return { uiEffect = "", name = "", cd = 0, picture = "1", desc = "光作战", painting = 1, id = 12010, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { weapon_id = 61023 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillAddBuff", target_choise = "TargetPlayerMainFleet", arg_list = { buff_id = 12011 } } } }