXINGDEZANMEISHI8", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 130, best_air_dominance = 170, id = 1500002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1500001, formation = 1500001, bgm = "story-italy", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 24, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1500001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "雄鹰", chapter_name = "A2", type = 1, act_id = 929, enter_story = "FUXINGDEZANMEISHI7", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "经过无数个日夜,撒丁帝国的第一艘航空母舰终于服役了……善用帝国的雄鹰,赢得前方的战斗吧!", difficulty = 4, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 106, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1510101, 15, 0 }, { 1510102, 20, 0 }, { 1510103, 30, 1 }, { 1510104, 15, 0 }, { 1510105, 20, 0 }, { 1510106, 30, 1 }, { 1510107, 15, 0 }, { 1510108, 20, 0 }, { 1510109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1510105, 1510108 }, ai_expedition_list = { 1510302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1510113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie" }, awards = { { 2, 58173 }, { 2, 58161 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, true, 4 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 16 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 3, 0, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 8, true, 6 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 1 }, { 1, 2, true, 0 }, { 1, 1, true, 1 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 7, "yidaliv2_I_normal_1x1_3", 0, 0 }, { 6, 0, "yidaliv2_I_normal_3x1_2", 52, 4 }, { 5, 6, "yidaliv2_I_normal_1x2_1", 4, -47 }, { 3, 4, "yidaliv2_I_normal_1x1_2", 0, 1 }, { 3, 0, "yidaliv2_I_normal_1x1_3", 0, 0 }, { 0, 8, "yidaliv2_I_normal_1x1_1", 0, 0 }, { 0, 4, "yidaliv2_I_normal_2x2_1", 57, -32 }, { 0, 0, "yidaliv2_I_normal_1x2_2", 0, -45 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_normal", 45, 20, -165, -257, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUXINGDEZANMEISHI9" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1500003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXINGDEZANMEISHI12", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 230, best_air_dominance = 300, id = 1500003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1500002, formation = 1500001, bgm = "story-italy", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 24, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1500001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "战前茶会", chapter_name = "A3", type = 1, act_id = 929, enter_story = "FUXINGDEZANMEISHI10", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "面对在舰队失联后焦急进入镜面海域一路搜寻的维内托,利托里奥此时正在做的事是——", difficulty = 5, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 106, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1510201, 15, 0 }, { 1510202, 20, 0 }, { 1510203, 30, 1 }, { 1510204, 15, 0 }, { 1510205, 20, 0 }, { 1510206, 30, 1 }, { 1510207, 15, 0 }, { 1510208, 20, 0 }, { 1510209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1510205, 1510208 }, ai_expedition_list = { 1510303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1510213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 58174 }, { 2, 58162 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 3, 0, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 4 }, { 2, 4, false, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 9, "yidaliv2_I_normal_1x1_1", 0, 0 }, { 6, 4, "yidaliv2_I_normal_3x1_2", 53, 0 }, { 6, 0, "yidaliv2_I_normal_2x2_2", 49, -26 }, { 4, 8, "yidaliv2_I_normal_1x1_2", 0, 4 }, { 1, 9, "yidaliv2_I_normal_1x2_2", 10, -30 }, { 1, 4, "yidaliv2_I_normal_1x2_1", 2, -38 }, { 0, 8, "yidaliv2_I_normal_3x1_2", 54, 6 }, { 0, 4, "yidaliv2_I_normal_3x1_1", 58, 0 }, { 0, 0, "yidaliv2_I_normal_2x2_2", 49, -26 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_normal", 45, 20, -126, -100, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "FUXINGDEZANMEISHI11" }, defeat_story = { "FUXINGDEZANMEISHI13", "FUXINGDEZANMEISHI14" }, defeat_story_count = { 1, 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1500004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 310, best_air_dominance = 400, id = 1500004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1500003, formation = 1500002, bgm = "battle-italy", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1500002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", name = "帝国象征", chapter_name = "B1", type = 1, act_id = 930, enter_story = "FUXINGDEZANMEISHI16", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "如鲜血一般红艳,如黄金一般闪耀……塞壬居然也能有些出乎意料的设计啊……", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1511001, 15, 0 }, { 1511002, 20, 0 }, { 1511003, 30, 1 }, { 1511004, 15, 0 }, { 1511005, 20, 0 }, { 1511006, 30, 1 }, { 1511007, 15, 0 }, { 1511008, 20, 0 }, { 1511009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1511005, 1511008 }, ai_expedition_list = { 1511301, 1511302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1511013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "guanghui" }, awards = { { 2, 58175 }, { 2, 58163 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 7, 0, false, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 4 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, false, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 4 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 16 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 12 }, { 0, 6, false, 0 }, { 0, 5, true, 1 }, { 0, 4, true, 8 }, { 0, 3, true, 1 }, { 0, 2, false, 0 }, { 0, 1, true, 12 }, { 0, 0, true, 0 } }, float_items = { { 7, 3, "yidaliv2_II_normal_s1_2", -1, 7 }, { 7, 0, "yidaliv2_II_hard_1x1_3", 0, 11 }, { 5, 9, "yidaliv2_II_normal_s1_1", 0, 11 }, { 5, 7, "yidaliv2_II_normal_3x1_1", 54, 0 }, { 5, 6, "yidaliv2_II_normal_s1_3", 0, 15 }, { 5, 4, "yidaliv2_II_normal_3x1_2", 49, 9 }, { 5, 3, "yidaliv2_II_normal_1x2_1", -2, -38 }, { 4, 3, "yidaliv2_II_normal_s1_1", 0, 8 }, { 3, 9, "yidaliv2_II_normal_1x2_2", -4, 51 }, { 3, 8, "yidaliv2_II_normal_s1_1", 0, 13 }, { 3, 7, "yidaliv2_II_normal_1x1_3", 0, 15 }, { 3, 5, "yidaliv2_II_normal_3x1_2", 53, 11 }, { 3, 4, "yidaliv2_II_normal_s1_2", 0, 9 }, { 3, 2, "yidaliv2_II_normal_3x1_1", 50, 5 }, { 3, 1, "yidaliv2_II_normal_s1_2", -3, 12 }, { 3, 0, "yidaliv2_II_normal_1x1_3", 0, 17 }, { 2, 6, "yidaliv2_II_normal_1x1_2", 0, 12 }, { 2, 2, "yidaliv2_II_normal_1x1_1", 0, 14 }, { 1, 6, "yidaliv2_II_normal_s1_3", 0, 14 }, { 1, 2, "yidaliv2_II_normal_s1_3", 0, 14 }, { 0, 6, "yidaliv2_II_normal_1x1_2", 0, 12 }, { 0, 2, "yidaliv2_II_normal_1x1_1", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_normal", 45, 20, -237, -323, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUXINGDEZANMEISHI18" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, ItemTransformPattern = { [9] = { "s1", "s1" }, [10] = { "s1", "s2" }, [11] = { "s1", "s3" } }, chapter_buff = { 8863 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1500005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXINGDEZANMEISHI21", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 360, best_air_dominance = 470, id = 1500005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1500004, formation = 1500002, bgm = "battle-italy", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1500002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", name = "渐入佳境", chapter_name = "B2", type = 1, act_id = 930, enter_story = "FUXINGDEZANMEISHI19", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "所有人都在兴致高昂的战斗着,仿佛每粉碎一次过去的敌人帝国的光芒就会明亮一分一般……究竟发生了什么事?", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1511101, 15, 0 }, { 1511102, 20, 0 }, { 1511103, 30, 1 }, { 1511104, 15, 0 }, { 1511105, 20, 0 }, { 1511106, 30, 1 }, { 1511107, 15, 0 }, { 1511108, 20, 0 }, { 1511109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1511105, 1511108 }, ai_expedition_list = { 1511303, 1511304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1511113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "guanghui" }, awards = { { 2, 58176 }, { 2, 58164 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 8, 1, true, 6 }, { 8, 0, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 8 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 12 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 12 }, { 4, 0, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 16 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 12 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 12 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, true, 0 } }, float_items = { { 8, 5, "yidaliv2_II_normal_s1_2", 0, 9 }, { 8, 2, "yidaliv2_II_normal_s1_3", 0, 17 }, { 7, 5, "yidaliv2_II_normal_1x1_1", 0, 17 }, { 7, 2, "yidaliv2_II_normal_1x1_2", 0, 9 }, { 6, 4, "yidaliv2_II_normal_1x1_3", 0, 16 }, { 6, 1, "yidaliv2_II_normal_1x1_1", 0, 17 }, { 6, 0, "yidaliv2_II_normal_s1_3", 0, 17 }, { 5, 8, "yidaliv2_II_normal_s1_1", 0, 17 }, { 5, 7, "yidaliv2_II_normal_1x1_2", 0, 9 }, { 5, 3, "yidaliv2_II_normal_1x1_1", 0, 17 }, { 4, 6, "yidaliv2_II_normal_1x1_3", 0, 16 }, { 4, 4, "yidaliv2_II_normal_s1_2", 0, 9 }, { 4, 2, "yidaliv2_II_normal_1x1_3", 0, 16 }, { 3, 5, "yidaliv2_II_normal_1x1_1", 0, 17 }, { 3, 1, "yidaliv2_II_normal_1x1_2", 0, 9 }, { 3, 0, "yidaliv2_II_normal_s1_1", 0, 17 }, { 2, 8, "yidaliv2_II_normal_s1_3", 0, 16 }, { 2, 7, "yidaliv2_II_normal_1x1_1", 0, 17 }, { 2, 4, "yidaliv2_II_normal_1x1_3", 0, 16 }, { 1, 6, "yidaliv2_II_normal_1x1_2", 0, 9 }, { 1, 3, "yidaliv2_II_normal_1x1_1", 0, 17 }, { 0, 6, "yidaliv2_II_normal_s1_3", 16, 0 }, { 0, 3, "yidaliv2_II_normal_s1_2", 0, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_normal", 45, 20, -166, -395, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "FUXINGDEZANMEISHI20" }, defeat_story = { "FUXINGDEZANMEISHI23", "FUXINGDEZANMEISHI24", "FUXINGDEZANMEISHI25" }, defeat_story_count = { 1, 2, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, ItemTransformPattern = { [9] = { "s1", "s1" }, [10] = { "s1", "s2" }, [11] = { "s1", "s3" } }, chapter_buff = { 8863 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1500006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXINGDEZANMEISHI28", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 380, best_air_dominance = 495, id = 1500006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1500005, formation = 1500002, bgm = "battle-italy", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1500002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", name = "米诺陶诺斯", chapter_name = "B3", type = 1, act_id = 930, enter_story = "FUXINGDEZANMEISHI26", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "终于来到了被迷雾覆盖的中心,应该存在有“米诺陶诺斯”的区域……不知道塞壬提前准备了哪些“惊喜”呢。", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1511201, 15, 0 }, { 1511202, 20, 0 }, { 1511203, 30, 1 }, { 1511204, 15, 0 }, { 1511205, 20, 0 }, { 1511206, 30, 1 }, { 1511207, 15, 0 }, { 1511208, 20, 0 }, { 1511209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1511205, 1511208 }, ai_expedition_list = { 1511305, 1511306, 1511307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1511213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 58177 }, { 2, 58165 }, { 2, 54012 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 6 }, { 8, 0, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 6 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 4 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 8, 6, "yidaliv2_II_normal_s1_1", 0, 16 }, { 8, 2, "yidaliv2_II_normal_s1_1", 0, 16 }, { 7, 5, "yidaliv2_II_normal_3x1_2", 54, 7 }, { 7, 4, "yidaliv2_II_normal_s1_2", 0, 9 }, { 7, 2, "yidaliv2_II_normal_3x1_1", 50, 1 }, { 6, 8, "yidaliv2_II_normal_s1_3", 0, 17 }, { 6, 6, "yidaliv2_II_normal_1x1_3", 0, 17 }, { 6, 2, "yidaliv2_II_normal_1x1_3", 0, 17 }, { 6, 0, "yidaliv2_II_normal_s1_3", 0, 17 }, { 5, 7, "yidaliv2_II_normal_1x2_2", 3, -24 }, { 5, 1, "yidaliv2_II_normal_1x2_1", 0, -43 }, { 4, 7, "yidaliv2_II_normal_s1_2", 0, 9 }, { 4, 1, "yidaliv2_II_normal_s1_2", 0, 9 }, { 2, 8, "yidaliv2_II_normal_s1_1", 0, 16 }, { 2, 7, "yidaliv2_II_normal_1x2_1", 0, -43 }, { 2, 6, "yidaliv2_II_normal_1x1_3", 0, 17 }, { 2, 2, "yidaliv2_II_normal_1x1_3", 0, 17 }, { 2, 1, "yidaliv2_II_normal_1x2_2", 3, -24 }, { 2, 0, "yidaliv2_II_normal_s1_1", 0, 16 }, { 1, 5, "yidaliv2_II_normal_3x1_1", 50, 1 }, { 1, 4, "yidaliv2_II_normal_s1_2", 0, 9 }, { 1, 2, "yidaliv2_II_normal_3x1_2", 54, 7 }, { 0, 6, "yidaliv2_II_normal_s1_3", 0, 17 }, { 0, 2, "yidaliv2_II_normal_s1_3", 0, 17 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_normal", 45, 20, -211, 107, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "FUXINGDEZANMEISHI27" }, defeat_story = { "FUXINGDEZANMEISHI30", "FUXINGDEZANMEISHI31", "FUXINGDEZANMEISHI32", "FUXINGDEZANMEISHI33", "FUXINGDEZANMEISHI34", "FUXINGDEZANMEISHI35" }, defeat_story_count = { 1, 2, 4, 5, 6, 7 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, ItemTransformPattern = { [9] = { "s1", "s1" }, [10] = { "s1", "s2" }, [11] = { "s1", "s3" } }, chapter_buff = { 8863, 8864, 8865 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1500021] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXINGDEZANMEISHI4", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 450, best_air_dominance = 585, id = 1500021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1500011, bgm = "story-italy", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1500011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "花园漫步", chapter_name = "C1", type = 2, act_id = 929, enter_story = "FUXINGDEZANMEISHI2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "元老院的艺术品舰队连同护航的文琴佐在内突然毫无征兆的失踪了……立刻带领帝国舰队前往爱琴海查明原因!", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "air", 1, 600 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 1512001, 15, 0 }, { 1512002, 20, 0 }, { 1512003, 30, 1 }, { 1512004, 15, 0 }, { 1512005, 20, 0 }, { 1512006, 30, 1 }, { 1512007, 15, 0 }, { 1512008, 20, 0 }, { 1512009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1512005, 1512008 }, ai_expedition_list = { 1512301, 1512302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1512013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun" }, awards = { { 2, 58190 }, { 2, 58178 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 8 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 16 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 12 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 4, "yidaliv2_I_hard_2x2_1", 53, -39 }, { 3, 7, "yidaliv2_I_hard_1x1_1", 0, 0 }, { 2, 0, "yidaliv2_I_hard_3x1_1", 56, 10 }, { 0, 6, "yidaliv2_I_hard_1x2_2", 5, -33 }, { 0, 2, "yidaliv2_I_hard_1x1_2", 0, 7 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_hard", 45, 20, -109, -135, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "FUXINGDEZANMEISHI3" }, defeat_story = { "FUXINGDEZANMEISHI6" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1500022] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXINGDEZANMEISHI8", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 470, best_air_dominance = 615, id = 1500022, count = 0, icon_outline = 0, bg = "", pre_chapter = 1500021, formation = 1500011, bgm = "story-italy", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1500011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "雄鹰", chapter_name = "C2", type = 2, act_id = 929, enter_story = "FUXINGDEZANMEISHI7", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "经过无数个日夜,撒丁帝国的第一艘航空母舰终于服役了……善用帝国的雄鹰,赢得前方的战斗吧!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "air", 1, 750 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1512101, 15, 0 }, { 1512102, 20, 0 }, { 1512103, 30, 1 }, { 1512104, 15, 0 }, { 1512105, 20, 0 }, { 1512106, 30, 1 }, { 1512107, 15, 0 }, { 1512108, 20, 0 }, { 1512109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1512105, 1512108 }, ai_expedition_list = { 1512303, 1512304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1512113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie" }, awards = { { 2, 58191 }, { 2, 58179 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, true, 4 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 16 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 3, 0, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 8, true, 6 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 1 }, { 1, 2, true, 0 }, { 1, 1, true, 1 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 7, "yidaliv2_I_hard_1x1_3", 0, 0 }, { 6, 0, "yidaliv2_I_hard_3x1_2", 52, 4 }, { 5, 6, "yidaliv2_I_hard_1x2_1", 4, -47 }, { 3, 4, "yidaliv2_I_hard_1x1_2", 0, 1 }, { 3, 0, "yidaliv2_I_hard_1x1_3", 0, 0 }, { 0, 8, "yidaliv2_I_hard_1x1_1", 0, 0 }, { 0, 4, "yidaliv2_I_hard_2x2_1", 57, -32 }, { 0, 0, "yidaliv2_I_hard_1x2_2", 0, -45 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_hard", 45, 20, -165, -257, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUXINGDEZANMEISHI9" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1500023] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXINGDEZANMEISHI12", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 740, best_air_dominance = 960, id = 1500023, count = 0, icon_outline = 0, bg = "", pre_chapter = 1500022, formation = 1500011, bgm = "story-italy", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 21, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1500011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "战前茶会", chapter_name = "C3", type = 2, act_id = 929, enter_story = "FUXINGDEZANMEISHI10", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "面对在舰队失联后焦急进入镜面海域一路搜寻的维内托,利托里奥此时正在做的事是——", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "air", 1, 1000 }, { "dodge", 1, 1750 } }, expedition_id_weight_list = { { 1512201, 15, 0 }, { 1512202, 20, 0 }, { 1512203, 30, 1 }, { 1512204, 15, 0 }, { 1512205, 20, 0 }, { 1512206, 30, 1 }, { 1512207, 15, 0 }, { 1512208, 20, 0 }, { 1512209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1512205, 1512208 }, ai_expedition_list = { 1512305, 1512306, 1512307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1512213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 58192 }, { 2, 58180 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 3, 0, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 4 }, { 2, 4, false, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 9, "yidaliv2_I_hard_1x1_1", 0, 0 }, { 6, 4, "yidaliv2_I_hard_3x1_2", 53, 0 }, { 6, 0, "yidaliv2_I_hard_2x2_2", 49, -26 }, { 4, 8, "yidaliv2_I_hard_1x1_2", 0, 4 }, { 1, 9, "yidaliv2_I_hard_1x2_2", 10, -30 }, { 1, 4, "yidaliv2_I_hard_1x2_1", 2, -45 }, { 0, 8, "yidaliv2_I_hard_3x1_2", 54, 6 }, { 0, 4, "yidaliv2_I_hard_3x1_1", 58, 0 }, { 0, 0, "yidaliv2_I_hard_2x2_2", 49, -26 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_hard", 45, 20, -126, -100, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "FUXINGDEZANMEISHI11" }, defeat_story = { "FUXINGDEZANMEISHI13", "FUXINGDEZANMEISHI14" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } end() function () uv0.chapter_template[1500024] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 980, best_air_dominance = 1275, id = 1500024, count = 0, icon_outline = 0, bg = "", pre_chapter = 1500023, formation = 1500012, bgm = "battle-italy", star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1500012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", name = "帝国象征", chapter_name = "D1", type = 2, act_id = 930, enter_story = "FUXINGDEZANMEISHI16", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "如鲜血一般红艳,如黄金一般闪耀……塞壬居然也能有些出乎意料的设计啊……", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 5, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "air", 1, 1200 }, { "antiaircraft", 1, 1900 } }, expedition_id_weight_list = { { 1513001, 15, 0 }, { 1513002, 20, 0 }, { 1513003, 30, 1 }, { 1513004, 15, 0 }, { 1513005, 20, 0 }, { 1513006, 30, 1 }, { 1513007, 15, 0 }, { 1513008, 20, 0 }, { 1513009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1513005, 1513008 }, ai_expedition_list = { 1513301, 1513302, 1513303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1513013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "guanghui" }, awards = { { 2, 58193 }, { 2, 58181 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 7, 0, false, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 4 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, false, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 4 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 16 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 12 }, { 0, 6, false, 0 }, { 0, 5, true, 1 }, { 0, 4, true, 8 }, { 0, 3, true, 1 }, { 0, 2, false, 0 }, { 0, 1, true, 12 }, { 0, 0, true, 0 } }, float_items = { { 7, 3, "yidaliv2_II_hard_s1_2", -1, 7 }, { 7, 0, "yidaliv2_II_hard_1x1_3", 0, 11 }, { 5, 9, "yidaliv2_II_hard_s1_1", 0, 11 }, { 5, 7, "yidaliv2_II_hard_3x1_1", 54, 0 }, { 5, 6, "yidaliv2_II_hard_s1_3", 0, 15 }, { 5, 4, "yidaliv2_II_hard_3x1_2", 49, 9 }, { 5, 3, "yidaliv2_II_hard_1x2_1", -2, -38 }, { 4, 3, "yidaliv2_II_hard_s1_1", 0, 8 }, { 3, 9, "yidaliv2_II_hard_1x2_2", -4, 51 }, { 3, 8, "yidaliv2_II_hard_s1_1", 0, 13 }, { 3, 7, "yidaliv2_II_hard_1x1_3", 0, 15 }, { 3, 5, "yidaliv2_II_hard_3x1_2", 53, 11 }, { 3, 4, "yidaliv2_II_hard_s1_2", 0, 9 }, { 3, 2, "yidaliv2_II_hard_3x1_1", 50, 5 }, { 3, 1, "yidaliv2_II_hard_s1_2", -3, 12 }, { 3, 0, "yidaliv2_II_hard_1x1_3", 0, 17 }, { 2, 6, "yidaliv2_II_hard_1x1_2", 0, 12 }, { 2, 2, "yidaliv2_II_hard_1x1_1", 0, 14 }, { 1, 6, "yidaliv2_II_hard_s1_3", 0, 14 }, { 1, 2, "yidaliv2_II_hard_s1_3", 0, 14 }, { 0, 6, "yidaliv2_II_hard_1x1_2", 0, 12 }, { 0, 2, "yidaliv2_II_hard_1x1_1", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_hard", 45, 20, -237, -323, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUXINGDEZANMEISHI18" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, ItemTransformPattern = { [9] = { "s1", "s1" }, [10] = { "s1", "s2" }, [11] = { "s1", "s3" } }, chapter_buff = { 8863 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1500025] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXINGDEZANMEISHI21", is_ambush = 0, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 1300, best_air_dominance = 1690, id = 1500025, count = 0, icon_outline = 0, bg = "", pre_chapter = 1500024, formation = 1500012, bgm = "battle-italy", star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1500012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", name = "渐入佳境", chapter_name = "D2", type = 2, act_id = 930, enter_story = "FUXINGDEZANMEISHI19", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "所有人都在兴致高昂的战斗着,仿佛每粉碎一次过去的敌人帝国的光芒就会明亮一分一般……究竟发生了什么事?", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 5, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1350 }, { "antiaircraft", 1, 2200 } }, expedition_id_weight_list = { { 1513101, 15, 0 }, { 1513102, 20, 0 }, { 1513103, 30, 1 }, { 1513104, 15, 0 }, { 1513105, 20, 0 }, { 1513106, 30, 1 }, { 1513107, 15, 0 }, { 1513108, 20, 0 }, { 1513109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1513105, 1513108 }, ai_expedition_list = { 1513304, 1513305, 1513306 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1513113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "guanghui" }, awards = { { 2, 58194 }, { 2, 58182 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 8, 1, true, 6 }, { 8, 0, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 8 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 12 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 12 }, { 4, 0, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 16 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 12 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 12 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, true, 0 } }, float_items = { { 8, 5, "yidaliv2_II_hard_s1_2", 0, 9 }, { 8, 2, "yidaliv2_II_hard_s1_3", 0, 17 }, { 7, 5, "yidaliv2_II_hard_1x1_1", 0, 17 }, { 7, 2, "yidaliv2_II_hard_1x1_2", 0, 9 }, { 6, 4, "yidaliv2_II_hard_1x1_3", 0, 16 }, { 6, 1, "yidaliv2_II_hard_1x1_1", 0, 17 }, { 6, 0, "yidaliv2_II_hard_s1_3", 0, 17 }, { 5, 8, "yidaliv2_II_hard_s1_1", 0, 17 }, { 5, 7, "yidaliv2_II_hard_1x1_2", 0, 9 }, { 5, 3, "yidaliv2_II_hard_1x1_1", 0, 17 }, { 4, 6, "yidaliv2_II_hard_1x1_3", 0, 16 }, { 4, 4, "yidaliv2_II_hard_s1_2", 0, 9 }, { 4, 2, "yidaliv2_II_hard_1x1_3", 0, 16 }, { 3, 5, "yidaliv2_II_hard_1x1_1", 0, 17 }, { 3, 1, "yidaliv2_II_hard_1x1_2", 0, 9 }, { 3, 0, "yidaliv2_II_hard_s1_1", 0, 17 }, { 2, 8, "yidaliv2_II_hard_s1_3", 0, 16 }, { 2, 7, "yidaliv2_II_hard_1x1_1", 0, 17 }, { 2, 4, "yidaliv2_II_hard_1x1_3", 0, 16 }, { 1, 6, "yidaliv2_II_hard_1x1_2", 0, 9 }, { 1, 3, "yidaliv2_II_hard_1x1_1", 0, 17 }, { 0, 6, "yidaliv2_II_hard_s1_3", 16, 0 }, { 0, 3, "yidaliv2_II_hard_s1_2", 0, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_hard", 45, 20, -166, -395, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "FUXINGDEZANMEISHI20" }, defeat_story = { "FUXINGDEZANMEISHI23", "FUXINGDEZANMEISHI24", "FUXINGDEZANMEISHI25" }, defeat_story_count = { 1, 2, 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, ItemTransformPattern = { [9] = { "s1", "s1" }, [10] = { "s1", "s2" }, [11] = { "s1", "s3" } }, chapter_buff = { 8863 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1500026] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXINGDEZANMEISHI28", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 1350, best_air_dominance = 1755, id = 1500026, count = 0, icon_outline = 0, bg = "", pre_chapter = 1500025, formation = 1500012, bgm = "battle-italy", star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1500012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", name = "米诺陶诺斯", chapter_name = "D3", type = 2, act_id = 930, enter_story = "FUXINGDEZANMEISHI26", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "终于来到了被迷雾覆盖的中心,应该存在有“米诺陶诺斯”的区域……不知道塞壬提前准备了哪些“惊喜”呢。", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 5, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "air", 1, 1700 }, { "antiaircraft", 1, 2400 } }, expedition_id_weight_list = { { 1513201, 15, 0 }, { 1513202, 20, 0 }, { 1513203, 30, 1 }, { 1513204, 15, 0 }, { 1513205, 20, 0 }, { 1513206, 30, 1 }, { 1513207, 15, 0 }, { 1513208, 20, 0 }, { 1513209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1513205, 1513208 }, ai_expedition_list = { 1513307, 1513308, 1513309 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1513213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 58195 }, { 2, 58183 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 6 }, { 8, 0, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 6 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 4 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 8, 6, "yidaliv2_II_hard_s1_1", 0, 16 }, { 8, 2, "yidaliv2_II_hard_s1_1", 0, 16 }, { 7, 5, "yidaliv2_II_hard_3x1_2", 54, 7 }, { 7, 4, "yidaliv2_II_hard_s1_2", 0, 9 }, { 7, 2, "yidaliv2_II_hard_3x1_1", 50, 1 }, { 6, 8, "yidaliv2_II_hard_s1_3", 0, 17 }, { 6, 6, "yidaliv2_II_hard_1x1_3", 0, 17 }, { 6, 2, "yidaliv2_II_hard_1x1_3", 0, 17 }, { 6, 0, "yidaliv2_II_hard_s1_3", 0, 17 }, { 5, 7, "yidaliv2_II_hard_1x2_2", 3, -24 }, { 5, 1, "yidaliv2_II_hard_1x2_1", 0, -43 }, { 4, 7, "yidaliv2_II_hard_s1_2", 0, 9 }, { 4, 1, "yidaliv2_II_hard_s1_2", 0, 9 }, { 2, 8, "yidaliv2_II_hard_s1_1", 0, 16 }, { 2, 7, "yidaliv2_II_hard_1x2_1", 0, -43 }, { 2, 6, "yidaliv2_II_hard_1x1_3", 0, 17 }, { 2, 2, "yidaliv2_II_hard_1x1_3", 0, 17 }, { 2, 1, "yidaliv2_II_hard_1x2_2", 3, -24 }, { 2, 0, "yidaliv2_II_hard_s1_1", 0, 16 }, { 1, 5, "yidaliv2_II_hard_3x1_1", 50, 1 }, { 1, 4, "yidaliv2_II_hard_s1_2", 0, 9 }, { 1, 2, "yidaliv2_II_hard_3x1_2", 54, 7 }, { 0, 6, "yidaliv2_II_hard_s1_3", 0, 17 }, { 0, 2, "yidaliv2_II_hard_s1_3", 0, 17 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_hard", 45, 20, -211, 107, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "FUXINGDEZANMEISHI27" }, defeat_story = { "FUXINGDEZANMEISHI30", "FUXINGDEZANMEISHI31", "FUXINGDEZANMEISHI32", "FUXINGDEZANMEISHI33", "FUXINGDEZANMEISHI34", "FUXINGDEZANMEISHI35" }, defeat_story_count = { 1, 2, 5, 6, 7, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, ItemTransformPattern = { [9] = { "s1", "s1" }, [10] = { "s1", "s2" }, [11] = { "s1", "s3" } }, chapter_buff = { 8863, 8864, 8867 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1500041] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 2030, best_air_dominance = 2640, id = 1500041, count = 1, icon_outline = 0, bg = "", pre_chapter = 1500026, formation = 1500025, bgm = "story-6", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 0, map = 1500025, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", name = "迷宫", chapter_name = "SP", type = 2, act_id = 930, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "「进入迷宫吧。手执利刃,身披重铠。直视那扭曲的怪物,终结那过去的疯狂。」", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1514001, 15, 0 }, { 1514002, 20, 0 }, { 1514003, 30, 1 }, { 1514004, 15, 0 }, { 1514005, 20, 0 }, { 1514006, 30, 1 }, { 1514007, 15, 0 }, { 1514008, 20, 0 }, { 1514009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = {}, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1514013 }, enemy_refresh = { 4 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 58198 }, { 2, 58196 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 6, true, 0 }, { 9, 5, true, 0 }, { 9, 4, true, 1 }, { 9, 3, true, 0 }, { 9, 2, true, 1 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 16 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 8, 0, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 7, 0, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 8 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 6, "yidaliv2_II_hard_1x1_3", 0, 17 }, { 7, 5, "yidaliv2_II_hard_s1_1", 0, 16 }, { 7, 3, "yidaliv2_II_hard_s1_3", 0, 17 }, { 7, 1, "yidaliv2_II_hard_s1_1", 0, 16 }, { 7, 0, "yidaliv2_II_hard_1x1_3", 0, 17 }, { 6, 4, "yidaliv2_II_hard_1x2_2", 0, -31 }, { 6, 2, "yidaliv2_II_hard_1x2_2", 0, -31 }, { 5, 6, "yidaliv2_II_hard_1x1_1", 0, 16 }, { 5, 4, "yidaliv2_II_hard_3x1_2", 53, 0 }, { 5, 3, "yidaliv2_II_hard_s1_1", 0, 16 }, { 5, 1, "yidaliv2_II_hard_3x1_2", 51, 0 }, { 5, 0, "yidaliv2_II_hard_1x1_1", 0, 16 }, { 4, 4, "yidaliv2_II_hard_s1_2", 0, 9 }, { 4, 2, "yidaliv2_II_hard_s1_2", 0, 9 }, { 3, 6, "yidaliv2_II_hard_1x1_2", 0, 9 }, { 3, 4, "yidaliv2_II_hard_3x1_1", 50, 0 }, { 3, 3, "yidaliv2_II_hard_s1_2", 0, 9 }, { 3, 1, "yidaliv2_II_hard_3x1_1", 55, 0 }, { 3, 0, "yidaliv2_II_hard_1x1_2", 0, 9 }, { 2, 4, "yidaliv2_II_hard_s1_3", 0, 17 }, { 2, 2, "yidaliv2_II_hard_s1_3", 0, 17 }, { 1, 6, "yidaliv2_II_hard_1x1_3", 0, 6 }, { 1, 3, "yidaliv2_II_hard_s1_3", 0, 5 }, { 1, 0, "yidaliv2_II_hard_1x1_3", 0, 6 }, { 0, 4, "yidaliv2_II_hard_2x2_2", 65, -39 }, { 0, 1, "yidaliv2_II_hard_2x2_2", 48, -42 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_hard", 45, 20, -106, 216, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, ItemTransformPattern = { [9] = { "s1", "s1" }, [10] = { "s1", "s2" }, [11] = { "s1", "s3" } }, chapter_buff = { 8863, 8864, 8869 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1500051] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1500051, count = 0, icon_outline = 0, bg = "", pre_chapter = 1500041, formation = 1500026, bgm = "story-6", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 0, map = 1500026, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "「复兴的赞美诗」", chapter_name = "EXTRA", type = 2, act_id = 930, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "「花瓣纷飞,旌旗飘扬。凯旋门下,再铸辉煌。」", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 7 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1515001 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = {}, grids = { { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 8 }, { 2, 1, false, 0 }, { 2, 0, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 1, "yidaliv2_II_hard_3x1_2", 106, 0 }, { 5, 3, "yidaliv2_II_hard_1x1_2", 0, 6 }, { 5, 1, "yidaliv2_II_hard_1x1_2", 0, 6 }, { 3, 3, "yidaliv2_II_hard_2x2_2", 47, -45 }, { 3, 0, "yidaliv2_II_hard_2x2_2", 72, -45 }, { 2, 3, "yidaliv2_II_hard_1x1_3", 0, 7 }, { 2, 1, "yidaliv2_II_hard_1x1_3", 0, 7 }, { 1, 3, "yidaliv2_II_hard_3x1_1", 10, 0 }, { 1, 0, "yidaliv2_II_hard_3x1_1", 88, 0 }, { 0, 2, "yidaliv2_II_hard_1x1_1", 0, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_hard", 45, 20, -40, -176, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1510001] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.20234375", special_operation_list = "", air_dominance = 150, best_air_dominance = 195, id = 1510001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1510001, bgm = "", star_require_1 = 1, pos_y = "0.34375", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, num_3 = 1, is_ai = 0, map = 1510001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "月色正浓", chapter_name = "SP1", type = 1, act_id = 963, enter_story = "YESEXIADEGUITU1", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在凯比尔港修养了将近两年之后,敦刻尔克终于踏上了回家的道路,首先,突破前方的海域吧!", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1380001, 15, 0 }, { 1380002, 20, 0 }, { 1380003, 30, 1 }, { 1380004, 15, 0 }, { 1380005, 20, 0 }, { 1380006, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1380004 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1380013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qiaozhiwushidanchuan" }, awards = { { 2, 57895 }, { 2, 57889 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 1 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 16 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, false, 0 }, { 1, 0, true, 6 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 8 }, { 0, 3, true, 8 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 7, "faxisp_1x1_1", -4, 0 }, { 6, 1, "faxisp_2x1_2", -59, 0 }, { 4, 6, "faxisp_1x1_3", 0, 20 }, { 4, 2, "faxisp_1x1_2", 0, 10 }, { 0, 5, "faxisp_3x1_1", 115, 32 }, { 0, 1, "faxisp_2x2_1", 56, -25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxisp", 45, 20, -138, -112, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "YESEXIADEGUITU3" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1510002] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.42203125", special_operation_list = "", air_dominance = 300, best_air_dominance = 390, id = 1510002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1510001, formation = 1510001, bgm = "", star_require_1 = 1, pos_y = "0.09083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 0, map = 1510001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "陆间海气候", chapter_name = "SP2", type = 1, act_id = 963, enter_story = "YESEXIADEGUITU4", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "一路上没有遇到什么有威胁的敌人,但是还不能放松警惕,继续小心前进。", difficulty = 7, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1380101, 15, 0 }, { 1380102, 20, 0 }, { 1380103, 30, 1 }, { 1380104, 15, 0 }, { 1380105, 20, 0 }, { 1380106, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1380105 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1380113 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "aruituosha" }, awards = { { 2, 57896 }, { 2, 57890 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 1 }, { 4, 10, true, 6 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 10, false, 0 }, { 3, 9, true, 6 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 8 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 8 }, { 2, 3, true, 0 }, { 2, 2, true, 8 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 10, true, 6 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 4 }, { 0, 10, true, 0 }, { 0, 9, true, 6 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 2, "faxisp_3x1_1", 106, 16 }, { 3, 10, "faxisp_1x1_2", 0, 8 }, { 3, 7, "faxisp_2x2_1", 74, -46 }, { 3, 0, "faxisp_1x1_1", 1, 15 }, { 0, 7, "faxisp_2x1_1", 49, 0 }, { 0, 2, "faxisp_2x2_2", 36, -17 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxisp", 45, 20, -134, -218, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "YESEXIADEGUITU6" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1510003] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 700, best_air_dominance = 910, id = 1510003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1510002, formation = 1510001, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 0, map = 1510001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "强行突破", chapter_name = "SP3", type = 1, act_id = 963, enter_story = "YESEXIADEGUITU7", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "情报显示,纳尔逊出现在了我方预定航线中,如果无法回避,就强行突破吧!", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1380201, 15, 0 }, { 1380202, 20, 0 }, { 1380203, 30, 1 }, { 1380204, 15, 0 }, { 1380205, 20, 0 }, { 1380206, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1380206 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1380213 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "naerxun" }, awards = { { 2, 57897 }, { 2, 57891 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 6 }, { 7, 0, false, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, true, 8 }, { 0, 6, true, 8 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 6 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 5, "faxisp_1x1_2", 0, 13 }, { 6, 0, "faxisp_2x2_1", 55, -38 }, { 4, 5, "faxisp_1x2_1", 22, -33 }, { 3, 2, "faxisp_2x1_1", 53, 6 }, { 2, 7, "faxisp_1x1_3", 7, 7 }, { 0, 5, "faxisp_1x1_1", 0, 4 }, { 0, 1, "faxisp_3x1_1", -6, 29 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxisp", 45, 20, -152, -16, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "YESEXIADEGUITU9" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1520001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "JINGWEILUOXUAN4", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1520001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1520001, bgm = "hunhe-level", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 23, num_2 = 10, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1520001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "回旋", chapter_name = "A1", type = 1, act_id = 997, enter_story = "JINGWEILUOXUAN2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "调任途中的{namecode:199}收到了敌袭报告——居然敢袭击AF,已经不是一般敌人了……舰队必须给予有力的回击才行!", difficulty = 3, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 102, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1520001, 15, 0 }, { 1520002, 20, 0 }, { 1520003, 30, 1 }, { 1520004, 15, 0 }, { 1520005, 20, 0 }, { 1520006, 30, 1 }, { 1520007, 15, 0 }, { 1520008, 20, 0 }, { 1520009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1520005, 1520008 }, ai_expedition_list = { 1520301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1520013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie" }, awards = { { 2, 58212 }, { 2, 58200 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 8 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 16 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 1 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 8, true, 1 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 1, "xinzexi_I_normal_1x1_3", 0, 0 }, { 5, 7, "xinzexi_I_normal_1x2_1", 0, -16 }, { 4, 2, "xinzexi_I_normal_1x1_1", 0, 0 }, { 3, 8, "xinzexi_I_normal_1x1_2", 0, 0 }, { 2, 4, "xinzexi_I_normal_1x2_2", 0, -49 }, { 0, 6, "xinzexi_I_normal_1x1_3", 0, 0 }, { 0, 0, "xinzexi_I_normal_2x2_2", 66, -35 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_I_normal", 45, 20, -355, -270, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "JINGWEILUOXUAN3" }, defeat_story = { "JINGWEILUOXUAN6", "JINGWEILUOXUAN7" }, defeat_story_count = { 1, 2 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8874, 8877 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1520002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "JINGWEILUOXUAN10", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 170, best_air_dominance = 220, id = 1520002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1520001, formation = 1520001, bgm = "hunhe-level", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 24, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1520001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "不完全重现", chapter_name = "A2", type = 1, act_id = 997, enter_story = "JINGWEILUOXUAN8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "重樱、白鹰还有塞壬……此处无疑是对于昔日AF战场的重现。可是……为什么指挥官从棋盘上消失了呢。", difficulty = 4, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 106, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1520101, 15, 0 }, { 1520102, 20, 0 }, { 1520103, 30, 1 }, { 1520104, 15, 0 }, { 1520105, 20, 0 }, { 1520106, 30, 1 }, { 1520107, 15, 0 }, { 1520108, 20, 0 }, { 1520109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1520105, 1520108 }, ai_expedition_list = { 1520302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1520113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "feilong" }, awards = { { 2, 58213 }, { 2, 58201 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 1 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 5, 0, true, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 6 }, { 4, 5, true, 16 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 8 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 7, "xinzexi_I_normal_1x2_1", 0, 61 }, { 7, 6, "xinzexi_I_normal_1x1_3", 0, 3 }, { 6, 0, "xinzexi_I_normal_1x2_2", 16, -38 }, { 5, 5, "xinzexi_I_normal_1x1_1", 0, 9 }, { 3, 2, "xinzexi_I_normal_1x2_1", 0, -34 }, { 2, 5, "xinzexi_I_normal_1x1_3", 0, 0 }, { 2, 0, "xinzexi_I_normal_1x1_2", 0, 0 }, { 0, 7, "xinzexi_I_normal_1x1_1", 0, 11 }, { 0, 2, "xinzexi_I_normal_3x1_1", -9, -6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_I_normal", 45, 20, -196, 115, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "JINGWEILUOXUAN9" }, defeat_story = { "JINGWEILUOXUAN11", "JINGWEILUOXUAN12" }, defeat_story_count = { 1, 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8874, 8877 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1520003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "JINGWEILUOXUAN14", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 320, best_air_dominance = 415, id = 1520003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1520002, formation = 1520001, bgm = "hunhe-level", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 24, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1520001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "交汇点", chapter_name = "A3", type = 1, act_id = 997, enter_story = "JINGWEILUOXUAN13", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在一处陌生的封闭空间中,自称梦境旅行者的少女与指挥官的轨迹产生了交汇……", difficulty = 5, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 106, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1520201, 15, 0 }, { 1520202, 20, 0 }, { 1520203, 30, 1 }, { 1520204, 15, 0 }, { 1520205, 20, 0 }, { 1520206, 30, 1 }, { 1520207, 15, 0 }, { 1520208, 20, 0 }, { 1520209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1520205, 1520208 }, ai_expedition_list = { 1520303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1520213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng" }, awards = { { 2, 58214 }, { 2, 58202 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 1 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 1 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 6 }, { 3, 9, true, 12 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 9, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 12 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 8 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 2, "xinzexi_I_normal_3x1_1", -4, 0 }, { 6, 9, "xinzexi_I_normal_1x2_1", -4, -13 }, { 6, 7, "xinzexi_I_normal_1x1_2", 0, 0 }, { 6, 5, "xinzexi_I_normal_1x1_2", 0, 0 }, { 4, 6, "xinzexi_I_normal_1x1_2", 0, 0 }, { 3, 3, "xinzexi_I_normal_1x2_2", 0, -47 }, { 3, 1, "xinzexi_I_normal_1x2_2", 0, -47 }, { 0, 9, "xinzexi_I_normal_2x2_1", -54, -28 }, { 0, 4, "xinzexi_I_normal_1x1_3", 0, 0 }, { 0, 3, "xinzexi_I_normal_1x1_2", 0, 0 }, { 0, 1, "xinzexi_I_normal_1x1_2", 0, 0 }, { 0, 0, "xinzexi_I_normal_1x1_3", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_I_normal", 45, 20, -385, 93, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "JINGWEILUOXUAN15", "JINGWEILUOXUAN16" }, defeat_story_count = { 1, 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8874, 8877 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1520004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 310, best_air_dominance = 405, id = 1520004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1520003, formation = 1520002, bgm = "deepblue-image", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1520002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "规律测试", chapter_name = "B1", type = 1, act_id = 998, enter_story = "JINGWEILUOXUAN18", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "这些按照昔日记录行动的程式究竟能拟真到何种程度……机会难得,让我们来做个测试吧。", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1521001, 15, 0 }, { 1521002, 20, 0 }, { 1521003, 30, 1 }, { 1521004, 15, 0 }, { 1521005, 20, 0 }, { 1521006, 30, 1 }, { 1521007, 15, 0 }, { 1521008, 20, 0 }, { 1521009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1521005, 1521008 }, ai_expedition_list = { 1521301, 1521302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1521013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shentong" }, awards = { { 2, 58215 }, { 2, 58203 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 4 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 4 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 12 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 7, 7, "xinzexi_II_normal_1x1_2", 0, 17 }, { 7, 1, "xinzexi_II_normal_1x1_3", 0, 0 }, { 6, 8, "xinzexi_II_normal_2x2_1", 44, -24 }, { 4, 7, "xinzexi_II_normal_1x1_1", 0, 0 }, { 4, 3, "xinzexi_II_normal_2x2_2", -48, -27 }, { 3, 9, "xinzexi_II_normal_1x1_3", 0, 0 }, { 2, 5, "xinzexi_II_normal_1x1_2", 0, 0 }, { 2, 0, "xinzexi_II_normal_1x2_2", 11, 27 }, { 0, 9, "xinzexi_II_normal_1x2_1", 0, -38 }, { 0, 8, "xinzexi_II_normal_1x1_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_II_normal", 45, 20, -156, -93, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "JINGWEILUOXUAN20", "JINGWEILUOXUAN21" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8874, 8877 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1520005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "JINGWEILUOXUAN23", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 470, best_air_dominance = 610, id = 1520005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1520004, formation = 1520002, bgm = "deepblue-image", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1520002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "直线作战", chapter_name = "B2", type = 1, act_id = 998, enter_story = "JINGWEILUOXUAN22", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "既然知道目标的确切位置,也就不需要再做多余的警戒与侦察了。两点之间直线最短——全军突击!", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1521101, 15, 0 }, { 1521102, 20, 0 }, { 1521103, 30, 1 }, { 1521104, 15, 0 }, { 1521105, 20, 0 }, { 1521106, 30, 1 }, { 1521107, 15, 0 }, { 1521108, 20, 0 }, { 1521109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1521105, 1521108 }, ai_expedition_list = { 1521303, 1521304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1521113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 58216 }, { 2, 58204 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, false, 0 }, { 7, 8, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 12 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 8 }, { 3, 2, true, 12 }, { 3, 1, false, 0 }, { 3, 0, true, 6 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 4 }, { 2, 0, true, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 9, "xinzexi_II_normal_1x1_1", -1, 16 }, { 7, 1, "xinzexi_II_normal_3x1_1", 4, 3 }, { 6, 6, "xinzexi_II_normal_1x1_2", 0, 0 }, { 6, 5, "xinzexi_II_normal_1x1_2", 0, 0 }, { 5, 1, "xinzexi_II_normal_1x1_3", 0, -14 }, { 3, 8, "xinzexi_II_normal_1x2_1", 0, -35 }, { 3, 1, "xinzexi_II_normal_1x2_1", 0, -29 }, { 2, 8, "xinzexi_II_normal_1x1_3", 0, 0 }, { 1, 4, "xinzexi_II_normal_1x1_2", 0, 0 }, { 1, 3, "xinzexi_II_normal_1x1_2", 0, 0 }, { 0, 8, "xinzexi_II_normal_3x1_1", -14, 0 }, { 0, 0, "xinzexi_II_normal_2x2_1", 67, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_II_normal", 45, 20, -446, 77, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "JINGWEILUOXUAN24", "JINGWEILUOXUAN25" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8874, 8877 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1520006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "JINGWEILUOXUAN27", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 530, best_air_dominance = 690, id = 1520006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1520005, formation = 1520002, bgm = "deepblue-image", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1520002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "彼时此刻", chapter_name = "B3", type = 1, act_id = 998, enter_story = "JINGWEILUOXUAN26", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "幕布揭开,谜底揭晓,完成使命的“演员”们如潮水般袭来。至此,引发这一切的敌人终于浮出水面————", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1521201, 15, 0 }, { 1521202, 20, 0 }, { 1521203, 30, 1 }, { 1521204, 15, 0 }, { 1521205, 20, 0 }, { 1521206, 30, 1 }, { 1521207, 15, 0 }, { 1521208, 20, 0 }, { 1521209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1521205, 1521208 }, ai_expedition_list = { 1521305, 1521306, 1521307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1521213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "canglong_alter" }, awards = { { 2, 58217 }, { 2, 58205 }, { 2, 54012 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 7, 0, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 8, true, 12 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 12 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 8, 8, "xinzexi_II_normal_1x1_3", -5, 6 }, { 8, 0, "xinzexi_II_normal_1x1_3", 5, 6 }, { 7, 5, "xinzexi_II_normal_1x1_2", 0, 0 }, { 7, 3, "xinzexi_II_normal_1x1_2", 0, 0 }, { 4, 6, "xinzexi_II_normal_2x2_2", 51, -24 }, { 4, 1, "xinzexi_II_normal_2x2_2", 51, -24 }, { 2, 4, "xinzexi_II_normal_1x1_1", 0, 0 }, { 1, 7, "xinzexi_II_normal_3x1_1", 0, 0 }, { 1, 1, "xinzexi_II_normal_3x1_1", 0, 0 }, { 0, 8, "xinzexi_II_normal_1x1_2", 0, 0 }, { 0, 0, "xinzexi_II_normal_1x1_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_II_normal", 45, 20, -221, 191, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "JINGWEILUOXUAN29", "JINGWEILUOXUAN30", "JINGWEILUOXUAN31", "JINGWEILUOXUAN32", "JINGWEILUOXUAN33" }, defeat_story_count = { 1, 2, 4, 5, 6 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8874, 8877, 8880 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1520021] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "JINGWEILUOXUAN4", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 450, best_air_dominance = 585, id = 1520021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1520011, bgm = "hunhe-level", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1520011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "回旋", chapter_name = "C1", type = 2, act_id = 997, enter_story = "JINGWEILUOXUAN2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "调任途中的{namecode:199}收到了敌袭报告——居然敢袭击AF,已经不是一般敌人了……舰队必须给予有力的回击才行!", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 700 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 1522001, 15, 0 }, { 1522002, 20, 0 }, { 1522003, 30, 1 }, { 1522004, 15, 0 }, { 1522005, 20, 0 }, { 1522006, 30, 1 }, { 1522007, 15, 0 }, { 1522008, 20, 0 }, { 1522009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1522005, 1522008 }, ai_expedition_list = { 1522301, 1522302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1522013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie" }, awards = { { 2, 58230 }, { 2, 58218 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 8 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 16 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 1 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 8, true, 1 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 1, "xinzexi_I_hard_1x1_3", 0, 0 }, { 5, 7, "xinzexi_I_hard_1x2_1", 0, -16 }, { 4, 2, "xinzexi_I_hard_1x1_1", 0, 0 }, { 3, 8, "xinzexi_I_hard_1x1_2", 0, 0 }, { 2, 4, "xinzexi_I_hard_1x2_2", 0, -49 }, { 0, 6, "xinzexi_I_hard_1x1_3", 0, 0 }, { 0, 0, "xinzexi_I_hard_2x2_2", 66, -35 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_I_hard", 45, 20, -355, -270, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "JINGWEILUOXUAN3" }, defeat_story = { "JINGWEILUOXUAN6", "JINGWEILUOXUAN7" }, defeat_story_count = { 1, 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8874, 8877 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1520022] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "JINGWEILUOXUAN10", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 610, best_air_dominance = 795, id = 1520022, count = 0, icon_outline = 0, bg = "", pre_chapter = 1520021, formation = 1520011, bgm = "hunhe-level", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1520011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "不完全重现", chapter_name = "C2", type = 2, act_id = 997, enter_story = "JINGWEILUOXUAN8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "重樱、白鹰还有塞壬……此处无疑是对于昔日AF战场的重现。可是……为什么指挥官从棋盘上消失了呢。", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1522101, 15, 0 }, { 1522102, 20, 0 }, { 1522103, 30, 1 }, { 1522104, 15, 0 }, { 1522105, 20, 0 }, { 1522106, 30, 1 }, { 1522107, 15, 0 }, { 1522108, 20, 0 }, { 1522109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1522105, 1522108 }, ai_expedition_list = { 1522303, 1522304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1522113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "feilong" }, awards = { { 2, 58231 }, { 2, 58219 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 1 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 5, 0, true, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 6 }, { 4, 5, true, 16 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 8 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 7, "xinzexi_I_hard_1x2_1", 0, 61 }, { 7, 6, "xinzexi_I_hard_1x1_3", 0, 3 }, { 6, 0, "xinzexi_I_hard_1x2_2", 16, -38 }, { 5, 5, "xinzexi_I_hard_1x1_1", 0, 9 }, { 3, 2, "xinzexi_I_hard_1x2_1", 0, -34 }, { 2, 5, "xinzexi_I_hard_1x1_3", 0, 0 }, { 2, 0, "xinzexi_I_hard_1x1_2", 0, 0 }, { 0, 7, "xinzexi_I_hard_1x1_1", 0, 11 }, { 0, 2, "xinzexi_I_hard_3x1_1", -9, -6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_I_hard", 45, 20, -196, 115, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "JINGWEILUOXUAN9" }, defeat_story = { "JINGWEILUOXUAN11", "JINGWEILUOXUAN12" }, defeat_story_count = { 1, 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8874, 8877 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1520023] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "JINGWEILUOXUAN14", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 1035, best_air_dominance = 1345, id = 1520023, count = 0, icon_outline = 0, bg = "", pre_chapter = 1520022, formation = 1520011, bgm = "hunhe-level", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 21, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1520011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "交汇点", chapter_name = "C3", type = 2, act_id = 997, enter_story = "JINGWEILUOXUAN13", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在一处陌生的封闭空间中,自称梦境旅行者的少女与指挥官的轨迹产生了交汇……", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1750 } }, expedition_id_weight_list = { { 1522201, 15, 0 }, { 1522202, 20, 0 }, { 1522203, 30, 1 }, { 1522204, 15, 0 }, { 1522205, 20, 0 }, { 1522206, 30, 1 }, { 1522207, 15, 0 }, { 1522208, 20, 0 }, { 1522209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1522205, 1522208 }, ai_expedition_list = { 1522305, 1522306, 1522307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1522213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng" }, awards = { { 2, 58232 }, { 2, 58220 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 1 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 1 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 6 }, { 3, 9, true, 12 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 9, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 12 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 8 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 2, "xinzexi_I_hard_3x1_1", -4, 0 }, { 6, 9, "xinzexi_I_hard_1x2_1", -4, -13 }, { 6, 7, "xinzexi_I_hard_1x1_2", 0, 0 }, { 6, 5, "xinzexi_I_hard_1x1_2", 0, 0 }, { 4, 6, "xinzexi_I_hard_1x1_2", 0, 0 }, { 3, 3, "xinzexi_I_hard_1x2_2", 0, -47 }, { 3, 1, "xinzexi_I_hard_1x2_2", 0, -47 }, { 0, 9, "xinzexi_I_hard_2x2_1", -54, -28 }, { 0, 4, "xinzexi_I_hard_1x1_3", 0, 0 }, { 0, 3, "xinzexi_I_hard_1x1_2", 0, 0 }, { 0, 1, "xinzexi_I_hard_1x1_2", 0, 0 }, { 0, 0, "xinzexi_I_hard_1x1_3", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_I_hard", 45, 20, -385, 93, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "JINGWEILUOXUAN15", "JINGWEILUOXUAN16" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8874, 8877 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1520024] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 980, best_air_dominance = 1275, id = 1520024, count = 0, icon_outline = 0, bg = "", pre_chapter = 1520023, formation = 1520012, bgm = "deepblue-image", star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1520012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "规律测试", chapter_name = "D1", type = 2, act_id = 998, enter_story = "JINGWEILUOXUAN18", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "这些按照昔日记录行动的程式究竟能拟真到何种程度……机会难得,让我们来做个测试吧。", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", "hang", 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, "fanqian", 0 } } }, property_limitation = { { "level", 1, 90 }, { "air", 1, 1200 }, { "antiaircraft", 1, 1900 } }, expedition_id_weight_list = { { 1523001, 15, 0 }, { 1523002, 20, 0 }, { 1523003, 30, 1 }, { 1523004, 15, 0 }, { 1523005, 20, 0 }, { 1523006, 30, 1 }, { 1523007, 15, 0 }, { 1523008, 20, 0 }, { 1523009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1523005, 1523008 }, ai_expedition_list = { 1523301, 1523302, 1523303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1523013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shentong" }, awards = { { 2, 58233 }, { 2, 58221 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 4 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 4 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 12 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 7, 7, "xinzexi_II_hard_1x1_2", 0, 17 }, { 7, 1, "xinzexi_II_hard_1x1_3", 0, 0 }, { 6, 8, "xinzexi_II_hard_2x2_1", 44, -24 }, { 4, 7, "xinzexi_II_hard_1x1_1", 0, 0 }, { 4, 3, "xinzexi_II_hard_2x2_2", -48, -27 }, { 3, 9, "xinzexi_II_hard_1x1_3", 0, 0 }, { 2, 5, "xinzexi_II_hard_1x1_2", 0, 0 }, { 2, 0, "xinzexi_II_hard_1x2_2", 11, 27 }, { 0, 9, "xinzexi_II_hard_1x2_1", 0, -38 }, { 0, 8, "xinzexi_II_hard_1x1_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_II_hard", 45, 20, -156, -93, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "JINGWEILUOXUAN20", "JINGWEILUOXUAN21" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8874, 8877 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1520025] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "JINGWEILUOXUAN23", is_ambush = 0, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 1430, best_air_dominance = 1860, id = 1520025, count = 0, icon_outline = 0, bg = "", pre_chapter = 1520024, formation = 1520012, bgm = "deepblue-image", star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1520012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "直线作战", chapter_name = "D2", type = 2, act_id = 998, enter_story = "JINGWEILUOXUAN22", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "既然知道目标的确切位置,也就不需要再做多余的警戒与侦察了。两点之间直线最短——全军突击!", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", "hang", 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, "fanqian", 0 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1350 }, { "antiaircraft", 1, 2200 } }, expedition_id_weight_list = { { 1523101, 15, 0 }, { 1523102, 20, 0 }, { 1523103, 30, 1 }, { 1523104, 15, 0 }, { 1523105, 20, 0 }, { 1523106, 30, 1 }, { 1523107, 15, 0 }, { 1523108, 20, 0 }, { 1523109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1523105, 1523108 }, ai_expedition_list = { 1523304, 1523305, 1523306 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1523113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 58234 }, { 2, 58222 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, false, 0 }, { 7, 8, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 12 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 8 }, { 3, 2, true, 12 }, { 3, 1, false, 0 }, { 3, 0, true, 6 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 4 }, { 2, 0, true, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 9, "xinzexi_II_hard_1x1_1", -1, 16 }, { 7, 1, "xinzexi_II_hard_3x1_1", 4, 3 }, { 6, 6, "xinzexi_II_hard_1x1_2", 0, 0 }, { 6, 5, "xinzexi_II_hard_1x1_2", 0, 0 }, { 5, 1, "xinzexi_II_hard_1x1_3", 0, -14 }, { 3, 8, "xinzexi_II_hard_1x2_1", 0, -35 }, { 3, 1, "xinzexi_II_hard_1x2_1", 0, -29 }, { 2, 8, "xinzexi_II_hard_1x1_3", 0, 0 }, { 1, 4, "xinzexi_II_hard_1x1_2", 0, 0 }, { 1, 3, "xinzexi_II_hard_1x1_2", 0, 0 }, { 0, 8, "xinzexi_II_hard_3x1_1", -14, 0 }, { 0, 0, "xinzexi_II_hard_2x2_1", 67, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_II_hard", 45, 20, -446, 77, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "JINGWEILUOXUAN24", "JINGWEILUOXUAN25" }, defeat_story_count = { 1, 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8874, 8877 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1520026] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "JINGWEILUOXUAN27", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 1620, best_air_dominance = 2105, id = 1520026, count = 0, icon_outline = 0, bg = "", pre_chapter = 1520025, formation = 1520012, bgm = "deepblue-image", star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1520012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "彼时此刻", chapter_name = "D3", type = 2, act_id = 998, enter_story = "JINGWEILUOXUAN26", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "幕布揭开,谜底揭晓,完成使命的“演员”们如潮水般袭来。至此,引发这一切的敌人终于浮出水面————", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", "hang", 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, "fanqian", 0 } } }, property_limitation = { { "level", 1, 100 }, { "air", 1, 1700 }, { "dodge", 1, 800 } }, expedition_id_weight_list = { { 1523201, 15, 0 }, { 1523202, 20, 0 }, { 1523203, 30, 1 }, { 1523204, 15, 0 }, { 1523205, 20, 0 }, { 1523206, 30, 1 }, { 1523207, 15, 0 }, { 1523208, 20, 0 }, { 1523209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1523205, 1523208 }, ai_expedition_list = { 1523307, 1523308, 1523309 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1523213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "canglong_alter" }, awards = { { 2, 58235 }, { 2, 58223 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 7, 0, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 8, true, 12 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 12 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 8, 8, "xinzexi_II_hard_1x1_3", -5, 6 }, { 8, 0, "xinzexi_II_hard_1x1_3", 5, 6 }, { 7, 5, "xinzexi_II_hard_1x1_2", 0, 0 }, { 7, 3, "xinzexi_II_hard_1x1_2", 0, 0 }, { 4, 6, "xinzexi_II_hard_2x2_2", 51, -24 }, { 4, 1, "xinzexi_II_hard_2x2_2", 51, -24 }, { 2, 4, "xinzexi_II_hard_1x1_1", 0, 0 }, { 1, 7, "xinzexi_II_hard_3x1_1", 0, 0 }, { 1, 1, "xinzexi_II_hard_3x1_1", 0, 0 }, { 0, 8, "xinzexi_II_hard_1x1_2", 0, 0 }, { 0, 0, "xinzexi_II_hard_1x1_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_II_hard", 45, 20, -221, 191, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "JINGWEILUOXUAN29", "JINGWEILUOXUAN30", "JINGWEILUOXUAN31", "JINGWEILUOXUAN32", "JINGWEILUOXUAN33" }, defeat_story_count = { 1, 2, 5, 6, 7 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8874, 8877, 8882 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1520041] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 2235, best_air_dominance = 2905, id = 1520041, count = 1, icon_outline = 0, bg = "", pre_chapter = 1520026, formation = 1520025, bgm = "Beverly_short_eng", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 0, map = 1520025, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "掣电光翼", chapter_name = "SP", type = 2, act_id = 998, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "指挥官,白鹰最大最强的Black Dragon始终站在您的身边,碍事的家伙就交给MK7的烈焰来处理吧~!", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1524001, 15, 0 }, { 1524002, 20, 0 }, { 1524003, 30, 1 }, { 1524004, 15, 0 }, { 1524005, 20, 0 }, { 1524006, 30, 1 }, { 1524007, 15, 0 }, { 1524008, 20, 0 }, { 1524009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1524301, 1524302, 1524303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1524013 }, enemy_refresh = { 4 }, elite_refresh = { 0 }, ai_refresh = { 3 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "canglong_alter" }, awards = { { 2, 58238 }, { 2, 58236 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 1 }, { 7, 4, false, 0 }, { 7, 3, true, 1 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 6 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 6 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 8 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 6, "xinzexi_II_hard_1x1_2", 0, 26 }, { 7, 4, "xinzexi_II_hard_1x1_3", 0, 0 }, { 7, 2, "xinzexi_II_hard_1x1_2", 0, 26 }, { 6, 8, "xinzexi_II_hard_2x2_1", -64, -19 }, { 6, 0, "xinzexi_II_hard_2x2_1", 64, -19 }, { 5, 5, "xinzexi_II_hard_1x1_3", 0, 0 }, { 5, 3, "xinzexi_II_hard_1x1_3", 0, 0 }, { 4, 8, "xinzexi_II_hard_1x1_1", 0, 9 }, { 4, 0, "xinzexi_II_hard_1x1_1", 0, 9 }, { 3, 5, "xinzexi_II_hard_2x2_2", 52, -25 }, { 3, 2, "xinzexi_II_hard_2x2_2", 52, -25 }, { 2, 5, "xinzexi_II_hard_1x1_3", 0, 8 }, { 2, 3, "xinzexi_II_hard_1x1_3", 0, 8 }, { 1, 7, "xinzexi_II_hard_1x1_2", 0, 0 }, { 1, 1, "xinzexi_II_hard_1x1_2", 0, 0 }, { 0, 7, "xinzexi_II_hard_3x1_1", 0, 0 }, { 0, 1, "xinzexi_II_hard_3x1_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_II_hard", 45, 20, -241, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = { 8874, 8877, 8884 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1520051] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1520051, count = 0, icon_outline = 0, bg = "", pre_chapter = 1520041, formation = 1520026, bgm = "Beverly_short_eng", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 0, map = 1520026, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "「镜位螺旋」", chapter_name = "EXTRA", type = 2, act_id = 998, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "「亦或因循守旧,亦或随波逐流。在螺旋的尽头,究竟是绝望,还是希望呢?」", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 2, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1525001 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "canglong_alter" }, awards = {}, grids = { { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 8 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 3, "xinzexi_II_hard_1x1_1", 0, 16 }, { 6, 1, "xinzexi_II_hard_1x1_1", 0, 16 }, { 5, 4, "xinzexi_II_hard_1x1_2", 0, 0 }, { 5, 0, "xinzexi_II_hard_1x1_2", 0, 0 }, { 3, 3, "xinzexi_II_hard_1x2_2", 0, -54 }, { 3, 1, "xinzexi_II_hard_1x2_2", 0, -54 }, { 2, 4, "xinzexi_II_hard_1x2_1", 0, -38 }, { 2, 0, "xinzexi_II_hard_1x2_1", 0, -38 }, { 0, 4, "xinzexi_II_hard_2x2_1", -67, -36 }, { 0, 2, "xinzexi_II_hard_1x1_2", 0, 0 }, { 0, 0, "xinzexi_II_hard_2x2_1", 67, -36 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_II_hard", 45, 20, -40, -39, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1530001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 170, best_air_dominance = 225, id = 1530001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1530001, bgm = "story-4", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1530001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "暗流 ", chapter_name = "A1", type = 1, act_id = 4020, enter_story = "FUYINGYINGHUA2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "远离重樱本岛,供奉着神石【海若】的天岩岛之上,各方面的势力汇聚一堂。渴望力量之人,信仰坚定之人,耍弄权谋之人…祭典就要开始了。 ", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1310001, 15, 0 }, { 1310002, 20, 0 }, { 1310003, 30, 1 }, { 1310004, 15, 0 }, { 1310005, 20, 0 }, { 1310006, 30, 1 }, { 1310007, 15, 0 }, { 1310008, 20, 0 }, { 1310009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310010, 1310011, 1310012 }, elite_expedition_list = { 1310005, 1310008 }, ai_expedition_list = { 1310240 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "longfeng" }, awards = { { 2, 57782 }, { 2, 57770 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 8, 8, "1x1_2xinrixi", 0, 5 }, { 5, 5, "2x2_2xinrixi", -41, -39 }, { 4, 8, "1x1_1xinrixi", 0, 6 }, { 4, 2, "2x1_1xinrixi", -2, 32 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixi", 45, 20, -85, 213, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1530002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 170, best_air_dominance = 225, id = 1530002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1530001, formation = 1530001, bgm = "nagato-map", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 20, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1530001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "老骥伏枥 ", chapter_name = "A2", type = 1, act_id = 4020, enter_story = "FUYINGYINGHUA5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "舰船们进行着演武,向神明进行着供奉。为了心中的信念,承载着往昔同伴的托付,继续前进吧! ", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1310101, 15, 0 }, { 1310102, 20, 0 }, { 1310103, 30, 1 }, { 1310104, 15, 0 }, { 1310105, 20, 0 }, { 1310106, 30, 1 }, { 1310107, 15, 0 }, { 1310108, 20, 0 }, { 1310109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310110, 1310111, 1310112 }, elite_expedition_list = { 1310105, 1310108 }, ai_expedition_list = { 1310250 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "junhe" }, awards = { { 2, 57783 }, { 2, 57771 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 8, 2, true, 6 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 6, 8, true, 12 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 16 }, { 6, 2, true, 4 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 8 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 } }, float_items = { { 7, 8, "1x1_2xinrixi", 0, 0 }, { 7, 7, "1x1_1xinrixi", 0, 0 }, { 6, 5, "2x1_2xinrixi", -2, 47 }, { 4, 7, "2x2_1xinrixi", 52, -31 }, { 3, 3, "1x1_1xinrixi", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixi", 45, 20, -296, 205, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUYINGYINGHUA8" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1530003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 215, best_air_dominance = 280, id = 1530003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1530002, formation = 1530001, bgm = "xinnong-1", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 20, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1530001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "铁血之谋 ", chapter_name = "A3", type = 1, act_id = 4020, enter_story = "FUYINGYINGHUA9", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "早已过了约定的时间,铁血舰队却仍在岛屿周边“迷路”,她们的真正目的究竟是什么……? ", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1310201, 15, 0 }, { 1310202, 20, 0 }, { 1310203, 30, 1 }, { 1310204, 15, 0 }, { 1310205, 20, 0 }, { 1310206, 30, 1 }, { 1310207, 15, 0 }, { 1310208, 20, 0 }, { 1310209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310210, 1310211, 1310212 }, elite_expedition_list = { 1310205, 1310208 }, ai_expedition_list = { 1310260 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nengdai" }, awards = { { 2, 57784 }, { 2, 57772 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 1 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 12 }, { 7, 9, true, 4 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 5, 10, true, 6 }, { 5, 9, true, 12 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 } }, float_items = { { 8, 4, "2x1_2xinrixi", -2, 41 }, { 6, 9, "1x3_1xinrixi", 0, 0 }, { 4, 6, "2x2_1xinrixi", 48, 36 }, { 3, 4, "1x1_1xinrixi", 0, 6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixi", 45, 20, -472, 189, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUYINGYINGHUA12" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1530004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUYINGYINGHUA16", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 240, best_air_dominance = 315, id = 1530004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1530003, formation = 1530002, bgm = "xinnong-2", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1530002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "骤雨 ", chapter_name = "B1", type = 1, act_id = 4021, enter_story = "FUYINGYINGHUA14", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "突袭天岩岛周边的塞壬舰队,随之而来的镜面海域…为了守护仪式,立即迎敌吧! ", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1310301, 15, 0 }, { 1310302, 20, 0 }, { 1310303, 30, 1 }, { 1310304, 15, 0 }, { 1310305, 20, 0 }, { 1310306, 30, 1 }, { 1310307, 15, 0 }, { 1310308, 20, 0 }, { 1310309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310310, 1310311, 1310312 }, elite_expedition_list = { 1310305, 1310308 }, ai_expedition_list = { 1310540, 1310541 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "guinu", "xia" }, awards = { { 2, 57785 }, { 2, 57773 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 0 }, { 4, 5, true, 8 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 7, "1x3_1xinrixihard", 10, 18 }, { 4, 8, "2x1_2xinrixihard", 0, 40 }, { 4, 1, "1x1_2xinrixihard", 0, 16 }, { 3, 4, "2x2_1xinrixihard", 54, 45 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixihard", 45, 20, -228, 196, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "FUYINGYINGHUA15" }, defeat_story = { "FUYINGYINGHUA18" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1530005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 310, best_air_dominance = 405, id = 1530005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1530004, formation = 1530002, bgm = "xinnong-2", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1530002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "飓风过岗 ", chapter_name = "B2", type = 1, act_id = 4021, enter_story = "FUYINGYINGHUA19", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "来自暗礁海域的求救暗号,{namecode:74}和{namecode:158}深陷塞壬重围。为了救出二人,为了打破祭典背后隐藏的阴谋,新生重樱联合,出击! ", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1310401, 15, 0 }, { 1310402, 20, 0 }, { 1310403, 30, 1 }, { 1310404, 15, 0 }, { 1310405, 20, 0 }, { 1310406, 30, 1 }, { 1310407, 15, 0 }, { 1310408, 20, 0 }, { 1310409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310410, 1310411, 1310412 }, elite_expedition_list = { 1310405, 1310408 }, ai_expedition_list = { 1310550, 1310551 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xiang" }, awards = { { 2, 57786 }, { 2, 57774 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 8 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 1, "2x1_2xinrixihard", 0, 46 }, { 6, 5, "1x1_1xinrixihard", 0, 0 }, { 5, 8, "2x1_1xinrixihard", -2, 44 }, { 4, 2, "1x3_1xinrixihard", 117, 20 }, { 2, 2, "1x1_2xinrixihard", 0, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixihard", 45, 20, -406, -230, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUYINGYINGHUA21" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1530006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUYINGYINGHUA23", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 375, best_air_dominance = 490, id = 1530006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1530005, formation = 1530002, bgm = "xinnong-2", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1530002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "落花归航 ", chapter_name = "B3", type = 1, act_id = 4021, enter_story = "FUYINGYINGHUA22", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "供奉神石【海若】的仪式逐渐迎来尾声,重樱与铁血,各方势力的博弈也逐渐告一段落…然而—— ", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1310501, 15, 0 }, { 1310502, 20, 0 }, { 1310503, 30, 1 }, { 1310504, 15, 0 }, { 1310505, 20, 0 }, { 1310506, 30, 1 }, { 1310507, 15, 0 }, { 1310508, 20, 0 }, { 1310509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310510, 1310511, 1310512 }, elite_expedition_list = { 1310505, 1310508 }, ai_expedition_list = { 1310560, 1310561, 1310562 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "gaoxiong_alter" }, awards = { { 2, 57787 }, { 2, 57775 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 6 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 8, 1, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 8 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, false, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 6 } }, float_items = { { 8, 2, "2x2_1xinrixihard", 54, 56 }, { 6, 7, "1x3_1xinrixihard", -4, 10 }, { 4, 7, "1x3_1xinrixihard", 0, 27 }, { 3, 3, "1x1_2xinrixihard", 0, 12 }, { 2, 7, "1x1_1xinrixihard", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixihard", 45, 20, -128, 65, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUYINGYINGHUA26", "FUYINGYINGHUA27", "FUYINGYINGHUA28" }, defeat_story_count = { 4, 5, 7 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1530021] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 920, best_air_dominance = 1200, id = 1530021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1530011, bgm = "story-4", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1530011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "暗流 ", chapter_name = "C1", type = 2, act_id = 4020, enter_story = "FUYINGYINGHUA2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "远离重樱本岛,供奉着神石【海若】的天岩岛之上,各方面的势力汇聚一堂。渴望力量之人,信仰坚定之人,耍弄权谋之人…祭典就要开始了。 ", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 800 }, { "antiaircraft", 1, 1300 } }, expedition_id_weight_list = { { 1310601, 15, 0 }, { 1310602, 20, 0 }, { 1310603, 30, 1 }, { 1310604, 15, 0 }, { 1310605, 20, 0 }, { 1310606, 30, 1 }, { 1310607, 15, 0 }, { 1310608, 20, 0 }, { 1310609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310610, 1310611, 1310612 }, elite_expedition_list = { 1310606, 1310608 }, ai_expedition_list = { 1310840, 1310841 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310613 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "longfeng" }, awards = { { 2, 57800 }, { 2, 57788 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 8, 8, "1x1_2xinrixi", 0, 5 }, { 5, 5, "2x2_2xinrixi", -41, -39 }, { 4, 8, "1x1_1xinrixi", 0, 6 }, { 4, 2, "2x1_1xinrixi", -2, 32 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixi", 45, 20, -85, 213, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1530022] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 920, best_air_dominance = 1200, id = 1530022, count = 0, icon_outline = 0, bg = "", pre_chapter = 1530021, formation = 1530011, bgm = "nagato-map", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1530011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "老骥伏枥 ", chapter_name = "C2", type = 2, act_id = 4020, enter_story = "FUYINGYINGHUA5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "舰船们进行着演武,向神明进行着供奉。为了心中的信念,承载着往昔同伴的托付,继续前进吧! ", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 900 }, { "antiaircraft", 1, 1500 } }, expedition_id_weight_list = { { 1310701, 15, 0 }, { 1310702, 20, 0 }, { 1310703, 30, 1 }, { 1310704, 15, 0 }, { 1310705, 20, 0 }, { 1310706, 30, 1 }, { 1310707, 15, 0 }, { 1310708, 20, 0 }, { 1310709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310710, 1310711, 1310712 }, elite_expedition_list = { 1310706, 1310708 }, ai_expedition_list = { 1310850, 1310851, 1310852 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310713 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "junhe" }, awards = { { 2, 57801 }, { 2, 57789 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 8, 2, true, 6 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 6, 8, true, 12 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 16 }, { 6, 2, true, 4 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 8 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 } }, float_items = { { 7, 8, "1x1_2xinrixi", 0, 0 }, { 7, 7, "1x1_1xinrixi", 0, 0 }, { 6, 5, "2x1_2xinrixi", -2, 47 }, { 4, 7, "2x2_1xinrixi", 52, -31 }, { 3, 3, "1x1_1xinrixi", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixi", 45, 20, -296, 205, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUYINGYINGHUA8" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1530023] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 1140, best_air_dominance = 1485, id = 1530023, count = 0, icon_outline = 0, bg = "", pre_chapter = 1530022, formation = 1530011, bgm = "xinnong-1", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1530011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "铁血之谋 ", chapter_name = "C3", type = 2, act_id = 4020, enter_story = "FUYINGYINGHUA9", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "早已过了约定的时间,铁血舰队却仍在岛屿周边“迷路”,她们的真正目的究竟是什么……? ", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1750 } }, expedition_id_weight_list = { { 1310801, 15, 0 }, { 1310802, 20, 0 }, { 1310803, 30, 1 }, { 1310804, 15, 0 }, { 1310805, 20, 0 }, { 1310806, 30, 1 }, { 1310807, 15, 0 }, { 1310808, 20, 0 }, { 1310809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310810, 1310811, 1310812 }, elite_expedition_list = { 1310806, 1310808 }, ai_expedition_list = { 1310860, 1310861, 1310862 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310813 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nengdai" }, awards = { { 2, 57802 }, { 2, 57790 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 1 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 12 }, { 7, 9, true, 4 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 5, 10, true, 6 }, { 5, 9, true, 12 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 } }, float_items = { { 8, 4, "2x1_2xinrixi", -2, 41 }, { 6, 9, "1x3_1xinrixi", 0, 0 }, { 4, 6, "2x2_1xinrixi", 48, 36 }, { 3, 4, "1x1_1xinrixi", 0, 6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixi", 45, 20, -472, 189, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUYINGYINGHUA12" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1530024] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUYINGYINGHUA16", is_ambush = 0, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 1090, best_air_dominance = 1420, id = 1530024, count = 0, icon_outline = 0, bg = "", pre_chapter = 1530023, formation = 1530012, bgm = "xinnong-2", star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1530012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "骤雨 ", chapter_name = "D1", type = 2, act_id = 4021, enter_story = "FUYINGYINGHUA14", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "突袭天岩岛周边的塞壬舰队,随之而来的镜面海域…为了守护仪式,立即迎敌吧! ", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 1, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 0 } } }, property_limitation = { { "level", 1, 90 }, { "torpedo", 1, 1200 }, { "dodge", 1, 750 } }, expedition_id_weight_list = { { 1310901, 15, 0 }, { 1310902, 20, 0 }, { 1310903, 30, 1 }, { 1310904, 15, 0 }, { 1310905, 20, 0 }, { 1310906, 30, 1 }, { 1310907, 15, 0 }, { 1310908, 20, 0 }, { 1310909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310910, 1310911, 1310912 }, elite_expedition_list = { 1310906, 1310908 }, ai_expedition_list = { 1311140, 1311141, 1311142 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "guinu", "xia" }, awards = { { 2, 57803 }, { 2, 57791 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 0 }, { 4, 5, true, 8 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 7, "1x3_1xinrixihard", 10, 18 }, { 4, 8, "2x1_2xinrixihard", 0, 40 }, { 4, 1, "1x1_2xinrixihard", 0, 16 }, { 3, 4, "2x2_1xinrixihard", 54, 45 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixihard", 45, 20, -228, 196, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "FUYINGYINGHUA15" }, defeat_story = { "FUYINGYINGHUA18" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1530025] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 1310, best_air_dominance = 1705, id = 1530025, count = 0, icon_outline = 0, bg = "", pre_chapter = 1530024, formation = 1530012, bgm = "xinnong-2", star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1530012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "飓风过岗 ", chapter_name = "D2", type = 2, act_id = 4021, enter_story = "FUYINGYINGHUA19", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "来自暗礁海域的求救暗号,{namecode:74}和{namecode:158}深陷塞壬重围。为了救出二人,为了打破祭典背后隐藏的阴谋,新生重樱联合,出击! ", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 1, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 0 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1450 }, { "torpedo", 1, 1400 } }, expedition_id_weight_list = { { 1311001, 15, 0 }, { 1311002, 20, 0 }, { 1311003, 30, 1 }, { 1311004, 15, 0 }, { 1311005, 20, 0 }, { 1311006, 30, 1 }, { 1311007, 15, 0 }, { 1311008, 20, 0 }, { 1311009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1311010, 1311011, 1311012 }, elite_expedition_list = { 1311006, 1311008 }, ai_expedition_list = { 1311150, 1311151, 1311152 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1311013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xiang" }, awards = { { 2, 57804 }, { 2, 57792 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 8 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 1, "2x1_2xinrixihard", 0, 46 }, { 6, 5, "1x1_1xinrixihard", 0, 0 }, { 5, 8, "2x1_1xinrixihard", -2, 44 }, { 4, 2, "1x3_1xinrixihard", 117, 20 }, { 2, 2, "1x1_2xinrixihard", 0, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixihard", 45, 20, -406, -230, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUYINGYINGHUA21" }, defeat_story_count = { 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1530026] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUYINGYINGHUA23", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 1545, best_air_dominance = 2010, id = 1530026, count = 0, icon_outline = 0, bg = "", pre_chapter = 1530025, formation = 1530012, bgm = "xinnong-2", star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1530012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "落花归航 ", chapter_name = "D3", type = 2, act_id = 4021, enter_story = "FUYINGYINGHUA22", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "供奉神石【海若】的仪式逐渐迎来尾声,重樱与铁血,各方势力的博弈也逐渐告一段落…然而—— ", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 1, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1600 }, { "dodge", 1, 1000 } }, expedition_id_weight_list = { { 1311101, 15, 0 }, { 1311102, 20, 0 }, { 1311103, 30, 1 }, { 1311104, 15, 0 }, { 1311105, 20, 0 }, { 1311106, 30, 1 }, { 1311107, 15, 0 }, { 1311108, 20, 0 }, { 1311109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1311110, 1311111, 1311112 }, elite_expedition_list = { 1311106, 1311108 }, ai_expedition_list = { 1311160, 1311161, 1311162, 1311163 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1311113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "gaoxiong_alter" }, awards = { { 2, 57805 }, { 2, 57793 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 6 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 8, 1, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 8 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, false, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 6 } }, float_items = { { 8, 2, "2x2_1xinrixihard", 54, 56 }, { 6, 7, "1x3_1xinrixihard", -4, 10 }, { 4, 7, "1x3_1xinrixihard", 0, 27 }, { 3, 3, "1x1_2xinrixihard", 0, 12 }, { 2, 7, "1x1_1xinrixihard", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixihard", 45, 20, -128, 65, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUYINGYINGHUA26", "FUYINGYINGHUA27", "FUYINGYINGHUA28" }, defeat_story_count = { 5, 6, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1530041] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 2035, best_air_dominance = 2650, id = 1530041, count = 1, icon_outline = 0, bg = "", pre_chapter = 1530026, formation = 1530025, bgm = "xinnong-1", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1530025, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "浮樱影华", chapter_name = "SP", type = 2, act_id = 4021, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "现世与梦境夹缝中的蝴蝶,狂风与巨浪蹂躏中的小舟。跨越虚无,驱散黑暗,为重樱带来希望和未来吧---------- ", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1311201, 15, 0 }, { 1311202, 20, 0 }, { 1311203, 30, 1 }, { 1311204, 15, 0 }, { 1311205, 20, 0 }, { 1311206, 30, 1 }, { 1311207, 15, 0 }, { 1311208, 20, 0 }, { 1311209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1311210, 1311211, 1311212 }, elite_expedition_list = { 1311206, 1311208 }, ai_expedition_list = { 1311240, 1311241, 1311242, 1311243 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1311213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "longfeng" }, awards = { { 2, 57808 }, { 2, 57806 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 8, 0, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 4 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 4 }, { 7, 0, true, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 12 }, { 2, 0, true, 0 } }, float_items = { { 7, 3, "1x3_1xinrixihard", 0, 20 }, { 6, 8, "2x2_1xinrixihard", -60, -34 }, { 3, 8, "1x1_1xinrixihard", 0, 4 }, { 3, 4, "1x1_2xinrixihard", 0, 13 }, { 2, 7, "2x1_1xinrixihard", 0, -31 }, { 2, 2, "1x1_1xinrixihard", 5, 7 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixihard", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1530051] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1530051, count = 0, icon_outline = 0, bg = "", pre_chapter = 1530026, formation = 1530026, bgm = "xinnong-2", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 0, map = 1530026, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "毁灭之舞", chapter_name = "EXTRA", type = 2, act_id = 4021, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "划破阴云的月色,充满激情的斗志。在战场上盛开的花朵。堵上自己的一切,与毁灭中起舞吧! ", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1311301 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nengdai" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 8 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 5, 6, "2x1_2xinrixihard", -4, 40 }, { 5, 4, "2x1_1xinrixihard", -7, 50 }, { 3, 5, "1x3_1xinrixihard", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixihard", 45, 20, -351, 114, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1540001] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.168125", special_operation_list = "", air_dominance = 50, best_air_dominance = 150, id = 1540001, count = 0, icon_outline = 1, bg = "", pre_chapter = 0, formation = 1540001, bgm = "Idom-Thinking", star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 11, investigation_ratio = 0, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1540001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "来自大海的邀请", chapter_name = "SP1", type = 1, act_id = 4050, enter_story = "OUXIANGDASHIGUANQIA2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "港区周边出现异常!前往确认特殊量产舰和海域的状况!", difficulty = 5, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1540001, 15, 0 }, { 1540002, 20, 0 }, { 1540003, 30, 1 }, { 1540004, 15, 0 }, { 1540005, 20, 0 }, { 1540006, 30, 1 }, { 1540007, 15, 0 }, { 1540008, 20, 0 }, { 1540009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1540005, 1540008 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1540013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yizhi" }, awards = { { 2, 58255 }, { 2, 58250 }, { 2, 58240 }, { 2, 54011 }, { 2, 54022 } }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 7, true, 1 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 8 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 7, "idolmaster_1x1_1", -2, 23 }, { 6, 3, "idolmaster_1x1_2", 4, 39 }, { 4, 2, "idolmaster_1x1_1", 0, 29 }, { 2, 6, "idolmaster_2x2_1", -35, -14 }, { 2, 1, "idolmaster_1x2_2", 2, 73 }, { 0, 4, "idolmaster_1x1_3", 0, 53 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_idolmaster", 45, 20, -304, -26, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 2, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "OUXIANGDASHIGUANQIA4" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1540002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.26640625", special_operation_list = "", air_dominance = 220, best_air_dominance = 290, id = 1540002, count = 0, icon_outline = 1, bg = "", pre_chapter = 1540001, formation = 1540001, bgm = "Idom-Thinking", star_require_1 = 1, pos_y = "0.116041667", pop_pic = "", num_1 = 1, model = 11, investigation_ratio = 0, num_2 = 16, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1540001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "战斗和练习", chapter_name = "SP2", type = 1, act_id = 4050, enter_story = "OUXIANGDASHIGUANQIA5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "掌握解决麻烦的力量,其关键正是偶像练习!", difficulty = 6, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1541001, 15, 0 }, { 1541002, 20, 0 }, { 1541003, 30, 1 }, { 1541004, 15, 0 }, { 1541005, 20, 0 }, { 1541006, 30, 1 }, { 1541007, 15, 0 }, { 1541008, 20, 0 }, { 1541009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1541005, 1541008 }, ai_expedition_list = { 1541301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1541013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "zi" }, awards = { { 2, 58255 }, { 2, 58251 }, { 2, 58241 }, { 2, 54012 }, { 2, 54023 } }, grids = { { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 7, 0, true, 6 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 4 }, { 6, 0, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 12 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 12 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, false, 0 } }, float_items = { { 6, 7, "idolmaster_2x2_2", -52, 5 }, { 6, 2, "idolmaster_1x1_2", 9, 46 }, { 5, 4, "idolmaster_1x2_2", 0, 74 }, { 5, 0, "idolmaster_1x1_3", 3, 48 }, { 2, 6, "idolmaster_1x1_1", 0, 21 }, { 0, 6, "idolmaster_3x1_1", 0, 48 }, { 0, 0, "idolmaster_1x2_1", 4, -10 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_idolmaster", 45, 20, -83, -297, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "OUXIANGDASHIGUANQIA8" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1540003] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.57625", special_operation_list = "", air_dominance = 605, best_air_dominance = 790, id = 1540003, count = 0, icon_outline = 1, bg = "", pre_chapter = 1540002, formation = 1540001, bgm = "Idom-Thinking", star_require_1 = 1, pos_y = "0.116041667", pop_pic = "", num_1 = 1, model = 11, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1540001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "锚上之友", chapter_name = "SP3", type = 1, act_id = 4050, enter_story = "OUXIANGDASHIGUANQIA9", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "为了守护碧蓝航线,少女们拔锚启航。", difficulty = 7, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1542001, 15, 0 }, { 1542002, 20, 0 }, { 1542003, 30, 1 }, { 1542004, 15, 0 }, { 1542005, 20, 0 }, { 1542006, 30, 1 }, { 1542007, 15, 0 }, { 1542008, 20, 0 }, { 1542009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1542005, 1542008 }, ai_expedition_list = { 1542301, 1542302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1542013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qianzao", "yamei" }, awards = { { 2, 58255 }, { 2, 58252 }, { 2, 58242 }, { 2, 54012 }, { 2, 54024 } }, grids = { { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 6, 0, true, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 7, true, 12 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 1 }, { 1, 5, true, 1 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 4 }, { 0, 0, true, 0 } }, float_items = { { 7, 2, "idolmaster_3x1_1", 0, 39 }, { 6, 6, "idolmaster_1x2_2", 0, 78 }, { 4, 2, "idolmaster_1x1_1", 0, 21 }, { 3, 5, "idolmaster_1x1_3", 0, 49 }, { 1, 0, "idolmaster_1x2_2", 2, 3 }, { 0, 7, "idolmaster_2x2_1", -40, -10 }, { 0, 3, "idolmaster_1x1_2", 8, 46 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_idolmaster", 45, 20, -332, -338, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "OUXIANGDASHIGUANQIA10" }, defeat_story = { "OUXIANGDASHIGUANQIA12" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1540004] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.68578125", special_operation_list = "", air_dominance = 600, best_air_dominance = 780, id = 1540004, count = 0, icon_outline = 1, bg = "", pre_chapter = 1540003, formation = 1540001, bgm = "Idom-Thinking", star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 11, investigation_ratio = 0, num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1540001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "为你而唱", chapter_name = "SP4", type = 1, act_id = 4050, enter_story = "OUXIANGDASHIGUANQIA13", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "只属于舰船和偶像们的舞台,开幕!", difficulty = 8, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1543001, 15, 0 }, { 1543002, 20, 0 }, { 1543003, 30, 1 }, { 1543004, 15, 0 }, { 1543005, 20, 0 }, { 1543006, 30, 1 }, { 1543007, 15, 0 }, { 1543008, 20, 0 }, { 1543009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1543005, 1543008 }, ai_expedition_list = { 1543301, 1543302, 1543303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1543013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 2, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chunxiang", "zhenmei" }, awards = { { 2, 58255 }, { 2, 58253 }, { 2, 58243 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 1 }, { 7, 2, false, 0 }, { 7, 1, true, 6 }, { 7, 0, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 16 }, { 5, 3, true, 12 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 12 }, { 3, 4, false, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 6, "idolmaster_1x1_1", 0, 22 }, { 7, 2, "idolmaster_1x1_1", 0, 22 }, { 4, 7, "idolmaster_2x2_2", 47, 15 }, { 4, 4, "idolmaster_1x2_2", 0, 83 }, { 4, 0, "idolmaster_2x2_2", 47, 15 }, { 2, 8, "idolmaster_1x1_1", 0, 28 }, { 2, 0, "idolmaster_1x1_1", 0, 28 }, { 1, 6, "idolmaster_1x1_2", 5, 50 }, { 1, 2, "idolmaster_1x1_2", 5, 50 }, { 0, 7, "idolmaster_3x1_1", 0, 50 }, { 0, 1, "idolmaster_3x1_1", 0, 50 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_idolmaster", 45, 20, -249, 76, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "OUXIANGDASHIGUANQIA16" }, defeat_story_count = { 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1540041] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 1620, best_air_dominance = 2105, id = 1540041, count = 1, icon_outline = 0, bg = "", pre_chapter = 1540004, formation = 1540002, bgm = "Idom-Thinking", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 11, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 0, map = 1540002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "安可", chapter_name = "VSP", type = 2, act_id = 4050, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "再来一曲喵?真拿大家没办法喵,那就再享受一会儿喵♪", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 100 } }, expedition_id_weight_list = { { 1544001, 15, 0 }, { 1544002, 20, 0 }, { 1544003, 30, 1 }, { 1544004, 15, 0 }, { 1544005, 60, 0 }, { 1544006, 40, 1 }, { 1544007, 15, 0 }, { 1544008, 60, 0 }, { 1544009, 40, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1544013 }, enemy_refresh = { 0, 1, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chunxiang", "qianzao" }, awards = { { 2, 58255 }, { 2, 58254 }, { 2, 58244 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 1 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 8 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 6, "idolmaster_1x1_1", 0, 26 }, { 7, 5, "idolmaster_1x1_1", 0, 26 }, { 7, 1, "idolmaster_1x1_1", 0, 26 }, { 7, 0, "idolmaster_1x1_1", 0, 26 }, { 4, 6, "idolmaster_2x2_2", -50, 14 }, { 4, 0, "idolmaster_2x2_2", 43, 14 }, { 3, 3, "idolmaster_1x2_2", 1, -10 }, { 2, 6, "idolmaster_1x2_2", 3, -2 }, { 2, 5, "idolmaster_1x1_3", 0, 50 }, { 2, 1, "idolmaster_1x1_3", 0, 50 }, { 2, 0, "idolmaster_1x2_2", 3, -2 }, { 0, 5, "idolmaster_3x1_1", 0, 50 }, { 0, 1, "idolmaster_3x1_1", 0, 50 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_idolmaster", 45, 20, -143, 80, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1540051] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1540051, count = 0, icon_outline = 0, bg = "", pre_chapter = 1540041, formation = 1540003, bgm = "Idom-Thinking", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 0, map = 1540003, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "最后的EX舞台?!", chapter_name = "EXTRA", type = 2, act_id = 4050, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "「想要挑战超高难度的EX舞台喵?!真拿你没办法喵~先说好,就算通过了也不会有奖励的喵?」", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1545001 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chunxiang" }, awards = {}, grids = { { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 1 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 8 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 2, "idolmaster_1x1_1", 0, 26 }, { 5, 3, "idolmaster_2x2_2", 50, 2 }, { 5, 0, "idolmaster_2x2_2", 43, 2 }, { 4, 4, "idolmaster_1x1_3", 0, 50 }, { 4, 0, "idolmaster_1x1_3", 0, 50 }, { 3, 3, "idolmaster_1x1_2", 10, 44 }, { 3, 1, "idolmaster_1x1_2", 6, 44 }, { 1, 4, "idolmaster_1x2_2", 3, -6 }, { 1, 2, "idolmaster_1x1_1", 0, 28 }, { 1, 0, "idolmaster_1x2_2", 0, -6 }, { 0, 2, "idolmaster_3x1_1", 0, 50 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_idolmaster", 45, 20, -47, -33, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1550001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE5", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1550001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1550001, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 10, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1550001, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "增援", chapter_name = "A1", type = 1, act_id = 4079, enter_story = "WEICENGHUNHE2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "增援舰队踪迹全无,塞壬威胁暗流涌动。企业一行人来到了连接大洋的枢纽——巴拿马要塞。", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { -22, -279, -142 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1350001, 15, 0 }, { 1350002, 20, 0 }, { 1350003, 30, 1 }, { 1350004, 15, 0 }, { 1350005, 20, 0 }, { 1350006, 30, 1 }, { 1350007, 15, 0 }, { 1350008, 20, 0 }, { 1350009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1350010, 1350011, 1350012 }, elite_expedition_list = { 1350005, 1350008 }, ai_expedition_list = { 1350301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1350013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57862 }, { 2, 57850 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 8, 8, true, 4 }, { 8, 7, false, 0 }, { 8, 6, true, 4 }, { 8, 5, true, 4 }, { 8, 4, false, 0 }, { 8, 3, true, 4 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 8 }, { 6, 3, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 8 }, { 5, 3, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 8, 7, "meixiv3_normal_1x1_2", 6, 38 }, { 7, 4, "meixiv3_normal_1x2_2", 5, -32 }, { 3, 4, "meixiv3_normal_2x2_2", 45, -22 }, { 2, 8, "meixiv3_normal_1x1_1", 4, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, -449, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE3", "WEICENGHUNHE4" }, defeat_story = { "WEICENGHUNHE7" }, defeat_story_count = { 2 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1550002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE9", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 170, best_air_dominance = 221, id = 1550002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1550001, formation = 1550001, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1550001, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "迷雾之下", chapter_name = "A2", type = 1, act_id = 4079, enter_story = "WEICENGHUNHE8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "企业在要塞附近失踪……?!塞壬发动了进攻,海雾笼罩了海面。层层迷雾之下究竟隐藏着什么?", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { -36, -201, -220 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1350101, 15, 0 }, { 1350102, 20, 0 }, { 1350103, 30, 1 }, { 1350104, 15, 0 }, { 1350105, 20, 0 }, { 1350106, 30, 1 }, { 1350107, 15, 0 }, { 1350108, 20, 0 }, { 1350109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1350110, 1350111, 1350112 }, elite_expedition_list = { 1350105, 1350108 }, ai_expedition_list = { 1350303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1350113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_i" }, awards = { { 2, 57863 }, { 2, 57851 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 4 }, { 8, 3, true, 0 }, { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 6 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 4 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 } }, float_items = { { 7, 5, "meixiv3_normal_1x1_1", 0, 21 }, { 5, 7, "meixiv3_normal_2x2_1", 64, -32 }, { 3, 5, "meixiv3_normal_3x1_1", -109, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, -400, -58, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "WEICENGHUNHE10", "WEICENGHUNHE11" }, defeat_story_count = { 1, 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1550003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE14", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 280, best_air_dominance = 364, id = 1550003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1550002, formation = 1550001, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1550001, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "来自深渊", chapter_name = "A3", type = 1, act_id = 4079, enter_story = "WEICENGHUNHE12", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "迷雾中的同伴、水面下的敌人,还有……当你凝视深渊时,深渊也在凝视着你。", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { 27, -160, -261 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1350201, 15, 0 }, { 1350202, 20, 0 }, { 1350203, 30, 1 }, { 1350204, 15, 0 }, { 1350205, 20, 0 }, { 1350206, 30, 1 }, { 1350207, 15, 0 }, { 1350208, 20, 0 }, { 1350209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1350210, 1350211, 1350212 }, elite_expedition_list = { 1350205, 1350208 }, ai_expedition_list = { 1350305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1350213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqianting" }, awards = { { 2, 57864 }, { 2, 57852 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 8 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 8 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 16 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 9, false, 0 }, { 2, 8, true, 12 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, false, 0 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 4 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 7, 3, "meixiv3_normal_1x1_1", 3, 27 }, { 6, 7, "meixiv3_normal_3x1_1", 98, 25 }, { 2, 9, "meixiv3_normal_1x1_2", 10, 27 }, { 1, 8, "meixiv3_normal_1x1_1", 3, 27 }, { 1, 3, "meixiv3_normal_2x2_2", 38, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, -455, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE13" }, defeat_story = { "WEICENGHUNHE16" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1550004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE20", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 240, best_air_dominance = 312, id = 1550004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1550003, formation = 1550002, bgm = "", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1550002, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "回归", chapter_name = "B1", type = 1, act_id = 4080, enter_story = "WEICENGHUNHE18", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "处于危急关头的无畏,千钧一发之时出现的蓝鳃鱼。伴随而来的,还有巨浪出现的原因——", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { 51, -295, -126 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1351001, 15, 0 }, { 1351002, 20, 0 }, { 1351003, 30, 1 }, { 1351004, 15, 0 }, { 1351005, 20, 0 }, { 1351006, 30, 1 }, { 1351007, 15, 0 }, { 1351008, 20, 0 }, { 1351009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1351010, 1351011, 1351012 }, elite_expedition_list = { 1351005, 1351008 }, ai_expedition_list = { 1351301, 1351303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1351013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie_i" }, awards = { { 2, 57865 }, { 2, 57853 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 4 }, { 8, 4, true, 8 }, { 8, 3, true, 8 }, { 7, 10, true, 6 }, { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 8 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 16 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 5, 10, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 12 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 3, 10, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 2, 10, true, 1 }, { 2, 9, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 } }, float_items = { { 6, 7, "meixiv3_normal_1x2_1", 9, -29 }, { 5, 10, "meixiv3_normal_1x1_1", 3, 27 }, { 4, 3, "meixiv3_normal_1x2_2", -1, -27 }, { 2, 7, "meixiv3_normal_2x1_1", 52, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, -566, -129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE19" }, defeat_story = { "WEICENGHUNHE22" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1550005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE25", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 380, best_air_dominance = 494, id = 1550005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1550004, formation = 1550002, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1550002, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "英雄集结", chapter_name = "B2", type = 1, act_id = 4080, enter_story = "WEICENGHUNHE23", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "历尽千难万险,分散在各处的英雄们重新集结吹响反攻的号角。超级英雄剧一般的热血发展,在此启动。", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { -21, -233, -188 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1351101, 15, 0 }, { 1351102, 20, 0 }, { 1351103, 30, 1 }, { 1351104, 15, 0 }, { 1351105, 20, 0 }, { 1351106, 30, 1 }, { 1351107, 15, 0 }, { 1351108, 20, 0 }, { 1351109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1351110, 1351111, 1351112 }, elite_expedition_list = { 1351105, 1351108 }, ai_expedition_list = { 1351305, 1351307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1351113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57866 }, { 2, 57854 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 8, true, 4 }, { 9, 7, true, 0 }, { 9, 6, true, 0 }, { 9, 5, true, 6 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 4 }, { 8, 5, false, 0 }, { 8, 4, true, 4 }, { 8, 3, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, true, 8 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 1 }, { 4, 5, true, 1 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 1, 8, true, 4 }, { 1, 7, true, 6 }, { 1, 6, true, 12 }, { 1, 5, true, 12 }, { 1, 4, true, 6 }, { 1, 3, true, 4 } }, float_items = { { 7, 5, "meixiv3_normal_2x2_2", 43, -22 }, { 4, 8, "meixiv3_normal_1x1_2", 11, 26 }, { 3, 7, "meixiv3_normal_2x1_1", 55, 3 }, { 3, 3, "meixiv3_normal_2x2_1", 46, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, -395, -85, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE24" }, defeat_story = { "WEICENGHUNHE26", "WEICENGHUNHE27" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1550006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE29", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 370, best_air_dominance = 481, id = 1550006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1550005, formation = 1550002, bgm = "", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1550002, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "雾淡云轻", chapter_name = "B3", type = 1, act_id = 4080, enter_story = "WEICENGHUNHE28", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "伴随着巨响,海水和空气产生了巨大的震动。海雾开始消散,一个极具威压感的庞大存在,仿佛厄运降临一般缓缓浮出水面。", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { -21, -261, -222 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1351201, 15, 0 }, { 1351202, 20, 0 }, { 1351203, 30, 1 }, { 1351204, 15, 0 }, { 1351205, 20, 0 }, { 1351206, 30, 1 }, { 1351207, 15, 0 }, { 1351208, 20, 0 }, { 1351209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1351210, 1351211, 1351212 }, elite_expedition_list = { 1351205, 1351208 }, ai_expedition_list = { 1351309, 1351311 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1351213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown5" }, awards = { { 2, 57867 }, { 2, 57855 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 12 }, { 9, 7, true, 6 }, { 9, 6, true, 0 }, { 9, 5, true, 6 }, { 9, 4, true, 12 }, { 9, 3, true, 0 }, { 8, 9, true, 4 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 4 }, { 7, 9, false, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 4, 9, true, 12 }, { 4, 8, true, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 8 }, { 4, 5, true, 8 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 } }, float_items = { { 7, 9, "meixiv3_normal_1x1_2", 11, 30 }, { 6, 8, "meixiv3_normal_2x1_1", 53, 0 }, { 6, 3, "meixiv3_normal_2x2_2", 32, -22 }, { 3, 5, "meixiv3_normal_3x1_1", 102, 27 }, { 2, 9, "meixiv3_normal_1x2_2", 9, -37 }, { 2, 3, "meixiv3_normal_1x2_1", 3, -10 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, -455, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "WEICENGHUNHE31", "WEICENGHUNHE32", "WEICENGHUNHE33", "WEICENGHUNHE34", "WEICENGHUNHE35" }, defeat_story_count = { 1, 4, 5, 6, 7 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1550021] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE5", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 780, best_air_dominance = 1014, id = 1550021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1550011, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1550011, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "增援", chapter_name = "C1", type = 2, act_id = 4079, enter_story = "WEICENGHUNHE2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "增援舰队踪迹全无,塞壬威胁暗流涌动。企业一行人来到了连接大洋的枢纽——巴拿马要塞。", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { 18, -75.8, -297.1 } } }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 500 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 1352001, 15, 0 }, { 1352002, 20, 0 }, { 1352003, 30, 1 }, { 1352004, 15, 0 }, { 1352005, 20, 0 }, { 1352006, 30, 1 }, { 1352007, 15, 0 }, { 1352008, 20, 0 }, { 1352009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1352010, 1352011, 1352012 }, elite_expedition_list = { 1352006, 1352008 }, ai_expedition_list = { 1352301, 1352303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1352013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57880 }, { 2, 57868 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 4 }, { 8, 7, false, 0 }, { 8, 6, true, 4 }, { 8, 5, true, 4 }, { 8, 4, false, 0 }, { 8, 3, true, 4 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 8 }, { 6, 3, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 8 }, { 5, 3, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 8, 7, "meixiv3_hard_1x1_2", 6, 38 }, { 7, 4, "meixiv3_hard_1x2_2", 5, -32 }, { 3, 4, "meixiv3_hard_2x2_2", 45, -22 }, { 2, 8, "meixiv3_hard_1x1_1", 4, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -449, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE3", "WEICENGHUNHE4" }, defeat_story = { "WEICENGHUNHE7" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1550022] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE9", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 920, best_air_dominance = 1196, id = 1550022, count = 0, icon_outline = 0, bg = "", pre_chapter = 1550021, formation = 1550011, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1550011, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "迷雾之下", chapter_name = "C2", type = 2, act_id = 4079, enter_story = "WEICENGHUNHE8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "企业在要塞附近失踪……?!塞壬发动了进攻,海雾笼罩了海面。层层迷雾之下究竟隐藏着什么?", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { -36, -133.5, -391.5 } } }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 650 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 1352101, 15, 0 }, { 1352102, 20, 0 }, { 1352103, 30, 1 }, { 1352104, 15, 0 }, { 1352105, 20, 0 }, { 1352106, 30, 1 }, { 1352107, 15, 0 }, { 1352108, 20, 0 }, { 1352109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1352110, 1352111, 1352112 }, elite_expedition_list = { 1352106, 1352108 }, ai_expedition_list = { 1352305, 1352307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1352113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_i" }, awards = { { 2, 57881 }, { 2, 57869 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 4 }, { 8, 3, true, 0 }, { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 6 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 4 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 } }, float_items = { { 7, 5, "meixiv3_hard_1x1_1", 0, 21 }, { 5, 7, "meixiv3_hard_2x2_1", 64, -32 }, { 3, 5, "meixiv3_hard_3x1_1", -109, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -400, -58, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "WEICENGHUNHE10", "WEICENGHUNHE11" }, defeat_story_count = { 1, 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1550023] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE14", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 1140, best_air_dominance = 1482, id = 1550023, count = 0, icon_outline = 0, bg = "", pre_chapter = 1550022, formation = 1550011, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 21, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1550011, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "来自深渊", chapter_name = "C3", type = 2, act_id = 4079, enter_story = "WEICENGHUNHE12", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "迷雾中的同伴、水面下的敌人,还有……当你凝视深渊时,深渊也在凝视着你。", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { -27, -82, -459.1 } } }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1352201, 15, 0 }, { 1352202, 20, 0 }, { 1352203, 30, 1 }, { 1352204, 15, 0 }, { 1352205, 20, 0 }, { 1352206, 30, 1 }, { 1352207, 15, 0 }, { 1352208, 20, 0 }, { 1352209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1352210, 1352211, 1352212 }, elite_expedition_list = { 1352206, 1352208 }, ai_expedition_list = { 1352309, 1352311, 1352313 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1352213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqianting" }, awards = { { 2, 57882 }, { 2, 57870 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 8 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 8 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 16 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 9, false, 0 }, { 2, 8, true, 12 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, false, 0 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 4 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 7, 3, "meixiv3_hard_1x1_1", 3, 27 }, { 6, 7, "meixiv3_hard_3x1_1", 98, 25 }, { 2, 9, "meixiv3_hard_1x1_2", 10, 27 }, { 1, 8, "meixiv3_hard_1x1_1", 3, 27 }, { 1, 3, "meixiv3_hard_2x2_2", 38, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -455, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE13" }, defeat_story = { "WEICENGHUNHE16" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1550024] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE20", is_ambush = 0, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 1090, best_air_dominance = 1417, id = 1550024, count = 0, icon_outline = 0, bg = "", pre_chapter = 1550023, formation = 1550012, bgm = "", star_require_1 = 1, pos_y = "0.380208333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1550012, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "回归", chapter_name = "D1", type = 2, act_id = 4080, enter_story = "WEICENGHUNHE18", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "处于危急关头的无畏,千钧一发之时出现的蓝鳃鱼。伴随而来的,还有巨浪出现的原因——", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { 88, -67.1, -300.3 } } }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 950 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1353001, 15, 0 }, { 1353002, 20, 0 }, { 1353003, 30, 1 }, { 1353004, 15, 0 }, { 1353005, 20, 0 }, { 1353006, 30, 1 }, { 1353007, 15, 0 }, { 1353008, 20, 0 }, { 1353009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1353010, 1353011, 1353012 }, elite_expedition_list = { 1353006, 1353008 }, ai_expedition_list = { 1353301, 1353303, 1353305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1353013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie_i" }, awards = { { 2, 57883 }, { 2, 57871 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 4 }, { 8, 4, true, 8 }, { 8, 3, true, 8 }, { 7, 10, true, 6 }, { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 8 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 16 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 5, 10, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 12 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 3, 10, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 2, 10, true, 1 }, { 2, 9, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 } }, float_items = { { 6, 7, "meixiv3_hard_1x2_1", 9, -29 }, { 5, 10, "meixiv3_hard_1x1_1", 3, 27 }, { 4, 3, "meixiv3_hard_1x2_2", -1, -27 }, { 2, 7, "meixiv3_hard_2x1_1", 52, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -566, -129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE19" }, defeat_story = { "WEICENGHUNHE22" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1550025] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE25", is_ambush = 0, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 1510, best_air_dominance = 1963, id = 1550025, count = 0, icon_outline = 0, bg = "", pre_chapter = 1550024, formation = 1550012, bgm = "", star_require_1 = 1, pos_y = "0.122916667", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1550012, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "英雄集结", chapter_name = "D2", type = 2, act_id = 4080, enter_story = "WEICENGHUNHE23", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "历尽千难万险,分散在各处的英雄们重新集结吹响反攻的号角。超级英雄剧一般的热血发展,在此启动。", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { -21, -76.2, -338.3 } } }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 1353101, 15, 0 }, { 1353102, 20, 0 }, { 1353103, 30, 1 }, { 1353104, 15, 0 }, { 1353105, 20, 0 }, { 1353106, 30, 1 }, { 1353107, 15, 0 }, { 1353108, 20, 0 }, { 1353109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1353110, 1353111, 1353112 }, elite_expedition_list = { 1353106, 1353108 }, ai_expedition_list = { 1353307, 1353309, 1353311 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1353113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57884 }, { 2, 57872 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 8, true, 4 }, { 9, 7, true, 0 }, { 9, 6, true, 0 }, { 9, 5, true, 6 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 4 }, { 8, 5, false, 0 }, { 8, 4, true, 4 }, { 8, 3, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, true, 8 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 1 }, { 4, 5, true, 1 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 1, 8, true, 4 }, { 1, 7, true, 6 }, { 1, 6, true, 12 }, { 1, 5, true, 12 }, { 1, 4, true, 6 }, { 1, 3, true, 4 } }, float_items = { { 7, 5, "meixiv3_hard_2x2_2", 43, -22 }, { 4, 8, "meixiv3_hard_1x1_2", 11, 26 }, { 3, 7, "meixiv3_hard_2x1_1", 55, 3 }, { 3, 3, "meixiv3_hard_2x2_1", 46, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -395, -85, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE24" }, defeat_story = { "WEICENGHUNHE26", "WEICENGHUNHE27" }, defeat_story_count = { 1, 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1550026] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE29", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 1480, best_air_dominance = 1924, id = 1550026, count = 0, icon_outline = 0, bg = "", pre_chapter = 1550025, formation = 1550012, bgm = "", star_require_1 = 1, pos_y = "0.35625", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1550012, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "雾淡云轻", chapter_name = "D3", type = 2, act_id = 4080, enter_story = "WEICENGHUNHE28", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "伴随着巨响,海水和空气产生了巨大的震动。海雾开始消散,一个极具威压感的庞大存在,仿佛厄运降临一般缓缓浮出水面。", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { 139.9, -73.9, -318.4 } } }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1500 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 1353201, 15, 0 }, { 1353202, 20, 0 }, { 1353203, 30, 1 }, { 1353204, 15, 0 }, { 1353205, 20, 0 }, { 1353206, 30, 1 }, { 1353207, 15, 0 }, { 1353208, 20, 0 }, { 1353209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1353210, 1353211, 1353212 }, elite_expedition_list = { 1353206, 1353208 }, ai_expedition_list = { 1353313, 1353315, 1353317 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1353213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown5" }, awards = { { 2, 57885 }, { 2, 57873 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 12 }, { 9, 7, true, 6 }, { 9, 6, true, 0 }, { 9, 5, true, 6 }, { 9, 4, true, 12 }, { 9, 3, true, 0 }, { 8, 9, true, 4 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 4 }, { 7, 9, false, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 4, 9, true, 12 }, { 4, 8, true, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 8 }, { 4, 5, true, 8 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 } }, float_items = { { 7, 9, "meixiv3_hard_1x1_2", 11, 30 }, { 6, 8, "meixiv3_hard_2x1_1", 53, 0 }, { 6, 3, "meixiv3_hard_2x2_2", 32, -22 }, { 3, 5, "meixiv3_hard_3x1_1", 102, 27 }, { 2, 9, "meixiv3_hard_1x2_2", 9, -37 }, { 2, 3, "meixiv3_hard_1x2_1", 3, -10 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -455, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "WEICENGHUNHE31", "WEICENGHUNHE32", "WEICENGHUNHE33", "WEICENGHUNHE34", "WEICENGHUNHE35" }, defeat_story_count = { 1, 5, 6, 7, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1550041] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 1980, best_air_dominance = 2574, id = 1550041, count = 1, icon_outline = 0, bg = "", pre_chapter = 1550026, formation = 1550025, bgm = "", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 1, map = 1550025, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "星空璀璨", chapter_name = "SP", type = 2, act_id = 4080, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "“天上的光全都是星星,海上的光全都是敌人……指挥官,真的会有没有斗争的那一天吗?”", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { 120, 50, -295 } } }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1354001, 15, 0 }, { 1354002, 20, 0 }, { 1354003, 30, 1 }, { 1354004, 15, 0 }, { 1354005, 20, 0 }, { 1354006, 30, 1 }, { 1354007, 15, 0 }, { 1354008, 20, 0 }, { 1354009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1354010, 1354011, 1354012 }, elite_expedition_list = { 1354006, 1354008 }, ai_expedition_list = { 1354301, 1354302, 1354303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1354013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown3" }, awards = { { 2, 57888 }, { 2, 57886 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 6 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 12 }, { 7, 3, true, 6 }, { 6, 9, true, 12 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 1 }, { 5, 6, true, 8 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 16 }, { 4, 5, true, 8 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 8 }, { 3, 5, true, 1 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 12 }, { 1, 9, true, 6 }, { 1, 8, true, 12 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 4 } }, float_items = { { 6, 8, "meixiv3_hard_1x2_2", 10, -36 }, { 6, 3, "meixiv3_hard_2x1_1", 50, 6 }, { 2, 8, "meixiv3_hard_2x1_1", 42, 12 }, { 1, 4, "meixiv3_hard_1x2_1", 10, -8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -460, -40, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1550051] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1550051, count = 0, icon_outline = 0, bg = "", pre_chapter = 1550026, formation = 1550026, bgm = "hunhe-battle", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 0, map = 1550026, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "微层混合", chapter_name = "EXTRA", type = 2, act_id = 4080, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "她们生于纷乱的时代,不知和平的美好。然而她们并没有屈服,凭借坚韧的意志直面无尽的绝望。即便身处迷雾之中,依然奋战不休——", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { -22, -40, -330 } } }, limitation = { { { 5, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1355001 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown5" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 8 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 6, 6, "meixiv3_hard_2x2_1", 57, -31 }, { 6, 3, "meixiv3_hard_2x2_1", 53, -31 }, { 5, 6, "meixiv3_hard_1x1_2", 8, 30 }, { 5, 4, "meixiv3_hard_1x1_2", 8, 30 }, { 4, 4, "meixiv3_hard_3x1_1", 107, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -359, 208, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1560001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "BIHAIGUANGLIN3", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1560001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1560001, bgm = "cw-level", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 10, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1560001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "浮城 ", chapter_name = "A1", type = 1, act_id = 4104, enter_story = "BIHAIGUANGLIN2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在舰队出访铁血要塞之际,一座规模巨大的海上浮城出现在航线前方,这又是塞壬的阴谋么? ", difficulty = 3, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1560001, 15, 0 }, { 1560002, 20, 0 }, { 1560003, 30, 1 }, { 1560004, 15, 0 }, { 1560005, 20, 0 }, { 1560006, 30, 1 }, { 1560007, 15, 0 }, { 1560008, 20, 0 }, { 1560009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1560005, 1560008 }, ai_expedition_list = { 1560301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1560013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 58272 }, { 2, 58260 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 1 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 12 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 16 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 8 }, { 0, 0, true, 0 } }, float_items = { { 6, 0, "daofeng_I_normal_1x1_3", 0, 0 }, { 4, 7, "daofeng_I_normal_1x2_1", 0, -33 }, { 4, 3, "daofeng_I_normal_1x1_2", 0, -15 }, { 2, 5, "daofeng_I_normal_1x1_1", 0, -7 }, { 2, 0, "daofeng_I_normal_1x2_2", 2, -37 }, { 0, 4, "daofeng_I_normal_3x1_3", 0, -3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_normal_I", 45, 20, -313, -10, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "BIHAIGUANGLIN5", "BIHAIGUANGLIN6" }, defeat_story_count = { 1, 2 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1560002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "BIHAIGUANGLIN8", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 170, best_air_dominance = 220, id = 1560002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1560001, formation = 1560001, bgm = "cw-level", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1560001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "竞速 ", chapter_name = "A2", type = 1, act_id = 4104, enter_story = "BIHAIGUANGLIN7", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "舰队被错综复杂的水道所分割,不如按照{namecode:18}的建议,向着中心区域来一场小小的竞速赛吧。 ", difficulty = 4, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1560101, 15, 0 }, { 1560102, 20, 0 }, { 1560103, 30, 1 }, { 1560104, 15, 0 }, { 1560105, 20, 0 }, { 1560106, 30, 1 }, { 1560107, 15, 0 }, { 1560108, 20, 0 }, { 1560109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1560105, 1560108 }, ai_expedition_list = { 1560302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1560113 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiguanyaosai" }, awards = { { 2, 58273 }, { 2, 58261 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 1 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 16 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, true, 6 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 7, "daofeng_I_normal_1x1_3", 0, 0 }, { 7, 3, "daofeng_I_normal_3x1_1", 0, 19 }, { 4, 6, "daofeng_I_normal_1x2_2", 0, -37 }, { 2, 1, "daofeng_I_normal_2x2_1", 52, -40 }, { 1, 7, "daofeng_I_normal_1x1_1", 0, 0 }, { 0, 4, "daofeng_I_normal_1x2_1", 0, -37 }, { 0, 0, "daofeng_I_normal_1x1_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_normal_I", 45, 20, -134, 115, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "BIHAIGUANGLIN10" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9213 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1560003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "BIHAIGUANGLIN12", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 320, best_air_dominance = 415, id = 1560003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1560002, formation = 1560001, bgm = "cw-level", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1560001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "勇往直前 ", chapter_name = "A3", type = 1, act_id = 4104, enter_story = "BIHAIGUANGLIN11", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "怒涛、烈火与坚石,龙宫城中机关层出不穷……莫畏前路艰险,勇往直前! ", difficulty = 5, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1560201, 15, 0 }, { 1560202, 20, 0 }, { 1560203, 30, 1 }, { 1560204, 15, 0 }, { 1560205, 20, 0 }, { 1560206, 30, 1 }, { 1560207, 15, 0 }, { 1560208, 20, 0 }, { 1560209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1560205, 1560208 }, ai_expedition_list = { 1560303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1560213 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun" }, awards = { { 2, 58274 }, { 2, 58262 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 6 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 6 }, { 8, 1, true, 6 }, { 8, 0, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 1 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 16 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 8 }, { 3, 8, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 4 }, { 2, 4, false, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 12 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 8, 4, "daofeng_I_normal_3x1_1", 0, 10 }, { 7, 8, "daofeng_I_normal_1x2_2", 0, -37 }, { 6, 4, "daofeng_I_normal_1x1_1", 0, -9 }, { 6, 0, "daofeng_I_normal_2x2_1", 52, -37 }, { 5, 5, "daofeng_I_normal_1x1_2", 0, -8 }, { 5, 3, "daofeng_I_normal_1x1_2", 0, -8 }, { 5, 0, "daofeng_I_normal_1x1_1", 0, -3 }, { 3, 5, "daofeng_I_normal_1x1_2", 0, -8 }, { 3, 3, "daofeng_I_normal_1x1_2", 0, -8 }, { 3, 0, "daofeng_I_normal_1x1_1", 0, -3 }, { 2, 4, "daofeng_I_normal_1x1_1", 0, -9 }, { 1, 0, "daofeng_I_normal_2x2_1", 52, -37 }, { 0, 8, "daofeng_I_normal_1x2_2", 0, -37 }, { 0, 4, "daofeng_I_normal_3x1_1", 0, 6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_normal_I", 45, 20, -346, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "BIHAIGUANGLIN15", "BIHAIGUANGLIN16" }, defeat_story_count = { 1, 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9233 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1560004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "BIHAIGUANGLIN19", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 310, best_air_dominance = 405, id = 1560004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1560003, formation = 1560002, bgm = "map-longgong", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1560002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "神之枪 ", chapter_name = "B1", type = 1, act_id = 4105, enter_story = "BIHAIGUANGLIN18", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "刺眼的光芒瞬间瓦解了敌人的攻势,这就是「计划舰」的力量…… ", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1561001, 15, 0 }, { 1561002, 20, 0 }, { 1561003, 30, 1 }, { 1561004, 15, 0 }, { 1561005, 20, 0 }, { 1561006, 30, 1 }, { 1561007, 15, 0 }, { 1561008, 20, 0 }, { 1561009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1561005, 1561008 }, ai_expedition_list = { 1561301, 1561302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1561013 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie" }, awards = { { 2, 58275 }, { 2, 58263 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 12 }, { 7, 1, true, 0 }, { 7, 0, false, 0 }, { 6, 9, true, 8 }, { 6, 8, false, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 9, true, 6 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 4 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 8, "daofeng_II_normal_3x1_3", 0, 0 }, { 7, 0, "daofeng_II_normal_1x1_1", 0, 0 }, { 6, 8, "daofeng_II_normal_1x1_2", 0, -10 }, { 5, 3, "daofeng_II_normal_2x2_2", 39, -50 }, { 3, 8, "daofeng_II_normal_1x1_3", 0, 0 }, { 2, 7, "daofeng_II_normal_1x1_1", 0, -3 }, { 2, 3, "daofeng_II_normal_1x1_3", 0, 0 }, { 1, 8, "daofeng_II_normal_1x2_1", 0, -48 }, { 1, 0, "daofeng_II_normal_1x1_2", 0, -11 }, { 0, 1, "daofeng_II_normal_3x1_1", 0, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_normal_II", 45, 20, -156, -210, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "BIHAIGUANGLIN21", "BIHAIGUANGLIN22" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9256 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1560005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "BIHAIGUANGLIN24", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 470, best_air_dominance = 610, id = 1560005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1560004, formation = 1560002, bgm = "map-longgong", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1560002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "秘宝 ", chapter_name = "B2", type = 1, act_id = 4105, enter_story = "BIHAIGUANGLIN23", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "以彼之道还施彼身,利用龙宫城内的机关尽情作战吧。 ", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1561101, 15, 0 }, { 1561102, 20, 0 }, { 1561103, 30, 1 }, { 1561104, 15, 0 }, { 1561105, 20, 0 }, { 1561106, 30, 1 }, { 1561107, 15, 0 }, { 1561108, 20, 0 }, { 1561109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1561105, 1561108 }, ai_expedition_list = { 1561303, 1561304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1561113 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 58276 }, { 2, 58264 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 6, 0, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 9, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 1 }, { 0, 7, false, 0 }, { 0, 6, true, 4 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 7, 8, "daofeng_II_normal_1x1_1", 0, -5 }, { 7, 1, "daofeng_II_normal_1x1_2", 0, 0 }, { 7, 0, "daofeng_II_normal_1x1_1", 0, 0 }, { 6, 9, "daofeng_II_normal_1x2_2", 0, -37 }, { 6, 4, "daofeng_II_normal_1x1_3", 0, -10 }, { 5, 1, "daofeng_II_normal_1x1_2", 0, 0 }, { 5, 0, "daofeng_II_normal_1x2_2", 0, -37 }, { 3, 6, "daofeng_II_normal_2x2_2", 43, -63 }, { 3, 2, "daofeng_II_normal_1x1_3", 0, -5 }, { 1, 3, "daofeng_II_normal_1x1_2", 0, 0 }, { 1, 0, "daofeng_II_normal_1x2_1", 0, -37 }, { 0, 7, "daofeng_II_normal_1x1_1", 0, 0 }, { 0, 3, "daofeng_II_normal_3x1_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_normal_II", 45, 20, -502, -317, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "BIHAIGUANGLIN25", "BIHAIGUANGLIN26" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9276 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1560006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 530, best_air_dominance = 690, id = 1560006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1560005, formation = 1560002, bgm = "map-longgong", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1560002, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "龙宫之「龙」 ", chapter_name = "B3", type = 1, act_id = 4105, enter_story = "BIHAIGUANGLIN27", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "强敌终于出现,热血澎湃的最终战即将开始——拼尽全力将其击败夺取龙宫城最后的秘宝吧! ", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1561201, 15, 0 }, { 1561202, 20, 0 }, { 1561203, 30, 1 }, { 1561204, 15, 0 }, { 1561205, 20, 0 }, { 1561206, 30, 1 }, { 1561207, 15, 0 }, { 1561208, 20, 0 }, { 1561209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1561205, 1561208 }, ai_expedition_list = { 1561305, 1561306, 1561307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1561213 }, enemy_refresh = { 0, 1, 0, 1, 0, 1 }, elite_refresh = { 0, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bailong" }, awards = { { 2, 58277 }, { 2, 58265 }, { 2, 54012 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 6 }, { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 8, 1, true, 1 }, { 8, 0, true, 1 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 16 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 6 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, false, 0 } }, float_items = { { 8, 8, "daofeng_II_normal_1x1_1", 0, 0 }, { 8, 6, "daofeng_II_normal_1x1_3", 0, 0 }, { 8, 4, "daofeng_II_normal_3x1_1", 0, 17 }, { 8, 2, "daofeng_II_normal_1x1_3", 0, 0 }, { 7, 5, "daofeng_II_normal_1x1_2", 0, 0 }, { 7, 3, "daofeng_II_normal_1x1_2", 0, 0 }, { 5, 8, "daofeng_II_normal_1x2_1", 0, -37 }, { 5, 7, "daofeng_II_normal_1x1_2", 0, 0 }, { 5, 1, "daofeng_II_normal_1x1_2", 0, 0 }, { 5, 0, "daofeng_II_normal_1x2_1", 0, -37 }, { 4, 8, "daofeng_II_normal_1x1_3", 0, -13 }, { 4, 0, "daofeng_II_normal_1x1_3", 0, -13 }, { 3, 7, "daofeng_II_normal_1x1_2", 0, 0 }, { 3, 1, "daofeng_II_normal_1x1_2", 0, 0 }, { 2, 8, "daofeng_II_normal_1x2_1", 0, -37 }, { 2, 0, "daofeng_II_normal_1x2_1", 0, -39 }, { 1, 5, "daofeng_II_normal_1x1_2", 0, 0 }, { 1, 3, "daofeng_II_normal_1x1_2", 0, 0 }, { 0, 8, "daofeng_II_normal_1x1_1", 0, 0 }, { 0, 6, "daofeng_II_normal_1x1_3", 0, 0 }, { 0, 4, "daofeng_II_normal_3x1_1", 0, 0 }, { 0, 2, "daofeng_II_normal_1x1_3", 0, 0 }, { 0, 0, "daofeng_II_normal_1x1_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_normal_II", 45, 20, -38, 208, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "BIHAIGUANGLIN28" }, defeat_story = { 1566001, "BIHAIGUANGLIN34", "BIHAIGUANGLIN35" }, defeat_story_count = { 1, 4, 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9216, 9236, 9256, 9276 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1560021] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "BIHAIGUANGLIN3", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 450, best_air_dominance = 585, id = 1560021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1560011, bgm = "cw-level", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1560011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "浮城 ", chapter_name = "C1", type = 2, act_id = 4104, enter_story = "BIHAIGUANGLIN2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在舰队出访铁血要塞之际,一座规模巨大的海上浮城出现在航线前方,这又是塞壬的阴谋么? ", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 700 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 1562001, 15, 0 }, { 1562002, 20, 0 }, { 1562003, 30, 1 }, { 1562004, 15, 0 }, { 1562005, 20, 0 }, { 1562006, 30, 1 }, { 1562007, 15, 0 }, { 1562008, 20, 0 }, { 1562009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1562005, 1562008 }, ai_expedition_list = { 1562301, 1562302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1562013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 58290 }, { 2, 58278 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 1 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 12 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 16 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 8 }, { 0, 0, true, 0 } }, float_items = { { 6, 0, "daofeng_I_hard_1x1_3", 0, 0 }, { 4, 7, "daofeng_I_hard_1x2_1", 0, -33 }, { 4, 3, "daofeng_I_hard_1x1_2", 0, -15 }, { 2, 5, "daofeng_I_hard_1x1_1", 0, -7 }, { 2, 0, "daofeng_I_hard_1x2_2", 2, -37 }, { 0, 4, "daofeng_I_hard_3x1_3", 0, -3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_hard_I", 45, 20, -313, -10, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "BIHAIGUANGLIN5", "BIHAIGUANGLIN6" }, defeat_story_count = { 1, 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1560022] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "BIHAIGUANGLIN8", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 610, best_air_dominance = 795, id = 1560022, count = 0, icon_outline = 0, bg = "", pre_chapter = 1560021, formation = 1560011, bgm = "cw-level", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1560011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "竞速 ", chapter_name = "C2", type = 2, act_id = 4104, enter_story = "BIHAIGUANGLIN7", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "舰队被错综复杂的水道所分割,不如按照{namecode:18}的建议,向着中心区域来一场小小的竞速赛吧。 ", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1562101, 15, 0 }, { 1562102, 20, 0 }, { 1562103, 30, 1 }, { 1562104, 15, 0 }, { 1562105, 20, 0 }, { 1562106, 30, 1 }, { 1562107, 15, 0 }, { 1562108, 20, 0 }, { 1562109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1562105, 1562108 }, ai_expedition_list = { 1562303, 1562304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1562113 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiguanyaosai" }, awards = { { 2, 58291 }, { 2, 58279 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 1 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 16 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, true, 6 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 7, "daofeng_I_hard_1x1_3", 0, 0 }, { 7, 3, "daofeng_I_hard_3x1_1", 0, 19 }, { 4, 6, "daofeng_I_hard_1x2_2", 0, -37 }, { 2, 1, "daofeng_I_hard_2x2_1", 52, -40 }, { 1, 7, "daofeng_I_hard_1x1_1", 0, 0 }, { 0, 4, "daofeng_I_hard_1x2_1", 0, -37 }, { 0, 0, "daofeng_I_hard_1x1_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_hard_I", 45, 20, -134, 115, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "BIHAIGUANGLIN10" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9219 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1560023] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "BIHAIGUANGLIN12", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 1035, best_air_dominance = 1345, id = 1560023, count = 0, icon_outline = 0, bg = "", pre_chapter = 1560022, formation = 1560011, bgm = "cw-level", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 21, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1560011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "勇往直前 ", chapter_name = "C3", type = 2, act_id = 4104, enter_story = "BIHAIGUANGLIN11", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "怒涛、烈火与坚石,龙宫城中机关层出不穷……莫畏前路艰险,勇往直前! ", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1750 } }, expedition_id_weight_list = { { 1562201, 15, 0 }, { 1562202, 20, 0 }, { 1562203, 30, 1 }, { 1562204, 15, 0 }, { 1562205, 20, 0 }, { 1562206, 30, 1 }, { 1562207, 15, 0 }, { 1562208, 20, 0 }, { 1562209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1562205, 1562208 }, ai_expedition_list = { 1562305, 1562306, 1562307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1562213 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun" }, awards = { { 2, 58292 }, { 2, 58280 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 6 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 6 }, { 8, 1, true, 6 }, { 8, 0, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 1 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 16 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 8 }, { 3, 8, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 4 }, { 2, 4, false, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 12 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 8, 4, "daofeng_I_hard_3x1_1", 0, 10 }, { 7, 8, "daofeng_I_hard_1x2_2", 0, -37 }, { 6, 4, "daofeng_I_hard_1x1_1", 0, -9 }, { 6, 0, "daofeng_I_hard_2x2_1", 52, -37 }, { 5, 5, "daofeng_I_hard_1x1_2", 0, -8 }, { 5, 3, "daofeng_I_hard_1x1_2", 0, -8 }, { 5, 0, "daofeng_I_hard_1x1_1", 0, -3 }, { 3, 5, "daofeng_I_hard_1x1_2", 0, -8 }, { 3, 3, "daofeng_I_hard_1x1_2", 0, -8 }, { 3, 0, "daofeng_I_hard_1x1_1", 0, -3 }, { 2, 4, "daofeng_I_hard_1x1_1", 0, -9 }, { 1, 0, "daofeng_I_hard_2x2_1", 52, -37 }, { 0, 8, "daofeng_I_hard_1x2_2", 0, -37 }, { 0, 4, "daofeng_I_hard_3x1_1", 0, 6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_hard_I", 45, 20, -346, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "BIHAIGUANGLIN15", "BIHAIGUANGLIN16" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9239 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1560024] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "BIHAIGUANGLIN19", is_ambush = 0, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 980, best_air_dominance = 1275, id = 1560024, count = 0, icon_outline = 0, bg = "", pre_chapter = 1560023, formation = 1560012, bgm = "map-longgong", star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1560012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "神之枪 ", chapter_name = "D1", type = 2, act_id = 4105, enter_story = "BIHAIGUANGLIN18", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "刺眼的光芒瞬间瓦解了敌人的攻势,这就是「计划舰」的力量…… ", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", "hang", 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, "fanqian", 0 } } }, property_limitation = { { "level", 1, 90 }, { "air", 1, 1200 }, { "antiaircraft", 1, 1900 } }, expedition_id_weight_list = { { 1563001, 15, 0 }, { 1563002, 20, 0 }, { 1563003, 30, 1 }, { 1563004, 15, 0 }, { 1563005, 20, 0 }, { 1563006, 30, 1 }, { 1563007, 15, 0 }, { 1563008, 20, 0 }, { 1563009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1563005, 1563008 }, ai_expedition_list = { 1563301, 1563302, 1563303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1563013 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie" }, awards = { { 2, 58293 }, { 2, 58281 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 12 }, { 7, 1, true, 0 }, { 7, 0, false, 0 }, { 6, 9, true, 8 }, { 6, 8, false, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 9, true, 6 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 4 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 8, "daofeng_II_hard_3x1_3", 0, 0 }, { 7, 0, "daofeng_II_hard_1x1_1", 0, 0 }, { 6, 8, "daofeng_II_hard_1x1_2", 0, -10 }, { 5, 3, "daofeng_II_hard_2x2_2", 39, -50 }, { 3, 8, "daofeng_II_hard_1x1_3", 0, 0 }, { 2, 7, "daofeng_II_hard_1x1_1", 0, -3 }, { 2, 3, "daofeng_II_hard_1x1_3", 0, 0 }, { 1, 8, "daofeng_II_hard_1x2_1", 0, -48 }, { 1, 0, "daofeng_II_hard_1x1_2", 0, -11 }, { 0, 1, "daofeng_II_hard_3x1_1", 0, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_hard_II", 45, 20, -156, -210, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "BIHAIGUANGLIN21", "BIHAIGUANGLIN22" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9262 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1560025] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "BIHAIGUANGLIN24", is_ambush = 0, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 1430, best_air_dominance = 1860, id = 1560025, count = 0, icon_outline = 0, bg = "", pre_chapter = 1560024, formation = 1560012, bgm = "map-longgong", star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1560012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "秘宝 ", chapter_name = "D2", type = 2, act_id = 4105, enter_story = "BIHAIGUANGLIN23", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "以彼之道还施彼身,利用龙宫城内的机关尽情作战吧。 ", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", "hang", 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, "fanqian", 0 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1350 }, { "antiaircraft", 1, 2200 } }, expedition_id_weight_list = { { 1563101, 15, 0 }, { 1563102, 20, 0 }, { 1563103, 30, 1 }, { 1563104, 15, 0 }, { 1563105, 20, 0 }, { 1563106, 30, 1 }, { 1563107, 15, 0 }, { 1563108, 20, 0 }, { 1563109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1563105, 1563108 }, ai_expedition_list = { 1563304, 1563305, 1563306 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1563113 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 58294 }, { 2, 58282 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 6, 0, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 9, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 1 }, { 0, 7, false, 0 }, { 0, 6, true, 4 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 7, 8, "daofeng_II_hard_1x1_1", 0, -5 }, { 7, 1, "daofeng_II_hard_1x1_2", 0, 0 }, { 7, 0, "daofeng_II_hard_1x1_1", 0, 0 }, { 6, 9, "daofeng_II_hard_1x2_2", 0, -37 }, { 6, 4, "daofeng_II_hard_1x1_3", 0, -10 }, { 5, 1, "daofeng_II_hard_1x1_2", 0, 0 }, { 5, 0, "daofeng_II_hard_1x2_2", 0, -37 }, { 3, 6, "daofeng_II_hard_2x2_2", 43, -63 }, { 3, 2, "daofeng_II_hard_1x1_3", 0, -5 }, { 1, 3, "daofeng_II_hard_1x1_2", 0, 0 }, { 1, 0, "daofeng_II_hard_1x2_1", 0, -37 }, { 0, 7, "daofeng_II_hard_1x1_1", 0, 0 }, { 0, 3, "daofeng_II_hard_3x1_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_hard_II", 45, 20, -502, -317, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "BIHAIGUANGLIN25", "BIHAIGUANGLIN26" }, defeat_story_count = { 1, 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9282 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1560026] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.67109375", special_operation_list = "", air_dominance = 1620, best_air_dominance = 2105, id = 1560026, count = 0, icon_outline = 0, bg = "", pre_chapter = 1560025, formation = 1560012, bgm = "map-longgong", star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 1560012, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "龙宫之「龙」 ", chapter_name = "D3", type = 2, act_id = 4105, enter_story = "BIHAIGUANGLIN27", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "强敌终于出现,热血澎湃的最终战即将开始——拼尽全力将其击败夺取龙宫城最后的秘宝吧! ", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", "hang", 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, "fanqian", 0 } } }, property_limitation = { { "level", 1, 100 }, { "air", 1, 1700 }, { "dodge", 1, 800 } }, expedition_id_weight_list = { { 1563201, 15, 0 }, { 1563202, 20, 0 }, { 1563203, 30, 1 }, { 1563204, 15, 0 }, { 1563205, 20, 0 }, { 1563206, 30, 1 }, { 1563207, 15, 0 }, { 1563208, 20, 0 }, { 1563209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1563205, 1563208 }, ai_expedition_list = { 1563307, 1563308, 1563309 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1563213 }, enemy_refresh = { 0, 1, 0, 1, 0, 1 }, elite_refresh = { 0, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bailong" }, awards = { { 2, 58295 }, { 2, 58283 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 6 }, { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 8, 1, true, 1 }, { 8, 0, true, 1 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 16 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 6 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, false, 0 } }, float_items = { { 8, 8, "daofeng_II_hard_1x1_1", 0, 0 }, { 8, 6, "daofeng_II_hard_1x1_3", 0, 0 }, { 8, 4, "daofeng_II_hard_3x1_1", 0, 17 }, { 8, 2, "daofeng_II_hard_1x1_3", 0, 0 }, { 7, 5, "daofeng_II_hard_1x1_2", 0, 0 }, { 7, 3, "daofeng_II_hard_1x1_2", 0, 0 }, { 5, 8, "daofeng_II_hard_1x2_1", 0, -37 }, { 5, 7, "daofeng_II_hard_1x1_2", 0, 0 }, { 5, 1, "daofeng_II_hard_1x1_2", 0, 0 }, { 5, 0, "daofeng_II_hard_1x2_1", 0, -37 }, { 4, 8, "daofeng_II_hard_1x1_3", 0, -13 }, { 4, 0, "daofeng_II_hard_1x1_3", 0, -13 }, { 3, 7, "daofeng_II_hard_1x1_2", 0, 0 }, { 3, 1, "daofeng_II_hard_1x1_2", 0, 0 }, { 2, 8, "daofeng_II_hard_1x2_1", 0, -37 }, { 2, 0, "daofeng_II_hard_1x2_1", 0, -39 }, { 1, 5, "daofeng_II_hard_1x1_2", 0, 0 }, { 1, 3, "daofeng_II_hard_1x1_2", 0, 0 }, { 0, 8, "daofeng_II_hard_1x1_1", 0, 0 }, { 0, 6, "daofeng_II_hard_1x1_3", 0, 0 }, { 0, 4, "daofeng_II_hard_3x1_1", 0, 0 }, { 0, 2, "daofeng_II_hard_1x1_3", 0, 0 }, { 0, 0, "daofeng_II_hard_1x1_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_hard_II", 45, 20, -38, 208, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "BIHAIGUANGLIN28" }, defeat_story = { 1566001, "BIHAIGUANGLIN34", "BIHAIGUANGLIN35" }, defeat_story_count = { 1, 5, 6 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9222, 9242, 9262, 9282 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1560041] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 2235, best_air_dominance = 2905, id = 1560041, count = 1, icon_outline = 0, bg = "", pre_chapter = 1560026, formation = 1560025, bgm = "battle-longgong", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 0, map = 1560025, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "风雷疾影", chapter_name = "SP", type = 2, act_id = 4105, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "「在此展现高山流操舰术的精髓,{namecode:18}级驱逐舰{namecode:18},参上!」", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1564001, 15, 0 }, { 1564002, 20, 0 }, { 1564003, 30, 1 }, { 1564004, 15, 0 }, { 1564005, 20, 0 }, { 1564006, 30, 1 }, { 1564007, 15, 0 }, { 1564008, 20, 0 }, { 1564009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1564301, 1564302, 1564303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1564013 }, enemy_refresh = { 3 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiguanyaosai" }, awards = { { 2, 58298 }, { 2, 58296 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 16 }, { 5, 1, true, 1 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 5, "daofeng_II_hard_1x1_1", -6, 0 }, { 7, 1, "daofeng_II_hard_1x1_3", 0, 0 }, { 7, 0, "daofeng_II_hard_1x1_3", 0, 0 }, { 6, 6, "daofeng_II_hard_2x2_1", 48, -34 }, { 6, 0, "daofeng_II_hard_1x1_3", 0, 0 }, { 5, 7, "daofeng_II_hard_1x1_3", 0, -12 }, { 4, 5, "daofeng_II_hard_1x1_2", 0, 0 }, { 3, 6, "daofeng_II_hard_1x1_2", 0, 0 }, { 2, 7, "daofeng_II_hard_1x1_1", 0, 0 }, { 2, 3, "daofeng_II_hard_1x1_2", 0, 0 }, { 2, 0, "daofeng_II_hard_1x1_1", -6, 0 }, { 1, 4, "daofeng_II_hard_1x1_2", 0, 0 }, { 0, 7, "daofeng_II_hard_2x2_2", -67, -53 }, { 0, 5, "daofeng_II_hard_1x1_1", 0, 0 }, { 0, 2, "daofeng_II_hard_1x1_3", 0, -12 }, { 0, 0, "daofeng_II_hard_2x2_1", 53, -37 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_hard_II", 45, 20, -241, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = { 9225, 9245, 9265, 9285 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1560051] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.479", special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1560051, count = 0, icon_outline = 0, bg = "", pre_chapter = 1560041, formation = 1560026, bgm = "battle-longgong", star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 0, map = 1560026, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "「碧海光粼」", chapter_name = "EXTRA-I", type = 2, act_id = 4105, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "意外之旅终于意外之获。在那碧海的光粼之中,命运之轮已然开始转动。隐藏在谜面中的答案,你注意到了么? ", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 2, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1565001 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bailong" }, awards = {}, grids = { { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 1 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 8 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 4, "daofeng_II_hard_1x1_3", 0, 0 }, { 6, 2, "daofeng_II_hard_3x1_1", 0, 20 }, { 6, 0, "daofeng_II_hard_1x1_3", 0, 0 }, { 5, 3, "daofeng_II_hard_1x1_2", 0, 0 }, { 5, 1, "daofeng_II_hard_1x1_2", 0, 0 }, { 4, 4, "daofeng_II_hard_1x1_1", 0, 0 }, { 4, 0, "daofeng_II_hard_1x1_1", 0, 0 }, { 3, 3, "daofeng_II_hard_1x1_2", 0, 0 }, { 3, 1, "daofeng_II_hard_1x1_2", 0, 0 }, { 1, 3, "daofeng_II_hard_2x2_1", 54, -41 }, { 1, 0, "daofeng_II_hard_2x2_1", 45, -38 }, { 0, 2, "daofeng_II_hard_3x1_1", 0, 13 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_hard_II", 45, 20, -40, -39, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[1560052] = { collection_team = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.64375", special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1560052, count = 0, icon_outline = 0, bg = "", pre_chapter = 1560051, formation = 1560026, bgm = "battle-longgong", star_require_1 = 0, pos_y = "0.4631944444", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, num_2 = 0, ammo_submarine = 0, num_3 = 0, is_ai = 0, map = 1560026, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "「碧海光粼」", chapter_name = "EXTRA-II", type = 2, act_id = 4105, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "意外之旅终于意外之获。在那碧海的光粼之中,命运之轮已然开始转动。隐藏在谜面中的答案,你注意到了么? ", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 2, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1565002 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bailong" }, awards = {}, grids = { { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 1 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 8 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 4, "daofeng_II_hard_1x1_3", 0, 0 }, { 6, 2, "daofeng_II_hard_3x1_1", 0, 20 }, { 6, 0, "daofeng_II_hard_1x1_3", 0, 0 }, { 5, 3, "daofeng_II_hard_1x1_2", 0, 0 }, { 5, 1, "daofeng_II_hard_1x1_2", 0, 0 }, { 4, 4, "daofeng_II_hard_1x1_1", 0, 0 }, { 4, 0, "daofeng_II_hard_1x1_1", 0, 0 }, { 3, 3, "daofeng_II_hard_1x1_2", 0, 0 }, { 3, 1, "daofeng_II_hard_1x1_2", 0, 0 }, { 1, 3, "daofeng_II_hard_2x2_1", 54, -41 }, { 1, 0, "daofeng_II_hard_2x2_1", 45, -38 }, { 0, 2, "daofeng_II_hard_3x1_1", 0, 13 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_hard_II", 45, 20, -40, -39, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100001] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING4", is_ambush = 1, ammo_cost = 1, pos_x = "0.33125", special_operation_list = "", air_dominance = 150, best_air_dominance = 195, id = 2100001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100000, bgm = "", star_require_1 = 1, pos_y = "0.444791667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 14, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "风暴的尽头", chapter_name = "A1", type = 1, act_id = 100001, enter_story = "GUOQING3", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "穿越风暴,与同伴离散,{namecode:96}独自一人踏上了枫叶飘零的未知海域,这里就是大家苦苦寻找的“圣域”吗?", difficulty = 3, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 66, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030001, 18, 0 }, { 1030002, 32, 0 }, { 1030003, 24, 1 }, { 1030004, 18, 0 }, { 1030005, 25, 0 }, { 1030006, 18, 1 }, { 1030007, 0, 0 }, { 1030008, 35, 0 }, { 1030009, 16, 1 }, { 1030010, 0, 2 } }, ambush_expedition_list = { 1030013, 1030014, 1030015 }, guarder_expedition_list = { 1030002, 1030005, 1030008, 1030011 }, elite_expedition_list = { 1030002, 1030004, 1030005 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030016 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xiao" }, awards = { { 2, 57131 }, { 2, 57111 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 6, 3, "1x2_1guoqing", 0, 41 }, { 5, 6, "1x2_2guoqing", 0, 41 }, { 3, 2, "1x1_2guoqing", 0, 17 }, { 2, 8, "4x4_1guoqing", -23, -32 }, { 2, 5, "1x3_1guoqing", 10, 4 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -250, -12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100002] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING7", is_ambush = 1, ammo_cost = 1, pos_x = "0.56328125", special_operation_list = "", air_dominance = 205, best_air_dominance = 270, id = 2100002, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100001, formation = 2100000, bgm = "", star_require_1 = 1, pos_y = "0.088541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 15, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "求救信号的彼方", chapter_name = "A2", type = 1, act_id = 100001, enter_story = "GUOQING6", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "就在{namecode:96}焦急又茫然地寻找同伴与姐姐之时,突然从前方海域传来了求救的信号,是陷阱?还是同伴?无论如何,唯有前往一探究竟了", difficulty = 4, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 70, scale = { 0.65, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030017, 14, 0 }, { 1030018, 31, 0 }, { 1030019, 25, 1 }, { 1030020, 17, 0 }, { 1030021, 26, 0 }, { 1030022, 19, 1 }, { 1030023, 0, 0 }, { 1030024, 36, 0 }, { 1030025, 18, 1 }, { 1030026, 0, 2 } }, ambush_expedition_list = { 1030029, 1030030, 1030031 }, guarder_expedition_list = { 1030018, 1030021, 1030024, 1030027 }, elite_expedition_list = { 1030018, 1030021, 1030024 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030032 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yishi", "rixiang" }, awards = { { 2, 57132 }, { 2, 57112 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, true, 8 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 2, 8, true, 2 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 6, 3, "1x2_2guoqing", 0, -38 }, { 4, 7, "1x2_1guoqing", 2, -34 }, { 4, 4, "4x4_2guoqing", 54, -22 }, { 4, 2, "1x1_1guoqing", 0, 0 }, { 2, 6, "1x1_2guoqing", 4, 16 }, { 2, 3, "1x3_1guoqing", 111, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100003] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING9", is_ambush = 1, ammo_cost = 1, pos_x = "0.690625", special_operation_list = "", air_dominance = 270, best_air_dominance = 355, id = 2100003, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100002, formation = 2100000, bgm = "", star_require_1 = 1, pos_y = "0.367708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 16, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100000, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "圣域的护卫", chapter_name = "A3", type = 1, act_id = 100001, enter_story = "GUOQING8", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "根据先前收集的情报,这里毋庸置疑正是传说中的“圣域”,“她们”究竟在谋划什么?仿佛响应着疑惑一般,脱胎换骨的{namecode:79}挡在了{namecode:96}的眼前", difficulty = 5, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 74, scale = { 0.64, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030033, 13, 0 }, { 1030034, 30, 0 }, { 1030035, 26, 1 }, { 1030036, 16, 0 }, { 1030037, 27, 0 }, { 1030038, 20, 1 }, { 1030039, 0, 0 }, { 1030040, 37, 0 }, { 1030041, 20, 1 }, { 1030042, 0, 2 } }, ambush_expedition_list = { 1030045, 1030046, 1030047 }, guarder_expedition_list = { 1030034, 1030037, 1030040, 1030043 }, elite_expedition_list = { 1030034, 1030036, 1030039 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030048 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shancheng_g" }, awards = { { 2, 57133 }, { 2, 57113 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 8 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 7, 1, "1x1_2guoqing", 0, 15 }, { 6, 7, "1x1_2guoqing", 0, 13 }, { 6, 1, "1x2_2guoqing", 7, 48 }, { 4, 8, "1x1_2guoqing", 0, 32 }, { 4, 4, "4x4_2guoqing", 55, -21 }, { 4, 2, "1x3_2guoqing", 0, 12 }, { 2, 2, "1x1_1guoqing", 0, 0 }, { 1, 8, "4x4_1guoqing", -10, -53 }, { 1, 5, "1x3_1guoqing", 12, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -250, 22, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100004] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING12", is_ambush = 1, ammo_cost = 1, pos_x = "0.26875", special_operation_list = "", air_dominance = 330, best_air_dominance = 430, id = 2100004, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100003, formation = 2100001, bgm = "", star_require_1 = 1, pos_y = "0.090625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 15, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "红染的参道", chapter_name = "B1", type = 1, act_id = 100001, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "枫叶飘零的岛屿,神社、参道,令人心醉而又怀念的风景之下,隐藏着不为人知的秘密", difficulty = 5, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 70, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030049, 12, 0 }, { 1030050, 30, 0 }, { 1030051, 27, 1 }, { 1030052, 15, 0 }, { 1030053, 28, 0 }, { 1030054, 21, 1 }, { 1030055, 0, 0 }, { 1030056, 38, 0 }, { 1030057, 22, 1 }, { 1030058, 0, 2 } }, ambush_expedition_list = { 1030061, 1030062, 1030063 }, guarder_expedition_list = { 1030050, 1030053, 1030056, 1030059 }, elite_expedition_list = { 1030050, 1030052, 1030053 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030064 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yefen" }, awards = { { 2, 57134 }, { 2, 57114 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 8 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 5, 8, "1x1_1guoqing", 0, 0 }, { 5, 4, "1x1_2guoqing", 0, 12 }, { 4, 10, "1x1_2guoqing", 3, 15 }, { 4, 8, "1x2_1guoqing", -1, 35 }, { 4, 6, "1x3_1guoqing", -90, 11 }, { 4, 2, "1x3_2guoqing", -1, 15 }, { 3, 3, "1x1_1guoqing", 0, 12 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -250, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100005] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING15", is_ambush = 1, ammo_cost = 1, pos_x = "0.6703125", special_operation_list = "", air_dominance = 430, best_air_dominance = 560, id = 2100005, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100004, formation = 2100001, bgm = "", star_require_1 = 1, pos_y = "0.1125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 16, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "“姐妹”", chapter_name = "B2", type = 1, act_id = 100001, enter_story = "GUOQING14", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「明明已经不想再让这种事情发生了…明明已经下定决心要变得坚强…但是为什么…为什么会变成这样呢…{namecode:95}姐!」", difficulty = 6, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 74, scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030065, 10, 0 }, { 1030066, 28, 0 }, { 1030067, 28, 1 }, { 1030068, 14, 0 }, { 1030069, 29, 0 }, { 1030070, 22, 1 }, { 1030071, 0, 0 }, { 1030072, 39, 0 }, { 1030073, 22, 1 }, { 1030074, 0, 2 } }, ambush_expedition_list = { 1030077, 1030078, 1030079 }, guarder_expedition_list = { 1030066, 1030069, 1030072, 1030075 }, elite_expedition_list = { 1030066, 1030069, 1030072 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030080 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 57135 }, { 2, 57115 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 2 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 8 }, { 3, 1, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 4 }, { 2, 1, true, 8 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 7, 7, "1x2_2guoqing", 1, 44 }, { 7, 3, "1x1_2guoqing", 0, 17 }, { 5, 9, "1x1_2guoqing", 6, 15 }, { 5, 4, "1x1_1guoqing", 2, 0 }, { 4, 4, "1x3_2guoqing", -216, 16 }, { 4, 2, "4x4_1guoqing", 169, 20 }, { 3, 6, "1x3_1guoqing", 18, 7 }, { 2, 5, "1x1_1guoqing", 0, 11 }, { 1, 9, "1x2_1guoqing", 17, -20 }, { 1, 1, "1x1_2guoqing", 0, 20 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -250, -1, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100006] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING18", is_ambush = 1, ammo_cost = 1, pos_x = "0.5421875", special_operation_list = "", air_dominance = 535, best_air_dominance = 700, id = 2100006, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100005, formation = 2100001, bgm = "", star_require_1 = 1, pos_y = "0.4", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 17, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100001, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "红染的守护者", chapter_name = "B3", type = 1, act_id = 100001, enter_story = "GUOQING17", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "一切的真相,似乎都在{namecode:91}与{namecode:92}两位的手中,带着决心与觉悟,{namecode:96}向着“圣域”的最深处——", difficulty = 7, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 78, scale = { 0.52, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030081, 14, 0 }, { 1030082, 34, 0 }, { 1030083, 29, 1 }, { 1030084, 16, 0 }, { 1030085, 26, 0 }, { 1030086, 23, 1 }, { 1030087, 0, 0 }, { 1030088, 35, 0 }, { 1030089, 20, 1 }, { 1030090, 0, 2 } }, ambush_expedition_list = { 1030093, 1030094, 1030095 }, guarder_expedition_list = { 1030082, 1030085, 1030088, 1030091 }, elite_expedition_list = { 1030082, 1030085, 1030088 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030096 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = { { 2, 57136 }, { 2, 57116 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, false, 0 }, { 9, 4, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 1 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 6, 9, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 } }, float_items = { { 9, 8, "1x3_1guoqing", 12, 5 }, { 9, 5, "1x3_1guoqing", 0, 6 }, { 6, 7, "1x3_2guoqing", 1, 13 }, { 6, 5, "1x1_2guoqing", 2, 15 }, { 4, 4, "1x2_1guoqing", 0, 38 }, { 3, 9, "1x2_1guoqing", 10, -35 }, { 2, 9, "1x1_1guoqing", 8, -1 }, { 2, 6, "4x4_2guoqing", 54, 60 }, { 1, 4, "1x2_2guoqing", -6, -25 }, { 0, 9, "4x4_1guoqing", -34, -49 }, { 0, 5, "1x3_1guoqing", 123, 9 }, { 0, 4, "1x1_2guoqing", 4, 21 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -460, 178, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100011] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING4", is_ambush = 1, ammo_cost = 1, pos_x = "0.33125", special_operation_list = "", air_dominance = 530, best_air_dominance = 690, id = 2100011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100010, bgm = "", star_require_1 = 1, pos_y = "0.444791667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 17, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100010, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "风暴的尽头", chapter_name = "C1", type = 2, act_id = 100001, enter_story = "GUOQING3", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "穿越风暴,与同伴离散,{namecode:96}独自一人踏上了枫叶飘零的未知海域,这里就是大家苦苦寻找的“圣域”吗?", difficulty = 6, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 78, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 4, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1030200, 12, 0 }, { 1030201, 20, 0 }, { 1030202, 30, 0 }, { 1030203, 13, 0 }, { 1030204, 34, 0 }, { 1030205, 24, 1 }, { 1030206, 0, 0 }, { 1030207, 34, 0 }, { 1030208, 25, 1 }, { 1030209, 0, 0 } }, ambush_expedition_list = { 1030212, 1030213, 1030214 }, guarder_expedition_list = { 1030201, 1030204, 1030207, 1030210 }, elite_expedition_list = { 1030201, 1030204, 1030207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030215 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xiao" }, awards = { { 2, 57161 }, { 2, 57141 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 6, 3, "1x2_1guoqing", 0, 41 }, { 5, 6, "1x2_2guoqing", 0, 41 }, { 3, 2, "1x1_2guoqing", 0, 17 }, { 2, 8, "4x4_1guoqing", -23, -32 }, { 2, 5, "1x3_1guoqing", 10, 4 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -250, -12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100012] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING7", is_ambush = 1, ammo_cost = 1, pos_x = "0.56328125", special_operation_list = "", air_dominance = 605, best_air_dominance = 790, id = 2100012, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100011, formation = 2100010, bgm = "", star_require_1 = 1, pos_y = "0.088541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100010, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "求救信号的彼方", chapter_name = "C2", type = 2, act_id = 100001, enter_story = "GUOQING6", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "就在{namecode:96}焦急又茫然地寻找同伴与姐姐之时,突然从前方海域传来了求救的信号,是陷阱?还是同伴?无论如何,唯有前往一探究竟了", difficulty = 7, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 82, scale = { 0.65, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 4, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 73 }, { "cannon", 1, 850 }, { "dodge", 1, 450 } }, expedition_id_weight_list = { { 1030216, 10, 0 }, { 1030217, 21, 0 }, { 1030218, 31, 0 }, { 1030219, 12, 0 }, { 1030220, 35, 0 }, { 1030221, 26, 1 }, { 1030222, 0, 0 }, { 1030223, 35, 0 }, { 1030224, 26, 1 }, { 1030225, 0, 0 } }, ambush_expedition_list = { 1030228, 1030229, 1030230 }, guarder_expedition_list = { 1030217, 1030220, 1030223, 1030226 }, elite_expedition_list = { 1030217, 1030220, 1030223 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030231 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yishi", "rixiang" }, awards = { { 2, 57162 }, { 2, 57142 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, true, 8 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 2, 8, true, 2 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 6, 3, "1x2_2guoqing", 0, -38 }, { 4, 7, "1x2_1guoqing", 2, -34 }, { 4, 4, "4x4_2guoqing", 54, -22 }, { 4, 2, "1x1_1guoqing", 0, 0 }, { 2, 6, "1x1_2guoqing", 4, 16 }, { 2, 3, "1x3_1guoqing", 111, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100013] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING9", is_ambush = 1, ammo_cost = 1, pos_x = "0.690625", special_operation_list = "", air_dominance = 680, best_air_dominance = 885, id = 2100013, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100012, formation = 2100010, bgm = "", star_require_1 = 1, pos_y = "0.367708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 19, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100010, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "圣域的护卫", chapter_name = "C3", type = 2, act_id = 100001, enter_story = "GUOQING8", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "根据先前收集的情报,这里毋庸置疑正是传说中的“圣域”,“她们”究竟在谋划什么?仿佛响应着疑惑一般,脱胎换骨的{namecode:79}挡在了{namecode:96}的眼前", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 86, scale = { 0.64, 0.59, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 4, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 76 }, { "cannon", 1, 950 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1030232, 6, 0 }, { 1030233, 22, 0 }, { 1030234, 32, 0 }, { 1030235, 7, 0 }, { 1030236, 36, 0 }, { 1030237, 28, 1 }, { 1030238, 0, 0 }, { 1030239, 36, 0 }, { 1030240, 28, 1 }, { 1030241, 0, 0 } }, ambush_expedition_list = { 1030244, 1030245, 1030246 }, guarder_expedition_list = { 1030233, 1030236, 1030239, 1030242 }, elite_expedition_list = { 1030234, 1030236, 1030239 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030247 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shancheng_g" }, awards = { { 2, 57163 }, { 2, 57143 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 8 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 7, 1, "1x1_2guoqing", 0, 15 }, { 6, 7, "1x1_2guoqing", 0, 13 }, { 6, 1, "1x2_2guoqing", 7, 48 }, { 4, 8, "1x1_2guoqing", 0, 32 }, { 4, 4, "4x4_2guoqing", 55, -21 }, { 4, 2, "1x3_2guoqing", 0, 12 }, { 2, 2, "1x1_1guoqing", 0, 0 }, { 1, 8, "4x4_1guoqing", -10, -53 }, { 1, 5, "1x3_1guoqing", 12, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -250, 22, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100014] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING12", is_ambush = 1, ammo_cost = 1, pos_x = "0.26875", special_operation_list = "", air_dominance = 810, best_air_dominance = 1055, id = 2100014, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100013, formation = 2100011, bgm = "", star_require_1 = 1, pos_y = "0.090625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 19, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "红染的参道", chapter_name = "D1", type = 2, act_id = 100001, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "枫叶飘零的岛屿,神社、参道,令人心醉而又怀念的风景之下,隐藏着不为人之的秘密", difficulty = 8, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 86, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 7, 4, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 80 }, { "torpedo", 1, 800 }, { "dodge", 1, 550 } }, expedition_id_weight_list = { { 1030248, 4, 0 }, { 1030249, 20, 0 }, { 1030250, 33, 0 }, { 1030251, 6, 0 }, { 1030252, 37, 0 }, { 1030253, 31, 1 }, { 1030254, 0, 0 }, { 1030255, 37, 0 }, { 1030256, 30, 1 }, { 1030257, 0, 0 } }, ambush_expedition_list = { 1030260, 1030261, 1030262 }, guarder_expedition_list = { 1030249, 1030252, 1030255, 1030258 }, elite_expedition_list = { 1030249, 1030252, 1030255 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030263 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yefen" }, awards = { { 2, 57164 }, { 2, 57144 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 8 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 5, 8, "1x1_1guoqing", 0, 0 }, { 5, 4, "1x1_2guoqing", 0, 12 }, { 4, 10, "1x1_2guoqing", 3, 15 }, { 4, 8, "1x2_1guoqing", -1, 35 }, { 4, 6, "1x3_1guoqing", -90, 11 }, { 4, 2, "1x3_2guoqing", -1, 15 }, { 3, 3, "1x1_1guoqing", 0, 12 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -250, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100015] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING15", is_ambush = 1, ammo_cost = 1, pos_x = "0.6703125", special_operation_list = "", air_dominance = 965, best_air_dominance = 1255, id = 2100015, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100014, formation = 2100011, bgm = "", star_require_1 = 1, pos_y = "0.1125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 20, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "“姐妹”", chapter_name = "D2", type = 2, act_id = 100001, enter_story = "GUOQING14", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「明明已经不想再让这种事情发生了…明明已经下定决心要变得坚强…但是为什么…为什么会变成这样呢…{namecode:95}姐!」", difficulty = 9, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 90, scale = { 0.66, 0.36, 1.5 }, limitation = { { { 7, 4, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 83 }, { "air", 1, 1200 }, { "antiaircraft", 1, 1800 } }, expedition_id_weight_list = { { 1030264, 4, 0 }, { 1030265, 16, 0 }, { 1030266, 34, 0 }, { 1030267, 5, 0 }, { 1030268, 35, 0 }, { 1030269, 32, 1 }, { 1030270, 0, 0 }, { 1030271, 33, 0 }, { 1030272, 32, 1 }, { 1030273, 0, 0 } }, ambush_expedition_list = { 1030276, 1030277, 1030278 }, guarder_expedition_list = { 1030265, 1030268, 1030271, 1030274 }, elite_expedition_list = { 1030265, 1030268, 1030271 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030279 }, enemy_refresh = { 0, 2, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 57165 }, { 2, 57145 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 2 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 8 }, { 3, 1, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 4 }, { 2, 1, true, 8 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 7, 7, "1x2_2guoqing", 1, 44 }, { 7, 3, "1x1_2guoqing", 0, 17 }, { 5, 9, "1x1_2guoqing", 6, 15 }, { 5, 4, "1x1_1guoqing", 0, 2 }, { 4, 4, "1x3_2guoqing", -216, 15 }, { 4, 2, "4x4_1guoqing", 169, 20 }, { 3, 6, "1x3_1guoqing", 18, 7 }, { 2, 5, "1x1_1guoqing", 0, 11 }, { 1, 9, "1x2_1guoqing", 17, -20 }, { 1, 1, "1x1_2guoqing", 0, 18 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -250, 14, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100016] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING18", is_ambush = 1, ammo_cost = 1, pos_x = "0.5421875", special_operation_list = "", air_dominance = 1130, best_air_dominance = 1470, id = 2100016, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100015, formation = 2100011, bgm = "", star_require_1 = 1, pos_y = "0.4", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 21, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100011, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "红染的守护者", chapter_name = "D3", type = 2, act_id = 100001, enter_story = "GUOQING17", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "一切的真相,似乎都在{namecode:91}与{namecode:92}两位的手中,带着决心与觉悟,{namecode:96}向着“圣域”的最深处——", difficulty = 10, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 94, scale = { 0.52, 0.62, 1.5 }, limitation = { { { 7, 4, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 86 }, { "cannon", 1, 1350 }, { "antiaircraft", 1, 2500 } }, expedition_id_weight_list = { { 1030280, 2, 0 }, { 1030281, 16, 0 }, { 1030282, 34, 0 }, { 1030283, 3, 0 }, { 1030284, 34, 0 }, { 1030285, 34, 1 }, { 1030286, 0, 0 }, { 1030287, 34, 0 }, { 1030288, 32, 1 }, { 1030289, 0, 0 } }, ambush_expedition_list = { 1030292, 1030293, 1030294 }, guarder_expedition_list = { 1030281, 1030284, 1030287, 1030290 }, elite_expedition_list = { 1030282, 1030285, 1030288 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030295 }, enemy_refresh = { 0, 2, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = { { 2, 57166 }, { 2, 57146 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, false, 0 }, { 9, 4, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 1 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 6, 9, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 } }, float_items = { { 9, 8, "1x3_1guoqing", 12, 5 }, { 9, 5, "1x3_1guoqing", 0, 6 }, { 6, 7, "1x3_2guoqing", 1, 13 }, { 6, 5, "1x1_2guoqing", 2, 15 }, { 4, 4, "1x2_1guoqing", 0, 38 }, { 3, 9, "1x2_1guoqing", 10, -35 }, { 2, 9, "1x1_1guoqing", 8, -1 }, { 2, 6, "4x4_2guoqing", 54, 60 }, { 1, 4, "1x2_2guoqing", -6, -25 }, { 0, 9, "4x4_1guoqing", -34, -49 }, { 0, 5, "1x3_1guoqing", 123, 9 }, { 0, 4, "1x1_2guoqing", 4, 21 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -460, 178, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100021] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.15703125", special_operation_list = "", air_dominance = 90, best_air_dominance = 120, id = 2100021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100020, bgm = "", star_require_1 = 1, pos_y = "0.361458333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100020, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "归途|~Voyage~", chapter_name = "A1", type = 1, act_id = 100001, enter_story = "LINGDONG02", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "完成护航任务的贝尔法斯特一行,在返航的途中遭遇了新型的塞壬。尽量规避它们的纠缠并取得胜利吧!", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090001, 18, 0 }, { 1090002, 46, 0 }, { 1090003, 16, 1 }, { 1090004, 18, 0 }, { 1090005, 32, 0 }, { 1090006, 12, 1 }, { 1090007, 0, 0 }, { 1090008, 32, 0 }, { 1090009, 10, 1 }, { 1090010, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090002, 1090005, 1090008, 1090011 }, elite_expedition_list = { 1090002, 1090004, 1090005 }, ai_expedition_list = { 1090400 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090016 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57291 }, { 2, 57271 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 12 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, true, 4 }, { 1, 0, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, false, 0 } }, float_items = { { 4, 3, "1x2_2yingxihuodong", 0, 37 }, { 1, 0, "1x2_1yingxihuodong", 6, 36 }, { 0, 6, "4x4_1yingxihuodong", -35, -25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -90, -183, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100022] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.50546875", special_operation_list = "", air_dominance = 120, best_air_dominance = 160, id = 2100022, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100021, formation = 2100020, bgm = "", star_require_1 = 1, pos_y = "0.111458333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100020, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "狩猎场|~Hunting~", chapter_name = "A2", type = 1, act_id = 100001, enter_story = "LINGDONG04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "收到紧急电报,第二物资船队正遭到铁血舰队追击,冰冷的北海再一次成为了战舰们的狩猎场。", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.65, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090017, 16, 0 }, { 1090018, 42, 0 }, { 1090019, 18, 1 }, { 1090020, 16, 0 }, { 1090021, 34, 0 }, { 1090022, 14, 1 }, { 1090023, 0, 0 }, { 1090024, 36, 0 }, { 1090025, 12, 1 }, { 1090026, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090018, 1090021, 1090024, 1090027 }, elite_expedition_list = { 1090018, 1090021, 1090024 }, ai_expedition_list = { 1090401, 1090402 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090032 }, enemy_refresh = { 0, 0, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun" }, awards = { { 2, 57292 }, { 2, 57272 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, false, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 12 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 4 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 2, "1x1_1yingxihuodong", 0, 11 }, { 3, 4, "1x2_1yingxihuodong", 0, 34 }, { 0, 1, "4x4_2yingxihuodong", -55, -32 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -200, -181, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100023] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.635546875", special_operation_list = "", air_dominance = 160, best_air_dominance = 210, id = 2100023, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100022, formation = 2100020, bgm = "", star_require_1 = 1, pos_y = "0.3446875", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100020, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "捕鼠夹|~Trap~", chapter_name = "A3", type = 1, act_id = 100001, enter_story = "LINGDONG07", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "孤身一舰追击沙恩霍斯特的贝尔法斯特!谁是猎人,谁又是猎物?命运的捕鼠夹正在悄悄合拢…", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.64, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090033, 12, 0 }, { 1090034, 38, 0 }, { 1090035, 20, 1 }, { 1090036, 14, 0 }, { 1090037, 36, 0 }, { 1090038, 18, 1 }, { 1090039, 0, 0 }, { 1090040, 38, 0 }, { 1090041, 17, 1 }, { 1090042, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090034, 1090037, 1090040, 1090043 }, elite_expedition_list = { 1090034, 1090036, 1090039 }, ai_expedition_list = { 1090403, 1090404 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090048 }, enemy_refresh = { 0, 0, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57293 }, { 2, 57273 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, false, 0 }, { 2, 7, true, 4 }, { 2, 6, false, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 12 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 1 } }, float_items = { { 5, 7, "1x2_1yingxihuodong", -9, 37 }, { 5, 2, "1x1_2yingxihuodong", 0, 7 }, { 3, 4, "4x4_1yingxihuodong", -44, -37 }, { 3, 0, "1x2_2yingxihuodong", 10, 35 }, { 2, 6, "1x1_1yingxihuodong", 0, 7 }, { 0, 3, "1x3_2yingxihuodong", 0, 11 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 46, 20, -150, -270, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100024] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.121875", special_operation_list = "", air_dominance = 200, best_air_dominance = 260, id = 2100024, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100023, formation = 2100021, bgm = "", star_require_1 = 1, pos_y = "0.15", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100021, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "北方的访客|~Visitor~", chapter_name = "B1", type = 1, act_id = 100001, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "突然出现的新型塞壬和大范围兵器打乱了参与“钨”行动的皇家舰队,尝试一边击退敌人一边重新合流吧", difficulty = 5, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090049, 12, 0 }, { 1090050, 34, 0 }, { 1090051, 26, 1 }, { 1090052, 15, 0 }, { 1090053, 34, 0 }, { 1090054, 22, 1 }, { 1090055, 0, 0 }, { 1090056, 34, 0 }, { 1090057, 20, 1 }, { 1090058, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090050, 1090053, 1090056, 1090059 }, elite_expedition_list = { 1090050, 1090052, 1090053 }, ai_expedition_list = { 1090405, 1090406 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090064 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57294 }, { 2, 57274 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 12 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 8 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 4 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 1 }, { 0, 0, true, 1 } }, float_items = { { 4, 6, "1x2_1yingxihuodong", -2, 37 }, { 3, 3, "1x1_1yingxihuodong", 0, 6 }, { 3, 0, "1x2_2yingxihuodong", 16, 36 }, { 1, 6, "1x1_2yingxihuodong", 0, 11 }, { 0, 9, "4x4_1yingxihuodong", -28, -30 }, { 0, 3, "4x4_2yingxihuodong", 53, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -250, -115, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100025] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.57734375", special_operation_list = "", air_dominance = 260, best_air_dominance = 340, id = 2100025, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100024, formation = 2100021, bgm = "", star_require_1 = 1, pos_y = "0.073958", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100021, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "“钨”行动|~Operate~", chapter_name = "B2", type = 1, act_id = 100001, enter_story = "LINGDONG13", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "不明的大型武器打散了北海的迷雾,“钨”行动再次启动,目标——「北方的孤独女王」提尔比茨!", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090065, 10, 0 }, { 1090066, 28, 0 }, { 1090067, 28, 1 }, { 1090068, 14, 0 }, { 1090069, 29, 0 }, { 1090070, 22, 1 }, { 1090071, 0, 0 }, { 1090072, 34, 0 }, { 1090073, 22, 1 }, { 1090074, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090066, 1090069, 1090072, 1090075 }, elite_expedition_list = { 1090066, 1090069, 1090072 }, ai_expedition_list = { 1090407, 1090408, 1090409 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090080 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57295 }, { 2, 57275 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 5, 0, false, 0 }, { 4, 8, true, 4 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 16 }, { 3, 0, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 8 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 8, true, 12 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 1 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 12 }, { 0, 8, true, 0 }, { 0, 7, true, 4 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 1 }, { 0, 3, true, 1 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 6 } }, float_items = { { 6, 0, "1x2_2yingxihuodong", 13, 45 }, { 5, 5, "1x1_2yingxihuodong", 0, 5 }, { 4, 6, "1x3_1yingxihuodong", 0, 14 }, { 3, 2, "1x1_1yingxihuodong", 0, 12 }, { 1, 2, "1x2_1yingxihuodong", 0, 33 }, { 0, 6, "4x4_1yingxihuodong", -35, -27 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 46, 20, -220, -220, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100026] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.621875", special_operation_list = "", air_dominance = 320, best_air_dominance = 420, id = 2100026, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100025, formation = 2100021, bgm = "", star_require_1 = 1, pos_y = "0.347395833", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100021, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "凛冬王冠|~Crown~", chapter_name = "B3", type = 1, act_id = 100001, enter_story = "LINGDONG17", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "虽然发现了身份不明的航母却让她脱逃了,相对的,被叫做净化者的塞壬已经被舰队重重包围,为了皇家的荣耀,开火!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.52, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090081, 8, 0 }, { 1090082, 26, 0 }, { 1090083, 30, 1 }, { 1090084, 12, 0 }, { 1090085, 32, 0 }, { 1090086, 26, 1 }, { 1090087, 0, 0 }, { 1090088, 32, 0 }, { 1090089, 26, 1 }, { 1090090, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090082, 1090085, 1090088, 1090091 }, elite_expedition_list = { 1090082, 1090085, 1090088 }, ai_expedition_list = { 1090410, 1090411, 1090412, 1090413 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090096 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown3" }, awards = { { 2, 57296 }, { 2, 57276 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 1 }, { 6, 10, false, 0 }, { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 8 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 10, true, 6 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 6 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 10, true, 6 }, { 1, 9, true, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 8 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 9, "1x3_1yingxihuodong", 0, 0 }, { 7, 5, "1x2_2yingxihuodong", -4, 34 }, { 6, 2, "1x1_2yingxihuodong", 0, 0 }, { 5, 10, "4x4_1yingxihuodong", -45, -27 }, { 4, 4, "1x1_1yingxihuodong", 0, 7 }, { 3, 6, "1x2_1yingxihuodong", -6, 32 }, { 3, 1, "1x3_2yingxihuodong", 0, 9 }, { 2, 8, "1x1_2yingxihuodong", 0, 7 }, { 0, 5, "4x4_2yingxihuodong", -50, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -190, 52, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100031] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.15703125", special_operation_list = "", air_dominance = 320, best_air_dominance = 420, id = 2100031, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100030, bgm = "", star_require_1 = 1, pos_y = "0.361458333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100030, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "归途|~Voyage~", chapter_name = "C1", type = 2, act_id = 100001, enter_story = "LINGDONG02", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "完成护航任务的贝尔法斯特一行,在返航的途中遭遇了新型的塞壬。尽量规避它们的纠缠并取得胜利吧!", difficulty = 6, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 65 }, { "cannon", 1, 680 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1090200, 12, 0 }, { 1090201, 42, 0 }, { 1090202, 20, 0 }, { 1090203, 12, 0 }, { 1090204, 34, 0 }, { 1090205, 22, 1 }, { 1090206, 0, 0 }, { 1090207, 34, 0 }, { 1090208, 22, 1 }, { 1090209, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090201, 1090204, 1090207, 1090210 }, elite_expedition_list = { 1090201, 1090204, 1090207 }, ai_expedition_list = { 1090500 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090215 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57321 }, { 2, 57301 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 12 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, true, 4 }, { 1, 0, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, false, 0 } }, float_items = { { 4, 3, "1x2_2yingxihuodong", 0, 37 }, { 1, 0, "1x2_1yingxihuodong", 6, 36 }, { 0, 6, "4x4_1yingxihuodong", -35, -25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -90, -183, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100032] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.50546875", special_operation_list = "", air_dominance = 360, best_air_dominance = 470, id = 2100032, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100031, formation = 2100030, bgm = "", star_require_1 = 1, pos_y = "0.111458333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100030, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "狩猎场|~Hunting~", chapter_name = "C2", type = 2, act_id = 100001, enter_story = "LINGDONG04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "收到紧急电报,第二物资船队正遭到铁血舰队追击,冰冷的北海再一次成为了战舰们的狩猎场。", difficulty = 7, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.65, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 780 }, { "reload", 1, 720 } }, expedition_id_weight_list = { { 1090216, 10, 0 }, { 1090217, 38, 0 }, { 1090218, 22, 0 }, { 1090219, 12, 0 }, { 1090220, 35, 0 }, { 1090221, 26, 1 }, { 1090222, 0, 0 }, { 1090223, 35, 0 }, { 1090224, 26, 1 }, { 1090225, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090217, 1090220, 1090223, 1090226 }, elite_expedition_list = { 1090217, 1090220, 1090223 }, ai_expedition_list = { 1090501, 1090502 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090231 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun" }, awards = { { 2, 57322 }, { 2, 57302 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, false, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 12 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 4 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 2, "1x1_1yingxihuodong", 0, 11 }, { 3, 4, "1x2_1yingxihuodong", 0, 34 }, { 0, 1, "4x4_2yingxihuodong", -55, -32 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -200, -181, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100033] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.635546875", special_operation_list = "", air_dominance = 400, best_air_dominance = 520, id = 2100033, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100032, formation = 2100030, bgm = "", star_require_1 = 1, pos_y = "0.3446875", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100030, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "捕鼠夹|~Trap~", chapter_name = "C3", type = 2, act_id = 100001, enter_story = "LINGDONG07", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "孤身一舰追击沙恩霍斯特的贝尔法斯特!谁是猎人,谁又是猎物?命运的捕鼠夹正在悄悄合拢…", difficulty = 8, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.64, 0.59, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 950 }, { "torpedo", 1, 1000 } }, expedition_id_weight_list = { { 1090232, 8, 0 }, { 1090233, 34, 0 }, { 1090234, 26, 0 }, { 1090235, 10, 0 }, { 1090236, 36, 0 }, { 1090237, 28, 1 }, { 1090238, 0, 0 }, { 1090239, 36, 0 }, { 1090240, 28, 1 }, { 1090241, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090233, 1090236, 1090239, 1090242 }, elite_expedition_list = { 1090234, 1090236, 1090239 }, ai_expedition_list = { 1090503, 1090504 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090247 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57323 }, { 2, 57303 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, false, 0 }, { 2, 7, true, 4 }, { 2, 6, false, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 12 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 1 } }, float_items = { { 5, 7, "1x2_1yingxihuodong", -9, 37 }, { 5, 2, "1x1_2yingxihuodong", 0, 7 }, { 3, 4, "4x4_1yingxihuodong", -44, -37 }, { 3, 0, "1x2_2yingxihuodong", 10, 35 }, { 2, 6, "1x1_1yingxihuodong", 0, 7 }, { 0, 3, "1x3_2yingxihuodong", 0, 11 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 46, 20, -150, -270, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100034] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.121875", special_operation_list = "", air_dominance = 490, best_air_dominance = 635, id = 2100034, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100033, formation = 2100031, bgm = "", star_require_1 = 1, pos_y = "0.15", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100031, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "北方的访客|~Visitor~", chapter_name = "D1", type = 2, act_id = 100001, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "突然出现的新型塞壬和大范围兵器打乱了参与“钨”行动的皇家舰队,尝试一边击退敌人一边重新合流吧", difficulty = 8, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 80 }, { "torpedo", 1, 900 }, { "air", 1, 1050 } }, expedition_id_weight_list = { { 1090248, 4, 0 }, { 1090249, 32, 0 }, { 1090250, 30, 0 }, { 1090251, 6, 0 }, { 1090252, 37, 0 }, { 1090253, 32, 1 }, { 1090254, 0, 0 }, { 1090255, 37, 0 }, { 1090256, 32, 1 }, { 1090257, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090249, 1090252, 1090255, 1090258 }, elite_expedition_list = { 1090249, 1090252, 1090255 }, ai_expedition_list = { 1090505, 1090506 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090263 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57324 }, { 2, 57304 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 12 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 8 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 4 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 1 }, { 0, 0, true, 1 } }, float_items = { { 4, 6, "1x2_1yingxihuodong", -2, 37 }, { 3, 3, "1x1_1yingxihuodong", 0, 6 }, { 3, 0, "1x2_2yingxihuodong", 16, 36 }, { 1, 6, "1x1_2yingxihuodong", 0, 11 }, { 0, 9, "4x4_1yingxihuodong", -28, -30 }, { 0, 3, "4x4_2yingxihuodong", 53, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -250, -115, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100035] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.57734375", special_operation_list = "", air_dominance = 580, best_air_dominance = 755, id = 2100035, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100034, formation = 2100031, bgm = "", star_require_1 = 1, pos_y = "0.073958", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100031, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "“钨”行动|~Operate~", chapter_name = "D2", type = 2, act_id = 100001, enter_story = "LINGDONG13", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "不明的大型武器打散了北海的迷雾,“钨”行动再次启动,目标——「北方的孤独女王」提尔比茨!", difficulty = 9, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.66, 0.36, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 85 }, { "antiaircraft", 1, 1800 }, { "dodge", 1, 650 } }, expedition_id_weight_list = { { 1090264, 4, 0 }, { 1090265, 26, 0 }, { 1090266, 34, 0 }, { 1090267, 5, 0 }, { 1090268, 35, 0 }, { 1090269, 32, 1 }, { 1090270, 0, 0 }, { 1090271, 33, 0 }, { 1090272, 32, 1 }, { 1090273, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090265, 1090268, 1090271, 1090274 }, elite_expedition_list = { 1090265, 1090268, 1090271 }, ai_expedition_list = { 1090507, 1090508, 1090509 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090279 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57325 }, { 2, 57305 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 5, 0, false, 0 }, { 4, 8, true, 4 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 16 }, { 3, 0, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 8 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 8, true, 12 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 1 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 12 }, { 0, 8, true, 0 }, { 0, 7, true, 4 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 1 }, { 0, 3, true, 1 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 6 } }, float_items = { { 6, 0, "1x2_2yingxihuodong", 13, 45 }, { 5, 5, "1x1_2yingxihuodong", 0, 5 }, { 4, 6, "1x3_1yingxihuodong", 0, 14 }, { 3, 2, "1x1_1yingxihuodong", 0, 12 }, { 1, 2, "1x2_1yingxihuodong", 0, 33 }, { 0, 6, "4x4_1yingxihuodong", -35, -27 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 46, 20, -220, -220, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100036] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.621875", special_operation_list = "", air_dominance = 680, best_air_dominance = 885, id = 2100036, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100035, formation = 2100031, bgm = "", star_require_1 = 1, pos_y = "0.347395833", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100031, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "凛冬王冠|~Crown~", chapter_name = "D3", type = 2, act_id = 100001, enter_story = "LINGDONG17", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "虽然发现了身份不明的航母却让她脱逃了,相对的,被叫做净化者的塞壬已经被舰队重重包围,为了皇家的荣耀,开火!", difficulty = 10, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.52, 0.62, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1400 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 1090280, 2, 0 }, { 1090281, 22, 0 }, { 1090282, 36, 0 }, { 1090283, 3, 0 }, { 1090284, 34, 0 }, { 1090285, 36, 1 }, { 1090286, 0, 0 }, { 1090287, 34, 0 }, { 1090288, 34, 1 }, { 1090289, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090281, 1090284, 1090287, 1090290 }, elite_expedition_list = { 1090282, 1090285, 1090288 }, ai_expedition_list = { 1090510, 1090511, 1090512, 1090513 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090295 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown3" }, awards = { { 2, 57326 }, { 2, 57306 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 1 }, { 6, 10, false, 0 }, { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 8 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 10, true, 6 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 6 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 10, true, 6 }, { 1, 9, true, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 8 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 9, "1x3_1yingxihuodong", 0, 0 }, { 7, 5, "1x2_2yingxihuodong", -4, 34 }, { 6, 2, "1x1_2yingxihuodong", 0, 0 }, { 5, 10, "4x4_1yingxihuodong", -45, -27 }, { 4, 4, "1x1_1yingxihuodong", 0, 7 }, { 3, 6, "1x2_1yingxihuodong", -6, 32 }, { 3, 1, "1x3_2yingxihuodong", 0, 9 }, { 2, 8, "1x1_2yingxihuodong", 0, 7 }, { 0, 5, "4x4_2yingxihuodong", -50, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -190, 52, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100041] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.1625", special_operation_list = "", air_dominance = 100, best_air_dominance = 130, id = 2100041, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100040, bgm = "", star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100040, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "开局|~Openings~", chapter_name = "A1", type = 1, act_id = 100001, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>重置所有战术模块,「白方」棋手准时加入棋局, 「黑方」「轻子〈Minor pieces〉」开始移动,行为匹配度:100%", difficulty = 3, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000001, 18, 0 }, { 1000002, 32, 0 }, { 1000003, 24, 1 }, { 1000004, 18, 0 }, { 1000005, 25, 0 }, { 1000006, 18, 1 }, { 1000007, 0, 0 }, { 1000008, 35, 0 }, { 1000009, 16, 1 }, { 1000010, 0, 2 } }, ambush_expedition_list = { 1000013, 1000014, 1000015 }, guarder_expedition_list = { 1000010, 1000011, 1000012 }, elite_expedition_list = { 1000001, 1000004, 1000007 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000016 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "deyizhi" }, awards = { { 2, 57061 }, { 2, 57031 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "2x2XWIsLand_1", -37, -28 }, { 3, 8, "1x2XWIsLand_2", 0, 40 }, { 2, 3, "1x1XWIsLand_1", 10, 30 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100042] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2375", special_operation_list = "", air_dominance = 135, best_air_dominance = 175, id = 2100042, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100041, formation = 2100040, bgm = "", star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100040, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "出子|~Development~", chapter_name = "A2", type = 1, act_id = 100001, enter_story = "TACT20016", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」采用弃兵开局,获得较小的「出子〈Development〉」领先优势,行为匹配度:100%", difficulty = 4, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000017, 14, 0 }, { 1000018, 31, 0 }, { 1000019, 25, 1 }, { 1000020, 17, 0 }, { 1000021, 26, 0 }, { 1000022, 19, 1 }, { 1000023, 0, 0 }, { 1000024, 36, 0 }, { 1000025, 18, 1 }, { 1000026, 0, 2 } }, ambush_expedition_list = { 1000029, 1000030, 1000031 }, guarder_expedition_list = { 1000026, 1000027, 1000028 }, elite_expedition_list = { 1000017, 1000020, 1000023 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000032 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57062 }, { 2, 57032 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 11, true, 8 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 11, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 11, true, 0 }, { 1, 10, true, 4 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 1 } }, float_items = { { 5, 9, "1x2XWIsLand_2", 14, -36 }, { 4, 5, "2x3XWIsLand_1", 16, 37 }, { 4, 4, "1x1XWIsLand_2", 17, 0 }, { 2, 10, "1x1XWIsLand_2", -10, 0 }, { 2, 9, "1x1XWIsLand_1", 20, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100043] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.62109375", special_operation_list = "", air_dominance = 170, best_air_dominance = 220, id = 2100043, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100042, formation = 2100040, bgm = "", star_require_1 = 1, pos_y = "0.379166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100040, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "主动权|~Initiative~", chapter_name = "A3", type = 1, act_id = 100001, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」获得暂时的「主动权〈Initiative〉」,「黑方」开始发动「反击〈Counterplay〉」,行为匹配度:93.6%", difficulty = 5, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000033, 13, 0 }, { 1000034, 30, 0 }, { 1000035, 26, 1 }, { 1000036, 16, 0 }, { 1000037, 27, 0 }, { 1000038, 20, 1 }, { 1000039, 0, 0 }, { 1000040, 37, 0 }, { 1000041, 20, 1 }, { 1000042, 0, 2 } }, ambush_expedition_list = { 1000045, 1000046, 1000047 }, guarder_expedition_list = { 1000042, 1000043, 1000044 }, elite_expedition_list = { 1000033, 1000036, 1000039 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000048 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 57063 }, { 2, 57033 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 4, "1x3XWIsLand_1", 106, 0 }, { 7, 1, "1x1XWIsLand_1", 5, 23 }, { 4, 10, "1x1XWIsLand_2", 0, 0 }, { 4, 5, "1x3XWIsLand_2", 105, 0 }, { 2, 2, "1x2XWIsLand_2", -10, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -250, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100044] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.68515625", special_operation_list = "", air_dominance = 205, best_air_dominance = 265, id = 2100044, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100043, formation = 2100040, bgm = "", star_require_1 = 1, pos_y = "0.10625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100040, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "升变|~Promotion~", chapter_name = "A4", type = 1, act_id = 100001, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」获得「变后〈Promotion〉」,「黑方」采取「穿串〈Skewer〉」行为,行为匹配度:76.2%", difficulty = 6, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000049, 12, 0 }, { 1000050, 30, 0 }, { 1000051, 27, 1 }, { 1000052, 15, 0 }, { 1000053, 28, 0 }, { 1000054, 21, 1 }, { 1000055, 0, 0 }, { 1000056, 38, 0 }, { 1000057, 22, 1 }, { 1000058, 0, 2 } }, ambush_expedition_list = { 1000061, 1000062, 1000063 }, guarder_expedition_list = { 1000058, 1000059, 1000060 }, elite_expedition_list = { 1000049, 1000052, 1000055 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000064 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57064 }, { 2, 57034 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 8 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 3, "2x2XWIsLand_1", 64, -37 }, { 5, 9, "1x3XWIsLand_1", 0, 0 }, { 4, 8, "1x2XWIsLand_1", 0, 0 }, { 4, 6, "1x1XWIsLand_2", 5, 0 }, { 3, 9, "1x3XWIsLand_2", 9, 0 }, { 2, 4, "1x3XWIsLand_1", 0, 0 }, { 1, 4, "1x1XWIsLand_1", 4, 29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 42, 16, -320, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100045] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.228125", special_operation_list = "", air_dominance = 220, best_air_dominance = 285, id = 2100045, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100044, formation = 2100041, bgm = "", star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100041, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "交汇点|~Transposition~", chapter_name = "B1", type = 1, act_id = 100001, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>测试被重置,原因不明,特殊保卫系统「风暴螺旋」开启,所有「棋子〈Piece〉」回归交汇点,行为匹配度:None", difficulty = 5, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000065, 10, 0 }, { 1000066, 28, 0 }, { 1000067, 28, 1 }, { 1000068, 14, 0 }, { 1000069, 29, 0 }, { 1000070, 22, 1 }, { 1000071, 0, 0 }, { 1000072, 39, 0 }, { 1000073, 22, 1 }, { 1000074, 0, 2 } }, ambush_expedition_list = { 1000077, 1000078, 1000079 }, guarder_expedition_list = { 1000074, 1000075, 1000076 }, elite_expedition_list = { 1000066, 1000069, 1000072 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000080 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 57065 }, { 2, 57035 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 } }, float_items = { { 4, 8, "1x2XWIsLand_1", 0, 38 }, { 4, 6, "2x3XWIsLand_1", 102, 39 }, { 2, 3, "1x1XWIsLand_1", 6, 49 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -450, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } end() function () uv0.chapter_template[2100046] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.67578125", special_operation_list = "", air_dominance = 320, best_air_dominance = 415, id = 2100046, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100045, formation = 2100041, bgm = "", star_require_1 = 1, pos_y = "0.430208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100041, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "引离|~Deflection~", chapter_name = "B2", type = 1, act_id = 100001, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」将「黑方」保卫者「引离〈Skewer〉」,再次获得主动权,行为匹配度:None", difficulty = 6, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000081, 14, 0 }, { 1000082, 34, 0 }, { 1000083, 29, 1 }, { 1000084, 16, 0 }, { 1000085, 26, 0 }, { 1000086, 23, 1 }, { 1000087, 0, 0 }, { 1000088, 35, 0 }, { 1000089, 20, 1 }, { 1000090, 0, 2 } }, ambush_expedition_list = { 1000093, 1000094, 1000095 }, guarder_expedition_list = { 1000090, 1000091, 1000092 }, elite_expedition_list = { 1000082, 1000085, 1000088 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000096 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qibolin" }, awards = { { 2, 57066 }, { 2, 57036 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 7, true, 1 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 8 } }, float_items = { { 6, 7, "2x1XWIsland_3", 0, 0 }, { 6, 3, "1x2XWIsLand_2", 4, -49 }, { 6, 2, "2x1XWIsLand_1", 12, 1 }, { 2, 4, "2x2XWIsLand_1", 74, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 39, 15, -250, 240, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100047] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.31640625", special_operation_list = "", air_dominance = 425, best_air_dominance = 555, id = 2100047, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100046, formation = 2100041, bgm = "", star_require_1 = 1, pos_y = "0.076041667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100041, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "过载|~Overworked~", chapter_name = "B3", type = 1, act_id = 100001, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>警告,测试发现BUG,「黑方」多数「棋子〈Piece〉」出现觉醒反应,建议立刻执行紧急DEBUG", difficulty = 7, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000097, 6, 0 }, { 1000098, 31, 0 }, { 1000099, 30, 1 }, { 1000100, 12, 0 }, { 1000101, 30, 0 }, { 1000102, 25, 1 }, { 1000103, 0, 0 }, { 1000104, 41, 0 }, { 1000105, 28, 1 }, { 1000106, 0, 2 } }, ambush_expedition_list = { 1000109, 1000110, 1000111 }, guarder_expedition_list = { 1000106, 1000107, 1000108 }, elite_expedition_list = { 1000098, 1000101, 1000104 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000112 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57067 }, { 2, 57037 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 1 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 2 }, { 1, 4, true, 4 }, { 1, 3, true, 4 }, { 1, 2, false, 0 } }, float_items = { { 6, 5, "1x3XWIsLand_1", 2, 0 }, { 3, 6, "2x2XWIsLand_1", -38, -23 }, { 3, 4, "1x2XWIsLand_1", 1, -33 }, { 1, 8, "1x1XWIsLand_2", 0, 0 }, { 1, 2, "1x1XWIsLand_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 20, -300, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100048] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.55625", special_operation_list = "", air_dominance = 535, best_air_dominance = 695, id = 2100048, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100047, formation = 2100041, bgm = "", star_require_1 = 1, pos_y = "0.254166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100041, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "将杀|~Checkmate~", chapter_name = "B4", type = 1, act_id = 100001, enter_story = "TACT20015", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>日志记录被中断", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000113, 4, 0 }, { 1000114, 32, 0 }, { 1000115, 31, 1 }, { 1000116, 10, 0 }, { 1000117, 31, 0 }, { 1000118, 26, 1 }, { 1000119, 0, 0 }, { 1000120, 42, 0 }, { 1000121, 30, 1 }, { 1000122, 0, 2 } }, ambush_expedition_list = { 1000125, 1000126, 1000127 }, guarder_expedition_list = { 1000123, 1000124, 1000125 }, elite_expedition_list = { 1000114, 1000117, 1000120 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000128 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57068 }, { 2, 57038 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 1 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 16 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 9, 9, "1x1XWIsLand_2", 0, 0 }, { 7, 4, "2x2XWIsLand_1", -35, 51 }, { 6, 6, "2x1XWIsLand_1", 0, 0 }, { 4, 6, "2x3XWIsLand_1", 59, 43 }, { 4, 4, "1x1XWIsLand_2", 0, 0 }, { 1, 1, "1x2XWIsLand_3", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 38, 17, -290, 350, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100051] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.1625", special_operation_list = "", air_dominance = 355, best_air_dominance = 460, id = 2100051, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100050, bgm = "", star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100050, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "开局|~Openings~", chapter_name = "C1", type = 2, act_id = 100001, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>重置所有战术模块,「白方」棋手准时加入棋局, 「黑方」「轻子〈Minor pieces〉」开始移动,行为匹配度:98.3%", difficulty = 5, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 55 }, { "cannon", 1, 500 }, { "air", 1, 600 } }, expedition_id_weight_list = { { 1000200, 12, 0 }, { 1000201, 20, 0 }, { 1000202, 30, 0 }, { 1000203, 13, 0 }, { 1000204, 34, 0 }, { 1000205, 24, 1 }, { 1000206, 0, 0 }, { 1000207, 34, 0 }, { 1000208, 25, 1 }, { 1000209, 0, 0 } }, ambush_expedition_list = { 1000212, 1000213, 1000214 }, guarder_expedition_list = { 1000209, 1000210, 1000211 }, elite_expedition_list = { 1000201, 1000204, 1000207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000215 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "deyizhi" }, awards = { { 2, 57071 }, { 2, 57051 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "2x2XWIsLand_1", -37, -28 }, { 3, 8, "1x2XWIsLand_2", 0, 40 }, { 2, 3, "1x1XWIsLand_1", 10, 30 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100052] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2375", special_operation_list = "", air_dominance = 430, best_air_dominance = 560, id = 2100052, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100051, formation = 2100050, bgm = "", star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100050, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "出子|~Development~", chapter_name = "C2", type = 2, act_id = 100001, enter_story = "TACT20016", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」采用弃兵开局,获得较小的「出子〈Development〉」领先优势,行为匹配度:97.1%", difficulty = 6, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 59 }, { "torpedo", 1, 850 }, { "air", 1, 650 } }, expedition_id_weight_list = { { 1000216, 10, 0 }, { 1000217, 21, 0 }, { 1000218, 31, 0 }, { 1000219, 12, 0 }, { 1000220, 35, 0 }, { 1000221, 26, 1 }, { 1000222, 0, 0 }, { 1000223, 35, 0 }, { 1000224, 26, 1 }, { 1000225, 0, 0 } }, ambush_expedition_list = { 1000228, 1000229, 1000230 }, guarder_expedition_list = { 1000225, 1000226, 1000227 }, elite_expedition_list = { 1000217, 1000220, 1000223 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000231 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57072 }, { 2, 57052 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 11, true, 8 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 11, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 11, true, 0 }, { 1, 10, true, 4 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 1 } }, float_items = { { 5, 9, "1x2XWIsLand_2", 14, -36 }, { 4, 5, "2x3XWIsLand_1", 16, 37 }, { 4, 4, "1x1XWIsLand_2", 17, 0 }, { 2, 10, "1x1XWIsLand_2", -10, 0 }, { 2, 9, "1x1XWIsLand_1", 20, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100053] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.62109375", special_operation_list = "", air_dominance = 505, best_air_dominance = 655, id = 2100053, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100052, formation = 2100050, bgm = "", star_require_1 = 1, pos_y = "0.379166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100050, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "主动权|~Initiative~", chapter_name = "C3", type = 2, act_id = 100001, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」获得暂时的「主动权〈Initiative〉」,「黑方」开始发动「反击〈Counterplay〉」,行为匹配度:84.3%", difficulty = 7, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.66, 0.45, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 63 }, { "dodge", 1, 400 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1000232, 8, 0 }, { 1000233, 22, 0 }, { 1000234, 32, 0 }, { 1000235, 11, 0 }, { 1000236, 36, 0 }, { 1000237, 28, 1 }, { 1000238, 0, 0 }, { 1000239, 36, 0 }, { 1000240, 28, 1 }, { 1000241, 0, 0 } }, ambush_expedition_list = { 1000244, 1000245, 1000246 }, guarder_expedition_list = { 1000241, 1000242, 1000243 }, elite_expedition_list = { 1000233, 1000236, 1000239 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000247 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 57073 }, { 2, 57053 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 4, "1x3XWIsLand_1", 106, 0 }, { 7, 1, "1x1XWIsLand_1", 5, 23 }, { 4, 10, "1x1XWIsLand_2", 0, 0 }, { 4, 5, "1x3XWIsLand_2", 105, 0 }, { 2, 2, "1x2XWIsLand_2", -10, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -250, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100054] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.68515625", special_operation_list = "", air_dominance = 580, best_air_dominance = 755, id = 2100054, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100053, formation = 2100050, bgm = "", star_require_1 = 1, pos_y = "0.10625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100050, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "升变|~Promotion~", chapter_name = "C4", type = 2, act_id = 100001, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」获得「变后〈Promotion〉」,「黑方」采取「穿串〈Skewer〉」行为,行为匹配度:57.9%", difficulty = 8, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 66 }, { "cannon", 1, 1000 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 1000248, 6, 0 }, { 1000249, 23, 0 }, { 1000250, 33, 0 }, { 1000251, 10, 0 }, { 1000252, 37, 0 }, { 1000253, 31, 1 }, { 1000254, 0, 0 }, { 1000255, 37, 0 }, { 1000256, 30, 1 }, { 1000257, 0, 0 } }, ambush_expedition_list = { 1000260, 1000261, 1000262 }, guarder_expedition_list = { 1000257, 1000258, 1000259 }, elite_expedition_list = { 1000249, 1000252, 1000255 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000263 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57074 }, { 2, 57054 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 8 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 3, "2x2XWIsLand_1", 64, -37 }, { 5, 9, "1x3XWIsLand_1", 0, 0 }, { 4, 8, "1x2XWIsLand_1", 0, 0 }, { 4, 6, "1x1XWIsLand_2", 5, 0 }, { 3, 9, "1x3XWIsLand_2", 9, 0 }, { 2, 4, "1x3XWIsLand_1", 0, 0 }, { 1, 4, "1x1XWIsLand_1", 4, 29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 42, 16, -320, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100055] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.228125", special_operation_list = "", air_dominance = 635, best_air_dominance = 825, id = 2100055, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100054, formation = 2100051, bgm = "", star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100051, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "交汇点|~Transposition~", chapter_name = "D1", type = 2, act_id = 100001, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>测试被重置,原因不明,特殊保卫系统「风暴螺旋」开启,所有「棋子〈Piece〉」回归交汇点,行为匹配度:None", difficulty = 7, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 900 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1000264, 4, 0 }, { 1000265, 20, 0 }, { 1000266, 34, 0 }, { 1000267, 8, 0 }, { 1000268, 35, 0 }, { 1000269, 32, 1 }, { 1000270, 0, 0 }, { 1000271, 33, 0 }, { 1000272, 32, 1 }, { 1000273, 0, 0 } }, ambush_expedition_list = { 1000276, 1000277, 1000278 }, guarder_expedition_list = { 1000273, 1000274, 1000275 }, elite_expedition_list = { 1000266, 1000269, 1000272 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000279 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 57075 }, { 2, 57055 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 } }, float_items = { { 4, 8, "1x2XWIsLand_1", 0, 38 }, { 4, 6, "2x3XWIsLand_1", 102, 39 }, { 2, 3, "1x1XWIsLand_1", 6, 49 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -450, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100056] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.67578125", special_operation_list = "", air_dominance = 790, best_air_dominance = 1025, id = 2100056, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100055, formation = 2100051, bgm = "", star_require_1 = 1, pos_y = "0.430208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100051, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "引离|~Deflection~", chapter_name = "D2", type = 2, act_id = 100001, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」将「黑方」保卫者「引离〈Skewer〉」,再次获得主动权,行为匹配度:None", difficulty = 8, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 74 }, { "antiaircraft", 1, 2100 }, { "air", 1, 1100 } }, expedition_id_weight_list = { { 1000280, 8, 0 }, { 1000281, 24, 0 }, { 1000282, 32, 0 }, { 1000283, 10, 0 }, { 1000284, 34, 0 }, { 1000285, 30, 1 }, { 1000286, 0, 0 }, { 1000287, 34, 0 }, { 1000288, 28, 1 }, { 1000289, 0, 0 } }, ambush_expedition_list = { 1000292, 1000293, 1000294 }, guarder_expedition_list = { 1000289, 1000290, 1000291 }, elite_expedition_list = { 1000282, 1000285, 1000288 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000295 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qibolin" }, awards = { { 2, 57076 }, { 2, 57056 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 7, true, 1 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 8 } }, float_items = { { 6, 7, "2x1XWIsland_3", 0, 0 }, { 6, 3, "1x2XWIsLand_2", 4, -49 }, { 6, 2, "2x1XWIsLand_1", 12, 1 }, { 2, 4, "2x2XWIsLand_1", 74, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 39, 15, -250, 240, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100057] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.31640625", special_operation_list = "", air_dominance = 955, best_air_dominance = 1240, id = 2100057, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100056, formation = 2100051, bgm = "", star_require_1 = 1, pos_y = "0.076041667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100051, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "过载|~Overworked~", chapter_name = "D3", type = 2, act_id = 100001, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>警告,测试发现BUG,「黑方」多数「棋子〈Piece〉」出现觉醒反应,建议立刻执行紧急DEBUG", difficulty = 9, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.66, 0.45, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 1100 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1000296, 2, 0 }, { 1000297, 22, 0 }, { 1000298, 36, 0 }, { 1000299, 6, 0 }, { 1000300, 37, 0 }, { 1000301, 33, 1 }, { 1000302, 0, 0 }, { 1000303, 35, 0 }, { 1000304, 33, 1 }, { 1000305, 0, 0 } }, ambush_expedition_list = { 1000308, 1000309, 1000310 }, guarder_expedition_list = { 1000305, 1000306, 1000307 }, elite_expedition_list = { 1000298, 1000301, 1000304 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000311 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57077 }, { 2, 57057 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 1 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 2 }, { 1, 4, true, 4 }, { 1, 3, true, 4 }, { 1, 2, false, 0 } }, float_items = { { 6, 5, "1x3XWIsLand_1", 2, 0 }, { 3, 6, "2x2XWIsLand_1", -38, -23 }, { 3, 4, "1x2XWIsLand_1", 1, -33 }, { 1, 8, "1x1XWIsLand_2", 0, 0 }, { 1, 2, "1x1XWIsLand_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 20, -300, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100058] = { collection_team = 0, progress_boss = 17, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.55625", special_operation_list = "", air_dominance = 1130, best_air_dominance = 1470, id = 2100058, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100057, formation = 2100051, bgm = "", star_require_1 = 1, pos_y = "0.254166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100051, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "将杀|~Checkmate~", chapter_name = "D4", type = 2, act_id = 100001, enter_story = "TACT20015", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>日志记录被中断>>>检测到异常数据>>>日志记录被覆盖 <>重置所有战术模块,「白方」棋手准时加入棋局", difficulty = 10, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 82 }, { "cannon", 1, 1200 }, { "air", 1, 1000 } }, expedition_id_weight_list = { { 1000312, 1, 0 }, { 1000313, 23, 0 }, { 1000314, 37, 0 }, { 1000315, 5, 0 }, { 1000316, 36, 0 }, { 1000317, 35, 1 }, { 1000318, 0, 0 }, { 1000319, 36, 0 }, { 1000320, 34, 1 }, { 1000321, 0, 0 } }, ambush_expedition_list = { 1000324, 1000325, 1000326 }, guarder_expedition_list = { 1000321, 1000322, 1000323 }, elite_expedition_list = { 1000314, 1000317, 1000320 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000327 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57078 }, { 2, 57058 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 1 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 16 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 9, 9, "1x1XWIsLand_2", 0, 0 }, { 7, 4, "2x2XWIsLand_1", -35, 51 }, { 6, 6, "2x1XWIsLand_1", 0, 0 }, { 4, 6, "2x3XWIsLand_1", 59, 43 }, { 4, 4, "1x1XWIsLand_2", 0, 0 }, { 1, 1, "1x2XWIsLand_3", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 38, 17, -290, 350, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100061] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 120, best_air_dominance = 160, id = 2100061, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100060, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 12, wall_prefab = "", num_2 = 15, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100060, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "突入|~Inburst~", chapter_name = "A1", type = 1, act_id = 100001, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "收到的不明信号所指的坐标,竟是已经化为废墟的塞壬基地,这里是否还有残留的情报?", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 58, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060001, 18, 0 }, { 1060002, 46, 0 }, { 1060003, 16, 1 }, { 1060004, 18, 0 }, { 1060005, 32, 0 }, { 1060006, 12, 1 }, { 1060007, 0, 0 }, { 1060008, 32, 0 }, { 1060009, 10, 1 }, { 1060010, 0, 2 } }, ambush_expedition_list = { 1060013, 1060014, 1060015 }, guarder_expedition_list = { 1060002, 1060005, 1060008, 1060011 }, elite_expedition_list = { 1060002, 1060004, 1060005 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060016 }, enemy_refresh = { 1, 2, 2, 0, 0 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu" }, awards = { { 2, 57201 }, { 2, 57181 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 3, "1x1_2donghuo", 0, 22 }, { 1, 4, "1x1_1donghuo", 0, 0 }, { 0, 7, "2x2_1donghuo", -54, -25 }, { 0, 1, "1x3_1donghuo", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -100, -170, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "DONGHUO13" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100062] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 160, best_air_dominance = 210, id = 2100062, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100061, formation = 2100060, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 12, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100060, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "接敌|~Engage~", chapter_name = "A2", type = 1, act_id = 100001, enter_story = "DONGHUO04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "特遣分队的行动已被察觉,资料不详的新型塞壬正在高速接近中,做好迎战准备!", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 58, scale = { 0.65, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060017, 16, 0 }, { 1060018, 42, 0 }, { 1060019, 18, 1 }, { 1060020, 16, 0 }, { 1060021, 34, 0 }, { 1060022, 14, 1 }, { 1060023, 0, 0 }, { 1060024, 36, 0 }, { 1060025, 12, 1 }, { 1060026, 0, 2 } }, ambush_expedition_list = { 1060029, 1060030, 1060031 }, guarder_expedition_list = { 1060018, 1060021, 1060024, 1060027 }, elite_expedition_list = { 1060018, 1060021, 1060024 }, ai_expedition_list = { 1060400 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060032 }, enemy_refresh = { 0, 1, 1, 1, 0 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57202 }, { 2, 57182 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 8 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 7, "1x3_1donghuo", 0, 9 }, { 5, 0, "2x1_1donghuo", 14, 39 }, { 4, 5, "1x1_1donghuo", 0, 0 }, { 1, 8, "2x1_2donghuo", -20, 25 }, { 1, 6, "1x1_2donghuo", 0, 20 }, { 1, 0, "1x1_2donghuo", 0, 25 }, { 0, 1, "1x3_2donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -200, -160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100063] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 200, best_air_dominance = 260, id = 2100063, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100062, formation = 2100060, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 13, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100060, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "迷惑|~Confuse~", chapter_name = "A3", type = 1, act_id = 100001, enter_story = "DONGHUO06", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方的新型舰不断地出现,神秘信号的线索却依然在云雾之中…将我们引导到这里的…究竟是何方神圣?", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 62, scale = { 0.64, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060033, 12, 0 }, { 1060034, 38, 0 }, { 1060035, 20, 1 }, { 1060036, 14, 0 }, { 1060037, 36, 0 }, { 1060038, 18, 1 }, { 1060039, 0, 0 }, { 1060040, 38, 0 }, { 1060041, 17, 1 }, { 1060042, 0, 2 } }, ambush_expedition_list = { 1060045, 1060046, 1060047 }, guarder_expedition_list = { 1060034, 1060037, 1060040, 1060043 }, elite_expedition_list = { 1060034, 1060036, 1060039 }, ai_expedition_list = { 1060401, 1060402 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060048 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun", "sairenquzhu" }, awards = { { 2, 57203 }, { 2, 57183 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 12 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 16 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 12 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 6, 7, "2x1_1donghuo", -10, 45 }, { 6, 5, "1x1_1donghuo", 0, 0 }, { 4, 1, "1x3_2donghuo", 0, 8 }, { 2, 8, "1x1_2donghuo", 0, 25 }, { 1, 0, "1x1_1donghuo", 0, 5 }, { 0, 4, "1x3_1donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -100, -80, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100064] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 260, best_air_dominance = 340, id = 2100064, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100063, formation = 2100061, bgm = "", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 14, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100061, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "信号|~Signal~", chapter_name = "B1", type = 1, act_id = 100001, enter_story = "DONGHUO09", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "接收到了新的加密电文,时间点不明…无论是不是陷阱,都只能前往一探究竟了", difficulty = 5, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 66, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060049, 12, 0 }, { 1060050, 34, 0 }, { 1060051, 26, 1 }, { 1060052, 15, 0 }, { 1060053, 34, 0 }, { 1060054, 22, 1 }, { 1060055, 0, 0 }, { 1060056, 34, 0 }, { 1060057, 20, 1 }, { 1060058, 0, 2 } }, ambush_expedition_list = { 1060061, 1060062, 1060063 }, guarder_expedition_list = { 1060050, 1060053, 1060056, 1060059 }, elite_expedition_list = { 1060050, 1060052, 1060053 }, ai_expedition_list = { 1060403, 1060404 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060064 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie" }, awards = { { 2, 57204 }, { 2, 57184 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 12 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 12 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 4 }, { 2, 0, false, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 16 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 16 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 5, "1x1_2donghuo", 0, 16 }, { 5, 3, "1x3_1donghuo", 0, 6 }, { 4, 3, "2x1_1donghuo", -7, 37 }, { 2, 9, "2x1_2donghuo", 0, -45 }, { 2, 0, "1x1_1donghuo", 0, 0 }, { 0, 5, "1x3_2donghuo", 0, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -230, -160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100065] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 320, best_air_dominance = 420, id = 2100065, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100064, formation = 2100061, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 14, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100061, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "危机|~Crisis~", chapter_name = "B2", type = 1, act_id = 100001, enter_story = "DONGHUO10", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方火力与规模远远超出预期…新型的大型舰出乎意料的难缠,以破釜沉舟的气势战斗到底吧!", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 66, scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060065, 10, 0 }, { 1060066, 28, 0 }, { 1060067, 28, 1 }, { 1060068, 14, 0 }, { 1060069, 29, 0 }, { 1060070, 22, 1 }, { 1060071, 0, 0 }, { 1060072, 34, 0 }, { 1060073, 22, 1 }, { 1060074, 0, 2 } }, ambush_expedition_list = { 1060077, 1060078, 1060079 }, guarder_expedition_list = { 1060066, 1060069, 1060072, 1060075 }, elite_expedition_list = { 1060066, 1060069, 1060072 }, ai_expedition_list = { 1060405, 1060406 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060080 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57205 }, { 2, 57185 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 5, 0, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 12 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 8 }, { 1, 0, true, 6 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 7, 8, "1x1_1donghuo", 0, 6 }, { 7, 1, "1x3_1donghuo", 0, 12 }, { 6, 9, "2x1_1donghuo", -10, -45 }, { 6, 0, "2x1_1donghuo", 15, 25 }, { 5, 6, "2x1_2donghuo", 0, -35 }, { 4, 1, "1x3_2donghuo", 0, 15 }, { 1, 9, "1x1_2donghuo", 0, 15 }, { 1, 2, "1x1_1donghuo", 0, 5 }, { 0, 6, "3x2_1donghuo", -37, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -250, 55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100066] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6140625", special_operation_list = "", air_dominance = 320, best_air_dominance = 420, id = 2100066, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100065, formation = 2100061, bgm = "", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 15, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100061, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "决战|~Decisive~", chapter_name = "B3", type = 1, act_id = 100001, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "越接近发信源的区域,越多的塞壬在此徘徊,对方似乎也在警戒着其他的什么…先击败眼前的2艘大型战舰吧!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 70, scale = { 0.52, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060081, 8, 0 }, { 1060082, 26, 0 }, { 1060083, 30, 1 }, { 1060084, 12, 0 }, { 1060085, 32, 0 }, { 1060086, 26, 1 }, { 1060087, 0, 0 }, { 1060088, 32, 0 }, { 1060089, 26, 1 }, { 1060090, 0, 2 } }, ambush_expedition_list = { 1060093, 1060094, 1060095 }, guarder_expedition_list = { 1060082, 1060085, 1060088, 1060091 }, elite_expedition_list = { 1060082, 1060085, 1060088 }, ai_expedition_list = { 1060407, 1060408, 1060409 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060096 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 1, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie", "sairenhangmu" }, awards = { { 2, 57206 }, { 2, 57186 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 11, false, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 0 }, { 8, 0, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 0 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 16 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 8 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 11, true, 0 }, { 3, 10, true, 2 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 11, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 12 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 11, false, 0 }, { 1, 10, false, 0 }, { 1, 9, true, 6 }, { 1, 8, false, 0 }, { 1, 7, true, 4 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 11, false, 0 }, { 0, 10, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 11, "1x1_1donghuo", 0, 6 }, { 8, 5, "1x1_2donghuo", 0, 20 }, { 5, 8, "2x1_1donghuo", 0, -40 }, { 5, 1, "1x3_1donghuo", 0, 12 }, { 4, 6, "1x1_2donghuo", 0, 15 }, { 4, 3, "1x1_1donghuo", 0, 0 }, { 1, 8, "1x1_1donghuo", 0, 0 }, { 0, 11, "2x2_1donghuo", -54, -45 }, { 0, 4, "1x3_2donghuo", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -180, 155, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = { 1060600, "DONGHUO17" }, defeat_story_count = { 1, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100071] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 360, best_air_dominance = 470, id = 2100071, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100070, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 14, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2100070, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "突入|~Inburst~", chapter_name = "C1", type = 2, act_id = 100001, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "收到的不明信号所指的坐标,竟是已经化为废墟的塞壬基地,这里是否还有残留的情报?", difficulty = 6, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 66, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1060200, 12, 0 }, { 1060201, 42, 0 }, { 1060202, 20, 0 }, { 1060203, 12, 0 }, { 1060204, 34, 0 }, { 1060205, 22, 1 }, { 1060206, 0, 0 }, { 1060207, 34, 0 }, { 1060208, 22, 1 }, { 1060209, 0, 0 } }, ambush_expedition_list = { 1060212, 1060213, 1060214 }, guarder_expedition_list = { 1060201, 1060204, 1060207, 1060210 }, elite_expedition_list = { 1060201, 1060204, 1060207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060215 }, enemy_refresh = { 1, 2, 2, 0, 0 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu" }, awards = { { 2, 57231 }, { 2, 57211 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 3, "1x1_2donghuo", 0, 22 }, { 1, 4, "1x1_1donghuo", 0, 0 }, { 0, 7, "2x2_1donghuo", -54, -25 }, { 0, 1, "1x3_1donghuo", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -100, -170, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "DONGHUO13" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100072] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 400, best_air_dominance = 520, id = 2100072, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100071, formation = 2100070, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 15, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100070, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "接敌|~Engage~", chapter_name = "C2", type = 2, act_id = 100001, enter_story = "DONGHUO04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "特遣分队的行动已被察觉,资料不详的新型塞壬正在高速接近中,做好迎战准备!", difficulty = 7, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 70, scale = { 0.65, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 74 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1060216, 10, 0 }, { 1060217, 38, 0 }, { 1060218, 22, 0 }, { 1060219, 12, 0 }, { 1060220, 35, 0 }, { 1060221, 26, 1 }, { 1060222, 0, 0 }, { 1060223, 35, 0 }, { 1060224, 26, 1 }, { 1060225, 0, 0 } }, ambush_expedition_list = { 1060228, 1060229, 1060230 }, guarder_expedition_list = { 1060217, 1060220, 1060223, 1060226 }, elite_expedition_list = { 1060217, 1060220, 1060223 }, ai_expedition_list = { 1060410 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060231 }, enemy_refresh = { 0, 1, 1, 1, 0 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57232 }, { 2, 57212 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 8 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 7, "1x3_1donghuo", 0, 9 }, { 5, 0, "2x1_1donghuo", 14, 39 }, { 4, 5, "1x1_1donghuo", 0, 0 }, { 1, 8, "2x1_2donghuo", -20, 25 }, { 1, 6, "1x1_2donghuo", 0, 20 }, { 1, 0, "1x1_2donghuo", 0, 25 }, { 0, 1, "1x3_2donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -200, -160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100073] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 490, best_air_dominance = 635, id = 2100073, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100072, formation = 2100070, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 16, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100070, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "迷惑|~Confuse~", chapter_name = "C3", type = 2, act_id = 100001, enter_story = "DONGHUO06", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方的新型舰不断地出现,神秘信号的线索却依然在云雾之中…将我们引导到这里的…究竟是何方神圣?", difficulty = 8, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 74, scale = { 0.64, 0.59, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 950 }, { "air", -1, 1500 } }, expedition_id_weight_list = { { 1060232, 8, 0 }, { 1060233, 34, 0 }, { 1060234, 26, 0 }, { 1060235, 10, 0 }, { 1060236, 36, 0 }, { 1060237, 28, 1 }, { 1060238, 0, 0 }, { 1060239, 36, 0 }, { 1060240, 28, 1 }, { 1060241, 0, 0 } }, ambush_expedition_list = { 1060244, 1060245, 1060246 }, guarder_expedition_list = { 1060233, 1060236, 1060239, 1060242 }, elite_expedition_list = { 1060234, 1060236, 1060239 }, ai_expedition_list = { 1060411, 1060412 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060247 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun", "sairenquzhu" }, awards = { { 2, 57233 }, { 2, 57213 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 12 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 16 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 12 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 6, 7, "2x1_1donghuo", -10, 45 }, { 6, 5, "1x1_1donghuo", 0, 0 }, { 4, 1, "1x3_2donghuo", 0, 8 }, { 2, 8, "1x1_2donghuo", 0, 25 }, { 1, 0, "1x1_1donghuo", 0, 5 }, { 0, 4, "1x3_1donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -100, -80, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100074] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 580, best_air_dominance = 755, id = 2100074, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100073, formation = 2100071, bgm = "", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 17, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100071, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "信号|~Signal~", chapter_name = "D1", type = 2, act_id = 100001, enter_story = "DONGHUO09", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "接收到了新的加密电文,时间点不明…无论是不是陷阱,都只能前往一探究竟了", difficulty = 8, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 78, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 84 }, { "torpedo", 1, 900 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1060248, 4, 0 }, { 1060249, 32, 0 }, { 1060250, 30, 0 }, { 1060251, 6, 0 }, { 1060252, 37, 0 }, { 1060253, 32, 1 }, { 1060254, 0, 0 }, { 1060255, 37, 0 }, { 1060256, 32, 1 }, { 1060257, 0, 0 } }, ambush_expedition_list = { 1060260, 1060261, 1060262 }, guarder_expedition_list = { 1060249, 1060252, 1060255, 1060258 }, elite_expedition_list = { 1060249, 1060252, 1060255 }, ai_expedition_list = { 1060413, 1060414 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060263 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie" }, awards = { { 2, 57234 }, { 2, 57214 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 12 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 12 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 4 }, { 2, 0, false, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 16 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 16 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 5, "1x1_2donghuo", 0, 16 }, { 5, 3, "1x3_1donghuo", 0, 6 }, { 4, 3, "2x1_1donghuo", -7, 37 }, { 2, 9, "2x1_2donghuo", 0, -45 }, { 2, 0, "1x1_1donghuo", 0, 0 }, { 0, 5, "1x3_2donghuo", 0, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -230, -160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100075] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 680, best_air_dominance = 885, id = 2100075, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100074, formation = 2100071, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 18, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100071, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "危机|~Crisis~", chapter_name = "D2", type = 2, act_id = 100001, enter_story = "DONGHUO10", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方火力与规模远远超出预期…新型的大型舰出乎意料的难缠,以破釜沉舟的气势战斗到底吧!", difficulty = 9, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 82, scale = { 0.66, 0.36, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 88 }, { "air", 1, 1200 }, { "antiaircraft", 1, 1800 } }, expedition_id_weight_list = { { 1060264, 4, 0 }, { 1060265, 26, 0 }, { 1060266, 34, 0 }, { 1060267, 5, 0 }, { 1060268, 35, 0 }, { 1060269, 32, 1 }, { 1060270, 0, 0 }, { 1060271, 33, 0 }, { 1060272, 32, 1 }, { 1060273, 0, 0 } }, ambush_expedition_list = { 1060276, 1060277, 1060278 }, guarder_expedition_list = { 1060265, 1060268, 1060271, 1060274 }, elite_expedition_list = { 1060265, 1060268, 1060271 }, ai_expedition_list = { 1060415, 1060416 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060279 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57235 }, { 2, 57215 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 5, 0, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 12 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 8 }, { 1, 0, true, 6 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 7, 8, "1x1_1donghuo", 0, 6 }, { 7, 1, "1x3_1donghuo", 0, 12 }, { 6, 9, "2x1_1donghuo", -10, -45 }, { 6, 0, "2x1_1donghuo", 15, 25 }, { 5, 6, "2x1_2donghuo", 0, -35 }, { 4, 1, "1x3_2donghuo", 0, 15 }, { 1, 9, "1x1_2donghuo", 0, 15 }, { 1, 2, "1x1_1donghuo", 0, 5 }, { 0, 6, "3x2_1donghuo", -37, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -250, 55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100076] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6140625", special_operation_list = "", air_dominance = 1130, best_air_dominance = 1470, id = 2100076, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100075, formation = 2100071, bgm = "", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 19, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100071, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "决战|~Decisive~", chapter_name = "D3", type = 2, act_id = 100001, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "越接近发信源的区域,越多的塞壬在此徘徊,对方似乎也在警戒着其他的什么…先击败眼前的2艘大型战舰吧!", difficulty = 10, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 86, scale = { 0.52, 0.62, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 92 }, { "cannon", 1, 1500 }, { "antiaircraft", 1, 2500 } }, expedition_id_weight_list = { { 1060280, 2, 0 }, { 1060281, 22, 0 }, { 1060282, 36, 0 }, { 1060283, 3, 0 }, { 1060284, 34, 0 }, { 1060285, 36, 1 }, { 1060286, 0, 0 }, { 1060287, 34, 0 }, { 1060288, 34, 1 }, { 1060289, 0, 0 } }, ambush_expedition_list = { 1060292, 1060293, 1060294 }, guarder_expedition_list = { 1060281, 1060284, 1060287, 1060290 }, elite_expedition_list = { 1060282, 1060285, 1060288 }, ai_expedition_list = { 1060417, 1060418, 1060419 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060295 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 2, 1, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie", "sairenhangmu" }, awards = { { 2, 57236 }, { 2, 57216 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 11, false, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 0 }, { 8, 0, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 0 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 16 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 8 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 11, true, 0 }, { 3, 10, true, 2 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 11, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 12 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 11, false, 0 }, { 1, 10, false, 0 }, { 1, 9, true, 6 }, { 1, 8, false, 0 }, { 1, 7, true, 4 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 11, false, 0 }, { 0, 10, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 11, "1x1_1donghuo", 0, 6 }, { 8, 5, "1x1_2donghuo", 0, 20 }, { 5, 8, "2x1_1donghuo", 0, -40 }, { 5, 1, "1x3_1donghuo", 0, 12 }, { 4, 6, "1x1_2donghuo", 0, 15 }, { 4, 3, "1x1_1donghuo", 0, 0 }, { 1, 8, "1x1_1donghuo", 0, 0 }, { 0, 11, "2x2_1donghuo", -54, -45 }, { 0, 4, "1x3_2donghuo", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -180, 155, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = { 1060600, "DONGHUO17" }, defeat_story_count = { 1, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100081] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.1625", special_operation_list = "", air_dominance = 120, best_air_dominance = 155, id = 2100081, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100080, bgm = "", star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 10, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100080, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "暴雨前夕", chapter_name = "A1", type = 1, act_id = 100001, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "前往搜索攻击维希教廷的皇家H舰队,在途中遭遇了塞壬舰队前锋,一场遭遇战即将打响…", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000001, 15, 0 }, { 4000002, 20, 0 }, { 4000003, 30, 1 }, { 4000004, 15, 0 }, { 4000005, 20, 0 }, { 4000006, 30, 1 }, { 4000007, 15, 0 }, { 4000008, 20, 0 }, { 4000009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000010, 4000011, 4000012 }, elite_expedition_list = { 4000005, 4000008 }, ai_expedition_list = { 4000221 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57421 }, { 2, 57401 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "1x2_2faxihuodong_easy", -27, -36 }, { 2, 8, "3x2_1faxihuodong_easy", -51, -39 }, { 2, 3, "1x1_2faxihuodong_easy", 2, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongeasy", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100082] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.62109375", special_operation_list = "", air_dominance = 165, best_air_dominance = 215, id = 2100082, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100081, formation = 2100080, bgm = "", star_require_1 = 1, pos_y = "0.379166667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 15, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100080, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "突破", chapter_name = "A2", type = 1, act_id = 100001, enter_story = "FAXI02", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "侦察机报告:塞壬的舰队严密守卫着凯比尔港,我们必须突破塞壬的防卫线,打开入港的航道!", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000101, 15, 0 }, { 4000102, 20, 0 }, { 4000103, 30, 1 }, { 4000104, 15, 0 }, { 4000105, 20, 0 }, { 4000106, 30, 1 }, { 4000107, 15, 0 }, { 4000108, 20, 0 }, { 4000109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000110, 4000111, 4000112 }, elite_expedition_list = { 4000105, 4000108 }, ai_expedition_list = { 4000231, 4000232 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_i" }, awards = { { 2, 57422 }, { 2, 57402 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 5, "1x1_2faxihuodong_easy", 3, 9 }, { 7, 1, "1x1_1faxihuodong_easy", 3, 21 }, { 4, 10, "1x1_3faxihuodong_easy", 8, 8 }, { 4, 7, "1x2_2faxihuodong_easy", -39, 42 }, { 4, 2, "1x3_2faxihuodong_easy", -3, 17 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongeasy", 45, 20, -250, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100083] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.3813", special_operation_list = "", air_dominance = 215, best_air_dominance = 280, id = 2100083, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100082, formation = 2100080, bgm = "", star_require_1 = 1, pos_y = "0.1739", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 15, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100080, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "弩炮行动", chapter_name = "A3", type = 1, act_id = 100001, enter_story = "FAXI03", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "面对拒绝了最后通牒的敦刻尔克,皇家舰队已别无选择…全舰队战斗准备!", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000201, 15, 0 }, { 4000202, 20, 0 }, { 4000203, 30, 1 }, { 4000204, 15, 0 }, { 4000205, 20, 0 }, { 4000206, 30, 1 }, { 4000207, 15, 0 }, { 4000208, 20, 0 }, { 4000209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000210, 4000211, 4000212 }, elite_expedition_list = { 4000205, 4000208 }, ai_expedition_list = { 4000241, 4000242, 4000243 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dunkeerke" }, awards = { { 2, 57423 }, { 2, 57403 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, false, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 10, "1x3_2faxihuodong_easy", 10, 17 }, { 6, 3, "4x4_2faxihuodong_easy", -34, -12 }, { 4, 6, "1x1_3faxihuodong_easy", 6, 11 }, { 3, 9, "3x2_1faxihuodong_easy", 56, -30 }, { 3, 3, "1x1_1faxihuodong_easy", 0, 15 }, { 1, 3, "1x3_1faxihuodong_easy", -2, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongeasy", 42, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100084] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.228125", special_operation_list = "", air_dominance = 265, best_air_dominance = 345, id = 2100084, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100083, formation = 2100081, bgm = "", star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100081, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "合流", chapter_name = "B1", type = 1, act_id = 100001, enter_story = "FAXI06", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "皇家和白鹰的联合登陆作战行动开始,在打击陆上目标之前,先试着突破塞壬的防御吧", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000301, 15, 0 }, { 4000302, 20, 0 }, { 4000303, 30, 1 }, { 4000304, 15, 0 }, { 4000305, 20, 0 }, { 4000306, 30, 1 }, { 4000307, 15, 0 }, { 4000308, 20, 0 }, { 4000309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000310, 4000311, 4000312 }, elite_expedition_list = { 4000305, 4000308 }, ai_expedition_list = { 4000521, 4000522 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000313 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "lemaer", "sairenquzhu_i" }, awards = { { 2, 57424 }, { 2, 57404 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 12 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 3, 7, "4x4_2faxihuodong_easy", -133, -7 }, { 1, 4, "1x3_2faxihuodong_easy", -5, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 45, 20, -450, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100085] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.31640625", special_operation_list = "", air_dominance = 345, best_air_dominance = 450, id = 2100085, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100084, formation = 2100081, bgm = "", star_require_1 = 1, pos_y = "0.076041667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100081, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "正义的怒吼", chapter_name = "B2", type = 1, act_id = 100001, enter_story = "FAXI07", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "登陆行动受到来自维希教廷和塞壬航空舰队的反抗,是时候让他们知道“正义”的重量了!", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000401, 15, 0 }, { 4000402, 20, 0 }, { 4000403, 30, 1 }, { 4000404, 15, 0 }, { 4000405, 20, 0 }, { 4000406, 30, 1 }, { 4000407, 15, 0 }, { 4000408, 20, 0 }, { 4000409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000410, 4000411, 4000412 }, elite_expedition_list = { 4000405, 4000408 }, ai_expedition_list = { 4000531, 4000532, 4000533 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000413 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57425 }, { 2, 57405 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, true, 8 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 10, true, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 5, 10, true, 0 }, { 5, 9, true, 12 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 4 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 10, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "1x2_1faxihuodong_normal", 0, 44 }, { 6, 6, "1x3_1faxihuodong_normao", 5, 24 }, { 4, 6, "1x3_2faxihuodong_normal", -2, 23 }, { 3, 9, "1x2_2faxihuodong_normal", -34, 47 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 45, 20, -320, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100086] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.55625", special_operation_list = "", air_dominance = 425, best_air_dominance = 555, id = 2100086, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100085, formation = 2100081, bgm = "", star_require_1 = 1, pos_y = "0.254166667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100081, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "火炬行动", chapter_name = "B3", type = 1, act_id = 100001, enter_story = "FAXI08", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "大洋彼岸“最强”的两艘战列舰,为了各自的正义与信仰,在这个宿命的舞台上展开了对决…", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000501, 15, 0 }, { 4000502, 20, 0 }, { 4000503, 30, 1 }, { 4000504, 15, 0 }, { 4000505, 20, 0 }, { 4000506, 30, 1 }, { 4000507, 15, 0 }, { 4000508, 20, 0 }, { 4000509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000510, 4000511, 4000512 }, elite_expedition_list = { 4000505, 4000508 }, ai_expedition_list = { 4000541, 4000542, 4000543, 4000544 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000513 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "rangbaer" }, awards = { { 2, 57426 }, { 2, 57406 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 12 }, { 9, 2, true, 0 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 12 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 8, 5, "1x2_1faxihuodong_normal", 7, 45 }, { 6, 8, "1x3_1faxihuodong_normao", 2, 18 }, { 6, 3, "1x2_2faxihuodong_normal", -28, 42 }, { 4, 9, "3x2_1faxihuodong_normal", -44, -38 }, { 4, 7, "1x1_3faxihuodong_normal", 13, 8 }, { 1, 4, "4x4_2faxihuodong_normal", -57, -4 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 38, 20, -240, 220, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FAXI11" }, defeat_story_count = { 6 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100091] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.1625", special_operation_list = "", air_dominance = 425, best_air_dominance = 550, id = 2100091, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100090, bgm = "", star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 17, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100090, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "暴雨前夕", chapter_name = "C1", type = 2, act_id = 100001, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "前往搜索攻击维希教廷的皇家H舰队,在途中遭遇了塞壬舰队前锋,一场遭遇战即将打响…", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 60 }, { "cannon", 1, 500 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 4000601, 15, 0 }, { 4000602, 20, 0 }, { 4000603, 30, 1 }, { 4000604, 15, 0 }, { 4000605, 20, 0 }, { 4000606, 30, 1 }, { 4000607, 15, 0 }, { 4000608, 20, 0 }, { 4000609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000610, 4000611, 4000612 }, elite_expedition_list = { 4000605, 4000608 }, ai_expedition_list = { 4000821 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000613 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57451 }, { 2, 57431 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 6, 5, "1x2_2faxihuodong_normal", -25, 45 }, { 2, 8, "3x2_1faxihuodong_normal", -49, -36 }, { 2, 3, "1x1_2faxihuodong_normal", 1, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100092] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.62109375", special_operation_list = "", air_dominance = 485, best_air_dominance = 630, id = 2100092, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100091, formation = 2100090, bgm = "", star_require_1 = 1, pos_y = "0.379166667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 17, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100090, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "突破", chapter_name = "C2", type = 2, act_id = 100001, enter_story = "FAXI02", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "侦察机报告:塞壬的舰队严密守卫着凯比尔港,我们必须突破塞壬的防卫线,打开入港的航道!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.66, 0.45, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 66 }, { "cannon", 1, 650 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 4000701, 15, 0 }, { 4000702, 20, 0 }, { 4000703, 30, 1 }, { 4000704, 15, 0 }, { 4000705, 20, 0 }, { 4000706, 30, 1 }, { 4000707, 15, 0 }, { 4000708, 20, 0 }, { 4000709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000710, 4000711, 4000712 }, elite_expedition_list = { 4000705, 4000708 }, ai_expedition_list = { 4000831, 4000832 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000713 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_i" }, awards = { { 2, 57452 }, { 2, 57432 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 5, "1x1_2faxihuodong_normal", 0, 0 }, { 7, 1, "1x1_1faxihuodong_normal", 5, 19 }, { 4, 10, "1x1_3faxihuodong_normal", 5, 9 }, { 4, 7, "1x2_2faxihuodong_normal", -37, 47 }, { 4, 2, "1x3_2faxihuodong_normal", -6, 7 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 45, 20, -250, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100093] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.3813", special_operation_list = "", air_dominance = 545, best_air_dominance = 710, id = 2100093, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100092, formation = 2100090, bgm = "", star_require_1 = 1, pos_y = "0.1739", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 21, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100090, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "弩炮行动", chapter_name = "C3", type = 2, act_id = 100001, enter_story = "FAXI03", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "面对拒绝了最后通牒的敦刻尔克,皇家舰队已别无选择…全舰队战斗准备!", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.52, 0.36, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 72 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 4000801, 15, 0 }, { 4000802, 20, 0 }, { 4000803, 30, 1 }, { 4000804, 15, 0 }, { 4000805, 20, 0 }, { 4000806, 30, 1 }, { 4000807, 15, 0 }, { 4000808, 20, 0 }, { 4000809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000810, 4000811, 4000812 }, elite_expedition_list = { 4000805, 4000808 }, ai_expedition_list = { 4000841, 4000842, 4000843 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000813 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dunkeerke" }, awards = { { 2, 57453 }, { 2, 57433 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, false, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 12 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 1 } }, float_items = { { 7, 4, "4x4_2faxihuodong_normal", -51, 76 }, { 6, 10, "1x3_2faxihuodong_normal", 0, 16 }, { 4, 6, "1x1_3faxihuodong_normal", 5, 11 }, { 3, 10, "3x2_1faxihuodong_normal", -47, -42 }, { 3, 3, "1x1_1faxihuodong_normal", 0, 14 }, { 1, 3, "1x3_1faxihuodong_normao", -4, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 42, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100094] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.228125", special_operation_list = "", air_dominance = 650, best_air_dominance = 845, id = 2100094, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100093, formation = 2100091, bgm = "", star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100091, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "合流", chapter_name = "D1", type = 2, act_id = 100001, enter_story = "FAXI06", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "皇家和白鹰的联合登陆作战行动开始,在打击陆上目标之前,先试着突破塞壬的防御吧", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 950 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 4000901, 15, 0 }, { 4000902, 20, 0 }, { 4000903, 30, 1 }, { 4000904, 15, 0 }, { 4000905, 20, 0 }, { 4000906, 30, 1 }, { 4000907, 15, 0 }, { 4000908, 20, 0 }, { 4000909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000910, 4000911, 4000912 }, elite_expedition_list = { 4000905, 4000908 }, ai_expedition_list = { 4001121, 4001122 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000913 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "lemaer", "sairenquzhu_i" }, awards = { { 2, 57454 }, { 2, 57434 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 12 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 12 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 12 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 4, 6, "4x4_2faxihuodong_hard", 54, 77 }, { 1, 4, "1x3_2faxihuodong_hard", 5, 12 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodonghard", 45, 20, -450, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100095] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.31640625", special_operation_list = "", air_dominance = 770, best_air_dominance = 1000, id = 2100095, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100094, formation = 2100091, bgm = "", star_require_1 = 1, pos_y = "0.076041667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100091, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "正义的怒吼", chapter_name = "D2", type = 2, act_id = 100001, enter_story = "FAXI07", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "登陆行动受到来自维希教廷和塞壬航空舰队的反抗,是时候让他们知道“正义”的重量了!", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.66, 0.45, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 84 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 4001001, 15, 0 }, { 4001002, 20, 0 }, { 4001003, 30, 1 }, { 4001004, 15, 0 }, { 4001005, 20, 0 }, { 4001006, 30, 1 }, { 4001007, 15, 0 }, { 4001008, 20, 0 }, { 4001009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4001010, 4001011, 4001012 }, elite_expedition_list = { 4001005, 4001008 }, ai_expedition_list = { 4001131, 4001132, 4001133 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4001013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57455 }, { 2, 57435 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 8 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 10, true, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 5, 10, true, 0 }, { 5, 9, true, 12 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 10, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "1x2_1faxihuodong_normal", 6, 49 }, { 6, 5, "1x3_1faxihuodong_hard", 99, 19 }, { 4, 5, "1x3_2faxihuodong_hard", 98, 15 }, { 2, 9, "1x2_2faxihuodong_hard", -28, -26 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodonghard", 45, 20, -320, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100096] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.55625", special_operation_list = "", air_dominance = 905, best_air_dominance = 1175, id = 2100096, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100095, formation = 2100091, bgm = "", star_require_1 = 1, pos_y = "0.254166667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100091, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "火炬行动", chapter_name = "D3", type = 2, act_id = 100001, enter_story = "FAXI08", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "大洋彼岸“最强”的两艘战列舰,为了各自的正义与信仰,在这个宿命的舞台上展开了对决…", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1300 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 4001101, 15, 0 }, { 4001102, 20, 0 }, { 4001103, 30, 1 }, { 4001104, 15, 0 }, { 4001105, 20, 0 }, { 4001106, 30, 1 }, { 4001107, 15, 0 }, { 4001108, 20, 0 }, { 4001109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4001110, 4001111, 4001112 }, elite_expedition_list = { 4001105, 4001108 }, ai_expedition_list = { 4001141, 4001142, 4001143, 4001144 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4001113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "rangbaer" }, awards = { { 2, 57456 }, { 2, 57436 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 12 }, { 9, 2, true, 0 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 12 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 12 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 8, 5, "1x2_1faxihuodong_hard", -1, 47 }, { 6, 8, "1x3_1faxihuodong_hard", 3, 21 }, { 6, 3, "1x2_2faxihuodong_hard", -25, 49 }, { 4, 9, "3x2_1faxihuodong_hard", -55, -34 }, { 4, 7, "1x1_3faxihuodong_hard", 8, 14 }, { 1, 3, "4x4_2faxihuodong_hard", 46, -1 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodonghard", 38, 20, -240, 220, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FAXI11" }, defeat_story_count = { 6 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100101] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.19375", special_operation_list = "", air_dominance = 95, best_air_dominance = 150, id = 2100101, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100100, bgm = "", star_require_1 = 1, pos_y = "0.375", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 10, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100100, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "重归故里", chapter_name = "A1", type = 1, act_id = 100001, enter_story = "YINGHUA2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "为了寻找重要的同伴,新生重樱联合的众人回到了令人怀念的故土,然而,等在众人面前的,却是塞壬的舰影…", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000001, 15, 0 }, { 3000002, 20, 0 }, { 3000003, 30, 1 }, { 3000004, 15, 0 }, { 3000005, 20, 0 }, { 3000006, 30, 1 }, { 3000007, 15, 0 }, { 3000008, 20, 0 }, { 3000009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000010, 3000011, 3000012 }, elite_expedition_list = { 3000005, 3000008 }, ai_expedition_list = { 3000221 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "zhaochao" }, awards = { { 2, 57351 }, { 2, 57331 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 4 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 } }, float_items = { { 8, 9, "1x1_2yinghua_easy", -50, 45 }, { 7, 3, "1x1_2yinghua_easy", 32, 37 }, { 6, 5, "1x1_1yinghua_easy", -43, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 20, -218, 125, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100102] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2703125", special_operation_list = "", air_dominance = 130, best_air_dominance = 170, id = 2100102, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100101, formation = 2100100, bgm = "", star_require_1 = 1, pos_y = "0.151041667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100100, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "异变", chapter_name = "A2", type = 1, act_id = 100001, enter_story = "YINGHUA4", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "枯萎的御神木,徘徊的塞壬,还有固执地守护着此地的同胞们…必须找到改变这种局面的办法", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000101, 15, 0 }, { 3000102, 20, 0 }, { 3000103, 30, 1 }, { 3000104, 15, 0 }, { 3000105, 20, 0 }, { 3000106, 30, 1 }, { 3000107, 15, 0 }, { 3000108, 20, 0 }, { 3000109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000110, 3000111, 3000112 }, elite_expedition_list = { 3000105, 3000108 }, ai_expedition_list = { 3000231, 3000232 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chunyue", "xiaoyue" }, awards = { { 2, 57352 }, { 2, 57332 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, false, 0 } }, float_items = { { 8, 7, "1x1_2yinghua_easy", 50, 50 }, { 3, 3, "1x2_2yinghua_easy", -62, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 20, -315, 109, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100103] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.68984375", special_operation_list = "", air_dominance = 170, best_air_dominance = 225, id = 2100103, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100102, formation = 2100100, bgm = "", star_require_1 = 1, pos_y = "0.09583", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100100, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "枯竭的信仰", chapter_name = "A3", type = 1, act_id = 100001, enter_story = "YINGHUA5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "御神木的枯萎代表着信仰的丧失,守护御神木的神子此时亦不见踪影,继续往海域深处前进吧", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000201, 15, 0 }, { 3000202, 20, 0 }, { 3000203, 30, 1 }, { 3000204, 15, 0 }, { 3000205, 20, 0 }, { 3000206, 30, 1 }, { 3000207, 15, 0 }, { 3000208, 20, 0 }, { 3000209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000210, 3000211, 3000212 }, elite_expedition_list = { 3000205, 3000208 }, ai_expedition_list = { 3000241, 3000242, 3000243 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jingang", "zhenming" }, awards = { { 2, 57353 }, { 2, 57333 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 16 }, { 6, 6, true, 0 }, { 6, 5, true, 16 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 9, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 0 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 } }, float_items = { { 8, 2, "1x1_3yinghua_easy", 51, 54 }, { 7, 9, "1x1_2yinghua_easy", -50, 50 }, { 1, 6, "1x3_1yinghua_easy", 0, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 20, -319, -166, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100104] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6109375", special_operation_list = "", air_dominance = 220, best_air_dominance = 290, id = 2100104, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100103, formation = 2100100, bgm = "", star_require_1 = 1, pos_y = "0.334375", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100100, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "守护者", chapter_name = "A4", type = 1, act_id = 100001, enter_story = "YINGHUA6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在海域深处能感觉到“她”的存在,神子…与御神木一同陷入了沉睡。此时,一个身影挡在了众人身前…", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000301, 15, 0 }, { 3000302, 20, 0 }, { 3000303, 30, 1 }, { 3000304, 15, 0 }, { 3000305, 20, 0 }, { 3000306, 30, 1 }, { 3000307, 15, 0 }, { 3000308, 20, 0 }, { 3000309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000310, 3000311, 3000312 }, elite_expedition_list = { 3000305, 3000308 }, ai_expedition_list = { 3000521 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiangfeng" }, awards = { { 2, 57354 }, { 2, 57334 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 12 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 16 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 4 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 8 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 7, "1x1_1yinghua_easy", -46, 17 }, { 8, 1, "1x2_1yinghua_easy", 49, 106 }, { 3, 9, "1x2_2yinghua_easy", -36, 15 }, { 3, 1, "1x3_2yinghua_easy", 202, 66 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 20, -364, 115, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100105] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YINGHUA11", is_ambush = 0, ammo_cost = 1, pos_x = "0.26015625", special_operation_list = "", air_dominance = 285, best_air_dominance = 375, id = 2100105, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100104, formation = 2100101, bgm = "", star_require_1 = 1, pos_y = "0.175", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100101, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "新芽", chapter_name = "B1", type = 1, act_id = 100001, enter_story = "YINGHUA10", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "众人正在想方设法唤醒{namecode:74}之际,周围的塞壬却开始朝着御神木进行无差别攻击,关键时刻,空气开始躁动了起来…", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000401, 15, 0 }, { 3000402, 20, 0 }, { 3000403, 30, 1 }, { 3000404, 15, 0 }, { 3000405, 20, 0 }, { 3000406, 30, 1 }, { 3000407, 15, 0 }, { 3000408, 20, 0 }, { 3000409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000410, 3000411, 3000412 }, elite_expedition_list = { 3000405, 3000408 }, ai_expedition_list = { 3000531, 3000532 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "changmen", "luao" }, awards = { { 2, 57355 }, { 2, 57335 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, false, 0 }, { 8, 10, true, 4 }, { 8, 9, true, 6 }, { 8, 8, true, 12 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 7, 13, true, 1 }, { 7, 12, true, 0 }, { 7, 11, true, 16 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 1 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 5, 13, false, 0 }, { 5, 12, false, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 4, 13, false, 0 }, { 4, 12, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 16 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, false, 0 }, { 2, 10, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 } }, float_items = { { 8, 11, "1x1_1yinghua_easy", 0, 19 }, { 8, 4, "1x1_1yinghua_easy", 58, 19 }, { 5, 9, "1x1_2yinghua_easy", -53, 30 }, { 2, 13, "4x4_1yinghua_easy", -103, -98 }, { 2, 5, "4x4_2yinghua_easy", -20, -79 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 20, -848, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100106] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6453125", special_operation_list = "", air_dominance = 380, best_air_dominance = 495, id = 2100106, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100105, formation = 2100101, bgm = "", star_require_1 = 1, pos_y = "0.255208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100101, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "钢铁之花,盛放", chapter_name = "B2", type = 1, act_id = 100001, enter_story = "YINGHUA13", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "纵然过去曾被染上不属于自己的色彩,但如今得以重新绽放,作为{namecode:74}姐妹正式服役的第一次实战,展现真正的实力吧!", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000501, 15, 0 }, { 3000502, 20, 0 }, { 3000503, 30, 1 }, { 3000504, 15, 0 }, { 3000505, 20, 0 }, { 3000506, 30, 1 }, { 3000507, 15, 0 }, { 3000508, 20, 0 }, { 3000509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000510, 3000511, 3000512 }, elite_expedition_list = { 3000505, 3000508 }, ai_expedition_list = { 3000541, 3000542, 3000543 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown3" }, awards = { { 2, 57356 }, { 2, 57336 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 10, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 10, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 5, 10, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 16 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 16 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 12 }, { 1, 10, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 } }, float_items = { { 8, 5, "1x1_3yinghua_easy", -44, 29 }, { 7, 8, "1x1_2yinghua_easy", 0, 12 }, { 4, 2, "1x1_1yinghua_easy", 46, 16 }, { 1, 9, "1x1_3yinghua_easy", 57, -16 }, { 1, 3, "4x4_1yinghua_easy", 184, -97 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 20, -538, 123, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100111] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.19375", special_operation_list = "", air_dominance = 375, best_air_dominance = 490, id = 2100111, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100110, bgm = "", star_require_1 = 1, pos_y = "0.375", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100110, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "重归故里", chapter_name = "C1", type = 2, act_id = 100001, enter_story = "YINGHUA2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "为了寻找重要的同伴,新生重樱联合的众人回到了令人怀念的故土,然而,等在众人面前的,却是塞壬的舰影…", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 60 }, { "cannon", 1, 680 }, { "dodge", 1, 300 } }, expedition_id_weight_list = { { 3000601, 15, 0 }, { 3000602, 20, 0 }, { 3000603, 30, 1 }, { 3000604, 15, 0 }, { 3000605, 20, 0 }, { 3000606, 30, 1 }, { 3000607, 15, 0 }, { 3000608, 20, 0 }, { 3000609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000610, 3000611, 3000612 }, elite_expedition_list = { 3000605, 3000608 }, ai_expedition_list = { 3000821, 3000822 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000613 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "zhaochao" }, awards = { { 2, 57381 }, { 2, 57361 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 4 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 } }, float_items = { { 8, 9, "1x1_2yinghua_hard", -50, 45 }, { 7, 3, "1x1_2yinghua_hard", 32, 37 }, { 6, 5, "1x1_1yinghua_hard", -43, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 45, 20, -218, 125, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100112] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2703125", special_operation_list = "", air_dominance = 470, best_air_dominance = 615, id = 2100112, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100111, formation = 2100110, bgm = "", star_require_1 = 1, pos_y = "0.151041667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 17, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100110, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "异变", chapter_name = "C2", type = 2, act_id = 100001, enter_story = "YINGHUA4", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "枯萎的御神木,徘徊的塞壬,还有固执地守护着此地的同胞们…必须找到改变这种局面的办法", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 65 }, { "cannon", 1, 780 }, { "reload", 1, 720 } }, expedition_id_weight_list = { { 3000701, 15, 0 }, { 3000702, 20, 0 }, { 3000703, 30, 1 }, { 3000704, 15, 0 }, { 3000705, 20, 0 }, { 3000706, 30, 1 }, { 3000707, 15, 0 }, { 3000708, 20, 0 }, { 3000709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000710, 3000711, 3000712 }, elite_expedition_list = { 3000705, 3000708 }, ai_expedition_list = { 3000831, 3000832, 3000833 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000713 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chunyue", "xiaoyue" }, awards = { { 2, 57382 }, { 2, 57362 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, false, 0 } }, float_items = { { 8, 7, "1x1_2yinghua_hard", 50, 50 }, { 3, 3, "1x2_2yinghua_hard", -62, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 45, 20, -315, 109, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100113] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.68984375", special_operation_list = "", air_dominance = 570, best_air_dominance = 745, id = 2100113, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100112, formation = 2100110, bgm = "", star_require_1 = 1, pos_y = "0.09583", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 21, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100110, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "枯竭的信仰", chapter_name = "C3", type = 2, act_id = 100001, enter_story = "YINGHUA5", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "御神木的枯萎代表着信仰的丧失,守护御神木的神子此时亦不见踪影,继续往海域深处前进吧", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 850 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 3000801, 15, 0 }, { 3000802, 20, 0 }, { 3000803, 30, 1 }, { 3000804, 15, 0 }, { 3000805, 20, 0 }, { 3000806, 30, 1 }, { 3000807, 15, 0 }, { 3000808, 20, 0 }, { 3000809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000810, 3000811, 3000812 }, elite_expedition_list = { 3000805, 3000808 }, ai_expedition_list = { 3000841, 3000842, 3000843, 3000844 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000813 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jingang", "zhenming" }, awards = { { 2, 57383 }, { 2, 57363 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 16 }, { 6, 6, true, 0 }, { 6, 5, true, 16 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 9, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 0 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 } }, float_items = { { 8, 2, "1x1_3yinghua_hard", 51, 54 }, { 7, 9, "1x1_2yinghua_hard", -50, 50 }, { 1, 6, "1x3_1yinghua_hard", 0, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 45, 20, -319, -166, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100114] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6109375", special_operation_list = "", air_dominance = 730, best_air_dominance = 950, id = 2100114, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100113, formation = 2100110, bgm = "", star_require_1 = 1, pos_y = "0.334375", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100110, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "守护者", chapter_name = "C4", type = 2, act_id = 100001, enter_story = "YINGHUA6", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在海域深处能感觉到“她”的存在,神子…与御神木一同陷入了沉睡。此时,一个身影挡在了众人身前…", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "torpedo", 1, 450 }, { "air", 1, 850 } }, expedition_id_weight_list = { { 3000901, 15, 0 }, { 3000902, 20, 0 }, { 3000903, 30, 1 }, { 3000904, 15, 0 }, { 3000905, 20, 0 }, { 3000906, 30, 1 }, { 3000907, 15, 0 }, { 3000908, 20, 0 }, { 3000909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000910, 3000911, 3000912 }, elite_expedition_list = { 3000905, 3000908 }, ai_expedition_list = { 3001121, 3001122 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiangfeng" }, awards = { { 2, 57384 }, { 2, 57364 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 12 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 16 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 4 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 8 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 7, "1x1_1yinghua_hard", -46, 17 }, { 8, 1, "1x2_1yinghua_hard", 49, 106 }, { 3, 9, "1x2_2yinghua_hard", -36, 15 }, { 3, 1, "1x3_2yinghua_hard", 202, 66 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 45, 20, -364, 115, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100115] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YINGHUA11", is_ambush = 0, ammo_cost = 1, pos_x = "0.26015625", special_operation_list = "", air_dominance = 915, best_air_dominance = 1190, id = 2100115, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100114, formation = 2100111, bgm = "", star_require_1 = 1, pos_y = "0.175", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100111, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "新芽", chapter_name = "D1", type = 2, act_id = 100001, enter_story = "YINGHUA10", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "众人正在想方设法唤醒{namecode:74}之际,周围的塞壬却开始朝着御神木进行无差别攻击,关键时刻,空气开始躁动了起来…", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 1200 }, { "dodge", 1, 450 } }, expedition_id_weight_list = { { 3001001, 15, 0 }, { 3001002, 20, 0 }, { 3001003, 30, 1 }, { 3001004, 15, 0 }, { 3001005, 20, 0 }, { 3001006, 30, 1 }, { 3001007, 15, 0 }, { 3001008, 20, 0 }, { 3001009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3001010, 3001011, 3001012 }, elite_expedition_list = { 3001005, 3001008 }, ai_expedition_list = { 3001131, 3001132, 3001133 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3001013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "changmen", "luao" }, awards = { { 2, 57385 }, { 2, 57365 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, false, 0 }, { 8, 10, true, 4 }, { 8, 9, true, 6 }, { 8, 8, true, 12 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 7, 13, true, 1 }, { 7, 12, true, 0 }, { 7, 11, true, 16 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 1 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 5, 13, false, 0 }, { 5, 12, false, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 4, 13, false, 0 }, { 4, 12, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 16 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, false, 0 }, { 2, 10, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 } }, float_items = { { 8, 11, "1x1_1yinghua_hard", 0, 19 }, { 8, 4, "1x1_1yinghua_hard", 58, 19 }, { 5, 9, "1x1_2yinghua_hard", -53, 30 }, { 2, 13, "4x4_1yinghua_hard", -103, -98 }, { 2, 5, "4x4_2yinghua_hard", -20, -79 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 45, 20, -848, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100116] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6453125", special_operation_list = "", air_dominance = 1125, best_air_dominance = 1465, id = 2100116, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100115, formation = 2100111, bgm = "", star_require_1 = 1, pos_y = "0.255208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100111, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "钢铁之花,盛放", chapter_name = "D2", type = 2, act_id = 100001, enter_story = "YINGHUA13", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "纵然过去曾被染上不属于自己的色彩,但如今得以重新绽放,作为{namecode:74}姐妹正式服役的第一次实战,展现真正的实力吧!", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 1300 }, { "torpedo", 1, 1000 } }, expedition_id_weight_list = { { 3001101, 15, 0 }, { 3001102, 20, 0 }, { 3001103, 30, 1 }, { 3001104, 15, 0 }, { 3001105, 20, 0 }, { 3001106, 30, 1 }, { 3001107, 15, 0 }, { 3001108, 20, 0 }, { 3001109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3001110, 3001111, 3001112 }, elite_expedition_list = { 3001105, 3001108 }, ai_expedition_list = { 3001141, 3001142, 3001143, 3001144 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3001113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown3" }, awards = { { 2, 57386 }, { 2, 57366 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 10, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 10, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 5, 10, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 16 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 16 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 12 }, { 1, 10, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 } }, float_items = { { 8, 5, "1x1_3yinghua_hard", -44, 29 }, { 7, 8, "1x1_2yinghua_hard", 0, 12 }, { 4, 2, "1x1_1yinghua_hard", 46, 16 }, { 1, 9, "1x1_3yinghua_hard", 57, -16 }, { 1, 3, "4x4_1yinghua_hard", 184, -97 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 45, 20, -538, 123, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100121] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 95, best_air_dominance = 150, id = 2100121, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100100, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 10, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100120, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "智和勇的序盘", chapter_name = "A1", type = 1, act_id = 100001, enter_story = "TIANCHENGHUODONG2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "将至的“大演习”,智斗与武勇交汇的演武场之上,阻挡「王将」前进之路的「步兵」是……?", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370001, 15, 0 }, { 1370002, 20, 0 }, { 1370003, 30, 1 }, { 1370004, 15, 0 }, { 1370005, 20, 0 }, { 1370006, 30, 1 }, { 1370007, 15, 0 }, { 1370008, 20, 0 }, { 1370009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370010, 1370011, 1370012 }, elite_expedition_list = { 1370005, 1370008 }, ai_expedition_list = { 1370221 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qifeng" }, awards = { { 2, 57521 }, { 2, 57501 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 16 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 } }, float_items = { { 7, 8, "2x1_3tianchenghuodong_easy", 8, -11 }, { 6, 5, "2x2_1tianchenghuodong_easy", -72, 66 }, { 5, 7, "1x1_1tianchenghuodong_easy", 0, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -280, 153, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100122] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 130, best_air_dominance = 170, id = 2100122, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100121, formation = 2100100, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 15, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100120, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "将上桂的王手", chapter_name = "A2", type = 1, act_id = 100001, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "刚刚踏上战场的新锐巡洋舰,在漫樱飞舞的古城之下,向赤之「王将」发起进攻!", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370101, 15, 0 }, { 1370102, 20, 0 }, { 1370103, 30, 1 }, { 1370104, 15, 0 }, { 1370105, 20, 0 }, { 1370106, 30, 1 }, { 1370107, 15, 0 }, { 1370108, 20, 0 }, { 1370109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370110, 1370111, 1370112 }, elite_expedition_list = { 1370105, 1370108 }, ai_expedition_list = { 1370231, 1370232 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nake" }, awards = { { 2, 57522 }, { 2, 57502 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 7, 7, "1x2_1tianchenghuodong_easy", 14, -25 }, { 5, 4, "1x1_1tianchenghuodong_easy", 0, 14 }, { 3, 6, "3x1_1tianchenghuodong_easy", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -280, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100123] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 170, best_air_dominance = 225, id = 2100123, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100122, formation = 2100100, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 15, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100120, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "王与玉的交锋", chapter_name = "A3", type = 1, act_id = 100001, enter_story = "TIANCHENGHUODONG7", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "王与玉的正面交锋终于到来,而演习结果之外的,是令众人震惊的最高协议——", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370201, 15, 0 }, { 1370202, 20, 0 }, { 1370203, 30, 1 }, { 1370204, 15, 0 }, { 1370205, 20, 0 }, { 1370206, 30, 1 }, { 1370207, 15, 0 }, { 1370208, 20, 0 }, { 1370209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370210, 1370211, 1370212 }, elite_expedition_list = { 1370205, 1370208 }, ai_expedition_list = { 1370241, 1370242, 1370243 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiahezhanlie" }, awards = { { 2, 57523 }, { 2, 57503 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, false, 0 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "2x2_1tianchenghuodong_easy", 33, 65 }, { 6, 7, "2x1_1tianchenghuodong_easy", -64, 0 }, { 6, 3, "1x2_1tianchenghuodong_easy", 8, 39 }, { 3, 8, "3x1_1tianchenghuodong_easy", -97, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -380, -160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG9-2" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100124] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 220, best_air_dominance = 290, id = 2100124, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100123, formation = 2100101, bgm = "", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100121, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "落日下的追寻", chapter_name = "B1", type = 1, act_id = 100001, enter_story = "TIANCHENGHUODONG11", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "被铅色未来蒙蔽前路之人,以赤色双眸洞穿因果之人,无论面对何种险境都必须要拯救的,是曾经的对手。", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370301, 15, 0 }, { 1370302, 20, 0 }, { 1370303, 30, 1 }, { 1370304, 15, 0 }, { 1370305, 20, 0 }, { 1370306, 30, 1 }, { 1370307, 15, 0 }, { 1370308, 20, 0 }, { 1370309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370310, 1370311, 1370312 }, elite_expedition_list = { 1370305, 1370308 }, ai_expedition_list = { 1370521 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57524 }, { 2, 57504 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 8, 7, "1x2_1tianchenghuodong_hard", 16, 46 }, { 8, 1, "2x2_1tianchenghuodong_hard", 37, 48 }, { 5, 4, "3x1_1tianchenghuodong_hard", 0, 9 }, { 3, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 3, 3, "2x1_4tianchenghuodong_hard", 0, 14 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -300, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100125] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 300, best_air_dominance = 390, id = 2100125, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100124, formation = 2100101, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100121, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "落幕后的曙光", chapter_name = "B2", type = 1, act_id = 100001, enter_story = "TIANCHENGHUODONG13", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "辉煌的时代终将落幕,只有时间的车轮滚滚向前。来自苍空之上的,是点亮前路的希望,是划破阴云的曙光。", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370401, 15, 0 }, { 1370402, 20, 0 }, { 1370403, 30, 1 }, { 1370404, 15, 0 }, { 1370405, 20, 0 }, { 1370406, 30, 1 }, { 1370407, 15, 0 }, { 1370408, 20, 0 }, { 1370409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370410, 1370411, 1370412 }, elite_expedition_list = { 1370405, 1370408 }, ai_expedition_list = { 1370531, 1370532 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57525 }, { 2, 57505 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, true, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 7, 13, true, 0 }, { 7, 12, true, 12 }, { 7, 11, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 0 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 16 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 5, 13, true, 0 }, { 5, 12, true, 6 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 4, 13, true, 0 }, { 4, 12, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, true, 12 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 8 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 1 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 } }, float_items = { { 8, 5, "2x1_3tianchenghuodong_hard", 0, 73 }, { 7, 10, "1x1_1tianchenghuodong_hard", 0, 0 }, { 5, 8, "2x1_2tianchenghuodong_hard", 45, 10 }, { 4, 5, "3x1_1tianchenghuodong_hard", 0, 8 }, { 3, 12, "2x2_1tianchenghuodong_hard", 25, 47 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -660, -20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100126] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6140625", special_operation_list = "", air_dominance = 380, best_air_dominance = 495, id = 2100126, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100125, formation = 2100101, bgm = "", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100121, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "被继承的意志", chapter_name = "B3", type = 1, act_id = 100001, enter_story = "TIANCHENGHUODONG16", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "无法忘怀的最后一战,寄托于呐喊中的是觉悟,继承自炮火中的是理想;背负传承的意志,开启全新的时代吧。", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370501, 15, 0 }, { 1370502, 20, 0 }, { 1370503, 30, 1 }, { 1370504, 15, 0 }, { 1370505, 20, 0 }, { 1370506, 30, 1 }, { 1370507, 15, 0 }, { 1370508, 20, 0 }, { 1370509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370510, 1370511, 1370512 }, elite_expedition_list = { 1370505, 1370508 }, ai_expedition_list = { 1370541, 1370542, 1370543 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tiancheng" }, awards = { { 2, 57526 }, { 2, 57506 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 4, "3x1_1tianchenghuodong_hard", 0, 5 }, { 7, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 6, 2, "2x1_2tianchenghuodong_hard", -49, 10 }, { 5, 5, "2x2_1tianchenghuodong_hard", 24, 50 }, { 4, 1, "2x1_1tianchenghuodong_hard", 54, 18 }, { 3, 9, "2x1_4tianchenghuodong_hard", 2, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -320, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG19", "TIANCHENGHUODONG20", "TIANCHENGHUODONG21" }, defeat_story_count = { 4, 5, 6 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100131] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 375, best_air_dominance = 490, id = 2100131, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100110, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 17, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100130, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "智和勇的序盘", chapter_name = "C1", type = 2, act_id = 100001, enter_story = "TIANCHENGHUODONG2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "将至的“大演习”,智斗与武勇交汇的演武场之上,阻挡「王将」前进之路的「步兵」是……?", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1370601, 15, 0 }, { 1370602, 20, 0 }, { 1370603, 30, 1 }, { 1370604, 15, 0 }, { 1370605, 20, 0 }, { 1370606, 30, 1 }, { 1370607, 15, 0 }, { 1370608, 20, 0 }, { 1370609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370610, 1370611, 1370612 }, elite_expedition_list = { 1370605, 1370608 }, ai_expedition_list = { 1370821, 1370822 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370613 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qifeng" }, awards = { { 2, 57551 }, { 2, 57531 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 } }, float_items = { { 7, 8, "2x1_3tianchenghuodong_easy", 8, -11 }, { 6, 5, "2x2_1tianchenghuodong_easy", -72, 66 }, { 5, 7, "1x1_1tianchenghuodong_easy", 0, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -280, 153, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100132] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 470, best_air_dominance = 615, id = 2100132, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100131, formation = 2100110, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 17, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100130, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "将上桂的王手", chapter_name = "C2", type = 2, act_id = 100001, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "刚刚踏上战场的新锐巡洋舰,在漫樱飞舞的古城之下,向赤之「王将」发起进攻!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1370701, 15, 0 }, { 1370702, 20, 0 }, { 1370703, 30, 1 }, { 1370704, 15, 0 }, { 1370705, 20, 0 }, { 1370706, 30, 1 }, { 1370707, 15, 0 }, { 1370708, 20, 0 }, { 1370709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370710, 1370711, 1370712 }, elite_expedition_list = { 1370705, 1370708 }, ai_expedition_list = { 1370831, 1370832, 1370833 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370713 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nake" }, awards = { { 2, 57552 }, { 2, 57532 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 7, 7, "1x2_1tianchenghuodong_easy", 14, -25 }, { 5, 4, "1x1_1tianchenghuodong_easy", 0, 14 }, { 3, 6, "3x1_1tianchenghuodong_easy", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -280, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100133] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 570, best_air_dominance = 745, id = 2100133, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100132, formation = 2100110, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 21, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100130, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "王与玉的交锋", chapter_name = "C3", type = 2, act_id = 100001, enter_story = "TIANCHENGHUODONG7", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "王与玉的正面交锋终于到来,而演习结果之外的,是令众人震惊的最高协议——", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 950 }, { "torpedo", 1, 1100 } }, expedition_id_weight_list = { { 1370801, 15, 0 }, { 1370802, 20, 0 }, { 1370803, 30, 1 }, { 1370804, 15, 0 }, { 1370805, 20, 0 }, { 1370806, 30, 1 }, { 1370807, 15, 0 }, { 1370808, 20, 0 }, { 1370809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370810, 1370811, 1370812 }, elite_expedition_list = { 1370805, 1370808 }, ai_expedition_list = { 1370841, 1370842, 1370843, 1370844 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370813 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiahezhanlie" }, awards = { { 2, 57553 }, { 2, 57533 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, false, 0 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "2x2_1tianchenghuodong_easy", 33, 65 }, { 6, 7, "2x1_1tianchenghuodong_easy", -64, 0 }, { 6, 3, "1x2_1tianchenghuodong_easy", 8, 39 }, { 3, 8, "3x1_1tianchenghuodong_easy", -97, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -380, -160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG9-2" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100134] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 730, best_air_dominance = 950, id = 2100134, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100133, formation = 2100111, bgm = "", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100131, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "落日下的追寻", chapter_name = "D1", type = 2, act_id = 100001, enter_story = "TIANCHENGHUODONG11", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "被铅色未来蒙蔽前路之人,以赤色双眸洞穿因果之人,无论面对何种险境都必须要拯救的,是曾经的对手。", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "torpedo", 1, 1200 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1370901, 15, 0 }, { 1370902, 20, 0 }, { 1370903, 30, 1 }, { 1370904, 15, 0 }, { 1370905, 20, 0 }, { 1370906, 30, 1 }, { 1370907, 15, 0 }, { 1370908, 20, 0 }, { 1370909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370910, 1370911, 1370912 }, elite_expedition_list = { 1370905, 1370908 }, ai_expedition_list = { 1371121, 1371122 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57554 }, { 2, 57534 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 8, 7, "1x2_1tianchenghuodong_hard", 16, 46 }, { 8, 1, "2x2_1tianchenghuodong_hard", 37, 48 }, { 5, 4, "3x1_1tianchenghuodong_hard", 0, 9 }, { 3, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 3, 3, "2x1_4tianchenghuodong_hard", 0, 14 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -300, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100135] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 930, best_air_dominance = 1210, id = 2100135, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100134, formation = 2100111, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100131, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "落幕后的曙光", chapter_name = "D2", type = 2, act_id = 100001, enter_story = "TIANCHENGHUODONG13", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "辉煌的时代终将落幕,只有时间的车轮滚滚向前。来自苍空之上的,是点亮前路的希望,是划破阴云的曙光。", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1300 }, { "air", 1, 1200 } }, expedition_id_weight_list = { { 1371001, 15, 0 }, { 1371002, 20, 0 }, { 1371003, 30, 1 }, { 1371004, 15, 0 }, { 1371005, 20, 0 }, { 1371006, 30, 1 }, { 1371007, 15, 0 }, { 1371008, 20, 0 }, { 1371009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1371010, 1371011, 1371012 }, elite_expedition_list = { 1371005, 1371008 }, ai_expedition_list = { 1371131, 1371132, 1371133 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1371013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57555 }, { 2, 57535 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, true, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 7, 13, true, 0 }, { 7, 12, true, 12 }, { 7, 11, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 0 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 16 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 5, 13, true, 0 }, { 5, 12, true, 6 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 4, 13, true, 0 }, { 4, 12, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, true, 12 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 8 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 1 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 } }, float_items = { { 8, 5, "2x1_3tianchenghuodong_hard", 0, 73 }, { 7, 10, "1x1_1tianchenghuodong_hard", 0, 0 }, { 5, 8, "2x1_2tianchenghuodong_hard", 45, 10 }, { 4, 5, "3x1_1tianchenghuodong_hard", 0, 8 }, { 3, 12, "2x2_1tianchenghuodong_hard", 25, 47 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -660, -20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100136] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6140625", special_operation_list = "", air_dominance = 1125, best_air_dominance = 1465, id = 2100136, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100135, formation = 2100111, bgm = "", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 40, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 1, map = 2100131, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "被继承的意志", chapter_name = "D3", type = 2, act_id = 100001, enter_story = "TIANCHENGHUODONG16", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "无法忘怀的最后一战,寄托于呐喊中的是觉悟,继承自炮火中的是理想;背负传承的意志,开启全新的时代吧。", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1500 }, { "torpedo", 1, 1600 } }, expedition_id_weight_list = { { 1371101, 15, 0 }, { 1371102, 20, 0 }, { 1371103, 30, 1 }, { 1371104, 15, 0 }, { 1371105, 20, 0 }, { 1371106, 30, 1 }, { 1371107, 15, 0 }, { 1371108, 20, 0 }, { 1371109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1371110, 1371111, 1371112 }, elite_expedition_list = { 1371105, 1371108 }, ai_expedition_list = { 1371141, 1371142, 1371143, 1371144 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1371113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tiancheng" }, awards = { { 2, 57556 }, { 2, 57536 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 4, "3x1_1tianchenghuodong_hard", 0, 5 }, { 7, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 6, 2, "2x1_2tianchenghuodong_hard", -49, 10 }, { 5, 5, "2x2_1tianchenghuodong_hard", 24, 50 }, { 4, 1, "2x1_1tianchenghuodong_hard", 54, 18 }, { 3, 9, "2x1_4tianchenghuodong_hard", 2, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -320, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG19", "TIANCHENGHUODONG20", "TIANCHENGHUODONG21" }, defeat_story_count = { 5, 6, 7 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100141] = { collection_team = 0, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "TIEXUEYUYINFU3", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 2100141, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100140, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 10, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100140, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第一乐章: 来世之人| |V O N D E N H I N T E R W E L T L E R N", chapter_name = "A1", type = 1, act_id = 100001, enter_story = "TIEXUEYUYINFU2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在与胡德、威尔士亲王交手后,俾斯麦与欧根亲王试图摆脱皇家舰队的围捕,在前方等待她们的将是?", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230001, 15, 0 }, { 1230002, 20, 0 }, { 1230003, 30, 1 }, { 1230004, 15, 0 }, { 1230005, 20, 0 }, { 1230006, 30, 1 }, { 1230007, 15, 0 }, { 1230008, 20, 0 }, { 1230009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230010, 1230011, 1230012 }, elite_expedition_list = { 1230005, 1230008 }, ai_expedition_list = { 1230221 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "safuke", "nuofuke" }, awards = { { 2, 57602 }, { 2, 57590 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 6, 4, "2x2_1bisimai", 50, 75 }, { 4, 7, "1x1_1bisimai", -2, 5 }, { 4, 2, "1x2_2bisimai", 0, 39 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -190, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU4" }, defeat_story_count = { 2 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100142] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 130, best_air_dominance = 170, id = 2100142, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100141, formation = 2100140, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100140, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第二乐章: 极度的渴望| |V O N D E R G R O ß E N S E H N S U C H T", chapter_name = "A2", type = 1, act_id = 100001, enter_story = "TIEXUEYUYINFU5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "倾巢而出的皇家舰队,在耳边轻声呢喃着的“海妖”的诱惑,正确的选择,究竟在何处…?", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230101, 15, 0 }, { 1230102, 20, 0 }, { 1230103, 30, 1 }, { 1230104, 15, 0 }, { 1230105, 20, 0 }, { 1230106, 30, 1 }, { 1230107, 15, 0 }, { 1230108, 20, 0 }, { 1230109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230110, 1230111, 1230112 }, elite_expedition_list = { 1230105, 1230108 }, ai_expedition_list = { 1230231, 1230232 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shengli" }, awards = { { 2, 57603 }, { 2, 57591 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 8, 7, "1x2_1bisimai", 0, 46 }, { 6, 2, "1x1_1bisimai", 0, 0 }, { 3, 5, "1x3_1bisimai", 135, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -280, 117, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100143] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 165, best_air_dominance = 215, id = 2100143, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100142, formation = 2100140, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 15, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100140, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第三乐章: 欢乐与激情| |V O N D E N F R E U D E N U N D L E I D E N S C H A F T E N", chapter_name = "A3", type = 1, act_id = 100001, enter_story = "TIEXUEYUYINFU8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "皇家舰队派出了大量的舰载机进行拦截,面对数倍于自己的对手,只要火炮犹在,我等就将继续战斗——", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230201, 15, 0 }, { 1230202, 20, 0 }, { 1230203, 30, 1 }, { 1230204, 15, 0 }, { 1230205, 20, 0 }, { 1230206, 30, 1 }, { 1230207, 15, 0 }, { 1230208, 20, 0 }, { 1230209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230210, 1230211, 1230212 }, elite_expedition_list = { 1230205, 1230208 }, ai_expedition_list = { 1230241, 1230242, 1230243 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "huangjiafangzhou" }, awards = { { 2, 57604 }, { 2, 57592 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 7, 4, "2x2_1bisimai", 41, 68 }, { 6, 9, "1x3_1bisimai", 42, 13 }, { 4, 6, "1x2_1bisimai", 0, 55 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -363, -182, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100144] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "TIEXUEYUYINFU12", is_ambush = 0, ammo_cost = 1, pos_x = "0.23125", special_operation_list = "", air_dominance = 210, best_air_dominance = 275, id = 2100144, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100143, formation = 2100141, bgm = "", star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100141, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第四乐章: 挽歌| |D A S G R A B L I E D", chapter_name = "B1", type = 1, act_id = 100001, enter_story = "TIEXUEYUYINFU11", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "俾斯麦丧失了行动力,但仍在负隅顽抗。胜利终将属于我们,为了胡德,为了皇家舰队的荣耀,开火!", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230301, 10, 0 }, { 1230302, 20, 0 }, { 1230303, 30, 1 }, { 1230304, 10, 0 }, { 1230305, 20, 0 }, { 1230306, 30, 1 }, { 1230307, 10, 0 }, { 1230308, 20, 0 }, { 1230309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230310, 1230311, 1230312 }, elite_expedition_list = { 1230305, 1230308 }, ai_expedition_list = { 1230521 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bisimai" }, awards = { { 2, 57605 }, { 2, 57593 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 8, "1x2_2bisimai", 0, -23 }, { 7, 2, "1x2_1bisimai", 0, -22 }, { 3, 8, "2x3_1bisimai", -46, -34 }, { 3, 4, "2x2_1bisimai", 53, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -216, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU13" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100145] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.5390625", special_operation_list = "", air_dominance = 270, best_air_dominance = 355, id = 2100145, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100144, formation = 2100141, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100141, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第五乐章: 科学与学习| |V O N D E R W I S S E N S C H A F T", chapter_name = "B2", type = 1, act_id = 100001, enter_story = "TIEXUEYUYINFU14", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "人类进化发展的历史…便是科学与学习的历史,为了学习那份未知的知识,一切的牺牲都是值得的——", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230401, 10, 0 }, { 1230402, 20, 0 }, { 1230403, 30, 1 }, { 1230404, 10, 0 }, { 1230405, 20, 0 }, { 1230406, 30, 1 }, { 1230407, 10, 0 }, { 1230408, 20, 0 }, { 1230409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230410, 1230411, 1230412 }, elite_expedition_list = { 1230405, 1230408 }, ai_expedition_list = { 1230531, 1230532 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57606 }, { 2, 57594 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 4 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 8 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 12 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 5, "1x2_2bisimai", 0, 54 }, { 7, 10, "1x1_1bisimai", 0, 6 }, { 4, 5, "1x3_1bisimai", 31, 14 }, { 3, 2, "1x2_1bisimai", 0, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -336, -69, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU15" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100146] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6140625", special_operation_list = "", air_dominance = 330, best_air_dominance = 430, id = 2100146, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100145, formation = 2100141, bgm = "", star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100141, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第六乐章: 新生| |D E R G E N E S E N D E", chapter_name = "B3", type = 1, act_id = 100001, enter_story = "TIEXUEYUYINFU16", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "“音乐总是能唤起我心中两个截然不同的渴望:一个是战争;另一个是田园诗般的宁静”", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230501, 10, 0 }, { 1230502, 20, 0 }, { 1230503, 30, 1 }, { 1230504, 10, 0 }, { 1230505, 20, 0 }, { 1230506, 30, 1 }, { 1230507, 10, 0 }, { 1230508, 20, 0 }, { 1230509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230510, 1230511, 1230512 }, elite_expedition_list = { 1230505, 1230508 }, ai_expedition_list = { 1230541, 1230542, 1230543 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bisimai" }, awards = { { 2, 57607 }, { 2, 57595 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 3, "1x2_2bisimai", 0, 41 }, { 6, 8, "1x3_1bisimai", 26, 2 }, { 5, 4, "1x1_1bisimai", 0, 6 }, { 4, 8, "1x3_1bisimai", 31, 18 }, { 2, 5, "2x3_1bisimai", -43, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -218, 5, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU19", "TIEXUEYUYINFU20", "TIEXUEYUYINFU21" }, defeat_story_count = { 4, 7, 9 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9500 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100151] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "TIEXUEYUYINFU3", is_ambush = 0, ammo_cost = 1, pos_x = "0.2515625", special_operation_list = "", air_dominance = 555, best_air_dominance = 725, id = 2100151, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100150, bgm = "", star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100150, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第一乐章: 来世之人| |V O N D E N H I N T E R W E L T L E R N", chapter_name = "C1", type = 2, act_id = 100001, enter_story = "TIEXUEYUYINFU2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在与胡德、威尔士亲王交手后,俾斯麦与欧根亲王试图摆脱皇家舰队的围捕,在前方等待她们的将是?", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1230601, 5, 0 }, { 1230602, 25, 0 }, { 1230603, 35, 0 }, { 1230604, 5, 0 }, { 1230605, 25, 0 }, { 1230606, 35, 0 }, { 1230607, 5, 0 }, { 1230608, 25, 0 }, { 1230609, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230610, 1230611, 1230612 }, elite_expedition_list = { 1230606, 1230608 }, ai_expedition_list = { 1230821, 1230822 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230613 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "safuke", "nuofuke" }, awards = { { 2, 57620 }, { 2, 57608 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 6, 4, "2x2_1bisimai", 50, 75 }, { 4, 7, "1x1_1bisimai", -2, 5 }, { 4, 2, "1x2_2bisimai", 0, 39 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -190, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU4" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100152] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.38203125", special_operation_list = "", air_dominance = 705, best_air_dominance = 920, id = 2100152, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100151, formation = 2100150, bgm = "", star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 17, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100150, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第二乐章: 极度的渴望| |V O N D E R G R O ß E N S E H N S U C H T", chapter_name = "C2", type = 2, act_id = 100001, enter_story = "TIEXUEYUYINFU5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "倾巢而出的皇家舰队,在耳边轻声呢喃着的“海妖”的诱惑,正确的选择,究竟在何处…?", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1230701, 5, 0 }, { 1230702, 25, 0 }, { 1230703, 35, 0 }, { 1230704, 5, 0 }, { 1230705, 25, 0 }, { 1230706, 35, 0 }, { 1230707, 5, 0 }, { 1230708, 25, 0 }, { 1230709, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230710, 1230711, 1230712 }, elite_expedition_list = { 1230706, 1230708 }, ai_expedition_list = { 1230831, 1230832, 1230833 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230713 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shengli" }, awards = { { 2, 57621 }, { 2, 57609 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 8, 7, "1x2_1bisimai", 0, 46 }, { 6, 2, "1x1_1bisimai", 0, 0 }, { 3, 5, "1x3_1bisimai", 135, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -280, 117, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100153] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.665625", special_operation_list = "", air_dominance = 875, best_air_dominance = 1140, id = 2100153, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100152, formation = 2100150, bgm = "", star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 21, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100150, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第三乐章: 欢乐与激情| |V O N D E N F R E U D E N U N D L E I D E N S C H A F T E N", chapter_name = "C3", type = 2, act_id = 100001, enter_story = "TIEXUEYUYINFU8", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "皇家舰队派出了大量的舰载机进行拦截,面对数倍于自己的对手,只要火炮犹在,我等就将继续战斗——", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 950 }, { "torpedo", 1, 1100 } }, expedition_id_weight_list = { { 1230801, 5, 0 }, { 1230802, 25, 0 }, { 1230803, 35, 0 }, { 1230804, 5, 0 }, { 1230805, 25, 0 }, { 1230806, 35, 0 }, { 1230807, 5, 0 }, { 1230808, 25, 0 }, { 1230809, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230810, 1230811, 1230812 }, elite_expedition_list = { 1230806, 1230808 }, ai_expedition_list = { 1230841, 1230842, 1230843, 1230844 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230813 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "huangjiafangzhou" }, awards = { { 2, 57622 }, { 2, 57610 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 7, 4, "2x2_1bisimai", 41, 68 }, { 6, 9, "1x3_1bisimai", 42, 13 }, { 4, 6, "1x2_1bisimai", 0, 55 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -363, -182, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100154] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "TIEXUEYUYINFU12", is_ambush = 0, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 950, best_air_dominance = 1235, id = 2100154, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100153, formation = 2100151, bgm = "", star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100151, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第四乐章: 挽歌| |D A S G R A B L I E D", chapter_name = "D1", type = 2, act_id = 100001, enter_story = "TIEXUEYUYINFU11", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "俾斯麦丧失了行动力,但仍在负隅顽抗。胜利终将属于我们,为了胡德,为了皇家舰队的荣耀,开火!", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 0, 0 } }, { { 4, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1230901, 2, 0 }, { 1230902, 43, 0 }, { 1230903, 55, 0 }, { 1230904, 2, 0 }, { 1230905, 43, 0 }, { 1230906, 55, 0 }, { 1230907, 2, 0 }, { 1230908, 43, 0 }, { 1230909, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230910, 1230911, 1230912 }, elite_expedition_list = { 1230906, 1230909 }, ai_expedition_list = { 1231221, 1231222 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bisimai" }, awards = { { 2, 57623 }, { 2, 57611 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 8, "1x2_2bisimai", 0, -23 }, { 7, 2, "1x2_1bisimai", 0, -22 }, { 3, 8, "2x3_1bisimai", -46, -34 }, { 3, 4, "2x2_1bisimai", 53, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -216, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU13" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100155] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 1155, best_air_dominance = 1505, id = 2100155, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100154, formation = 2100151, bgm = "", star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100151, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第五乐章: 科学与学习| |V O N D E R W I S S E N S C H A F T", chapter_name = "D2", type = 2, act_id = 100001, enter_story = "TIEXUEYUYINFU14", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "人类进化发展的历史…便是科学与学习的历史,为了学习那份未知的知识,一切的牺牲都是值得的——", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 0, 0 } }, { { 4, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1300 }, { "antisub", 1, 650 } }, expedition_id_weight_list = { { 1231001, 2, 0 }, { 1231002, 43, 0 }, { 1231003, 55, 0 }, { 1231004, 2, 0 }, { 1231005, 43, 0 }, { 1231006, 55, 0 }, { 1231007, 2, 0 }, { 1231008, 43, 0 }, { 1231009, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1231010, 1231011, 1231012 }, elite_expedition_list = { 1231006, 1231009 }, ai_expedition_list = { 1231231, 1231232, 1231233 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1231013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57624 }, { 2, 57612 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 4 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 8 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 12 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 5, "1x2_2bisimai", 0, 54 }, { 7, 10, "1x1_1bisimai", 0, 6 }, { 4, 5, "1x3_1bisimai", 31, 14 }, { 3, 2, "1x2_1bisimai", 0, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -336, -69, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU15" }, defeat_story_count = { 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2100156] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6046875", special_operation_list = "", air_dominance = 1345, best_air_dominance = 1750, id = 2100156, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100155, formation = 2100151, bgm = "", star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2100151, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "第六乐章: 新生| |D E R G E N E S E N D E", chapter_name = "D3", type = 2, act_id = 100001, enter_story = "TIEXUEYUYINFU16", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "“音乐总是能唤起我心中两个截然不同的渴望:一个是战争;另一个是田园诗般的宁静”", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 0, 0 } }, { { 4, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1500 }, { "torpedo", 1, 1400 } }, expedition_id_weight_list = { { 1231101, 2, 0 }, { 1231102, 43, 0 }, { 1231103, 55, 0 }, { 1231104, 2, 0 }, { 1231105, 43, 0 }, { 1231106, 55, 0 }, { 1231107, 2, 0 }, { 1231108, 43, 0 }, { 1231109, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1231110, 1231111, 1231112 }, elite_expedition_list = { 1231106, 1231109 }, ai_expedition_list = { 1231241, 1231242, 1231243, 1231244 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1231113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bisimai" }, awards = { { 2, 57625 }, { 2, 57613 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 3, "1x2_2bisimai", 0, 41 }, { 6, 8, "1x3_1bisimai", 26, 2 }, { 5, 4, "1x1_1bisimai", 0, 6 }, { 4, 8, "1x3_1bisimai", 31, 18 }, { 2, 5, "2x3_1bisimai", -43, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -218, 5, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU19", "TIEXUEYUYINFU20", "TIEXUEYUYINFU21" }, defeat_story_count = { 5, 8, 10 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9500 }, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2200001] = { collection_team = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.35625", special_operation_list = "", air_dominance = 81, best_air_dominance = 150, id = 2200001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2200000, bgm = "", star_require_1 = 1, pos_y = "0.43125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 16, wall_prefab = "", num_2 = 5, ammo_submarine = 0, num_3 = 1, is_ai = 0, map = 2200000, unlocklevel = 15, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "不祥的疑云", chapter_name = "SP.1", type = 2, act_id = 100001, enter_story = "", boss_refresh = 2, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "近日重櫻在马来海域集结舰队,司令部已决定组成“Z”舰队前往马来海域一探虚实,指挥官将被编入支援舰队保护“Z”的侧翼,请指挥官做好出发准备。", difficulty = 4, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 74, scale = { 0.34, 0.7, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 0, 0 } }, { { 4, 0, 0 }, { 1, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = { { 10141, 40, 0 } }, ambush_expedition_list = { 10141 }, guarder_expedition_list = { 10141 }, elite_expedition_list = { 10141 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10500 }, enemy_refresh = { 0, 1 }, elite_refresh = { 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jingang" }, awards = { { 2, 57001 }, { 2, 57762 }, { 2, 59001 } }, grids = { { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 1 } }, float_items = { { 5, 7, "rock_day", 0, -5 }, { 5, 3, "1x3NormalIsland_1", 0, 0 }, { 4, 7, "1x1NormalIsland_1", 0, 0 }, { 4, 6, "1x2NormalIsland_1", 3, -40 }, { 3, 3, "2x1NormalIsland_1", 50, 0 }, { 3, 2, "rock_day", 0, -10 } }, ambush_event_ratio = { { 3001, 10000 } }, ambush_ratio_extra = { { 4, 3, 4000 }, { 4, 1, 2000 }, { 3, 5, 6000 } }, theme = { "sea_day", 45, 20, -220, -41, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = { "TACT10001" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2200002] = { collection_team = 0, progress_boss = 42, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.58203125", special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 2200002, count = 0, icon_outline = 0, bg = "", pre_chapter = 2200001, formation = 2200000, bgm = "", star_require_1 = 1, pos_y = "0.294791667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 17, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2200000, unlocklevel = 15, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "Z舰队的反击", chapter_name = "SP.2", type = 2, act_id = 100001, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在重樱的陆航轰炸机面前,威尔士亲王号与反击号上的防空火力显得如此的薄弱,战斗很快陷入了僵局。", difficulty = 5, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 78, scale = { 0.53, 0.45, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 0, 0 } }, { { 4, 0, 0 }, { 1, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = { { 10211, 35, 0 }, { 10221, 35, 0 }, { 10241, 20, 0 } }, ambush_expedition_list = { 10291 }, guarder_expedition_list = { 10291 }, elite_expedition_list = { 10211, 10221 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10501 }, enemy_refresh = { 0, 2, 2, 1 }, elite_refresh = { 3 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jingang" }, awards = { { 2, 57022 }, { 2, 57002 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 7, true, 8 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 4 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 4 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 5, 3, "2x2NormalIsland_1", 51, 35 }, { 3, 6, "1x1NormalIsland_1", 0, 0 }, { 2, 7, "1x2NormalIsland_2", 4, -39 }, { 2, 2, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -230, -45, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = { "TACT10002" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2200003] = { collection_team = 0, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, pos_x = "0.44921875", special_operation_list = "", air_dominance = 120, best_air_dominance = 150, id = 2200003, count = 0, icon_outline = 0, bg = "", pre_chapter = 2200002, formation = 2200000, bgm = "", star_require_1 = 1, pos_y = "0.080208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2200000, unlocklevel = 15, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "大舰巨炮的挽歌", chapter_name = "SP.3", type = 2, act_id = 100001, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "反击号与威尔士亲王号先后被多发鱼雷命中,与此同时,重樱南遣舰队的水面部队也正在紧急赶往战场...", difficulty = 6, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 82, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 0, 0 } }, { { 4, 0, 0 }, { 1, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = { { 10311, 35, 0 }, { 10321, 35, 0 }, { 10341, 20, 0 } }, ambush_expedition_list = { 10391 }, guarder_expedition_list = { 10391 }, elite_expedition_list = { 10311, 10321 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10502 }, enemy_refresh = { 0, 2, 2, 1 }, elite_refresh = { 3 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "aidang" }, awards = { { 2, 57023 }, { 2, 57003 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 2 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 6 }, { 2, 3, true, 1 }, { 2, 2, true, 6 }, { 2, 1, false, 0 } }, float_items = { { 6, 3, "1x3NormalIsland_1", 76, 0 }, { 4, 3, "1x2NormalIsland_2", 2, -32 }, { 2, 8, "1x2NormalIsland_1", -42, -33 }, { 2, 1, "1x1NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = { "TACT10004" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2200011] = { collection_team = 0, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.7046875", special_operation_list = "", air_dominance = 81, best_air_dominance = 150, id = 2200011, count = 0, icon_outline = 1, bg = "", pre_chapter = 0, formation = 2200010, bgm = "", star_require_1 = 1, pos_y = "0.313541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 15, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2200010, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "索敌", chapter_name = "SP1", type = 1, act_id = 100001, enter_story = "WEIJIAO01", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "商船沉没前最后的信号,透露了斯佩伯爵的位置,根据信号找到斯佩伯爵!解决掉可能出现的对手吧!", difficulty = 6, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 70, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1071010, 15, 0 }, { 1071020, 20, 0 }, { 1071030, 30, 1 }, { 1071040, 15, 0 }, { 1071070, 20, 0 }, { 1071060, 30, 1 }, { 1071070, 15, 0 }, { 1071080, 20, 0 }, { 1071090, 30, 1 }, { 1071100, 0, 2 } }, ambush_expedition_list = { 1071210, 1071211, 1071212 }, guarder_expedition_list = { 1071020, 1071070, 1071080 }, elite_expedition_list = { 1071050, 1071080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1071500 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z1" }, awards = { { 2, 57247 }, { 2, 57241 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 5, 0, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 4 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 3, "2x1_2weijiao", 0, 36 }, { 3, 1, "1x1_2weijiao", 0, 0 }, { 2, 6, "3x2_1weijiao", 67, -30 }, { 2, 4, "1x1_1weijiao", 0, 6 }, { 0, 1, "1x3_1weijiao", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -140, -200, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2200012] = { collection_team = 0, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.44375", special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 2200012, count = 0, icon_outline = 1, bg = "", pre_chapter = 2200011, formation = 2200010, bgm = "", star_require_1 = 1, pos_y = "0.079166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", num_2 = 30, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2200010, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "追击", chapter_name = "SP2", type = 1, act_id = 100001, enter_story = "WEIJIAO04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "发现斯佩伯爵!做好战斗准备,不要让敌人逃掉了!", difficulty = 7, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 82, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1072010, 15, 0 }, { 1072020, 20, 0 }, { 1072030, 30, 1 }, { 1072040, 15, 0 }, { 1072050, 20, 0 }, { 1072060, 30, 1 }, { 1072070, 15, 0 }, { 1072080, 20, 0 }, { 1072090, 30, 1 }, { 1072100, 0, 2 } }, ambush_expedition_list = { 1072210, 1072211, 1072212 }, guarder_expedition_list = { 1072020, 1072050, 1072080 }, elite_expedition_list = { 1072050, 1072080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1072500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sipeibojue" }, awards = { { 2, 57248 }, { 2, 57242 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 2 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 8 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 0, "1x1_1weijiao", 0, 10 }, { 5, 7, "2x2_1weijiao", 64, -39 }, { 3, 3, "3x2_1weijiao", 52, -32 }, { 2, 6, "1x1_2weijiao", 0, 0 }, { 1, 0, "2x1_1weijiao", -12, -26 }, { 0, 1, "1x3_2weijiao", -5, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -140, -67, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2200013] = { collection_team = 0, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.2953125", special_operation_list = "", air_dominance = 120, best_air_dominance = 150, id = 2200013, count = 0, icon_outline = 1, bg = "", pre_chapter = 2200012, formation = 2200010, bgm = "", star_require_1 = 1, pos_y = "0.373958333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 21, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2200010, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "对决", chapter_name = "SP3", type = 1, act_id = 100001, enter_story = "WEIJIAO07", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "埃克塞特受伤离场,然而敌人也已经是强弩之末。无论如何,接下来就是和斯佩伯爵的最后战斗了", difficulty = 8, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 94, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1073010, 15, 0 }, { 1073020, 20, 0 }, { 1073030, 30, 1 }, { 1073040, 15, 0 }, { 1073050, 20, 0 }, { 1073060, 30, 1 }, { 1073070, 15, 0 }, { 1073080, 20, 0 }, { 1073090, 30, 1 }, { 1073100, 0, 2 } }, ambush_expedition_list = { 1073210, 1073211, 1073212 }, guarder_expedition_list = { 1073020, 1073050, 1073080 }, elite_expedition_list = { 1073050, 1073080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1073500 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sipeibojue" }, awards = { { 2, 57249 }, { 2, 57243 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 1 }, { 4, 4, true, 1 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 4, 0, true, 8 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 1 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 9, false, 0 }, { 1, 8, true, 2 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 8, "1x3_1weijiao", 3, 6 }, { 6, 0, "2x1_1weijiao", 15, 35 }, { 5, 5, "1x1_2weijiao", 0, 0 }, { 4, 3, "2x1_2weijiao", 0, 31 }, { 2, 6, "1x1_1weijiao", 3, 9 }, { 0, 9, "3x2_1weijiao", -37, -29 }, { 0, 2, "2x2_1weijiao", -170, -29 }, { 0, 1, "1x3_2weijiao", 193, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, -70, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2200021] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.20234375", special_operation_list = "", air_dominance = 81, best_air_dominance = 150, id = 2200021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2200020, bgm = "", star_require_1 = 1, pos_y = "0.34375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, num_2 = 20, ammo_submarine = 0, num_3 = 1, is_ai = 0, map = 2200020, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "大意与袭击", chapter_name = "SP1", type = 1, act_id = 100001, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "告别皇家方舟,光荣在阿卡司塔与热心的护卫下单独起航,此时还没人能料想到,危机正在前方等待着她们……", difficulty = 6, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 82, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1050010, 15, 0 }, { 1050020, 20, 0 }, { 1050030, 30, 1 }, { 1050040, 15, 0 }, { 1050050, 20, 0 }, { 1050060, 30, 1 }, { 1050070, 15, 0 }, { 1050080, 20, 0 }, { 1050090, 30, 1 }, { 1050100, 0, 2 } }, ambush_expedition_list = { 1050210, 1050211, 1050212 }, guarder_expedition_list = { 1050020, 1050050, 1050080 }, elite_expedition_list = { 1050050, 1050080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1050500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57177 }, { 2, 57171 }, { 2, 54012 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 6 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 6 }, { 9, 4, true, 0 }, { 9, 3, true, 6 }, { 9, 2, true, 4 }, { 9, 1, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 1 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 8 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 8 } }, float_items = { { 8, 2, "1x1IceIsland_2", -108, 8 }, { 7, 7, "1x1IceIsland_1", 0, 0 }, { 6, 9, "1x1IceIsland_2", 4, 8 }, { 5, 4, "2x3IceIsland_1", 41, -23 }, { 5, 2, "2x1ICEIsland_2", 61, 5 }, { 5, 1, "2x1ICEIsland_1", 25, -10 }, { 4, 7, "2x1ICEIsland_1", 0, 0 }, { 3, 4, "1x1IceIsland_2", 0, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -278, 110, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = { "ZHUNUO2" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2200022] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 2200022, count = 0, icon_outline = 0, bg = "", pre_chapter = 2200021, formation = 2200020, bgm = "", star_require_1 = 1, pos_y = "0.070833333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 20, num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 0, map = 2200020, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "追击与逃亡", chapter_name = "SP2", type = 1, act_id = 100001, enter_story = "ZHUNUO5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "因为一时的松懈而遭遇袭击的光荣等人,苦战后终于勉强脱离了战斗,但是,一切才刚刚开始……", difficulty = 7, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 90, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1051010, 15, 0 }, { 1051020, 20, 0 }, { 1051030, 30, 1 }, { 1051040, 15, 0 }, { 1051050, 20, 0 }, { 1051060, 30, 1 }, { 1051070, 15, 0 }, { 1051080, 20, 0 }, { 1051090, 30, 1 }, { 1051100, 0, 2 } }, ambush_expedition_list = { 1051210, 1051211, 1051212 }, guarder_expedition_list = { 1051020, 1051050, 1051080 }, elite_expedition_list = { 1051050, 1051080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1051500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 4, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 57178 }, { 2, 57172 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 4 }, { 7, 7, true, 0 }, { 7, 6, true, 1 }, { 7, 5, false, 0 }, { 7, 4, true, 1 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 9, true, 4 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 8 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 8 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 8 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 } }, float_items = { { 7, 5, "1x1IceIsland_2", 0, 8 }, { 6, 8, "1x1IceIsland_1", 0, 0 }, { 6, 6, "2x1ICEIsland_2", 0, 0 }, { 6, 4, "2x1ICEIsland_1", 0, 0 }, { 5, 2, "2x1ICEIsland_2", 0, 0 }, { 4, 9, "2x1ICEIsland_1", 1, 8 }, { 3, 6, "2x1ICEIsland_2", -9, 10 }, { 3, 5, "2x1ICEIsland_1", 6, -13 }, { 3, 4, "1x1IceIsland_1", -5, 6 }, { 3, 1, "1x1IceIsland_2", -4, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -351, 9, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2200023] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6375", special_operation_list = "", air_dominance = 120, best_air_dominance = 150, id = 2200023, count = 0, icon_outline = 0, bg = "", pre_chapter = 2200022, formation = 2200020, bgm = "", star_require_1 = 1, pos_y = "0.221875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 22, num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 0, map = 2200020, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "光荣的一战", chapter_name = "SP3", type = 1, act_id = 100001, enter_story = "ZHUNUO8", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "强大的敌人近在眼前,抛弃多余的想法,让敌人看看皇家海军的实力吧!这是光荣的一战!", difficulty = 8, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 98, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1052010, 15, 0 }, { 1052020, 20, 0 }, { 1052030, 30, 1 }, { 1052040, 15, 0 }, { 1052050, 20, 0 }, { 1052060, 30, 1 }, { 1052070, 15, 0 }, { 1052080, 20, 0 }, { 1052090, 30, 1 }, { 1052100, 0, 2 } }, ambush_expedition_list = { 1052210, 1052211, 1052212 }, guarder_expedition_list = { 1052020, 1052050, 1052080 }, elite_expedition_list = { 1052050, 1052080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1052500 }, enemy_refresh = { 0, 2, 2, 1 }, elite_refresh = { 4, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite", "genaisennao" }, awards = { { 2, 57179 }, { 2, 57173 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, false, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 4 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 9, true, 8 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 6 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 0 } }, float_items = { { 7, 3, "2x1ICEIsland_2", 0, 0 }, { 6, 6, "1x1IceIsland_1", 0, 0 }, { 6, 5, "2x1ICEIsland_1", 13, 14 }, { 5, 1, "2x1ICEIsland_1", 0, 0 }, { 4, 9, "2x3IceIsland_1", -44, -22 }, { 4, 4, "2x1ICEIsland_2", 0, 0 }, { 3, 5, "1x1IceIsland_2", 0, 10 }, { 2, 2, "1x1IceIsland_1", 0, 0 }, { 1, 8, "2x1ICEIsland_1", 0, 0 }, { 1, 5, "2x1ICEIsland_2", -6, 5 }, { 1, 4, "2x1ICEIsland_1", 0, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -442, 26, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2200031] = { collection_team = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.20234375", special_operation_list = "", air_dominance = 81, best_air_dominance = 150, id = 2200031, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2200030, bgm = "", star_require_1 = 1, pos_y = "0.34375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2200030, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "夜色中的警报", chapter_name = "SP1", type = 1, act_id = 100001, enter_story = "TACT50000", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "登陆作战的物资搬运即将结束,明天就可以离开这片海域了。然而,在没人察觉的情况下,危机已经趁着夜色悄然而至……", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1130010, 15, 0 }, { 1130020, 20, 0 }, { 1130030, 30, 1 }, { 1130040, 15, 0 }, { 1130050, 20, 0 }, { 1130060, 30, 1 }, { 1130100, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1130020, 1130050 }, elite_expedition_list = { 1130020, 1130040 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1130500 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiagu", "yili" }, awards = { { 2, 57397 }, { 2, 57391 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 3, 0, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, false, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 2, 5, "1x2YWIsland_2", 10, -36 }, { 2, 2, "1x1YWIsland_1", 0, 0 }, { 0, 7, "1x1depot_night", -11, 30 }, { 0, 1, "1x3YWIsland_2", -4, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 96, -156, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2200032] = { collection_team = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.28671875", special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 2200032, count = 0, icon_outline = 0, bg = "", pre_chapter = 2200031, formation = 2200030, bgm = "", star_require_1 = 1, pos_y = "0.070833333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2200030, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "受难的三姐妹", chapter_name = "SP2", type = 1, act_id = 100001, enter_story = "TACT50003", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "芝加哥率领的南方部队瞬间覆灭,然而北方部队的阿斯托利亚三姐妹由于没有接到警报,对危机仍浑然不觉。巨大的考验,即将降临…", difficulty = 7, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1131010, 15, 0 }, { 1131020, 20, 0 }, { 1131030, 30, 1 }, { 1131040, 15, 0 }, { 1131050, 20, 0 }, { 1131060, 30, 1 }, { 1131100, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1131020, 1131050 }, elite_expedition_list = { 1131020, 1131050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1131500 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "guying", "qingye" }, awards = { { 2, 57398 }, { 2, 57392 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 2 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 0, "1x1YWIsland_1", 5, 0 }, { 4, 4, "1x2YWIsland_2", 6, -41 }, { 4, 2, "1x1YWIsland_2", 0, 4 }, { 2, 5, "1x3YWIsland_2", 0, 4 }, { 0, 1, "2x2YWIsland_1", -42, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 162, -58, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2200033] = { collection_team = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.6375", special_operation_list = "", air_dominance = 120, best_air_dominance = 150, id = 2200033, count = 0, icon_outline = 0, bg = "", pre_chapter = 2200032, formation = 2200030, bgm = "", star_require_1 = 1, pos_y = "0.221875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, land_based = "", num_3 = 1, is_ai = 0, map = 2200030, unlocklevel = 0, chapter_tag = 0, chapter_fx = "", uifx = "", ItemTransformPattern = "", name = "永不褪色的羁绊", chapter_name = "SP3", type = 1, act_id = 100001, enter_story = "TACT50006", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "“只要大家一起承担,就绝对没问题”,面对眼前之敌,阿斯托利亚三姐妹依然毫无畏惧地露出了笑容。即使她们知道,这些敌人远比自己强大——", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, avoid_require = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1132010, 15, 0 }, { 1132020, 20, 0 }, { 1132030, 30, 1 }, { 1132040, 15, 0 }, { 1132050, 20, 0 }, { 1132060, 30, 1 }, { 1132100, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1132020, 1132050 }, elite_expedition_list = { 1132020, 1132050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1132500 }, enemy_refresh = { 0, 0, 1, 1, 1, 1 }, elite_refresh = { 2, 2, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "niaohai" }, awards = { { 2, 57399 }, { 2, 57393 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 8, true, 1 }, { 5, 7, true, 1 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 8 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 8 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 8 }, { 0, 0, false, 0 } }, float_items = { { 4, 5, "1x2YWIsland_2", 7, -37 }, { 3, 7, "1x1YWIsland_2", 0, 7 }, { 3, 1, "1x3YWIsland_2", 0, 6 }, { 1, 4, "1x1YWIsland_1", 3, 3 }, { 0, 8, "2x3YWIsland_1", -39, -23 }, { 0, 0, "1x1YWIsland_2", -1, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 34, -99, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2200041] = { collection_team = 0, progress_boss = 35, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 50, best_air_dominance = 150, id = 2200041, count = 0, icon_outline = 1, bg = "", pre_chapter = 0, formation = 2200040, bgm = "", star_require_1 = 1, pos_y = "0.410208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 20, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2200040, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "暖场的Opening", chapter_name = "SP1", type = 1, act_id = 100001, enter_story = "OUXIANGHUODONG2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "全新开发的「μ兵装」,为测试其实战数据而诞生的组合「Polaris」,少女驰骋于碧海…突如其来的竟然是……Live!?", difficulty = 6, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { juguangdeng_SLG = { offset = { -380, 156, 0 }, rotation = { -45, 0, 0 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1280001, 15, 0 }, { 1280002, 20, 0 }, { 1280003, 30, 1 }, { 1280004, 15, 0 }, { 1280005, 20, 0 }, { 1280006, 30, 1 }, { 1280007, 15, 0 }, { 1280008, 20, 0 }, { 1280009, 30, 1 }, { 1280010, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1280002, 1280011, 1280012 }, elite_expedition_list = { 1280005, 1280008 }, ai_expedition_list = { 1280021 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1280013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "lafei_6", "biaoqiang_6" }, awards = { { 2, 57738 }, { 2, 57732 }, { 2, 57720 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 6, true, 8 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 12 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 0, "2x2_6ouxiang", 51, 28 }, { 3, 3, "1x1_4ouxiang", -4, 4 }, { 2, 6, "1x1_3ouxiang", 0, 47 }, { 0, 1, "1x3_1ouxiang", -11, 13 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_ouxiang", 45, 20, 66, -103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 2, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "OUXIANGHUODONG3" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8650 }, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2200042] = { collection_team = 0, progress_boss = 35, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "OUXIANGHUODONG7", is_ambush = 0, ammo_cost = 1, pos_x = "0.7046875", special_operation_list = "", air_dominance = 110, best_air_dominance = 150, id = 2200042, count = 0, icon_outline = 1, bg = "", pre_chapter = 2200041, formation = 2200040, bgm = "", star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 25, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2200040, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "热唱的Heatup", chapter_name = "SP2", type = 1, act_id = 100001, enter_story = "OUXIANGHUODONG6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "为了战胜阻挡在前方的偶像对手们,「Polaris」的奇策…于此刻炸裂!…才怪!", difficulty = 6, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.49, 0.35, 1.5 }, chapter_fx = { juguangdeng_SLG = { offset = { -276, 156, 0 }, rotation = { -45, 0, 0 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1280031, 15, 0 }, { 1280032, 20, 0 }, { 1280033, 30, 1 }, { 1280034, 15, 0 }, { 1280035, 20, 0 }, { 1280036, 30, 1 }, { 1280037, 15, 0 }, { 1280038, 20, 0 }, { 1280039, 30, 1 }, { 1280040, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1280032, 1280041, 1280042 }, elite_expedition_list = { 1280035, 1280038 }, ai_expedition_list = { 1280051, 1280053 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1280043 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "z23_5", "lingbo_7" }, awards = { { 2, 57738 }, { 2, 57733 }, { 2, 57721 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 4 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 12 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 7, "2x2_5ouxiang", 93, 9 }, { 5, 4, "1x1_1ouxiang", -2, -11 }, { 5, 1, "1x1_3ouxiang", 0, 44 }, { 3, 4, "1x1_4ouxiang", -4, 2 }, { 2, 7, "1x2_2ouxiang", -56, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_ouxiang", 45, 20, 22, -67, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8650 }, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2200043] = { collection_team = 0, progress_boss = 28, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "OUXIANGHUODONG11", is_ambush = 0, ammo_cost = 1, pos_x = "0.14609375", special_operation_list = "", air_dominance = 220, best_air_dominance = 290, id = 2200043, count = 0, icon_outline = 1, bg = "", pre_chapter = 2200042, formation = 2200040, bgm = "", star_require_1 = 1, pos_y = "0.081166667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 30, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2200040, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "白热的CounterHeart", chapter_name = "SP3", type = 1, act_id = 100001, enter_story = "OUXIANGHUODONG10", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "可爱即是正义!竭尽全力便不会后悔!「Polaris」们烦恼着——这次作战,只要开心就好…?", difficulty = 7, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.61, 0.41, 1.5 }, chapter_fx = { juguangdeng_SLG = { offset = { -276, 156, 0 }, rotation = { -45, 0, 0 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1280061, 15, 0 }, { 1280062, 20, 0 }, { 1280063, 30, 1 }, { 1280064, 15, 0 }, { 1280065, 20, 0 }, { 1280066, 30, 1 }, { 1280067, 15, 0 }, { 1280068, 20, 0 }, { 1280069, 30, 1 }, { 1280070, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1280062, 1280071, 1280072 }, elite_expedition_list = { 1280065, 1280068 }, ai_expedition_list = { 1280081, 1280083, 1280085 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1280073 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sipeibojue_5" }, awards = { { 2, 57738 }, { 2, 57734 }, { 2, 57722 }, { 2, 54012 }, { 2, 54023 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 4 }, { 5, 0, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 4, 0, true, 6 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 12 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 3, "2x2_4ouxiang", -71, 58 }, { 3, 8, "1x2_2ouxiang", -55, 0 }, { 3, 4, "1x1_4ouxiang", -5, 0 }, { 2, 0, "1x1_3ouxiang", 0, 46 }, { 0, 3, "1x3_1ouxiang", -4, 24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_ouxiang", 45, 20, -38, -70, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "OUXIANGHUODONG14" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8650 }, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2200044] = { collection_team = 0, progress_boss = 28, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "OUXIANGHUODONG16", is_ambush = 0, ammo_cost = 1, pos_x = "0.7046875", special_operation_list = "", air_dominance = 440, best_air_dominance = 575, id = 2200044, count = 0, icon_outline = 1, bg = "", pre_chapter = 2200043, formation = 2200040, bgm = "", star_require_1 = 1, pos_y = "0.079166667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 35, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2200040, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "狂热的SecondHalf", chapter_name = "SP4", type = 1, act_id = 100001, enter_story = "OUXIANGHUODONG15", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "战斗虽然重要,但更重要的是彼此的感情以及伙伴们的笑容…解放了感情模块的少女…歌声、响彻碧海", difficulty = 7, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.49, 0.35, 1.5 }, chapter_fx = { juguangdeng_SLG = { offset = { -276, 156, 0 }, rotation = { -45, 0, 0 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1280091, 15, 0 }, { 1280092, 20, 0 }, { 1280093, 30, 1 }, { 1280094, 15, 0 }, { 1280095, 20, 0 }, { 1280096, 30, 1 }, { 1280097, 15, 0 }, { 1280098, 20, 0 }, { 1280099, 30, 1 }, { 1280100, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1280092, 1280101, 1280102 }, elite_expedition_list = { 1280095, 1280098 }, ai_expedition_list = { 1280111, 1280113, 1280115 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1280103 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "aierdeliqi_5", "chuixue_5" }, awards = { { 2, 57738 }, { 2, 57735 }, { 2, 57723 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 4 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 12 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 6 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 8, "2x2_1ouxiang", -39, 65 }, { 5, 1, "1x1_3ouxiang", 0, 51 }, { 3, 4, "1x1_4ouxiang", -3, 0 }, { 1, 8, "2x1_1ouxiang", 6, -2 }, { 0, 1, "1x2_1ouxiang", 57, 59 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_ouxiang", 45, 20, 22, -67, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8650 }, alarm_cell = {}, weather_grids = {} } uv0.chapter_template[2200045] = { collection_team = 0, progress_boss = 22, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "OUXIANGHUODONG20", is_ambush = 0, ammo_cost = 1, pos_x = "0.485", special_operation_list = "", air_dominance = 880, best_air_dominance = 1145, id = 2200045, count = 0, icon_outline = 1, bg = "", pre_chapter = 2200044, formation = 2200040, bgm = "", star_require_1 = 1, pos_y = "0.2579", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", num_2 = 40, ammo_submarine = 0, num_3 = 1, is_ai = 1, map = 2200040, unlocklevel = 0, chapter_tag = 0, uifx = "", ItemTransformPattern = "", name = "激奏的LastSong", chapter_name = "SP5", type = 1, act_id = 100001, enter_story = "OUXIANGHUODONG19", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "逐渐揭开的「μ兵装」之力,实验测试、与Live演出同时迎来了高潮,「Polaris」、开始最后的激奏!", difficulty = 8, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, avoid_require = 0, scale = { 0.61, 0.41, 1.5 }, chapter_fx = { juguangdeng_SLG = { offset = { -276, 156, 0 }, rotation = { -45, 0, 0 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1280121, 15, 0 }, { 1280122, 20, 0 }, { 1280123, 30, 1 }, { 1280124, 15, 0 }, { 1280125, 20, 0 }, { 1280126, 30, 1 }, { 1280127, 15, 0 }, { 1280128, 20, 0 }, { 1280129, 30, 1 }, { 1280130, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1280122, 1280131, 1280132 }, elite_expedition_list = { 1280125, 1280128 }, ai_expedition_list = { 1280141, 1280143, 1280145, 1280147 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1280133 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiasikenie_idol" }, awards = { { 2, 57738 }, { 2, 57736 }, { 2, 57724 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 4 }, { 5, 0, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 12 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 6 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 6 }, { 2, 0, true, 6 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 12 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 4, 7, "2x2_3ouxiang", 41, -38 }, { 3, 4, "1x1_4ouxiang", -3, 0 }, { 1, 7, "1x2_1ouxiang", 59, 63 }, { 0, 3, "1x3_1ouxiang", 0, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_ouxiang", 45, 20, -38, -70, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "OUXIANGHUODONG23", "OUXIANGHUODONG24" }, defeat_story_count = { 5, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8650 }, alarm_cell = {}, weather_grids = {} } end() slot0.chapter_template.all = { 101, 102, 103, 104, 201, 202, 203, 204, 301, 302, 303, 304, 305, 401, 402, 403, 404, 405, 501, 502, 503, 504, 505, 601, 602, 603, 604, 605, 701, 702, 703, 704, 705, 801, 802, 803, 804, 805, 901, 902, 903, 904, 905, 1001, 1002, 1003, 1004, 1005, 1101, 1102, 1103, 1104, 1201, 1202, 1203, 1204, 1301, 1302, 1303, 1304, 10000, 10001, 10002, 10101, 10102, 10103, 10104, 10201, 10202, 10203, 10204, 10301, 10302, 10303, 10304, 10401, 10402, 10403, 10404, 10501, 10502, 10503, 10504, 10601, 10602, 10603, 10604, 10701, 10702, 10703, 10704, 10801, 10802, 10803, 10804, 10901, 10902, 10903, 10904, 11001, 11002, 11003, 11004, 11101, 11102, 11103, 11104, 11201, 11202, 11203, 11204, 20001, 20002, 20003, 20004, 20005, 20006, 20007, 20008, 20009, 20010, 20011, 20012, 20013, 20014, 20015, 1000001, 1000002, 1000003, 1000004, 1000005, 1000006, 1000007, 1000008, 1000011, 1000012, 1000013, 1000014, 1000015, 1000016, 1000017, 1000018, 1010000, 1011000, 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