slot0 = class("DailyLevelProxy", import(".NetProxy")) slot0.ELITE_QUOTA_UPDATE = "DailyLevelProxy:ELITE_QUOTA_UPDATE" function slot0.register(slot0) slot0.data = {} slot0.eliteCount = 0 slot0.chapterCountList = {} slot0.quickStages = {} slot0:on(13201, function (slot0) uv0.data = {} for slot4, slot5 in ipairs(slot0.count_list) do uv0.data[slot5.id] = slot5.count end uv0.eliteCount = slot0.elite_expedition_count getProxy(ChapterProxy).escortChallengeTimes = slot0.escort_expedition_count for slot5, slot6 in ipairs(slot0.chapter_count_list) do table.insert(uv0.chapterCountList, { id = slot6.id, count = slot6.count }) end for slot5, slot6 in ipairs(slot0.quick_expedition_list) do uv0:AddQuickStage(slot6) end end) end function slot0.AddQuickStage(slot0, slot1) slot0.quickStages[slot1] = true end function slot0.CanQuickBattle(slot0, slot1) return slot0.quickStages[slot1] == true end function slot0.clearChaptersDefeatCount(slot0) slot0.chapterCountList = {} end function slot0.getChapterDefeatCount(slot0, slot1) return _.detect(slot0.chapterCountList, function (slot0) return slot0.id == uv0 end) and slot2.count or 0 end function slot0.updateChapterDefeatCount(slot0, slot1) if _.detect(slot0.chapterCountList, function (slot0) return slot0.id == uv0 end) then slot3.count = slot0:getChapterDefeatCount(slot1) + 1 else table.insert(slot0.chapterCountList, { id = slot1, count = slot2 }) end end function slot0.resetDailyCount(slot0) slot1 = pg.expedition_daily_template for slot6, slot7 in pairs(slot0.data) do if slot1[slot6].limit_type == 1 or slot1[slot6].limit_type == 2 and pg.TimeMgr.GetInstance():GetServerWeek() == 1 then slot0.data[slot6] = 0 end end slot0.eliteCount = 0 slot0:sendNotification(uv0.ELITE_QUOTA_UPDATE) end function slot0.IsEliteEnabled(slot0) return slot0.eliteCount < pg.gameset.elite_quota.key_value end function slot0.EliteCountPlus(slot0) slot0.eliteCount = math.min(slot0.eliteCount + 1, pg.gameset.elite_quota.key_value) slot0:sendNotification(uv0.ELITE_QUOTA_UPDATE) end return slot0