return { map_id = 10008, id = 11005100, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 13 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 28 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 39 } }, { triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 110001, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 110011, score = 0, reinforceDelay = 7, delay = 0, moveCast = true, corrdinate = { -15, 0, 55 } }, { monsterTemplateID = 110001, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 110001, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 35 }, buffList = { 8001, 8007 } } }, reinforcement = { { monsterTemplateID = 110034, score = 0, delay = 0, moveCast = true, corrdinate = { 30, 0, 55 }, buffList = { 8001, 8002 } } } }, { triggerType = 0, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 110002, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 110017, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 55 } }, { monsterTemplateID = 110002, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 45 }, buffList = { 8001, 8007 } } }, reinforcement = { { monsterTemplateID = 110003, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 110003, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 103, conditionType = 1, preWaves = { 102, 203 }, triggerParam = {}, spawn = { { monsterTemplateID = 110002, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 70 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 110014, score = 0, delay = 3, moveCast = true, corrdinate = { -15, 0, 70 } }, { monsterTemplateID = 110023, score = 0, delay = 3, moveCast = true, corrdinate = { -15, 0, 40 }, buffList = { 8042, 8043 } }, { monsterTemplateID = 110002, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 40 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 104, conditionType = 1, preWaves = { 103, 204 }, triggerParam = {}, spawn = { { monsterTemplateID = 110028, score = 0, reinforceDelay = 7, delay = 0, moveCast = true, corrdinate = { -10, 0, 70 } }, { monsterTemplateID = 110024, score = 0, reinforceDelay = 7, delay = 0, moveCast = true, corrdinate = { -10, 0, 40 } } }, reinforcement = { { monsterTemplateID = 110007, score = 10, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 110007, score = 10, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } } } }, { triggerType = 5, waveIndex = 400, preWaves = { 104, 103, 102, 101 }, triggerParams = { bgm = "battle-boss-1" } }, { triggerType = 0, key = true, waveIndex = 105, conditionType = 0, preWaves = { 101, 102, 103, 104 }, triggerParam = {}, spawn = { { score = 0, monsterTemplateID = 11005101, delay = 0, moveCast = true, reinforceDelay = 5, corrdinate = { -10, 0, 75 }, buffList = { 8520 }, bossData = { hpBarNum = 70, icon = "ximu" } }, { score = 0, monsterTemplateID = 11005102, delay = 0, moveCast = true, reinforceDelay = 5, corrdinate = { -10, 0, 35 }, buffList = { 8520 }, bossData = { hpBarNum = 70, icon = "songfeng" } } }, reinforcement = { { monsterTemplateID = 110043, score = 0, delay = 1, moveCast = true, corrdinate = { 40, 0, 55 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 110043, score = 0, delay = 1, moveCast = true, corrdinate = { 50, 0, 55 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 110043, score = 0, delay = 1, moveCast = true, corrdinate = { 10, 0, 55 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 110043, score = 0, delay = 1, moveCast = true, corrdinate = { 20, 0, 55 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 110043, score = 0, delay = 1, moveCast = true, corrdinate = { 30, 0, 55 }, buffList = { 8001, 8002 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 105 }, triggerParams = {} } } } }, fleet_prefab = {} }