return { uiEffect = "", name = "", cd = 0, picture = "1", desc = "爱碳光波", painting = 1, id = 104012, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillAddBuff", target_choise = "TargetAllHarm", arg_list = { buff_id = 104013, delay = 1 } } } }