return { map_id = 10001, id = 294113, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 30 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 50 } }, { triggerType = 5, waveIndex = 204, preWaves = { 102, 101 }, triggerParams = { bgm = "battle-boss-4" } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 291021, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 291021, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 35 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 292104, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 55 }, buffList = { 8050, 8051 } }, { monsterTemplateID = 291032, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 55 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 12, onceNumber = 6, totalNumber = 18, formation = 10003, delay = 0, templateID = 2200901, score = 1, weaponID = { 1000850, 1000855 }, attr = { airPower = 125, maxHP = 900, attackRating = 23 } } } }, { triggerType = 0, key = true, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 291021, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 291021, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 35 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 291022, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 80 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 291022, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 30 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 291033, score = 0, delay = 0, moveCast = true, corrdinate = { 7, 0, 55 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, key = true, waveIndex = 103, conditionType = 0, preWaves = { 102, 101 }, triggerParam = {}, spawn = { { monsterTemplateID = 292101, score = 0, delay = 0, moveCast = true, corrdinate = { -10, 0, 30 } }, { monsterTemplateID = 292102, score = 0, delay = 0, moveCast = true, corrdinate = { -10, 0, 80 } }, { score = 0, reinforceDelay = 12, delay = 0, moveCast = true, affix = true, monsterTemplateID = 293023, corrdinate = { 5, 0, 55 }, bossData = { hpBarNum = 50, icon = "sairenzhongxun_ii" }, buffList = { 8050, 8051 }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 2, removeWeapon = { 2029700, 2029701, 2029702, 2029703 } }, { switchType = 1, switchTo = 0, index = 1, switchParam = 180, addWeapon = { 2029750, 2029760, 2029770 } } } } }, reinforcement = { { monsterTemplateID = 291021, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 291021, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 103 }, triggerParams = {} } } } }, fleet_prefab = {} }