ys = ys or {} slot0 = ys slot0.Battle.BattleBuffEvent = { UPDATE_VELOCITY = "UPDATE_VELOCITY", UPDATE_ATTACKRATING = "UPDATE_ATTACKRATING", BUFF_ATTACH = "BUFF_ATTACH", BUFF_STACK = "BUFF_STACK", BUFF_REMOVE = "BUFF_REMOVE", BUFF_EFFECT_COLCK_HP = "BUFF_EFFECT_COLCK_HP", BUFF_EFFECT_CHNAGE_SIZE = "BUFF_EFFECT_CHANGE_SIZE", BUFF_EFFECT_NEW_WEAPON = "BUFF_EFFECT_NEW_WEAPON" }