return { id = "S024", events = { { alpha = 0.422, code = 2, style = { text = "指挥官请点击出击", mode = 2, dir = 1, posY = -42, posX = 243 }, ui = { pathIndex = -1, path = "OverlayCamera/Overlay/UIMain/toTop/frame/rightPanel/eventPanel/combatBtn", triggerType = { 1 }, fingerPos = { posY = -18.1, posX = 68.35 } } }, { code = 2, waitScene = "LevelScene", alpha = 0.277, style = { text = "这次我们的舰队已经比较完善啦~一定可以击破大黄蜂的!", mode = 2, dir = 1, posY = -200, posX = -190 }, ui = { pathIndex = -1, path = "/OverlayCamera/Overlay/UIMain/top/LevelStageView(Clone)/bottom_stage/normal/func_button", triggerType = { 1 }, fingerPos = { posY = -29.71, posX = 25.08 } } }, { alpha = 0.297, code = 1, baseui = { path = "OverlayCamera/Overlay/UIMain/top/LevelAmbushView(Clone)/window/dodge_button" }, style = { text = "可恶,又遭到了敌方舰队的拦截!但是我们的总机动值已经提高,轻而易举的就能避开这种无谓的战斗", mode = 2, dir = 1, posY = -304, posX = -190 } }, { alpha = 0.297, code = 1, style = { text = "点击规避轻松甩掉他们的拦截吧!", mode = 2, dir = 1, posY = 167.08, posX = 23.41 } }, { alpha = 0.303, ui = { pathIndex = -1, path = "OverlayCamera/Overlay/UIMain/top/LevelAmbushView(Clone)/window/dodge_button", triggerType = { 1 }, fingerPos = { posY = -23.85, posX = 23.79 } } } } }