return { map_id = 10005, id = 2000, stages = { { stageIndex = 1, failCondition = 1, timeCount = 63, backGroundStageID = 1, passCondition = 1, totalArea = { -73, 20, 90, 70 }, playerArea = { -73, 20, 39, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 60 } }, { triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 700, score = 0, delay = 4, moveCast = true, corrdinate = { 10, 0, 75 } }, { monsterTemplateID = 700, score = 0, delay = 1, moveCast = true, corrdinate = { 15, 0, 60 } }, { monsterTemplateID = 700, score = 0, delay = 3, moveCast = true, corrdinate = { 15, 0, 45 } }, { monsterTemplateID = 700, score = 0, delay = 2, moveCast = true, corrdinate = { 10, 0, 30 } } } }, { triggerType = 0, key = true, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = {} } } } }, fleet_prefab = {} }