return { id = 70022, stages = { { stageIndex = 1, failCondition = 1, timeCount = 60, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 201, conditionType = 1, preWaves = { 100 }, triggerParams = {}, spawn = { { monsterTemplateID = 70022, delay = 1, moveCast = true, score = 0, corrdinate = { 0, 0, 55 }, bossData = { hpBarNum = 100, icon = "sairenzhanlie" }, buffList = { 8607, 39000 } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 201 }, triggerParams = {} } } } }, fleet_prefab = {} }