return { map_id = 10001, id = 1561006, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 18 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 33 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 44 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 15101003, score = 0, delay = 0, moveCast = true, corrdinate = { -5, 0, 70 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 15101102, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 } }, { monsterTemplateID = 15101003, score = 0, delay = 0, moveCast = true, corrdinate = { -5, 0, 40 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, key = true, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 15101003, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 15101104, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 } }, { monsterTemplateID = 15101003, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, key = true, waveIndex = 103, conditionType = 0, preWaves = { 102, 101 }, triggerParam = {}, spawn = { { monsterTemplateID = 15101004, score = 0, delay = 0, moveCast = true, reinforceDelay = 6, corrdinate = { -5, 0, 55 }, buffList = { 8001, 8007 } } }, reinforcement = { { monsterTemplateID = 15101001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 15101002, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 15101002, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 45 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 15101001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, key = true, waveIndex = 104, conditionType = 0, preWaves = { 103, 102, 101 }, triggerParam = {}, spawn = { { monsterTemplateID = 15101103, score = 0, reinforceDelay = 6, delay = 0, moveCast = true, corrdinate = { 0, 0, 45 } }, { monsterTemplateID = 15101102, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 65 } } }, reinforcement = { { monsterTemplateID = 15101003, score = 0, delay = 0, moveCast = true, corrdinate = { 3, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 15101006, score = 0, delay = 0, moveCast = true, corrdinate = { 30, 0, 65 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 15101006, score = 0, delay = 0, moveCast = true, corrdinate = { 30, 0, 45 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 15101003, score = 0, delay = 0, moveCast = true, corrdinate = { 3, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 9001, conditionType = 1, preWaves = { 100 }, triggerParam = {}, blockFlags = { 9211 }, spawn = { { monsterTemplateID = 15101501, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 55 }, buffList = { 8001, 8007 }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 15, setAI = 20006 }, { switchParam = 5, switchTo = 2, index = 1, switchType = 1, addWeapon = { 820022 }, addBuff = { 9204 } }, { switchType = 1, switchTo = -1, index = 2, switchParam = 1.5, removeWeapon = { 820022 } } } } } }, { triggerType = 0, waveIndex = 9002, conditionType = 1, preWaves = { 100 }, triggerParam = {}, blockFlags = { 9231 }, spawn = { { monsterTemplateID = 15101502, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 55 }, buffList = { 8001, 8007 }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 17, setAI = 20006 }, { switchParam = 5, switchTo = 2, index = 1, switchType = 1, addWeapon = { 820027 }, addBuff = { 9205 } }, { switchType = 1, switchTo = -1, index = 2, switchParam = 1.5, removeWeapon = { 820027 } } } } } }, { triggerType = 0, waveIndex = 9003, conditionType = 1, preWaves = { 100 }, triggerParam = {}, blockFlags = { 9251 }, spawn = { { monsterTemplateID = 15101503, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 55 }, buffList = { 8001, 8007 }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 19, setAI = 20006 }, { switchParam = 5, switchTo = 2, index = 1, switchType = 1, addWeapon = { 820032 }, addBuff = { 9206 } }, { switchType = 1, switchTo = -1, index = 2, switchParam = 1.5, removeWeapon = { 820032 } } } } } }, { triggerType = 0, waveIndex = 9004, conditionType = 1, preWaves = { 100 }, triggerParam = {}, blockFlags = { 9271 }, spawn = { { monsterTemplateID = 15101504, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 55 }, buffList = { 8001, 8007 }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 21, setAI = 20006 }, { switchParam = 5, switchTo = 2, index = 1, switchType = 1, addWeapon = { 820037 }, addBuff = { 9207 } }, { switchType = 1, switchTo = -1, index = 2, switchParam = 1.5, removeWeapon = { 820037 } } } } } }, { triggerType = 0, waveIndex = 2001, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = {}, reinforcement = { { monsterTemplateID = 15101007, delay = 10, moveCast = true, corrdinate = { 5, 0, 68 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 20, setAI = 20015 }, { index = 1, switchType = 1, switchTo = 1, switchParam = 180 } } }, { monsterTemplateID = 15101007, delay = 10, moveCast = true, corrdinate = { 5, 0, 48 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 20, setAI = 20015 }, { index = 1, switchType = 1, switchTo = 1, switchParam = 180 } } }, reinforceDuration = 180 } }, { triggerType = 0, waveIndex = 2002, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = {}, reinforcement = { { monsterTemplateID = 15101007, delay = 8, moveCast = true, corrdinate = { 5, 0, 58 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 180, setAI = 20005 } } }, reinforceDuration = 180 } }, { triggerType = 8, waveIndex = 900, preWaves = { 104 }, triggerParams = {} } } } }, fleet_prefab = {} }