slot0 = class("BgStoryPlayer", import(".DialogueStoryPlayer")) function slot0.Reset(slot0, slot1, slot2) uv0.super.super.Reset(slot0, slot1, slot2) setActive(slot0.bgPanel, true) slot0:RecyclePainting({ "actorLeft", "actorMiddle", "actorRgiht" }) end function slot0.OnBgUpdate(slot0, slot1) slot0:TweenValueForcanvasGroup(slot0.bgPanelCg, 0, 1, slot1:GetFadeSpeed(), 0, nil) end function slot0.UpdateBg(slot0, slot1) if not slot1:GetBgName() then return end uv0.super.UpdateBg(slot0, slot1) end function slot0.OnInit(slot0, slot1, slot2) if slot1:ShouldBlackScreen() then setActive(slot0.curtain, true) slot0.curtain:SetAsLastSibling() slot2() else uv0.super.OnInit(slot0, slot1, slot2) end end function slot0.OnEnter(slot0, slot1, slot2, slot3) if slot1:ShouldBlackScreen() then slot0:DelayCall(slot1:ShouldBlackScreen(), function () setActive(uv0.curtain, true) uv0.curtain:SetAsFirstSibling() uv1() triggerButton(uv0._go) end) else if slot0.autoNext then slot4 = slot1:GetUnscaleDelay() - slot0.script:GetTriggerDelayTime() end slot0:UnscaleDelayCall(slot4, function () uv0.super.OnEnter(uv1, uv2, uv3, uv4) end) end end function slot0.GetSideTF(slot0, slot1) slot2, slot3, slot4, slot5 = nil if DialogueStep.SIDE_LEFT == slot1 then slot5 = nil slot4 = slot0.nameLeftTxt slot3 = slot0.nameLeft slot2 = nil elseif DialogueStep.SIDE_RIGHT == slot1 then slot5 = nil slot4 = slot0.nameRightTxt slot3 = slot0.nameRight slot2 = nil elseif DialogueStep.SIDE_MIDDLE == slot1 then slot5 = nil slot4 = slot0.nameLeftTxt slot3 = slot0.nameLeft slot2 = nil end return slot2, slot3, slot4, slot5 end return slot0