return { map_id = 10001, id = 1484013, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -80, 20, 90, 70 }, playerArea = { -80, 20, 45, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 18 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 33 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 44 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 14404002, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14404102, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 } }, { monsterTemplateID = 14404002, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 3, formation = 10006, templateID = 1100809, delay = 0, totalNumber = 6, weaponID = { 1100974 }, attr = { airPower = 40, maxHP = 15, attackRating = 23 } } } }, { triggerType = 0, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 14404103, score = 0, reinforceDelay = 6, delay = 0, moveCast = true, corrdinate = { -5, 0, 55 } } }, reinforcement = { { monsterTemplateID = 14404002, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14404003, score = 0, delay = 0, moveCast = true, corrdinate = { 3, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14404003, score = 0, delay = 0, moveCast = true, corrdinate = { 3, 0, 45 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14404002, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 5, waveIndex = 400, preWaves = { 102, 101 }, triggerParams = { bgm = "doa_boss" } }, { triggerType = 0, key = true, waveIndex = 104, conditionType = 0, preWaves = { 500, 102, 101 }, triggerParam = {}, spawn = { { monsterTemplateID = 14404301, delay = 0, moveCast = true, reinforceDelay = 6, corrdinate = { -5, 0, 55 }, buffList = { 8764 }, bossData = { hpBarNum = 80, icon = "monika" }, phase = { { switchType = 1, switchParam = 1.5, index = 0, switchTo = 1, setAI = 10001, addBuff = {}, addWeapon = {}, removeWeapon = {} }, { switchParam = 2, switchTo = 2, index = 1, switchType = 1, addWeapon = { 744101, 744106, 744107 }, removeWeapon = {} }, { switchParam = 8, switchTo = 3, index = 2, switchType = 1, addWeapon = { 744108 }, removeWeapon = {} }, { switchParam = 2, switchTo = 4, index = 3, switchType = 1, setAI = 70117, addWeapon = {}, removeWeapon = { 744101, 744106, 744107, 744108 } }, { switchType = 1, index = 4, switchParam = 2, switchTo = 5, addBuff = { 8760 }, removeBuff = { 8764 }, addWeapon = { 744102, 744103 }, removeWeapon = {} }, { switchParam = 11, switchTo = 6, index = 5, switchType = 1, setAI = 70120, addWeapon = { 744104 }, removeWeapon = { 744102, 744103 } }, { switchParam = 4, switchTo = 7, index = 6, switchType = 1, setAI = 20006, addWeapon = { 744105 }, removeWeapon = { 744104 } }, { switchTo = 1, switchParam = 2, index = 7, switchType = 1, setAI = 10001, addBuff = { 8764 }, removeBuff = { 8760 }, removeWeapon = { 744105 } } } } }, reinforcement = { { monsterTemplateID = 14404001, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14404002, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 60 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14404002, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 40 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14404001, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 25 }, buffList = { 8001, 8007 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 104 }, triggerParams = {} } } } }, fleet_prefab = {} }