return { id = 296022, stages = { { stageIndex = 1, failCondition = 1, timeCount = 80, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 3 } }, { triggerType = 1, key = true, waveIndex = 203, preWaves = { 101 }, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 295022, moveCast = true, score = 0, delay = 0, affix = true, corrdinate = { -10, 0, 55 }, bossData = { hpBarNum = 100, icon = "huangjiafangzhou_alter" }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 0.5, setAI = 20006 }, { switchType = 1, switchTo = 2, index = 1, switchParam = 5, addWeapon = { 2965001 } }, { switchParam = 1.5, switchTo = 3, index = 2, switchType = 1, addWeapon = { 2965011, 2965016 }, removeWeapon = { 2965001 } }, { switchParam = 3, switchTo = 4, index = 3, switchType = 1, setAI = 10001, addWeapon = { 2965021 }, removeWeapon = {} }, { switchParam = 3, switchTo = 5, index = 4, switchType = 1, addWeapon = {}, removeWeapon = { 2965011, 2965016, 2965021 } }, { switchParam = 1.5, switchTo = 6, index = 5, switchType = 1, addWeapon = { 2965051 }, removeWeapon = {} }, { switchParam = 4.5, switchTo = 7, index = 6, switchType = 1, setAI = 20006, addWeapon = { 2965061, 2965071 }, removeWeapon = {} }, { switchParam = 1.5, switchTo = 8, index = 7, switchType = 1, setAI = 10001, addWeapon = { 2965081 }, removeWeapon = { 2965051, 2965061, 2965071 } }, { switchParam = 5.5, switchTo = 9, index = 8, switchType = 1, setAI = 20006, addWeapon = { 2965061, 2965091 }, removeWeapon = {} }, { switchType = 1, switchParam = 1, index = 9, switchTo = 10, addWeapon = {}, addBuff = { 8859 }, removeWeapon = { 2965061, 2965081, 2965091 } }, { switchParam = 12, switchTo = 11, index = 10, switchType = 1, setAI = 70146, addWeapon = { 2965101, 2965111 }, removeWeapon = {} }, { switchParam = 1.5, switchTo = 12, index = 11, switchType = 1, setAI = 70058, addWeapon = {}, removeWeapon = { 2965101, 2965111 } }, { switchParam = 2, switchTo = 13, index = 12, switchType = 1, addWeapon = { 2965011, 2965121, 2965126 }, removeWeapon = {} }, { switchParam = 4, switchTo = 14, index = 13, switchType = 1, setAI = 10001, addWeapon = { 2965021 }, removeWeapon = {} }, { switchParam = 2, switchTo = 15, index = 14, switchType = 1, setAI = 70058, addWeapon = {}, removeWeapon = { 2965011, 2965021, 2965121, 2965126 } }, { switchParam = 5.5, switchTo = 16, index = 15, switchType = 1, addWeapon = { 2965131 }, removeWeapon = {} }, { switchParam = 6, switchTo = 17, index = 16, switchType = 1, setAI = 70147, addWeapon = { 2965141, 2965151 }, removeWeapon = { 2965131 } }, { switchParam = 1, switchTo = 18, index = 17, switchType = 1, setAI = 70058, addWeapon = {}, removeWeapon = {} }, { switchParam = 12.4, switchTo = 19, index = 18, switchType = 1, addWeapon = { 2965161 }, removeWeapon = { 2965141 } }, { switchParam = 180, switchTo = 1, index = 19, switchType = 1, addWeapon = {}, removeWeapon = { 2965151, 2965161 } } } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 203 }, triggerParams = {} } } } }, fleet_prefab = {} }