return { map_id = 10008, id = 205300, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 12 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 26 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 40 } }, { triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 2007, delay = 0, moveCast = true, corrdinate = { 11, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 2002, delay = 0, moveCast = true, corrdinate = { 0, 0, 50 }, buffList = { 8001 } }, { monsterTemplateID = 2003, delay = 0, moveCast = true, corrdinate = { 0, 0, 60 }, buffList = { 8001 } }, { monsterTemplateID = 2007, delay = 0, moveCast = true, corrdinate = { 11, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 2016, delay = 0, moveCast = true, corrdinate = { 30, 0, 80 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 2016, delay = 0, moveCast = true, corrdinate = { 30, 0, 55 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 2016, delay = 0, moveCast = true, corrdinate = { 30, 0, 30 }, buffList = { 8001, 8002 } } }, airFighter = { { interval = 10, onceNumber = 3, formation = 10006, templateID = 312066, delay = 0, totalNumber = 3, weaponID = { 312528 }, attr = { airPower = 55, maxHP = 25, attackRating = 23 } } } }, { triggerType = 0, waveIndex = 103, conditionType = 1, preWaves = { 102, 203 }, triggerParam = {}, spawn = { { monsterTemplateID = 2005, reinforceDelay = 5, delay = 0, moveCast = true, corrdinate = { 11, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 2005, reinforceDelay = 5, delay = 0, moveCast = true, corrdinate = { 11, 0, 35 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 2019, delay = 0, chance = 1, corrdinate = { 0, 0, 50 }, buffList = { 8001, 8007 } } }, reinforcement = { { monsterTemplateID = 2016, delay = 0, moveCast = true, corrdinate = { 30, 0, 75 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 2016, delay = 0, moveCast = true, corrdinate = { 30, 0, 35 }, buffList = { 8001, 8002 } } }, airFighter = { { interval = 10, onceNumber = 3, formation = 10006, templateID = 312065, delay = 0, totalNumber = 3, weaponID = { 312529 }, attr = { airPower = 55, maxHP = 25, attackRating = 23 } } } }, { triggerType = 5, waveIndex = 400, conditionType = 0, preWaves = { 101, 102, 103 }, triggerParams = { bgm = "battle-boss-1" } }, { triggerType = 0, waveIndex = 104, conditionType = 0, preWaves = { 101, 102, 103 }, triggerParam = {}, spawn = { { monsterTemplateID = 205300, reinforceDelay = 5, delay = 0, moveCast = true, corrdinate = { 15, 0, 55 }, bossData = { hpBarNum = 12, icon = "xiangfeng" } }, { monsterTemplateID = 2011, reinforceDelay = 5, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001 } } }, reinforcement = { { monsterTemplateID = 2016, delay = 0, moveCast = true, corrdinate = { 35, 0, 70 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 2016, delay = 2, moveCast = true, corrdinate = { 30, 0, 25 }, buffList = { 8001, 8002 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 104 }, triggerParams = {} }, { triggerType = 1, waveIndex = 205, preWaves = { 104 }, triggerParams = { timeout = 1 } }, { triggerType = 3, waveIndex = 501, preWaves = { 205 }, triggerParams = { id = "T20301", progress = 100 } }, { triggerType = 1, key = true, waveIndex = 206, conditionType = 0, preWaves = { 205, 501 }, triggerParams = { timeout = 0.5 } } } } }, fleet_prefab = {} }