slot0 = class("StoryStep") function slot0.Ctor(slot0, slot1) slot0.flashout = slot1.flashout slot0.flashin = slot1.flashin slot0.bgName = slot1.bgName slot0.bgShadow = slot1.bgShadow slot0.blackBg = slot1.blackBg slot0.bgGlitchArt = slot1.bgNoise slot0.oldPhoto = slot1.oldPhoto slot0.bgm = slot1.bgm slot0.bgmDelay = slot1.bgmDelay or 0 slot0.stopbgm = slot1.stopbgm slot0.effects = slot1.effects or {} slot0.blink = slot1.flash slot0.blinkWithColor = slot1.flashN slot0.soundeffect = slot1.soundeffect slot0.seDelay = slot1.seDelay or 0 slot0.voice = slot1.voice slot0.voiceDelay = slot1.voiceDelay or 0 slot0.options = slot1.options slot0.important = slot1.important slot0.branchCode = slot1.optionFlag slot0.nextScriptName = slot1.jumpto end function slot0.OldPhotoEffect(slot0) return slot0.oldPhoto end function slot0.ShouldBgGlitchArt(slot0) return slot0.bgGlitchArt end function slot0.IsSameBranch(slot0, slot1) return not slot0.branchCode or slot0.branchCode == slot1 end function slot0.GetMode(slot0) end function slot0.GetFlashoutData(slot0) if slot0.flashout then return slot0.flashout.alpha[1], slot0.flashout.alpha[2], slot0.flashout.dur, slot0.flashout.black end end function slot0.GetFlashinData(slot0) if slot0.flashin then return slot0.flashin.alpha[1], slot0.flashin.alpha[2], slot0.flashin.dur, slot0.flashin.black, slot0.flashin.delay end end function slot0.IsBlackBg(slot0) return slot0.blackBg end function slot0.GetBgName(slot0) return slot0.bgName end function slot0.GetBgShadow(slot0) return slot0.bgShadow end function slot0.IsDialogueMode(slot0) return slot0:GetMode() == Story.MODE_DIALOGUE end function slot0.GetBgmData(slot0) return slot0.bgm, slot0.bgmDelay, slot0.stopbgm end function slot0.ShoulePlayBgm(slot0) return slot0.bgm ~= nil end function slot0.ShouldStopBgm(slot0) return slot0.stopbgm end function slot0.GetEffects(slot0) return slot0.effects end function slot0.ShouldBlink(slot0) return slot0.blink ~= nil end function slot0.GetBlinkData(slot0) return slot0.blink end function slot0.ShouldBlinkWithColor(slot0) return slot0.blinkWithColor ~= nil end function slot0.GetBlinkWithColorData(slot0) return slot0.blinkWithColor end function slot0.ShouldPlaySoundEffect(slot0) return slot0.soundeffect ~= nil end function slot0.GetSoundeffect(slot0) return slot0.soundeffect, slot0.seDelay end function slot0.ShouldPlayVoice(slot0) return slot0.voice ~= nil end function slot0.GetVoice(slot0) return slot0.voice, slot0.voiceDelay end function slot0.ExistOption(slot0) return slot0.options ~= nil and #slot0.options > 0 end function slot0.SetOptionSelCodes(slot0, slot1) slot0.optionSelCode = slot1 end function slot0.GetOptionIndexByAutoSel(slot0) slot1 = 0 slot2 = 0 for slot6, slot7 in ipairs(slot0.options) do if slot0.optionSelCode and slot7.flag == slot0.optionSelCode then slot1 = slot6 break end if slot7.autochoice and slot7.autochoice == 1 then slot2 = slot6 end end if slot1 > 0 then return slot1 end if slot2 > 0 then return slot2 end return nil end function slot0.IsImport(slot0) return slot0.important end function slot0.GetOptions(slot0) return _.map(slot0.options or {}, function (slot0) return { HXSet.hxLan(slot0.content), slot0.flag } end) end function slot0.ShouldJumpToNextScript(slot0) return slot0.nextScriptName ~= nil end function slot0.GetNextScriptName(slot0) return slot0.nextScriptName end return slot0