return { id = 805400, map_id = 10008, bgm = "story-6", stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -80, 20, 90, 70 }, playerArea = { -80, 20, 45, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 1001, preWaves = {}, triggerParams = { timeout = 1 } }, { triggerType = 1, waveIndex = 1101, preWaves = { 101, 104 }, triggerParams = { timeout = 10 } }, { triggerType = 1, waveIndex = 1002, preWaves = {}, triggerParams = { timeout = 15 } }, { triggerType = 1, waveIndex = 1003, preWaves = {}, triggerParams = { timeout = 30 } }, { triggerType = 0, key = true, waveIndex = 2001, conditionType = 1, preWaves = { 1001 }, triggerParam = {}, spawn = { { monsterTemplateID = 12300414, delay = 0, moveCast = true, corrdinate = { 5, 0, 85 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 10, setAI = 20007 }, { switchType = 1, dive = "STATE_RAID", index = 1, switchParam = 10, setAI = 20009 } } }, { monsterTemplateID = 12300437, reinforceDelay = 5, delay = 0, moveCast = true, corrdinate = { -5, 0, 45 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 120, setAI = 10007 }, { switchType = 1, dive = "STATE_FLOAT", index = 1, switchParam = 999, setAI = 10007 } } } }, reinforcement = { { monsterTemplateID = 12300413, score = 10, delay = 3, moveCast = true, corrdinate = { 33, 0, 80 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 12300413, score = 10, delay = 3, moveCast = true, corrdinate = { 33, 0, 30 }, buffList = { 8001, 8002 } } } }, { triggerType = 0, waveIndex = 2002, conditionType = 1, preWaves = { 1002, 2001 }, triggerParam = {}, spawn = { { monsterTemplateID = 12300414, delay = 0, moveCast = true, corrdinate = { 5, 0, 30 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 10, setAI = 20008 }, { switchType = 1, dive = "STATE_DIVE", index = 1, switchParam = 10, setAI = 20009 } } } } }, { triggerType = 0, waveIndex = 2003, conditionType = 1, preWaves = { 1003, 2002 }, triggerParam = {}, spawn = { { monsterTemplateID = 12300414, delay = 0, moveCast = true, corrdinate = { 5, 0, 55 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", index = 0, switchParam = 99, setAI = 20009 } } } } }, { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 13 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 28 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 39 } }, { triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 12300401, score = 0, delay = 0, moveCast = true, corrdinate = { 8, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 12300401, score = 0, delay = 0, moveCast = true, corrdinate = { 8, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 104, conditionType = 1, preWaves = { 204 }, triggerParam = {}, spawn = { { monsterTemplateID = 12300403, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001, 8007 } } } }, { triggerType = 8, waveIndex = 900, conditionType = 0, preWaves = { 2001 }, triggerParams = {} } } } }, fleet_prefab = {} }