return { id = 1221201, stages = { { stageIndex = 1, failCondition = 1, timeCount = 300, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 201, conditionType = 1, preWaves = { 100 }, triggerParams = {}, spawn = { { monsterTemplateID = 13300425, delay = 0, moveCast = true, score = 0, corrdinate = { -15, 0, 55 }, bossData = { hpBarNum = 40, icon = "unknown5" }, buffList = { 8001, 8007, 8675, 8671 }, phase = { { dive = "STATE_RAID", switchParam = 1.5, index = 0, switchType = 1, switchTo = 15, setAI = 70086, addWeapon = {}, removeWeapon = {} }, { switchParam = 3, switchTo = 14, index = 15, switchType = 1, addWeapon = { 620334 }, removeWeapon = {} }, { switchParam = 3, switchTo = 13, index = 14, switchType = 1, addWeapon = { 620335 }, removeWeapon = { 620334 } }, { switchParam = 3, switchTo = 12, index = 13, switchType = 1, addWeapon = { 620334 }, removeWeapon = { 620335 } }, { switchParam = 0.5, switchTo = 11, index = 12, switchType = 1, addWeapon = {}, removeWeapon = { 620334 } }, { switchType = 1, switchParam = 0.5, index = 11, dive = "STATE_FLOAT", switchTo = 1, addWeapon = { 620333 }, addBuff = { 8724 }, removeWeapon = {} }, { switchParam = 3, switchTo = 2, index = 1, switchType = 1, addWeapon = { 620318, 620319, 620320, 620321 }, removeWeapon = {} }, { switchParam = 2, switchTo = 3, index = 2, switchType = 1, addWeapon = {}, removeWeapon = { 620318, 620319, 620320, 620321 } }, { switchParam = 4, switchTo = 4, index = 3, switchType = 1, setAI = 10001, addWeapon = { 620324 }, removeWeapon = { 620333 } }, { switchParam = 3, switchTo = 5, index = 4, switchType = 1, setAI = 70086, addWeapon = { 620325, 620326, 620327, 620328 }, removeWeapon = {} }, { switchParam = 3, switchTo = 6, index = 5, switchType = 1, addWeapon = { 620333 }, removeWeapon = { 620324, 620325, 620326, 620327, 620328 } }, { switchParam = 3, switchTo = 7, index = 6, switchType = 1, setAI = 10001, addWeapon = {}, removeWeapon = {} }, { switchParam = 4, switchTo = 8, index = 7, switchType = 1, addWeapon = { 620324 }, removeWeapon = { 620333 } }, { switchParam = 3, switchTo = 9, index = 8, switchType = 1, addWeapon = {}, removeWeapon = { 620324 } }, { switchParam = 6, switchTo = 10, index = 9, switchType = 1, addWeapon = { 620331, 620332 }, removeWeapon = {} }, { switchParam = 0.5, switchTo = 11, index = 10, switchType = 1, setAI = 70086, addWeapon = {}, removeWeapon = { 620331, 620332 } } } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 201 }, triggerParams = {} } } } }, fleet_prefab = { vanguard_unitList = { { oil_at_end = 55, configId = 900240, energy = 10, skinId = 900240, exp = 10, tmpID = 900240, id = 1, level = 100, equipment = { false, false, false }, properties = { cannon = 1000, reload = 830, luck = 70, torpedo = 150, durability = 85567, air = 0, dodge = 164, antiaircraft = 310, speed = 31.5, armor = 98, hit = 140 }, skills = { { id = 10410, level = 10 }, { id = 29052, level = 1 } } }, { oil_at_end = 55, configId = 900241, energy = 10, skinId = 900241, exp = 10, tmpID = 900241, id = 2, level = 100, equipment = { false, false, false }, properties = { cannon = 1000, reload = 830, luck = 70, torpedo = 150, durability = 85567, air = 0, dodge = 164, antiaircraft = 310, speed = 31.5, armor = 98, hit = 140 }, skills = { { id = 10250, level = 10 }, { id = 29082, level = 1 } } }, { oil_at_end = 55, configId = 900242, energy = 10, skinId = 900242, exp = 10, tmpID = 900242, id = 3, level = 100, equipment = { false, false, false }, properties = { cannon = 1000, reload = 830, luck = 70, torpedo = 150, durability = 85567, air = 0, dodge = 164, antiaircraft = 310, speed = 31.5, armor = 98, hit = 140 }, skills = { { id = 10530, level = 10 }, { id = 29202, level = 1 } } } }, main_unitList = { { configId = 900269, level = 120, skinId = 900269, id = 1, tmpID = 900269, equipment = { false, false, false }, properties = { cannon = 230, reload = 83, luck = 14, torpedo = 0, durability = 68377, air = 0, dodge = 96, antiaircraft = 300, speed = 28.3, armor = 1890, hit = 140 }, skills = { { id = 11640, level = 10 }, { id = 11650, level = 10 }, { id = 11660, level = 10 } } }, { configId = 900270, level = 120, skinId = 900270, id = 2, tmpID = 900270, equipment = { false, false, false }, properties = { cannon = 200, reload = 83, luck = 38, torpedo = 0, durability = 66744, air = 0, dodge = 0, antiaircraft = 300, speed = 31, armor = 1150, hit = 140 }, skills = { { id = 13070, level = 10 }, { id = 13080, level = 10 }, { id = 13090, level = 10 } } }, { configId = 900271, level = 120, skinId = 900271, id = 3, tmpID = 900271, equipment = { false, false, false }, properties = { cannon = 230, reload = 83, luck = 14, torpedo = 0, durability = 68377, air = 0, dodge = 96, antiaircraft = 300, speed = 28.3, armor = 1890, hit = 140 }, skills = { { id = 11980, level = 10 }, { id = 11990, level = 10 } } } } } }