return { map_id = 10008, id = 1131500, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -80, 20, 90, 70 }, playerArea = { -80, 20, 45, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 18 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 33 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 44 } }, { triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 11302001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 11302012, score = 0, reinforceDelay = 8, delay = 0, moveCast = true, corrdinate = { -15, 0, 65 } }, { monsterTemplateID = 11302001, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 11302001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } }, reinforcement = { { monsterTemplateID = 11302022, score = 0, delay = 0, moveCast = true, corrdinate = { 30, 0, 55 }, buffList = { 8001, 8002 } } } }, { triggerType = 0, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 11302003, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 11302014, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 65 } }, { monsterTemplateID = 11302015, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 45 } }, { monsterTemplateID = 11302003, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 103, conditionType = 1, preWaves = { 102, 203 }, triggerParam = {}, spawn = { { monsterTemplateID = 11302016, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 65 } }, { monsterTemplateID = 11302010, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 45 } } }, reinforcement = { { monsterTemplateID = 11302002, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 11302022, score = 0, delay = 0, moveCast = true, corrdinate = { 30, 0, 55 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 11302002, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 5, waveIndex = 400, preWaves = { 103, 102, 101 }, triggerParams = { bgm = "battle-boss-1" } }, { triggerType = 3, waveIndex = 500, preWaves = { 103, 102, 101 }, triggerParams = { id = "TACT50004" } }, { triggerType = 0, waveIndex = 104, conditionType = 0, preWaves = { 500 }, triggerParam = {}, spawn = { { monsterTemplateID = 11302050, reinforceDelay = 8, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, bossData = { hpBarNum = 25, icon = "guying" }, phase = { { index = 0, switchType = 1, switchTo = 1, switchParam = 7 }, { switchParam = 2, switchTo = 2, index = 1, switchType = 1, setAI = 70066, removeWeapon = { 582500, 582501, 582502 } }, { switchType = 1, switchTo = 3, index = 2, switchParam = 4, addWeapon = { 582503 } }, { switchParam = 7, switchTo = 4, index = 3, switchType = 1, setAI = 10001, addWeapon = { 582500, 582501, 582502 }, removeWeapon = { 582503 } }, { switchParam = 2, switchTo = 5, index = 4, switchType = 1, setAI = 70064, removeWeapon = { 582500, 582501, 582502 } }, { switchType = 1, switchTo = 6, index = 5, switchParam = 4, addWeapon = { 582504 } }, { switchParam = 8, switchTo = 1, index = 6, switchType = 1, setAI = 10001, addWeapon = { 582500, 582501, 582502 }, removeWeapon = { 582504 } } } }, { monsterTemplateID = 11302051, reinforceDelay = 8, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, bossData = { hpBarNum = 25, icon = "qingye" }, phase = { { index = 0, switchType = 1, switchTo = 1, switchParam = 7 }, { switchParam = 2, switchTo = 2, index = 1, switchType = 1, setAI = 70067, removeWeapon = { 582510, 582511, 582512 } }, { switchType = 1, switchTo = 3, index = 2, switchParam = 4, addWeapon = { 582513 } }, { switchParam = 7, switchTo = 4, index = 3, switchType = 1, setAI = 10001, addWeapon = { 582510, 582511, 582512 }, removeWeapon = { 582513 } }, { switchParam = 2, switchTo = 5, index = 4, switchType = 1, setAI = 70065, removeWeapon = { 582510, 582511, 582512 } }, { switchType = 1, switchTo = 6, index = 5, switchParam = 4, addWeapon = { 582514 } }, { switchParam = 8, switchTo = 1, index = 6, switchType = 1, setAI = 10001, addWeapon = { 582510, 582511, 582512 }, removeWeapon = { 582514 } } } } }, reinforcement = { { monsterTemplateID = 11302002, score = 10, delay = 0, moveCast = true, corrdinate = { 0, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 11302022, score = 10, delay = 0, moveCast = true, corrdinate = { 30, 0, 55 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 11302002, score = 10, delay = 0, moveCast = true, corrdinate = { 0, 0, 45 }, buffList = { 8001, 8007 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 104 }, triggerParams = {} }, { triggerType = 1, waveIndex = 205, preWaves = { 104 }, triggerParams = { timeout = 1 } }, { triggerType = 3, waveIndex = 501, preWaves = { 205 }, triggerParams = { id = "TACT50005", progress = 100 } }, { triggerType = 1, key = true, waveIndex = 206, conditionType = 0, preWaves = { 501 }, triggerParams = { timeout = 0.5 } } } } }, fleet_prefab = {} }