return { id = 5014, bgm = "battle-boss-tiancheng", stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 201, conditionType = 1, preWaves = { 100 }, triggerParams = { round = { equal = { 1 } } }, spawn = { { monsterTemplateID = 900006, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, bossData = { hpBarNum = 50, icon = "tiancheng" }, phase = { { switchParam = 2, switchTo = 1, index = 0, switchType = 1, setAI = 10001, addWeapon = { 950112 } }, { switchType = 1, switchTo = 2, index = 1, switchParam = 2, addWeapon = { 950113 } }, { switchType = 1, switchTo = 3, index = 2, switchParam = 0.5, removeWeapon = { 950113 } }, { switchType = 1, switchTo = 4, index = 3, switchParam = 1, addWeapon = { 950114, 950115, 950116 } }, { switchParam = 4.5, switchTo = 6, index = 4, switchType = 1, setAI = 90029, addWeapon = { 950121 }, removeWeapon = { 950114 } }, { switchType = 1, switchTo = 7, index = 6, switchParam = 2, addWeapon = { 950113, 950119 } }, { switchType = 1, switchTo = 8, index = 7, switchParam = 5, removeWeapon = { 950113, 950119, 950121 } }, { switchType = 1, switchTo = 9, index = 8, switchParam = 4, addWeapon = { 950120 } }, { switchType = 1, switchTo = 10, index = 9, switchParam = 1, removeWeapon = { 950116 } }, { switchParam = 1, switchTo = 11, index = 10, switchType = 1, setAI = 90029, addWeapon = { 950121 }, removeWeapon = { 950115, 950120 } }, { switchType = 1, switchTo = 114, index = 11, switchParam = 7, addWeapon = { 950117, 950118, 950119 } }, { switchParam = 1, switchTo = 1, index = 114, switchType = 1, setAI = 10001, removeWeapon = { 950117, 950118, 950115, 950119, 950121 }, addWeapon = { 950115 } } } } } }, { triggerType = 0, waveIndex = 202, conditionType = 1, preWaves = { 201 }, triggerParams = { round = { more = 1 } }, spawn = { { monsterTemplateID = 900006, reinforceDelay = 6, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, bossData = { hpBarNum = 50, icon = "tiancheng" }, phase = { { switchParam = 2, switchTo = 1, index = 0, switchType = 1, setAI = 10001, addWeapon = { 950112 } }, { switchType = 1, switchTo = 2, index = 1, switchParam = 2, addWeapon = { 950113 } }, { switchType = 1, switchTo = 3, index = 2, switchParam = 0.5, removeWeapon = { 950113 } }, { switchType = 1, switchTo = 4, index = 3, switchParam = 1, addWeapon = { 950114, 950115, 950116 } }, { switchParam = 4.5, switchTo = 6, index = 4, switchType = 1, setAI = 90029, addWeapon = { 950121 }, removeWeapon = { 950114 } }, { switchType = 1, switchTo = 7, index = 6, switchParam = 2, addWeapon = { 950113, 950119 } }, { switchType = 1, switchTo = 8, index = 7, switchParam = 5, removeWeapon = { 950113, 950119, 950121 } }, { switchType = 1, switchTo = 9, index = 8, switchParam = 4, addWeapon = { 950120 } }, { switchType = 1, switchTo = 10, index = 9, switchParam = 1, removeWeapon = { 950116 } }, { switchParam = 1, switchTo = 11, index = 10, switchType = 1, setAI = 90029, addWeapon = { 950121 }, removeWeapon = { 950115, 950120 } }, { switchType = 1, switchTo = 114, index = 11, switchParam = 7, addWeapon = { 950117, 950118, 950119 } }, { switchParam = 1, switchTo = 1, index = 114, switchType = 1, setAI = 10001, removeWeapon = { 950117, 950118, 950115, 950119, 950121 }, addWeapon = { 950115 } } } } }, reinforcement = { { monsterTemplateID = 909004, delay = 0, moveCast = true, corrdinate = { 30, 0, 35 } }, { monsterTemplateID = 909004, delay = 0, moveCast = true, corrdinate = { 30, 0, 75 } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 202 }, triggerParams = {} } } } }, fleet_prefab = {} }