return { map_id = 10001, id = 1542013, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -80, 20, 90, 70 }, playerArea = { -80, 20, 45, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 18 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 33 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 44 } }, { triggerType = 3, waveIndex = 500, preWaves = { 100 }, triggerParams = { id = "OUXIANGDASHIGUANQIA11" } }, { triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 500 }, triggerParam = {}, spawn = { { monsterTemplateID = 15002002, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 15002102, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 } }, { monsterTemplateID = 15002002, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 3, formation = 10006, templateID = 819013, delay = 0, totalNumber = 6, weaponID = { 1100972 }, attr = { airPower = 40, maxHP = 15, attackRating = 23 } } } }, { triggerType = 0, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 15002103, score = 0, reinforceDelay = 6, delay = 0, moveCast = true, corrdinate = { -5, 0, 55 } } }, reinforcement = { { monsterTemplateID = 15002001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 15002002, score = 0, delay = 0, moveCast = true, corrdinate = { 3, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 15002002, score = 0, delay = 0, moveCast = true, corrdinate = { 3, 0, 45 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 15002001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 5, waveIndex = 400, preWaves = { 102, 101 }, triggerParams = { bgm = "idom-Speed" } }, { triggerType = 0, key = true, waveIndex = 104, conditionType = 0, preWaves = { 500, 102, 101 }, triggerParam = {}, spawn = { { monsterTemplateID = 15002301, delay = 0, moveCast = true, reinforceDelay = 6, corrdinate = { -5, 0, 65 }, buffList = { 8764 }, bossData = { hpBarNum = 50, icon = "yamei" }, phase = { { switchParam = 2, dive = "STATE_RAID", switchTo = 2, index = 0, switchType = 1, setAI = 10001 }, { index = 2, switchType = { 1, 2 }, addWeapon = { 819315 }, removeWeapon = {}, switchParam = { 4, 0.02 }, switchTo = { 3, 14 } }, { index = 3, switchType = { 1, 2 }, addWeapon = { 819316 }, removeWeapon = { 819315 }, switchParam = { 3, 0.02 }, switchTo = { 4, 14 } }, { index = 4, switchType = { 1, 2 }, addWeapon = {}, removeWeapon = { 819316 }, switchParam = { 2, 0.02 }, switchTo = { 5, 14 } }, { index = 5, switchType = { 1, 2 }, addWeapon = { 819317 }, removeWeapon = {}, switchParam = { 4, 0.02 }, switchTo = { 6, 14 } }, { dive = "STATE_FLOAT", index = 6, switchType = { 1, 2 }, switchParam = { 0.5, 0.02 }, switchTo = { 7, 14 } }, { index = 7, switchType = { 1, 2 }, addWeapon = { 819311 }, removeWeapon = { 819317 }, switchParam = { 1, 0.02 }, switchTo = { 8, 14 } }, { index = 8, switchType = { 1, 2 }, addWeapon = { 819312 }, removeWeapon = {}, switchParam = { 4, 0.02 }, switchTo = { 9, 14 } }, { index = 9, switchType = { 1, 2 }, addWeapon = { 819313 }, removeWeapon = {}, switchParam = { 2, 0.02 }, switchTo = { 10, 14 } }, { index = 10, switchType = { 1, 2 }, addWeapon = { 819314 }, removeWeapon = { 819313 }, switchParam = { 3, 0.02 }, switchTo = { 11, 14 } }, { index = 11, switchType = { 1, 2 }, addWeapon = {}, removeWeapon = { 819314 }, switchParam = { 4, 0.02 }, switchTo = { 12, 14 } }, { index = 12, switchType = { 1, 2 }, addWeapon = {}, removeWeapon = { 819311, 819312 }, switchParam = { 1, 0.02 }, switchTo = { 13, 14 } }, { dive = "STATE_RAID", index = 13, switchType = { 1, 2 }, switchParam = { 2, 0.02 }, switchTo = { 2, 14 } }, { index = 14, switchType = 0, switchTo = -1 } } }, { monsterTemplateID = 15002302, delay = 0, moveCast = true, corrdinate = { -5, 0, 45 }, buffList = { 8764 }, bossData = { hpBarNum = 50, icon = "qianzao" } } }, reinforcement = { { monsterTemplateID = 15002001, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 15002001, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 25 }, buffList = { 8001, 8007 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 104 }, triggerParams = {} } } } }, fleet_prefab = {} }