return { { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64251 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64251, delay = 0.5 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64251, delay = 1 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64251, delay = 1.5 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64252 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64252, delay = 0.5 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64252, delay = 1 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64252, delay = 1.5 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64253 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64253, delay = 0.5 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64253, delay = 1 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64253, delay = 1.5 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64254 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64254, delay = 0.5 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64254, delay = 1 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64254, delay = 1.5 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64255 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64255, delay = 0.5 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64255, delay = 1 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64255, delay = 1.5 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64256 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64256, delay = 0.5 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64256, delay = 1 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64256, delay = 1.5 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64257 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64257, delay = 0.5 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64257, delay = 1 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64257, delay = 1.5 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64258 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64258, delay = 0.5 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64258, delay = 1 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64258, delay = 1.5 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64259 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64259, delay = 0.5 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64259, delay = 1 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64259, delay = 1.5 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64260 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64260, delay = 0.5 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64260, delay = 1 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 64260, delay = 1.5 } } } }, uiEffect = "", name = "美因茨弹幕 +", cd = 0, picture = "1", desc = "", painting = 1, id = 18322, castCV = "skill", effect_list = {} }