return { { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 64111 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 64112 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 64113 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 64114 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 64115 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 64116 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 64117 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 64118 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 64119 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 64120 } } } }, uiEffect = "", name = "", cd = 0, picture = "0", desc = "", painting = 1, id = 14611, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 64111 } } } }