return { id = 1393215, stages = { { stageIndex = 1, failCondition = 1, timeCount = 600, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 300, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 3, waveIndex = 200, preWaves = { 300 }, triggerParams = { id = "SHENGYONGQU30-1" } }, { triggerType = 3, key = true, waveIndex = 201, preWaves = { 900 }, triggerParams = { id = "SHENGYONGQU30-2" } }, { triggerType = 0, waveIndex = 101, conditionType = 0, preWaves = { 200 }, triggerParam = {}, spawn = { { monsterTemplateID = 13600654, delay = 0, moveCast = true, level = 120, corrdinate = { -5, 0, 55 }, bossData = { hpBarNum = 80, icon = "jiasikenie", hideBarNum = true }, buffList = { 8686 }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 1.5, setAI = 10001 }, { switchParam = 1.5, switchTo = 2, index = 1, switchType = 1, addWeapon = { 650415, 650416 }, removeWeapon = {} }, { switchParam = 1.5, switchTo = 3, index = 2, switchType = 1, setAI = 70091, addWeapon = {}, removeWeapon = {} }, { switchParam = 0.3, switchTo = 4, index = 3, switchType = 1, addWeapon = { 650417 }, removeWeapon = {} }, { switchParam = 0.3, switchTo = 5, index = 4, switchType = 1, addWeapon = { 650418 }, removeWeapon = {} }, { switchParam = 2.5, switchTo = 6, index = 5, switchType = 1, addWeapon = { 650419 }, removeWeapon = { 650415, 650416 } }, { switchParam = 4.5, switchTo = 7, index = 6, switchType = 1, setAI = 10001, addWeapon = { 650420, 650421 }, removeWeapon = { 50417, 650418, 650419 } }, { switchParam = 1.5, switchTo = 8, index = 7, switchType = 1, setAI = 70091, addWeapon = {}, removeWeapon = {} }, { switchParam = 1, switchTo = 9, index = 8, switchType = 1, addWeapon = { 650422 }, removeWeapon = { 650420, 650421 } }, { switchParam = 6.5, switchTo = 10, index = 9, switchType = 1, addWeapon = { 650423 }, removeWeapon = {} }, { switchParam = 2, switchTo = 11, index = 10, switchType = 1, setAI = 10001, addWeapon = {}, removeWeapon = { 650422, 650423 } }, { switchType = 1, switchTo = 12, index = 11, switchParam = 1.5, setAI = 10001 }, { switchParam = 1.5, switchTo = 13, index = 12, switchType = 1, addWeapon = { 650415, 650416 }, removeWeapon = {} }, { switchParam = 1.5, switchTo = 14, index = 13, switchType = 1, setAI = 70091, addWeapon = {}, removeWeapon = {} }, { switchParam = 0.3, switchTo = 15, index = 14, switchType = 1, addWeapon = { 650417 }, removeWeapon = {} }, { switchParam = 0.3, switchTo = 16, index = 15, switchType = 1, addWeapon = { 650418 }, removeWeapon = {} }, { switchParam = 2.5, switchTo = 17, index = 16, switchType = 1, addWeapon = { 650419 }, removeWeapon = { 650415, 650416 } }, { switchParam = 1.5, switchTo = 18, index = 17, switchType = 1, setAI = 10001, removeWeapon = { 650417, 650418, 650419 } }, { switchType = 0, switchTo = 0, index = 18, switchParam = 1, addBuff = { 8524 } } } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 101 }, triggerParams = {} } } } }, fleet_prefab = { vanguard_unitList = { { oil_at_end = 55, configId = 900191, energy = 10, skinId = 802020, exp = 10, tmpID = 900191, id = 1, level = 95, equipment = { false, false, false }, properties = { cannon = 119, reload = 165, luck = 85, torpedo = 246, durability = 80000, air = 0, dodge = 73, antiaircraft = 406, speed = 32, armor = 90, hit = 140 } } }, main_unitList = { { configId = 900194, level = 100, skinId = 805010, id = 1, tmpID = 900194, equipment = { false, false, false }, properties = { cannon = 312, reload = 138, luck = 38, torpedo = 0, durability = 66744, air = 0, dodge = 22, antiaircraft = 285, speed = 31, armor = 1150, hit = 140 }, skills = { { id = 13250, level = 10 } } }, { configId = 900195, level = 97, skinId = 207030, id = 2, tmpID = 900195, equipment = { false, false, false }, properties = { cannon = 0, reload = 102, luck = 44, torpedo = 0, durability = 68377, air = 3358, dodge = 33, antiaircraft = 260, speed = 30, armor = 1890, hit = 140 } }, { configId = 900196, level = 82, skinId = 807010, id = 3, tmpID = 900196, equipment = { false, false, false }, properties = { cannon = 0, reload = 168, luck = 65, torpedo = 0, durability = 68377, air = 3251, dodge = 41, antiaircraft = 225, speed = 19, armor = 1890, hit = 140 } } } } }