return { uiEffect = "", name = "", cd = 0, picture = "0", desc = "", painting = 0, id = 14742, castCV = "", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillChangeDiveState", target_choise = "TargetSelf", arg_list = { state = "STATE_FLOAT" } } } }