return { id = 1221201, bgm = "story-4", stages = { { stageIndex = 1, failCondition = 1, timeCount = 300, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 201, conditionType = 1, preWaves = { 100 }, triggerParams = {}, spawn = { { score = 0, reinforceDelay = 8, delay = 1, moveCast = true, monsterTemplateID = 13400003, corrdinate = { -10, 0, 55 }, buffList = {}, bossData = { hpBarNum = 100, icon = "bulisuper" }, phase = { { index = 0, switchType = 1, switchTo = 1, switchParam = 0.8 }, { switchParam = 10, switchTo = 2, index = 1, switchType = 1, setAI = 20006, removeWeapon = { 630033 }, addWeapon = { 630032, 630036 } }, { switchParam = 5, switchTo = 3, index = 2, switchType = 1, setAI = 10001, removeWeapon = { 630036 }, addWeapon = { 630034, 630035 } }, { switchParam = 9, switchTo = 4, index = 3, switchType = 1, setAI = 90003, removeWeapon = { 630034, 630035 }, addWeapon = { 630031 } }, { switchParam = 9, switchTo = 1, index = 4, switchType = 1, setAI = 90003, removeWeapon = { 630031 }, addWeapon = { 630033 } } } } }, reinforcement = { { monsterTemplateID = 13400002, score = 0, delay = 2, moveCast = true, corrdinate = { 30, 0, 80 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13400002, score = 0, delay = 2, moveCast = true, corrdinate = { 30, 0, 40 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13400002, score = 0, delay = 2, moveCast = true, corrdinate = { 18, 0, 70 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13400002, score = 0, delay = 2, moveCast = true, corrdinate = { 18, 0, 50 }, buffList = { 8001, 8007 } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 201 }, triggerParams = {} } } } }, fleet_prefab = { vanguard_unitList = { { oil_at_end = 55, configId = 900310, energy = 10, skinId = 900310, exp = 10, tmpID = 900310, id = 1, level = 100, equipment = { false, false, false }, properties = { cannon = 1000, reload = 830, luck = 70, torpedo = 150, durability = 85567, air = 0, dodge = 164, antiaircraft = 310, speed = 31.5, armor = 98, hit = 140 } }, { oil_at_end = 55, configId = 900311, energy = 10, skinId = 900311, exp = 10, tmpID = 900311, id = 2, level = 100, equipment = { false, false, false }, properties = { cannon = 1000, reload = 830, luck = 70, torpedo = 150, durability = 85567, air = 0, dodge = 164, antiaircraft = 310, speed = 31.5, armor = 98, hit = 140 } } } } }