return { uiEffect = "", name = "我方夜战照明弹(循环施放)", cd = 0, picture = "0", desc = "我方夜战照明弹(循环施放)", painting = 1, id = 9672, aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmNearest", arg_list = { weapon_id = 350001 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillAddBuff", target_choise = "TargetSelf", arg_list = { buff_id = 9673 } } } }