slot0 = class("WSMapTransform", import(".WSMapObject")) slot0.Fields = { modelOrder = "number", isMoving = "boolean", transform = "userdata" } function slot0.Dispose(slot0) slot0:ClearModelOrder() slot0:Clear() end function slot0.SetModelOrder(slot0, slot1, slot2) if not GetComponent(slot0.transform, typeof(Canvas)) then setCanvasOverrideSorting(slot0.transform, true) end if slot0.modelOrder then slot3 = 0 - slot0.modelOrder end slot0.modelOrder = slot1 + defaultValue(slot2, 0) * 10 if slot3 + slot0.modelOrder ~= 0 then WorldConst.ArrayEffectOrder(slot0.transform, slot3) end end function slot0.ClearModelOrder(slot0) slot0:UnloadModel() if slot0.modelOrder then WorldConst.ArrayEffectOrder(slot0.transform, -slot0.modelOrder) slot0.modelOrder = nil end end function slot0.LoadModel(slot0, slot1, slot2, slot3, slot4, slot5) uv0.super.LoadModel(slot0, slot1, slot2, slot3, slot4, function () if uv0.modelOrder then WorldConst.ArrayEffectOrder(uv0.model, uv0.modelOrder) end return existCall(uv1) end) end function slot0.UnloadModel(slot0) if slot0.modelOrder and slot0.model then WorldConst.ArrayEffectOrder(slot0.model, -slot0.modelOrder) end uv0.super.UnloadModel(slot0) end return slot0