return { map_id = 10001, id = 243011, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 15 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 30 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 50 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 204210, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 204101, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 242006, score = 0, delay = 0, moveCast = true, corrdinate = { -5, 0, 55 } }, { monsterTemplateID = 242112, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 55 }, buffList = { 8050, 8051 } }, { monsterTemplateID = 204101, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 45 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 204210, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 35 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 6, totalNumber = 6, formation = 10006, delay = 0, templateID = 2200814, score = 1, weaponID = { 2020002 }, attr = { airPower = 125, maxHP = 900, attackRating = 23 } } } }, { triggerType = 0, key = true, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 242109, score = 0, reinforceDelay = 6, delay = 0, moveCast = true, corrdinate = { -10, 0, 70 } }, { monsterTemplateID = 242108, score = 0, reinforceDelay = 6, delay = 0, moveCast = true, corrdinate = { -10, 0, 40 } }, { monsterTemplateID = 204305, score = 0, delay = 0, moveCast = true, corrdinate = { -10, 0, 55 }, buffList = { 8001, 8007 } } }, reinforcement = { { monsterTemplateID = 204210, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 40 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 204210, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 70 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, key = true, waveIndex = 103, conditionType = 1, preWaves = { 102, 203 }, triggerParam = {}, spawn = { { monsterTemplateID = 242214, score = 0, delay = 0, moveCast = true, reinforceDelay = 6, corrdinate = { 10, 0, 55 }, buffList = { 8050, 8051 } } }, reinforcement = { { monsterTemplateID = 204210, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 204210, score = 0, delay = 0, moveCast = true, corrdinate = { -10, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 204210, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 35 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 209502, score = 0, delay = 0, moveCast = true, corrdinate = { 35, 0, 45 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 209502, score = 0, delay = 0, moveCast = true, corrdinate = { 35, 0, 65 }, buffList = { 8001, 8002 } } } }, { key = true, triggerType = 0, waveIndex = 104, conditionType = 0, preWaves = { 103, 102, 101 }, triggerParam = {}, spawn = { { monsterTemplateID = 242213, reinforceDelay = 6, delay = 0, moveCast = true, score = 0, corrdinate = { -15, 0, 45 }, buffList = { 8050, 8051 } }, { monsterTemplateID = 242002, score = 0, delay = 0, moveCast = true, corrdinate = { -5, 0, 35 } }, { monsterTemplateID = 242003, score = 0, delay = 0, moveCast = true, corrdinate = { -5, 0, 75 } } }, reinforcement = { { monsterTemplateID = 204210, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 204210, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 45 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 6, totalNumber = 6, formation = 10006, delay = 0, templateID = 2200814, score = 1, weaponID = { 2020002 }, attr = { airPower = 125, maxHP = 900, attackRating = 23 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 104 }, triggerParams = {} } } } }, fleet_prefab = {} }