return { id = 1410001, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 20 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 40 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 13800001, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13800001, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 35 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13800002, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 1, onceNumber = 3, formation = 10006, templateID = 1100775, delay = 0, totalNumber = 3, weaponID = { 1100940 }, attr = { airPower = 40, maxHP = 768, attackRating = 23 } } } }, { triggerType = 0, key = true, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 13800002, delay = 0, moveCast = true, corrdinate = { -5, 0, 47 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13800002, delay = 0, moveCast = true, corrdinate = { -5, 0, 63 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13800001, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 78 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13800001, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 32 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 1, onceNumber = 3, formation = 10006, templateID = 1100765, delay = 0, totalNumber = 3, weaponID = { 1100950 }, attr = { airPower = 40, maxHP = 768, attackRating = 23 } } } }, { triggerType = 0, key = true, waveIndex = 103, conditionType = 1, preWaves = { 102, 203 }, triggerParam = {}, spawn = { { monsterTemplateID = 13800003, score = 0, delay = 0, moveCast = true, corrdinate = { -10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13800001, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13800003, score = 0, delay = 0, moveCast = true, corrdinate = { -10, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 104, conditionType = 0, preWaves = { 101, 102, 103 }, triggerParams = {}, spawn = { { monsterTemplateID = 13800004, score = 0, delay = 0, moveCast = true, corrdinate = { -10, 0, 60 }, buffList = {}, bossData = { hpBarNum = 40, icon = "aisaikesi" }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 1.5, removeWeapon = {} }, { switchParam = 5, switchTo = 2, index = 1, switchType = 1, setAI = 10001, addWeapon = { 670008, 670009 }, removeWeapon = {} }, { switchParam = 3, switchTo = 3, index = 2, switchType = 1, setAI = 20006, addWeapon = { 670013 }, removeWeapon = { 670008, 670009 } }, { switchParam = 3, switchTo = 4, index = 3, switchType = 1, addWeapon = { 670012 }, removeWeapon = { 670013 } }, { switchParam = 4, switchTo = 5, index = 4, switchType = 1, addWeapon = {}, removeWeapon = { 670012 } }, { switchParam = 4, switchTo = 6, index = 5, switchType = 1, setAI = 10001, addWeapon = { 670009, 670011 }, removeWeapon = {} }, { switchParam = 1, switchTo = 0, index = 6, switchType = 1, addWeapon = {}, removeWeapon = { 670009, 670011 } } } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 104 }, triggerParams = {} } } } }, fleet_prefab = {} }