return { uiEffect = "", name = "指挥喵触发特殊弹幕", cd = 0, picture = "0", desc = "", painting = 1, id = 40381, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { weapon_id = 65030 } } } }