return { map_id = 10008, id = 1011500, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -80, 20, 90, 70 }, playerArea = { -80, 20, 45, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 18 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 33 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 44 } }, { triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 10051001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10051004, score = 0, reinforceDelay = 8, delay = 0, moveCast = true, corrdinate = { -15, 0, 65 } }, { monsterTemplateID = 10051001, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10051005, score = 0, reinforceDelay = 8, delay = 0, moveCast = true, corrdinate = { -15, 0, 45 } }, { monsterTemplateID = 10051001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } }, reinforcement = { { monsterTemplateID = 10051017, score = 0, delay = 0, moveCast = true, corrdinate = { 30, 0, 55 }, buffList = { 8001, 8002 } } } }, { triggerType = 0, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 10051001, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10051007, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 65 } }, { monsterTemplateID = 10051008, score = 0, delay = 0, moveCast = true, corrdinate = { -10, 0, 45 } }, { monsterTemplateID = 10051001, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 35 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 3, formation = 10006, templateID = 520105, delay = 0, totalNumber = 3, weaponID = { 520201, 520202 }, attr = { airPower = 40, maxHP = 15, attackRating = 23 } } } }, { triggerType = 0, waveIndex = 103, conditionType = 1, preWaves = { 102, 203 }, triggerParam = {}, spawn = { { monsterTemplateID = 10051002, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 65 } }, { monsterTemplateID = 10051003, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 45 } }, { monsterTemplateID = 10051001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10051017, score = 0, delay = 0, moveCast = true, corrdinate = { 30, 0, 55 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 10051001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 104, conditionType = 1, preWaves = { 103, 204 }, triggerParam = {}, spawn = { { monsterTemplateID = 10051012, score = 0, reinforceDelay = 8, delay = 0, moveCast = true, corrdinate = { -15, 0, 75 } }, { monsterTemplateID = 10051006, score = 0, reinforceDelay = 8, delay = 0, moveCast = true, corrdinate = { -15, 0, 35 } } }, reinforcement = { { monsterTemplateID = 10051016, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 70 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10051016, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 40 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 1, formation = 10006, templateID = 520107, delay = 0, totalNumber = 3, weaponID = { 520205 }, attr = { airPower = 40, maxHP = 15, attackRating = 23 } } } }, { triggerType = 5, waveIndex = 400, preWaves = { 104, 103, 102, 101 }, triggerParams = { bgm = "battle-boss-1" } }, { triggerType = 3, waveIndex = 500, preWaves = { 104, 103, 102, 101 }, triggerParams = { id = "ZHUNUO6" } }, { triggerType = 0, waveIndex = 105, conditionType = 0, preWaves = { 500 }, triggerParam = {}, spawn = { { score = 0, monsterTemplateID = 10055002, delay = 0, moveCast = true, reinforceDelay = 6, corrdinate = { -15, 0, 55 }, bossData = { hpBarNum = 70, icon = "genaisennao" }, phase = { { switchParam = 0.6, switchTo = 1, index = 0, switchType = 2, addBuff = { 8501 }, addWeapon = { 520506, 520507, 520510, 520511, 520512 } }, { switchType = 2, index = 1, switchParam = 0.4, switchTo = 2, removeBuff = { 8501 }, addBuff = { 8502 }, removeWeapon = { 520506, 520507, 520510, 520511, 520512 }, addWeapon = { 520508 } }, { index = 2, setAI = 70024, removeBuff = { 8502 }, removeWeapon = { 520508 }, addWeapon = { 520506, 520509, 520510, 520511, 520512 } } } }, { monsterTemplateID = 10051020, score = 0, reinforceDelay = 6, delay = 0, moveCast = true, corrdinate = { -15, 0, 75 } }, { monsterTemplateID = 10051021, score = 0, reinforceDelay = 6, delay = 0, moveCast = true, corrdinate = { -15, 0, 35 } } }, reinforcement = { { monsterTemplateID = 10051001, score = 10, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10051001, score = 10, delay = 0, moveCast = true, corrdinate = { 0, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10051017, score = 10, delay = 0, moveCast = true, corrdinate = { 30, 0, 55 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 10051001, score = 10, delay = 0, moveCast = true, corrdinate = { 0, 0, 45 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10051001, score = 10, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 105 }, triggerParams = {} }, { triggerType = 1, waveIndex = 205, preWaves = { 105 }, triggerParams = { timeout = 1 } }, { triggerType = 3, waveIndex = 501, preWaves = { 205 }, triggerParams = { id = "ZHUNUO7", progress = 100 } }, { triggerType = 1, key = true, waveIndex = 206, conditionType = 0, preWaves = { 501 }, triggerParams = { timeout = 0.5 } } } } }, fleet_prefab = {} }