return { id = 1201201, bgm = "story-masazhusai", stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 201, conditionType = 1, preWaves = { 100 }, triggerParams = { round = { equal = { 1 } } }, spawn = { { monsterTemplateID = 900008, score = 0, delay = 1, moveCast = true, corrdinate = { 0, 0, 55 }, bossData = { hpBarNum = 50, icon = "aisaikesi" }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 1, setAI = 10001 }, { switchType = 1, switchTo = 2, index = 1, switchParam = 3, addWeapon = { 950152, 950153, 950154 } }, { switchParam = 3, switchTo = 3, index = 2, switchType = 1, setAI = 99990, removeWeapon = {}, addWeapon = { 950157, 950159 } }, { switchParam = 3, index = 3, switchType = 1, switchTo = 4, setAI = 10001, removeWeapon = { 950159 }, addWeapon = { 950158 }, addBuff = {} }, { switchType = 1, index = 4, switchParam = 3, switchTo = 5, removeWeapon = { 950158 }, addWeapon = { 950155, 950156 }, removeBuff = {}, addBuff = {} }, { switchParam = 3, switchTo = 6, index = 5, switchType = 1, setAI = 99990, addWeapon = { 950157, 950159 } }, { switchParam = 1, switchTo = 7, index = 6, switchType = 1, setAI = 10001, removeWeapon = { 950157, 950159 } }, { switchType = 1, switchTo = 8, index = 7, switchParam = 5, addWeapon = {} }, { switchParam = 4, switchTo = 9, index = 8, switchType = 1, removeWeapon = { 950155, 950156 }, addWeapon = { 950151 } }, { switchType = 1, switchTo = 202, index = 9, switchParam = 3, addWeapon = { 950155 } }, { switchType = 1, switchTo = 1, index = 202, switchParam = 3, removeWeapon = { 950151 } } } } } }, { triggerType = 0, waveIndex = 202, conditionType = 1, preWaves = { 201 }, triggerParams = { round = { more = 1 } }, spawn = { { monsterTemplateID = 900008, reinforceDelay = 5, delay = 1, moveCast = true, corrdinate = { 0, 0, 55 }, bossData = { hpBarNum = 50, icon = "aisaikesi" }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 1, setAI = 10001 }, { switchType = 1, switchTo = 2, index = 1, switchParam = 3, addWeapon = { 950152, 950153, 950154 } }, { switchParam = 3, switchTo = 3, index = 2, switchType = 1, setAI = 99990, removeWeapon = {}, addWeapon = { 950157, 950159 } }, { switchParam = 3, index = 3, switchType = 1, switchTo = 4, setAI = 10001, removeWeapon = { 950159 }, addWeapon = { 950158 }, addBuff = {} }, { switchType = 1, index = 4, switchParam = 3, switchTo = 5, removeWeapon = { 950158 }, addWeapon = { 950155, 950156 }, removeBuff = {}, addBuff = {} }, { switchParam = 3, switchTo = 6, index = 5, switchType = 1, setAI = 99990, addWeapon = { 950157, 950159 } }, { switchParam = 1, switchTo = 7, index = 6, switchType = 1, setAI = 10001, removeWeapon = { 950157, 950159 } }, { switchType = 1, switchTo = 8, index = 7, switchParam = 5, addWeapon = {} }, { switchParam = 4, switchTo = 9, index = 8, switchType = 1, removeWeapon = { 950155, 950156 }, addWeapon = { 950151 } }, { switchType = 1, switchTo = 202, index = 9, switchParam = 3, addWeapon = { 950155 } }, { switchType = 1, switchTo = 1, index = 202, switchParam = 3, removeWeapon = { 950151 } } } } }, reinforcement = { { monsterTemplateID = 909011, delay = 0, moveCast = true, corrdinate = { 50, 0, 35 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 909011, delay = 0, moveCast = true, corrdinate = { 50, 0, 75 }, buffList = { 8001, 8002 } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 202 }, triggerParams = {} } } } }, fleet_prefab = {} }