return { map_id = 10008, id = 1405100, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 13 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 28 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 39 } }, { triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 14001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14023, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 65 }, buffList = { 8001, 8007, 8625, 8630, 9700 } }, { monsterTemplateID = 14025, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 55 }, buffList = { 9651 } }, { monsterTemplateID = 14023, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 45 }, buffList = { 8001, 8007, 8625, 8630, 9700 } }, { monsterTemplateID = 14001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 14005, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 65 }, buffList = { 9674 } }, { monsterTemplateID = 14022, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 65 }, buffList = { 8001, 8007, 50010 } }, { monsterTemplateID = 14031, reinforceDelay = 6, delay = 0, moveCast = true, score = 0, corrdinate = { -15, 0, 55 }, buffList = { 9651 } }, { monsterTemplateID = 14021, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 45 }, buffList = { 8001, 8007, 50210, 8631 } }, { monsterTemplateID = 14003, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 45 }, buffList = { 8001, 8007 } } }, reinforcement = { { monsterTemplateID = 14019, delay = 0, moveCast = true, corrdinate = { 30, 0, 30 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 14019, delay = 2, moveCast = true, corrdinate = { 30, 0, 80 }, buffList = { 8001, 8002 } } }, airFighter = { { interval = 10, onceNumber = 3, formation = 10006, templateID = 350020, delay = 0, totalNumber = 3, weaponID = { 350009 }, attr = { airPower = 40, maxHP = 1008, attackRating = 23 } } } }, { triggerType = 0, waveIndex = 103, conditionType = 1, preWaves = { 102, 203 }, triggerParam = {}, spawn = { { monsterTemplateID = 14030, score = 0, reinforceDelay = 6, delay = 0, moveCast = true, corrdinate = { -10, 0, 65 } }, { monsterTemplateID = 14026, reinforceDelay = 6, delay = 0, moveCast = true, score = 0, corrdinate = { -10, 0, 45 }, buffList = { 9651 } } }, reinforcement = { { monsterTemplateID = 14004, score = 10, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001, 8007 } } } }, { triggerType = 5, waveIndex = 400, preWaves = { 103, 102, 101 }, triggerParams = { bgm = "battle-boss-1" } }, { key = true, triggerType = 0, waveIndex = 105, conditionType = 0, preWaves = { 101, 102, 103 }, triggerParam = {}, spawn = { { monsterTemplateID = 1405001, reinforceDelay = 6, delay = 0, moveCast = true, corrdinate = { -8, 0, 55 }, bossData = { hpBarNum = 105, icon = "fusanggai" }, buffList = { 9652 } }, { monsterTemplateID = 14021, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 75 }, buffList = { 8001, 8007, 50210, 8631 } }, { monsterTemplateID = 14022, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 35 }, buffList = { 8001, 8007, 50010 } }, { monsterTemplateID = 14005, score = 10, delay = 0, moveCast = true, corrdinate = { -15, 0, 55 }, buffList = { 9674 } } }, reinforcement = { { monsterTemplateID = 14024, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001, 8007, 8625, 8630, 9700 } }, { monsterTemplateID = 14019, delay = 3, moveCast = true, corrdinate = { 30, 0, 65 }, buffList = { 8001, 8002 } } }, airFighter = { { interval = 10, onceNumber = 4, formation = 10006, templateID = 350020, delay = 0, totalNumber = 4, weaponID = { 350009 }, attr = { airPower = 40, maxHP = 1008, attackRating = 23 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 105 }, triggerParams = {} }, { triggerType = 10, waveIndex = 1000, conditionType = 0, preWaves = { 100 }, triggerParam = {}, blockFlags = { 9600 }, spawn = { { delay = 8, prefab = "suligao_dengta_stg", life_time = 5, behaviours = 10024, IFF = 1, coordinate = { -15, 0, 55 }, cld_data = { 30, 60 } }, { delay = 23, prefab = "suligao_dengta_stg", life_time = 5, behaviours = 10024, IFF = 1, coordinate = { -15, 0, 55 }, cld_data = { 30, 60 } }, { delay = 38, prefab = "suligao_dengta_stg", life_time = 5, behaviours = 10024, IFF = 1, coordinate = { -15, 0, 55 }, cld_data = { 30, 60 } } } } } } }, fleet_prefab = {} }