return { id = "SYG001", events = { { alpha = 0.258, style = { text = "让我们打开生活区", mode = 2, dir = 1, posY = 0, posX = 0 }, ui = { pathIndex = -1, path = "/OverlayCamera/Overlay/UIMain/toTop/frame/bottomPanel/btm/buttons_container/liveButton", triggerType = { 1 }, fingerPos = { posY = -25.87, posX = 41.49 } } }, { alpha = 0, style = { text = "后宅从这里进入哟", mode = 2, dir = 1, posY = 319, posX = -361 }, ui = { pathIndex = -1, path = "/OverlayCamera/Overlay/UIMain/MainUISecondaryPanel/frame/bg/backyard_btn", triggerType = { 1 }, fingerPos = { posY = -72.47, posX = 78.58 } } }, { alpha = 0.25, waitScene = "BackYardScene", style = { text = "这就是指挥官的后宅啦~ 虽然现在看起来还很破旧..咳咳", mode = 2, dir = 1, posY = 0, posX = 0 } }, { alpha = 0, style = { text = "指挥官可以安排舰娘在后宅休息,将能够回复心情并且还能获得角色经验,但需要消耗存粮哟", mode = 2, dir = 1, posY = 0, posX = 0 } }, { alpha = 0.285, style = { text = "后宅布置的家具会影响舒适度", mode = 2, dir = 1, posY = 204.32, posX = 172.14, ui = { path = "/UICamera/Canvas/UIMain/BackYardUI(Clone)/main/topPanel/comfortable" } } }, { alpha = 0.606, style = { text = "在商店内,可通过家居币购买新家具", mode = 2, dir = 1, posY = 0, posX = 354.67, ui = { path = "/UICamera/Canvas/UIMain/BackYardUI(Clone)/main/bottomPanel/shop_btn" } } }, { alpha = 0.54, style = { text = "管理可对后宅家具进行排布与改变", mode = 2, dir = 1, posY = 0, posX = 232.9, ui = { path = "/UICamera/Canvas/UIMain/BackYardUI(Clone)/backyardmainui/decorateBtn" } } }, { alpha = 0.34, style = { text = "我们来添加存粮吧~", mode = 2, dir = -1, posY = -56.21, posX = -26.28 }, ui = { pathIndex = -1, path = "UICamera/Canvas/UIMain/BackYardUI(Clone)/main/bottomPanel/stock_bg", triggerType = { 1 }, fingerPos = { posY = 0, posX = 0 } } }, { alpha = 0.484, waitScene = "BackyardGranaryLayer", style = { text = "这里展示了多种食物可选择,高级食材还有附带经验值加成奖励", mode = 2, dir = -1, posY = 253.3, posX = 264.7 } }, { alpha = 0.292, style = { text = "点击第一个可乐添加一次食粮", mode = 2, dir = -1, posY = 55.05, posX = -3.45 }, ui = { scale = 1.5, path = "/OverlayCamera/Overlay/UIMain/foodPanel/frame/scrollview/content/food_50001/icon_bg/icon", triggerType = { 3 } } }, { alpha = 0.229, style = { text = "关闭存粮界面", mode = 2, dir = -1, posY = 142.1, posX = 91.71 }, ui = { pathIndex = -1, path = "/OverlayCamera/Overlay/UIMain/foodPanel/bg", triggerType = { 1 }, fingerPos = { posY = -450, posX = 500 } } }, { alpha = 0.557, style = { text = "我们来选择需要休息的舰娘吧,舰娘在后宅休息,会回复心情哦", mode = 2, dir = -1, posY = 0, posX = 0 }, ui = { pathIndex = -1, path = "UICamera/Canvas/UIMain/BackYardUI(Clone)/main/leftPanel/train_btn", triggerType = { 1 }, fingerPos = { posY = -22.58, posX = 86.3 } } }, { alpha = 0.543, waitScene = "BackYardShipInfoLayer", style = { text = "点击空位添加角色,随后指引点击空位,添加第一个角色进入后宅", mode = 2, dir = -1, posY = 0, posX = 0 }, ui = { scale = 1.5, path = "/OverlayCamera/Overlay/UIMain/main/frame/panel/scrollview/ships/tpl/addtpl", triggerType = { 1 }, fingerPos = { posY = -40, posX = 120 } } }, { alpha = 0.509, waitScene = "DockyardScene", style = { text = "选择需要休息的角色", mode = 2, dir = -1, posY = 0, posX = 0 }, ui = { pathIndex = 0, path = "UICamera/Canvas/UIMain/DockyardUI(Clone)/main/ship_container/ships/", image = { source = "content/ship_icon", isChild = true, target = "content/ship_icon", isRelative = true }, triggerType = { 1 }, fingerPos = { posY = -62.19, posX = 73.4 } } }, { delay = 0.1, alpha = 0.529, style = { text = "点击确定按钮", mode = 2, dir = 1, posY = 0, posX = 10.6 }, ui = { pathIndex = -1, path = "OverlayCamera/Overlay/UIMain/blur_panel/select_panel/confirm_button", triggerType = { 1 }, fingerPos = { posY = -25.91, posX = 42.87 } } }, { alpha = 0.616, waitScene = "BackYardShipInfoLayer", style = { text = "指挥官可不要在后宅干坏事哦,那女将就先告辞啦!", mode = 2, dir = 1, posY = 0, posX = 0 } } } }