slot0 = class("StoryAnimtion") function slot0.Ctor(slot0, slot1) slot0.tweens = {} slot0.timers = {} slot0.timeScale = 1 end function slot0.SetTimeScale(slot0, slot1) slot0.timeScale = slot1 end function slot0.TweenMove(slot0, slot1, slot2, slot3, slot4, slot5, slot6) slot0:DelayCall(slot5, function () if uv4 > 1 then LeanTween.move(rtf(uv0), uv1, uv2 * uv3.timeScale):setLoopPingPong(uv4) end if uv5 then slot0:setOnComplete(System.Action(uv5)) end table.insert(uv3.tweens, uv0) end) end function slot0.TweenScale(slot0, slot1, slot2, slot3, slot4, slot5) slot0:DelayCall(slot4, function () if uv4 then LeanTween.scale(rtf(uv0), uv1, uv2 * uv3.timeScale):setOnComplete(System.Action(uv4)) end table.insert(uv3.tweens, uv0) end) end function slot0.TweenRotate(slot0, slot1, slot2, slot3, slot4, slot5, slot6) slot0:DelayCall(slot5, function () if uv5 then LeanTween.rotate(rtf(uv0), uv1, uv2 * uv3.timeScale):setLoopPingPong(uv4):setOnComplete(System.Action(uv5)) end table.insert(uv3.tweens, uv0) end) end function slot0.TweenValueForcanvasGroup(slot0, slot1, slot2, slot3, slot4, slot5, slot6) slot0:DelayCall(slot5, function () if uv5 then LeanTween.value(go(uv0), uv1, uv2, uv3 * uv4.timeScale):setOnUpdate(System.Action_float(function (slot0) uv0.alpha = slot0 end)):setOnComplete(System.Action(uv5)) end table.insert(uv4.tweens, uv0.gameObject.transform) end) end function slot0.TweenValue(slot0, slot1, slot2, slot3, slot4, slot5, slot6, slot7) slot0:DelayCall(slot5, function () if uv6 then LeanTween.value(go(uv0), uv1, uv2, uv3 * uv4.timeScale):setOnUpdate(System.Action_float(uv5)):setOnComplete(System.Action(function () if uv0 then uv0() end end)) end table.insert(uv4.tweens, uv0) end) end function slot0.TweenValueLoop(slot0, slot1, slot2, slot3, slot4, slot5, slot6, slot7) slot0:DelayCall(slot5, function () if uv6 then LeanTween.value(go(uv0), uv1, uv2, uv3 * uv4.timeScale):setOnUpdate(System.Action_float(uv5)):setLoopClamp():setOnComplete(System.Action(function () if uv0 then uv0() end end)) end table.insert(uv4.tweens, uv0) end) end function slot0.TweenTextAlpha(slot0, slot1, slot2, slot3, slot4, slot5) slot0:DelayCall(slot4, function () if uv4 then LeanTween.textAlpha(uv0, uv1, (uv2 or 1) * uv3.timeScale):setOnComplete(System.Action(uv4)) end table.insert(uv3.tweens, uv0) end) end function slot0.TweenAlpha(slot0, slot1, slot2, slot3, slot4, slot5, slot6) slot0:DelayCall(slot5, function () if uv5 then LeanTween.alpha(uv0, uv1, uv2 * uv3.timeScale):setFrom(uv4):setOnComplete(System.Action(uv5)) end table.insert(uv3.tweens, uv0) end) end function slot0.TweenMovex(slot0, slot1, slot2, slot3, slot4, slot5, slot6, slot7) slot0:DelayCall(slot5, function () if uv5 then LeanTween.moveX(uv0, uv1, uv2 * uv3.timeScale):setFrom(uv4):setLoopPingPong(uv5) end if uv6 then slot0:setOnComplete(System.Action(uv6)) end table.insert(uv3.tweens, uv0) end) end function slot0.TweenMovey(slot0, slot1, slot2, slot3, slot4, slot5, slot6, slot7) slot0:DelayCall(slot5, function () if uv5 then LeanTween.moveY(uv0, uv1, uv2 * uv3.timeScale):setFrom(uv4):setLoopPingPong(uv5) end if uv6 then slot0:setOnComplete(System.Action(uv6)) end table.insert(uv3.tweens, uv0) end) end function slot0.IsTweening(slot0, slot1) return LeanTween.isTweening(slot1) end function slot0.CancelTween(slot0, slot1) if slot0:IsTweening(slot1) then LeanTween.cancel(slot1) end end function slot0.DelayCall(slot0, slot1, slot2) if not slot1 or slot1 <= 0 then slot2() return end slot0.timers[slot2] = StoryTimer.New(function () uv0.timers[uv1]:Stop() uv0.timers[uv1] = nil uv1() end, slot1 * slot0.timeScale, 1) slot0.timers[slot2]:Start() end function slot0.UnscaleDelayCall(slot0, slot1, slot2) if slot1 <= 0 then slot2() return end slot0.timers[slot2] = StoryTimer.New(function () uv0.timers[uv1]:Stop() uv0.timers[uv1] = nil uv1() end, slot1, 1) slot0.timers[slot2]:Start() end function slot0.CreateDelayTimer(slot0, slot1, slot2) if slot1 == 0 then slot2() return nil end slot3 = StoryTimer.New(slot2, slot1 * slot0.timeScale, 1) slot3:Start() return slot3 end function slot0.PauseAllTween(slot0) for slot4, slot5 in ipairs(slot0.tweens) do if not IsNil(slot5) and slot0:IsTweening(slot5.gameObject) then LeanTween.pause(slot5.gameObject) end end end function slot0.ResumeAllTween(slot0) for slot4, slot5 in ipairs(slot0.tweens) do if not IsNil(slot5) then LeanTween.resume(slot5.gameObject) end end end function slot0.PauseAllTimer(slot0) for slot4, slot5 in pairs(slot0.timers) do slot5:Pause() end end function slot0.ResumeAllTimer(slot0) for slot4, slot5 in pairs(slot0.timers) do slot5:Resume() end end function slot0.ResumeAllAnimation(slot0) slot0:ResumeAllTween() slot0:ResumeAllTimer() end function slot0.PauseAllAnimation(slot0) slot0:PauseAllTween() slot0:PauseAllTimer() end function slot0.ClearAllTween(slot0) for slot4, slot5 in ipairs(slot0.tweens) do if not IsNil(slot5) and slot0:IsTweening(slot5.gameObject) then LeanTween.cancel(slot5.gameObject) end end slot0.tweens = {} end function slot0.ClearAllTimers(slot0) for slot4, slot5 in pairs(slot0.timers) do slot5:Stop() end slot0.timers = {} end function slot0.ClearAnimation(slot0) slot0:ClearAllTween() slot0:ClearAllTimers() end return slot0