return { id = 5028, bgm = "battle-boss-1", stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 201, conditionType = 1, preWaves = { 100 }, triggerParams = { round = { equal = { 1 } } }, spawn = { { monsterTemplateID = 900020, score = 0, delay = 1, moveCast = true, reinforceDelay = 5, corrdinate = { -15, 0, 55 }, bossData = { hpBarNum = 30, icon = "xiefeierde" }, phase = { { switchParam = 4, switchTo = 1, index = 0, switchType = 1, setAI = 10001, addWeapon = { 950320, 950321 } }, { switchType = 1, switchTo = 2, index = 1, switchParam = 1.5, addWeapon = { 950322 } }, { switchType = 1, switchTo = 3, index = 2, switchParam = 2, addWeapon = { 950327 } }, { switchParam = 1, switchTo = 4, index = 3, switchType = 1, addWeapon = { 950326, 950324 }, removeWeapon = { 950327 } }, { switchParam = 1.5, switchTo = 5, index = 4, switchType = 1, removeWeapon = { 950326 }, addWeapon = { 950323, 950325 } }, { switchParam = 2, switchTo = 8, index = 5, switchType = 1, addWeapon = { 950328 }, removeWeapon = { 950323, 950325, 950324 } }, { switchType = 1, switchTo = 9, index = 8, switchParam = 1, addWeapon = { 950327 } }, { switchParam = 6, switchTo = 10, index = 9, switchType = 1, addWeapon = { 950325, 950324 }, removeWeapon = { 950327 } }, { switchParam = 1, switchTo = 12, index = 11, switchType = 1, addWeapon = { 950322, 950323 }, removeWeapon = { 950325, 950324 } }, { switchParam = 1, switchTo = 104, index = 12, switchType = 1, addWeapon = { 950328, 950327 }, removeWeapon = { 950322, 950323 } }, { switchType = 1, switchTo = 19, index = 104, switchParam = 18, addWeapon = { 950328, 950327 } } } } } }, { triggerType = 0, waveIndex = 202, conditionType = 1, preWaves = { 201 }, triggerParams = { round = { more = 1 } }, spawn = { { monsterTemplateID = 900020, score = 0, delay = 1, moveCast = true, reinforceDelay = 5, corrdinate = { -15, 0, 55 }, bossData = { hpBarNum = 30, icon = "xiefeierde" }, phase = { { switchParam = 4, switchTo = 1, index = 0, switchType = 1, setAI = 10001, addWeapon = { 950320, 950321 } }, { switchType = 1, switchTo = 2, index = 1, switchParam = 1.5, addWeapon = { 950322 } }, { switchType = 1, switchTo = 3, index = 2, switchParam = 2, addWeapon = { 950327 } }, { switchParam = 1, switchTo = 4, index = 3, switchType = 1, addWeapon = { 950326, 950324 }, removeWeapon = { 950327 } }, { switchParam = 1.5, switchTo = 5, index = 4, switchType = 1, removeWeapon = { 950326 }, addWeapon = { 950323, 950325 } }, { switchParam = 2, switchTo = 8, index = 5, switchType = 1, addWeapon = { 950328 }, removeWeapon = { 950323, 950325, 950324 } }, { switchType = 1, switchTo = 9, index = 8, switchParam = 1, addWeapon = { 950327 } }, { switchParam = 6, switchTo = 10, index = 9, switchType = 1, addWeapon = { 950325, 950324 }, removeWeapon = { 950327 } }, { switchParam = 1, switchTo = 12, index = 11, switchType = 1, addWeapon = { 950322, 950323 }, removeWeapon = { 950325, 950324 } }, { switchParam = 1, switchTo = 104, index = 12, switchType = 1, addWeapon = { 950328, 950327 }, removeWeapon = { 950322, 950323 } }, { switchType = 1, switchTo = 19, index = 104, switchParam = 18, addWeapon = { 950328, 950327 } } } } }, reinforcement = { { monsterTemplateID = 909002, delay = 0, moveCast = true, corrdinate = { 30, 0, 55 } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 202 }, triggerParams = {} } } } }, fleet_prefab = {} }