return { id = 5013, bgm = "story-4", stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 201, conditionType = 1, preWaves = { 100 }, triggerParams = { round = { equal = { 1 } } }, spawn = { { monsterTemplateID = 900009, delay = 0, moveCast = true, corrdinate = { -15, 0, 55 }, bossData = { hpBarNum = 45, icon = "aidang" }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 2, addWeapon = { 950170, 950171 } }, { switchType = 1, switchTo = 2, index = 1, switchParam = 2, addWeapon = { 950172, 950177 } }, { switchType = 1, switchTo = 3, index = 2, switchParam = 0.5, removeWeapon = { 950171 } }, { switchParam = 1, switchTo = 4, index = 3, switchType = 1, setAI = 90004, removeWeapon = { 950177 }, addWeapon = { 950173, 950175 } }, { switchParam = 1.5, switchTo = 5, index = 4, switchType = 1, removeWeapon = { 950175, 950172 }, addWeapon = { 950174, 950176 } }, { switchParam = 1, switchTo = 6, index = 5, switchType = 1, setAI = 10001, removeWeapon = { 950173 } }, { switchType = 1, switchTo = 7, index = 6, switchParam = 3, addWeapon = { 950175 } }, { switchType = 1, switchTo = 0, index = 7, switchParam = 3, removeWeapon = { 950175, 950174 } } } } } }, { triggerType = 0, waveIndex = 202, conditionType = 1, preWaves = { 201 }, triggerParams = { round = { more = 1 } }, spawn = { { monsterTemplateID = 900009, delay = 0, moveCast = true, corrdinate = { -15, 0, 55 }, buffList = { 50412 }, bossData = { hpBarNum = 45, icon = "aidang" }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 2, addWeapon = { 950170, 950171 } }, { switchType = 1, switchTo = 2, index = 1, switchParam = 2, addWeapon = { 950172, 950177 } }, { switchType = 1, switchTo = 3, index = 2, switchParam = 0.5, removeWeapon = { 950171 } }, { switchParam = 1, switchTo = 4, index = 3, switchType = 1, setAI = 90004, removeWeapon = { 950177 }, addWeapon = { 950173, 950175 } }, { switchParam = 1.5, switchTo = 5, index = 4, switchType = 1, removeWeapon = { 950175, 950172 }, addWeapon = { 950174, 950176 } }, { switchParam = 1, switchTo = 6, index = 5, switchType = 1, setAI = 10001, removeWeapon = { 950173 } }, { switchType = 1, switchTo = 7, index = 6, switchParam = 3, addWeapon = { 950175 } }, { switchType = 1, switchTo = 0, index = 7, switchParam = 3, removeWeapon = { 950175, 950174 } } } }, { monsterTemplateID = 909013, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 35 }, buffList = { 50410 } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 202 }, triggerParams = {} } } } }, fleet_prefab = {} }