return { lose_condition = 1, win_condition = 1, map_id = 10001, type = 1, id = 313005, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 20 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 30 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 60 } }, { triggerType = 1, waveIndex = 205, preWaves = {}, triggerParams = { timeout = 45 } }, { triggerType = 1, waveIndex = 206, preWaves = {}, triggerParams = { timeout = 60 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 295005, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 45 }, buffList = { 8001, 8007 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 101 }, triggerParams = {} } } } }, fleet_prefab = {} }