return { uiEffect = "", name = "厌战-神射手", cd = 0, picture = "0", desc = "榴弹攻击", painting = 1, id = 60006, aniEffect = { effect = "kulou", offset = { -0.38, -0.11, -217 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmFarthest", arg_list = { weapon_id = 61006 } } } }