return { uiEffect = "", name = "不灭之盾", cd = 0, picture = "0", desc = "", painting = 1, id = 12822, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetSelf", arg_list = { maxHPRatio = 0.1 } } } }