return { map_id = 10008, id = 1105400, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 1001, preWaves = {}, triggerParams = { timeout = 1 } }, { triggerType = 1, waveIndex = 1002, preWaves = {}, triggerParams = { timeout = 15 } }, { triggerType = 1, waveIndex = 1003, preWaves = {}, triggerParams = { timeout = 30 } }, { triggerType = 0, key = true, waveIndex = 2001, conditionType = 1, preWaves = { 1001 }, triggerParam = {}, spawn = { { monsterTemplateID = 11045, delay = 0, moveCast = true, corrdinate = { 5, 0, 85 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 10, setAI = 20007 }, { switchType = 1, dive = "STATE_RAID", index = 1, switchParam = 10, setAI = 20009 } } } } }, { triggerType = 0, key = true, waveIndex = 2002, conditionType = 1, preWaves = { 1002, 2001 }, triggerParam = {}, spawn = { { monsterTemplateID = 11045, delay = 0, moveCast = true, corrdinate = { 5, 0, 30 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 10, setAI = 20008 }, { switchType = 1, dive = "STATE_DIVE", index = 1, switchParam = 10, setAI = 20009 } } } } }, { triggerType = 0, key = true, waveIndex = 2003, conditionType = 1, preWaves = { 1003, 2002 }, triggerParam = {}, spawn = { { monsterTemplateID = 11045, delay = 0, moveCast = true, corrdinate = { 5, 0, 85 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 10, setAI = 20007 }, { switchType = 1, dive = "STATE_RAID", index = 1, switchParam = 10, setAI = 20009 } } }, { monsterTemplateID = 11045, delay = 0, moveCast = true, corrdinate = { 5, 0, 30 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 10, setAI = 20008 }, { switchType = 1, dive = "STATE_RAID", index = 1, switchParam = 10, setAI = 20009 } } } }, reinforcement = { { monsterTemplateID = 11040, delay = 0, moveCast = true, corrdinate = { 30, 0, 40 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 11040, delay = 0, moveCast = true, corrdinate = { 30, 0, 70 }, buffList = { 8001, 8002 } } } }, { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 13 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 28 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 39 } }, { triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 11004, score = 0, delay = 0, moveCast = true, corrdinate = { 11, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 11011, score = 0, reinforceDelay = 7, delay = 0, moveCast = true, corrdinate = { 5, 0, 65 } }, { monsterTemplateID = 11014, score = 0, reinforceDelay = 7, delay = 0, moveCast = true, corrdinate = { 5, 0, 45 } }, { monsterTemplateID = 11004, score = 0, delay = 0, moveCast = true, corrdinate = { 11, 0, 35 }, buffList = { 8001, 8007 } } }, reinforcement = { { monsterTemplateID = 11041, score = 0, delay = 1, moveCast = true, corrdinate = { 30, 0, 55 }, buffList = { 8001, 8002 } } } }, { triggerType = 0, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 11004, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 70 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 11016, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 70 } }, { monsterTemplateID = 11005, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 11017, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 40 } }, { monsterTemplateID = 11004, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 40 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 3, formation = 10006, templateID = 320020, delay = 0, totalNumber = 3, weaponID = { 320009 }, attr = { airPower = 40, maxHP = 15, attackRating = 23 } } } }, { triggerType = 5, waveIndex = 400, preWaves = { 101, 102 }, triggerParams = { bgm = "battle-boss-1" } }, { key = true, triggerType = 0, waveIndex = 104, conditionType = 0, preWaves = { 101, 102 }, triggerParam = {}, spawn = { { score = 0, monsterTemplateID = 1105006, delay = 0, moveCast = true, reinforceDelay = 6, corrdinate = { -5, 0, 55 }, bossData = { hpBarNum = 96, icon = "chuannei" } }, { monsterTemplateID = 11046, reinforceDelay = 5, delay = 0, moveCast = true, corrdinate = { 0, 0, 45 }, buffList = { 8001 }, bossData = { hpBarNum = 40, icon = "feilong" }, phase = { { switchType = 1, dive = "STATE_DIVE", switchTo = 1, index = 0, switchParam = 5, setAI = 10001 }, { switchType = 1, dive = "STATE_RAID", switchTo = 2, index = 1, switchParam = 10, setAI = 10001 }, { switchType = 1, dive = "STATE_FLOAT", switchTo = 0, index = 2, switchParam = 5, setAI = 10001 } } } }, reinforcement = { { monsterTemplateID = 11003, score = 0, delay = 2, moveCast = true, corrdinate = { 0, 0, 80 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 11041, score = 0, delay = 6, moveCast = true, corrdinate = { 30, 0, 65 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 11041, score = 0, delay = 6, moveCast = true, corrdinate = { 30, 0, 55 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 11041, score = 0, delay = 6, moveCast = true, corrdinate = { 30, 0, 45 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 11003, score = 0, delay = 2, moveCast = true, corrdinate = { 0, 0, 30 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 3, formation = 10006, templateID = 320010, delay = 2, totalNumber = 14, weaponID = { 320008 }, attr = { airPower = 40, maxHP = 15, attackRating = 23 } } } }, { triggerType = 8, waveIndex = 900, conditionType = 0, preWaves = { 104, 2003 }, triggerParams = {} } } } }, fleet_prefab = {} }