return { map_id = 10001, id = 1440013, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -80, 20, 90, 70 }, playerArea = { -80, 20, 45, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 18 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 33 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 44 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 14000001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14000101, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 } }, { monsterTemplateID = 14000001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 14000102, score = 0, reinforceDelay = 6, delay = 0, moveCast = true, corrdinate = { -5, 0, 55 } } }, reinforcement = { { monsterTemplateID = 14000001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14000003, score = 0, delay = 0, moveCast = true, corrdinate = { 3, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14000003, score = 0, delay = 0, moveCast = true, corrdinate = { 3, 0, 45 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14000001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 5, waveIndex = 400, preWaves = { 102, 101 }, triggerParams = { bgm = "battle-boss-4" } }, { triggerType = 3, waveIndex = 500, preWaves = { 101, 102 }, triggerParams = { id = "DIEHAIMENGHUA8" } }, { triggerType = 0, key = true, waveIndex = 104, conditionType = 0, preWaves = { 500, 102, 101 }, triggerParam = {}, spawn = { { monsterTemplateID = 14000301, delay = 0, moveCast = true, reinforceDelay = 6, corrdinate = { -5, 0, 55 }, bossData = { hpBarNum = 40, icon = "unknown1" }, buffList = {}, phase = { { switchParam = 1.5, switchTo = 1, index = 0, switchType = 1, addWeapon = { 690601 }, removeWeapon = {} }, { switchParam = 2, switchTo = 2, index = 1, switchType = 1, addWeapon = { 690602, 690603, 690604 }, removeWeapon = {} }, { switchParam = 5, switchTo = 3, index = 2, switchType = 1, addWeapon = { 690605 }, removeWeapon = {} }, { switchParam = 2, switchTo = 4, index = 3, switchType = 1, setAI = 70093, addWeapon = {}, removeWeapon = { 690602, 690603, 690604, 690605 } }, { switchParam = 4, switchTo = 5, index = 4, switchType = 1, removeWeapon = {}, addWeapon = { 690606, 690607, 690608 } }, { switchType = 1, switchTo = 6, index = 5, switchParam = 2, addWeapon = { 690609, 690610 } }, { switchType = 1, switchTo = 7, index = 6, switchParam = 3, removeWeapon = { 690606, 690607, 690609, 690610 } }, { switchParam = 5, switchTo = 1, index = 7, switchType = 1, setAI = 10001, addWeapon = {}, removeWeapon = { 690608 } } } } }, reinforcement = { { monsterTemplateID = 14000001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14000007, delay = 0, moveCast = true, corrdinate = { 5, 0, 55 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 15, setAI = 20016 }, { switchType = 1, dive = "STATE_FLOAT", switchTo = 1, index = 1, switchParam = 180 } } }, { monsterTemplateID = 14000001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 104 }, triggerParams = {} } } } }, fleet_prefab = {} }