return {
id = "SYG001",
events = {
{
alpha = 0.258,
style = {
text = "让我们打开生活区",
mode = 2,
dir = 1,
posY = 0,
posX = 0
},
ui = {
pathIndex = -1,
path = "/OverlayCamera/Overlay/UIMain/toTop/frame/bottomPanel/btm/buttons_container/liveButton",
triggerType = {
1
},
fingerPos = {
posY = -25.87,
posX = 41.49
}
}
},
{
alpha = 0,
style = {
text = "后宅从这里进入哟",
mode = 2,
dir = 1,
posY = 319,
posX = -361
},
ui = {
pathIndex = -1,
path = "/OverlayCamera/Overlay/UIMain/MainUISecondaryPanel/frame/bg/backyard_btn",
triggerType = {
1
},
fingerPos = {
posY = -72.47,
posX = 78.58
}
}
},
{
alpha = 0.25,
waitScene = "BackYardScene",
style = {
text = "这就是指挥官的后宅啦~ 虽然现在看起来还很破旧..咳咳",
mode = 2,
dir = 1,
posY = 0,
posX = 0
}
},
{
alpha = 0,
style = {
text = "指挥官可以安排舰娘在后宅休息,将能够回复心情并且还能获得角色经验,但需要消耗存粮哟",
mode = 2,
dir = 1,
posY = 0,
posX = 0
}
},
{
alpha = 0.285,
style = {
text = "后宅布置的家具会影响舒适度",
mode = 2,
dir = 1,
posY = 204.32,
posX = 172.14,
ui = {
path = "/UICamera/Canvas/UIMain/BackYardUI(Clone)/main/topPanel/comfortable"
}
}
},
{
alpha = 0.606,
style = {
text = "在商店内,可通过家居币购买新家具",
mode = 2,
dir = 1,
posY = 0,
posX = 354.67,
ui = {
path = "/UICamera/Canvas/UIMain/BackYardUI(Clone)/main/bottomPanel/shop_btn"
}
}
},
{
alpha = 0.54,
style = {
text = "管理可对后宅家具进行排布与改变",
mode = 2,
dir = 1,
posY = 0,
posX = 232.9,
ui = {
path = "/UICamera/Canvas/UIMain/BackYardUI(Clone)/backyardmainui/decorateBtn"
}
}
},
{
alpha = 0.34,
style = {
text = "我们来添加存粮吧~",
mode = 2,
dir = -1,
posY = -56.21,
posX = -26.28
},
ui = {
pathIndex = -1,
path = "UICamera/Canvas/UIMain/BackYardUI(Clone)/main/bottomPanel/stock_bg",
triggerType = {
1
},
fingerPos = {
posY = 0,
posX = 0
}
}
},
{
alpha = 0.484,
waitScene = "BackyardGranaryLayer",
style = {
text = "这里展示了多种食物可选择,高级食材还有附带经验值加成奖励",
mode = 2,
dir = -1,
posY = 253.3,
posX = 264.7
}
},
{
alpha = 0.292,
style = {
text = "点击第一个可乐添加一次食粮",
mode = 2,
dir = -1,
posY = 55.05,
posX = -3.45
},
ui = {
scale = 1.5,
path = "/OverlayCamera/Overlay/UIMain/foodPanel/frame/scrollview/content/food_50001/icon_bg/icon",
triggerType = {
3
}
}
},
{
alpha = 0.229,
style = {
text = "关闭存粮界面",
mode = 2,
dir = -1,
posY = 142.1,
posX = 91.71
},
ui = {
pathIndex = -1,
path = "/OverlayCamera/Overlay/UIMain/foodPanel/bg",
triggerType = {
1
},
fingerPos = {
posY = -450,
posX = 500
}
}
},
{
alpha = 0.557,
style = {
text = "我们来选择需要休息的舰娘吧,舰娘在后宅休息,会回复心情哦",
mode = 2,
dir = -1,
posY = 0,
posX = 0
},
ui = {
pathIndex = -1,
path = "UICamera/Canvas/UIMain/BackYardUI(Clone)/main/leftPanel/train_btn",
triggerType = {
1
},
fingerPos = {
posY = -22.58,
posX = 86.3
}
}
},
{
alpha = 0.543,
waitScene = "BackYardShipInfoLayer",
style = {
text = "点击空位添加角色,随后指引点击空位,添加第一个角色进入后宅",
mode = 2,
dir = -1,
posY = 0,
posX = 0
},
ui = {
scale = 1.5,
path = "/OverlayCamera/Overlay/UIMain/main/frame/panel/scrollview/ships/tpl/addtpl",
triggerType = {
1
},
fingerPos = {
posY = -40,
posX = 120
}
}
},
{
alpha = 0.509,
waitScene = "DockyardScene",
style = {
text = "选择需要休息的角色",
mode = 2,
dir = -1,
posY = 0,
posX = 0
},
ui = {
pathIndex = 0,
path = "UICamera/Canvas/UIMain/DockyardUI(Clone)/main/ship_container/ships/",
image = {
source = "content/ship_icon",
isChild = true,
target = "content/ship_icon",
isRelative = true
},
triggerType = {
1
},
fingerPos = {
posY = -62.19,
posX = 73.4
}
}
},
{
delay = 0.1,
alpha = 0.529,
style = {
text = "点击确定按钮",
mode = 2,
dir = 1,
posY = 0,
posX = 10.6
},
ui = {
pathIndex = -1,
path = "OverlayCamera/Overlay/UIMain/blur_panel/select_panel/confirm_button",
triggerType = {
1
},
fingerPos = {
posY = -25.91,
posX = 42.87
}
}
},
{
alpha = 0.616,
waitScene = "BackYardShipInfoLayer",
style = {
text = "指挥官可不要在后宅干坏事哦,那女将就先告辞啦!",
mode = 2,
dir = 1,
posY = 0,
posX = 0
}
}
}
}