return { id = 5001, stages = { { stageIndex = 1, failCondition = 1, timeCount = 1800, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 101, conditionType = 0, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 700, delay = 0, moveCast = true, score = 0, reinforceDelay = 1, corrdinate = { -15, 0, 77 }, bossData = { hpBarNum = 50, icon = "awuwei" }, buffList = { 8001, 8007 } } }, reinforcement = { { monsterTemplateID = 702, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 80 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 701, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 65 }, buffList = { 8001, 8007, 8027, 8028 } }, { monsterTemplateID = 701, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 45 }, buffList = { 8001, 8007, 8027, 8028 } }, { monsterTemplateID = 702, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 30 }, buffList = { 8001, 8007 } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 101 }, triggerParams = {} } } } }, fleet_prefab = {} }