pg = pg or {} pg.battle_environment_behaviour_template = { [10000] = { id = 10000, name = "默认状态无", behaviour_list = {} }, [105] = { id = 105, name = "火山示例", behaviour_list = { { life_time = 3, damage = 20, type = 2, reload_time = 0.5, offset = 5 }, { shake_ID = 999, reload_time = 6, type = 8 }, { hp_rate = 0.03, damage = 100, type = 2, delay = 3.5, reload_time = 5, offset = 20 }, { FX_ID = "haidihuoshan_baofa", scaleRate = 1, type = 1, delay = 3.5, reload_time = 4 } } }, [10001] = { id = 10001, name = "寒冰区域模板示例 伤害+减速+移动", behaviour_list = { { reload_time = 1, hp_rate = 0, damage = 1, type = 2 }, { buff_id = 10331, reload_time = 1, type = 3 }, { random_speed = 10, type = 4, route = { { -10, 0, 55, 5 }, { -40, 0, 30, 30 } }, random_duration = { 3, 5 }, random_range = { 1, 1 } } } }, [10002] = { id = 10002, name = "模板示例 伤害+减速+间隔播放特效+间隔播放音效", behaviour_list = { { FX_ID = "ShellMiss", reload_time = 0.5, type = 1 }, { reload_time = 0.5, hp_rate = 0, damage = 1, type = 2 }, { buff_id = 10331, reload_time = 0.5, type = 3 }, { SFX_ID = "battle/cannon-356mm", reload_time = 0.5, type = 7 } } }, [10003] = { id = 10003, name = "闪电行为", behaviour_list = { { offset_time = 0, type = 6, reload_time = 1.2, rounds = 10, content = { count = 1, alert = { alert_fx = "AlertArea", range = 10, delay = 0.8 }, child_prefab = { behaviours = 10007, life_time = 0.5, cld_data = { 15 } } }, route = { { count = 7 }, { count = 7 }, { count = 7 }, { count = 7 } } } } }, [10004] = { id = 10004, name = "火山预警", behaviour_list = { { reload_time = 0.5, hp_rate = 0, damage = 10, type = 2 } } }, [10005] = { id = 10005, name = "火山伤害", behaviour_list = { { hp_rate = 0, damage = 30, type = 2, reload_time = 2, offset = 20 }, { FX_ID = "haidihuoshan_baofa", reload_time = 5, scaleRate = 0.05, type = 1 } } }, [10006] = { id = 10006, name = "龙卷风随机移动", behaviour_list = { { hp_rate = 0.01, damage = 45, type = 2, reload_time = 0.2, offset = 10 }, { buff_id = 30000002, reload_time = 0.5, type = 3 }, { random_speed = 20, type = 4, route = {}, random_duration = { 0, 30 } } } }, [10007] = { id = 10007, name = "闪电子行为", behaviour_list = { { FX_ID = "shandian", reload_time = 100, type = 1, offset = { 0, 0, 34 } }, { hp_rate = 0, damage = 900, type = 2, reload_time = 2, offset = 60 } } }, [10008] = { id = 10008, name = "球形闪电移动", behaviour_list = { { reload_time = 0.5, hp_rate = 0, damage = 1, type = 2 }, { buff_id = 10331, reload_time = 0.5, type = 3 }, { type = 5, route = { { 1, 0, 1, 2, 0 } } } } }, [10009] = { id = 10009, name = "巨浪移动", behaviour_list = { { reload_time = 1, hp_rate = 0, damage = 100, type = 2 }, { type = 4, route = { { -170, 0, 55, 3 } } } } }, [10011] = { id = 10011, name = "寒冰区域模板示例 伤害+减速+移动", behaviour_list = { { reload_time = 1, hp_rate = 0.005, damage = 1, type = 2 }, { buff_id = 8660, reload_time = 1, type = 3 }, { random_speed = 10, type = 4, route = { { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 } }, random_duration = { 3, 5 }, random_range = { 32, 10 } } } }, [10012] = { id = 10012, name = "寒冰区域模板示例 伤害+减速+移动", behaviour_list = { { reload_time = 1, hp_rate = 0.005, damage = 1, type = 2 }, { buff_id = 8660, reload_time = 1, type = 3 }, { random_speed = 10, type = 4, route = { { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 } }, random_duration = { 3, 5 }, random_range = { 32, 10 } } } }, [10013] = { id = 10013, name = "寒冰区域模板示例 伤害+减速+移动", behaviour_list = { { reload_time = 1, hp_rate = 0.005, damage = 1, type = 2 }, { buff_id = 8660, reload_time = 1, type = 3 }, { random_speed = 10, type = 4, route = { { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 } }, random_duration = { 3, 5 }, random_range = { 32, 10 } } } }, [10014] = { id = 10014, name = "寒冰区域模板示例 伤害+减速+移动EX", behaviour_list = { { reload_time = 1, hp_rate = 0.01, damage = 1, type = 2 }, { buff_id = 8660, reload_time = 1, type = 3 }, { random_speed = 7, type = 4, route = { { -20, 0, 30, 3 }, { -70, 0, 30, 5 }, { -20, 0, 30, 5 }, { -70, 0, 30, 5 }, { -20, 0, 30, 5 }, { -70, 0, 30, 5 } }, random_duration = { 3, 5 } } } }, [10015] = { id = 10015, name = "寒冰区域模板示例 伤害+减速+移动EX", behaviour_list = { { reload_time = 1, hp_rate = 0.01, damage = 1, type = 2 }, { buff_id = 8660, reload_time = 1, type = 3 }, { random_speed = 7, type = 4, route = { { -70, 0, 80, 3 }, { -20, 0, 80, 5 }, { -70, 0, 80, 5 }, { -20, 0, 80, 5 }, { -70, 0, 80, 5 }, { -20, 0, 80, 5 } }, random_duration = { 3, 5 } } } }, [10020] = { id = 10020, name = "巨炮嵌套配置", behaviour_list = { { FX_ID = "yaosaizidan01", reload_time = 100, type = 1, offset = { -15, 0, 145 } }, { hp_rate = 0.03, damage = 0, type = 2, delay = 1, reload_time = 4 } } }, [10021] = { id = 10021, name = "法系巨炮炮击1", behaviour_list = { { offset_time = 0, type = 6, reload_time = 5, rounds = 3, content = { count = 1, alert = { alert_fx = "AlertArea", range = 10 }, child_prefab = { behaviours = 10020, life_time = 3, cld_data = { 10 } } }, route = { { count = 3 }, { count = 3 }, { count = 3 } } } } }, [10022] = { id = 10022, name = "法系巨炮炮击2", behaviour_list = { { offset_time = 0, type = 6, reload_time = 6, rounds = 3, content = { count = 1, alert = { alert_fx = "AlertArea", range = 10 }, child_prefab = { behaviours = 10020, life_time = 3, cld_data = { 10 } } }, route = { { count = 3 }, { count = 3 }, { count = 3 } } } } }, [10023] = { id = 10023, name = "法系巨炮炮击3", behaviour_list = { { offset_time = 0, type = 6, reload_time = 6, rounds = 3, content = { count = 1, alert = { alert_fx = "AlertArea", range = 10 }, child_prefab = { behaviours = 10020, life_time = 3, cld_data = { 10 } } }, route = { { count = 3 }, { count = 3 }, { count = 3 } } } } }, [10024] = { id = 10024, name = "十四章灯塔暴露DEBUFF", behaviour_list = { { buff_id = 9660, reload_time = 0.1, type = 3 } } } }