return { id = 1220832, map_id = 10001, bgm = "holo-sss-inst", stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 20 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 40 } }, { key = true, triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 12800723, score = 0, reinforceDelay = 2, delay = 0, moveCast = true, corrdinate = { -10, 0, 55 } } }, reinforcement = { { monsterTemplateID = 12800701, score = 0, delay = 2, moveCast = true, corrdinate = { 12, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 12800703, score = 0, delay = 2, moveCast = true, corrdinate = { 6, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 12800701, score = 0, delay = 2, moveCast = true, corrdinate = { 12, 0, 35 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 3, formation = 10006, templateID = 1000844, delay = 0, totalNumber = 6, weaponID = { 1000844 }, attr = { airPower = 40, maxHP = 15, attackRating = 23 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 101 }, triggerParams = {} } } } }, fleet_prefab = {} }