slot0 = class("BattleGateDebug") ys.Battle.BattleGateDebug = slot0 slot0.__name = "BattleGateDebug" function slot0.Entrance(slot0, slot1) if getProxy(FleetProxy):getFleetById(1) == nil or slot3:isEmpty() then pg.TipsMgr.GetInstance():ShowTips(i18n("stage_beginStage_error_fleetEmpty")) return end slot1:sendNotification(GAME.BEGIN_STAGE_DONE, { mainFleetId = 1, prefabFleet = {}, stageId = PROLOGUE_DUNGEON, system = SYSTEM_DEBUG }) end function slot0.Exit() end return slot0