pg = pg or {} pg.aircraft_template_209 = { [69990] = { id = 69990, base = 69981, max_hp = 85, hp_growth = 3466, weapon_ID = { 51350 } }, [81000] = { name = "F2A水牛", max_hp = 29, accuracy = 23, model_ID = "F2A", ACC_growth = 0, crash_DMG = 42, dodge = 0.375, attack_power = 2, dodge_limit = 8, type = 1, AP_growth = 2000, icon = "F2A", funnel_behavior = "", nationality = 1, hp_growth = 1129, speed = 45, id = 81000, scale = 1, weapon_ID = { 50300 }, position_offset = { 0, 5, 0 }, cld_box = { 1, 1, 1 }, cld_offset = { 0, 0, 0 }, bound_bone = { weapon = { { 1.24, -1.34, 0 }, { 1.43, 1.6, 0 } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0.24, 0, 0 }, { 0, 0, 0 } } }, [81001] = { id = 81001, base = 81000, max_hp = 34, hp_growth = 1298, weapon_ID = { 50301 } }, [81002] = { id = 81002, base = 81000, max_hp = 38, hp_growth = 1468, weapon_ID = { 50302 } }, [81003] = { id = 81003, base = 81000, max_hp = 43, hp_growth = 1637, weapon_ID = { 50303 } }, [81020] = { name = "F2A水牛", max_hp = 33, accuracy = 23, model_ID = "F2A", ACC_growth = 0, crash_DMG = 42, dodge = 0.363, attack_power = 2, dodge_limit = 8.5, type = 1, AP_growth = 2000, icon = "F2A", funnel_behavior = "", nationality = 1, hp_growth = 1270, speed = 45, id = 81020, scale = 1, weapon_ID = { 50320 }, position_offset = { 0, 5, 0 }, cld_box = { 1, 1, 1 }, cld_offset = { 0, 0, 0 }, bound_bone = { weapon = { { 1.24, -1.34, 0 }, { 1.43, 1.6, 0 } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0.24, 0, 0 }, { 0, 0, 0 } } }, [81021] = { id = 81021, base = 81020, max_hp = 38, hp_growth = 1461, weapon_ID = { 50321 } }, [81022] = { id = 81022, base = 81020, max_hp = 43, hp_growth = 1651, weapon_ID = { 50322 } }, [81023] = { id = 81023, base = 81020, max_hp = 48, hp_growth = 1842, weapon_ID = { 50323 } }, [81040] = { name = "F2A水牛", max_hp = 37, accuracy = 23, model_ID = "F2A", ACC_growth = 0, crash_DMG = 42, dodge = 0.351, attack_power = 2, dodge_limit = 9, type = 1, AP_growth = 2000, icon = "F2A", funnel_behavior = "", nationality = 1, hp_growth = 1411, speed = 45, id = 81040, scale = 1, weapon_ID = { 50340 }, position_offset = { 0, 5, 0 }, cld_box = { 1, 1, 1 }, cld_offset = { 0, 0, 0 }, bound_bone = { weapon = { { 1.24, -1.34, 0 }, { 1.43, 1.6, 0 } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0.24, 0, 0 }, { 0, 0, 0 } } } }