return { id = 295134, map_id = 10001, bgm = "story-6", stages = { { stageIndex = 1, failCondition = 1, timeCount = 90, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 20 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 40 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 294204, moveCast = true, score = 0, delay = 0, affix = true, corrdinate = { -5, 0, 55 }, bossData = { hpBarNum = 100, icon = "zhumo" }, phase = { { switchParam = 22, switchTo = 1, index = 0, switchType = 1, setAI = 10001, addWeapon = { 2043000, 2043010, 2043020 } }, { switchParam = 14, switchTo = 2, index = 1, switchType = 1, removeWeapon = { 2043000, 2043010, 2043020 }, addWeapon = { 2043050, 2043100, 2043110 } }, { switchParam = 14, switchTo = 3, index = 2, switchType = 1, removeWeapon = { 2043050, 2043100, 2043110 }, addWeapon = { 2043060, 2043150, 2043160 } }, { switchParam = 14, switchTo = 4, index = 3, switchType = 1, removeWeapon = { 2043060, 2043150, 2043160 }, addWeapon = { 2043070, 2043300 } }, { switchParam = 6.5, switchTo = 5, index = 4, switchType = 1, setAI = 100110, removeWeapon = { 2043070, 2043300 }, addWeapon = { 2043400 } }, { switchType = 1, switchTo = 6, index = 5, switchParam = 3, addWeapon = { 2043410, 2043510 } }, { switchParam = 45, switchTo = 1, index = 6, switchType = 1, setAI = 10001, removeWeapon = { 2043400 }, addWeapon = { 2043520, 2043530, 2043540 } } } } }, airFighter = { { interval = 20, onceNumber = 5, formation = 10008, templateID = 2200900, delay = 0, totalNumber = 15, weaponID = {}, attr = { airPower = 40, maxHP = 15, attackRating = 23 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 101 }, triggerParams = {} } } } }, fleet_prefab = {} }