slot0 = class("GuildMember", import("..Friend")) slot1 = { i18n("guild_word_commder"), i18n("guild_word_deputy_commder"), i18n("guild_word_picked"), i18n("guild_word_ordinary") } function slot0.IsAdministrator(slot0) return slot0 == GuildConst.DUTY_COMMANDER or slot0 == GuildConst.DUTY_DEPUTY_COMMANDER end function slot0.isCommander(slot0) return slot0 == GuildConst.DUTY_COMMANDER end function slot0.dutyId2Name(slot0) return uv0[slot0] end function slot0.Ctor(slot0, slot1) uv0.super.Ctor(slot0, slot1) slot0.liveness = slot1.liveness or 0 slot0.duty = slot1.duty or GuildConst.DUTY_RECRUIT slot0.joinTime = slot1.join_time or 0 slot0.assaultFleet = GuildAssaultFleet.New({ user_id = slot0.id }) slot0.externalAssaultFleet = GuildAssaultFleet.New({ user_id = slot0.id }) if slot0.icon == 1 then slot0.icon = 101171 end end function slot0.GetLiveness(slot0) return slot0.liveness end function slot0.IsRecruit(slot0) return slot0.duty == GuildConst.DUTY_RECRUIT end function slot0.AddLiveness(slot0, slot1) print("add member liveness", slot1) slot0.liveness = slot0.liveness + slot1 if slot0:CanUpgradeDuty() then slot0.duty = slot0.duty - 1 end end function slot0.CanUpgradeDuty(slot0) return slot0.duty == GuildConst.DUTY_RECRUIT and pg.guildset.guild_active_become_regular.key_value <= slot0.liveness end function slot0.UpdateExternalAssaultFleet(slot0, slot1) slot0.externalAssaultFleet = slot1 end function slot0.GetExternalAssaultFleet(slot0) return slot0.externalAssaultFleet end function slot0.UpdateAssaultFleet(slot0, slot1) slot0.assaultFleet = slot1 end function slot0.GetAssaultFleet(slot0) return slot0.assaultFleet end function slot0.UpdateAssaultFleetShips(slot0, slot1, slot2) slot0.assaultFleet:InitShips(slot1, slot2) end function slot0.UpdateExternalAssaultFleetShips(slot0, slot1, slot2) slot0.externalAssaultFleet:InitShips(slot1, slot2) end function slot0.isNewMember(slot0) if slot0.joinTime ~= 0 and slot1:IsSameDay(pg.TimeMgr.GetInstance():GetServerTime(), slot0.joinTime) then return true end return false end function slot0.setDuty(slot0, slot1) slot0.duty = slot1 end function slot0.GetDuty(slot0) return slot0.duty end function slot0.IsCommander(slot0) return slot0.duty == GuildConst.DUTY_COMMANDER end function slot0.isLongOffLine(slot0) return pg.TimeMgr.GetInstance():GetServerTime() - slot0.preOnLineTime > 864000 end function slot0.setDamage(slot0, slot1) slot0.damage = slot1 end function slot0.getDamage(slot0) if slot0.damage then return slot0.damage end return 0 end function slot0.GetShip(slot0) return Ship.New({ configId = slot0.icon, skin_id = slot0.skinId, name = slot0.name }) end function slot0.GetJoinZeroTime(slot0) return pg.TimeMgr:GetInstance():GetNextTimeByTimeStamp(slot0.joinTime) end return slot0